Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\jlg\Slinki_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\jlg\Slinki_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\jlg\Slinki_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\soft\jlg\Slinki_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\soft\jlg\Slinki_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\dfScriptLite.dll (this message is harmless)
Loading D:\soft\jlg\Slinki_Data\Managed\dfScriptLite.dll into Unity Child Domain
- Completed reload, in  0.081 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\soft\jlg\Slinki_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\soft\jlg\Slinki_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

UnloadTime: 11.593462 ms
"Game Manager" GameObject not found, please create one
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2105.
Total: 2.193814 ms (FindLiveObjects: 0.354051 ms CreateObjectMapping: 0.038016 ms MarkObjects: 1.034122 ms  DeleteObjects: 0.024960 ms)

Deleted slot 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Attempting to throw event with no listeners: OnDisableManualPause
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Going to next level forest1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 6.149438 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 10659.
Total: 14.418579 ms (FindLiveObjects: 1.080203 ms CreateObjectMapping: 0.116353 ms MarkObjects: 3.908392 ms  DeleteObjects: 8.481111 ms)

Enabling
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Esc pausing
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Going to Menu
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Going to next level Start Screen
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)

UnloadTime: 39.285137 ms
"Game Manager" GameObject not found, please create one
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 694 unused Assets to reduce memory usage. Loaded Objects now: 2119.
Total: 4.057385 ms (FindLiveObjects: 0.293763 ms CreateObjectMapping: 0.073728 ms MarkObjects: 1.194636 ms  DeleteObjects: 1.806738 ms)

