style editorFont
{
	font = fonts/framd.ttf
	fontSize = 8
}

style infoField
{
	editorFont
	width = 300 height = 32
}

style editBg
{
	image = gui/newPlayer/textField.png
	hitMap = true
}

style editField
{
	editorFont
	alignmentH = left
	width = 300 height = 32
	maxStringLength = 128
}

fsCTextSpriteComponent
{
	infoField
	name = currentLevel

	fsCTextSpriteComponent
	{
		infoField
		name = ACT1NextLevNfo
		posY = 40
	}

	fsCSpriteComponent
	{
		editBg
		name = musicBg
		posY = 80

		fsCLevelSequenceMapTextEntryComponent
		{
			editField
			name = musicEdt
		}
	}

	fsCSpriteComponent
	{
		editBg
		name = GUIBg
		posY = 120

		fsCLevelSequenceMapTextEntryComponent
		{
			editField
			name = GUIEdt
		}
	}
}

