AUTODOCS 1
//DebugMode 1
//DebugDisplay 1
//NOBLOOM 0
//DEBUGTEST 1
//QUICKSTART 1
//SCREENCAPTURE 1
//RECORDING 1
//HIDEFEEDBACK 1
//NOSHADERS 1
MOVIEMODE 1
DYNAMICENV 1
HEIGHTSTEP 6
AITEST 1
UseTileDrawCallback 1
LeftRightDefaultUI 1

//Left of force selection block
LayoutForceAreaLeft 70
//Top of force selection block
LayoutForceAreaTop 213
//Area width in buttons 
LayoutForceAreaWidth 3
//Area height in buttons 
LayoutForceAreaHeight 6
//Width of force selection buttons
LayoutForceButtonWidth 198
//Width of force selection buttons
LayoutForceButtonHeight 60

//Left of card type list
LayoutCardTypeLeft 0
//Top of card type list
LayoutCardTypeTop 187
//Width of card type buttons
LayoutCardTypeButtonWidth 160
//Height of card type buttons
LayoutCardTypeButtonHeight 117
//How many buttons wide is the type area
LayoutCardTypeWidth 1
//How many buttons high is the type area
LayoutCardTypeHeight 3

//Bonus button width.  These are the images on the battle screen
LayoutBonusButtonWidth 96
//Bonus button height
LayoutBonusButtonHeight -40
//X pos on 1024x768 screen of top left of bonus button area
LayoutBonusAreaX 0
//Y pos on 1024x768 screen of top left of bonus button area
LayoutBonusAreaY 595
//How many buttons across the bonus area is
LayoutBonusButtonsAcross 1
//How many buttons deep the bonus area is
LayoutBonusButtonsDown 9



//Unit menu button width
LayoutUnitButtonWidth  32

//Unit menu button height
LayoutUnitButtonHeight  32

//Unit menu button width when expanded
LayoutUnitButtonWidthEx  48

//Unit menu button height when expanded
LayoutUnitButtonHeightEx  48

//Campaign Screen button numbers
LayoutCampaignListCount  9

//campaign list icon width
LayoutCampaignListIconWidth  36
 
//campaign list icon height
LayoutCampaignListIconHeight  36


//campaign list - how far is the icon from the left edge
LayoutCampaignListIconLeft  0

//campaign list - how far is the icon from the top edge
LayoutCampaignListIconTop  2

//campaign list - how far from the left edge does the text start
LayoutCampaignListTextLeft  56


//left of my kills
LayoutKillsMeX  380

//top of my kills
LayoutKillsMeY  20

//left of enemy kills
LayoutKillsEnemyX  380

//top of enemy kills
LayoutKillsEnemyY  355

//icon size
LayoutKillsSize  32

//vertical space between icons
LayoutKillsDeltaY  30

//width a given set of kills can take up
LayoutKillsWidth  180

//max spacing for icons on the same line
LayoutKillsDefault  12

//Height we allow the list to go down to before it creates another row
LayoutKillsHeight  290

// should the skirmish UI allow force selection to be turned off when army lists are used (meaningless unless the scripts actually implement auto-select)
SkirmishArmyListAllowNoForceSel 1

//Default turn limit for skirmishes
SkirmishDefaultTurns 20
