[#Anim1]
ANIM PLACE BP0IMAGE 0 -285 110
//ANIM MOVE BP0IMAGE 4 285 110 6
ANIM MOVE BP0IMAGE 4 240 110 6

ANIM PLACE BP0TEXT 0 -370 165
//ANIM MOVE BP0TEXT 1 370 165 10
ANIM MOVE BP0TEXT 1 325 165 10

ANIM PLACE BP0OK 0 -250 232
//ANIM MOVE BP0OK 10 314 228 6
ANIM MOVE BP0OK 10 269 228 6

ANIM PLACE BP0TURNTUTORIALON 0 -172 144
ANIM MOVE BP0TURNTUTORIALON 4 347 140 6

ANIM PLACE BP0TURNTUTORIALOFF 0 -172 144
ANIM MOVE BP0TURNTUTORIALOFF 4 347 140 6

ANIM BOUNCE BP0OK 90 1000 1000 9
ANIM TIME BP0OK 180 -91

[BattlePop0]
type display
//level 9
level 13
MODAL
SCRIPT BattlePop0.BSF

[BP0Image]
type image
x 150
y 120
width 128
height 128
FILE SideIcon0.dds
//KEEPSQUARE

[BP0Text]
type text
x 0
y 0
width 375
height 40
colour ffffffff
textleft 50
textwidth 305
textheight 20
texttop 10
font TooltipFont
Rescale
windowedback 10
file Tooltip.tga

//[BP0OKbackground]
//type image
//x 0
//y -30
//width 128
//height 40

[BP0OK]
type button
file Button_Accept.dds
x 35
y -10
width 48
height 48
//string ids_ok
font SquadNameFont
colour ffffffff
border ff000000
HITEX button_hi.tga
HIcolour ffffffff
HISIZE 1
HISPIN 1
HIADDITIVE
command disable BattlePop0
parent BP0image
sfxfocus 7
sfx 5
tooltip IDS_OK
HOTKEY SPACE

[BP0TurnTutorialOff]
type button
file Button_Info.dds
x 90
y -10
width 32
height 32
font SquadNameFont
colour ffffffff
border ff000000
parent BP0image
sfxfocus 7
sfx 5
tooltip IDS_TURN_TUTORIAL_MODE_OFF

[BP0TurnTutorialOn]
type button
file Button_Info.dds
x 90
y -10
width 32
height 32
font SquadNameFont
colour ffffffff
border ff000000
parent BP0image
sfxfocus 7
sfx 5
tooltip IDS_TURN_TUTORIAL_MODE_ON





