// *** BASE TILES ***

// Global :
// STYLE <style_name> - The style of the tileset.  Overlay sets and layer 0 sets must have the same style for edging to work.  Style names are not predefined, style names appear in the editor, define IDS_TERRAIN_STYLE_<style_name> to define the display string.

// [Tile1]			Tile ID. 
// TERRAIN_0_0 OpenGround	Used for multi tile objects tile position x_y within a meta tile, terrain type in terrain.txt.
// TEXX_0_0 0			Which tile in the texture to use x and the texture file to use.
// TEXY_0_0 0			Which tile in the texture to use y and the texture file to use.
// TEXTURE_0_0 0 		Filename.

// GROUP <group_name> - The group the tile belongs to.  Tiles with the same group do not require edges between them.  When converting between styles, the group also indicates which tiles are equivalent.  Group names are not predefined and do not appear in the editor.
// EDGE <edge_type> - One of a number of predefined types used by the auto-edging system, in most cases a specific orientation of the tile is assumed (but not specified)
// TAKES_EDGE - a layer 0 tile which should get a square edge
// TAKES_BLEND - a layer 0 tile which should get a rounded edge
// WATER - a layer 0 tile which should get a coast edge
// HILL - a layer 0 tile which is appropriate for edging a straight slope
// HILL_CORNER - a layer 0 tile which is appropriate for edging a slope with a right angle
// AUTOROTATE <YES, NO, 180> - indicates that when automatically placing this tile, it can be freely autorotated (0, 90, 180, or 270 degrees), not autorotated, or only rotated by 0 or 180 degrees.  If not specified, layer 0 tiles default to YES, overlay tiles default to NO.
// DEFAULT - in addition to its previous meaning, this now indicates that the GROUP defined on this tile is the default group where needed (hill edging will only replace a default group tile with a hill edge and will revert a hill edge to a default group tile when a hill is flattened).
// STYLE - overrides the style setting from the global chunk

STYLE NorthernEurope

// *** MEADOW ***

[Tile1]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 0
TEXTURE_0_0 0
DEFAULT
GROUP Default

[Tile2]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 0
TEXTURE_0_0 0 
GROUP Default

[Tile3]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 0
TEXTURE_0_0 0
GROUP Default 

[Tile4]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 0
TEXTURE_0_0 0
GROUP Default

// *** MOOR ***

[Tile5]
TERRAIN_0_0 OpenGround
TEXX_0_0 4
TEXY_0_0 0
TEXTURE_0_0 0
GROUP Moor
EDGE TAKES_BLEND

[Tile6]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 0
TEXTURE_0_0 0 
GROUP Moor
EDGE TAKES_BLEND

[Tile7]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 0
TEXTURE_0_0 0 
GROUP Moor
EDGE TAKES_BLEND

[Tile8]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 0
TEXTURE_0_0 0 
GROUP Moor
EDGE TAKES_BLEND

// *** ROUGH_GROUND ***

[Tile9]
TERRAIN_0_0 RoughGround
TEXX_0_0 0
TEXY_0_0 1
TEXTURE_0_0 0
GROUP RoughGround
EDGE TAKES_BLEND
AUTOROTATE YES

[Tile10]
TERRAIN_0_0 RoughGround
TEXX_0_0 1
TEXY_0_0 1
TEXTURE_0_0 0 
GROUP RoughGround
EDGE TAKES_BLEND
AUTOROTATE YES

[Tile11]
TERRAIN_0_0 RoughGround
TEXX_0_0 2
TEXY_0_0 1
TEXTURE_0_0 0
GROUP RoughGround
EDGE TAKES_BLEND
AUTOROTATE YES 

[Tile12]
TERRAIN_0_0 RoughGround
TEXX_0_0 3
TEXY_0_0 1
TEXTURE_0_0 0 
GROUP RoughGround
EDGE TAKES_BLEND
AUTOROTATE YES 

// *** FOREST ***

[Tile13]
TERRAIN_0_0 Forest
TEXX_0_0 4
TEXY_0_0 1
TEXTURE_0_0 0
GROUP Forest
EDGE TAKES_BLEND
AUTOROTATE YES 

[Tile14]
TERRAIN_0_0 Forest
TEXX_0_0 5
TEXY_0_0 1
TEXTURE_0_0 0 
GROUP Forest
EDGE TAKES_BLEND
AUTOROTATE YES 

// *** DIRT ***

[Tile15]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 1
TEXTURE_0_0 0
GROUP Dirt
EDGE TAKES_BLEND
AUTOROTATE YES

[Tile16]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 1
TEXTURE_0_0 0
GROUP Dirt
EDGE TAKES_BLEND
AUTOROTATE YES

// *** SOIL ***

[Tile17]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 2
TEXTURE_0_0 0
GROUP SoilLight
AUTOROTATE NO

[Tile18]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 2
TEXTURE_0_0 0
GROUP SoilLight
AUTOROTATE NO

[Tile19]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 2
TEXTURE_0_0 0
GROUP SoilDark
AUTOROTATE NO

[Tile20]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 2
TEXTURE_0_0 0
GROUP SoilDark
AUTOROTATE NO

// *** PASTURE ***

[Tile21]
TERRAIN_0_0 OpenGround
TEXX_0_0 4
TEXY_0_0 2
TEXTURE_0_0 0
GROUP Pasture
AUTOROTATE YES

[Tile22]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 2
TEXTURE_0_0 0
GROUP Pasture
AUTOROTATE YES

[Tile23]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 2
TEXTURE_0_0 0
GROUP RoughPasture
AUTOROTATE YES

[Tile24]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 2
TEXTURE_0_0 0
GROUP RoughPasture
AUTOROTATE YES

[Tile25]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 3
TEXTURE_0_0 0
GROUP DryPasture
AUTOROTATE YES

[Tile26]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 3
TEXTURE_0_0 0
GROUP DryPasture
AUTOROTATE YES

[Tile27]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 3
TEXTURE_0_0 0
GROUP Hay
AUTOROTATE YES

[Tile28]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 3
TEXTURE_0_0 0
GROUP Hay
AUTOROTATE YES

// CROPS

[Tile29]
TERRAIN_0_0 OpenGround
TEXX_0_0 4
TEXY_0_0 3
TEXTURE_0_0 0
GROUP Cabbage
AUTOROTATE NO

[Tile30]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 3
TEXTURE_0_0 0
GROUP Cabbage
AUTOROTATE NO

[Tile31]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 3
TEXTURE_0_0 0
GROUP Potato
AUTOROTATE NO

[Tile32]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 3
TEXTURE_0_0 0
GROUP Potato
AUTOROTATE 180

[Tile33]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 4
TEXTURE_0_0 0
GROUP Rye
AUTOROTATE YES

[Tile34]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 4
TEXTURE_0_0 0
GROUP Rye
AUTOROTATE YES

[Tile35]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 4
TEXTURE_0_0 0
GROUP Wheat
AUTOROTATE YES

[Tile36]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 4
TEXTURE_0_0 0
GROUP Wheat
AUTOROTATE YES

// *** BOGGY GROUND

[Tile37]
TERRAIN_0_0 RoughGround
TEXX_0_0 4
TEXY_0_0 4
TEXTURE_0_0 0
GROUP BoggyGround
EDGE TAKES_BLEND

[Tile38]
TERRAIN_0_0 RoughGround
TEXX_0_0 5
TEXY_0_0 4
TEXTURE_0_0 0
GROUP BoggyGround
EDGE TAKES_BLEND

// *** SLOPE

[Tile39]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 4
TEXTURE_0_0 0
GROUP SlopeEdge
EDGE HILL
AUTOROTATE NO

[Tile40]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 4
TEXTURE_0_0 0 
GROUP SlopeEdge
EDGE HILL
AUTOROTATE NO

[Tile41]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 5
TEXTURE_0_0 0 
GROUP SlopeInsideCorner
EDGE HILL_CORNER
AUTOROTATE NO

[Tile42]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 5
TEXTURE_0_0 0 
GROUP SlopeInsideCorner
EDGE HILL_CORNER
AUTOROTATE NO

[Tile43]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 5
TEXTURE_0_0 0
GROUP SlopeOutsideCorner
EDGE HILL_CORNER_2
AUTOROTATE NO

[Tile44]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 5
TEXTURE_0_0 0 
GROUP SlopeOutsideCorner
EDGE HILL_CORNER_2
AUTOROTATE NO

// *** NOT USED *** 

[Tile45]
TERRAIN_0_0 OpenGround
TEXX_0_0 4
TEXY_0_0 5
TEXTURE_0_0 0
GROUP NotUsed

[Tile46]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 5
TEXTURE_0_0 0
GROUP NotUsed

[Tile47]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 5
TEXTURE_0_0 0
GROUP NotUsed

[Tile48]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 5
TEXTURE_0_0 0
GROUP NotUsed

[Tile49]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile50]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile51]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile52]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile53]
TERRAIN_0_0 OpenGround
TEXX_0_0 4
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile54]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile55]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

[Tile56]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 6
TEXTURE_0_0 0
GROUP NotUsed

// *** MAP BORDER

[Tile57]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderCorner

[Tile58]
TERRAIN_0_0 OpenGround
TEXX_0_0 1
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderCorner

[Tile59]
TERRAIN_0_0 OpenGround
TEXX_0_0 2
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderEdge

[Tile60]
TERRAIN_0_0 OpenGround
TEXX_0_0 3
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderEdge

[Tile61]
TERRAIN_0_0 OpenGround
TEXX_0_0 4
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderEdge

[Tile62]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderEdge

[Tile63]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 7
TEXTURE_0_0 0
GROUP BorderEdge

// *** BLACK ***

[Tile64]
TERRAIN_0_0 OpenGround
TEXX_0_0 7
TEXY_0_0 7
TEXTURE_0_0 0
GROUP MapBorder

// *** WATER ***

[Water]
TERRAIN_0_0 Water
TEXX_0_0 0
TEXY_0_0 7
TEXTURE_0_0 0
WATER 
EDGE WATER

