Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\SimpleSQL_Runtime.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\SimpleSQL_Runtime.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Community.CsharpSqlite.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Community.CsharpSqlite.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Community.CsharpSqlite.SQLiteClient.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Community.CsharpSqlite.SQLiteClient.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\System.Data.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\System.Data.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\AlienFXManagedWrapper3.5.dll (this message is harmless)
Loading D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\AlienFXManagedWrapper3.5.dll into Unity Child Domain
- Completed reload, in  0.098 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\System.dll (this message is harmless)
Build Info: Release - 0.0.54928200 - 12/18/2014 2:27:59 AM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Could not write resource to path: D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/../sqlite3.dll Sharing violation on path D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\sqlite3.dll
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Scene: Introduction
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Done loading: Introduction
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\LightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\LightFX
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/libLightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\libLightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/libLightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\LightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\LightFX
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/LightFX
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/libLightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\libLightFX.dll
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/libLightFX.dll
AlienFX: Failed Init.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: D:\soft\3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed\ftwg\Elegy_Data\Managed\Boo.Lang.dll (this message is harmless)
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/libc
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/.\libc
Fallback handler could not load library D:/soft/3DMGAME-Elegy.for.a.Dead.World.RIP-Unleashed/ftwg/Elegy_Data/Mono/libc
Executing Query: SELECT * FROM StoryMetadata LIMIT 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Cache database initialized: OK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Disconnecting sqlite from savedb
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SaveDatabase: closing connection
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SaveDatabase: disposing connection
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Initializing remote storage
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Steam Backend: Could not initialize Steam
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Remote storage initialization failed
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RemoteLog: Failed to get player id: System.InvalidOperationException: Steamworks is not initialized.

  at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 

  at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0 

  at RemoteStorageSteam.GetPlayerID () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Reporting to: unknown@http://popcannibal.com/elegy/log.php
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

RemoteLog: Failed to get player id: System.InvalidOperationException: Steamworks is not initialized.

  at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0 

  at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0 

  at RemoteStorageSteam.GetPlayerID () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Delaying remote logging for rate limit
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Cloud save file did not exist.  Copied template to: C:/Users/Baku/AppData/LocalLow/Dejobaan Games LLC/Elegy For A Dead World/SaveDatabase-0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Error connecting to steam. Proceeding without steam.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Copied C:/Users/Baku/AppData/LocalLow/Dejobaan Games LLC/Elegy For A Dead World/SaveDatabase-0 to C:/Users/Baku/AppData/LocalLow/Dejobaan Games LLC/Elegy For A Dead World/Session-b200ac680fa2734bbb4deea9e34f4d4d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Set working savedb to: C:/Users/Baku/AppData/LocalLow/Dejobaan Games LLC/Elegy For A Dead World/Session-b200ac680fa2734bbb4deea9e34f4d4d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Save database initialized: OK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT IsPrompt FROM StoryMetadata
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT IsPrompt FROM StoryMetadata
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT ReadDate FROM Read
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Upgrade 3 required
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing: DROP TABLE Read
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing: CREATE TABLE Read ("StoryID" TEXT PRIMARY KEY  NOT NULL, ReadDate TIMESTAMP)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT Url FROM StoryMetadata
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT Url FROM StoryMetadata
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT Tags FROM StoryMetadata
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Database upgrade check: OK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Started: AudioSource(Clone) (UnityEngine.AudioSource)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Windows 7 Service Pack 1 (6.1.7601)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: select * from StoryMetadata where PublishedID is not 18446744073709551615
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Remote storage not ready to sync published stories: ERROR
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Sync Published Stories: OK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Remote storage not ready for querying
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Local vote count updated: OK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

stop intro: AudioSource(Clone) (UnityEngine.AudioSource)
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 1.514127 ms
Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1193 unused Assets to reduce memory usage. Loaded Objects now: 3584.
Total: 4.912562 ms (FindLiveObjects: 0.532229 ms CreateObjectMapping: 0.077184 ms MarkObjects: 2.418840 ms  DeleteObjects: 1.047946 ms)

Done loading: Portal Hub
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
<html><head>
<title>500 Internal Server Error</title>
</head><body>
<h1>Internal Server Error</h1>
<p>The server encountered an internal error or
misconfiguration and was unable to complete
your request.</p>
<p>Please contact the server administrator,
 webmaster@popcannibal.com and inform them of the time the error occurred,
and anything you might have done that may have
caused the error.</p>
<p>More information about this error may be available
in the server error log.</p>
<p>Additionally, a 404 Not Found
error was encountered while trying to use an ErrorDocument to handle the request.</p>
</body></html>

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: select CachedDate from StoryMetadataCacheStatus where World = ? and SortOrder = ? and Page = ?

  0: 1

  1: PROMPTS_DATE

  2: 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Cache miss: older than 6000 seconds
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Offline, not expiring metadata cache
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT distinct StoryMetadata.* from StoryMetadata, StoryEntries where StoryMetadata.World = 1 and StoryMetadata.ID = StoryEntries.StoryID  and StoryMetadata.IsPrompt is 1 ORDER BY StoryMetadata.CreatedDate DESC
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading story from db: 351172246
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: select * from StoryMetadata where ID = ? AND EntriesCachedDate is not null

  0: 351172246
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Story entries cache is out of date
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Remote storage is not connected to refresh cache
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: select * from StoryEntries where StoryID = ? order by segment, position

  0: 351172246
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT * FROM StoryMetadata WHERE World = ? AND IsPrompt is not 1

  0: 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: SELECT * FROM StoryMetadata WHERE World = ? AND IsPrompt is not 1

  0: 3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing Query: select CachedDate from StoryMetadataCacheStatus where World = ? and SortOrder = ? and Page = ?

  0: 3

  1: RATING

  2: 1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

no cached metadata status found
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Remote storage not ready for querying
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CacheDatabase: closing connection
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

CacheDatabase: disposing connection
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SaveDatabase: closing connection
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SaveDatabase: disposing connection
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

