GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
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desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\jxsj\mecha_world_windows_Data\Managed\UnityEngine.dll (this message is harmless)
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Loading D:\soft\jxsj\mecha_world_windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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Loading D:\soft\jxsj\mecha_world_windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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Platform assembly: D:\soft\jxsj\mecha_world_windows_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\soft\jxsj\mecha_world_windows_Data\Managed\Boo.Lang.dll (this message is harmless)
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