<data>
	<settings>
		<screens r_firstScreen="loading">
			<screen name="loading" className="rngsdk.application.CappScreenLoading" loaderFile="1Quest/anim/heart.swf" nextScreen="(globalParameters.w_isAir)?'logos':'kongLoader'"/>
			<screen name="kongLoader" className="rngsdk.application.CappScreenCanvas" canvas="kongLoader"/>
			<screen name="logos" className="rngsdk.application.CappScreenCanvas" canvas="logos"/>
			<screen name="languageSelection" className="rngsdk.application.CappScreenCanvas" canvas="languageSelection"/>
			<screen name="mainMenu" className="rngsdk.application.CappScreenCanvas" canvas="mainMenu"/>
			<screen name="newGame" className="rngsdk.application.CappScreenCanvas" canvas="newGame"/>
			<screen name="game" className="rngsdk.application.CappScreenGame"/>
			<screen name="settings" className="rngsdk.application.CappScreenCanvas" canvas="settings"/>
			<screen name="achievements" className="rngsdk.application.CappScreenCanvas" canvas="achievements"/>
			<screen name="credits" className="rngsdk.application.CappScreenCanvas" canvas="credits"/>
			<screen name="debug" className="rngsdk.application.CappScreenCanvas" canvas="debug"/>
			<screen name="introduction" className="rngsdk.application.CappScreenCanvas" canvas="introduction"/>
			<screen name="conclusionVictory" className="rngsdk.application.CappScreenCanvas" canvas="conclusionVictory"/>
			<screen name="conclusionDarkVictory" className="rngsdk.application.CappScreenCanvas" canvas="conclusionDarkVictory"/>
			<screen name="conclusionFailed" className="rngsdk.application.CappScreenCanvas" canvas="conclusionFailed"/>
			<screen name="resetAndMainMenu" className="rngsdk.application.CappScreenCanvas" canvas="resetAndMainMenu"/>
			<screen name="freeVersionFinished" className="rngsdk.application.CappScreenCanvas" canvas="freeVersionFinished"/>
		</screens>
		<gameArea cameraMode="FollowHero"/>
		<tile xSize="32" ySize="32" alphaColor="0x00000000"/> <!-- DCSS tiles: "0xFF476C6C"-->
		<lineOfSight>
			<!-- line of sight check are bitwise AND comparison with square's r_losMask. 1:character, 2+:custom use (1Quest : 2:wall/door, 4:smoke, 8:water) -->
			<unknown																																														parameter="visibility"	value="0"/>
			<exploration										losChecker="CctlLosCenterToCorner"	middleCheck="6"		endCheck="0"	parameter="graphic"			value="vwShadowLayer32"/>
			<visibility											losChecker="CctlLosCenterToCenter"	middleCheck="6"		endCheck="0"	parameter=""						value=""/>
			<inRange																																														parameter="graphic"			value="squareInRange.png"/>
			<targeting name="all"						losChecker="CctlLosAlways"					middleCheck="0"		endCheck="0"	parameter="graphic"			value="squareTargetable.png"/> <!-- all is mandatory -->
			<targeting name="none"					losChecker="CctlLosBlocked"					middleCheck="0"		endCheck="0"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="standard"			losChecker="CctlLosCenterToCenter"	middleCheck="7"		endCheck="2"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="standardFree"	losChecker="CctlLosCenterToCenter"	middleCheck="7"		endCheck="7"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="line4"					losChecker="CctlLosLine4"						middleCheck="7"		endCheck="2"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="line8"					losChecker="CctlLosLine8"						middleCheck="7"		endCheck="2"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="direct"				losChecker="CctlLosCenterToCenter"	middleCheck="6"		endCheck="2"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="line4Direct"		losChecker="CctlLosLine4"						middleCheck="6"		endCheck="2"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="line8Direct"		losChecker="CctlLosLine8"						middleCheck="6"		endCheck="2"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="wall"					losChecker="CctlLosCenterToCenter"	middleCheck="7"		endCheck="0"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="wallDirect"		losChecker="CctlLosCenterToCenter"	middleCheck="6"		endCheck="0"	parameter="graphic"			value="squareTargetable.png"/>
			<targeting name="line8Walk"			losChecker="CctlLosLine8"						middleCheck="15"	endCheck="10"	parameter="graphic"			value="squareTargetable.png"/>
		</lineOfSight>
		<cursor appearance="cursor.png" highlightCursorGraphic="slotCurrent.png"/>
		<equipment inventorySlotNumber="48">
			<slot name="head" accept="slot=='head'"/>
			<slot name="neck" accept="slot=='neck'"/>
			<slot name="armor" accept="slot=='armor'"/>
			<slot name="gloves" accept="slot=='gloves'"/>
			<slot name="boots" accept="slot=='boots'"/>
			<slot name="belt" accept="slot=='belt'"/>
			<slot name="back" accept="slot=='back'"/>
			<slot name="bracers" accept="slot=='bracers'"/>
			<slot name="leftring" accept="slot=='ring'"/>
			<slot name="rightring" accept="slot=='ring'"/>
			<slot name="mainhand" accept="(slot=='mainhand')||(slot=='onehand')||((slot=='twohands')&&(!exists(offhand)||(exists(offhand)&&halfHand&&offhand.halfHand)))"/>
			<slot name="offhand" accept="((slot=='onehand')||(slot=='offhand'))&&(!exists(mainhand)||(mainhand.slot!='twohands')||(halfHand&&mainhand.halfHand))"/>
			<slot name="ranged" accept="slot=='ranged'"/>
		</equipment>
		<achievements>
			<achievement name="achievWinGame" value="globalParameters.achievWinGame" googlePlay="CgkIsqn6v9oFEAIQAQ" kongregate="WinTheCampaign" steam="WinTheCampaign"/>
			<achievement name="achievWinGameAlive" value="globalParameters.achievWinGameAlive" googlePlay="CgkIsqn6v9oFEAIQAg" kongregate="WinTheCampaignAlive" steam="WinTheCampaignAlive"/>
			<achievement name="achievWinGame7Days" value="globalParameters.achievWinGame7Days" googlePlay="CgkIsqn6v9oFEAIQAw" kongregate="WinTheCampaignPerfect" steam="WinTheCampaignPerfect"/>
			<achievement name="achievKillRNG" value="globalParameters.achievKillRNG" googlePlay="CgkIsqn6v9oFEAIQBA" steam="KillDemonLord"/>
			<achievement name="achievKillRNG7Days" value="globalParameters.achievKillRNG7Days" googlePlay="CgkIsqn6v9oFEAIQBQ" steam="KillDemonLordPerfect"/>
			<achievement name="achievConjuration" value="globalParameters.achievConjuration" googlePlay="CgkIsqn6v9oFEAIQBg" kongregate="TheConjurer" steam="TheConjurer"/>
			<achievement name="achievEnchantment" value="globalParameters.achievEnchantment" googlePlay="CgkIsqn6v9oFEAIQBw" kongregate="TheEnchanter" steam="TheEnchanter"/>
			<achievement name="achievEvocation" value="globalParameters.achievEvocation" googlePlay="CgkIsqn6v9oFEAIQCA" kongregate="TheEvocator" steam="TheEvocator"/>
			<achievement name="achievTransmutation" value="globalParameters.achievTransmutation" googlePlay="CgkIsqn6v9oFEAIQCQ" kongregate="TheTransmuter" steam="TheTransmuter"/>
			<score name="scoreTowerOfChaos" value="globalParameters.scoreTowerOfChaos" googlePlay="CgkIsqn6v9oFEAIQCg" kongregate="ChaosTowerMaxLevel" steam="ChaosTowerMaxLevel"/>
		</achievements>
		<xmlLibraries>
			<xmlLibrary name="hero" libraryName="actors" className="rngsdk.model.encounter.CmdlActorHero"/>
			<xmlLibrary name="monster" libraryName="actors" className="rngsdk.model.encounter.CmdlActorMonster"/>
			<xmlLibrary name="item" libraryName="items" className="rngsdk.model.stuff.CmdlItem"/>
			<xmlLibrary name="power" libraryName="powers" className="rngsdk.model.stuff.CmdlPower"/>
			<xmlLibrary name="action" libraryName="actions" className="rngsdk.model.stuff.CmdlAction"/>
			<xmlLibrary name="effect" libraryName="effects" className="rngsdk.utility.effect.CutiEffect"/>
			<xmlLibrary name="stuffPackage" libraryName="stuffPackages" className="rngsdk.model.stuff.CmdlStuffPackage"/>
			<xmlLibrary name="activable" libraryName="activables" className="rngsdk.model.encounter.CmdlActivable"/>
			<xmlLibrary name="behavior" libraryName="behaviors" className="rngsdk.model.encounter.CmdlBehavior"/>
			<xmlLibrary name="world" libraryName="worlds" className="rngsdk.model.CmdlWorld"/>
			<xmlLibrary name="dungeon" libraryName="dungeons" className="rngsdk.model.dungeon.CmdlDungeon"/>
			<xmlLibrary name="level" libraryName="levels" className="rngsdk.model.dungeon.CmdlDungeonLevel"/>
			<xmlLibrary name="layout" libraryName="layouts" className="rngsdk.model.dungeon.CmdlLevelDesignLayout"/>
			<xmlLibrary name="room" libraryName="rooms" className="rngsdk.model.dungeon.CmdlLevelDesignRoom"/>
			<xmlLibrary name="exit" libraryName="" className="rngsdk.model.dungeon.CmdlLevelDesignExit"/>
			<xmlLibrary name="feature" libraryName="features" className="rngsdk.model.dungeon.CmdlLevelDesignFeature"/>
			<xmlLibrary name="tile" libraryName="tiles" className="rngsdk.model.dungeon.CmdlSquare"/>
			<xmlLibrary name="event" libraryName="events" className="rngsdk.utility.attribute.CutiEvent"/>
			<xmlLibrary name="modifier" libraryName="modifiers" className="rngsdk.utility.attribute.CutiModifier"/>
			<xmlLibrary name="canvas" libraryName="canvases" className="rngsdk.view.control.CvwControlCanvas"/>
			<xmlLibrary name="controlText" libraryName="texts" className="rngsdk.view.control.CvwControlText"/>
			<xmlLibrary name="controlInput" libraryName="inputs" className="rngsdk.view.control.CvwControlInput"/>
			<xmlLibrary name="controlPicture" libraryName="pictures" className="rngsdk.view.control.CvwControlPicture"/>
			<xmlLibrary name="controlButton" libraryName="buttons" className="rngsdk.view.control.CvwControlButton"/>
			<xmlLibrary name="controlSlot" libraryName="slots" className="rngsdk.view.control.CvwControlSlot"/>
			<xmlLibrary name="TU" libraryName="TUs" className="rngsdk.debug.CdbgTU"/>
			<xmlLibrary name="loop" libraryName="" className="rngsdk.utility.CutiXMLLoop"/>
			<xmlLibrary name="map" libraryName="maps" className="rngsdk.utility.attribute.CutiAttributeMapHolder"/>
			<xmlLibrary name="sprite" libraryName="sprites" className="rngsdk.tools.CtooSpriteBuilder"/>
			<xmlLibrary name="text" libraryName="texts" className="rngsdk.utility.attribute.CutiAttributeMapHolder"/>
		</xmlLibraries>
	</settings>

	<files saveName="1Quest" paramSaveName="1QuestParam">
		<file type="xml" name="1Quest/xml/Actions.xml"/>
		<file type="xml" name="1Quest/xml/Activables.xml"/>
		<file type="xml" name="1Quest/xml/ActorHeroes.xml"/>
		<file type="xml" name="1Quest/xml/ActorMonsters.xml"/>
		<file type="xml" name="1Quest/xml/ActorMonstersFriendly.xml"/>
		<file type="xml" name="1Quest/xml/Behaviors.xml"/>
		<file type="xml" name="1Quest/xml/Canvases.xml"/>
		<file type="xml" name="1Quest/xml/CanvasesCharacterSheet.xml"/>
		<file type="xml" name="1Quest/xml/CanvasesGameScreen.xml"/>
		<file type="xml" name="1Quest/xml/CanvasesHMI.xml"/>
		<file type="xml" name="1Quest/xml/CanvasesMap.xml"/>
		<file type="xml" name="1Quest/xml/CanvasesScreen.xml"/>
		<file type="xml" name="1Quest/xml/CanvasesSlot.xml"/>
		<file type="xml" name="1Quest/xml/Dungeons.xml"/>
		<file type="xml" name="1Quest/xml/DungeonFeatures.xml"/>
		<file type="xml" name="1Quest/xml/DungeonLevelGraphics.xml"/>
		<file type="xml" name="1Quest/xml/DungeonLevelLayouts.xml"/>
		<file type="xml" name="1Quest/xml/DungeonLevelMonsters.xml"/>
		<file type="xml" name="1Quest/xml/DungeonLevels.xml"/>
		<file type="xml" name="1Quest/xml/DungeonRooms.xml"/>
		<file type="xml" name="1Quest/xml/DungeonTiles.xml"/>
		<file type="xml" name="1Quest/xml/Effects.xml"/>
		<file type="xml" name="1Quest/xml/EffectsLog.xml"/>
		<file type="xml" name="1Quest/xml/EffectsOther.xml"/>
		<file type="xml" name="1Quest/xml/EffectsOffensive.xml"/>
		<file type="xml" name="1Quest/xml/EffectsSpecificPower.xml"/>
		<file type="xml" name="1Quest/xml/EffectsStatus.xml"/>
		<file type="xml" name="1Quest/xml/Events.xml"/>
		<file type="xml" name="1Quest/xml/GameParameters.xml"/>
		<file type="xml" name="1Quest/xml/GlobalParameters.xml"/>
		<file type="xml" name="1Quest/xml/Items.xml"/>
		<file type="xml" name="1Quest/xml/ItemsArmors.xml"/>
		<file type="xml" name="1Quest/xml/ItemsArtefacts.xml"/>
		<file type="xml" name="1Quest/xml/ItemsConsumables.xml"/>
		<file type="xml" name="1Quest/xml/ItemsJewellery.xml"/>
		<file type="xml" name="1Quest/xml/ItemsWeapons.xml"/>
		<file type="xml" name="1Quest/xml/Modifiers.xml"/>
		<file type="xml" name="1Quest/xml/Powers.xml"/>
		<file type="xml" name="1Quest/xml/PowersMage.xml"/>
		<file type="xml" name="1Quest/xml/PowersMonsters.xml"/>
		<file type="xml" name="1Quest/xml/PowersPrestige.xml"/>
		<file type="xml" name="1Quest/xml/PowersPriest.xml"/>
		<file type="xml" name="1Quest/xml/PowersRogue.xml"/>
		<file type="xml" name="1Quest/xml/PowersSpells.xml"/>
		<file type="xml" name="1Quest/xml/PowersWarrior.xml"/>
		<file type="xml" name="1Quest/xml/StuffPackages.xml"/>
		<file type="xml" name="1Quest/xml/Text.xml"/>
		<file type="xml" name="1Quest/xml/TextFR.xml"/>
		<file type="xml" name="1Quest/xml/TUs.xml"/>
		<file type="xml" name="1Quest/xml/Sprites.xml"/>

		<file type="swfAnim" name="1Quest/anim/heart.swf"/>
		<file type="swfAnim" name="1Quest/kong/KongLoader30.swf"/>
		<file type="swfAnim" name="1Quest/kong/KongLoader45.swf"/>

		<file type="swf" name="assets.swf"/>
		<file type="swfFont" name="FontSwfImpact.swf" mainClassName="FontSwfImpact" fontClassName="Impact"/>

<!-- For individual file
		<file type="mp3" name="1Quest/music/dungeontheme.mp3"/>
		<file type="pic" name="1Quest/graphs/title.png"/>
-->
	</files>
</data>