Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 650 Ti  (ID=0x11c6)
    Vendor:   NVIDIA
    VRAM:     972 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\SyntaxTree.VisualStudio.Unity.Messaging.dll into Unity Child Domain
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
- Completed reload, in  0.047 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\刘云皓\UCH_Alpha_0.8.11_Win\UCH_Alpha_0.8.11_Win_Data\Managed\System.dll (this message is harmless)
WwiseUnity: Initialize sound engine ...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

WwiseUnity: Sound engine initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.171927 ms

Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 2342.
Total: 0.939081 ms (FindLiveObjects: 0.132138 ms CreateObjectMapping: 0.075049 ms MarkObjects: 0.491991 ms  DeleteObjects: 0.223865 ms)

Player at couch: RACCOON
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Player left couch: RACCOON
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Player at couch: RACCOON
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Player left couch: RACCOON
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Player at couch: RACCOON
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Player at couch: CHICKEN
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Farm 0.6937853 0.3333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Waterfall 0.3604519 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Rooftops 0.3604519 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Farm 0.4666697 0.3333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Rooftops 0.1333364 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Waterfall 0.1333364 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Farm 0.07423533 0.3333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.434640 ms

Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 2443.
Total: 0.916951 ms (FindLiveObjects: 0.141118 ms CreateObjectMapping: 0.076653 ms MarkObjects: 0.591416 ms  DeleteObjects: 0.106480 ms)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Place Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

End of First Frame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.373984 ms

Unloading 938 unused Assets to reduce memory usage. Loaded Objects now: 1646.
Total: 1.140817 ms (FindLiveObjects: 0.125082 ms CreateObjectMapping: 0.061899 ms MarkObjects: 0.615470 ms  DeleteObjects: 0.337081 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.515083 ms

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3000.
Total: 0.986549 ms (FindLiveObjects: 0.104876 ms CreateObjectMapping: 0.059334 ms MarkObjects: 0.773908 ms  DeleteObjects: 0.047467 ms)

Player at couch: CHICKEN
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Player at couch: RACCOON
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Farm 0.2901442 0.3333333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.115801 ms

Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 2498.
Total: 0.946779 ms (FindLiveObjects: 0.108084 ms CreateObjectMapping: 0.052919 ms MarkObjects: 0.660372 ms  DeleteObjects: 0.124441 ms)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Place Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Place Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Place Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Place Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

End of First Frame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Place Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

End of First Frame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Hiding Inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Swapping phase for 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to next turn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Going to Play Mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

BACK
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

End of First Frame
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

