Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1052]
    Renderer: ATI Radeon HD 5450
    Vendor:   ATI
    VRAM:     1014 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.084 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 3360x1050 at 0,0
Platform assembly: C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\gsola\Desktop\Versions (Bureau)\Cologne mastering\20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE\Cologne_Data\Managed\System.dll (this message is harmless)
Saved data loaded from C:\Users\gsola\AppData\Roaming/Anuman/MonumentBuilders/SavedData_Cologne.sav
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

InitASE
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding language 'EN' : English - English
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Binary file not found : C:/Users/gsola/Desktop/Versions (Bureau)/Cologne mastering/20141113_MB_CathedralRising_PC_NOCHEATS_EN_SPLASH=SHOCKWAVE/Cologne_Data/StreamingAssets/GameTexts.enc
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unable to load GameTexts.enc
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Can't open resource GameTexts !
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Can't open resource GameTexts !
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

GameTexts is missing !
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

BgmVolume = 0.7
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SfxVolume = 0.7
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.332061 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 419.
Total: 0.671737 ms (FindLiveObjects: 0.012249 ms CreateObjectMapping: 0.008938 ms MarkObjects: 0.232740 ms  DeleteObjects: 0.009269 ms)

CreateBumper( 0 )
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 431.
Total: 0.619097 ms (FindLiveObjects: 0.016884 ms CreateObjectMapping: 0.010594 ms MarkObjects: 0.230754 ms  DeleteObjects: 0.010925 ms)

