[BattleCommon]
type display
level 2
HANDLER deployhandler
SCRIPT BattleCommon.BSF

// *** MP ONLY
[BattleMPSave]
type image
x 1056
y 0
width 0
height 0
file knockback.tga

[BattleMPSaveButton]
parent BattleMPSave
type button
x 40
y 48
width 48
height 48
file Button_File_Save.dds
tooltip IDS_TT_SAVE_MP
sfxfocus 7
sfx 5

[BattleReplayMP]
type button
File Button_Replay.DDS
x 88
y 48
width 48
height 48
tooltip IDS_TT_REPLAY_MP

[DeployRetreat]
type button
x 16
y 12
width 48
height 48
file Button_Cancel.dds
TOOLTIP IDS_TT_EXIT_BATTLE
gamepadbutton back
sfxfocus 7
sfx 5

[Deployretreat_back]
type image
x 0
y 18
width 0
height 0
//FILE Tooltip.tga
FILE empty_icon.dds

[BattleLoadSave]
type button
x 64
y 12
width 48
height 48
file Button_Options.dds
tooltip IDS_OPTIONSTITLE
sfxfocus 7
sfx 5

[BattleToggleUI]
type button
x 112
y 12
width 48
height 48
file Button_Info.dds
tooltip IDS_TT_TOGGLEOSD
sfxfocus 7
sfx 5

[BattleShowBriefing]
type button
x 160
y 12
width 48
height 48
file Button_Briefing.dds
tooltip IDS_TT_SHOWBRIEFING
sfxfocus 7
sfx 5

[BattleAdvancedButton]
type button
x 956
y 12
width 48
height 48
file Button_Plus.dds
tooltip IDS_ADVANCEDUI
sfxfocus 7
sfx 5

// This shows the portrait. Image sideicon#.dds is actually used.
[DeployFightButton_Back]
type image
x 444
y 632
width 136
height 136
FILE sideicon0.dds
FOCUS
//KEEPSQUARE

[DeployFightButton]
type button
x 486
//y 577 // Must not be high or will allow player to accidentally end turn when trying to move unit.
//y 729
y 724
width 60
height 60
FILE Button_NextTurn.dds
TOOLTIP IDS_DPTOOL_FIGHT
gamepadbutton ButtonX
parent deployfightbutton_back
sfxfocus 7
sfx 5

[BattleCompass]
type image
x 496
y 602
//x 560 // Alternative position
//y 720
width 32
height 32
FILE Icon_Compass.dds

[BattleDebug]
type listbox
x 562
y 600
width 400
height 168
textleft 566
texttop 608
textwidth 388
textheight 155
colour fffef03c
font smallfont
frametex Fade_Up.tga
controltex Button_List_Small.dds
seltex CampaignListSel.tga
draggable 8









