//varying lowp vec4 DestinationColor;
varying vec2 TexCoordOut; // New
uniform sampler2D Texture; // New

uniform float Alpha;



void main(void) {
    vec4 theColor = texture2D(Texture, TexCoordOut);
    theColor.a = theColor.a *Alpha;
    
    gl_FragColor =  theColor;
}

