<container w='230' h='123' stateStop="1"> 
	<state name="hide" w='230' h='123' color="ffffff00" />
	<state name="pause" y="200" w='230' h='123' color="ffffff00" />
	<state name="lose" y="200" w='230' h='123' color="ffffff00" />
	<state name="win" y="200" w='230' h='123' color="ffffff00" />

	<state name="tutorial_1" y="300" w='2024' h='600' color="ffffff00" />	
	<state name="turorial_2" y="300" w='2024' h='600' color="ffffff00" />	
	<state name="tutorial_2_off" y="0" w='230' h='123' color="ffffffff" />	
	
	<image filename='data/gui/game_right.png'/>
	
  
  <container x="-5" y="-9" w="150" h="120" stateStop="1"  stateDataSource="UserResourcesController hammerAvailableState">
		<state name="available" visible="1" /> 
		<state name="unavailable" visible="0" /> 
    
		<image x="39" y="42" filename="data/gui/power_back.png" />
  

		<image  x="44" y="45" filename="data/gfx/hummer/hammer_pbar_0.png" />
		<progress name="hammer_progress" circular="1" x="44" y="45" w="65" h="65" filename="data/gfx/hummer/hammer_pbar_1.png" dataSource="GameBoardController hammerFillProgress"/>
	
		<button name="hammer_powerup_button" x="39" y="42" w="120" h="90" text="" on_click="GameBoardController activateHammer">
			<image name="default" x="0" y="0" filename="data/gui/power_bomb.png" visible="1" />
			<image name="active" x="0" y="0" filename="data/gui/power_bomb_a.png" visible="0" />
			<image name="pressed" x="2" y="2" filename="data/gui/power_bomb_a.png" visible="0" />
		</button>

		<image x="39" y="42" filename="data/gui/power_rim.png" />
		<image x="82" y="90" filename="data/gui/hammer_back4.png" />

		<!--container name="hammer_hint" x="71" y="52"  w='1' h='1' visible="0" content="data/scenes/game/hammer_hint.xml" /-->
				
		<text x="112" y="98" align="center" color="fffeff" name="time" text="99" font="data/fonts/dsgoose_26_simple.xml"  dataSource='UserResourcesController hammersCount'/>
	</container>


	<container x="-5" y="-9" w="150" h="120" stateStop="1"  stateDataSource="UserResourcesController hammerAvailableState">
		<state name="available" visible="0" /> 
		<state name="unavailable" visible="1" /> 
    
		<image x="39" y="42" filename="data/gui/power_back.png" />
  

		<image  x="44" y="45" filename="data/gfx/hummer/hammer_pbar_0.png" />
		<progress name="hammer_progress" circular="1" x="44" y="45" w="65" h="65" filename="data/gfx/hummer/hammer_pbar_1.png" dataSource="GameBoardController hammerFillProgress"/>
	
		<button name="hammer_button" x="39" y="42" w="120" h="90" text="" on_click="">
			<image name="default" x="0" y="0" filename="data/gui/power_bomb_dis.png" visible="1" />
			<image name="active" x="0" y="0" filename="data/gui/power_bomb_dis.png" visible="0" />
			<image name="pressed" x="2" y="2" filename="data/gui/power_bomb_dis.png" visible="0" />
		</button>

		<image x="39" y="42" filename="data/gui/power_rim.png" />
		<image x="82" y="90" filename="data/gui/hammer_back4.png" />

		<!--container name="hammer_hint" x="71" y="52"  w='1' h='1' visible="0" content="data/scenes/game/hammer_hint.xml" /-->
				
		<text x="112" y="98" align="center" color="fffeff" name="time" text="99" font="data/fonts/dsgoose_26_simple.xml"  dataSource='UserResourcesController hammersCount'/>
	</container>
 
  
	<container x="-5" y="-9"  w='150' h='120' name="power_lock_bomb" visible="1" stateDataSource="UserResourcesController hammerEnabledState" stateStop="1">		
		<state name="enabled" visible="0" />
		<state name="disabled" visible="1" />
		<image  x="33" y="33" filename="data/gui/power_lock.png"  />
    
		<tooltip color="00000000">
			<state name="visible" next_state="visible2" color="ffffff00"/>
			<state name="visible2" color="ffffffff"/>
 
			<transition from="hidden" to="default" time="1.0"/>
			<transition from="default" to="visible" time="1.0"/>
   
			<image9 x='-140' y='-90' w="210" h="85" color="ffffff88" filename="data/gui/big_cb_composit_h.png" corner="38"/>
			<text x="-130" y="-68" w="190" h="80" line_height="20" align="center"  color="fffedd" text="power_tooltip_hammer" font="data/fonts/dsgoose_20_simple.xml" />
		</tooltip>
        
	</container>
  
  
	<!-- rocket -->
	<container x="123" y="-9" w="150" h="120" stateStop="1" stateDataSource="UserResourcesController rocketAvailableState">
		<state name="available" visible="1" /> 
		<state name="unavailable" visible="0" /> 
    
		<image x="9" y="42" filename="data/gui/power_back.png" />
  
		<image  x="14" y="45" filename="data/gfx/hummer/hammer_pbar_0.png" />
		<progress circular="1" x="14" y="45" w="65" h="65" filename="data/gfx/hummer/hammer_pbar_1.png" dataSource="GameBoardController rocketFillProgress"/>

	
		<button name="rocket_powerup_button" x="9" y="42" w="120" h="90" text="" on_click="GameBoardController activateRocket">
			<image name="default" x="0" y="0" filename="data/gui/power_rocket.png" visible="1" />
			<image name="active" x="0" y="0" filename="data/gui/power_rocket_a.png" visible="0" />
			<image name="pressed" x="2" y="2" filename="data/gui/power_rocket_a.png" visible="0" />
		</button>
    
		<image x="9" y="42" filename="data/gui/power_rim.png" />
		<image x="52" y="90" filename="data/gui/hammer_back4.png" />

		<!--container name="hammer_hint" x="71" y="52"  w='1' h='1' visible="0" content="data/scenes/game/hammer_hint.xml" /-->
				
		<text x="82" y="98" align="center" color="fffeff" name="time" text="99" font="data/fonts/dsgoose_26_simple.xml"  dataSource='UserResourcesController rocketsCount'/>
	</container>

	<container x="123" y="-9" w="150" h="120" stateStop="1" stateDataSource="UserResourcesController rocketAvailableState">
		<state name="available" visible="0" /> 
		<state name="unavailable" visible="1" /> 
    
		<image x="9" y="42" filename="data/gui/power_back.png" />
  
		<image  x="14" y="45" filename="data/gfx/hummer/hammer_pbar_0.png" />
		<progress circular="1" x="14" y="45" w="65" h="65" filename="data/gfx/hummer/hammer_pbar_1.png" dataSource="GameBoardController rocketFillProgress"/>

	
		<button name="hammer_button" x="9" y="42" w="120" h="90" text="" on_click="GameBoardController activateRocket">
			<image name="default" x="0" y="0" filename="data/gui/power_rocket_dis.png" visible="1" />
			<image name="active" x="0" y="0" filename="data/gui/power_rocket_dis.png" visible="0" />
			<image name="pressed" x="2" y="2" filename="data/gui/power_rocket_dis.png" visible="0" />
		</button>
    
		<image x="9" y="42" filename="data/gui/power_rim.png" />
		<image x="52" y="90" filename="data/gui/hammer_back4.png" />

		<!--container name="hammer_hint" x="71" y="52"  w='1' h='1' visible="0" content="data/scenes/game/hammer_hint.xml" /-->
				
		<text x="82" y="98" align="center" color="fffeff" name="time" text="99" font="data/fonts/dsgoose_26_simple.xml"  dataSource='UserResourcesController rocketsCount'/>
	</container>  
  
  
  
  
	<container x="123" y="-9"  w='150' h='120' name="power_lock_rocket" visible="1" stateDataSource="UserResourcesController rocketEnabledState" stateStop="1">		
		<state name="enabled" visible="0" />
		<state name="disabled" visible="1" />
		<image  x="0" y="33" filename="data/gui/power_lock.png"  />
    
		<tooltip color="00000000">
			<state name="visible" next_state="visible2" color="ffffff00"/>
			<state name="visible2" color="ffffffff"/>
 
			<transition from="hidden" to="default" time="1.0"/>
			<transition from="default" to="visible" time="1.0"/>
   
			<image9 x='-140' y='-90' w="210" h="85" color="ffffff88" filename="data/gui/big_cb_composit_h.png" corner="38"/>
			<text x="-130" y="-68" w="190" h="80" line_height="20" align="center"  color="fffedd" text="power_tooltip_rocket" font="data/fonts/dsgoose_20_simple.xml" />
		</tooltip>
        
	</container>	  
	
</container>