[ASM_STRINGS]

;[01]
B_01_SCENE_ENTERED_FIRST_TIME=The Asylum's main building is burning. What could cause such an awful fire?!
B_01_NEED_CAR_STARTER_HANDLE=The fire truck won't pump water till I start it.
B_01_NEED_BLINDERS=I've got to calm down the horse.
B_01_NEED_SMALL_KEY=Somebody tried to save his belongings from the fire.
B_01_NEED_CLIP=I need to fix the clasp with something so I can take the badge.
B_01_NEED_NUMBER=That's a twisted house number!
B_01_NEED_RABBITS_FOOT=The lantern is attached firmly to the lock in the carriage.
B_01_NEED_MEDICAL_STAFF_BADGE=Why would they need to destroy a patients' belongings? That's the Asylum's signature logo.
B_01_NEED_PUMP=I need something to pump the water.
B_01_DOOR_MAIL_GAP=I must hurry! Something monstrous has taken that man! There may be more survivors in the building.

B_01_CARRIAGE_DOOR=The door is wedged, and the handle is broken.
B_01_TEXT_ON_MEDICAL_BOX=Special patient's belongings.\nDESTROY
B_01_MEDICAL_CARD_DESTROY=DESTROY
B_01_HORSE=She's calmer, but she's still afraid of the fire.
B_01_FIRE_HAND=That fire looks alive! I'd better be careful.
B_01_PHOTOS=These are pictures from the Asylum. It looks like they tormented people instead of healing them...
B_01_FIRE=Water can't slake this eerie fire's thirst. I wonder if anybody inside is still alive...
B_01_DOOR=A locked door won't stop me.

B_01_MG_NEED_LANTERN=I better not go wandering in the dark here. After all, that "thing" may still be around here.

B_01_KEEPER_GONE_AWAY=What was that?! I have to help that man! The asylum's on fire!

B_01_BARNEY_DIALOG_VO=Hurry, I can't hold on anymore! Take it and save us!
B_01_BARNEY_SCREAM_VO=Ahh! Help!

B_01_FAKE_START_FIRETRUCK=I better try again...


D_01_FIREFIGHTER_1_FIREFIGHTER_VO=Detective, thank goodness you're here! The water's not putting out the fire. I think it's supernatural!
D_01_FIREFIGHTER_2_FIREFIGHTER_VO=We can slow it down, but it's moving towards the town. Hopefully you can find out what's causing it.
D_01_FIREFIGHTER_3_FIREFIGHTER_VO=Can you help us calm down and release the horse? Or can you start the fire truck? We're running out of time!
D_01_FIREFIGHTER_CHOICE_EMPTY_FIREFIGHTER=$(EMPTY)

D_01_CHOICE_1=Help to calm\nand release the horse
D_01_CHOICE_2=Help to start the fire truck

B_01_MG_START=Whoa! Is that some sort of magic?! I saw a burning figure at the end of the corridor... For an instant.

;[02]
B_02_SCENE_ENTERED_FIRST_TIME=Was it... a girl?! She doesn't seem human...
B_02_NEED_SNAKES_HEAD=The umbrella handle looks twisted, sinister and... incomplete.
B_02_NEED_LILY=The umbrella was created by the fog, but it's blocking the door like a real one!
B_02_NEED_NIGHT_SKY=Hey, I was just about to unlock the clock! Something went wrong.
B_02_NEED_SLEEP_MASK=Her tears are on fire.
B_02_NEED_ASYLUM_OPENING_DATE=There's a piece missing from the plaque.
B_02_DIRECTOR=The Asylum looks underfunded, but the Director is obviously rich.
B_02_NEED_SPHIRAL=For a second I thought those were real human hands. This place maddens me.
B_02_PHOTO_SIGNATURE=Director\n\tVivienne Malifau
B_02_CLICK_ON_GLASS_DOOR=I must hurry! He will drown soon!
B_02_CLICK_ON_BASRELIEF=It was just an illusion! Something mystical is going on here.

B_02_LOCKED_BOOK_00_INT_NEED_METAL_ROD=I bet this book contains scary secrets and hides someone's crimes.

B_02_OPEN_GLASS_DOOR=Wha... Hey, are you alive?! Hold on!
B_02_CLICK_ON_FIRE=That mystical fire is everywhere! I must hurry before the burnt ceiling falls on my head!
B_02_ASYLUM_OPENING_DATE=There is some mismatch among these dates.

UHO_02_CROW=Crow
UHO_02_BAT=Bat
UHO_02_SKULL=Skull
UHO_02_DRAGON=Dragon
UHO_02_DRAGONFLY=Dragonfly
UHO_02_MASK=Mask

D_02_BARNEY_KEEPER_1_BARNEYKEEPER_VO=Thank you. You saved my life! I owe you.
D_02_BARNEY_KEEPER_2_BARNEYKEEPER_VO=My name's Barney. I'm a keeper in the Asylum. There were a lot of staff and patients.  Most of them ran away, but some died. 
D_02_BARNEY_KEEPER_3_ANGELINA_VO=Are you my mommy? Do you want to go swimming?

D_02_BARNEY_KEEPER_5_BARNEYKEEPER_VO=Oh, no! She's back!
D_02_BARNEY_KEEPER_6_BARNEYKEEPER_VO=Sorry I panicked. I needed to calm down.
D_02_BARNEY_KEEPER_7_BARNEYKEEPER_VO=Did you see that girl? Her name's Angelina. She's one of the patients that turned into something supernatural. I think she's the cause of all this.
D_02_BARNEY_KEEPER_8_BARNEYKEEPER_VO=The edges of her clothes were recently burned. If you want to know more, look in the head nurse's office.
D_02_BARNEY_KEEPER_9_BARNEYKEEPER_VO=Take this. I'll search for help.

D_02_BARNEY_KEEPER_CHOICE_EMPTY_BARNEYKEEPER=$(EMPTY)
D_02_CHOICE_1=Calm him down gently.
D_02_CHOICE_2=Calm him down with a slap.

S_02_FIRST_FADEIN_ANGELINA_BARNEY_VO=AAA!
S_02_FIRST_FADEIN_ANGELINA_ANGELINA_VO=Do you think he can swim?

B_02_CLICK_ON_KEEPER_AFTER_DIALOG=He's still in shock. I'd better leave him alone.

B_02_MG_MOVE_HEAD=There's water in his lungs. I need to figure out how to remove it.
B_02_MG_OUT_WATER=Now I should check the pulse.
B_02_MG_CHECK_PULSE=There is no pulse. I've got to start his heart!
B_02_MG_WRONG_PICK_ON_BARNEY=I need to focus and do everything right this time.
B_02_MG_PICK_PULSE=No pulse...
B_02_MG_RESTART=$(B_02_MG_WRONG_PICK_ON_BARNEY)

B_02_MG_TASK_1=Remove water\nfrom the lungs.
B_02_MG_TASK_2=Check the pulse.
B_02_MG_TASK_3=Do chest\n compression.

;[03]
B_03_NEED_CLOCK_FACE=The head nurse's office is locked with a very strange clock, but it seems incomplete.
B_03_NEED_SILVER_PILL=$(B_03_NEED_CLOCK_FACE)
B_03_NEED_GOLDEN_PILL=$(B_03_NEED_CLOCK_FACE)
B_03_NEED_GINSENG_ROOT=A Chinese dragon keeps its secrets very well.
B_03_NEED_NET=Oh, my... Has she drowned?! That dark water is eerie. Maybe if I remove the duckweed...
B_03_NEED_RESIDENTIAL_WITH_KEY=The residential wing is locked, but I'm sure the head nurse has the key.
B_03_ZOOM_BATH_ANGELINA_VO=Everyone must drown.
B_03_NEED_VENTILATOR=There must be a way to remove this mist!

B_03_FEAR_OBJECT=Ah! My nerves are frayed. But it looks really scary.
B_03_GRATING=This creepy mist again. What's behind it?

B_03_ANGELINA_OUT=That was Angelina! Did she just pass through the grating?

B_03_MG_NEED_LEVER=The button to start the maze is gone.
B_03_MG_NEED_PIECE_OF_CHEESE=It must be a mousetrap, but there's no cheese.

B_03_HO_NEED_STATUES=I should find all the statues.
B_03_HO_CHILD=Poor little thing. He's trapped inside these nightmares!
B_03_HO_CHILD_ON_ENTER_VO=I'm scared. Please, help me! Then I'll bring you to Angelina.
B_03_HO_CHILD_ON_EXIT_VO=Thank you! Now you can go to Angelina.

T_03_MG_MOUSE_UP=You can only choose your mode once.

B_03_UHO_NEED_03_KEY_1_TO_2_03=That horrible mask prevents the child from talking. But won't I regret taking it off?
B_03_UHO_NEED_03_KEY_2_TO_3_03=$(B_03_UHO_NEED_03_KEY_1_TO_2_03)
B_03_UHO_NEED_03_KEY_3_TO_6_03=$(B_03_UHO_NEED_03_KEY_1_TO_2_03)
B_03_UHO_NEED_03_KEY_6_TO_5_03=$(B_03_UHO_NEED_03_KEY_1_TO_2_03)
B_03_UHO_NEED_03_KEY_5_TO_4_03=$(B_03_UHO_NEED_03_KEY_1_TO_2_03)
B_03_UHO_NEED_03_KEY_4_TO_1_03=$(B_03_UHO_NEED_03_KEY_1_TO_2_03)


D_03_UHO_KINDER_1_KINDER_VO=The one who makes it, sells it. The one who buys it, never uses it. The one that uses it never knows that it's being used. What is it?
D_03_UHO_KINDER_1_1_ANSWER=Coffin
D_03_UHO_KINDER_1_2_ANSWER=Coat
D_03_UHO_KINDER_1_3_ANSWER=Present
D_03_UHO_KINDER_2_KINDER_VO=When you have me, you feel like sharing. But if you share me, I'll be gone. What am I?
D_03_UHO_KINDER_2_1_ANSWER=Secret
D_03_UHO_KINDER_2_2_ANSWER=Money
D_03_UHO_KINDER_2_3_ANSWER=Time
D_03_UHO_KINDER_3_KINDER_VO=I go all around the world, but I stay in a corner. What am I?
D_03_UHO_KINDER_3_1_ANSWER=Darkness
D_03_UHO_KINDER_3_2_ANSWER=Sun
D_03_UHO_KINDER_3_3_ANSWER=Mouse
D_03_UHO_KINDER_4_KINDER_VO=The more you have of me, the less you see.
D_03_UHO_KINDER_4_1_ANSWER=Darkness
D_03_UHO_KINDER_4_2_ANSWER=Way
D_03_UHO_KINDER_4_3_ANSWER=Truth
D_03_UHO_KINDER_5_KINDER_VO=I'm always hungry. I must be fed. The finger I touch will soon turn red.
D_03_UHO_KINDER_5_1_ANSWER=Fire
D_03_UHO_KINDER_5_2_ANSWER=Wolf
D_03_UHO_KINDER_5_3_ANSWER=Glutton
D_03_UHO_KINDER_6_KINDER_VO=Feed me, and I live. Give me a drink, and I die.
D_03_UHO_KINDER_6_1_ANSWER=Fire
D_03_UHO_KINDER_6_2_ANSWER=Prisoner
D_03_UHO_KINDER_6_3_ANSWER=Wolf
D_03_UHO_KINDER_EXIT_KINDER_VO=Follow me, and you'll find Angelina.
D_03_UHO_KINDER_REPLAY_KINDER_VO=Wrong answer. We're done playing.

B_03_UHO_2_HORROR=It... It just can't be real! I'm trapped! They're surrounding me...

B_03_NURSE_DOOR_TEXT=Head Nurse. Berta Langer.\nReception hours at 3:35.

B_03_MG_RORSCHACH_TEXT_1=Personal information\n\nName - Wilfred Rorschach\nBorn - 10.02.1872\nDegree - Psy.D. (Doctor of Psychology)
B_03_MG_RORSCHACH_TEXT_2=Rorschach Test (Psychodiagnostic Testing)\n\nA type of projective test used in psychoanalysis, in which a standard set of symmetrical ink blots of different shapes and colors are presented one by one to the subject, who is asked to describe what they suggest or resemble.\n\nInstruction: Use your imagination and answer based on what you see in these ink blots.
B_03_MG_RORSCHACH_TEXT_3=1.	This is a living object\n2.	This is an inanimate object
B_03_MG_RORSCHACH_TEXT_4=3.	Object is moving now\n4. Object is still now
B_03_MG_RORSCHACH_TEXT_5=5.	This is a part of a solid object\n6. This is a solid object
B_03_MG_RORSCHACH_TEXT_6=$(B_03_MG_RORSCHACH_TEXT_3)
B_03_MG_RORSCHACH_TEXT_7=$(B_03_MG_RORSCHACH_TEXT_4)
B_03_MG_RORSCHACH_TEXT_8=$(B_03_MG_RORSCHACH_TEXT_5)
B_03_MG_RORSCHACH_TEXT_ANSWER_INTRODUCTION=Well done! You have finished part of my test.

B_03_MG_RORSCHACH_TEXT_ANSWER_1_1=You are an emotional person, capable of spontaneous feelings of joy and anger. Your emotions make the life of people surrounding you brighter.
B_03_MG_RORSCHACH_TEXT_ANSWER_1_2=You are an impulsive person with inquisitive nature, prone to rapid decision-making.
B_03_MG_RORSCHACH_TEXT_ANSWER_1_3=You are an artistic and open-minded person who can see the pros in any situation and possibilities in any emerging problems.
B_03_MG_RORSCHACH_TEXT_ANSWER_1_4=You are a true inventor with a lively mind. Problems can't catch you by surprise.
B_03_MG_RORSCHACH_TEXT_ANSWER_1_5=You are a quiet and thoughtful person who prefers thoughtful decisions to undue risk.
B_03_MG_RORSCHACH_TEXT_ANSWER_1_6=You are a melancholic and dreamy person, thinker, whose creative ideas are often ahead of their time.

B_03_MG_RORSCHACH_TEXT_ANSWER_2_1=You are a good leader, and prone to bold solutions for the problems.
B_03_MG_RORSCHACH_TEXT_ANSWER_2_2=You have good taste and an interest for creative work.
B_03_MG_RORSCHACH_TEXT_ANSWER_2_3=You equally well with creative tasks and precise calculations.
B_03_MG_RORSCHACH_TEXT_ANSWER_2_4=You are prone to precise planning of all cases.
B_03_MG_RORSCHACH_TEXT_ANSWER_2_5=For any emerging task you prefer precision and regularity.
B_03_MG_RORSCHACH_TEXT_ANSWER_2_6=You have strong analytical skills.

B_03_MG_RORSCHACH_TEXT_ANSWER_3_1=You are an emotional person, capable of spontaneous feelings of joy and anger. Your emotions make the life of people surrounding you brighter.
B_03_MG_RORSCHACH_TEXT_ANSWER_3_2=You are an impulsive person with inquisitive nature, prone to rapid decision-making.
B_03_MG_RORSCHACH_TEXT_ANSWER_3_3=You are an artistic and open-minded person who can see the pros in any situation and possibilities in any emerging problems.
B_03_MG_RORSCHACH_TEXT_ANSWER_3_4=You are a true inventor with a lively mind. Problems can't catch you by surprise.
B_03_MG_RORSCHACH_TEXT_ANSWER_3_5=You are a quiet and thoughtful person who prefers thoughtful decisions to undue risk.
B_03_MG_RORSCHACH_TEXT_ANSWER_3_6=You are a melancholic and dreamy person, a thinker, whose creative ideas are often ahead of their time.

B_03_MG_RORSCHACH_TEXT_ANSWER_4_1=You are an emotional person, capable of spontaneous feelings of joy and anger. Your emotions make the life of people surrounding you brighter.
B_03_MG_RORSCHACH_TEXT_ANSWER_4_2=You are an impulsive person with inquisitive nature, prone to rapid decision-making.
B_03_MG_RORSCHACH_TEXT_ANSWER_4_3=You are an artistic and open-minded person who can see the pros in any situation and possibilities in any emerging problems.
B_03_MG_RORSCHACH_TEXT_ANSWER_4_4=You are a true inventor with a lively mind. Problems can't catch you by surprise.
B_03_MG_RORSCHACH_TEXT_ANSWER_4_5=You are a quiet and thoughtful person who prefers thoughtful decisions to undue risk.
B_03_MG_RORSCHACH_TEXT_ANSWER_4_6=You are a melancholic and dreamy person, a thinker, whose creative ideas are often ahead of their time.

B_03_MG_RORSCHACH_TEXT_ANSWER_ENDING=I'll have some more tests for you later.\nBest regards, Wilfred Rorschach.

B_03_NEED_TEST_PAGE=The book seems incomplete.

B_03_MG_OPEN_COVER=Is this some sort of puzzle? I think I have to solve it to open its lock.
T_03_MG_MOUSE_1_1=Guide the mouse through the maze as it rotates in one direction.
T_03_MG_MOUSE_1_2=The maze will rotate and turn the mouse only to the right. Press the arrows to stack up the correct number of left and right turns of the maze.
T_03_MG_MOUSE_2_1=Guide the mouse through the static maze.
T_03_MG_MOUSE_2_2=The maze will be immobile, but you can turn the mouse in both directions. Press the arrows to stack up the correct number of left and right turns of the mouse.

HO_03_BRANCH=Branch
HO_03_MUMMY=Cadaver 
HO_03_HANGMAN=Voodoo Doll
HO_03_BAT=Bat
HO_03_SNAKE=Snake
HO_03_SPIDER=Spider
HO_03_HORNED_SHADOW=Horned Shadow
HO_03_BEAST=Beast
HO_03_FRIGHTENED_STATUES=Frightened Statues
HO_03_BROCKEN_SKULL=Cracked Skull
HO_03_GHOST=Ghost
HO_03_AXE=Axe

;[04]
B_04_NEED_DOLLS_HEAD=Headless dolls are so disturbing, especially this one that looks like that Head Nurse Berta...
B_04_NEED_MANNEQUINS_HAND=She's missing a limb.
B_04_NEED_SELF_MADE_KEY=Angelina knew some trick to open the lock.
B_04_NEED_VENTILATOR_BLADED=The ventilator is broken.
B_04_NEED_STAINED_GLASS_FACE=This stained-glass lamp is obviously very expensive. But one part is missing.
B_04_NEED_CLEPSYDRA_PART=I think it's missing a gear.
B_04_COLOR_CODE=What does this mean?
B_04_ZOOM_ENCHANTED_MANNEQUIN_ANGELINA_TRANSFORMATION=Not again! She's following my every move.

T_04_ZOOM_WORK_TABLE_SELECT_BOOK=I better grab the Nurse's\nDiary before it burns.
T_04_ZOOM_WORK_TABLE_SELECT_DIET=I better take Angelina's\nMedical Sheet before it burns.

B_04_ANGELINA_DIALOG_VO=They all knew. I'm not crazy! Run!
B_04_UTICA_CRIB_BOX=Whoa! This blue mist again. I can't see inside.
B_04_DOLL_NAME=Nurse Berta

;[05]
B_05_NEED_CENTRAL_TOWER=She won't let go of the cube, and it's missing a piece.
B_05_NEED_BROKEN_HEART=How heartless.
B_05_NEED_CANDE_IN_A_CANDLESTICK=I'll need something to mend this heart.
B_05_NEED_RED_HAIRED_WOMAN=I'll have to find all of the dolls.
B_05_NEED_GENTLEMAN=$(B_05_NEED_RED_HAIRED_WOMAN)
B_05_NEED_WOMAN_WITH_UMBRELLA=$(B_05_NEED_RED_HAIRED_WOMAN)
B_05_NEED_BERTA_DOLL=$(B_05_NEED_RED_HAIRED_WOMAN)
B_05_NEED_DIET_ONE=The dish is locked.
B_05_NEED_FORELOCK=If Angelina could construct a key with sticks, then I can, too.
B_05_NEED_PORCELAIN_LAMB=The shepherdess looks very lonely.
B_05_TEXT_ON_PLATE=Diet #1
B_05_ZOOM_ANGELINA=Angelina won't react to me. She's completely focused on her cube puzzle.
B_05_SHADOW_FIONA=Whose shadow is that?!
B_05_FIRE=This fire monster is Fiona! I've got to get out, or I'll be burnt to a crisp!

S_05_TO_06_TRANSITIONS_ANGELINA_1_VO=Please! Help me!
S_05_TO_06_TRANSITIONS_ANGELINA_2_VO=Help me!

D_05_ANGELINA_1_ANGELINA=Thank you! It's Fiona who burnt the Asylum. They locked her, and I helped her to escape.
D_05_ANGELINA_2_ANGELINA=I saw the another transformed patient in the next building. He's scary. Take this. It belongs to him. I've stolen it.
S_05_FIONS_APPEARANCE_FIONS_1=Not so fast!
D_05_FIONA_1_FIONA=What have you done?! You don't know what happened in our lives! You will pay.
D_05_FIONA_2_FIONA=Angelina, stop! Don't suppress your anger! If you don't want to give me your force, I will force you to give it.
S_05_FIONS_DISAPPEARANCE_FIONS_1=No! Don't let her take me away!

;[06]
B_06_NEED_SUNRISE_GLOBE=It looks like a solar circle. But the order is wrong, and something is missing.
B_06_NEED_SUNSET_GLOBE=$(B_06_NEED_SUNRISE_GLOBE)
B_06_NEED_BROKEN_UMBRELLA=Is that Angelina's mother?! She obviously had something in her hands.
B_06_NEED_PEACOCKS_FEATHER=Some decorations disappeared from Mother's posh bag.
B_06_NEED_CROWN_RING=Oh, the frog prince. Your Majesty... But where is your crown?
B_06_NEED_TOY_BRIDGE=This landcape looks similar to the world around me! And it also needs a bridge.
B_06_CASTLE=A small toy castle is locked in this one. 
B_06_NEED_BIRDLING=The bird family is worried, as one birdling is missing in the nest. I'll find your child.
B_06_NEED_DOLL=Angelina is looking for her missing doll.
B_06_NEED_CUBE=I have to find the address for Angelina's father. Maybe it's somewhere among these things.
B_06_BIRDING=Poor little thing! I'll set you free and bring you back to the nest.
B_06_SCENE_ENTERED_FIRST_TIME=What?! What happened? Where am I? It looks like a bizzare dream.
B_06_ZOOM_BEACONS_ANGELINA=Everyone needs a loving family. I can't remember anyone loving me.

B_06_ANGELINA_2=My cube! The puzzle is very complicated. I never could solve and open it. Neither could my mommy. She was so angry that I scratched it!
B_06_ANGELINA_3=My dad! Now I know where to find him! He loves me, and he's waiting for me!

D_06_ANGELINA_1_ANGELINA=Somebody very important gave me this doll, but my mom hated it. She never liked to see me playing with it, and one day she took my doll away!

S_06_ANGELINA_STORYBOARD_1=During the boating with my mommy I bored and tried to reach water lily.
S_06_ANGELINA_STORYBOARD_2=Suddenly I fell to the water and began to drown! And my mom pretended she doesn't see it...
S_06_ANGELINA_STORYBOARD_3=I don't remember how I got to the shore. Then I understood, that mommy hates me and my life will never be the same.

T_04_ANGELINAS_MEDICAL_SHEET_5=Angelina Trench\nMedical history

UHO_06_DRAGONFLY=Dragonfly
UHO_06_GLOBE=Globe
UHO_06_CLOCK=Time
UHO_06_HORSE=Pony
UHO_06_LACE=Lace
UHO_06_LEAF=Autumn
UHO_06_SHEEP=Ship
UHO_06_SNOW=Winter
UHO_06_TOWER=Tower
UHO_06_VIOLIN=Music
UHO_06_CARPET=Carpet
UHO_06_PHOTO=Family
UHO_06_BIRDLING=Birdling
UHO_06_PIPE=Pipe
UHO_06_MAP=Map
UHO_06_SHELL=Shell
UHO_06_TRUBA=Spyglass
UHO_06_ANCOR=Anchor
UHO_06_ANGLE=Sextant
UHO_06_KNIFE=Knife
UHO_06_FEATHER=Feathered headdress
UHO_06_GOLD=Gold
UHO_06_HAT=Cap
UHO_06_HORN=Horn
UHO_06_CASKET=Casket
UHO_06_CUBE=Cube

;[07]
B_07_NEED_STICK=Ladder is incomlete. Without it I can't reach the curtains above.
B_07_NEED_BOTTLE_WITH_WATER=The couple is going to clang glasses, but they are empty.
B_07_NEED_PEARLS=Shells have lost their precious pearls.
B_07_NEED_GOLDEN_KEY=Mother's jewel-box. I bet it's full of valuables.
B_07_NEED_RIBBON=I need something to tie up the curtain.
B_07_TORN_DOLL_NEED_DOLLS_EYE=The eye is missing.
B_07_TORN_DOLL_NEED_RAG_WING=I need to fix the doll and give it back to Angelina.
B_07_TORN_DOLL_NEED_NEEDLE_WITH_COTTON=I need to fix the doll before I give it back to Angelina.
B_07_TORN_DOLL_00_INT_NEED_USE_NEEDLE=Couple of stitches will do the trick.

B_07_ZOOM_WATERFALL_ANGELINA=Mommy, give me back my doll, please...

;[08]
B_08_NEED_WREATH=How strange. Girl's reflecion wears the wreath, but the real statue doesn't.
B_08_NEED_STATUES_HAND=Psychiatrist's statue is incomplete.
B_08_NEED_STAFF=How can I pull the ladder down?
B_08_ARCHIVISTS_PASS=This lunatic statue holds something firmly in it's teeth and it won't budge.
D_08_BARNEY_KEEPER_1_BARNEY=Thanks! Be careful. I've noticed a monstrous spider and managed to avoid it.
D_08_BARNEY_KEEPER_2_BARNEY=I tried to enter the archive to search for information on "outcasts", but new archivist added another lock. Here, take the old key.
B_08_CLICK_ON_KEEPER_AFTER_DIALOG=Keeper will look for survivors in other buildings.

;[09]
B_09_NEED_LETTER_A=New archive lock is really complicated.
B_09_NEED_ARCHIVISTS_PASS=Archive is protected from the strangers. I have to find the pass.
B_09_NEED_BUNCH_OF_KEYS=Boxroom is locked.
B_09_NEED_EXPLOSIVE=I need something really destructive to remove this horrible spider web!

UHO_09_WHISK=Whisk
UHO_09_KETTLE=Kettle
UHO_09_MIXER=Mixer
UHO_09_MOUSETRAP=Mousetrap
UHO_09_UMBRELLA=Umbrella
UHO_09_HAND=Hand

T_09_ARCHIVE_DOOR_TEXT_1=Archive
T_09_ARCHIVE_DOOR_TEXT_2=Limited access
T_09_ARCHIVE_DOOR_TEXT_3=Pass required

;[10]
B_10_NEED_METAL_STAR=Is that a policeman statuette? Where's his star?
B_10_NEED_ROYAL_SEAL=It looks like our detective in disguise was from Royal Police.
B_10_NEED_DETECTIVE_BADGE=Detective-archivist was hiding something in the table.
B_10_NEED_TYPEWRITER_BUTTONS=Typewriter is incomplete.
B_10_NEED_NONAME_LITERARY_AWARD=I can type something if I find appropriate paper.
B_10_NEED_CHEST_ROENTGENOGRAM=X-ray is missing some body parts.
B_10_NEED_SKULL_ROENTGENOGRAM=X-ray is missing some body parts.
B_10_NEED_COPPER_SPIDER=The box contains something very important to Graham, the Spider.
B_10_NEED_GOLDEN_SPIDER=The box contains something very important to Graham, the Spider.
B_10_NEED_IRON_SPIDER=The box contains something very important to Graham, the Spider.
B_10_UNFINISHED_EXPLOSIVE_00_INT_NEED_CORD_PART=There must be something to replace the fuze.
B_10_BOX_NAME_1=Patient is dead.\n Reason: suicide
B_10_BOX_NAME_2=Graham Dickens
B_10_NO_STAIRS=It's too high to reach
B_10_PATIENTS_THINGS=The locker just moved up from under the floor!


T_10_GRAHAMS_MEDICAL_SHEET_00_INT_TITLE=Graham\nDickens
T_10_GRAHAMS_MEDICAL_SHEET_00_INT_LIST_1=I have taken this medical sheet from the archive for my investigation. Graham Dickens, outcast patient #2, used to be the famous children writer. His book can be found among his personal things in the archive.
T_10_GRAHAMS_MEDICAL_SHEET_00_INT_LIST_2=There weren't found any evidences about Graham's mental illness in the hospital. It seems that he's completely sane. Why is he here in this case? Also Graham's last fluorogram scared the doctor.\n\nRoyal Detective Fletcher 

;[11]
B_11_NEED_ROENTGEN_FILM=X-ray apparatus will not work without empty film and some body part.
B_11_NEED_SKULL=X-ray apparatus will not work without empty film and some body part.
B_11_NEED_TINY_BOOK=I can read even the tiniest text with these lenses.
B_11_NEED_INK_SPOT=Door is locked.
B_11_NEED_LENS=One lens is missing.
B_11_CRANIOMETER_00_INT_NEED_HANDLE=This strange thing, craniometer, needs new handle.
B_11_NEED_SPOT_KEY=Psychiatrist's box is locked.
B_11_NURSE=Graham's nurse Clarissa.
B_11_SMALL_BOOK_TEXT_1=January, 16\nGrandchildren disrupt my working on the book again! I hate their noisy games! Kicked them away from my room.
B_11_SMALL_BOOK_TEXT_2=February, 6\nThey ask me to read tales to them. Why don't they understand that I'm writing tales for the award and don't have time to romp with them?!
B_11_SMALL_BOOK_TEXT_3=February, 27\nThese naughty children began to fob the spiders off to me! They say I'm akin to them. In their despite I've made collection of spiders. It's locked with code now.
B_11_SPIDERS=Yuck! Spiders!

B_11_MG_DANGER=Oh... What was that. Where am I?!

D_11_NURSE_1_1_NURSE=Oh, thank you! Thank you! I thought it's he who came to... Finish it. I'm Clarissa, the nurse of that spider, Graham. Let me tell you...
D_11_NURSE_2_1_NURSE=I think he didn't kill me because I was kind to him. Or had laft me for afters. Please! Save us!
D_11_NURSE_2_2_NURSE=$(EMPTY)

T_11_UHO_TASK_1=The old man always mentioned his BOOKS, cursing his GRANDCHILDREN. He grew stronger each day and started to reject FOOD. Then SPIDERS started to appear.
T_11_UHO_TASK_2=A week ago, KEEPERS brought furious ginger woman. I think that patients turned into MONSTERS because of her. Graham turned into a SPIDER.
T_11_UHO_TASK_3=The old man began to imprison PEOPLE into the COCOONS. Many of them died. I think he left me alive, because I treated him nicely. Or maybe, I was left as a dessert.

;[12]
B_12_NEED_FEATHER=One of Graham's literary award. Some parts are missing.
B_12_NEED_GRAHAMS_LITERARY_AWARD=He was waiting for his first place award the whole life.
B_12_NEED_NEEDLE=Something is glittering inside of these creepy balloons.
B_12_NEED_COVERLESS_BOOK=The book is very important to Graham even after his transformation! But where are the pages?
B_12_NEED_BELLOWS=Airship doesn't have any air to fly.
B_12_NEED_SPIDER_CODE=Graham had reasons to lock his odd collection. Possibly I can find code among his things.
B_12_DIPLOMA_TEXT_1=Graham Dickens
B_12_DIPLOMA_TEXT_2=Literary award
B_12_DIPLOMA_TEXT_3=To the best writer of our age

B_12_SPIDER_SLEEP=Oh! Phew. He's sleeping. I must be extremely carefull and quiet.

T_12_REWARDS_NOTE_1=I have spent my whole life to get that damned literary reward and go down in history, but they gave it to another one! I always was number two! Now my life is over.
T_12_REWARDS_NOTE_2=Graham Dickens

D_12_GRAHAM_1_1_GRAHAM=Thank you for helping me to come back, young lady. But there is one more lady, Gwendolen, that needs your help. She's offended and very dangerous now.
D_12_GRAHAM_1_2_GRAHAM=I've met her once as I was the monster too. She dropped this thing. Let's go, I will show you where to find her. It's not far, in old chapel. But aware!
D_12_GRAHAM_1_3_GRAHAM=$(EMPTY)
D_12_FIONA_1_FIONA=You again! I had to kill you long ago!
D_12_FIONA_2_FIONA=Graham, you shouldn't forget your anger. I will force you to release your inner monster again!

;[13]
B_13_NEED_MAGIC_BEAN=Perfect place to grow something.
B_13_NEED_TOY_RIFLE=Soldier doesn't have his weapon.
B_13_NEED_BACKBONE=One book is torn.
B_13_NEED_WOODEN_RUNNERS=Rocking horse is broken. Its little owner will be upset.
B_13_UNFLEDGED_ARROWS_00_INT_NEED_FEATHERS=Arrows need feathering to be used.
B_13_NEED_KEY=These locks are so strange!
B_13_NEED_MOUSE=Toy charriot is rusty. And one riding mouse is missing.
B_13_COLORLESS_DOLL_NEED_BLUE_PAINT=Graham has written that Ellie has blue eyes and blue dress. Perhaps the doll had the same.
B_13_NEED_PHOTO_PART=Perfect place for family photo. Where can it be now?
B_13_NEED_DOLL_PRINCESS=Graham remembers his granddaughter with pretty doll.
B_13_NEED_ROCKING_HORSE=Perhaps rocking horse was favourite toy of this girl.
B_13_NEED_TOY_SOLDIER=Boys always loved to play with soldiers.
B_13_NEED_TEDDY_BEAR=Graham remembers that his younger grandson adored his teddy bear.
B_13_GRAHAM_DIALOG_1=If I just could turn the time back! I was so wrong, It's me who is guilty in my grim fate and lonely anility.
B_13_GRAHAM_DIALOG_2=I even don't remember the childhood of my little grandchildren! I didn't give them love they deserved...
B_13_GRAHAM_DIALOG_3=Thank you, Detective! Now I understand, that I still have a chance to give my love to my family even if they are 
B_13_ON_CLICK_GRAHAM=Graham didn't pay attention to his little grandchildren. Now he wants to remember them.

S_13_GRAHAM_FLASHBACK_1=S_13_GRAHAM_FLASHBACK_1
S_13_GRAHAM_FLASHBACK_2=S_13_GRAHAM_FLASHBACK_2
S_13_GRAHAM_FLASHBACK_3=S_13_GRAHAM_FLASHBACK_3


;[14]
B_14_NEED_LEATHER_STRAP=I must fix the crossbow. Barney says i will help us to stop Fiona's monsters.
B_14_NEED_CROSSBOW_ARROWS=I must fix the crossbow. Barney says i will help us to stop Fiona's monsters.
B_14_NEED_DRAUGHTS=Wardrobe leaks part of its strange decorations.
B_14_NEED_BLACK_HORSE=How about the chess?
B_14_NEED_MILITARY_BADGE=Military uniform doesn't have the badge.
B_14_NEED_CHERRY=What an odd lock! Do I have to... feed it?
B_14_NEED_SPOON_OF_HONEY=What an odd lock! Do I have to... feed it?
B_14_DANGER=B_14_DANGER

D_14_FIONA_1_FIONA=Enough! You can't run away from me in this place! It belongs to me, and soon my flame will spread.
D_14_FIONA_2_FIONA=I created new monsters that will kill you. Soon. You shouldn't come here, Detective.

D_14_BARNEY_1_1_BARNEY=I'm so glad you're alive! I have seen her monsters they are... terrifying. They chased me but I managed to escape.
D_14_BARNEY_1_2_BARNEY=They will come here soon anyway. We must prepare. Please fix my self-made crossbow, we will shoot them as they come.

D_14_BARNEY_2_1_BARNEY=Great job! We destroyed that vermins. Take the revolver, it has just one bullet left but you will...
D_14_BARNEY_2_2_BARNEY=Oh no! There is the real monster! Hurry, hide in the wardrobe, I'll distract him!

;[15]
B_15_NEED_BLACK_VEILING=Lunatics made the portrait of one of the monsters. But it looks undone.
B_15_NEED_BLACK_JUICE=Lunatics made the portrait of one of the monsters. But it looks undone.
B_15_NEED_ACE_OF_SPADES=Madman's cache. I think he loved games.
B_15_NEED_ACE_OF_DIAMONDS=Madman's cache. I think he loved games.
B_15_NEED_DICE=Madman's cache. I think he loved games.
B_15_NEED_SPOON=I need something to take the honey with.
B_15_NEED_FILE=Grating is very firm. I'll need special tools to remove it.

UHO_15_APPLE_CORE=Apple Core
UHO_15_DOLL=Doll
UHO_15_DRUGS=Sedative
UHO_15_HAMMER=Hammer
UHO_15_HAND_LOCKER=Hand Locker
UHO_15_LAMP=Lamp

;[16]
B_16_NEED_COLDBOX_KEY=The staff locked coldbox from the lunatics with a really huge lock.
B_16_NEED_WINGS=There is something interesting beyond the grating! But I can't get there.
B_16_NEED_FLOWERS=Something attracts the butterflies to the flower pot. How can I distract them?
B_16_NEED_IRON_PETAL=Mechanism is incomplete. It holds the board firmly.
B_16_NEED_SWAN_PEPPERBOX=Swan sucrier looks very lonely.
B_16_NEED_CUP=Hot water could be useful.
B_16_NEED_HEALING_HERBS=I need something besides the hot water to make tea.
B_16_NEED_SEDATIVE=Nurse Clarissa asked me to make sedative tea for her.
B_16_NEED_FROZEN_HEART=Hot water could be useful.

T_16_GWENS_MEDICAL_SHEET_00_INT_COVER=Medical sheet\nGwendolen 

HO_16_APPLE=Apple
HO_16_BEEFSTEAK=Beefsteak
HO_16_BONE=Bone
HO_16_BREAD=Bread
HO_16_BROCCOLI=Broccoli
HO_16_CHEESE=Cheese
HO_16_CHERRY=Cherry
HO_16_CUCUMBER=Cucumber
HO_16_DONUT=Donut
HO_16_EGGS=Eggs
HO_16_FISH=Fish
HO_16_FORK=Fork
HO_16_GARLIC=Garlic
HO_16_GLASS=Glass
HO_16_GRATER=Grater
HO_16_HEART=Heart
HO_16_HONEY=Honey
HO_16_MIXER=Mixer
HO_16_NUTCRACKER=Nutcracker
HO_16_NUTS=Nuts
HO_16_PESTLE=Pestle
HO_16_SAUSAGE=Sausage
HO_16_SPOON=Spoon
HO_16_TOMAT=Tomato


;[17]
B_17_NEED_CLEAVER=Grapes vine blocks the window. I must remove it somehow.
B_17_NEED_GRAHAMS_PORTRAIT=Madman has made the decorative grating about the four monsters. But something is missing.
B_17_NEED_GWENS_PORTRAIT=Madman has made the decorative grating about the four monsters. But something is missing.
B_17_NEED_ANGELINAS_PORTRAIT=Madman has made the decorative grating about the four monsters. But something is missing.
B_17_NEED_FIONAS_PORTRAIT=Madman has made the decorative grating about the four monsters. But something is missing.
B_17_NEED_COLORFUL_BERRIES=I can use it as a mortar.
B_17_NEED_SMALL_NOOSE=Shards are sharp! I can injure myself.
B_17_NEED_SOLID_CURTAIN=Sharp shards prevent me to go down. May be I could cover them with something.
B_17_NEED_POUNDER=I need pounder to squeeze the berries.
B_17_NEED_REVOLVER_WITH_ONE_BULLET=Hold on! I will shoot that monster!
B_17_HURSE_IN_DANGER=Do something! Save me!
B_17_NEED_BOARD=I will make some kind of bridge so the nurse can go to my side of the corridor.
B_17_NEED_SEDATIVE_TEA=Clarissa needs some sedative tea.
B_17_NURSE=B_17_NURSE
B_17_FIRE_LADDER=Oh... No! That was the only exit!
B_17_FIRE_WITH_WINDOW=B_17_FIRE_WITH_WINDOW

D_17_NURSE_1_1_NURSE=I'm so nervous... Thank you. I thought it's my end.
D_17_NURSE_1_2_NURSE=Please make me some grass tea with sedatives. I need to calm down. Here are some herbs.

D_17_NURSE_2_1_NURSE=Barney and me were looking for survivors in other pavillions. But we didn't find them.
D_17_NURSE_2_2_NURSE=One dying patient told us that "Dark woman can lead you to the Fire woman" and gave this to me.
D_17_NURSE_2_3_NURSE=And look to the left. Outside the window was a ladder.

S_17_MONSTER_IS_COMING_NURSE_1=Aaaa!

;[18]
B_18_NEED_HEART=Medical notes told that monstrous Gwendolen prefers hearts in her diet.
B_18_NEED_INFINITY_SIGN=Chain looks incomplete.
B_18_NEED_GOLDEN_JAW=Precious skull has lost its jaw somewhere.
B_18_NEED_WHITE_FLOWER=It looks the good place for some symbol of life. Fountain has some hint.
B_18_NEED_BLACK_ROSE=It looks the good place for some symbol of death. Fountain has some hint.
B_18_NEED_LIT_LAMPAD=Howler had something in her hands.
B_18_NEED_GOLDEN_BOWL=I need something to take the water.
B_18_NEED_HEART_HALF=Her heart is missing its half.
B_18_NURSE=B_18_NURSE

B_18_TONGUELESS_BELL_00_INT_NEED_SMALL_HAMMER=B_18_TONGUELESS_BELL_00_INT_NEED_SMALL_HAMMER

B_18_BLUE_SHARDS_NEED_HEART_SHAPE=B_18_BLUE_SHARDS_NEED_HEART_SHAPE
B_18_BLUE_SHARDS_NEED_STICKY_NECTAR=B_18_BLUE_SHARDS_NEED_STICKY_NECTAR

B_18_FAIL_WHITE_FLOWER_INSTEAD_BLACK_ROSE=This flower doesn't represent Death.
B_18_FAIL_BLACK_ROSE_INSTEAD_WHITE_FLOWER=This flower doesn't represent Life.

D_18_NURSE_1_NURSE=That was close. I will try to reach the tower where the fire started.
D_18_NURSE_2_NURSE=Barney must be somewhere there. We will wait for you. Be careful, that Black woman is really dangerous.

;[19]
B_19_NEED_KEYS=B_19_NEED_KEYS
B_19_NEED_ICON_LAMP=B_19_NEED_ICON_LAMP
B_19_NEED_WEDDING_RING=B_19_NEED_WEDDING_RING
B_19_NEED_METAL_FEATHER=B_19_NEED_METAL_FEATHER
B_19_NEED_BELL=B_19_NEED_BELL
B_19_NEED_CLEAR_WATER=B_19_NEED_CLEAR_WATER
B_19_NEED_SPROUT=B_19_NEED_SPROUT

D_19_GVEN_WHITE_1_GVENWHITE=D_18_GVEN_WHITE_1_GVENWHITE
D_19_GVEN_WHITE_2_GVENWHITE=D_19_GVEN_WHITE_2_GVENWHITE

D_19_GVEN_BLACK_1_GVENBLACK=D_18_GVEN_BLACK_1_GVENBLACK
D_19_GVEN_BLACK_2_GVENBLACK=D_19_GVEN_BLACK_2_GVENBLACK

;[20]
B_20_NEED_GLASS_SLIPPER=B_20_NEED_GLASS_SLIPPER
B_20_NEED_WOLF_HEAD=B_20_NEED_WOLF_HEAD
B_20_NEED_BRONZE_PLATE=B_20_NEED_BRONZE_PLATE
B_20_NEED_INKPOT=B_20_NEED_INKPOT
B_20_NEED_RED_LANTERN=B_20_NEED_RED_LANTERN
B_20_NEED_YELLOW_LANTERN=B_20_NEED_YELLOW_LANTERN
B_20_NEED_POCKET_WATCH=B_20_NEED_POCKET_WATCH
B_20_NEED_EMBLEM_PART=B_20_NEED_EMBLEM_PART
B_20_NEED_CLUE_PRESS_CUTTING=B_20_NEED_CLUE_PRESS_CUTTING
B_20_NEED_CLUE_ASYLUM_LETTER=B_20_NEED_CLUE_ASYLUM_LETTER
B_20_NEED_PEN=B_20_NEED_PEN
T_20_CONTRACT=With this signature I, Gwendolen, declare that after the marriage all my inheritance goes into the possession of my husband, Brian Wolfe
B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_1=B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_1
B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_2=B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_2
B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_3=B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_3
B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_HAND_DOWN=B_20_ZOOM_WEDDING_GWENDOLEN_WHITE_HAND_DOWN

HO_20_BRASLET=Braslet
HO_20_BUTERFLY=Buterfly
HO_20_CHANDALIER=Chandalier
HO_20_CLOCK_1=Clocks
HO_20_DIADEMA=Diadema
HO_20_FEATHERS=Feathers
HO_20_HORN=Horn
HO_20_JUG=Jug
HO_20_NACKLES=Nackles
HO_20_SPOONS=Spoons
HO_20_STONES=Stones
HO_20_UNICORN=Unicorn
HO_20_WIRE_FLOWER=Wire Flower

;[21]
B_21_NEED_GOLDEN_SUNBEAM=B_21_NEED_GOLDEN_SUNBEAM
B_21_NEED_GEMSTONES=B_21_NEED_GEMSTONES
B_21_NEED_VENEER_LIGHTNING=B_21_NEED_VENEER_LIGHTNING
B_21_NEED_CRYSTAL_SOLDIER=B_21_NEED_CRYSTAL_SOLDIER
B_21_NEED_CHILDREN_PHOTO=B_21_NEED_CHILDREN_PHOTO
B_21_NEED_GVENS_DOLL=B_21_NEED_GVENS_DOLL
B_21_NEED_TEENAGE_PHOTO=B_21_NEED_TEENAGE_PHOTO
B_21_NEED_GLOVES=B_21_NEED_GLOVES
B_21_NEED_GROWNUP_PHOTO=B_21_NEED_GROWNUP_PHOTO
B_21_NEED_ENGAGEMENT_RING=B_21_NEED_ENGAGEMENT_RING
B_21_NEED_CLUE_FAKE_LETTERS=B_21_NEED_CLUE_FAKE_LETTERS
B_21_GVEN_ON_CLICK=B_21_GVEN_ON_CLICK
B_21_ON_CLICK_LEFT_MIRROR=B_21_ON_CLICK_LEFT_MIRROR
B_21_ON_CLICK_CENTER_MIRROR=B_21_ON_CLICK_CENTER_MIRROR
B_21_ON_CLICK_RIGHT_MIRROR=B_21_ON_CLICK_RIGHT_MIRROR
B_21_GVEN_AFTER_APPLY_CHILDREN_PHOTO=B_21_GVEN_AFTER_APPLY_CHILDREN_PHOTO
B_21_GVEN_AFTER_APPLY_DOLL=B_21_GVEN_AFTER_APPLY_DOLL
B_21_GVEN_AFTER_APPLY_TEENAGE_PHOTO=B_21_GVEN_AFTER_APPLY_TEENAGE_PHOTO
B_21_GVEN_AFTER_APPLY_GLOVES=B_21_GVEN_AFTER_APPLY_GLOVES
B_21_GVEN_AFTER_APPLY_GROWNUP_PHOTO=B_21_GVEN_AFTER_APPLY_GROWNUP_PHOTO
B_21_GVEN_AFTER_APPLY_RING=B_21_GVEN_AFTER_APPLY_RING

;[22]
B_22_NEED_STALE_BREAD=B_22_NEED_STALE_BREAD
B_22_NEED_HELMET=B_22_NEED_HELMET
B_22_NEED_BACK_SCRATCHER=B_22_NEED_BACK_SCRATCHER
B_22_NEED_BUTTON=B_22_NEED_BUTTON
B_22_NEED_METAL_BAT=B_22_NEED_METAL_BAT
B_22_NEED_METAL_LILY=B_22_NEED_METAL_LILY
B_22_NEED_METAL_SPIDER=B_22_NEED_METAL_SPIDER
B_22_NEED_METAL_PHOENIX=B_22_NEED_METAL_PHOENIX
B_22_NEED_IRON_BONE=B_22_NEED_IRON_BONE
B_22_NEED_RUBBER_HOSE=B_22_NEED_RUBBER_HOSE

D_22_BARNEY_KEEPER_1_BARNEY=D_22_BARNEY_KEEPER_1_BARNEY
D_22_BARNEY_KEEPER_2_BARNEY=D_22_BARNEY_KEEPER_2_BARNEY

;[23]
B_23_NEED_GLOWING_EELS=B_23_NEED_GLOWING_EELS
B_23_NEED_NAIL_FILE=B_23_NEED_NAIL_FILE
B_23_NEED_HEAVY_PAPERWEIGHT=B_23_NEED_HEAVY_PAPERWEIGHT
B_23_NEED_SQUARE_FIRESTONE=B_23_NEED_SQUARE_FIRESTONE
B_23_NEED_FORECEPS=B_23_NEED_FORECEPS
B_23_NEED_ROUND_FIRESTONE=B_23_NEED_ROUND_FIRESTONE

;[24]
B_24_NEED_IRON_TONGUE=B_24_NEED_IRON_TONGUE
B_24_NEED_SMELLING_SALTS=B_24_NEED_SMELLING_SALTS
B_24_NEED_NUTCRACKER=B_24_NEED_NUTCRACKER
B_24_NEED_STAINED_GLASS_SCHEME=B_24_NEED_STAINED_GLASS_SCHEME
B_24_NEED_STAINED_GLASS_BUTTERFLY=B_24_NEED_STAINED_GLASS_BUTTERFLY
B_24_NEED_STAINED_GLASS_PIECE=B_24_NEED_STAINED_GLASS_PIECE

;[25]
B_25_NEED_STUFFED_BIRD=B_25_NEED_STUFFED_BIRD

;[26]

;[27]

;[28]

;[CE01]

;[CE02]

;[TASKS_BEGIN]
TASK_01_FIND_OUT_ABOUT_THE_MYSTICAL_SUPERNATURAL_FIRE=Find out what caused the supernatural fire.
TASK_01_CALM_DOWN_AND_SAFE_THE_HORSE=Help the firefighters clear the scene.
TASK_01_ENTER_THE_ASYLUM=Enter the Asylum.
TASK_01_FIND_A_MAN=Find the man.
TASK_01_FIND_A_MAN_DESCRIPTION=Open the door quickly and help the man.
TASK_01_ESCAPE_THE_TRAP=Escape the trap.
TASK_01_ESCAPE_THE_TRAP_DESCRIPTION=Destroy the fiery net.
TASK_02_SAVE_MAN=Save the man as soon as possible.
TASK_02_SAVE_MAN_DESCRIPTION=Open the enchanted door and save the man's life.
TASK_02_SPEAK_TO_RESCUED_MAN=Speak to the rescued man.
TASK_02_SPEAK_TO_RESCUED_MAN_DESCRIPTION=Become acquainted with the man and ask him questions.
TASK_02_FOLLOW_ANGELINA=Follow Angelina.
TASK_02_FOLLOW_ANGELINA_DESCRIPTION=Find out if she is guilty of the fire.
TASK_02_FIND_MEDICAL_HISTORY_SHEET=Find out more about Angelina's history.
TASK_03_OPEN_THE_DOOR=Open the door to the Head Nurse's Office.
TASK_03_OPEN_THE_DOOR_DESCRIPTION=Enter the Head Nurse's Office and search for important information, and keys.
TASK_05_CATCH_ANGELINAS_INTEREST=Catch Angelina's attention.
TASK_05_FIX_PUZZLE_BOX_CUBE=Fix Angelina's puzzle cube.
TASK_06_EXPLORE_STRANGE_PLACE=Explore the strange place.
TASK_06_EXPLORE_STRANGE_PLACE_DESCRIPTION=This place is surreal. I've got to find a way out of here.
TASK_05_ESCAPE_FROM_BURNING_ROOM=Escape from the burning room.
TASK_08_HELP_KEEPER_GET_OUTSIDE=Help the Keeper get outside.
TASK_08_FIND_THE_ASYLUM_ARCHIVE=Find the Asylum Archive.
TASK_08_FIND_THE_ASYLUM_ARCHIVE_DESCRIPTION=Maybe the documents from the archive will give me some clues.
TASK_11_STOP_THE_SPIDER=Stop the spider
TASK_13_EXPLORE_STRANGE_PLACE=Explore strange place
TASK_13_EXPLORE_STRANGE_PLACE_DESCRIPTION=TASK_13_EXPLORE_STRANGE_PLACE_DESCRIPTION
TASK_12_FIND_GWENDOLEN=Find Gwendolen
TASK_14_PREPARE_FOR_DEFENCE=Prepare for defence
TASK_14_PREPARE_FOR_DEFENCE_DESCRIPTION=Help Keeper to fix his self-made crossbow
TASK_16_BRING_HEART_TO_GWENDOLEN=Bring heart to Gwendolen


;[TASKS_END]

;[NOTES_BEGIN]
NOTE_00_NOT_IMPLEMENTED=NOTE_00_NOT_IMPLEMENTED
NOTE_01_ADMINISTRATIVE_BOOK_1=By Director's order: Mark the prisoners from the list below as 'outcast patients.' They cannot be discharged from the hospital. Their presence should be kept strictly confidential, even from outside authorities.
NOTE_01_ADMINISTRATIVE_BOOK_2=- Angelina Trench\n- Graham Dickens\n- Gwendolen de Vere\n- Fiona O'Reilly
NOTE_01_FOLDED_NOTE=NOTE_01_FOLDED_NOTE
NOTE_01_PAPER=I'm not crazy!\nIf they lock me in the asylum,\nI will never leave it! The doctors are lying!\nI need help! My name is F...
NOTE_02_FIRST_FADEIN_ANGELINA=NOTE_02_FIRST_FADEIN_ANGELINA
NOTE_02_OUTCAST=The last patient marked as an "outcast" tried to escape. The Director ordered to lock her in the isolation ward for three days.
NOTE_02_PAPERWITHEMBLEM=Bring the 'outcasts' to the hospital only at night, and only in the strictest confidences. Place them in distant cells in separate pavilions. Don't inform the staff.\n\n\tDirector Malifau
NOTE_02_VISITING_RULES=Director's order:\n'Outcast' patients are forbidden to communicate with the other patients or the staff.
NOTE_03_MEDICINE_CARD=Berta Langer,\nHead Nurse\nPersonal Diary
NOTE_03_MEDICINE_CARD_1=NAME
NOTE_03_MEDICINE_CARD_10=Angelina
NOTE_03_MEDICINE_CARD_11='Outcast patient #1'
NOTE_03_MEDICINE_CARD_12=Doesn't need treatment
NOTE_03_MEDICINE_CARD_13=Kelly
NOTE_03_MEDICINE_CARD_14=Melancholy
NOTE_03_MEDICINE_CARD_15=Valerian pills
NOTE_03_MEDICINE_CARD_16=Eva
NOTE_03_MEDICINE_CARD_17=Paranoia, hysteria
NOTE_03_MEDICINE_CARD_18=Bloodletting
NOTE_03_MEDICINE_CARD_2=DIAGNOSIS
NOTE_03_MEDICINE_CARD_3=TREATMENT
NOTE_03_MEDICINE_CARD_4=Lily
NOTE_03_MEDICINE_CARD_5=Schizophrenia
NOTE_03_MEDICINE_CARD_6=Morphine
NOTE_03_MEDICINE_CARD_7=Cecile
NOTE_03_MEDICINE_CARD_8=Bipolar disorder
NOTE_03_MEDICINE_CARD_9=Sleeping pills
NOTE_04_ANGELINAS_MEDICAL_SHEET=Something happened in just one week that shapeshifted the girl into a ghostly entity.
NOTE_04_ANGELINAS_MEDICAL_SHEET_1=Angelina Trench, outcast patient #1, is mentally sound. Physically, she is normal, but her attitude is withdrawn.
NOTE_04_ANGELINAS_MEDICAL_SHEET_2=Patient #1 is unstable. The girl has somehow managed to escape from her locked room. She has communicated with the new 'outcast' woman in the isolation ward.
NOTE_04_ANGELINAS_MEDICAL_SHEET_3=A week ago patient #1 began to exhibit shapeshifting abilities. Several photos of the girl were taken during the week showing the various shapes.
NOTE_04_ANGELINAS_MEDICAL_SHEET_4=Angelina continues to refuse food. Her body temperature has fallen. Staff are scared, and rumors have begun to spread.
NOTE_04_ANGELINAS_MEDICAL_SHEET_5=Friday 21
NOTE_04_ANGELINAS_MEDICAL_SHEET_6=Sunday 23
NOTE_04_ANGELINAS_MEDICAL_SHEET_7=Wednesday 26
NOTE_04_ANGELINAS_MEDICAL_SHEET_8=Thursday 27
NOTE_04_ANGELINAS_PHOTOS=Angelina really has turned into a monster! But if she is still alive, maybe it can be reversed?
NOTE_04_CLEPSYDRA=Berta! Take care of the 'special' documents so they do not fall into the wrong hands. Cops are questioning people  about that woman and could interrogate us as well. And not a word about Angelina!\n\n\n\n\t\t\t\t
NOTE_04_CLEPSYDRA_1=Director Malifau
NOTE_04_HEAD_NURSE=That annoying girl released a restless patient! I understand why her mother wanted to get rid of her! Call a locksmith, and order him to change the lock.\n\n\tHead Nurse Berta.
NOTE_04_NURSES_DIARY=Something happened in just one week that shapeshifted the girl into a ghostly entity.
NOTE_04_NURSES_DIARY_1=That troublesome brat Angelina keeps trying to escape her locked room at night.
NOTE_04_NURSES_DIARY_2=It started a week ago. We found Angelina a couple of times near the isolation ward, where the new 'outcast' patient is locked. Angelina's clothes were slightly burnt.
NOTE_04_NURSES_DIARY_3=What on Earth is going on?! She changes from day to day! But the Director says that her restraints are paid for, and we must shut up and endure.
NOTE_04_NURSES_DIARY_4=Angelina won't eat anymore! The air around her is always chilly, too. I'm not even sure she's still human...
NOTE_04_NURSES_DIARY_5=Friday 21
NOTE_04_NURSES_DIARY_6=Sunday 23
NOTE_04_NURSES_DIARY_7=Wednesday 26
NOTE_04_NURSES_DIARY_8=Thursday 27
NOTE_05_FIONS_DISAPPEARANCE=Oh, no! Fiona captured Angelina. I must save her!
NOTE_05_HORROR_RHYMES_1=Come, come, here I am.\nThrown away and forgotten.\nLet us count the drowned men,\nAsleep on the river bottom.\n\nYou are next.\nRun away.\nIt's too late.\nCome, come, and play again.\n\nMama said I am a burden.\nI will cause you harm and pain,
NOTE_05_HORROR_RHYMES_2=For I say people are vermin.\n\nYou are next.\nRun away.\nIt's too late.\n\nCome, come, along with us.\nBurn the dead and the living.\nMarked to show their sins.\nOpen up and free your demons.\nSet them free.\nRun away.\nMeet your fate.
NOTE_05_TO_06_TRANSITIONS=When her cube was fixed, that monstrous Angelina sent me to a strange, creepy place, somewhere beyond the world.
NOTE_06_ANGELINA_DRAWINGS=My father serves on the military ship. He didn't want to leave me and Mom, but he had to.
NOTE_06_ANGELINA_DRAWINGS_2=My mom wanted me to call another man "Dad," but I couldn't... Then she decided to get rid of me.
NOTE_06_ANGELINA_DRAWINGS_3=Then Mommy began to look for another way to get rid of me...
NOTE_06_ANGELINA_STORYBOARD=Poor girl! Her mother is a very selfish and cruel person.
NOTE_06_BOTTLE_WITH_WATER=I wish to know\nwhere my father is.
NOTE_06_CORRESPONDENCE_1=I've heard that you can take outcasts, those that are mentally healthy but... unmanageable. I have a daughter who's seven. Can you keep her forever?
NOTE_06_CORRESPONDENCE_2=Yes, we can. It will cost 800 pounds.\nDirector Vivienne Malifau
NOTE_06_FOTO=Dear Daughter, I haven't received any letters from you. Please write to me at this address: John Trench, Chestnut Street 28, London. Come see me if something happens. With love, your dad.
NOTE_07_BOOKLET=Your special relatives will find peace in our Asylum.
NOTE_07_INSERTION=A lady without kids will make an acquaintance with a prosperous gentleman.
NOTE_07_MOTHERS_WISHLIST=I hope my ex never comes back! Now I can ditch the girl and rebuild my life!\n\n- Get rid of Angelina\n- Marry money!\n- Move to a beautiful new house\n- Redeem my pledged jewels\n- Aquire new ones from husband\n- Buy a mink coat
NOTE_08_REMAINS=A scandal! Suspicious disappearances at the Asylum! Police can't find any evidence.
NOTE_10_DETECTIVES_NOTE=Barney, if you have found some more evidence of the crimes that were done in this Asylum, put them in the safe. Take the code from my table to open it.\nRoyal Detective\nFletcher
NOTE_10_GRAHAMS_MEDICAL_SHEET=NOTE_10_GRAHAMS_MEDICAL_SHEET
NOTE_10_GRAHAMS_MEDICAL_SHEET_1=$(T_10_GRAHAMS_MEDICAL_SHEET_00_INT_LIST_1)
NOTE_10_GRAHAMS_MEDICAL_SHEET_2=$(T_10_GRAHAMS_MEDICAL_SHEET_00_INT_LIST_2)
NOTE_10_GRAHAM_ATTACK=NOTE_10_GRAHAM_ATTACK
NOTE_11_GRAHAM_PHOTOS=He's a real monster!
NOTE_11_NURSES_NOTES_1=Graham Dickens, outcast patient #2, is mentally sound. Physical findings are normal. Sight is weak. Grumpy, aggressive.\n\nPatient #2 is unstable. Physical findings alarming. Sight has improved. Patient doesn't need his stick to walk anymore. High activity is marked.
NOTE_11_NURSES_NOTES_2=A week ago patient #2 started to shapeshift. It's the second case in one week. Several photos of him were taken during the week.\n\nGraham refused food. His allergic response (as we thought earlier) alters his skin. Doctors are afraid he could become dangerous.
NOTE_12_PHOTO_GRAHAM=NOTE_12_PHOTO_GRAHAM
NOTE_12_REWARDS_NOTE=NOTE_12_REWARDS_NOTE
NOTE_12_SPIDERS_COLLECTION=I had grown a spider's lair instead of the loving grandchildren.
NOTE_13_ARYA_HORSE=Arya is a real tomboy. She dreams that she can travel around the world on her rocking horse.
NOTE_13_DOLL=Ellie is a real little lady. She has my daughter's eyes, blue like the sea, the same color as her birthday dress.
NOTE_13_SOLDIER_NOTE=Claude is so earnest. He dreams of becoming a soldier and defending his country in the future.
NOTE_13_TEDDY_NOTE=Tiny tot Jimmy made his first steps today. I have presented him with a Teddy bear to mark the day.
NOTE_15_PATIENTS_DIARY=An angel-like girl presented this to me! She said we will all be free soon, that a fiery woman will set us free!
NOTE_16_GWENS_MEDICAL_SHEET_1=Gwendolen de Vere, outcast patient #3, is mentally healthy. Physical findings are normal. A bit hysterical.
NOTE_16_GWENS_MEDICAL_SHEET_2=Patient #3 is unstable. Doesn't let to remove her wedding dress. Was noted in the contact with "special patient" #4 locked into the isolation ward.
NOTE_16_GWENS_MEDICAL_SHEET_3=Physical findings become higher. Patient attacks the keepers. Week ago patient #3 started to shapeshift. Several photos of her were taken during the week.
NOTE_16_GWENS_MEDICAL_SHEET_4=Two days ago she escaped her room and locked in the abandoned chapel. Gwendolen rejects plant food. Prefers raw meat, especially hearts.
NOTE_16_GWENS_MEDICAL_SHEET_5=Friday 21
NOTE_16_GWENS_MEDICAL_SHEET_6=Sunday 23
NOTE_16_GWENS_MEDICAL_SHEET_7=Wednesday 26
NOTE_16_GWENS_MEDICAL_SHEET_8=Thursday 27
NOTE_16_GWENS_PHOTOS=NOTE_16_GWENS_PHOTOS
NOTE_17_CRAZY_MAN_LETTER=I don't know how long I can hide. I think that Black woman can find me by smell as a predator.
NOTE_20_BRIAN_PRESSCUTTING_1=Scandal!
NOTE_20_BRIAN_PRESSCUTTING_2=Handsome "black widower" Brian Wolfe buried 4th young wife! Who is next?
NOTE_20_FAKE_LETTERS_1=Lady Gwendolen de Vere, regret to inform you that Robin died in combat.\n\nMiss Gwendolen de Vere, unfortunately, our fiance, Robin was killed in the war.\n\nLady de Vere, Lieutenant Robin Vernon was killed in action, defending his homeland...
NOTE_20_FAKE_LETTERS_2=Main goal: fake the letter about Robin's death. Foolish Gwendolen will believe it for sure and I, Brian Wolfe, will get her heart and all of her money with ease.
NOTE_22_METALBOXES_NOTE=When Fiona O`Reily`s brother brought her to the Asylum her clothes and hair where burnt, and the woman was shocked. Woman had only her photo with a child. The man demanded that photo was taken away from her - "not to disturb her memories".
NOTE_23_FIONAS_PRESENT=Detective, you are more persistent than I thought. Listen to this recording and you will understand what I`ve been through. After it, get out of my way and let me finish what I`ve started. Or I will kill you as all those fools earlier.
NOTE_24_NAMES=NOTE_24_NAMES
NOTE_24_SECRETARY_LETTER=NOTE_24_SECRETARY_LETTER
NOTE_CHAPTER_1_INTRO=A sudden fire in the old Asylum turned a quiet evening into a disaster. As a detective, I must investigate.
;[NOTES_END]

;[NOTES_BBT_BEGIN]
NOTE_00_NOT_IMPLEMENTED_BBT=NOTE_00_NOT_IMPLEMENTED_BBT
NOTE_01_ADMINISTRATIVE_BOOK_BBT=The Asylum keeps dark secrets from the police. What do they mean by 'outcasts'? I feel whoever they are, they must be doomed.
NOTE_01_FOLDED_NOTE_BBT=A frightened man tried to help me enter the Asylum. Maybe 42 is the hint to open the door.
NOTE_01_PAPER_BBT=Somebody called for help. It seems that lives were in danger here even before the fire broke out.
NOTE_02_FIRST_FADEIN_ANGELINA_BBT=A ghost girl tried to kill the Keeper! Murder seems very easy for her...
NOTE_02_OUTCAST_BBT=I think they meant the fourth 'outcast' patient from the list I found earlier. Fiona O'Reilly?
NOTE_02_PAPERWITHEMBLEM_BBT=Some people - outcasts - were brought here under the cloak of night, so that only the Director and senior staff knew about them.
NOTE_02_VISITING_RULES_BBT=They definitely called four patients 'outcasts' and kept them away from the others.
NOTE_03_MEDICINE_CARD_BBT=Angelina is healthy and doesn't need treatment, but they locked her up here anyway.
NOTE_04_ANGELINAS_MEDICAL_SHEET_BBT=Something happened in one week that shapeshifted the girl into a ghostly entity.
NOTE_04_ANGELINAS_PHOTOS_BBT=Angelina really has turned into a monster! If she is still alive, maybe it can be reversed.
NOTE_04_CLEPSYDRA_BBT=Head Nurse Berta was in cahoots with the Director, and they had some criminal deals in the Asylum.
NOTE_04_HEAD_NURSE_BBT=Angelina caused a lot of trouble for the Staff.
NOTE_04_NURSES_DIARY_BBT=Something happened in one week that shapeshifted the girl into a ghostly entity.
NOTE_05_FIONS_DISAPPEARANCE_BBT=I restored Angelina's reason to live, but fiery Fiona took the girl away.
NOTE_05_HORROR_RHYMES_BBT=What a horrible children rhymes...
NOTE_05_TO_06_TRANSITIONS_BBT=When her cube was fixed, monstrous Angelina relocated me to a strange, creepy place, somewhere beyond the world.
NOTE_06_ANGELINA_DRAWINGS_2_BBT=Mother could not find her ex-husband, as he was traveling, so she couldn't give him custody of their daughter after their divorce.
NOTE_06_ANGELINA_DRAWINGS_3_BBT=Nothing could stop Mother from getting rid of Angelina.
NOTE_06_ANGELINA_DRAWINGS_BBT=Father obviously loves Angelina, but he doesn't know what happened to the child.
NOTE_06_ANGELINA_STORYBOARD_BBT=The lake accident could have taken Angelina's life, but her mother did nothing to help her.
NOTE_06_BOTTLE_WITH_WATER_BBT=Mother was cruel to Angelina, and the girl wishes her father would take her away from this terrible place.
NOTE_06_CORRESPONDENCE_1_BBT=How can mother be so cruel?! She wanted to get rid of the poor girl to build her own materialistic happiness!
NOTE_06_CORRESPONDENCE_2_BBT=The Director locked Angelina up in the Asylum for a huge bribe...
NOTE_06_FOTO_BBT=I found the person who loves Angelina! It's her long-forgotten dad!
NOTE_07_BOOKLET_BBT=The Asylum's booklet has given some inspiration to Mother's plans for Angelina.
NOTE_07_INSERTION_BBT=Mother knew that prosperous gentlemen are not willing to marry ladies with children. That's why Angelina was a burden.
NOTE_07_MOTHERS_WISHLIST_BBT=Mother's jewels were the price of locking Angelina in the Asylum.
NOTE_08_REMAINS_BBT=So I guess somebody tried to investigate this fishy place.
NOTE_10_DETECTIVES_NOTE_BBT=Whoa! Barney was helping the detective to investigate a criminal case in the Asylum. Keeper is a real hero!
NOTE_10_GRAHAMS_MEDICAL_SHEET_BBT=The detective in disguise tried to investigate Graham's case.
NOTE_10_GRAHAM_ATTACK_BBT=I was suddenly attacked by the spider as I entered the archive.
NOTE_11_GRAHAM_PHOTOS_BBT=The second monstrous patient...
NOTE_11_NURSES_NOTES_BBT=The same story as I have read in Angelina's medical sheet.
NOTE_12_PHOTO_GRAHAM_BBT=NOTE_12_PHOTO_GRAHAM_BBT
NOTE_12_REWARDS_NOTE_BBT=I think Graham didn't see really important things around him. He wished to be famous.
NOTE_12_SPIDERS_COLLECTION_BBT=Some petty conflict between Graham and his grandchildren brought him to asylum.
NOTE_13_ARYA_HORSE_BBT=I'm sure this tomboy was Graham's favorite child!
NOTE_13_DOLL_BBT=It looks like Graham really admires the girl! Why didn't he tell her?
NOTE_13_SOLDIER_NOTE_BBT=How proud Graham was of his grandson...
NOTE_13_TEDDY_NOTE_BBT=Graham loved his grandchildren but never showed it to them.
NOTE_15_PATIENTS_DIARY_BBT=Angelina and other monsters communicated with lunatics before the fire.
NOTE_16_GWENS_MEDICAL_SHEET_BBT=NOTE_16_GWENS_MEDICAL_SHEET_BBT
NOTE_16_GWENS_PHOTOS_BBT=NOTE_16_GWENS_PHOTOS_BBT
NOTE_17_CRAZY_MAN_LETTER_BBT=Some of the lunatics tried to hide from monsters. With a sad result.
NOTE_20_BRIAN_PRESSCUTTING_BBT=NOTE_20_BRIAN_PRESSCUTTING_BBT
NOTE_20_FAKE_LETTERS_BBT=NOTE_20_FAKE_LETTERS_BBT
NOTE_22_METALBOXES_NOTE_BBT=NOTE_22_METALBOXES_NOTE_BBT
NOTE_23_FIONAS_PRESENT_BBT=NOTE_23_FIONAS_PRESENT_BBT
NOTE_24_NAMES_BBT=NOTE_24_NAMES_BBT
NOTE_24_SECRETARY_LETTER_BBT=NOTE_24_SECRETARY_LETTER_BBT
NOTE_CHAPTER_1_INTRO_BBT=A sudden fire in the old Asylum turned a quiet evening into a disaster. As a detective, I must investigate.
;[NOTES_BBT_END]

;[NOTES_FLY_BEGIN]
NOTE_00_NOT_IMPLEMENTED_FLY=NOTE_00_NOT_IMPLEMENTED_FLY
NOTE_01_FOLDED_NOTE_FLY=NOTE_01_FOLDED_NOTE_FLY
NOTE_01_PAPER_FLY=$(NOTE_01_PAPER)
NOTE_02_PAPERWITHEMBLEM_FLY=$(NOTE_02_PAPERWITHEMBLEM)
NOTE_04_CLEPSYDRA_FLY=$(NOTE_04_CLEPSYDRA)
NOTE_04_HEAD_NURSE_FLY=$(NOTE_04_HEAD_NURSE)
NOTE_06_ANGELINA_DRAWINGS_FLY_1=$(NOTE_06_ANGELINA_DRAWINGS)
NOTE_06_ANGELINA_DRAWINGS_FLY_2=$(NOTE_06_ANGELINA_DRAWINGS_2)
NOTE_06_ANGELINA_DRAWINGS_FLY_3=$(NOTE_06_ANGELINA_DRAWINGS_3)
NOTE_06_BOTTLE_WITH_WATER_FLY=$(NOTE_06_BOTTLE_WITH_WATER)
NOTE_06_CORRESPONDENCE_1_FLY=$(NOTE_06_CORRESPONDENCE_1)
NOTE_06_CORRESPONDENCE_2_FLY=$(NOTE_06_CORRESPONDENCE_2)
NOTE_06_FOTO_FLY=$(NOTE_06_FOTO)
NOTE_07_BOOKLET_FLY=NOTE_07_BOOKLET_FLY
NOTE_07_MOTHERS_WISHLIST_FLY=$(NOTE_07_MOTHERS_WISHLIST)
NOTE_08_REMAINS_FLY=$(NOTE_08_REMAINS)
NOTE_10_DETECTIVES_NOTE_FLY=$(NOTE_10_DETECTIVES_NOTE)
NOTE_12_REWARDS_NOTE_FLY=NOTE_12_REWARDS_NOTE_FLY
NOTE_12_SPIDERS_COLLECTION_FLY=$(NOTE_12_SPIDERS_COLLECTION)
NOTE_13_ARYA_HORSE_FLY=$(NOTE_13_ARYA_HORSE)
NOTE_13_DOLL_FLY=$(NOTE_13_DOLL)
NOTE_13_SOLDIER_NOTE_FLY=$(NOTE_13_SOLDIER_NOTE)
NOTE_13_TEDDY_NOTE_FLY=$(NOTE_13_TEDDY_NOTE)
NOTE_17_CRAZY_MAN_LETTER_FLY=NOTE_17_CRAZY_MAN_LETTER_FLY
NOTE_20_BRIAN_PRESSCUTTING_FLY=NOTE_20_BRIAN_PRESSCUTTING_FLY
NOTE_20_FAKE_LETTERS_FLY=NOTE_20_FAKE_LETTERS_FLY
NOTE_22_METALBOXES_NOTE_FLY=NOTE_22_METALBOXES_NOTE_FLY
NOTE_23_FIONAS_PRESENT_FLY=NOTE_23_FIONAS_PRESENT_FLY
NOTE_24_SECRETARY_LETTER_FLY=NOTE_24_SECRETARY_LETTER_FLY
;[NOTES_FLY_END]

;[ITEMS_BEGIN]
ITEM_01_ADMINISTRATIVE_BOOK_00_INT=Administrative Book
ITEM_01_ASYLUM_OPENING_DATE_02=Asylum Opening Date
ITEM_01_BLINDERS_01=Blinders
ITEM_01_CADUCEUS_PART_00_INT=Caduceus Part
ITEM_01_CAR_STARTER_HANDLE_01=Car Starter Handle
ITEM_01_CLIP_01=Clip
ITEM_01_FOLDED_NOTE_00_INT=Folded Note
ITEM_01_KEY_WITH_CHARM_00_INT=Key with Charm
ITEM_01_LANTERN_01=Lantern
ITEM_01_MEDICAL_STAFF_BADGE_01=Medical Staff Badge
ITEM_01_NUMBER_2_01=Number II
ITEM_01_NUMBER_4_01=Number 4
ITEM_01_PUMP_01=Pump
ITEM_01_RABBITS_FOOT_01=Rabbit's Foot
ITEM_01_SMALL_KEY_01=Small Key
ITEM_01_SNAKES_HEAD_02=Snake's Head
ITEM_02_BROKEN_UMBRELLA_06=Broken Umbrella
ITEM_02_CLOCK_FACE_03=Clock Face
ITEM_02_DOLLS_HEAD_04=Doll's Head
ITEM_02_GINSENG_ROOT_03=Ginseng Root
ITEM_02_GOLDEN_PILL_03=Golden Pill
ITEM_02_LOCKED_BOOK_00_INT=Locked Book
ITEM_02_MANNEQUINS_HAND_04=Mannequin's Hand
ITEM_02_METAL_ROD_00=Metal Stud
ITEM_02_STAINED_GLASS_FACE_04=Stained-Glass Face
ITEM_02_VENTILATOR_BLADED_04=Ventilator Blade
ITEM_03_BERTA_DOLL_05=Berta Doll
ITEM_03_BOOK_00_INT=Book
ITEM_03_KEY_1_TO_2_03=Mask Part
ITEM_03_KEY_2_TO_3_03=Mask Part
ITEM_03_KEY_3_TO_6_03=Mask Part
ITEM_03_KEY_4_TO_1_03=Mask Part
ITEM_03_KEY_5_TO_4_03=Mask Part
ITEM_03_KEY_6_TO_5_03=Mask Part
ITEM_03_LILY_02=Lily
ITEM_03_MELTLETS_00_INT=Tablets
ITEM_03_NIGHT_SKY_02=Night Sky
ITEM_03_PORCELAIN_LAMB_05=Porcelain Lamb
ITEM_03_SILVER_PILL_03=Silver Pill
ITEM_03_WOMAN_WITH_UMBRELLA_05=Woman with Umbrella
ITEM_04_ANGELINAS_MEDICAL_SHEET_00_INT=Angelina's Medical Sheet
ITEM_04_BROKEN_HEART_05=Broken Heart
ITEM_04_CLEPSYDRA_PART_04=Gear
ITEM_04_DIET_ONE_05=Metal Part
ITEM_04_GENTLEMAN_05=Gentleman
ITEM_04_LEVER_03=Maze Button
ITEM_04_NURSES_DIARY_00_INT=Nurse's Diary
ITEM_04_RESIDENTIAL_WING_KEY_03=Residential Wing Key
ITEM_04_SLEEP_MASK_02=Sleeping Mask
ITEM_04_SPHIRAL_02=Spiral
ITEM_04_VENTILATOR_03=Ventilator
ITEM_04_VENTILATOR_BLADED_04=Ventilator Blade
ITEM_05_CANDE_IN_A_CANDLESTICK_05=Wax Candle
ITEM_05_CENTRAL_TOWER_05=Cube Part
ITEM_05_FORELOCK_05=Lock of Hair
ITEM_05_GARNET_SPIDER_10=Garnet Spider
ITEM_05_NET_03=Net
ITEM_05_PIECE_OF_CHEESE_03=Piece of Cheese
ITEM_05_RAG_WING_00=Rag Wing
ITEM_05_RED_HAIRED_WOMAN_05=Red-Haired Woman
ITEM_05_SELF_MADE_KEY_04=Homemade Key
ITEM_06_BIRDLING_06=Birdling
ITEM_06_BOTTLE_WITH_MESSAGE_00_INT=Bottle with Message
ITEM_06_BOTTLE_WITH_WATER_07=Bottle with Water
ITEM_06_CASTLE_00_INT=Castle
ITEM_06_CUBE_06=Angelina's Cube
ITEM_06_GOLDEN_KEY_07=Golden Key
ITEM_06_NEEDLE_WITH_COTTON_00=Needle with Cotton
ITEM_06_STICK_07_1=Stick
ITEM_06_STICK_07_2=Stick
ITEM_06_SUNRISE_GLOBE_06=Sunrise Globe
ITEM_06_TOY_BRIDGE_06=Toy Bridge
ITEM_06_WREATH_08=Wreath
ITEM_07_CROWN_RING_06=Small Crown
ITEM_07_DOLLS_EYE_00=Doll's Eye
ITEM_07_DOLL_06=Doll
ITEM_07_METAL_STAR_10=Metal Star
ITEM_07_PEACOCKS_FEATHER_06=Peacock's Feather
ITEM_07_PEARLS_07=Pearls
ITEM_07_PEARL_NECKLACE_00_INT=Pearl Necklace
ITEM_07_PRESS_CUTTING_00_INT=Press Cutting
ITEM_07_RIBBON_07=Ribbon
ITEM_07_STICK_07_3=Stick
ITEM_07_SUNSET_GLOBE_06=Sunset Globe
ITEM_07_TORN_DOLL_00_INT=Torn Doll
ITEM_08_ARCHIVISTS_PASS_09=Archivist's Pass
ITEM_08_DETECTIVE_BADGE_10=Detective Badge
ITEM_08_IRON_BOOK_09=Iron Book
ITEM_08_STAFF_08=Staff
ITEM_09_BUNCH_OF_KEYS_09=Bunch of Keys
ITEM_09_STATUES_HAND_08=Statue's Hand
ITEM_10_BLANK_AWARD_10=Blank Award
ITEM_10_CHEST_ROENTGENOGRAM_10=Chest X-ray
ITEM_10_CORD_PART_00=Cord Part
ITEM_10_COVERLESS_BOOK_12=Coverless Book
ITEM_10_EXPLOSIVE_09=Explosive
ITEM_10_GRAHAMS_LITERARY_AWARD_12=Graham's Literary Award
ITEM_10_GRAHAMS_MEDICAL_SHEET_00_INT=Graham's Medical Sheet
ITEM_10_HANDLE_00=Handle
ITEM_10_PHOTO_PART_13=Photo Part
ITEM_10_ROENTGEN_FILM_11=X-ray Film
ITEM_10_ROYAL_SEAL_10=Royal Seal
ITEM_10_UNFINISHED_EXPLOSIVE_00_INT=Unfinished Explosive
ITEM_11_BELLOWS_12=Bellows
ITEM_11_CRANIOMETER_00_INT=Craniometer
ITEM_11_INK_SPOT_11=Ink Spot
ITEM_11_NEEDLE_12=Needle
ITEM_11_NURSES_NOTES_00_INT=Nurse's Notes
ITEM_11_PHOTO_PART_13=Photo Part
ITEM_11_SKULL_11=Skull
ITEM_11_SKULL_ROENTGENOGRAM_10=Skull X-ray
ITEM_11_SPIDER_CODE_12=Spider Code
ITEM_11_SPOT_KEY_11=Spot Key
ITEM_11_TEST_PAGE_00=Test Page
ITEM_12_BACKBONE_13=Backbone
ITEM_12_BLACK_VEILING_15=Black Veil
ITEM_12_BLUE_PAINT_00=Blue Paint
ITEM_12_FEATHER_12=Feather
ITEM_12_JADE_SPIDER_10=Jade Spider
ITEM_12_LAZULI_SPIDER_10=Lazuli Spider
ITEM_12_LENS_11=Lens
ITEM_12_TINY_BOOK_11=Tiny Book
ITEM_12_TYPEWRITER_BUTTONS_10=Typewriter Buttons
ITEM_13_ARYAS_KEY_13=Arya's Key
ITEM_13_BLACK_HORSE_14=Black Horse
ITEM_13_CLAUDS_KEY_13=Claud's Key
ITEM_13_COLORLESS_DOLL_00_INT=Colorless Doll
ITEM_13_CROSSBOW_ARROWS_14=Crossbow Arrows
ITEM_13_DOLL_PRINCESS_13=Doll Princess
ITEM_13_ELLIES_KEY_13=Ellie's Key
ITEM_13_FRAGRANT_FLOWERS_16=Fragrant Flowers
ITEM_13_JIMMYS_KEY_13=Jimmy's Key
ITEM_13_MAGIC_BEAN_13=Magic Bean
ITEM_13_MOUSE_13=Mouse
ITEM_13_ROCKING_HORSE_13=Rocking Horse
ITEM_13_TEDDY_BEAR_13=Teddy Bear
ITEM_13_TOY_RIFLE_13=Toy Rifle
ITEM_13_TOY_SOLDIER_13=Toy Soldier
ITEM_13_UNFLEDGED_ARROWS_00_INT=Unfledged Arrows
ITEM_13_WOODEN_RUNNERS_13=Wooden Runners
ITEM_14_DRAUGHTS_14=Draughts
ITEM_14_FEATHERS_00=Feathers
ITEM_14_FILE_15=File
ITEM_14_LEATHER_STRAP_14=Leather Strap
ITEM_14_REPAIRING_KIT_00_INT=Repairing Kit
ITEM_14_REVOLVER_WITH_ONE_BULLET_17=Revolver with One Bullet
ITEM_15_BLACK_WINGS_16=Black Wings
ITEM_15_CHERRY_14=Cherry
ITEM_15_CLEAVER_17=Cleaver
ITEM_15_CROOKED_SPOON_00_INT=Crooked Spoon
ITEM_15_CUP_16=Cup
ITEM_15_FIONAS_PORTRAIT_17=Fiona's Portrait
ITEM_15_MILITARY_BADGE_14=Military Badge
ITEM_15_SEDATIVE_16=Sedative
ITEM_15_SMALL_NOOSE_17=Small Noose
ITEM_15_SPOON_15=Spoon
ITEM_15_SPOON_OF_HONEY_14=Spoon of Honey
ITEM_15_TEST_PAGE_00=Test Page
ITEM_16_ACE_OF_DIAMONDS_15=Ace of Diamonds
ITEM_16_ANGELINAS_PORTRAIT_17=Angelinas Portrait
ITEM_16_BOARD_17=Board
ITEM_16_COLDBOX_KEY_16=Coldbox Key
ITEM_16_DICE_15=Dice
ITEM_16_FROZEN_HEART_16=Frozen Heart
ITEM_16_GRAHAMS_PORTRAIT_17=Graham's Portrait
ITEM_16_GWENS_MEDICAL_SHEET_00_INT=Gwen's Medical Sheet
ITEM_16_GWENS_PORTRAIT_17=Gwens Portrait
ITEM_16_HEART_18=Heart
ITEM_16_INFINITY_SIGN_18=Infinity Sign
ITEM_16_POUNDER_17=Pounder
ITEM_16_SEDATIVE_TEA_17=Sedative Tea
ITEM_16_STICKY_NECTAR_00=Sticky Nectar
ITEM_17_ACE_OF_SPADES_15=Ace of Spades
ITEM_17_BLACK_JUICE_15=Black Juice
ITEM_17_COLORFUL_BERRIES_17=Colorful Berries
ITEM_17_HEALING_HERBS_16=Healing Herbs
ITEM_17_IRON_PETAL_16=Iron Petal
ITEM_17_POUCH_00_INT=Pouch
ITEM_17_RED_JUICE_15=Red Juice
ITEM_17_SOLID_CURTAIN_17=Solid Curtain
ITEM_17_SWAN_PEPPERBOX_16=Swan Pepperbox
ITEM_18_BELL_19=Bell
ITEM_18_BLUE_SHARDS_00_INT=Blue Shards
ITEM_18_CLEAR_WATER_19=Clear Water
ITEM_18_GOLDEN_BOWL_18=Golden Bowl
ITEM_18_HEART_HALF_18=Heart Half
ITEM_18_ORGAN_KEY_19_1=Organ Key
ITEM_18_ORGAN_KEY_19_2=Organ Key
ITEM_18_SPROUT_19=Sprout
ITEM_18_TONGUELESS_BELL_00_INT=Tongueless Bell
ITEM_18_WEDDING_RING_19=Wedding Ring
ITEM_18_WHITE_FLOWER_18=White Flower
ITEM_19_BLACK_ROSE_18=Black Rose
ITEM_19_GOLDEN_JAW_18=Golden Jaw
ITEM_19_GOLDEN_SUNBEAM_21_1=Golden Sunbeam
ITEM_19_HEART_SHAPE_00=Heart Shape
ITEM_19_INKPOT_20=Inkpot
ITEM_19_LAMPAD_19=Lampad
ITEM_19_LIT_LAMPAD_18=Lit Lampad
ITEM_19_METAL_FEATHER_19=Metal Feather
ITEM_19_ORGAN_KEY_19_3=Organ Key
ITEM_19_SMALL_HAMMER_00=Small Hammer
ITEM_20_CHILDREN_PHOTO_21=Children Photo
ITEM_20_CLUE_ASYLUM_LETTER_20=Clue Asylum Letter
ITEM_20_CLUE_FAKE_LETTERS_21=Clue Fake Letters
ITEM_20_CLUE_PRESS_CUTTING_20=Clue Press Cutting
ITEM_20_EMBLEM_PART_20=Emblem Part
ITEM_20_ENVELOPE_00_INT=Envelope
ITEM_20_GEMSTONES_21=Gemstones
ITEM_20_GEMS_21=Gems
ITEM_20_GLOVES_21=Gloves
ITEM_20_GOLDEN_SUNBEAM_21_2=Golden Sunbeam
ITEM_20_PEN_20=Pen
ITEM_20_POCKET_WATCH_20=Pocket Watch
ITEM_20_RED_LANTERN_20=Red Lantern
ITEM_20_TEENAGE_PHOTO_21=Teenage Photo
ITEM_20_WOLF_HEAD_20=Wolf Head
ITEM_21_BRONZE_PLATE_20=Bronze Plate
ITEM_21_CRYSTAL_SOLDIER_21=Crystal Soldier
ITEM_21_ENGAGEMENT_RING_21=Engagement Ring
ITEM_21_GLASS_SLIPPER_20=Glass Slipper
ITEM_21_GOLDEN_SUNBEAM_21_3=Golden Sunbeam
ITEM_21_GROWNUP_PHOTO_21=Grownup Photo
ITEM_21_GWENS_DOLL_21=Gwens Doll
ITEM_21_METAL_BAT_22=Metal Bat
ITEM_21_SQUARE_FIRESTONE_23=Square Firestone
ITEM_21_VENEER_LIGHTNING_21=Veneer Lightning
ITEM_21_YELLOW_LANTERN_20=Yellow Lantern
ITEM_22_BACK_SCRATCHER_22=Back Scratcher
ITEM_22_FIONAS_FAMILY_PHOTO_27=Fionas Family Photo
ITEM_22_GLOWING_EELS_23=Glowing Eels
ITEM_22_IRON_BONE_22=Iron Bone
ITEM_22_IRON_TONGUE_24=Iron Tongue
ITEM_22_METAL_LILY_22=Metal Lily
ITEM_22_ROUND_FIRESTONE_23_1=Round Firestone
ITEM_22_ROUND_FIRESTONE_23_2=Round Firestone
ITEM_22_SMELLING_SALTS_24=Smelling Salts
ITEM_22_SQUARE_FIRESTONE_23=Square Firestone
ITEM_22_TEST_PAGE_00=Test Page
ITEM_23_EMPTY_SACK_26=Empty Sack
ITEM_23_HELMET_22=Helmet
ITEM_23_IRON_BONE_22=Iron Bone
ITEM_23_METAL_PHOENIX_22=Metal Phoenix
ITEM_23_METAL_SPIDER_22=Metal Spider
ITEM_23_NUTCRACKER_24=Nutcracker
ITEM_23_PRESENT_FROM_FIONA_00_INT=Present From Fiona
ITEM_23_RECORD_25=Record
ITEM_23_RUBBER_HOSE_22=Rubber Hose
ITEM_23_STALE_BREAD_22=Stale Bread
ITEM_24_FORECEPS_23=Foreceps
ITEM_24_HEAVY_PAPERWEIGHT_23=Heavy Paperweight
ITEM_24_NAIL_FILE_23=Nail File
ITEM_24_STAINED_GLASS_SCHEME_24=Stained-Glass Scheme
ITEM_24_STRINGS_25=Strings
ITEM_25_BUTTON_22=Button
ITEM_25_ROUND_FIRESTONE_23_3=Round Firestone
ITEM_25_SCORPIO_SIGN_25=Scorpio Sign
ITEM_25_STAINED_GLASS_BUTTERFLY_24=Stained-Glass Butterfly
ITEM_25_STAINED_GLASS_PIECE_24=Stained-Glass Piece
ITEM_25_STUFFED_BIRD_25=Stuffed Bird
ITEM_25_TEST_PAGE_00=Test Page
;[ITEMS_END]

;[ITEMS_CORRECTION_BEGIN]
;[ITEMS_CORRECTION_END]

;[SCENS_BEGIN]
SCENE_L01_AsylumEntrance=Asylum Entrance
SCENE_L02_ReceptionHallway=Reception Hallway
SCENE_L03_TreatmentRoom=Treatment Room
SCENE_L04_HeadNursesOffice=Head Nurse's Office
SCENE_L05_AngelinasRoom=Angelina's Room
SCENE_L06_AngelinasReverie_Lake=Angelina's Reverie:\nLake
SCENE_L07_AngelinasReverie_FamilyDinner=Angelina's Reverie:\nFamily Dinner
SCENE_L08_InnerYard=Inner Yard
SCENE_L09_DevastatedWing=Devastated Wing
SCENE_L10_Archive=Archive
SCENE_L11_DiagnosticRoom=Diagnostic Room
SCENE_L12_Attic_SpidersLair=Attic: Spider's Lair
SCENE_L13_GrahamsReverie_EmptyWorld=Graham's Reverie:\nEmpty World
SCENE_L14_DangerousCorridor=Dangerous Corridor
SCENE_L15_GeneralRoom=General Room
SCENE_L16_DiningRoom=Dining Room
SCENE_L17_GlassCorridor=Glass Corridor
SCENE_L18_AutumnPark=Autumn Park
SCENE_L19_Chapel=Chapel
SCENE_L20_GwendolensReverie_EndlessWedding=Gwendolen's Reverie:\nEndless Wedding
SCENE_L21_GwendolensReverie_BurntDreams=Gwendolen's Reverie:\nBurnt Dreams
SCENE_L22_Basement=Basement
SCENE_L23_IsolationWard_FionasRoom=Isolation Ward:\nFiona's Room
SCENE_L24_StainedGlassHall=Stained-Glass Hall
SCENE_L25_DirectorsOffice=Director's Office
SCENE_L26_ClockTower=Clock Tower
SCENE_L27_TowerRoof=Tower Roof
SCENE_L28_FionasReverie_BurntHouse=Fiona's Reverie:\nBurnt House
;[SCENS_END]

;[MINIGAME_HELP_BEGIN]
MINIGAME_HELP_L01_AsylumEntrance_MG=Restore the image. Rotate the circles.
MINIGAME_HELP_L02_ReceptionHallway_MG=Save the Keeper's life after the drowning.
MINIGAME_HELP_L02_ReceptionHallway(area_zoom_information_board)=Push the correct buttons the correct number of times.
MINIGAME_HELP_L02_ReceptionHallway_MG_1=Open all the breath valves to get rid of the water in the lungs.
MINIGAME_HELP_L02_ReceptionHallway_MG_2=Find the corresponding points on the body with your fingers to check the pulse.
MINIGAME_HELP_L02_ReceptionHallway_MG_3=Find the pairs of symbols. Each time you match the symbols, the blue cells turn red.
MINIGAME_HELP_L03_TreatmentRoom_MG=Choose the Mouse
MINIGAME_HELP_L03_TreatmentRoom(area_zoom_nurses_door)=Set the correct time on the clock. Move the pills to reach the time of her surgery hours.
MINIGAME_HELP_L05_AngelinasRoom(area_zoom_mechanical_wings)=Rotate the circles to restore the pattern on the shutters to open them.
MINIGAME_HELP_L06_AngelinasReverie_Lake_MG=Swap the spheres to restore the sun cycle from dawn to dusk.
MINIGAME_HELP_L06_AngelinasReverie_Lake(area_zoom_cube)=Place all the tokens into the marked squares using all moves. You can move tokens with numbers on them. Numbers represent how many times you can move the token. Tokens can be moved with other tokens as well.
MINIGAME_HELP_L06_AngelinasReverie_Lake(area_zoom_tree)=Swap the spheres to restore the sun cycle from dawn to dusk.
MINIGAME_HELP_L08_InnerYard(area_zoom_locked_window)=Press the buttons in the correct order to remove the lock from the window.
MINIGAME_HELP_L11_DiagnosticRoom_MG=Get out of the cocoon. Stretch the central cobwebs into the different sides to tear them. Cobwebs should not cross each other. Left and right cobwebs must remain intact.
MINIGAME_HELP_L11_DiagnosticRoom(area_zoom_ophthalmic_apparatus)=Move the lenses to get the clear image.
MINIGAME_HELP_L11_DiagnosticRoom(area_zoom_door)=Restore the image.
MINIGAME_HELP_L12_Attic_SpidersLair_MG=Drag the webby knots around so that there are no overlapping areas between the cobwebs. The cobwebs will turn green once they are properly placed. Repeat the process so that all of the cobwebs are green.
MINIGAME_HELP_L12_Attic_SpidersLair(area_zoom_spider_collection)=Enter the correct code.
MINIGAME_HELP_L17_GlassCorridor_MG=Don't let the monster to destroy the door. Drag and drop all broken parts of the door on the correct places.
MINIGAME_HELP_L17_GlassCorridor(area_zoom_hygieia_statue)=Watch the order in which the crystals to glow on the pestle. Choose any berry in the same order. Repeat this three times.
MINIGAME_HELP_L19_Chapel_MG=MINIGAME_HELP_L19_Chapel_MG
MINIGAME_HELP_L19_Chapel(area_zoom_spiked_bush)=MINIGAME_HELP_L19_Chapel(area_zoom_spiked_bush)
MINIGAME_HELP_L21_GwendolensReverie_BurntDreams_MG=Arrange the figurines so that the vertical, horizontal, and diagonal ones are different.
MINIGAME_HELP_L27_TowerRoof_MG=MINIGAME_HELP_L27_TowerRoof_MG
MINIGAME_HELP_L04_HeadNursesOffice(area_zoom_work_table)=Swap the tiles on both sides of the machine so that water can pass through the tubes from the top to the bottom.
MINIGAME_HELP_L14_DangerousCorridor_MG=Place the tokens into the correct slots, based on color. Drag a token to slide it to an available slot.
;[MINIGAME_HELP_END]

;[TUTORIAL_BEGIN]
TUTORIAL_MESSAGE_01_DIALOG=The dialog icon appears when you can speak with someone. 
TUTORIAL_INSTRUCTION_01_DIALOG=Talk to this character.
TUTORIAL_MESSAGE_02_DIALOG_CHOICES_SF=Throughout the game, you may have to choose your next step, which will change the course of the game.
TUTORIAL_INSTRUCTION_02_DIALOG_CHOICES_SF=$(CONTINUE)
TUTORIAL_MESSAGE_03_CLICK_ON_SUITCASE=The magnifying glass appears when you can examine an area closer.
TUTORIAL_INSTRUCTION_03_CLICK_ON_SUITCASE=Zoom into the suitcase.
TUTORIAL_MESSAGE_04_CLICK_ON_PUMP=You can pick up items that go into your inventory.
TUTORIAL_INSTRUCTION_04_CLICK_ON_PUMP=Take the pump.
TUTORIAL_MESSAGE_05_APPLY_PUMP=Gears show areas where you can interact with items.
TUTORIAL_INSTRUCTION_05_APPLY_PUMP=$(CONTINUE)
TUTORIAL_MESSAGE_06_CLICK_ON_INTERACTIVE_ITEM=You have an interactive item. A plus symbol on the item indicates that the item can be put in close-up for further action.
TUTORIAL_INSTRUCTION_06_CLICK_ON_INTERACTIVE_ITEM=$(CONTINUE)
TUTORIAL_MESSAGE_07_DIARY=Important information is automatically added to your diary.
TUTORIAL_INSTRUCTION_07_DIARY=Select it to review notes and important story information.
TUTORIAL_MESSAGE_08_MAP=You can use the map to travel quickly between locations.
TUTORIAL_INSTRUCTION_08_MAP=$(CONTINUE)
TUTORIAL_MESSAGE_09_NAVIGATION=You can travel between locations when you see the navigation icon.
TUTORIAL_INSTRUCTION_09_NAVIGATION=$(CONTINUE)
TUTORIAL_MESSAGE_11_MG_HELP=If you need more information about a puzzle, pull up the instructions panel at the bottom of the screen.
TUTORIAL_INSTRUCTION_11_MG_HELP=$(CONTINUE)
TUTORIAL_MESSAGE_12_MG_SKIP=If you get stuck, you can skip a puzzle using the skip button once it becomes active.
TUTORIAL_INSTRUCTION_12_MG_SKIP=$(CONTINUE)
TUTORIAL_MESSAGE_13_HO_OBJECTS=In the HOPs, you'll need to find certain items.
TUTORIAL_INSTRUCTION_13_HO_OBJECTS=$(CONTINUE)
TUTORIAL_MESSAGE_14_HINT=Use the hint button if you get stuck or need help.
TUTORIAL_INSTRUCTION_14_HINT=$(CONTINUE)
TUTORIAL_MESSAGE_15_CLICK_ON_CLOCK_HAND=If you see a hand mark, this means you can interact with objects.
TUTORIAL_INSTRUCTION_15_CLICK_ON_CLOCK_HAND=$(CONTINUE)
TUTORIAL_MESSAGE_16_CLICK_ON_HO_SWITCH_MODE_SF=Hidden-object puzzles can be completed by playing a Match-3 game. You can switch between these two modes.
TUTORIAL_INSTRUCTION_16_CLICK_ON_HO_SWITCH_MODE_SF=$(CONTINUE)
TUTORIAL_MESSAGE_17_HO_M3_PROGRESS_SF=In Match-3 mode, an object will be removed from the list each time you fill up the progress bar.
TUTORIAL_INSTRUCTION_17_HO_M3_PROGRESS_SF=$(CONTINUE)
TUTORIAL_MESSAGE_18_CLICK_ON_HO_M3_SHUFFLE_SF=If you get stuck, use the shuffle button to rearrange the playing field.
TUTORIAL_INSTRUCTION_18_CLICK_ON_HO_M3_SHUFFLE_SF=$(CONTINUE)

;[TUTORIAL_END]

;[SUBTITLES_BEGIN]
S_PRE_INTRO_1=$(GAME_TITLE)
S_PRE_INTRO_1_CE=$(GAME_TITLE) $(COLLECTORS_EDITION)

S_PROMO_1=$(GAME_TITLE)
S_PROMO_1_CE=$(GAME_TITLE) $(COLLECTORS_EDITION)
;[SUBTITLES_END]


;[STRATEGY_GUIDE_BEGIN]
SG_CONTENTS_WALKTHROUGH_MENU=Walkthrough Menu

SG_CONTENTS_GENERAL_TIPS=General Tips
SG_CONTENTS_CHAPTER_1=Chapter 1:
SG_CONTENTS_CHAPTER_2=Chapter 2: 
SG_CONTENTS_CHAPTER_3=Chapter 3: 
SG_CONTENTS_CHAPTER_4=Chapter 4: 
SG_CONTENTS_CHAPTER_5=Chapter 5: 
SG_CONTENTS_CHAPTER_6=Chapter 6: 
SG_CONTENTS_CHAPTER_7=Chapter 7: 
SG_CONTENTS_CHAPTER_8=Chapter 8: 
SG_CONTENTS_BONUS_CHAPTER=Bonus Chapter: 
SG_CONTENTS_COLLECTIBLES=Marbles
;[STRATEGY_GUIDE_END]


;[COMMON_BBTS_BEGIN]
B_CANT_USE_ASSISTANT_HERE=My companion can't help me here.
B_CAN_USE_ASSISTANT_HERE=My plucky panda can help me.
B_NEED_ASSISTANT_FIRST=It's too high for me to reach.
B_SOMETHING_IS_MISSING=Something is missing.
B_SOME_PARTS_ARE_MISSING=Some parts are missing.
;[COMMON_BBTS_END]

;[COMMON_MESSAGES_BEGIN]
COLLECTABLE_OBJECTS=Marbles
;[COMMON_MESSAGES_END]

;[COLLECTABLE_OBJECTS_BEGIN]
COLLECTABLE_OBJECTS_HELP_COLLECTING=Collect all the marbles to reveal the secrets of Asylum.
COLLECTABLE_OBJECTS_HELP_PUZZLE=Swap the circles to complete the picture.
COLLECTABLE_OBJECTS_HELP_COMPLETED=Well done! You've finished the bonus collectible game.
COLLECTABLE_OBJECTS_LEFT_ON_SCENE=Marbles in this location:
COLLECTABLE_OBJECTS_FOUND_TOTAL=found
COLLECTABLE_OBJECTS_FOUND_ALL_ON_SECENE=You've found all\nmarbles in this location.
COLLECTABLE_OBJECTS_ON_SECENE_ABSENT=There are no\nmarbles in this location.
;[COLLECTABLE_OBJECTS_END]

;[DIFFICULTY_BEGIN]
DIFFICULTY_HIGHLIGHT_ACTIVE_OBJECTS_CHECKBOX=Sparkles on active areas
DIFFICULTY_MARK_LINK_ZONES_CHECKBOX=Sparkles on hidden-object puzzles
DIFFICULTY_TUTORIAL_ENABLED_CHECKBOX=Tutorial available
DIFFICULTY_SHOW_MAP_INDICATORS_CHECKBOX=Indicators on map
DIFFICULTY_ACTIVE_INTERACTIVE_ITEMS_INDICATED_CHECKBOX=Active plus-items indicated
DIFFICULTY_CHANGE_CURSOR_CHECKBOX=Change icon on active areas
DIFFICULTY_PUNISH_ENABLED_CHECKBOX=Penalties in hidden-object puzzles
DIFFICULTY_HINT_CHARGE_DURATION_SLIDER=Hint recharge time
DIFFICULTY_SKIP_CHARGE_DURATION_SLIDER=Skip recharge time
DIFFICULTY_CASUAL_DESCRIPTION=* Hint and skip recharge quickly.\n* Active zones are highlighted.\n* Hidden-object puzzles are highlighted.\n* Map has indicators.\n* Icon is changed on active areas.
DIFFICULTY_ADVANCED_DESCRIPTION=* Hint and skip recharge slowly.\n* Active zones are not highlighted.\n* Hidden-object puzzles are highlighted.\n* Map has no indicators.\n* Icon is changed on active areas.
DIFFICULTY_HARDCORE_DESCRIPTION=* Hint and skip recharge very slowly.\n* Active zones are not highlighted.\n* Hidden-object puzzles are not highlighted.\n* Map has no indicators.\n* Icon is not changed on active areas.
DIFFICULTY_CUSTOM_DESCRIPTION=Custom mode.
;[DIFFICULTY_END]

;[CHAPTERS_BEGIN]
CHAPTER_MAIN=
CHAPTER_BONUS_1=
CHAPTER_BONUS_2=

CHAPTER_1_OPENED=Chapter 1
CHAPTER_2_OPENED=Chapter 2
CHAPTER_2_CLOSED=Complete the Chapter 1 to unlock this chapter.
CHAPTER_3_OPENED=Chapter 3
CHAPTER_3_CLOSED=Complete the marbles painting in Extras to unlock this chapter.
;[CHAPTERS_END]

;[MUSIC_TRACKS_BEGIN]
CE_TAB_MUSIC_TRACK_NAME_1=CE_TAB_MUSIC_TRACK_NAME_1
CE_TAB_MUSIC_TRACK_NAME_2=CE_TAB_MUSIC_TRACK_NAME_2
CE_TAB_MUSIC_TRACK_NAME_3=CE_TAB_MUSIC_TRACK_NAME_3
CE_TAB_MUSIC_TRACK_NAME_4=CE_TAB_MUSIC_TRACK_NAME_4
CE_TAB_MUSIC_TRACK_NAME_5=CE_TAB_MUSIC_TRACK_NAME_5
CE_TAB_MUSIC_TRACK_NAME_5=CE_TAB_MUSIC_TRACK_NAME_6
CE_TAB_MUSIC_TRACK_NAME_5=CE_TAB_MUSIC_TRACK_NAME_7
CE_TAB_MUSIC_TRACK_NAME_5=CE_TAB_MUSIC_TRACK_NAME_8
CE_TAB_MUSIC_TRACK_NAME_5=CE_TAB_MUSIC_TRACK_NAME_9
CE_TAB_MUSIC_TRACK_NAME_10=CE_TAB_MUSIC_TRACK_NAME_10
;[MUSIC_TRACKS_END]

;[ACHIEVEMENTS_BEGIN]
A_OBSERVANT=Observant
A_OBSERVANT_DESCRIPTION=Find 5 objects in 5 second
A_SPEEDY_FINDER=Speedy Finder
A_SPEEDY_FINDER_DESCRIPTION=Find 10 objects in 30 second
A_PRUDENT=Prudent
A_PRUDENT_DESCRIPTION=Find 12 objects in 30 seconds
A_AGILE=Agile
A_AGILE_DESCRIPTION=Solve 5 full-screen puzzles without skipping
A_QUICK=Quick
A_QUICK_DESCRIPTION=Finish 10 hidden-object puzzle without hints
A_THINKER=Thinker
A_THINKER_DESCRIPTION=Complete a full-screen puzzle in more than 10 minutes
A_GAZE=Gaze
A_GAZE_DESCRIPTION=Find 10 collectible objects
A_SPRINTER=Sprinter
A_SPRINTER_DESCRIPTION=Finish the main game in 3 hours 
A_IMPECCABLE=Impeccable
A_IMPECCABLE_DESCRIPTION=Finish a hidden-object puzzle without mistakes
A_NIMBLE=Nimble
A_NIMBLE_DESCRIPTION=Solve a full-screen puzzle in less than 2 minutes
A_UNYIELDING=Unyielding
A_UNYIELDING_DESCRIPTION=Solve all puzzles in the main game without skipping
A_HISTORY_KEEPER=History Keeper
A_HISTORY_KEEPER_DESCRIPTION=Collect all parts of the mystical story  
A_FAST_MEDICINE=Fast Medicine
A_FAST_MEDICINE_DESCRIPTION=Cure Keeper
A_DISPEL_AN_ILLUSIONS=Remove an Illusion
A_DISPEL_AN_ILLUSIONS_DESCRIPTION=Remove the little girl from the trance
A_SURVIVALIST=Survivalist
A_SURVIVALIST_DESCRIPTION=Hide from monster
A_REALIST=Realist
A_REALIST_DESCRIPTION=Stop the nightmares

;CE

;[ACHIEVEMENTS_END]

;[CREDITS_NAMES_BEGIN]
CREDITS_PROJECT_MANAGERS_1=Andriy Astakhov
CREDITS_PROJECT_MANAGERS_2=Inna Hryhorashchuk
CREDITS_PROJECT_MANAGERS_3=Oleksii Momot

CREDITS_CHIEF_TECHNOLOGY_OFFICER_1=Andriy Astakhov

CREDITS_CREATIVE_DIRECTOR_1=Inna Hryhorashchuk

CREDITS_PRODUCER_1=Inna Hryhorashchuk

CREDITS_GAME_DESIGN_1=Anton Mezentsev
CREDITS_GAME_DESIGN_2=Kristina 'Keidere' Rutian
CREDITS_GAME_DESIGN_3=Sergey Yushchenko

CREDITS_LEAD_PROGRAMMER_1=Dmytro Babynin

CREDITS_PROGRAMMING_1=Ruslan Chupryna
CREDITS_PROGRAMMING_2=Aleksandr Gnuchiy
CREDITS_PROGRAMMING_3=Dmytro 'Middings' Tur
CREDITS_PROGRAMMING_4=Mikola '@AI' Samardak

CREDITS_LEAD_ARTIST_1=Olesia Kononenko
CREDITS_LEAD_ARTIST_2=Inna Ponomarenko

CREDITS_ARTISTS_1=Viktoria Yagudina
CREDITS_ARTISTS_2=Marina Riabokon
CREDITS_ARTISTS_3=Vasiliy Kovpak
CREDITS_ARTISTS_4=Lena Belianina
CREDITS_ARTISTS_5=Igor 'Necro' Gramarchuk
CREDITS_ARTISTS_6=Tetiana Yarosh
CREDITS_ARTISTS_7=Olga Rads
CREDITS_ARTISTS_8=Antonina 'KitsuneFox' Lysytsia
CREDITS_ARTISTS_9=Julia 'Crucifer' Ugrak
CREDITS_ARTISTS_10=Roman Salnikov

CREDITS_LEAD_ANIMATOR_1=Ulyana Kokenda

CREDITS_ANIMATORS_1=Alexander Zuievych
CREDITS_ANIMATORS_2=Peter Kosarekov
CREDITS_ANIMATORS_3=Valeriy Balan
CREDITS_ANIMATORS_4=Igor Dolinskiy

CREDITS_MUSIC_SOUND_1=Iaroslav Shchogla

CREDITS_VOICE_OVER_CASTING_1=Filipp's Music Team

CREDITS_QUALITY_ASSURANCE_1=Tony Kulyk
CREDITS_QUALITY_ASSURANCE_2=

CREDITS_PRODUCTION_GROUP_1=

CREDITS_PRODUCTION_PRODUCERS_1=Alisa Fortin
CREDITS_PRODUCTION_PRODUCERS_2=Christine Zeigler
CREDITS_PRODUCTION_PRODUCERS_3=

CREDITS_PRODUCTION_NARRATIVE_DESIGN_1=

CREDITS_PRODUCTION_ASSOCIATE_MANAGER_NARRATIVE_DESIGN_1=Faye Hoerauf

CREDITS_PRODUCTION_NARRATIVE_DESIGNERS_1=Faye Hoerauf

CREDITS_PRODUCTION_SENIOR_STRATEGY_GUIDE_EDITOR_1=Margie Bissainthe

CREDITS_PRODUCTION_STRATEGY_GUIDE_CREATOR_1=Anita Cule

CREDITS_PRODUCTION_BETA_WRITER_EDITOR_1=Christine M. Roman, Ph.D.
;[CREDITS_NAMES_END]

;[APPLICATION_BEGIN]
GAME_PRIMARY_TITLE=Whispered Secrets
GAME_SUB_TITLE=Everburning Candle

;[APPLICATION_END]
