IDS_CONTROL_MODE0,"Enable Auto Deselect",
IDS_CONTROL_MODE1,"Disable Auto Deselect",
IDS_DELETE_CONFIRM,"Are you sure you want to delete this from your device?",
IDS_DeployMessage,"You are in deployment mode. You can move units to any highlighted tile until you are happy with their positions. Then select End Turn to start the first move.",
IDS_IAP_FAIL,"The purchase did not complete successfully.",
IDS_IAP_SUCCESS,"Success!  Your purchased expansion is now ready to play.~~NOTE: you will never lose your expansion purchases.  Should you ever need to download them again, simply follow the purchase process again.  iTunes will know that you own the expansion and you will not be charged.",
IDS_LOCKED_EXP_DOWNLOAD,"Select OK to buy this expansion via in-app purchase. ~~NOTE: you will never lose expansion purchases.  Should you need to download them, simply follow the purchase process again.  iTunes will know that you own the expansion and you will not be charged.",
IDS_LOCKED_EXP_PACK,"This is an expansion campaign, you can buy it via in-app purchase.",
IDS_LTIP11,"Tip: Advanced functions can be accessed from a button top right while in battle.",
IDS_LTIP34,"Tip: You can deselect the current unit by tapping on the unit information panel at the bottom of the screen.",
IDS_LTIP35,"Tip: You can bring up a menu of advanced actions using the button top right in battle.",
IDS_MP_MISSING_SCENARIO,"Cannot find custom scenario.  You can download select custom missions from the Campaign Screen.~Required Campaign: ",
IDS_MP_VERSION_ERROR,"You must update to the latest version to be able to play online.~~Exit the game and update as normal through the App Store.",
IDS_ONLINE_HELP,"Online Help",
IDS_OPTIONS_MINIHIGHVIS,"Enable Large Minimap",
IDS_OPTIONS_MINIOFF,"Disable Minimap",
IDS_OPTIONS_MINION,"Enable Minimap",
IDS_TT_UIMODE,"Toggle unit deselect after order",
IDS_TUT_FORCE2,"In this scenario you can spend points to choose which additional units to take into the battle.~~Tap a unit to show details on it, and use this to decide which combination best suits you.~~Points to spend are shown at the bottom of the screen, and you add or remove using the left and right buttons which will appear on valid units.  Note that you can have some fixed and some optional units of one type.",
IDS_TUT_MENU,"Welcome~~Touch 'Historical' to begin your first mission!  (Complete the Tutorial campaign to unlock Multiplayer and further campaigns.)",
IDS_TUT_MOUSE1,"Double tap to select a unit.  Selecting a tile brings up the available orders.  The currently selected order will pulse, tap the pulsing order to execute.  Double tap any empty tile, or the unit info panel, to deselect.",
IDS_TUT_MOUSE2,"The selected order will display additional information such as chance to kill.  You can view this information before deciding which order to execute.",
IDS_TUT_TURN2,"Your Action Points are replenished at the start of each turn.  To end your current turn, use the End Turn button at the bottom of the screen.",

// Additional strings
IDS_TT_CAN_CHARGE, "Your unit could charge this enemy unit. Tap once on the Charge icon for further information, then again to charge.",
IDS_TT_CAN_FALLBACK, "Your unit can fall back to here, maintaining its current facing. Tap on the Fall Back icon if you want it to do so. Note, however, that if there are enemy non-light troops within charge distance of your unit, it will have to test for a possible Cohesion drop.",
IDS_TT_CAN_LIMBER, "This unit cannot move to another square unless it limbers first.~Select the unit and tap on the Limber icon if you wish it to do so.~It won't be able to move until next turn.",
IDS_TT_CAN_MOVE, "Your unit can move here. Tap on the Move icon if you want it to do so.",
IDS_TT_CAN_SHOOT, "Your unit can shoot at this enemy unit. Tap on the Shoot icon if you want it to do so.",
IDS_TT_CAN_TURN, "Your unit can turn to face this square. Tap on the Turn icon if you want it to do so.",
IDS_TT_CAN_UNLIMBER, "This unit cannot shoot unless it unlimbers first. Select the unit and tap on the Unlimber icon if you wish it to do so. It won't be able to shoot until next turn.",
IDS_FORCE_SELECT_UNIT, "Tap icon. R arrow adds unit, L removes unit",
