Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Completed reload, in  0.063 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Shader 'Toony Gooch/Toony Gooch RimLight': fallback shader 'Toon/Lighted' not found
UnloadTime: 1.263287 ms
[mecanim]: BindSkeleton: cannot find Transform 'Goggles_Loc'
 
(Filename:  Line: 1489)

[mecanim]: BindSkeleton: cannot find Transform 'Idol'
 
(Filename:  Line: 1489)

[mecanim]: BindSkeleton: cannot find Transform 'Reeds'
 
(Filename:  Line: 1489)

[mecanim]: BindSkeleton: cannot find Transform 'ReedsCigar'
 
(Filename:  Line: 1489)

[mecanim]: BindSkeleton: cannot find Transform 'ChronoGogglesAdult_Off'
 
(Filename:  Line: 1489)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 17346.
Total: 4.951143 ms (FindLiveObjects: 0.792431 ms CreateObjectMapping: 0.185356 ms MarkObjects: 3.353839 ms  DeleteObjects: 0.087080 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20270.
Total: 6.570838 ms (FindLiveObjects: 0.877335 ms CreateObjectMapping: 0.167940 ms MarkObjects: 5.034180 ms  DeleteObjects: 0.035454 ms)

Platform assembly: D:\3DMGAME\Playing History 3 Vikings\Playing History - Vikings_Data\Managed\Boo.Lang.dll (this message is harmless)
