<data>
	<levels>
		<!-- GRAPHIC TEMPLATES -->
		<level r_name="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'ToBeReplaced'"
					 baseGroundGraphic="'grounds_'+designNameGround+(((w_xCoord%groundWidth)>=10)?(w_xCoord%groundWidth):('0'+(w_xCoord%groundWidth)))+'_'+(((w_yCoord%groundHeight)>=10)?(w_yCoord%groundHeight):('0'+(w_yCoord%groundHeight)))+'_'" groundWidth="32" groundHeight="24"
					 groundTile="'advancedGround'" designNameGround="mainDesignName"
					 wallTile="'advancedWall'" designNameWall="mainDesignName"
					 waterTile="'advancedWater'" designNameWaterBorder="mainDesignName"
					 downstairTile="'advancedDownstair'"
					 upstairTile="'advancedUpstair'" 
					 designNameStair="mainDesignName+'_stair'"
					 designNameDoor="mainDesignName">
			<layout r_name="'walls'" upstairIsNorth="upstairIsNorth=(1D2==1)">
				<loop r_name="'wallLoop'" r_loopCondition="levelSurface>50*iLoop" r_loopStep="iLoop++" iLoop="0">
					<feature r_template="'wall2x1Template'"/>
					<feature r_template="'wall1x2Template'"/>
					<feature r_template="'wall2x2Template'"/>
					<feature r_template="'wallInner1x1Template'"/>
					<feature r_template="'wallInner1x1Template'"/>
					<feature r_template="'wallInner1x1Template'"/>
					<feature r_template="'wallInner2x2Template'"/>
				</loop>
			</layout>
		</level>
					 
		<!-- GRAPHIC SETTINGS -->
		<level r_name="'caveAdvancedGraphics'" r_template="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'cave'"
					 wall2x1count="1"
					 wall1x2count="2"
					 wall2x2count="1"
					 wallInner1x1count="5"
					 wallInner2x2count="1"/>
		<level r_name="'desertAdvancedGraphics'" r_template="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'desert'"
					 wall2x1count="1"
					 wall1x2count="2"
					 wall2x2count="1"
					 wallInner1x1count="5"
					 wallInner2x2count="1"/>
		<level r_name="'dungeonAdvancedGraphics'" r_template="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'dungeon'"
					 wall2x1count="1"
					 wall1x2count="2"
					 wall2x2count="1"
					 wallInner1x1count="5"
					 wallInner2x2count="1"/>
		<level r_name="'forestAdvancedGraphics'" r_template="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'forest'"
					 wall2x1count="1"
					 wall1x2count="2"
					 wall2x2count="1"
					 wallInner1x1count="5"
					 wallInner2x2count="1"/>
		<level r_name="'lavacaveAdvancedGraphics'" r_template="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'lavacave'"
					 wall2x1count="1"
					 wall1x2count="2"
					 wall2x2count="1"
					 wallInner1x1count="5"
					 wallInner2x2count="1"
					 waterTile="'advancedGround'"/>
		<level r_name="'swampAdvancedGraphics'" r_template="'advancedLevelGraphicsTemplate'"
					 mainDesignName="'swamp'"
					 wall2x1count="1"
					 wall1x2count="2"
					 wall2x2count="1"
					 wallInner1x1count="5"
					 wallInner2x2count="1"/>
	</levels>
</data>