// Loading Game

[LoadingScreen]
type display
//file endbattle.gr2
startscreen
level 0 

[LoadingTitle]
type image
x 288
y 16
width 448
height 448
FILE Title.dds
KEEPSQUARE

[LoadingBar]
type progressbar
x 266
y 540
width 448
height 16
bartexture Progress_Bar.tga
file Tooltip.tga

[LoadingBetaMessage]
type text
x 10
y 10
width 1024
height 60
font squadStatFont
border ff000000
//colour fffff987
colour ffffffff
string IDS_LOAD_BETA

[SpeakerOnMessage]
type text
x 100
y 690
width 834
height 80
//font squadStatFont
font smallfont
border ff000000
colour ffffffff
//colour fffff987
string IDS_SPEAKERON

[LoadingTip]
parent LoadingTitle
type text
x 10
y 570
width 1004
height 40
font SmoothFont
center
border ff000000
colour ffffffff

[LoadingBarTopLeft]
type image
x 0
y 30
width 512
height 18
FILE Elements.dds
IMAGELEFT 0
IMAGETOP 0
IMAGEWIDTH 512
IMAGEHEIGHT 18

[LoadingBarTopRight]
type image
x 512
y 30
width 512
height 18
FILE Elements.dds
IMAGELEFT 0
IMAGETOP 0
IMAGEWIDTH 512
IMAGEHEIGHT 18

[LoadingBarBottomLeft]
type image
x 0
y 670
width 512
height 18
FILE Elements.dds
IMAGELEFT 0
IMAGETOP 0
IMAGEWIDTH 512
IMAGEHEIGHT 18

[LoadingBarBottomRight]
type image
x 512
y 670
width 512
height 18
FILE Elements.dds
IMAGELEFT 0
IMAGETOP 0
IMAGEWIDTH 512
IMAGEHEIGHT 18

[LoadingFadeTop]
type image
x 0
y 0
width 1024
height 44
file Fade_Down.tga

[LoadingFadeBottom]
type image
x 0
y 673
width 1024
height 95
file Fade_Up.tga

[LoadingBack]
type image
x 0
y 0
width 1024
height 768
FILE Background.dds