Initialize engine version: 5.1.2f1 (afd2369b692a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Ionic.Zlib.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\RemoteBrainServer.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\RemoteBrainServer.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\MonitorComponents.dll (this message is harmless)
Loading D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\MonitorComponents.dll into Unity Child Domain
- Completed reload, in  0.061 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\ckzhg2\CommanderCool_Data\Managed\System.Xml.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Tried to turn non-Object JSONObject into a dictionary
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1562)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1715)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1652)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.963955 ms
InControl (version 1.5.8 build 5798)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2376.
Total: 1.747500 ms (FindLiveObjects: 0.121600 ms CreateObjectMapping: 0.074328 ms MarkObjects: 1.533844 ms  DeleteObjects: 0.015860 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.672550 ms

Unloading 112 unused Assets to reduce memory usage. Loaded Objects now: 3513.
Total: 3.100655 ms (FindLiveObjects: 0.181934 ms CreateObjectMapping: 0.110093 ms MarkObjects: 2.721859 ms  DeleteObjects: 0.084902 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1562)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1715)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 428 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1652)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.236530 ms
The SoundConnection for this level has no sounds to play.  Will cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 3584.
Total: 4.470915 ms (FindLiveObjects: 0.192197 ms CreateObjectMapping: 0.120667 ms MarkObjects: 4.102692 ms  DeleteObjects: 0.053491 ms)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

The SoundConnection for this level has no sounds to play.  Will cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Play sound background_boss_tutorial
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Play sound enemy_dino_roar_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Play sound enemy_dino_footstep_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1562)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1715)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 428 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1652)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.635122 ms
The SoundConnection for this level has no sounds to play.  Will cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 6.188560 ms (FindLiveObjects: 0.197795 ms CreateObjectMapping: 0.134973 ms MarkObjects: 5.817539 ms  DeleteObjects: 0.036697 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 6.166168 ms (FindLiveObjects: 0.216143 ms CreateObjectMapping: 0.131241 ms MarkObjects: 5.806965 ms  DeleteObjects: 0.009640 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 5.964952 ms (FindLiveObjects: 0.203704 ms CreateObjectMapping: 0.127509 ms MarkObjects: 5.622853 ms  DeleteObjects: 0.009329 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 5.940072 ms (FindLiveObjects: 0.193441 ms CreateObjectMapping: 0.127198 ms MarkObjects: 5.607925 ms  DeleteObjects: 0.009951 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 5.886269 ms (FindLiveObjects: 0.192197 ms CreateObjectMapping: 0.126887 ms MarkObjects: 5.555989 ms  DeleteObjects: 0.009329 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4156.
Total: 6.308294 ms (FindLiveObjects: 0.203082 ms CreateObjectMapping: 0.127509 ms MarkObjects: 5.966507 ms  DeleteObjects: 0.010262 ms)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

The SoundConnection for this level has no sounds to play.  Will cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Play sound background_boss_tutorial
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Play sound enemy_dino_roar_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Play sound enemy_dino_footstep_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1562)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1715)

A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 428 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1652)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.536053 ms
The SoundConnection for this level has no sounds to play.  Will cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 4190.
Total: 7.607646 ms (FindLiveObjects: 0.210546 ms CreateObjectMapping: 0.129064 ms MarkObjects: 7.230094 ms  DeleteObjects: 0.036386 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4190.
Total: 7.517457 ms (FindLiveObjects: 0.213967 ms CreateObjectMapping: 0.128131 ms MarkObjects: 7.163229 ms  DeleteObjects: 0.010262 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4190.
Total: 7.458678 ms (FindLiveObjects: 0.206192 ms CreateObjectMapping: 0.127509 ms MarkObjects: 7.112848 ms  DeleteObjects: 0.010573 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4190.
Total: 7.320906 ms (FindLiveObjects: 0.208991 ms CreateObjectMapping: 0.128442 ms MarkObjects: 6.972276 ms  DeleteObjects: 0.009951 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4190.
Total: 7.341120 ms (FindLiveObjects: 0.203393 ms CreateObjectMapping: 0.128442 ms MarkObjects: 6.997778 ms  DeleteObjects: 0.009640 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4190.
Total: 7.332412 ms (FindLiveObjects: 0.199661 ms CreateObjectMapping: 0.127509 ms MarkObjects: 6.994046 ms  DeleteObjects: 0.009640 ms)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

The SoundConnection for this level has no sounds to play.  Will cross out.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Converting from using anchor and lineLength properties to Text Container.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

