include gui/styles.txt

fsCMapPopUpGui
{
	name= ScenePopupWindow
	fadeBackground	
	posX = 0 posY = 0
	width = 1366 height = 768

	fsCSpriteComponent
	{
		name = ScenePopupBackground
		image =  gui/mapHUD/scenePopup/mapPopup.png
		posX = 0 posY = 0

		panelLabelFont
		{
			name = ScenePopupDestintationText
			textKey = emptyString
			posX = 0 posY = -133
			width = 400 height = 50
		}

		fsCTextSpriteComponent
		{
			name = replayText
			textKey = replayText
			largeMessageFont			
			posX = 0 posY = -75
			width = 270 height = 120
		}

		fsCTextSpriteComponent
		{
			name = ScenePopupRoundScore
			textKey = roundScore
			largeMessageFont			
			posX = 0 posY = -75
			width = 270 height = 120
		}

		fsCTextSpriteComponent
		{
			name = ScenePopupTrashText
			textKey = trashInfo
			largeMessageFont		
			posX = 0 posY = -25
			width = 270 height = 120
		}

		fsCTextSpriteComponent
		{
			name = ScenePopupLostFoundText
			textKey = lostFoundInfo
			largeMessageFont			
			posX = 7 posY = 15
			width = 270 height = 120
		}

		fsCTextSpriteComponent
		{
			name = ScenePopupPerfectText
			textKey = perfect
			largeMessageFont			
			posX = 0 posY = 60
			width = 270 height = 120
		}

		standardTextButton
		{
			name = ScenePopupCancelButton
			textKey = map
			posX = -92 posY = 110			
			action = "closeGui ScenePopupWindow"
		}

		standardTextButton
		{
			name = ScenePopupGoButton
			textKey = continue
			posX = 92 posY = 110
		}
	}
}
