{

    "Info":{
    "Name":"Default File",
    "Description":"This is the version included with the game."
    
    },
    
    "BaseGameValues":{
        "BaseReputationSink":50,
        "ReputationDrainModifier":0.00016666666666
    },
    
    "Meta":{
        "CoupleRadius":3,
        "CoupleBoost":12.0,
        "DoctorRadius":5,
        "ExorcistDrain":0.0005,
        "GamerRadius":2,
        "GhostHunterDrain":0.00051111111111,
        "GhostHunterKillArea":1,
        "GhostHunterKillTime":900,
        "GildaDrain":0.00111111111111,
        "InvestigatorDrain":0.01666666666667,
        "NinjaRadius":3,
        "NinjaKillTime":900,
        "NinjaRepGain":200,
        "PoliceDrain":0.0005,
        "PoliceRadius":5,
        "RenovatorRadius":5,
        "ReporterDrain":0.00111111111111,
        "SkepticDrain":-0.01666666666667,
        "VivianRadius":2,
        "ZombieRadius":2,
        

        "StartingEnergy":1000,
        "ReputationBuffer":50,
        "ReputationDrain": 0.00016666666667,
        "CostToAwareness":0.25,
        
        
        "TUT_POLICE":17,
        "TUT_EXORCIST":29,
        "TUT_TEENAGER_A":22,
        "TUT_TEENAGER_B":24,
        
        "END_SERVES_NO_PURPOSE":-1

        
        
    },
    
    "Sprites":
    [
     
     
     {
     "Name":"Bulldozer",
     "Prop":false,
     "TextureName":"Bulldozer.png",
     "JsonName":"Bulldozer.json",
     "BrainName":"TestSprite.lua",
     "ScareModifiers":[
                       {
                       "Name":"Default",
                       "Scare":100.0,
                       "Damage":25.0,
                       "Awareness":10.0
                       }
                       ],
     
     "Index":-2,
     "WidthX":51.2,
     "HeightX":34.3,
     "Width":18.18922984615379,
     "Height":13.136666,
     "PlacementType":"2X2",
     "Animates":true,
     "Frames":[0,14],
     "SludgeX":-4.250000,
     "SludgeY":6.500000
     },
     

     
     
     {
     "Name":"The Player",
     "Prop":false,
     "TextureName":"GhostAllAnimations.png",
     "JsonName":"GhostAllAnimations.json",
     "BrainName":"TestSprite.lua",
     "ScareModifiers":[
                       {
                       "Name":"Default",
                       "Scare":100.0,
                       "Damage":25.0,
                       "Awareness":10.0
                       }
                       ],
     
     
     "Index":-1,
     "Width":25.4,
     "Height":25.6,
     "Animates":true,
     "Frames":[0,15,30,45,60,86,112,135,162,178,193],
     "SludgeX":3.625,
     "SludgeY":8.875
     
     
     
     },
     
     
     
     {
     "Name":"Business Man",
     "Prop":false,
     "TextureName":"Businessman.png",
     "JsonName":"Businessman.json",
     "BrainName":"TestSprite.lua",
     "Index":1,
     "Width":18.65,
     "Height":19.2,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,175],
     "SludgeX":0.75,
     "SludgeY":8.375,
     
     "Health":100,
     "Cost":0,
     "TileSpawn":-1,
     "IdleNumber":60,
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
     
     ],
     "Audio":{
     "Scream":["BM_Scream1.wav",
               "BM_Scream2.wav",
               "BM_Scream3.wav"],
     "Die":["BM_Die1.wav",
            "BM_Die2.wav"]
     },
     
     
     
     "RepRequired":0,
     "LeaveHappy":-10,
     "LeaveFear":5,
     "LeaveScared":20,
     
     "BobText":"I always knew no good would come from those fancy telephones, and look what they've gone and done! They won't even notice you when they're talking on that infernal device. If you ask me, humans should have stopped with carrier pigeons.",


     
  
     "Dialog":{"Fine":"Just need a quick minute to clear my head.",
     "Feared":"This house is so scary, why did I come here?",
     "Scared":"This is worst than Tax Season!"}
     },
     
     
     
     {
     "Name":"Gilda",
     "Prop":false,
     "TextureName":"Gilda.png",
     "JsonName":"Gilda.json",
     "BrainName":"TestSprite.lua",
     "Index":3,
     "Width":7.75,
     "Height":8.7,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,175],
     "SludgeX":1.375,
     "SludgeY":5.75,
     "IdleNumber":70,
     "Trait":"GILDA",
     "RepRequired":0,
     "Audio":{
     "Scream":["TeenGirl2_Scream_1.wav",
               "TeenGirl2_Scream_2.wav",
               "TeenGirl2_Scream_3.wav"],
     "Die":["TeenGirl2_Die_1.wav",
            "TeenGirl2_Die_2.wav",
            "TeenGirl2_Die_3.wav"]
     
     },
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     "BobText":"Now this is... what is this one? Is it even human? Scare it and see what happens!",
     
     "Dialog":{
     "Fine":"I can totally survive five nights in here!",
     "Feared":"I hate jumpscares!",
     "Scared":"I better get front page for this!"}
     
     },
     
     
        {
     "Name":"Vivian James",
     "Prop":false,
     "TextureName":"Vivian.png",
     "JsonName":"Vivian.json",
     "BrainName":"TestSprite.lua",
     "Index":4,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,196],
     "SludgeX":0.0,
     "SludgeY":8.875,
     "IdleNumber":70,
     "Trait":"VIVIAN",
     "RepRequired":0,
     "Audio":{
     "Scream":["TeenGirl2_Scream_1.wav",
               "TeenGirl2_Scream_2.wav",
               "TeenGirl2_Scream_3.wav"],
     "Die":["TeenGirl2_Die_1.wav",
            "TeenGirl2_Die_2.wav",
            "TeenGirl2_Die_3.wav"]
     
     },
     
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
          "BobText":"Oh no... no no no, not that! You're on your own with this one, I doubt anyone could frighten something so jaded. I blame all those 'vidyo games', they've ruined fear for the rest of us!",
     
     "Dialog":{
     "Fine":"I've seen scarier in the shovelware bin.",
     "Feared":"Eh... the original Quiet Mountain was still way better.",
     "Scared":"2SPOOPY!!"}
     
     },
     {
     "Name":"Business Woman",
     "Prop":false,
     "TextureName":"BusinessWoman.png",
     "JsonName":"BusinessWoman.json",
     "BrainName":"TestSprite.lua",
     "Index":5,
     "IdleNumber":50,
     "Width":16.95,
     "Height":16.9,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,122,158,175],
     "Audio":{
     "Scream":["BW_Scream_1.wav",
               "BW_Scream_2.wav"],
     "Die":["BW_Die_01.wav",
            "BW_Die_02.wav"]
     },
     "LeaveHappy":-20,
     "LeaveFear":25,
     "LeaveScared":35,
     
     
     "BobText":"I always knew no good would come from those fancy telephones, and look what they've gone and done! They won't even notice you when they're talking on that infernal device. If you ask me, humans should have stopped with carrier pigeons.",
     
     
     
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
     
     "Dialog":{"Fine":"I need to dynamically actualize our front-end networks.","Feared":"This could negatively impact our ambient margin options!","Scared":"No! Not more restructuring!"},
     
     "SludgeX":2.25,
     "SludgeY":6.5
     },
     {
    
     "Name":"Husband",
     "Prop":false,
     "TextureName":"Coupleman.png",
     "JsonName":"Coupleman.json",
     "BrainName":"TestSprite.lua",
     "Index":6,
     "IdleNumber":7200,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"COUPLE",
     "Frames":[0,16,32,48,64,73,82,91,100,124,157,174],
     "Audio":{
     "Scream":["CoupleMan_Scream_1.wav",
               "CoupleMan_Scream_2.wav"],
     "Die":["CoupleMan_Die_1.wav",
            "CoupleMan_Die_2.wav"]
     },
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":0.5,     "Awareness":1.0,"Scare":0.5},
                       {"Name":"Level1",    "Damage":0.5,     "Awareness":1.0,"Scare":0.5},
                       {"Name":"Trap",      "Damage":0.5,     "Awareness":1.0,"Scare":0.5},
                       {"Name":"Ghost",     "Damage":0.5,     "Awareness":1.0,"Scare":0.5}
                       ],
     

     "LeaveHappy":-20,
     "LeaveFear":25,
     "LeaveScared":35,
     
     "SludgeX":0.625,
     "SludgeY":7.75,
     "BobText":"Ugh, humans in love. Can you think of anything worse? Try to keep them apart or they'll calm each other down. Most likely with affection! Just awful.",
     "Dialog":{
     "Fine":"Well gosh golly goodness look at this here 'aunted house!",
     "Feared":"Wowie, what a doozy!",
     "Scared":"Now this here ain't good for the kids, nosirree!"
     }
     },
     {
     "Name":"Wife",
     "Prop":false,
     "TextureName":"Couplewoman.png",
     "JsonName":"Couplewoman.json",
     "BrainName":"TestSprite.lua",
     "Index":7,
     "IdleNumber":7200,
     "Width":10.35,
     "Height":9.4,
     "Animates":true,
     "Trait":"COUPLE",
     "Frames":[0,16,32,49,65,74,83,92,101,123,160,176],
     "Audio":{
     "Scream":["Casada_Scream_1.wav",
               "Casada_Scream_2.wav",
               "Casada_Scream_3.wav"],
     "Die":["Casada_Die_1.wav",
            "Casada_Die_2.wav"]
     },
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":0.5,     "Awareness":1.0,"Scare":0.5},
                       {"Name":"Level1",    "Damage":0.5,     "Awareness":1.0,"Scare":0.5},
                       {"Name":"Trap",      "Damage":0.5,     "Awareness":1.0,"Scare":0.5},
                       {"Name":"Ghost",     "Damage":0.5,     "Awareness":1.0,"Scare":0.5}
                       ],
     
     
     
     "LeaveHappy":-20,
     "LeaveFear":25,
     "LeaveScared":35,
     
     "SludgeX":2.125,
     "SludgeY":6.75,
     "BobText":"Ugh, humans in love. Can you think of anything worse? Try to keep them apart or they'll calm each other down. Most likely with affection! Just awful.",
     
    
     "Dialog":{
     "Fine":"Well as long as there's no violence I suppose it's all right.",
     "Feared":"I do not feel this is appropriate for any child!",
     "Scared":"H-horrible influence, it should be banned immediately!"}
     
     },
     {
     "Name":"Doctor",
     "Prop":false,
     "TextureName":"Doctor.png",
     "JsonName":"Doctor.json",
     "BrainName":"TestSprite.lua",
     "Index":8,
     "IdleNumber":50,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,122,155,172,194],
     "Audio":{
     "Scream":["Doctora_Scream_1.wav",
               "Doctora_Scream_2.wav"],
     "Die":["Doctora_Die_3.wav",
            "Doctora_Die_2.wav"]
     },
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     "Trait":"DOCTOR",
     "LeaveHappy":-40,
     "LeaveFear":50,
     "LeaveScared":60,
     
     "SludgeX":-0.5,
     "SludgeY":7.375,
    
     
     "BobText":"One of the more useful humans. If you accidentally scare another one to death, they'll be able to save them. And knowing you, you'll be in need of them a lot. So do try not to chase them out too soon.",
     
     
     
     
     
     "Dialog":{
     "Fine":"The famous doctor enters the dangerous ruin of the house, certain to find patients in need of a miracle.",
     "Feared":"The heroic doctor perseveres in the face of horror and the hazardous pay bonus.",
     "Scared":"Doctor down! WE'RE ALL DOOMED!"
     }
     
     
     },
     {
     "Name":"Gothic",
     "Prop":false,
     "TextureName":"Gothic.png",
     "JsonName":"Gothic.json",
     "BrainName":"TestSprite.lua",
     "Index":9,
     "IdleNumber":7200,
     "Width":16.05,
     "Height":17.0,
     "Animates":true,
     "Trait":"GOTH",
     "Audio":{
     "Scream":["Gotica_Scream_1.wav",
               "Gotica_Scream_2.wav",
               "Gotica_Scream_3.wav",
               "Gotica_Scream_4.wav"],
     "Die":["Gotica_Die_1.wav",
            "Gotica_Die_2.wav",
            "Gotica_Die_3.wav",
            "Gotica_Die_4.wav"]
     },
     
     "LeaveHappy":-50,
     "LeaveFear":60,
     "LeaveScared":60,
     
     "Frames":[0,16,32,48,64,73,82,91,100,122,155,192],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":6.0}
                       
                       ],

  
     
     
     "SludgeX":0.0,
     "SludgeY":6.625,
      "BobText":"These humans aren't just ridiculous looking, they also enjoy being scared. Luckily for you they only like the smaller frights. You'll have to use stronger scares to deal with this lot.",
     
     
     "Dialog":{
     "Fine":"This place is like my soul... full of cobwebs and dust.",
     "Feared":"This is perfect inspiration for my next interpretive poetry jam.",
     "Scared":"I can't take it anymore, I want to be a florist!"
     }
     },
     {
     "Name":"Gamer",
     "Prop":false,
     "TextureName":"Gamer.png",
     "JsonName":"Gamer.json",
     "BrainName":"TestSprite.lua",
     "Index":10,
     "Width":9.350000,
     "Height":9.00000,
     "Animates":true,
     "Trait":"GAMER",
     "Audio":{
     "Scream":["Gamer_Scream_01-02.wav",
               "Gamer_Scream_01-05.wav",
               "Gamer_Scream_01-08.wav"],
     "Die":["Gamer_Die_02.wav",
            "Gamer_Die_03.wav",
            "Gamer_Die_04.wav",
            "Gamer_Die_05.wav"]
     },
     
     "LeaveHappy":-5,
     "LeaveFear":50,
     "LeaveScared":60,
     
     "Frames":[0,16,32,48,64,74,84,94,104,142,178,194],
     "SludgeX":0.875000,
     "SludgeY":7.000000,
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
     
     "BobText":"Gracious, what a hideous device this one is wearing! The youth these days will do anything for mindless entertainment. This is one of the dreaded Gamers, everyone will flee from them get them out of your home now.",
     "Dialog":{
     "Fine":"These graphics are amazing, I feel like I'm really in the game!",
     "Feared":"This may be a bit too realistic...",
     "Scared":"F-forget this, I'm going back to the classics!"
     }
     
     },
     {
     "Name":"Hero",
     "Prop":false,
     "TextureName":"Hero.png",
     "JsonName":"Hero.json",
     "BrainName":"TestSprite.lua",
     "Index":11,
     "IdleNumber":30,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     
     "Audio":{
     "Scream":["Heroina_Scream_1.wav"],
     "Die":["Heroina_Die_1.wav"]
     },
     
     "LeaveHappy":-5,
     "LeaveFear":50,
     "LeaveScared":60,
     "Trait":"HERO",
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,173],
     "SludgeX":1.0,
     "SludgeY":7.375,
     
    
     
     
     "BobText":"Why must these humans be so annoyingly good? They'll risk their own lives to save your victims, but I'll bet you can gain a fearsome reputation if you manage to scare them!",
     
     
     "Dialog":{
     "Fine":"Why do I always get stuck with the stupid missions? Oooh, watch out for my archenemy - A HOUSE.",
     "Feared":"It's as though these people want to be in danger… stop running towards the traps!",
     "Scared":"I-I've saved enough people today!"
     }
     
     },
     {
     "Name":"Hunter",
     "Prop":false,
     "TextureName":"Hunter.png",
     "JsonName":"Hunter.json",
     "BrainName":"TestSprite.lua",
     "Index":12,
     "IdleNumber":80,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"GHOSTHUNTER",
     "Audio":{
     "Scream":["Hunter_Scream_1.wav",
               "Hunter_Scream_2.wav",
               "Hunter_Scream_3.wav"],
     "Die":["Hunter_Die_1.wav",
            "Hunter_Die_2.wav"]
     },
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
     "LeaveHappy":-20,
     "LeaveFear":20,
     "LeaveScared":30,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,196],
     "SludgeX":0.625,
     "SludgeY":7.25,
     "BobText":"I adore this show! These humans actually believe we want to talk to them! Give them a scares, but don't be too convincing. Their viewers will believe it's fake if you overdo it. Watch out, they take \"souvenirs\" from haunted houses",
     "Dialog":{
     "Fine":"All right, set up the wires here, add some sound effects in post, and that's another episode down.",
     "Feared":"I need a vacation, I'm starting to see things...",
     "Scared":"No one will believe this!!"
     }
     },
     {
     "Name":"Idiot",
     "Prop":false,
     "TextureName":"Idiot.png",
     "JsonName":"Idiot.json",
     "BrainName":"TestSprite.lua",
     "Index":13,
     "Trait":"IDIOT",
     "IdleNumber":60,
     "Width":19.05,
     "Height":19.2,
     
     "Animates":true,
     
     "Audio":{
     "Scream":["Idiot_Scream_Fx_01-02.wav",
               "Idiot_Scream_Fx_01-05.wav",
               "Idiot_Scream_Fx_01-08.wav"],
     "Die":["Idiot_Die_Fx_01-02.wav",
            "Idiot_Die_Fx_01-05.wav",
            "Idiot_Die_Fx_01-08.wav"]
     },
     "LeaveHappy":20,
     "LeaveFear":5,
     "LeaveScared":10,
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":0.5,     "Awareness":0.5,"Scare":2.5},
                       {"Name":"Level1",    "Damage":0.5,     "Awareness":0.5,"Scare":2.5},
                       {"Name":"Trap",      "Damage":0.5,     "Awareness":0.5,"Scare":2.5},
                       {"Name":"Ghost",     "Damage":0.5,     "Awareness":0.5,"Scare":2.5}
                       
                       ],
    "BobText":"This one doesn't seem too bright, do they? Well at least they seem inclined to run towards rather than away from your traps. I almost feel sorry for them. Almost.",
     
     "Dialog":{
     "Fine":"Time to get into an argument on the internet!",
     "Feared":"Nuh uh, UR mom! No, U!",
     "Scared":"im just to sofisticated to keep arguin with u! ur all stoopid!"
     },


     
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,173],
     "SludgeX":0.75,
     "SludgeY":7.25
     },
     {
     "Name":"Investigator",
     "Prop":false,
     "TextureName":"Investigator.png",
     "JsonName":"Investigator.json",
     "BrainName":"TestSprite.lua",
     "Index":14,
     "Trait":"INVESTIGATOR",
     "IdleNumber":70,
     "Width":16.45,
     "Height":16.8,
     "Animates":true,
     "Audio":{
     "Scream":["Investigador_Scream_1.wav",
               "Investigador_Scream_2.wav"],
     "Die":["Investigador_Die.wav"]
     },
     
     "LeaveHappy":-50,
     "LeaveFear":5,
     "LeaveScared":10,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,193],
     "SludgeX":0,
     "SludgeY":7.0,
     
    "BobText":"Now here's an intelligent one. Do you want to know a secret? The smarter they are, the less they can resist examining the unknown. And what's more unknown than a ghost?",
     
    "Dialog":{
     "Fine":"I will get to the bottom of this strange place.",
     "Feared":"Amazing, it's as if this house were perfectly created to elicit the most fear possible!",
     "Scared":"I believe I-I have enough information for review!"
     },
     
     
     
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ]
     
     },
     {
     "Name":"Music Lover",
     "Prop":false,
     "TextureName":"MusicLover.png",
     "JsonName":"MusicLover.json",
     "BrainName":"TestSprite.lua",
     "Index":15,
     "IdleNumber":50,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Audio":{
     "Scream":["MusicLoverFX_Scream_01-02.wav",
               "MusicLoverFX_Scream_01-05.wav"],
     "Die":["MusicLoverFX_Die_01-02.wav",
            "MusicLoverFX_Die_01-05.wav",
            "MusicLoverFX_Die_01-08.wav"]
     },
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
     
     "LeaveHappy":-30,
     "LeaveFear":10,
     "LeaveScared":20,
     
    "BobText":"As you can see, this human is distracted by that ghastly noise blaring from those headphones. Try using only scares they can see.",
     "Dialog":{
     "Fine":"This place has some good acoustics!",
     "Feared":"I'm tripping out on these beats, it's making me see things...",
     "Scared":"Way too intense!!"
     },
     
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,190],
     "SludgeX":-1.0,
     "SludgeY":7.125
     },
     {
     "Name":"Ninja",
     "Prop":false,
     "TextureName":"Ninja.png",
     "JsonName":"Ninja.json",
     "BrainName":"TestSprite.lua",
     "Index":16,
     "IdleNumber":150,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"NINJA",
     "Audio":{
     "Scream":["Ninja_Scream_1.wav",
               "Ninja_Scream_2.wav",
               "Ninja_Scream_3.wav"],
     "Die":["Ninja_Die_1.wav",
            "Ninja_Die_2.wav",
            "Ninja_Die_3.wav",
            "Ninja_Die_4.wav"]
     },
     
     "LeaveHappy":-5,
     "LeaveFear":25,
     "LeaveScared":50,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,190],
     "SludgeX":0.75,
     "SludgeY":7.125,
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
       "BobText":"Did you see that? What a stealthy human! I believe they're after one of your victims. Scare them away before they assassinate their target, or the blame will be on you!",
     

     
     "Dialog":{
     "Fine":"Youcan'tseemeyoucan'tseemeyoucan'tseeme.",
     "Feared":"I-I am one with the shadow! I am the darkness!",
     "Scared":"I should've been a pirate!"
     }
     },
     {
     "Name":"Police Officer",
     "Prop":false,
     "TextureName":"Policeman.png",
     "JsonName":"Policeman.json",
     "BrainName":"TestSprite.lua",
     "Index":17,
     "IdleNumber":600,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"POLICE",
     
     
     "Audio":{
     "Scream":["Police_Scream_1.wav",
               "Police_Scream_2.wav",
               "Police_Scream_3.wav",
               "Police_Scream_4.wav"],
     "Die":["Police_Die_1.wav",
            "Police_Die_2.wav",
            "Police_Die_3.wav",
            "Police_Die_4.wav"],
     "Other":["PoliceTalking_01.wav",
            "PoliceTalking_02.wav",
            "PoliceTalking_03.wav"]
     
     
     },
     "BobText":"It wasn't me, it was the maid! ... oh, my mistake. They seem to be after one of the humans. Don't let them kick your victims out! And keep a low profile! They don't like being scared.",
     
     "Dialog":{
     "Fine":"To serve and protect… even if it's just from themselves.",
     "Feared":"We may have a situation here! 10-78! 10-54!",
     "Scared":"Officer down, I need backup!!"
     },
     
     

     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     
     "LeaveHappy":-5,
     "LeaveFear":25,
     "LeaveScared":50,
     
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,172,205,205],
     "SludgeX":0.0,
     "SludgeY":8.875
     },
     {
     "Name":"Renovator",
     "Prop":false,
     "TextureName":"Renovator.png",
     "JsonName":"Renovator.json",
     "BrainName":"TestSprite.lua",
     "Index":18,
     "IdleNumber":50,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"RENOVATOR",
     "Audio":{
     "Scream":["Renovator_Scream_1.wav",
               "Renovator_Scream_2.wav",
               "Renovator_Scream_3.wav",
               "Renovator_Scream_4.wav"],
     "Die":["Renovator_Die_1.wav",
            "Renovator_Die_2.wav",
            "Renovator_Die_3.wav",
            "Renovator_Die_4.wav"]
     
     },
     
     "LeaveHappy":-10,
     "LeaveFear":25,
     "LeaveScared":50,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,157,174],
     "SludgeX":0.0,
     "SludgeY":8.875,
     
     "Dialog":{
     "Fine":"This will never pass inspection!",
     "Feared":"Places like this should be torn down, too much work to restore it.",
     "Scared":"I'm not paid enough for this!"
     },
     
     
     "BobText":"Troublesome human who enjoys 'fixing' problems they find in homes. Get them out before they disable all your traps!",
   
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ]
     
     
     
     },
     {
     "Name":"Reporter",
     "Prop":false,
     "TextureName":"Reporter.png",
     "JsonName":"Reporter.json",
     "BrainName":"TestSprite.lua",
     "Index":19,
     "IdleNumber":250,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"REPORTER",
     "Audio":{
     "Scream":["Reportera_Scream_1.wav",
               "Reportera_Scream_2.wav",
               "Reportera_Scream_3.wav"],
     "Die":["Reportera_Die_1.wav",
            "Reportera_Die_2.wav"]
     },
     "LeaveHappy":-30,
     "LeaveFear":50,
     "LeaveScared":50,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,176],
     "SludgeX":0.0,
     "SludgeY":8.875,
      "BobText":"Ah good, the media is here! Give them a good fright and you'll make the news! Just try not to overdo it, you can't afford a front page tragedy.",
     
     

   
     "Dialog":{
     "Fine":"Going to be a great journalist, I said. Going to win awards, I thought. And now look at me!",
     "Feared":"Probably some kids wanting their shot at the local news, r-right?",
     "Scared":"I'd better have got that on camera! Story of the YEAR!"
     },
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":3.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":3.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":3.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":3.0,"Scare":1.0}
                       
                       ]
     
     },
     {
     "Name":"Scadery Cat",
     "Prop":false,
     "TextureName":"Scadery.png",
     "JsonName":"Scadery.json",
     "BrainName":"TestSprite.lua",
     "Index":20,
     "Trait":"SCAREDYCAT",
     "IdleNumber":30,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Health":400,
     "Audio":{
     "Scream":["Scaredy_Scream_1.wav",
               "Scaredy_Scream_2.wav",
               "Scaredy_Scream_3.wav"],
     "Die":["Scaredy_Die_1.wav",
            "Scaredy_Die_2.wav",
            "Scaredy_Die_3.wav"]
     
     },
     "LeaveHappy":-20,
     "LeaveFear":60,
     "LeaveScared":50,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,175],
     "SludgeX":0.0,
     "SludgeY":8.875,
     "Dialog":{
     "Fine":"I c-can do this. B-b-baby steps inside.",
     "Feared":"I am calm. I am s-s-serene. D-deep breaths... WHEEZE.",
     "Scared":"IUWANNAIUWANNANUHHHHHH!!"
     },
     "BobText":"Now how did this one get in here? It’s too scared to even enter your abode. Look at them, they'll bolt at the slightest noise! See if you can get them before they flee completely.",
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":0.0,"Scare":6.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":0.0,"Scare":6.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":0.0,"Scare":6.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":0.0,"Scare":6.0}
                       
                       ]
     
     
     },
     {
     "Name":"Skeptic",
     "Prop":false,
     "TextureName":"Skeptic.png",
     "JsonName":"Skeptic.json",
     "BrainName":"TestSprite.lua",
     "Index":21,
     "IdleNumber":150,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Audio":{
     "Scream":["Skeptic_Scream_1.wav",
               "Skeptic_Scream_1.wav"],
     "Die":["Skeptic_Die_1.wav",
            "Skeptic_Die_2.wav"]
     
     },
     "Trait":"SKEPTIC",
     "LeaveHappy":-20,
     "LeaveFear":50,
     "LeaveScared":50,
     
     
     "Frames":[0,16,32,48,64,73,82,91,100,124,160,177],
     "SludgeX":0.0,
     "SludgeY":8.875,
     
     
     "BobText":"Don't mistake this one for smart! They just enjoy trying to disprove everything they see. Get them good and they'll upset the other humans around them!",
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":0.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":0.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":0.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":0.0,"Scare":1.0}
                       
                       ],
   
     
     "Dialog":{
     "Fine":"Only an idiot would believe in the supernatural. You're all fools!",
     "Feared":"Anyone can see it's just a trick of the light. Or wires! Even low-frequency sounds can create fear in humans.",
     "Scared":"It was all real, EVERYTHING is truth!!"}
     
     

     
     
     
     
     
     },
     {
     "Name":"Teenager 1",
     "Prop":false,
     "TextureName":"Teen1.png",
     "JsonName":"Teen1.json",
     "BrainName":"TestSprite.lua",
     "Index":22,
     "IdleNumber":60,
     "Width":16.15,
     "Height":16.1,
     "Animates":true,
     
     "Audio":{
     "Scream":["TeenBoy_Scream_01.wav",
               "TeenBoy_Scream_02.wav",
               "TeenBoy_Scream_03.wav"],
     "Die":["TeenBoy_Die_01-01.wav",
            "TeenBoy_Die_02-01.wav",
            "TeenBoy_Die_03-03.wav"]
     },
     
     "LeaveHappy":-20,
     "LeaveFear":20,
     "LeaveScared":50,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,172],
     "SludgeX":0.625,
     "SludgeY":4.25,
     "Dialog":{
     "Fine":"So then I was like, dude! And she was like... whoa! Y'know?",
     "Feared":"Dude... dude, did you see that? DUDE!",
     "Scared":"DUUUUUUDEEE?!"},
    "BobText":"These adolescent trespassers are a ghost's bread and butter! Quite easy to frighten, but they won't do much for your reputation, I'm afraid.",
     
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ]
     
     
     
     },
     
     
     {
     "Name":"Teenager 2",
     "Prop":false,
     "TextureName":"Teen2.png",
     "JsonName":"Teen2.json",
     "BrainName":"TestSprite.lua",
     "Index":23,
     "IdleNumber":70,
     "Width":14.4,
     "Height":14.45,
     "Animates":true,

     
     "Audio":{
     "Scream":["TeenGirl2_Scream_1.wav",
               "TeenGirl2_Scream_2.wav",
               "TeenGirl2_Scream_3.wav"],
     "Die":["TeenGirl2_Die_1.wav",
            "TeenGirl2_Die_2.wav",
            "TeenGirl2_Die_3.wav"]
     
     },
     
     "LeaveHappy":-40,
     "LeaveFear":5,
     "LeaveScared":20,
     
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,175],
     "SludgeX":0.875,
     "SludgeY":5.262500,
     
     "BobText":"These adolescent trespassers are a ghost's bread and butter! Quite easy to frighten, but they won't do much for your reputation, I'm afraid.",
     
     "Dialog":{
     "Fine":"Omigosh is it really haunted?",
     "Feared":"I. Cannot. Even.",
     "Scared":"My selfie is RUINED!"
     },
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       ]
     },
     {
     "Name":"Teenager 3",
     "Prop":false,
     "TextureName":"Teen3.png",
     "JsonName":"Teen3.json",
     "BrainName":"TestSprite.lua",
     "Index":24,
     "IdleNumber":50,
     "Width":15.85,
     "Height":15.9,
     "Animates":true,
 
     
     "LeaveHappy":-50,
     "LeaveFear":5,
     "LeaveScared":10,
     
     "Audio":{
     "Scream":["TeenGirl1_Scream_1.wav"],
     "Die":["TeenGirl1_Die1.wav",
            "TeenGirl1_Die2.wav"]
     
     },
     "Dialog":{
     "Fine":"This place is great! I'm going to use so many filters for my pics!",
     "Feared":"Way creepy! Hashtag: I'm so scared!",
     "Scared":"No more! I'll delete all my accounts, I swear!!"
     },
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,172],
     "SludgeX":0.25,
     "SludgeY":5.375,
     "BobText":"These adolescent trespassers are a ghost's bread and butter! Quite easy to frighten, but they won't do much for your reputation, I'm afraid.",
     
  
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       ]
     
     
     },
     {
     "Name":"Tourist",
     "Prop":false,
     "TextureName":"Tourist1.png",
     "JsonName":"Tourist1.json",
     "BrainName":"TestSprite.lua",
     "Index":25,
     "IdleNumber":60,
     "Width":12.85,
     "Height":12.6,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,192],
     
     "Audio":{
     "Scream":["Touris_BH_Scream_1.wav",
               "Touris_BH_Scream_2.wav",
               "Touris_BH_Scream_3.wav"],
     "Die":["Touris_BH_Die_1.wav",
            "Touris_BH_Die_2.wav",
            "Touris_BH_Die_3.wav"]
     },
     
     "LeaveHappy":-5,
     "LeaveFear":10,
     "LeaveScared":10,
     
     "SludgeX":0.625,
     "SludgeY":4.25,
     
        "BobText":"I simply cannot stand these humans. They travel together in crowds and just ruin every place they go! Even their fear is cheap, it's easy but you won't get much from them.",
     
   
     
     "Dialog":{
     "Fine":"Where's the travel guide? This isn't what I paid for!",
     "Feared":"I am leaving the worst review for this place!",
     "Scared":"I'm staying home next time!!"
     },
     
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ]
     
     
     
     
     
     },
     {
     "Name":"Tourist",
     "Prop":false,
     "TextureName":"Tourist2.png",
     "JsonName":"Tourist2.json",
     "BrainName":"TestSprite.lua",
     "Index":26,
     "IdleNumber":70,
     "Width":14.15,
     "Height":14.3,
     "Animates":true,
     "Audio":{
     "Scream":["Tourist_RH_Scream_1.wav",
               "Tourist_RH_Scream_2.wav",
               "Tourist_RH_Scream_3.wav"],
     "Die":["Tourist_RH_Die_1.wav",
            "Tourist_RH_Die_2.wav",
            "Tourist_RH_Die_3.wav"]
     },
     
     "LeaveHappy":-20,
     "LeaveFear":25,
     "LeaveScared":10,
     
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,156,173],
     "SludgeX":0.250000,
     "SludgeY":5.625000,
     
     "BobText":"I simply cannot stand these humans. They travel together in crowds and just ruin every place they go! Even their fear is cheap, it's easy but you won't get much from them.",
     
     
     
     "Dialog":{
     "Fine":"This house looks so authentic!",
     "Feared":"Wow, this feels so real! Best haunted house ever!",
     "Scared":"Wait a minute… this isn't fake. This isn't fake at ALL!"
     },
     
     
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ]
     },
     {
     "Name":"Tourist",
     "Prop":false,
     "TextureName":"Tourist3.png",
     "JsonName":"Tourist3.json",
     "BrainName":"TestSprite.lua",
     "Index":27,
     "IdleNumber":50,
     "Width":13.15,
     "Height":12.9,
     "Animates":true,
     "Audio":{
     "Scream":["Tourist_PH_Scream_1.wav",
               "Tourist_PH_Scream_2.wav",
               "Tourist_PH_Scream_3.wav",
               "Tourist_PH_Scream_4.wav"],
     "Die":["Tourist_PH_Die_1.wav",
            "Tourist_PH_Die_3.wav",
            "Tourist_PH_Die_4.wav"]
     },
     
     "LeaveHappy":-10,
     "LeaveFear":25,
     "LeaveScared":10,
     
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,196],
     "SludgeX":0.0,
     "SludgeY":4.75,
     
     "BobText":"I simply cannot stand these humans. They travel together in crowds and just ruin every place they go! Even their fear is cheap, it's easy but you won't get much from them.",
     
     
     
     "Dialog":{
     "Fine":"This... does not look like my hotel.",
     "Feared":"This is it. This is how I end up on a milk carton.",
     "Scared":"Look at that, vacation's over, what a shame!"
     },
     
     
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       ]
     },
     {
     "Name":"Zombie",
     "Prop":false,
     "TextureName":"Zombie.png",
     "JsonName":"Zombie.json",
     "BrainName":"TestSprite.lua",
     "Index":28,
     "IdleNumber":250,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Trait":"ZOMBIE",
     "Frames":[0,16,32,48,64,75,86,97,108,124,155,171],
     "Audio":{
     "Scream":["Zombie_Scream_1.wav",
               "Zombie_Scream_2.wav",
               "Zombie_Scream_3.wav",
               "Zombie_Scream_4.wav",
               "Zombie_Scream_5.wav",
               "Zombie_Scream_6.wav"],
     "Die":["Zombie_Die_1.wav",
            "Zombie_Die_2.wav",
            "Zombie_Die_3.wav",
            "Zombie_Die_4.wav",
            "Zombie_Die_5.wav",
            "Zombie_Die_6.wav"]
     },

     
     "LeaveHappy":-50,
     "LeaveFear":25,
     "LeaveScared":10,
     
     "SludgeX":0.0,
     "SludgeY":8.875,
          "BobText":"Now this one is... wait. That's one of my workers! Terribly sorry about this, but you'll have to startle it a few times to get it out. No brains left in any of them, I swear...",
     
     "Dialog":{
     "Fine":"Mmmmurrrrr....",
     "Feared":"Bbbbbrraaaaiii...?",
     "Scared":"Walkkkkkinnnggg dddeeeeaaad... hirrrrin..."},
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ]
     
     
     
     },
     {
     "Name":"Exorcist",
     "Prop":false,
     "TextureName":"Exorcist.png",
     "JsonName":"Exorcist.json",
     "BrainName":"TestSprite.lua",
     "Index":29,
     "IdleNumber":10800,
     "Width":19.05,
     "Height":19.2,
     
     "Audio":{
     "Scream":["Exorcista_Scream_0.wav",
               "Exorcista_Scream_1.wav",
               "Exorcista_Scream_2.wav",
               "Exorcista_Scream_3.wav",
               "Exorcista_Scream_5.wav"],
     "Die":["Exorcista_Die_1.wav",
            "Exorcista_Die_2.wav",
            "Exorcista_Die_3.wav"]
     },
     
     "LeaveHappy":-100,
     "LeaveFear":100,
     "LeaveScared":100,
     "Trait":"EXORCIST",
     
     "Animates":true,
     "Frames":[0,22,44,66,88,97,106,115,124,145,181,218],
     "SludgeX":0.0,
     "SludgeY":8.875,
     "BobText":"Oh skulls and bones, not this! Well you've earned yourself enough reputation to attract an exorcist. Try to chase the nosy pest out before they drain all your scare energy!",
     
     
     "Dialog":{
     "Fine":"I will cleanse this place in the name of Fettuccine!",
     "Feared":"The power of Risotto compels you!",
     "Scared":"Pisciotti protect me!"
     },
     
     "ScareModifiers":[
                       {"Name":"Default",    "Damage":1.0,     "Awareness":1.0,"Scare":2.0},
                       {"Name":"Laugh",      "Damage":1.0,     "Awareness":1.0,"Scare":2.0},
                       {"Name":"Possess",    "Damage":1.0,     "Awareness":1.0,"Scare":2.0},
                       {"Name":"Ghost",      "Damage":1.0,     "Awareness":1.0,"Scare":2.0}
                       ]
     },
     
     {
     "Name":"Vivian James",
     "Prop":false,
     "TextureName":"Vivian4Chan.png",
     "JsonName":"Vivian4Chan.json",
     "BrainName":"TestSprite.lua",
     "Index":30,
     "Width":19.05,
     "Height":19.2,
     "Animates":true,
     "Frames":[0,16,32,48,64,73,82,91,100,123,159,196],
     "SludgeX":0.0,
     "SludgeY":8.875,
     "IdleNumber":70,
     "Trait":"VIVIAN",
     "RepRequired":0,
     "Audio":{
     "Scream":["TeenGirl2_Scream_1.wav",
               "TeenGirl2_Scream_2.wav",
               "TeenGirl2_Scream_3.wav"],
     "Die":["TeenGirl2_Die_1.wav",
            "TeenGirl2_Die_2.wav",
            "TeenGirl2_Die_3.wav"]
     
     },
     
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Level1",    "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Trap",      "Damage":1.0,     "Awareness":1.0,"Scare":1.0},
                       {"Name":"Ghost",     "Damage":1.0,     "Awareness":1.0,"Scare":1.0}
                       
                       ],
     "BobText":"Oh no... no no no, not that! You're on your own with this one, I doubt anyone could frighten something so jaded. I blame all those 'vidyo games', they've ruined fear for the rest of us!",
     
     "Dialog":{
     "Fine":"I've seen scarier in the shovelware bin.",
     "Feared":"Eh... the original Quiet Mountain was still way better.",
     "Scared":"2SPOOPY!!"}
     
     },
     
     
     
      
 
     {
     "Name":"Vase",
     "Prop":true,
     "TextureName":"Vase.png",
     "JsonName":"Vase.json",
     "BrainName":"florero.lua",
     "Cost":500,
     "Index":100,
     "RepRequired":0,
     "Width":15.750000,
     "Height":12.85000,
     "Animates":true,
	 "HouseMod":20.0,
     "SpritesSpawned":[0.33,22, 0.66,23,    1.0,24],
     
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":1.0,"Scare":20.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":1.0,"Scare":20.0},
                       {"Name":"Level1",    "Damage":25.0,     "Awareness":1.0,"Scare":20.0}
                       
                       ],
     
     
     
     
     
     
     
     "Frames":[0,1,30],
     "SludgeX":-1.0,
     "SludgeY":7.000000
     },
     {
     "Name":"Sacks Move",
     "Prop":true,
     "TextureName":"Sacks_Moving.png",
     "JsonName":"Sacks_Moving.json",
     "BrainName":"chandelier.lua",
     "Cost":500,
     "PlacementType":"2X2",
     "Index":101,
     "RepRequired":0,
     "Width":16.000000,
     "Height":14.10000,
     "Animates":true,
	 "HouseMod":20.0,
     "SpritesSpawned":[0.33,22, 0.66,23,    1.0,24],
     
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":25.0,     "Awareness":1.0,"Scare":20.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":1.0,"Scare":20.0},
                       {"Name":"Level1",    "Damage":25.0,     "Awareness":1.0,"Scare":20.0}
                       
                       ],
     
     
    
     
     "Frames":[0,1,35],
     "SludgeX": 1.500000,
     "SludgeY":11.250000
     },
     

     
     {
     "Name":"Dancing Barrel",
     "Prop":true,
     "RepRequired":0,
     "TextureName":"DancingBarrel.png",
     "JsonName":"DancingBarrel.json",
     "BrainName":"chandelier.lua",
     "Cost":500,
     "Index":102,
     "Width":8.75,
     "Height":15.0,
     "Animates":true,
	 "HouseMod":20.0,
     "SpritesSpawned":[0.33,22, 0.66,23,    1.0,24],
     
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":1.0,"Scare":20.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":1.0,"Scare":20.0},
                       {"Name":"Level1",    "Damage":25.0,     "Awareness":1.0,"Scare":20.0}
                       
                       ],
     
     
     
     "Frames":[0,1,31],
     "SludgeX":-0.375000,
     "SludgeY":10.1250000
     },

     
     {
     "Name":"Chair",
     "Prop":true,
     "RepRequired":1,
     "Cost":1000,
     "TextureName":"Chair.png",
     "JsonName":"Chair.json",
     "BrainName":"Chair.lua",
     "Index":103,
     "Width":15.200000,
     "Height":18.200000,
     "Animates":true,
	 "HouseMod":50.0,
     "SpritesSpawned":[0.2,22, 0.4,23, 0.6,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Level2",    "Damage":25.0,     "Awareness":3.0,"Scare":50.0}
                       
                       
                       ],
     
     
     "Frames":[0,1,23],
     "SludgeX":-0.5,
     "SludgeY":9.5
     },
     
     {
     "Name":"JackInBox",
     "Prop":true,
     "RepRequired":1,
     "Cost":1000,
     "TextureName":"JackInTheBox.png",
     "JsonName":"JackInTheBox.json",
     "BrainName":"JackInTheBox.lua",
     "Index":104,
     "Width":12.8,
     "Height":12.8,
     "Animates":true,
	 "HouseMod":50.0,
     "SpritesSpawned":[0.2,22, 0.4,23, 0.6,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Level2",    "Damage":25.0,     "Awareness":3.0,"Scare":50.0}
                       
                       
                       ],
     "SludgeX":-0.375000,
     "SludgeY":9.250000,
     "Frames":[0,1,35]
     },
     
     {
     "Name":"Painting",
     "Prop":true,
     "RepRequired":9,
     "Cost":1000,
     "TextureName":"Painting_m.png",
     "JsonName":"Painting_m.json",
     "BrainName":"Painting_m.lua",
     "Index":900,
     "Width":6.000000,
     "Height":10.425000,
     "Animates":true,
	 "HouseMod":50.0,
     "SpritesSpawned":[0.2,22, 0.4,23, 0.6,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Level2",    "Damage":25.0,     "Awareness":3.0,"Scare":50.0}
                       
                       
                       ],
     "Frames":[0,1,23],
     "SludgeX":4.625000,
     "SludgeY":12.000000
     },
     
     {
     "Name":"Scary Mirror",
     "Prop":true,
     "RepRequired":1,
     "PlacementType":"1X1LW",
     "Cost":1000,
     "TextureName":"ScaryMirror.png",
     "JsonName":"ScaryMirror.json",
     "BrainName":"chandelier.lua",
     "Index":105,
     "Width":3.600000,
     "Height":8.900,
     "Animates":true,
	 "HouseMod":50.0,
     "SpritesSpawned":[0.2,22, 0.4,23, 0.6,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       
                       {"Name":"Default",   "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":3.0,"Scare":50.0},
                       {"Name":"Level2",    "Damage":25.0,     "Awareness":3.0,"Scare":50.0}
                       
                       ],
     "Frames":[0,1,40],
     "SludgeX":-5.75000,
     "SludgeY":11.625000
     },
     
     {
     "Name":"Sculpture Move",
     "Prop":true,
     "RepRequired":2,
     "Cost":2000,
     "TextureName":"Sculpture_move.png",
     "JsonName":"Sculpture_move.json",
     "BrainName":"chandelier.lua",
     "Index":106,
     "Width":5.700000,
     "Height":12.00,
     "Animates":true,
	 "HouseMod":150.0,
     "SpritesSpawned":[0.20,22,     0.40,23,    0.60,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":12.0,"Scare":150.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":12.0,"Scare":150.0},
                       {"Name":"Level3",    "Damage":25.0,     "Awareness":12.0,"Scare":150.0}
                       ],
     "Frames":[0,1,54],
     "SludgeX": -0.500000,
     "SludgeY":9.250000
     },
     
     {
     "Name":"Chandelier",
     "Prop":true,
     "RepRequired":2,
     "Cost":2000,
     "TextureName":"chandelier.png",
     "JsonName":"chandelier.json",
     "BrainName":"chandelier.lua",
     "Index":107,
     "Width":14.4,
     "Height":25.6,
     "Animates":true,
	 "HouseMod":150.0,
     "SpritesSpawned":[0.20,22,     0.40,23,    0.60,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":12.0,"Scare":150.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":12.0,"Scare":150.0},
                       {"Name":"Level3",    "Damage":25.0,     "Awareness":12.0,"Scare":150.0}
                       
                       ],
     "Frames":[0,1,23]
     },
     
     {
     "Name":"Chest",
     "Prop":true,
     "RepRequired":2,
     "Cost":2000,
     "TextureName":"Chest.png",
     "JsonName":"Chest.json",
     "BrainName":"chandelier.lua",
     "Index":108,
     "Width":16.00,
     "Height":16.60,
     "Animates":true,
	 "HouseMod":150.0,
     "SpritesSpawned":[0.20,22,     0.40,23,    0.60,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":12.0,"Scare":150.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":12.0,"Scare":150.0},
                       {"Name":"Level3",    "Damage":25.0,     "Awareness":12.0,"Scare":150.0}
                       
                       ],
     "Frames":[0,1,42],
     "PlacementType":"2X1U",
     "SludgeX":3.375,
     "SludgeY":11.875
     },
     
     {
     "Name":"Saw You Pee Sink",
     "Prop":true,
     "RepRequired":3,
     "Cost":4000,
     "TextureName":"Bath_Sink.png",
     "JsonName":"Bath_Sink.json",
     "BrainName":"chandelier.lua",
     "Index":112,
     "Width":9.05,
     "Height":11.6,
     "Animates":true,
	 "HouseMod":400.0,
     "SpritesSpawned":[0.20,22,     0.40,23,    0.60,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":36.0,"Scare":400.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":36.0,"Scare":400.0},
                       {"Name":"Level4",    "Damage":25.0,     "Awareness":36.0,"Scare":400.0}
                       
                       ],
     "Frames":[0,1,105],
     "PlacementType":"2X1UW",
     "SludgeX":1.875000,
     "SludgeY":11.000000
     },

     
     {
     "Name":"Bath Tub Shark",
     "Prop":true,
     "RepRequired":3,
     "Cost":4000,
     "TextureName":"BathtubShark.png",
     "JsonName":"BathtubShark.json",
     "BrainName":"chandelier.lua",
     "Index":113,
     "Width":27.85000,
     "Height":15.3000,
     "Animates":true,
	 "HouseMod":400.0,
     "SpritesSpawned":[0.20,22,     0.40,23,    0.60,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":36.0,"Scare":400.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":36.0,"Scare":400.0},
                       {"Name":"Level4",    "Damage":25.0,     "Awareness":36.0,"Scare":400.0}
                       
                       ],
     "Frames":[0,1,56],
     "PlacementType":"3X2L",
     "SludgeX":-5.125000,
     "SludgeY":9.375000
     },
     
     {
     "Name":"Wardrobe",
     "Prop":true,
     "RepRequired":3,
     "Cost":4000,
     "TextureName":"Wardrobe_Evil.png",
     "JsonName":"Wardrobe_Evil.json",
     "BrainName":"chandelier.lua",
     "PlacementType":"2X1U",
     "Index":114,
     "Width":11.300000,
     "Height":12.100000,
     "Animates":true,
	 "HouseMod":400.0,
     "SpritesSpawned":[0.20,22,     0.40,23,    0.60,24,    0.80,1,     1.0,5 ],
     "ScareModifiers":[
                       {"Name":"Default",   "Damage":25.0,     "Awareness":36.0,"Scare":400.0},
                       {"Name":"Trap",      "Damage":25.0,     "Awareness":36.0,"Scare":400.0},
                       {"Name":"Level4",    "Damage":25.0,     "Awareness":36.0,"Scare":400.0}
                       
                       ],

     
     
     
     "Frames":[0,1,39],
     "SludgeX": 5.500000,
     "SludgeY":8.500000
     },

     {
     "Name":"Fire",
     "Prop":true,
     "RepRequired":9,
     "TextureName":"fire.png",
     "JsonName":"fire.json",
     "BrainName":"fire.lua",
     "Index":110,
     "Width":14.4,
     "Height":25.6,
     "SludgeX": 0.500000,
     "SludgeY":22.375000,
     "Animates":true,
     "Frames":[0,6,0]
     },
     {
     "Name":"Pans",
     "Prop":true,
     "RepRequired":9,
     "TextureName":"Pans.png",
     "JsonName":"Pans.json",
     "BrainName":"Pans.lua",
     "Index":200,
     "Width":14.4,
     "Height":25.6,
     "Animates":true,
     "Frames":[0,1,23]
     },
     {
     "Name":"Painting",
     "Prop":true,
     "RepRequired":9,
     "TextureName":"paintingA.png",
     "JsonName":"paintingA.json",
     "BrainName":"paintingA.lua",
     "Index":109,
     "Width":14.4,
     "Height":25.6,
     "Animates":true,
     "Frames":[0,1,23]
     },
     {
     "Name":"Stove Fire",
     "Prop":true,
     "RepRequired":9,
     "TextureName":"StoveFire.png",
     "JsonName":"StoveFire.json",
     "BrainName":"chandelier.lua",
     "Index":111,
     "Width":14.8,
     "Height":25.0,
     "Animates":true,
     "Frames":[0,1,14],
     "PlacementType":"2X2",
     
     "SludgeX":0.875000,
     "SludgeY":21.000000

     },

 



     

     
     {
     "Height" : 13,
     "Frames" : [0,0],
     "Index" : 300,
     "TextureName" : "barrel_1.png",
     "Cost":50,
     "Name" : "barrel_1",
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"2X1U",
      "RepRequired":0,
     "SludgeX":6.000000,
     "SludgeY":4.750000,
     "Width" : 16.7
     
     },
     {
     "Height" : 14.7,
     "Frames" : [0,0],
     "Index" : 301,
     "TextureName" : "barrel_2.png",
     "Name" : "barrel_2",
     "Cost":25,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"1X1",
      "RepRequired":0,
     "SludgeX":0.125000,
     "SludgeY":4.875000,
     "Width" : 10.6
     },
     {
     "Height" : 20.6,
     "Frames" : [0,0],
     "Index" : 302,
     "TextureName" : "barrels_1.png",
     "Name" : "barrels_1X",
      "RepRequired":0,
     "Cost":100,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"2X2",
     "SludgeX":-0.500000,
     "SludgeY":8.750000,
     "Width" : 23.2
     },
     {
     "Height" : 16.8,
     "Frames" : [0,0],
     "Index" : 303,
     "TextureName" : "barrels_2.png",
     "Name" : "barrels_2X",
      "RepRequired":0,
     "Cost":100,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"2X2",
     "SludgeX":0.255000,
     "SludgeY":6.875000,
     "Width" : 23.2
     },
     {
     "Height" : 21.2,
     "Frames" : [0,0],
     "Index" : 304,
     "TextureName" : "barrels_3.png",
     "Name" : "barrels_3",
      "RepRequired":0,
     "Cost":100,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"2X2",
     "SludgeX":1.125000,
     "SludgeY":9.875000,
     "Width" : 25.9
     },
     {
     "Height" : 23.2,
     "Frames" : [0,0],
     "Index" : 305,
     "TextureName" : "bath_sink_1.png",
     "Name" : "bath_sink_1",
      "RepRequired":3,
     "Cost":500,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"2X1UW",
     "SludgeX":2.250000,
     "SludgeY":11.250000,
     "Width" : 18.1
     },
     {
     "Height" : 23.2,
     "Frames" : [0,0],
     "Index" : 306,
     "TextureName" : "bath_sink_2.png",
     "Name" : "bath_sink_2",
      "RepRequired":3,
     "Cost":500,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"2X1UW",
     "Width" : 18.1,
     "SludgeX":2.250000,
     "SludgeY":11.250000
     },
     {
     "Height" : 22.5,
     "Frames" : [0,0],
     "Index" : 307,
     "TextureName" : "bathtub_1.png",
     "Name" : "bathtub_1",
      "RepRequired":3,
     "Cost":1000,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"3X2L",
     "Width" : 34.1,
     "SludgeX":-5.000000,
     "SludgeY":9.500000
     },
     {
     "Height" : 22.5,
     "Frames" : [0,0],
     "Index" : 308,
     "TextureName" : "bathtub_2.png",
     "Name" : "bathtub_2",
      "RepRequired":3,
     "Cost":1000,
     "Prop" : true,
     "Animates" : false,
     "PlacementType":"3X2L",
     "SludgeX":-5.000000,
     "SludgeY":9.500000,
     "Width" : 34.1
     },
     {
     "Height" : 29,
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    "Tooltips":[
            "Decorating your mansion distracts the authorities from the frightening scares inside and gives them something to blame it on",
            "Scaring multiple people at the same time generates more scare energy, but also more awareness. So be careful!",
            "The authorities notice when people die in your mansion. Yes, even the ugly ones.",
            "You can save at any time, and when you reload everyone will be gone, it's cheating and it's fun!",
            "You can use Q,W,E,R,T to access your scares",
            "If ever you need the game to slow down you can use the [,] key to bend time and space"
    
                
    
    ],
    
    "NOTE":{
        
    
        
    "a":{"Name":"Business Man",     "Index":1},
    "a":{"Name":"Vivian James",     "Index":4},
    "a":{"Name":"Business Woman",   "Index":5},
    "a":{"Name":"Husband",          "Index":6},
    "a":{"Name":"Wife",             "Index":7},
    "a":{"Name":"Doctor",           "Index":8},
    "a":{"Name":"Gothic",           "Index":9},
       "a":{"Name":"Gamer",            "Index":10},
        "a":{"Name":"Hero",             "Index":11},
        "a":{"Name":"Hunter",           "Index":12},
        "a":{"Name":"Idiot",            "Index":13},
        "a":{"Name":"Investigator",     "Index":14},
        "a":{"Name":"Music Lover",      "Index":15},
        "a":{"Name":"Ninja",            "Index":16},
        "a":{"Name":"Police Man",       "Index":17},
        "a":{"Name":"Renovator",        "Index":18},
        "a":{"Name":"Reporter",         "Index":19},
        "a":{"Name":"Scadery Cat",      "Index":20},
        "a":{"Name":"Skeptic",          "Index":21},
       "a": {"Name":"Teenager",         "Index":22},
        "a":{"Name":"Teenager",         "Index":23        },
        "a":{"Name":"Teenager",         "Index":24        },
        "a":{"Name":"Tourist",          "Index":25        },
        "a":{"Name":"Tourist",          "Index":26        },
        "a":{"Name":"Tourist",          "Index":27        },
        "a":{"Name":"Zombie",           "Index":28},
        "a":{"Name":"Exorcist",         "Index":29}

    
    
    },
    
 
    
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            "Influence":0,
            "Speed":1.0,
            "EnergyDrain":0.01666666666667,
            "NumberOfPolice":1,
            "BobText":"This text will never be displayed",
            "InfoText":"1000 Energy, 2 Scaretrap Required.",
            "BonusSpawns":[],
            "SpawningInWoods":1800,
            "NumberBadGuy":1800,
            "NumberAuthorities":993600,
            "WoodsSpawn":[1.0,20],
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            "BadSpawn":[1.0,29]
            
            

        },
        
        "1":{"RequireMent":1000,
             "Influence":2,
            "Speed":1.0,
            "EnergyDrain":0.01666666666667,
            "NumberOfPolice":2,
            "BobText":"It seems you got lucky and managed to survive your first round as a ghost. You've even gained a bit of a reputation! The mortals are talking about the ‘creepy' abandoned house in the neighborhood and daring each other to visit. Let's see how long you can keep it up.\nBut be aware, the authorities have become aware of your activities and now police officers will investigate your home.\nYou've unlocked a new scare ability.\nWhisper in the Night. This makes your hair stand up on the back of your neck… Or at least it would if you still had hair. This dark whisper is like a surgeon's scalpel. You only scare people right next to you, and you only a little bit, but sometimes that's the safest solution to a human problem.",
            "InfoText":"4000 Energy, 4 Scaretrap Required.",
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            "NumberAuthorities":1800,
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            "Speed":1.5,
            "EnergyDrain":0.01666666666667,
            "NumberOfPolice":4,
            "BobText":"Despite my low expectations, you have yet to fail spectacularly. You've unlocked a new scare ability.\nHell's Howl is neither subtle, nor precise. Sometime you just need to clear a room and the Howl accomplishes that goal in 2.8 seconds. The scare energy released from nearby humans is so massive that it puts strain on their tiny fleshy hearts. Use with care because while a single Hell's Howl would never kill a healthy human, it might place them in such a weakened state that your scare traps will.\nNow journalists will try to enter your mansion, and alert their followers to your activities. Fortunately though the internet is here to save you from their antics, skeptics have arrived and will live blog their experience inside you mansion, see to it that they aren't scared to spread confusion so you can continue your reign of terror.\nNow, I know what you’re thinking. You want to know: Bob, why would such an amazingly gifted and handsome creature such as yourself not be running his own haunted domain?\nIt’s all due to those insufferable mortals and their newfound obsession with zombies!\nI used to be feared! Now with every single new bit of entertainment released, the undead are treated as mere fodder for the mortals to exterminate by the thousands. I even heard a group of us were routed by flowers a few towns over. Flowers!!\nI cannot stand it any longer. Go on, get to haunting. I need a few screams to recover.",
            "InfoText":"8000 Energy, 6 Scaretrap Required.",
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            "SpawningInWoods":900,
            "NumberBadGuy":900,
            "NumberAuthorities":1200,
            "WoodsSpawn":[0.3333,20,0.6666,6,1.0,21],
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        },
        
        "3":{"RequireMent":8000,
            "Influence":6,
            "Speed":2.0,
            "EnergyDrain":0.01666666666667,
            "NumberOfPolice":6,
            "BobText":"Drat it, how are you improving this much? Do you realize I’ve lost a rather substantial bet on you? Harriet is going to lord this over me for centuries!\nSigh… well, despite all that, your reputation is growing. I believe I heard that a few episodes of that ghost tracking show will be focused here? What fun! The trick is to never make your scares too convincing. Mortals love nothing more than to explain away the supernatural! Throw your best all at once and you’ll be written off as a cheap jump scare, and no one wants that.\nYou've gone beyond the realm of journalists and raised the ire or the people with real power in the media, D-List celebrities. Reality television hosts will draw further attention to your mansion and even worse, if left unattended they will steal your traps so that they can be used for… oh, this is too awful to say - product placement!\nEven worse, their fans are starting to enter your house. These masochists abandon all reason and when scared by a trap will run to another one. While hilarious, they will eventually die from the growing horror... so show them what a real master of fear can do and get them out!",
            "InfoText":"16000 Energy, 10 Scaretrap Required.",
            "WoodsSpawn":[],
            "SpawningInWoods":600,
            "NumberBadGuy":600,
            "NumberAuthorities":1000,
            "WoodsSpawn":   [0.25,20,    0.5,6,  0.75,21,    1.0,13],
            "Authorities":[1.0,17],
            "BadSpawn":     [0.25,18,   0.5,29,     0.75,19,     0.995,12,  1.0,3]
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        "4":{"RequireMent":16000,
            
             "Influence":10,
            "Speed":2.5,
            "EnergyDrain":0.01666666666667,
            "NumberOfPolice":9,
            "BobText":"How… how is this possible? You’re still here? And you managed to expand the house this much? How did you amass this much infamy?!\n… listen. I don’t do this. Ever. But I have to say, you.. you’ve actually made me proud. To think, my own protégé, a legendary spirit!\nNaturally you wouldn’t have accomplished a thing without my incredible teaching. Enough of that! Get back to teaching those mortals what it means to be a master of fear!\nKnowledge of your antics have travel beyond the mortal realm and now other member of the supernatural community are starting to travel to your mansion so it can be their own haunting ground. These freeloaders steal your scare energy, but also bring more awareness to your mansion. Their presence has attracted ninjas whose sole purpose in life is to bring death no matter what the cost. In this case that particular cost is killing any human near them.\nYou've unlocked a new scare ability.\nSometimes you just need to make a friend, or two…. or three. This scare technique is called the Hall of Terror. It allows you to summon the power of all your ancestors, surrounding any human foolish enough to challenge you in a wave of pure terror. The fear it generates is so strong that most normal mortals would not be able to survive the process. So while that human may no longer be a problem, the authorities their death brings may be.",
             "InfoText":"Max Level",
             "BonusSpawns":[],
             "SpawningInWoods":450,
            "NumberBadGuy":300,
            "NumberAuthorities":900,
            "WoodsSpawn":   [0.2,20,         0.4,6,     0.6,13,          0.8,21,     1.0,8],
            "Authorities":[0.8,17,1.0,16],
            "BadSpawn":     [0.245,18,   0.49,29,     0.745,19,     0.98,12,     0.990,28,  0.995,3     1.0,4]
        
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         {
         "Name":"Laugh",
         "Index":0,
         "Audio":["Risa_07.wav","Risa_08.wav","Risa_09.wav","Risa_10.wav","Risa_14.wav","Risa_15.wav" ],
         "RepRequired":0,
         "Reload":600,
         "EnergyReq":100,
         "Radius":2,
         "IconOffset":6,
         "BobText":"Ah, Maniacal Laugher. While normally favored by mad scientists, this scare technique had gained favor among the undead.  Maniacal Laughter is never a bad choice, but not terribly creative. It's reliable, which makes it popular, but sometime there is a better scare for your specific circumstances.",
         "ScareModifiers":[
                           {
                           "Name":"Laugh",
                           "Damage":50.0,
                           "Awareness":10.0,
                           "Scare":50.0
                           },
                           {
                           "Name":"Ghost",
                           "Damage":50.0,
                           "Awareness":10.0,
                           "Scare":50.0
                           },
                           {
                           "Name":"Default",
                           "Damage":10.0,
                           "Awareness":10.0,
                           "Scare":5.0
                           }
                           ]
         
         },
         {
         "Name":"Possess",
         "Index":1,
         "Audio":["Possess_06.wav","Possess_07.wav","Possess_08.wav","Possess_10.wav","Possess_11.wav","Possess_12.wav" ],
         "RepRequired":1,
         "Reload":300,
         "EnergyReq":50,
         "Radius":1,
         "IconOffset":12,
         "BobText":"A Whisper in the Night that makes your hair stand up on the back of your neck… Or at least it would if you still had hair. This dark whisper is like a surgeon's scalpel. You only scare people right next to you, and you only scare them a little bit, but sometimes that's the safest solution to a human problem.",
         "ScareModifiers":[
                           {
                           "Name":"Possess",
                           "Damage":25.0,
                           "Awareness":20.0,
                           "Scare":25.0
                           },
                           {
                           "Name":"Ghost",
                           "Damage":25.0,
                           "Awareness":20.0,
                           "Scare":25.0
                           },
                           
                           {
                           "Name":"Default",
                           "Damage":10.0,
                           "Awareness":10.0,
                           "Scare":5.0
                           }
                           ]
         
         },
         {
         "Name":"Scare",
         "Index":2,
         "Audio":["EQ_01.wav","EQ_02.wav","EQ_03.wav","EQ_07.wav","EQ_08.wav","EQ_09.wav" ],
         "RepRequired":2,
         "EnergyReq":150,
         "Reload":1200,
         "Radius":3,
         "IconOffset":10,
          "BobText":"Hell's Howl is neither subtle, nor precise. Sometime you just need to clear a room and the Howl accomplishes that goal in 2.8 seconds. The scare energy released from nearby humans is so massive that it puts strain on their tiny fleshy hearts. Use with care because while a single Hell's Howl would never kill a healthy human, it might place them in such a weakened state that your scare traps will.",
         "ScareModifiers":[
                           {
                           "Name":"Scare",
                           "Damage":75.0,
                           "Awareness":10.0,
                           "Scare":75.0
                           },
                           {
                           "Name":"Ghost",
                           "Damage":75.0,
                           "Awareness":10.0,
                           "Scare":75.0
                           },
                           
                           {
                           "Name":"Default",
                           "Damage":10.0,
                           "Awareness":10.0,
                           "Scare":5.0
                           }
                           ]
         
         },
         {
         "Name":"Twirl",
         "Index":3,
         "Audio":["Vortex_02.wav","Vortex_03.wav","Vortex_04.wav"],
         "RepRequired":3,
         "EnergyReq":20,
         "Reload":600,
         "Radius":2,
         "IconOffset":3,
               "BobText":"The Twirl of Terror is sometimes known, as the \"Kiddy Caper\" Just on the line between scary and adorable, this is not a move to bring a grown man to the brink of insanity. It’s just enough to make them wet themselves a little, and it's safe. Why? Because it's so ridiculous humans won't tell others about what happened, making the awareness it generates low.",
         "ScareModifiers":[
                           
                           {
                           "Name":"Twirl",
                           "Damage":10.0,
                           "Awareness":2.5,
                           "Scare":5.0
                           },
                           {
                           "Name":"Ghost",
                           "Damage":10.0,
                           "Awareness":2.5,
                           "Scare":5.0
                           },
                           
                           {
                           "Name":"Default",
                           "Damage":10.0,
                           "Awareness":2.5,
                           "Scare":5.0
                           }
                           ]
         
         },
         {
         "Name":"Duplicate",
         "Audio":["Copy_03.wav","Copy_04.wav","Copy_05.wav"],
         "Index":4,
         "RepRequired":4,
         "EnergyReq":0,
         "Radius":3,
         "IconOffset":14,
         "SpecialFactor":"3X3",
           "BobText":"Sometimes you just need to make a friend, or two…. or three. This scare technique is called the Hall of Terror. It allows you to summon the power of all your ancestors, surrounding any human foolish enough to challenge you in a wave of pure terror. The fear it generates is so strong that most normal mortals would not be able to survive the process. So while that human may no longer be a problem, the authorities their death brings may be.",
         
         
         "ScareModifiers":[
                           
                           {
                           "Name":"Duplicate",
                           "Damage":200.0,
                           "Awareness":10.0,
                           "Scare":0.0
                           },
                           {
                           "Name":"Ghost",
                           "Damage":200.0,
                           "Awareness":10.0,
                           "Scare":0.0
                           },
                           
                           {
                           "Name":"Default",
                           "Damage":200.0,
                           "Awareness":10.0,
                           "Scare":0.0
                           }
                           ]
         
         }
        
         ],
    
    
    "TranslationMatrix":{
    
        "EVERYTHING_OK":"Everything is okay",
        "NOT_ENOUGH_ENERGY":"You don't have enough energy",
        "SPACE_OCCUPIED": "This space is occupied",
        "LEVEL_TO_LOW":"You cannot use this now, you're not ready!",
        "NO_HOUSE": "Mortals can't move through walls, you need a door for them to get inside!",
        "THAT_ROOM_IS_TO_SMALL":"That room is too small",
        "NOT_ENOUGH_INFLUENCE":"You don't have enough influence to make that room",
        "SAVE_THE_GAME":"Game Saved!",
        "NOT_INSIDE":"Traps can only go inside!",
        "ROOM_WRONG_SIZED":"This room is too small for a trap.",
        "ALREADY_A_TRAP_IN_ROOM":"There is already a trap in this room",
        "PLEASE_WAIT_RELOAD_TRAP":
        "Please give time for the scare to reload",
        "BOB_GAME_OPENING":"Annoying adolescents, always skulking around where they don't belong! Well, this may be your only chance. See if you can muster enough power to scare these two trespassing teenagers, and perhaps I'll consider you worthy enough to teach a few tricks.",
        "CLICK_ON_THE_END":"Well don't just float there! Click on the end of the path to move towards the teenagers.",
        "SCARED_THE_KIDS":"That never gets old. There are three more mortals on the grounds, find them by dragging the screen with the right mouse button then scare them out of here!\nEvery time you scare a mortal you get a bit of energy which is represented by the number above their head. Why can you see that number? ...ghost eyes. Yes, we'll go with that.\nOutside of the tutorial you will lose your scare energy over time, so use your time effectively! Lose all of your scare energy and you won't have enough power to remain in this world any longer. You'll just… fade away.",
        "OPENING_TUTORIAL_TEXT":"... and that's how you died. Oh don't look so upset, it happens to everyone. You were lucky enough to come back as a ghost.\nWho am I? Why, I am Sir Robert Thaddeus Bartholomew Fenwick the Third, Esquire. You may call me... what did you say? BOB? Sigh. Very well, call me what you will. You will not be here long enough to bother me.\nWhy is that? Because you, my dearly departed soul, are a ghost. And ghosts can only survive in the mortal world through mortals' belief in you.\nThe easiest way to do this is through fear. Scared mortals will spread the fearful tales of a ghost far and wide until their legend grows, and thus a ghost will have all the power it needs to remain spooky for an eternity.\nYou will be gone by morning if you do not make at least one mortal believe in you, and this shack you had the unfortunate pleasure of rising in doesn't have any of them around.",
        "SEE_YOU_MEAT_BAGS":"See you, meatbags! That's the way to get rid of these disgusting humans. Harder than you thought, isn't it? Now, each time you use your scare abilities it will cost you energy, and there is a time limit to how quickly you can use that ability again. You may be able to scare them now by just using these, but think about what would happen if your house were larger, with dozens of mortals scurrying about!\n‘Ooooohhh Bob, however will I manage to scare them all if I'm soooo limited,' you want to ask, no doubt in an annoying voice. It's quite simple! You use scare traps.\nTo create a scare trap you must use quite a bit of energy at first, but once it's made, it will activate without costing you a thing. And the best part? All the energy they generate goes straight to you!\nThese traps will also make you more powerful. With a certain amount of them and a large enough house, you'll be able to do even more powerful scares and manifest spookier traps to use. Keep track of that with this icon in the top right of your screen.",
        "GRASS_AND_PATH_ARE_FREE":"I've decided to be generous and give you grass and stone path tiles for free.",
        "USE_THE_RIGHT_MOUSE_BUTTON":"Use the Right Mouse Button to move the Camera around and scare all of the people away",
        "GREAT_UNLIKE_IN_YOUR_MORTAL":
        "So unlike in your sad mortal life, you now have an interface element that you can use to modify your haunting grounds. Now don't ask how it works, you aren't nearly intelligent enough to understand. Switch to TILE MODE so you can create a new room for your house.\n",
        "TILE_MODE_FROM_THE_BAR":"Select the Tile Mode from the bar from the right side",
        "SELECT_A_TILE_FROM_BELOW":"Select a Tile from the bar below.",
        "BY_CLICKING_AND_DRAGGING":"By clicking and dragging the tile, you can either make a new room or expand an existing one. Do that now.",
        "TEXT_MAKE_DOOR_A_DOOR":"Great now that you know about the setting, let's create a door.",
        "YAY_YOU'VE_MADE_A_ROOM":"So you've changed reality to make your home slightly bigger. Besides driving up your property value, your house also controls your ghost level. At the moment you are only a small sad spirit, but as your haunted house gets larger you will gain access to more abilities.\nIn the top right you can see how much scare energy you've used in your house, and how much you need to reach the next level of awareness.\nKeep in mind the tiles you place will only count if a mortal can actually walk on it, and humans need doors to access the rooms you create. So now I will show you how to create a Door. Select Door mode from the side menu to begin.",
		"PLACE_THREE_PROPS_AROUND":"Place three props around your haunted house.",
        "SELECT_A_SCARE_TRAP_FROM":"Select a scare trap from the bar below",
        "GREAT_NOW_JUST_CLICK_ON_A_WALL":"The mortals cannot pass through walls like you can. Place a door by clicking on a wall.",
        "NOW_DOOR'S_DON'T_COST_ANY_ENERGY":"Congratulations, your house is now slightly less pathetic. Now doors don't cost any energy, so feel free to make as many as possible. Humans are stupid and the more doors you have, the easier it is for them to move through your house. If a room doesn't have a door then it doesn't count against your energy allowance.\nNext you will need to decorate the rooms with props. Why? An empty house is dull! You need atmosphere. The more atmosphere, the less likely the authorities are to think that your house is a problem.\nIf your home has too much awareness, then the police will start to arrive. Double it and the authorities will sent bulldozers to demo your home. So get to decorating but remember only props inside the house count!",
        "BLAST_IT'S_AN_EXORCIST":"Blast, it's an exorcist! This annoying human drains your scare energy every second it stays near your house. Ready to deal with a real threat? Go and scare it away!",
        "THAT_WAS_ABSOLUTELY_HILARIOUS":"That was absolutely hilarious, you have to do that again! Catch up to it and scare that exorcist one more time!",
        "SHE_DIES_WELL_IT'S_SORT_OF_FUNNY":"Oh wonderful, it died! Don't blame me, you're the one who overdid it. While I'm sure you find this amusing, too many mortal deaths will attract attention to your house - and not the kind we want. This sort of unwanted investigation can bring out police officers, the city's demolition crews, and more exorcists. Do try to keep the humans alive unless you've no other option.\nLook what you've done, there's a police officer now! These types of mortals will actively lower your scare energy by blaming your supernatural events on weather balloons, idiots in costumes, and teenagers having fun. Not only that, they'll also cause other mortals to leave your home prematurely, so do everything you can to scare them away as soon as possible! Beware, some travel in packs.",
        "THE_FUZZ":"Scare the police officer",
        "YOU_HAVE_TO_MUCH_AWARENESS":"Good, you've managed to send it fleeing. So, during this little tutorial of ours you've lost a lot of energy and have gained a lot of awareness. If I actually had any faith in you I'd leave you in this state, but let's be honest. You're hopeless. Just this once I'll reset your energy and awareness to give you the slimmest chance of succeeding from here on out.\nYou can place Spacebar to return to the centre of your home.",
        "MAKE_TWO_SCARE_TRAPS":
        "Place two more scare traps to unlock the next tier of updates.",
        "EXCELLENT_YOU'VE_PLACED_A_SCARE_TRAP":
        "Excellent, you've placed a scare trap, any meat bag that walk up to this will receive the scare of their life, and all the energy it generates will go straight to you.\nYou can only place scare traps inside your mansion, and you can only place them in a room that's at least 7x7 tiles. But once you do that, it'll generate energy every time a human is close to it.\nNow let's show you how to expand your house. Not that you'll be doing any real work. Luckily for you I have a skeleton crew on hand for that, you just need to tell them what to do. First, switch to TILE MODE so you can create a new room for the house.",
        "SELECT_YOUR_SCARE_TYPE_FROM":
        "Select Your Scare Type From the Bottom",
        "SCARE_THE_EXORCIST":"Scare the exorcist.",
        "SCARE_THE_EXORCIST_AGAIN":"Do it again!",
        "PRESS_ESC_TO_SKIP":"Press ESC to skip the tutorial",
        "ONLY_PLACE_TILES_NEXT_TO_A_HOUSE":"You may only place tiles next to house tiles.",
        "THEY_GOT_AWAY":"They got away! Try again, and scare them twice.",
        "PLACE_THE_TRAP_INSIDE_YOUR_HOUSE":"Place the trap inside on the square I've chosen.",
        "MODE_MOVES_GHOST":"This mode allows you to Move your Ghostly self, choose another.",
        "MODE_SCARE_TRAPS":"This mode allows you to place Scare Traps, please choose another.",
        "MODE_PLACE_PROPS":"This mode allows you to decorate your haunted home, please choose another.",
        "MODE_PLACE_TILE":"This mode allows you to modify the floor plan of your haunted house, please choose another.",
        "MODE_PLACE_DOOR":"This mode allows you to add and remove doors from your haunted house, please choose another.",
        "THIS_IS_NO_TILE_MODE":"This isn't \"Tile Mode\"",
        "THIS_IS_THE_TILE_MODE":"This is the Tile Mode option.",
        "THE_ROOM_IS_X_BY_X":"The Room is %iX%i and will cost %i energy.",
		"YOU_CAN'T_PLACE_TILES_HERE":"You can not place tiles on the edge",
        "NOT_DOOR_MODE":"This isn't \"door mode\"! Try again!",
        "EXPLAIN_GHOST_ENEGRY":"This is your ghost energy.",
        "EXPLAIN_AWARENESS":"This is your awareness level.",
        "EXPLAIN_NUMBER_OF_TRAPS":"This shows the number of traps.",
        "EXPLAIN_ENERGY_IN_HOUSE":"This is the energy in the house.",
        "NEAR_WALL":"You are too close to a wall!",
        "PRESS_RIGHT_CLEAR":"Press the right mouse button to access options",
        "YOU_CAN_MAKE_A_NEW_HOUSE":"Since you have no house tiles, we'll let you place a tile now.",
        "PLEASE_DON'T_PLACE_DOORS":"Please don't place doors so close to other doors",
        "THIS_IS_DOOR_MODE":"This is the Door Mode option.",
        "NOT_INSIDE_HOUSE":"That tile is for outside only!",
		"YOU_MAY_ONLY_PLACE_ONE_DOOR":"You may only place one door per wall.",
        "GILDA_IN_HOUSE":"Your Haunted House is getting so many upvotes!",
        "RENOVATOR_IN_THE_HOUSE":"Renovator is removing a trap.",
        "VIVIAN_IN_THE_HOUSE":"An Anon is in the area.",
        "GAMER_IN_THE_HOUSE":"A Gamer is in the area.",
        "ZOMBIE_IN_THE_HOUSE":"A Zombie is in the area.",
        "REPORTER_IN_THE_HOUSE":"A Reporter is doing a story on your home.",
        "EXORCIST_IN_THE_HOUSE":"A Exorcist is cleansing your home.",
        "GHOSTHUNTER_IN_THE_HOUSE":"A Ghost Hunter is filming in your home.",
        "POLICE_IN_THE_HOUSE":"The Police are here. And they are turning people away from the house and draining your scare energy.",
		"THE_DEMO_IS_OVER":"Thank you for playing the Afterlife Empire Demo. The retail version is not time limited. Please purchase it on Steam",
        "PRESS_F1_FOR":"Press F1 for quick help",
        "ENERGY_GETTING_LOW":"Your scare energy is getting low, be careful.",
        "BULLDOZER_BE_COMING":"Your awareness is too high. They are sending bulldozers",
        "COPS_BE_COMING":"Your awareness is too high, The Police are coming add props to distract them",
        "AWARENESS_ALMOST_TO_HIGH":"Your awareness is getting high, place more props",
        "NEED_SPEND_MORE_ON_TILES":"You need to spend %i more on tiles for your house",
        "NEED_MORE_TRAPS_A":"You need to place %i more traps in your haunted house",
        "NEED_MORE_PROP_VALUE":
        "Your house has %i units of awareness and can store %i",
        "TRAIT_POLICE":"Drains energy All The Time",
        "TRAIT_DOCTOR":"No one dies around the doctor",
        "TRAIT_EXORCIST":"Drain energy when inside the house",
        "TRAIT_REPORTER":"Raises awareness when inside the house",
        "TRAIT_SCAREDYCAT":"Generate extra scare energy when scared",
        "TRAIT_COUPLE":"Generates extra scare energy when away from partner",
        "TRAIT_ZOMBIE":"Scares people away from your house",
        "TRAIT_GILDA":"Generates awareness all the time",
        "TRAIT_NINJA":"Flips out and kills people",
        "TRAIT_RENOVATOR":"Disables nearby traps",
        "TRAIT_SKEPTIC":"Removes awareness when inside your haunted house",
        "TRAIT_GHOSTHUNTER":"Generates awareness and also steals your ghost traps",
        "TRAIT_IDIOT":"Does not leave the house when scared by a scare trap",
        "TRAIT_VIVIAN":"Scares people away from your house",
        "TRAIT_GAMER":"Scares people away from your house",
        "TRAIT_INVESTIGATOR":"Generates awareness all the time.",
        "TRAIT_GOTH":"Generates extra scare energy when scared",
        
        
        
        
        
        
        
        
        "END":"Does Nothing, Serves No Purpose."
    },
    
    
    
    
    
    
        "Tiles":
        [
         {
         "Name":"default",
         "RepRequired":0,
         "EnergyRequired":0,
         "Image":"Grass.png",
         "ImageL":"OutSideL.png",
         "ImageR":"OutSideR.png",
         "Block":false,
         "Walls":false,
         "Index":0
         },
         {
         "Name":"Road",
         "RepRequired":0,
         "EnergyRequired":0,
         "Image":"Outside.png",
         "ImageL":"OutSideL.png",
         "ImageR":"OutSideR.png",
         "Block":false,
         "Walls":false,
         "Index":1
         },
         {
         "Name":"Dirt",
         "RepRequired":100,
         "Image":"Dirt.png",
         "ImageL":"OutSideL.png",
         "ImageR":"OutSideR.png",
         "Block":false,
         "Walls":false,
         "Index":2
         },
        
         {
         "Name":"Storage Room",
         "RepRequired":0,
         "EnergyRequired":5,
         "Image":"storageroom.png",
         "ImageL":"StorageroomL_mansion.png",
         "ImageR":"StorageroomR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":4
         },
         {
         "Name":"Bathroom_Castle",
         "RepRequired":0,
         "EnergyRequired":5,
         "Image":"bedroom1.png",
         "ImageL":"Bedroom1L_cabin.png",
         "ImageR":"Bedroom1R_cabin.png",
         "Block":false,
         "Walls":true,
         "Index":5
         },
         {
         "Name":"Bathroom_Castle",
         "RepRequired":0,
         "EnergyRequired":5,
         "Image":"Bedroom2.png",
         "ImageL":"Bedroom2L_cabin.png",
         "ImageR":"Bedroom2R_cabin.png",
         "Block":false,
         "Walls":true,
         "Index":6
         },
         
         {
         "Name":"Music Room",
         "RepRequired":1,
         "EnergyRequired":20,
         "Image":"Musicroom.png",
         "ImageL":"MusicroomL_mansion.png",
         "ImageR":"MusicroomR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":7
         },
         
         
         
         {
         "Name":"bedroom1",
         "RepRequired":1,
         "EnergyRequired":20,
         "Image":"bedroom1_mansion.png",
         "ImageL":"Bedroom1L_mansion.png",
         "ImageR":"Bedroom1R_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":8
         },
         
         {
         "Name":"Vest",
         "RepRequired":1,
         "EnergyRequired":20,
         "Image":"Vest.png",
         "ImageL":"VestL_mansion.png",
         "ImageR":"VestR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":9
         },
         {
         "Name":"Bedroom3",
         "EnergyRequired":50,
         "RepRequired":2,
         "Image":"Bedroom3_mansion.png",
         "ImageL":"Bedroom3L_mansion.png",
         "ImageR":"Bedroom3R_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":10
         },
         
         
         {
         "Name":"Bedroom2",
         "EnergyRequired":50,
         "RepRequired":2,
         "Image":"Bedroom2_mansion.png",
         "ImageL":"Bedroom2L_mansion.png",
         "ImageR":"Bedroom2R_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":11
         },
         
         {
         "Name":"Dinning Room",
         "EnergyRequired":50,
         "RepRequired":2,
         "Image":"dinningroom.png",
         "ImageL":"DinningroomL_cabin.png",
         "ImageR":"DinningroomR_cabin.png",
         "Block":false,
         "Walls":true,
         "Index":12
         },
         

 
         {
         "NOTE":"WRONG PLACE",
         "Name":"Bathroom_mansion",
         "RepRequired":3,
         "EnergyRequired":100,
         "Image":"Bathroom_mansion.png",
         "ImageL":"BathroomL_mansion.png",
         "ImageR":"BathroomR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":13
         },
         
         {
         "Name":"Kitchen",
         "RepRequired":3,
         "EnergyRequired":100,
         "Image":"kitchen.png",
         "ImageL":"KitchenL_mansion.png",
         "ImageR":"KitchenR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":14
         },
 

         {
         "Name":"Hall One",
         "RepRequired":4,
         "EnergyRequired":100,
         "Image"    :   "Hall1.png",
         "Checker"  :   "Hall2.png",
         "ImageL":"HallL_mansion.png",
         "ImageR":"HallR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":15
         },

         
         
         
         
 
         {
         "Name":"Library",
         "RepRequired":4,
          "EnergyRequired":100,
         "Image":"Library.png",
         "ImageL":"LibraryL_mansion.png",
         "ImageR":"LibraryR_mansion.png",
         "Block":false,
         "Walls":true,
         "Index":16
         }
  
         
         
         
    
 
    

       
         
         
         
         ],
 
    "Trees":[447,
             446,
             445,
             405,
             404,
             403,
             402,
             401,
             400,
             399],
    
    
        "Doors":[
                 {
                 "Name":"Door One",
                 "TextureName":"Door.png",
                 "JsonName":"Door.json",
                 "Index":1,
                 "Width":15.0,
                 "Height":15.0,
                 "Animates":true,
                 "Frames":[0,12,24,36,48],
                 "SludgeX_R":3.8,
                 "SludgeY_R":9.0,
                 "SludgeX_L":-6.1,
                 "SludgeY_L":9.0
                 },
      
                 
                 {
                 "Name":"Door Four",
                 "TextureName":"DoorFour.png",
                 "JsonName":"DoorFour.json",
                 "Index":2,
                 "Width":12.0,
                 "Height":14.0,
                 "Animates":true,
                 "Frames":[0,4,8,12,16],
                 "SludgeX_R":4.8,
                 "SludgeY_R":7.25000,
                 "SludgeX_L":-5.35,
                 "SludgeY_L":7.625
                 },
                 
                 {
                 "Name":"Door Five",
                 "TextureName":"DoorFive.png",
                 "JsonName":"DoorFive.json",
                 "Index":3,
                 "Width":15.0,
                 "Height":15.0,
                 "Animates":true,
                 "Frames":[0,4,9,12,16],
                 "SludgeX_R":5.925,
                 "SludgeY_R":8.25,
                 "SludgeX_L":-6.1,
                 "SludgeY_L":7.75
                 },
                 {
                 "Name":"Door Six",
                 "TextureName":"DoorSix.png",
                 "JsonName":"DoorSix.json",
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                 "Name":"Door Nine",
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    }