<?xml version="1.0" encoding="ASCII"?>
<chunks>
	<c_model version='2.1'>
		<storage name='parts' pool='data' schema='s_part'>
			<s_part version='0.0'>
				<enum name='type'>_part_type_geometry</enum>
				<handle name='geometry_handle' ref='#geometry[0]'/>
				<handle name='marker_handle' ref='-1'/>
				<handle name='line_handle' ref='-1'/>
			</s_part>
		</storage>
		<storage name='geometry' pool='data' schema='c_geometry'>
			<c_geometry version='4.0'>
				<s_bounding_box2d name='bounding_box' version='0.0'>
					<primitive name='minx' subtype='float32'>-0.059896</primitive>
					<primitive name='miny' subtype='float32'>-0.059896</primitive>
					<primitive name='maxx' subtype='float32'>0.059896</primitive>
					<primitive name='maxy' subtype='float32'>0.059896</primitive>
				</s_bounding_box2d>
				<s_color4 name='color' version='0.0'>
					<primitive name='red' subtype='float32'>1.000000</primitive>
					<primitive name='green' subtype='float32'>1.000000</primitive>
					<primitive name='blue' subtype='float32'>1.000000</primitive>
					<primitive name='alpha' subtype='float32'>1.000000</primitive>
				</s_color4>
				<enum name='blend_mode'>_normal</enum>
				<storage name='vertices' pool='tbd' schema='c_vertex2d'>
					<c_vertex2d version='0.0'>
						<s_vector2d name='point' version='0.0'>
							<primitive name='x' subtype='float32'>-0.230000</primitive>
							<primitive name='y' subtype='float32'>-0.230000</primitive>
						</s_vector2d>
					</c_vertex2d>
					<c_vertex2d version='0.0'>
						<s_vector2d name='point' version='0.0'>
							<primitive name='x' subtype='float32'>0.230000</primitive>
							<primitive name='y' subtype='float32'>-0.230000</primitive>
						</s_vector2d>
					</c_vertex2d>
					<c_vertex2d version='0.0'>
						<s_vector2d name='point' version='0.0'>
							<primitive name='x' subtype='float32'>0.230000</primitive>
							<primitive name='y' subtype='float32'>0.230000</primitive>
						</s_vector2d>
					</c_vertex2d>
					<c_vertex2d version='0.0'>
						<s_vector2d name='point' version='0.0'>
							<primitive name='x' subtype='float32'>-0.230000</primitive>
							<primitive name='y' subtype='float32'>0.230000</primitive>
						</s_vector2d>
					</c_vertex2d>
				</storage>
				<storage name='indices' pool='tbd' schema='s_geometry_index_data'>
					<s_geometry_index_data version='0.0'>
						<primitive name='index0' subtype='uint16'>0</primitive>
						<primitive name='index1' subtype='uint16'>1</primitive>
					</s_geometry_index_data>
					<s_geometry_index_data version='0.0'>
						<primitive name='index0' subtype='uint16'>2</primitive>
						<primitive name='index1' subtype='uint16'>2</primitive>
					</s_geometry_index_data>
					<s_geometry_index_data version='0.0'>
						<primitive name='index0' subtype='uint16'>3</primitive>
						<primitive name='index1' subtype='uint16'>0</primitive>
					</s_geometry_index_data>
				</storage>
				<handle name='flash_geometry' ref='-1'/>
				<handle name='shadow_properties' ref='-1'/>
				<handle name='bitmap_properties' ref='#bitmap_properties[0]'/>
				<primitive name='node_name' subtype='string'></primitive>
				<primitive name='node_index' subtype='uint32'>4294967295</primitive>
				<s_transform2d name='transform' version='0.0'>
					<s_vector2d name='offset' version='0.0'>
						<primitive name='x' subtype='float32'>0.000000</primitive>
						<primitive name='y' subtype='float32'>0.000000</primitive>
					</s_vector2d>
					<primitive name='rotation' subtype='angle32'>0.000000</primitive>
					<s_vector2d name='scale' version='0.0'>
						<primitive name='x' subtype='float32'>0.260417</primitive>
						<primitive name='y' subtype='float32'>0.260417</primitive>
					</s_vector2d>
					<s_vector2d name='shear' version='0.0'>
						<primitive name='x' subtype='float32'>0.000000</primitive>
						<primitive name='y' subtype='float32'>0.000000</primitive>
					</s_vector2d>
				</s_transform2d>
				<primitive name='index_count' subtype='uint16'>6</primitive>
				<primitive name='reversed' subtype='boolean'>false</primitive>
				<primitive name='render_only' subtype='boolean'>false</primitive>
			</c_geometry>
		</storage>
		<storage name='physics_geometry' pool='data' schema='c_geometry'>
		</storage>
		<storage name='flash_geometry' pool='data' schema='s_flash_geometry'>
		</storage>
		<storage name='markers' pool='data' schema='s_marker'>
		</storage>
		<storage name='lines' pool='data' schema='s_line2d'>
		</storage>
		<storage name='shadow_properties' pool='data' schema='s_shadow_properties'>
		</storage>
		<storage name='bitmap_properties' pool='data' schema='s_bitmap_properties'>
			<s_bitmap_properties version='0.0'>
				<enum name='blend_mode'>_normal</enum>
				<enum name='wrap_mode'>_bitmap_wrap_none</enum>
				<s_vector2d name='texture_offset' version='0.0'>
					<primitive name='x' subtype='float32'>0.500000</primitive>
					<primitive name='y' subtype='float32'>0.500000</primitive>
				</s_vector2d>
				<s_vector2d name='texture_scale' version='0.0'>
					<primitive name='x' subtype='float32'>1.000000</primitive>
					<primitive name='y' subtype='float32'>1.000000</primitive>
				</s_vector2d>
				<handle name='bitmap' ref='ui\hud\bitmaps\badge_ghost.bitmap[0]'/>
			</s_bitmap_properties>
		</storage>
		<handle name='skeleton' ref='-1'/>
	</c_model>
</chunks>
