Initialize engine version: 4.6.4f1 (99f88340878d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\qsdy\goab_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\qsdy\goab_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\qsdy\goab_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\qsdy\goab_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading D:\3DMGAME游戏\qsdy\goab_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.044 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\qsdy\goab_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

D:\3DMGAME游戏\qsdy\goab.exe
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.389065 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 496.
Total: 1.237171 ms (FindLiveObjects: 0.042918 ms CreateObjectMapping: 0.023014 ms MarkObjects: 0.124090 ms  DeleteObjects: 0.009330 ms)

Received stats and achievements from Steam

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.271194 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2062.
Total: 3.312496 ms (FindLiveObjects: 0.090190 ms CreateObjectMapping: 0.027057 ms MarkObjects: 0.573801 ms  DeleteObjects: 2.058530 ms)

True : True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 13.212042 ms
Unloading 16 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 1011.
Total: 4.859115 ms (FindLiveObjects: 0.061267 ms CreateObjectMapping: 0.040430 ms MarkObjects: 1.114013 ms  DeleteObjects: 2.424270 ms)

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StoreStats - success
 
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(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.178204 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 2403.
Total: 1.946258 ms (FindLiveObjects: 0.096100 ms CreateObjectMapping: 0.036387 ms MarkObjects: 1.011382 ms  DeleteObjects: 0.300740 ms)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.716738 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 4045.
Total: 3.403931 ms (FindLiveObjects: 0.146793 ms CreateObjectMapping: 0.051315 ms MarkObjects: 1.175281 ms  DeleteObjects: 1.465136 ms)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 16.766188 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4268.
Total: 2.122286 ms (FindLiveObjects: 0.129999 ms CreateObjectMapping: 0.052559 ms MarkObjects: 1.310567 ms  DeleteObjects: 0.099210 ms)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

StoreStats - success
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

