<?xml version="1.0" encoding="utf-8"?>
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<xml>
	<Quest>
		<No>1</No>
		<Quest_Name>Check Front Gate</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>2</Req_Level>
		<Additional_Text>The last place I've been is the Front Gate so that must be where I dropped my key. Please help me out, I've been looking for it all morning!</Additional_Text>
		<Quest_Complete_Text>Hey, I heard you didn't find my key at the Gate? Well, I'm so sorry, it was actually in my left pocket. It's usually in my right pocket so I panicked when I couldn't find it there. Silly me! Thank you for your help anyway!</Quest_Complete_Text>
		<Reward>MONEY:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Check the Road to Castle</Task_1>
		<Task_1_Label>HO_LOCATION</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>2</No>
		<Quest_Name>Gathering Materials</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>Special</Req_Level>
		<Additional_Text>We live in such times of convenience and still we can't solve everything with just a snap of the fingers. To build things, we must do manual labor! Off we go to get building materials!</Additional_Text>
		<Quest_Complete_Text>Actually, you can also just spend some money to buy building materials. But there's nothing wrong with breaking a sweat and working hard for the results!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note>Unlock this when player buys first blueprint</Dev_note>
		<Task_1>Play the 'Match 3 - Materials' minigame</Task_1>
		<Task_1_Label>GAME_M3MATERIAL</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>3</No>
		<Quest_Name>Home Cleaning</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>20</Req_Level>
		<Additional_Text>It's about time we do a little cleaning, don't you think? I think I just saw a huge spider web up in the attic. We don't want visitors running away scared of spiders!</Additional_Text>
		<Quest_Complete_Text>Great work, guys! No more need to worry about scary spider webs!</Quest_Complete_Text>
		<Reward>MATERIALS:5</Reward>
		<Dev_note>Match 3 - House Cleaning is unlocked here</Dev_note>
		<Task_1>Play 'Match 3 - House Cleaning' minigame</Task_1>
		<Task_1_Label>GAME_M3CLEAN</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>4</No>
		<Quest_Name>Second Drill</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>1</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Are you ready to explore the Front Gate again? Consider it your first and last Test to become my official apprentice. This is simply the price for admission.</Additional_Text>
		<Quest_Complete_Text>Well well, you did better than I expected! Welcome aboard, partner!</Quest_Complete_Text>
		<Reward>MAGNIFIER:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>A simple-test from Willy, play the Road to Castle level!</Task_1>
		<Task_1_Label>HO_LOCATION</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>5</No>
		<Quest_Name>Wallpaper</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>4</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Now that we have some money, we need to buy a brand new wallpaper! The one we have now has a weird smell and stains everywhere.</Additional_Text>
		<Quest_Complete_Text>Looking nice, isn't it? Imagine how much we can do when we get more money in!</Quest_Complete_Text>
		<Reward>MONEY:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Wallpaper</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>WALLPAPER</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>6</No>
		<Quest_Name>Observe</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>5</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>To keep yourself motivated, you have to stop sometimes, take a deep breath and enjoy the view. Come, give it a try!</Additional_Text>
		<Quest_Complete_Text>I must admit there's not much to see yet, but things will change once we buy more and more cool items!</Quest_Complete_Text>
		<Reward>MONEY:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Try the Observe mode - click the 'Eye' button next to the Settings button</Task_1>
		<Task_1_Label>OBSERVE_MODE</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>7</No>
		<Quest_Name>Loose Coins I</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>5</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>There are stray coins everywhere in the Castle! When you find one, please pick it up for me. Every penny counts for us to pay for the repairs!</Additional_Text>
		<Quest_Complete_Text>Well done! I believe there are more of them lying around. Let's grab them before our visitors do!</Quest_Complete_Text>
		<Reward>MONEY:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 1 loose coin in a Hidden Object Scene and grab it!</Task_1>
		<Task_1_Label>COIN_FIND</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>8</No>
		<Quest_Name>Zoom it</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>6</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>There are times when you need to look closer at small objects. I have a great tip for this: Hold CTRL and drag around to zoom-in and out when exploring a location!</Additional_Text>
		<Quest_Complete_Text>You are indeed a fast learner! There's still much to learn, but I believe you'll get through it just fine!</Quest_Complete_Text>
		<Reward>MAGNIFIER:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>In any Hidden Object scene, hold CTRL and drag around the screen to view close-ups.</Task_1>
		<Task_1_Label>ZOOM_IN</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>9</No>
		<Quest_Name>Master Main Entrance</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>6</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Have you made yourself acquianted with the Castle? If you haven't, I really recommend you to invest more time at the Castle Gate.</Additional_Text>
		<Quest_Complete_Text>Great job! Try take it to the next level to get more challenge and prizes!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Explore "Castle Gate" location and get 1 Mastery Star</Task_1>
		<Task_1_Label>FRONT_GATE_MASTERY</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>10</No>
		<Quest_Name>Plant Flower</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>7,8</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Do you know what would make this room feels less dull and more lively? Fresh plants! Let's see if we can afford some.</Additional_Text>
		<Quest_Complete_Text>Our throne room now looks a bit better, and smells better too! Don't you agree?</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Flower Pot</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>FLOWER_POT</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>11</No>
		<Quest_Name>Memory Flash I</Quest_Name>
		<Char>Little Girl</Char>
		<Req_Quest>10</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>They say that you are kind and playful. Would you like to play a little game with me?</Additional_Text>
		<Quest_Complete_Text>Thank you for your time! I'll let Mommy and Daddy know how cool you are!</Quest_Complete_Text>
		<Reward>MONEY:80</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play 'Memory Flash' game!</Task_1>
		<Task_1_Label>GAME_MFLASH</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>12</No>
		<Quest_Name>Item Collector I</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>11</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>There are lots of things we can collect and trade with other people. You may find one or two collectible items as you explore different locations!</Additional_Text>
		<Quest_Complete_Text>Great job! You should know that some items are harder to come by, but with some persistence nothing is impossible to find!</Quest_Complete_Text>
		<Reward>MAGNIFIER:2</Reward>
		<Dev_note></Dev_note>
		<Task_1>Obtain 1 Collectible Item</Task_1>
		<Task_1_Label>ITEM_COUNT</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>13</No>
		<Quest_Name>Origaming Relic I</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>11</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Our town's Historical Research team is conducting a special relic hunt. Care to join us?</Additional_Text>
		<Quest_Complete_Text>Great to hear you found one today! Keep an eye out for them and I'll make sure you'll be properly rewarded!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 1 Origaming logo in any Hidden Object scene</Task_1>
		<Task_1_Label>ORIGAMING_LOGO</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>14</No>
		<Quest_Name>Explorer I</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>12</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Mastery Stars indicate the progress we've made with each location. Have you got 4 stars so far?</Additional_Text>
		<Quest_Complete_Text>Great job! Keep exploring those locations and you'll master them all in no time!</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note></Dev_note>
		<Task_1>Earn 4 Exploration Stars</Task_1>
		<Task_1_Label>HO_STARS</Task_1_Label>
		<Task_1_Value>4</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>15</No>
		<Quest_Name>Wall of Fame</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>12</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>We have our own team of dilligent record keepers to log positive activities in town. Aren't you curious how well you have been doing so far?</Additional_Text>
		<Quest_Complete_Text>Now that you know about the record keepers, keep in mind that you can check out your own record anytime!</Quest_Complete_Text>
		<Reward>MONEY:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>View the Achievement page - click the 'Medal' button next to the Observe button</Task_1>
		<Task_1_Label>ACHIEVEMENT_SCREEN</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>16</No>
		<Quest_Name>Lucky Spin</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>25</Req_Level>
		<Additional_Text>We set aside a huge fund to support local businesses and other causes. The good news is, you also had a chance to get some support from us everyday!</Additional_Text>
		<Quest_Complete_Text>Congratulations for winning that prize! Remember to come back every day to earn more!</Quest_Complete_Text>
		<Reward>MAGNIFIER:2</Reward>
		<Dev_note>Lucky Spin is unlocked here</Dev_note>
		<Task_1>Try your luck in the Spin the Wheel bonus game.</Task_1>
		<Task_1_Label>LUCKY_SPIN</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>17</No>
		<Quest_Name>Swap Wallpaper</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>13,14,15</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>The more I look at our walls, the more I get this odd vibe coming from it. Maybe it's time we try to put on another wallpaper?</Additional_Text>
		<Quest_Complete_Text>Ah, thank you, now I feel so refreshed seeing the new wallpaper!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Swap your Wallpaper with another variant (need to have at least 2 wallpapers)</Task_1>
		<Task_1_Label>SWAP_DECOR</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>18</No>
		<Quest_Name>The Scientist's Lens I</Quest_Name>
		<Char>Scientist</Char>
		<Req_Quest>17</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I just moved here into town and I'm looking for volunteers as happy testers of my inventions. Would you be interested in trying my wonderful, magical lens?</Additional_Text>
		<Quest_Complete_Text>Thank you so much for testing my device! I wish you would help me again some other time!</Quest_Complete_Text>
		<Reward>MONEY:100</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play 'Magic Lens' game!</Task_1>
		<Task_1_Label>GAME_LENS</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>19</No>
		<Quest_Name>Going Social</Quest_Name>
		<Char>Socialite</Char>
		<Req_Quest>17</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I'm interested to help with the one thing that I'm really good at: socialize. I notice you haven't made a big announcement about this castle project yet. How about now?</Additional_Text>
		<Quest_Complete_Text>That's a good start! Being social is as important as rennovating that Throne Room. This is a good way to earn wider support and spread the news!</Quest_Complete_Text>
		<Reward>GEM:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>Connect to Facebook</Task_1>
		<Task_1_Label>FB_CONNECT</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>20</No>
		<Quest_Name>Quick Explore I</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>18</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I have a little test for you today, you know, to keep your mind sharp and all.</Additional_Text>
		<Quest_Complete_Text>Fantastic! I knew you could do it!</Quest_Complete_Text>
		<Reward>MAGNIFIER:2</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring a Hidden Object Scene within 120 seconds.</Task_1>
		<Task_1_Label>HO_TIMED</Task_1_Label>
		<Task_1_Value>120</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>21</No>
		<Quest_Name>Mary Knots</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>18</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I received a letter from an old acquiantance about her new ventures. If we have some free time, I really like to see how she's doing.</Additional_Text>
		<Quest_Complete_Text>If you want to know more about Mary, you may look up her project 'Mary Knots - Garden Wedding' on Android or your web browser!</Quest_Complete_Text>
		<Reward>MONEY:200</Reward>
		<Dev_note>Disable this quest when TGlobalClass.EnableCrossPromo is false</Dev_note>
		<Task_1>Check out 'Mary Knots - Garden Wedding'</Task_1>
		<Task_1_Label>CROSS_PROMO</Task_1_Label>
		<Task_1_Value>MARY_KNOTS</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>22</No>
		<Quest_Name>White Belt</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>18</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Your Level indicates your progress so far. It only took me a short while to reach the White belt. How about you?</Additional_Text>
		<Quest_Complete_Text>Congrats! You deserve that honor after everything you've done so well!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Reach Player Level 5</Task_1>
		<Task_1_Label>PLAYER_LEVEL</Task_1_Label>
		<Task_1_Value>5</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>23</No>
		<Quest_Name>Build Desk</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>17,20</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I think we need a desk over there. This room has been a bit too empty for too long.</Additional_Text>
		<Quest_Complete_Text>Okay, that's one nice desk! The problem now is that I keep bumping onto it. Guess I just need to get used to it being there.</Quest_Complete_Text>
		<Reward>MATERIALS:5</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and build a Desk</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>DESK</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>24</No>
		<Quest_Name>Keen Eyes I</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>23</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>When I was a rookie, I kept improving myself by setting up higher goal each day. Here is the first little step I made when I first started out.</Additional_Text>
		<Quest_Complete_Text>Way to go, rookie! Keep practising and soon enough you'll catch up with me!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 2 Hidden Objects within 1 second in any Hidden Object Scene</Task_1>
		<Task_1_Label>HO_MULTIPLE</Task_1_Label>
		<Task_1_Value>2</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>25</No>
		<Quest_Name>Origaming Relic II</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>23</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Our Research Team is yet trying to find more ancient relics. In fact, it's open for everyone to join.</Additional_Text>
		<Quest_Complete_Text>We're delighted to have your help, again! We could definitely use your services again next time!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 3 Origaming Logos</Task_1>
		<Task_1_Label>ORIGAMING_LOGO</Task_1_Label>
		<Task_1_Value>3</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>26</No>
		<Quest_Name>Professional I</Quest_Name>
		<Char>Novelist</Char>
		<Req_Quest>24</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I'm looking for a witty, cunning character for my new book. Can you show me your skills? It will be a huge inspiration for me!</Additional_Text>
		<Quest_Complete_Text>You are actually as good as they say! Thank you very much for your time!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring 5 locations without using Hints (must find all items)</Task_1>
		<Task_1_Label>HO_NOHINTS</Task_1_Label>
		<Task_1_Value>5</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>27</No>
		<Quest_Name>Negative Film I</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>24</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>My mother asked me to buy memorable items from her youth but I can't understand what she wants. All I have right now is this puzzling old negative film that is hard to see. Can you help me out?</Additional_Text>
		<Quest_Complete_Text>Ah, thank you very much! I've never seen my mother so happy before! You know what, I think our town needs more kind people like you!</Quest_Complete_Text>
		<Reward>MONEY:100</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object - Negative mode!</Task_1>
		<Task_1_Label>GAME_NEGATIVE</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>28</No>
		<Quest_Name>Makeover I</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>25,27</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I know I ask you to buy lots of stuff, but you have to know that it's necessary. Owning much more decor items will allow us to swap out furniture to match the seasons!</Additional_Text>
		<Quest_Complete_Text>Okay, now we're talking! These new decor items should be enough for now, but please get more when you can!</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Own 7 decor Items</Task_1>
		<Task_1_Label>DECOR_OWN</Task_1_Label>
		<Task_1_Value>7</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>29</No>
		<Quest_Name>Accuracy I</Quest_Name>
		<Char>Journalist</Char>
		<Req_Quest>25,27</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>After each exploration, your performance is evaluated and logged into the Cityhall. I'm asked to write a piece about local business so it's about time you pay more attention to your records.</Additional_Text>
		<Quest_Complete_Text>Very well! Accuracy is an important metric of your success! This is definitely a great material for my writing!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring any location with at least 50% Accuracy</Task_1>
		<Task_1_Label>HO_ACCURACY</Task_1_Label>
		<Task_1_Value>0.5</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>30</No>
		<Quest_Name>Saving Up I</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>28</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Let's keep this between us, but I think we've been spending too much money lately. We should set aside some emergency funds for.. you know, emergency matters.</Additional_Text>
		<Quest_Complete_Text>Now we're all set in case something happens!</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note></Dev_note>
		<Task_1>Earn a sum of 2500 coins</Task_1>
		<Task_1_Label>MONEY_EARNED</Task_1_Label>
		<Task_1_Value>2500</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>31</No>
		<Quest_Name>Item Collector II</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>28</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>It's well-known that old castles like this have secret chambers and whatnot. Actually....I wonder if they're still secret when it's well-known?</Additional_Text>
		<Quest_Complete_Text>Actually I am not sure if there is even one secret chamber around. But it got you motivated to explore more vigorously, right?</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Obtain 5 Collectible Items</Task_1>
		<Task_1_Label>ITEM_COUNT</Task_1_Label>
		<Task_1_Value>5</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>32</No>
		<Quest_Name>Stocking Materials I</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>29</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>It seems like we're running low on building materials. Time to roll your sleeve up and break a sweat, guys!</Additional_Text>
		<Quest_Complete_Text>Okay now we're ready in case Edward gets crazy over a new shiny furniture.</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Gather 90 Materials (30 units from each category)</Task_1>
		<Task_1_Label>MATERIALS_GATHER</Task_1_Label>
		<Task_1_Value>90</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>33</No>
		<Quest_Name>Loose Coins II</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>29</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I spotted some more coins lying around this morning when I went jogging around the castle. We better go pick them up fast!</Additional_Text>
		<Quest_Complete_Text>Hope we got all of them! Wouldn't it be a shame if the geese would eat them?</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 10 loose coins in Hidden Object Scenes</Task_1>
		<Task_1_Label>COIN_FIND</Task_1_Label>
		<Task_1_Value>10</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>34</No>
		<Quest_Name>Detect and Deduce</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>32</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Someone broke into our castle last night! I'm not sure yet if they stole anything but something seems odd. Can you make out what seems to be different than before?</Additional_Text>
		<Quest_Complete_Text>We found nothing missing from the rooms so at least that is good news. We better change the locks!</Quest_Complete_Text>
		<Reward>MONEY:100</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object 'Find the Differences' Mode</Task_1>
		<Task_1_Label>GAME_DIFFERENCE</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>35</No>
		<Quest_Name>Magnificent Banner</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>31,33,34</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Hey so I heard about that emergency fund you guys stash away. I must say that unspent money isn't useful money at all! Let's decorate this place with a great banner!</Additional_Text>
		<Quest_Complete_Text>If Willy asks where his money went, just point him to this magnificent banner!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Banner</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>FLAG</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>36</No>
		<Quest_Name>Brag About!</Quest_Name>
		<Char>Socialite</Char>
		<Req_Quest>35</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>It's been a while since I heard from Willy, I was wondering if you were still in the business. This is not a good sign, you guys need a bold, loud voice so people can hear you.</Additional_Text>
		<Quest_Complete_Text>Okay, now you ARE talking! Literally speaking..</Quest_Complete_Text>
		<Reward>BINOCULAR:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>Explore a location and share your success with your Facebook friends!</Task_1>
		<Task_1_Label>FB_SHARE</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>37</No>
		<Quest_Name>Red Belt</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>34</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I think something's not quite right, but I'm not sure why.. Is that a new banner over there? Anyway, I've set the next goal for you. Let's see how fast you can catch up with me. </Additional_Text>
		<Quest_Complete_Text>You're doing pretty good so far! Please keep it up!</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Reach Player Level 10</Task_1>
		<Task_1_Label>PLAYER_LEVEL</Task_1_Label>
		<Task_1_Value>10</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>38</No>
		<Quest_Name>Quick Explore II</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>35</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I need to go out this afternoon but I think I still have enough time to oversee your work. Please make it fast, though.</Additional_Text>
		<Quest_Complete_Text>Perfect, just in time for me to go!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring a Hidden Object Scene within 100 seconds.</Task_1>
		<Task_1_Label>HO_TIMED</Task_1_Label>
		<Task_1_Value>100</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>39</No>
		<Quest_Name>Home Makeover Project</Quest_Name>
		<Char>Emma</Char>
		<Req_Quest>35,37,38</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Hey guys, I could really use some help here with a rather complicated task. Please do come visit my place when you have time. I'll make it worth while!</Additional_Text>
		<Quest_Complete_Text>Thanks for checking out our other Hidden Object game 'Home Makeover 3'!</Quest_Complete_Text>
		<Reward>MONEY:200</Reward>
		<Dev_note>Disable this quest when TGlobalClass.EnableCrossPromo is false</Dev_note>
		<Task_1>Check out 'Home Makeover 3'</Task_1>
		<Task_1_Label>CROSS_PROMO</Task_1_Label>
		<Task_1_Value>HOME_MAKEOVER_3</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>40</No>
		<Quest_Name>Sweet Honey</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>40</Req_Level>
		<Additional_Text>We can now harvest some honey from one of my bee-hives! Don't worry, it's totally safe as I will guide you along the way. Click the Honey icon to your right when you want to give it a try!</Additional_Text>
		<Quest_Complete_Text>That was a good harvest! We must wait a while before we can harvest again. Perfect time to do other tasks while we wait!</Quest_Complete_Text>
		<Reward>MONEY:100</Reward>
		<Dev_note>Honey Harvest minigame is unlocked here</Dev_note>
		<Task_1>Play 'Honey Harvest' minigame</Task_1>
		<Task_1_Label>GAME_M3HEX</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>41</No>
		<Quest_Name>Wall Up!</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>38</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>E.Ville corp has made quite some progress rallying people behind their nasty project! We must make sure we don't lose the lead!</Additional_Text>
		<Quest_Complete_Text>Another milestone for us! Just you wait, E.Ville corp! We WILL beat you!</Quest_Complete_Text>
		<Reward>MONEY:25</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and build a Wall.</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>FENCE</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>42</No>
		<Quest_Name>Hot Shot I</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>38</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>How many items have you found so far? What do you mean you don't remember? Alright, we'll start over then. Get me 100, quickly!</Additional_Text>
		<Quest_Complete_Text>Nice work there! Keep it up!</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 100 Hidden Objects</Task_1>
		<Task_1_Label>HO_FOUND</Task_1_Label>
		<Task_1_Value>100</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>43</No>
		<Quest_Name>Recover Energy</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>41</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>All those tasks today were exhausting. When you're out of energy, but still have lots to do, you need a refreshment.</Additional_Text>
		<Quest_Complete_Text>I'm glad you took my advice! Nothing beats a good meal and rest after working all day!</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Inventory menu and use item 'Energy Refill'</Task_1>
		<Task_1_Label>ENERGY_REFILL</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>44</No>
		<Quest_Name>Mirror Mirror</Quest_Name>
		<Char>Little Girl</Char>
		<Req_Quest>42,43</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I know you're busy right now, but would you like to play with me? I already did my homework but mommy and daddy don't have time to play with me now.</Additional_Text>
		<Quest_Complete_Text>Thank you very very much! This game was so much fun!</Quest_Complete_Text>
		<Reward>MONEY:125</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object 'Half-Info' Mode</Task_1>
		<Task_1_Label>GAME_HALF</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>45</No>
		<Quest_Name>Master Crafter I</Quest_Name>
		<Char>Young Professor</Char>
		<Req_Quest>41</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>A Master Crafter once taught me his biggest secrets in crafting perfect artifacts. Now I'm passing on such knowledge to my apprentices.</Additional_Text>
		<Quest_Complete_Text>That went pretty well! Keep crafting and you shall soon become the best Master Crafter, after me of course!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Craft 1 Amulet</Task_1>
		<Task_1_Label>ITEM_CRAFT</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>46</No>
		<Quest_Name>Privacy</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>44,45</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I've been thinking a lot about how technology changes us and how everything seems to invade our privacy. Don't you think the Royal Families need more privacy?</Additional_Text>
		<Quest_Complete_Text>Yes, it almost feels like you read my mind! I've been wanting to buy that one!</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Room Divider</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>ROOM_DIVIDER</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>47</No>
		<Quest_Name>Amulet's Powers</Quest_Name>
		<Char>Young Professor</Char>
		<Req_Quest>45</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Now that you have successfully crafted an amulet, you should learn how to use it! Each amulet can be used only once and they give a great boost to your abilities!</Additional_Text>
		<Quest_Complete_Text>Use amulets at the right time and take advantage of their powers! I wish you the best of luck in your endeavors!</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note>Use any amulet</Dev_note>
		<Task_1>Use 1 Amulet</Task_1>
		<Task_1_Label>ITEM_USE</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>48</No>
		<Quest_Name>Achievement Star</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>46</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>You've been working on this for a while now. Have you had your first Achievement Star? Please check your Achievement stats and see how well you've done!</Additional_Text>
		<Quest_Complete_Text>That star looks so shiny and makes you feel special, right? Yes, it has that effect, kind of the same with my honorary badges.</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Get 1 Achievement Star (Go to the Achievement screen to check your progress)</Task_1>
		<Task_1_Label>ACHIEVEMENT_STAR</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>49</No>
		<Quest_Name>Rate Our Project</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>47</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>We know you want us to support your Castle restauration instead of the Megamall complex. If you agree to review our project, we'll back yours!</Additional_Text>
		<Quest_Complete_Text>Thank you so much for the feedback! Here is some compensation for the trouble!</Quest_Complete_Text>
		<Reward>MONEY:200</Reward>
		<Dev_note>Disable this quest when TGlobalClass.EnableCrossPromo is false</Dev_note>
		<Task_1>Rate our game and leave feedback for us</Task_1>
		<Task_1_Label>RATE_GAME</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>50</No>
		<Quest_Name>Decor Collection I</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>47,48</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I noticed we don't have every model of the Desks yet. They're so special...one of a kind...must collect!</Additional_Text>
		<Quest_Complete_Text>Aahh.., there was a void in my heart before we got these, now I feel so much better!</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note></Dev_note>
		<Task_1>Own the complete set of Desk</Task_1>
		<Task_1_Label>DECOR_SET</Task_1_Label>
		<Task_1_Value>DESK</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>51</No>
		<Quest_Name>Keen Eyes II</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>50</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Do you remember back in college your lecturer liked to surprise students with mid-tests? Time to relive those moments, I have a mid-test for you!</Additional_Text>
		<Quest_Complete_Text>No sweat, huh? Well, we'll see how you'll do at the upcoming mid mid-term.</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note>Many people complained about this in HM3. Please make is slightly easier. How about 3 items in 2 seconds? SURE!</Dev_note>
		<Task_1>Find 4 Hidden Objects in less than 3 second in any Hidden Object Scene</Task_1>
		<Task_1_Label>HO_MULTIPLE</Task_1_Label>
		<Task_1_Value>3</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>52</No>
		<Quest_Name>Accuracy II</Quest_Name>
		<Char>Journalist</Char>
		<Req_Quest>51</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Apparently someone cheated during the Accuracy Evaluation I conducted last year. I have to redo the whole research!</Additional_Text>
		<Quest_Complete_Text>Thank you! You are every bit honest and humble. I'm sure you were not the cheater.</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring a location with at least 70% Accuracy</Task_1>
		<Task_1_Label>HO_ACCURACY</Task_1_Label>
		<Task_1_Value>0.7</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>53</No>
		<Quest_Name>Fireworks Pilot</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>50</Req_Level>
		<Additional_Text>I was sweeping the attic and just like in the movies where the hero opens a mysterious old box, I found treasure too! I found my collection of fireworks!</Additional_Text>
		<Quest_Complete_Text>Woohoo! I haven't had so much fun since I was a young boy!</Quest_Complete_Text>
		<Reward>MONEY:125</Reward>
		<Dev_note>Fireworks minigame is unlocked at this level</Dev_note>
		<Task_1>Play 'Fireworks Show' minigame</Task_1>
		<Task_1_Label>GAME_PLUMBER</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>54</No>
		<Quest_Name>Origaming Relic III</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>51</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>It is that time of year again! Have you found any Origaming Relics recently? There's no better time to look them than during the hunt!</Additional_Text>
		<Quest_Complete_Text>Wonderful! You're all good people and deserve to be properly rewarded!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 7 Origaming Logos</Task_1>
		<Task_1_Label>ORIGAMING_LOGO</Task_1_Label>
		<Task_1_Value>7</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>55</No>
		<Quest_Name>Standing Candle</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>52,54</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>The lamp at the Throne room just busted. Willy and I were arguing over whether to purchase energy saving LED bulbs or exotic candle holders. With all due respect to Willy, let's not buy the LED bulbs!</Additional_Text>
		<Quest_Complete_Text>I hate to be the bad guy but if Willy tries to replace this wonderful candle holder with anything modern, I'll have to play the "but, I'm the castle owner!" card.</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and build a Standing Candle</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>STANDING_CANDLE</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>56</No>
		<Quest_Name>Memory</Quest_Name>
		<Char>Granma</Char>
		<Req_Quest>55</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Young man, I can't help but notice you have a beautiful mind underneath that perfect hair. And how about a kind heart? Would you please help this old lady?</Additional_Text>
		<Quest_Complete_Text>I know I can count on you! I actually wanted to take a selfie with you as well, but I guess that is for another time.</Quest_Complete_Text>
		<Reward>MONEY:150</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object 'Memory' Mode</Task_1>
		<Task_1_Label>GAME_MEMORY</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>57</No>
		<Quest_Name>Word Wizard I</Quest_Name>
		<Char>Actor</Char>
		<Req_Quest>55</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I need help to practice some text for an audition. It's a TV commercial for a puzzle game. However, the lines are like as puzzle as well so I'm literally speechless right now.</Additional_Text>
		<Quest_Complete_Text>Thank you very much for deciphering the script. I'm relieved to see it's proper English now!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Complete Anagram Mode within 120 seconds</Task_1>
		<Task_1_Label>ANAGRAM_TIMED</Task_1_Label>
		<Task_1_Value>120</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>58</No>
		<Quest_Name>Item Collector III</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>56</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I found a piece of an old map that may lead to a hidden treasure! I'm not sure how big of a treasure we're talking about, but let's explore the rooms again and see if we can find more of the map pieces.</Additional_Text>
		<Quest_Complete_Text>Sorry, I was just messing you again. There is no such thing as old map or hidden treasure. I made it up in the hopes of you cleaning the rooms again.</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note></Dev_note>
		<Task_1>Obtain 10 Collectible Items</Task_1>
		<Task_1_Label>ITEM_COUNT</Task_1_Label>
		<Task_1_Value>10</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>59</No>
		<Quest_Name>Loose Coins III</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>56</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>How's the coin search coming along? Are you sure you didn't see any today? There must be plenty still...</Additional_Text>
		<Quest_Complete_Text>Okay great job! Don't tell Edward we found so many this time, he'd go off spending it all within the blink of an eye.</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Find 15 loose coin in a Hidden Object Scene and grab them!</Task_1>
		<Task_1_Label>COIN_FIND</Task_1_Label>
		<Task_1_Value>15</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>60</No>
		<Quest_Name>Wall Torch</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>58,59</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Psst! I heard that you guys found a huge stack of old coins! As far as I know they're valuable antiques, so you must be loaded now. Perfect time for some more shopping, no?</Additional_Text>
		<Quest_Complete_Text>I know Willy asked you not to tell me about the last coin harvest. Don't worry about it, we all have a common goal: To rescue this castle!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Wall Torch</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>WALL_TORCH</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>61</No>
		<Quest_Name>Highly Motivated</Quest_Name>
		<Char>Athlete</Char>
		<Req_Quest>60</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Endurance is key to my success. I train hard and work hard and drink healthy smoothies every day. You want to be stronger? I can train you!</Additional_Text>
		<Quest_Complete_Text>How is that for a first step to becoming healthier? Come back again when you feel like another round, I'll be happy to train with you!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Explore 10 locations in a single session (without closing the app)</Task_1>
		<Task_1_Label>HO_SINGLE_SESSION</Task_1_Label>
		<Task_1_Value>10</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>62</No>
		<Quest_Name>Rory</Quest_Name>
		<Char>Rory</Char>
		<Req_Quest>60</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Hey Willy, nice work you did here! Do you happen to have a few moments for your old friend? I just set up a new shop and you're invited!</Additional_Text>
		<Quest_Complete_Text>Thanks for checking out our other puzzle game "Rory's Restaurant - Winter Rush"!</Quest_Complete_Text>
		<Reward>MONEY:200</Reward>
		<Dev_note>Disable this quest when TGlobalClass.EnableCrossPromo is false</Dev_note>
		<Task_1>Check out 'Rory's Restaurant - Winter Rush'</Task_1>
		<Task_1_Label>CROSS_PROMO</Task_1_Label>
		<Task_1_Value>RORY_WINTER</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>63</No>
		<Quest_Name>Night Hawk</Quest_Name>
		<Char>Actress</Char>
		<Req_Quest>60</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I heard you are the best in locating missing items. There was a storm last night and the power in my house is out. Please help me find my script!</Additional_Text>
		<Quest_Complete_Text>Phew, thank you very much for your help! I really dodged a bullet there. You didn't take a peek at it, did you?</Quest_Complete_Text>
		<Reward>MONEY:150</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object 'Night' Mode</Task_1>
		<Task_1_Label>GAME_NIGHT</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>64</No>
		<Quest_Name>Makeover II</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>61</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I know we need to cut back on luxuries if we want to pay the bills this month, but I can't resist! There is a sale right now: If we buy enough decor items, we'll get a cool prize!</Additional_Text>
		<Quest_Complete_Text>We did it! We managed to squeeze out enough money for new furniture! I feel so happy.....and broke..</Quest_Complete_Text>
		<Reward>BINOCULAR:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>Own 14 decor Items</Task_1>
		<Task_1_Label>DECOR_OWN</Task_1_Label>
		<Task_1_Value>14</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>65</No>
		<Quest_Name>Matching Whiz I</Quest_Name>
		<Char>Young Woman</Char>
		<Req_Quest>61</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I just got my first job and I really don't want to mess up. Can you give me some tips on how to increase productivity?</Additional_Text>
		<Quest_Complete_Text>Thank you so much for your time! I'll use your advice as soon I as get back to work!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>In any Match-3 minigame: Match 5 or more items and do so for 3 times!</Task_1>
		<Task_1_Label>M3_MATCHFIVE</Task_1_Label>
		<Task_1_Value>3</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>66</No>
		<Quest_Name>Quick Explore III</Quest_Name>
		<Char>Oil Tycoon</Char>
		<Req_Quest>64</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Gentlemen, I think I dropped my notebook when I visited your place last week. Can you run back and take a quick look, see if you can find it?</Additional_Text>
		<Quest_Complete_Text>Good news, I found my notebook! It was tucked between the velvet plush seats of my limosine all this time! Thank you anyway, and I must say I'm impressed by your skills! </Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring a Hidden Object Scene within 90 seconds.</Task_1>
		<Task_1_Label>HO_TIMED</Task_1_Label>
		<Task_1_Value>90</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>67</No>
		<Quest_Name>Yellow Belt</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>64</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>You have trained well, my dear fellow! But the world is constantly changing, and so must you! Keep growing or get left behind!</Additional_Text>
		<Quest_Complete_Text>Yes, that's it! Your heart and mind are actually full of fertile seeds, waiting to sprout! Or something like that I once read from a book.</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Reach Player Level 15</Task_1>
		<Task_1_Label>PLAYER_LEVEL</Task_1_Label>
		<Task_1_Value>15</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>68</No>
		<Quest_Name>Saving Up II</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>66</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>The bill from the chimney sweeper just came in and...well, I'm half-surprised that our emergency fund is gone. Edward gets really fired up with this project and the decorating. Time to start saving up again!</Additional_Text>
		<Quest_Complete_Text>Okay, great, that's not bad at all! Now, the hardest part is to keep this money away from Edward and keep our mouths shut.</Quest_Complete_Text>
		<Reward>MATERIALS:10</Reward>
		<Dev_note></Dev_note>
		<Task_1>Earn a sum of 5000 coins</Task_1>
		<Task_1_Label>MONEY_EARNED</Task_1_Label>
		<Task_1_Value>5000</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>69</No>
		<Quest_Name>Archway</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>68</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I was playing hide and seek with my niece yesterday and i accidentally found our checkbook. Well, now that I know about our funds, it's SHOPPING time!</Additional_Text>
		<Quest_Complete_Text>Now that the money is spent, I have to admit something: I don't have a niece. I was just snooping around the room when I found the checkbook. I feel so much better now. No more lies, and new furniture!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and build an Archway</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>DOORWAY_FRAME</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>70</No>
		<Quest_Name>Prince's Challenge I</Quest_Name>
		<Char>Irish Prince</Char>
		<Req_Quest>69</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I'm a bit bored staying in this rural part of the country. Entertain me. I promise you shall be royally rewarded.</Additional_Text>
		<Quest_Complete_Text>That was quite a show, my friend! I look forward to seeing you and your incredible talent at work again soon!</Quest_Complete_Text>
		<Reward>MONEY:250</Reward>
		<Dev_note>Picture mode</Dev_note>
		<Task_1>Prince's Challenge: Find 20 Hidden Objects within 80 seconds in one exploration</Task_1>
		<Task_1_Label>CHALLENGE_LEVEL</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>71</No>
		<Quest_Name>Professional II</Quest_Name>
		<Char>Novelist</Char>
		<Req_Quest>69</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Do you guys have some time for me today? I desperately need some inspiration. If I can join you for a day of castle exploration, it would certainly brighten up my day.</Additional_Text>
		<Quest_Complete_Text>So many stories to be written about this place... I must go immediately and I shall write all night!</Quest_Complete_Text>
		<Reward>MONEY:100</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring 10 locations without using Hints (must find all items)</Task_1>
		<Task_1_Label>HO_NOHINTS</Task_1_Label>
		<Task_1_Value>10</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>72</No>
		<Quest_Name>Fireworks Show-off I</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>70</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>According to the ancient Celtic calendar we have to fire up the sky tonight or an evil wizard shall come with his horde of angry dragons!</Additional_Text>
		<Quest_Complete_Text>Guys, that was a spectacular show! I don't really remember why we did this or what I said this morning though. Did I say anything silly like dragons?</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Launch 30 fireworks in a Fireworks minigame.</Task_1>
		<Task_1_Label>FIREWORKS_LAUNCH</Task_1_Label>
		<Task_1_Value>30</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>73</No>
		<Quest_Name>Quickie Express</Quest_Name>
		<Char>Irish Prince</Char>
		<Req_Quest>71</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>My flight home is in a few hours and my girlfriend just sent me a last minute shopping list. Can you take care of this quickly while I relax in the royal lounge?</Additional_Text>
		<Quest_Complete_Text>Ah, yes, I enjoyed a wonderful spa treatment. Oh, and thanks for the shopping!</Quest_Complete_Text>
		<Reward>MATERIALS:15</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object 'Express' Mode</Task_1>
		<Task_1_Label>GAME_EXPRESS</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>74</No>
		<Quest_Name>Curtain</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>72,73</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>The Prince mentioned that he switched out his curtains every week. We must buy more curtains, or this place will be a joke to royalty!</Additional_Text>
		<Quest_Complete_Text>See? Now we can always pick the curtains that match our mood. So fancy!</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Curtain</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>CURTAIN</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>75</No>
		<Quest_Name>A Mystery Venue</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>74</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>We just received this letter. We're being challenged to visit an abandoned mansion at night. Are you up for the task?</Additional_Text>
		<Quest_Complete_Text>Thanks for checking out our other Hidden Object game, 'Mystery Venue'!</Quest_Complete_Text>
		<Reward>MONEY:400</Reward>
		<Dev_note>Disable this quest when TGlobalClass.EnableCrossPromo is false</Dev_note>
		<Task_1>Check out 'Mystery Venue'</Task_1>
		<Task_1_Label>CROSS_PROMO</Task_1_Label>
		<Task_1_Value>MYSTERY_VENUE</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>76</No>
		<Quest_Name>Scrooge, Mister</Quest_Name>
		<Char>Career Man</Char>
		<Req_Quest>74</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I'm researching different investment opportunities. A historical site might be a safe bet. Can you show me how conservative you are with money?</Additional_Text>
		<Quest_Complete_Text>Interesting.... We'll investigate more and consider the options.</Quest_Complete_Text>
		<Reward>MATERIALS:15</Reward>
		<Dev_note>This counter is for the total money player owns at the moment</Dev_note>
		<Task_1>Keep 5000$ in your possession</Task_1>
		<Task_1_Label>KEEP_COINS</Task_1_Label>
		<Task_1_Value>5000</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>77</No>
		<Quest_Name>Decor Collection II</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>76</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Yes! Investing! Investing in lovely furniture! Money unspent it worth nothing at all!</Additional_Text>
		<Quest_Complete_Text>Now that I think of it, I guess this attitude might be why I'm not able to take care of this place by myself...</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note></Dev_note>
		<Task_1>Own the complete set of Wall Torch</Task_1>
		<Task_1_Label>DECOR_SET</Task_1_Label>
		<Task_1_Value>WALL_TORCH</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>78</No>
		<Quest_Name>Achievement Trophy I</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest>77</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>You've earned your star before, now you should aim to get one of the trophies. Actually, I think you should go for 3 trophies at once!</Additional_Text>
		<Quest_Complete_Text>I knew you could do it! And really, a throphy room is only fitting for a castle project like this one.</Quest_Complete_Text>
		<Reward>MAGNIFIER:3</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Get 3 Achievement Trophies (Go to the Achievement screen to check your progress)</Task_1>
		<Task_1_Label>ACHIEVEMENT_TROPHY</Task_1_Label>
		<Task_1_Value>3</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>79</No>
		<Quest_Name>Master Crafter II</Quest_Name>
		<Char>Young Professor</Char>
		<Req_Quest>78</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>The way you're handling crafting tools seems quite out of practice. As my one and only apprentice, I have high hopes from you. Practice some more!</Additional_Text>
		<Quest_Complete_Text>I knew you wouldn't forget!</Quest_Complete_Text>
		<Reward>MONEY:50</Reward>
		<Dev_note></Dev_note>
		<Task_1>Craft 2 Amulet</Task_1>
		<Task_1_Label>ITEM_CRAFT</Task_1_Label>
		<Task_1_Value>2</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>80</No>
		<Quest_Name>Chandelier</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>78</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I just heard that chandelier song on the internet. Wow, what a song! It made me realize we have a huge throne room and we don't have a chandelier yet!</Additional_Text>
		<Quest_Complete_Text>Now we can rock that chandelier song under our own chandelier! A great way to enjoy that song even more! Awesome!</Quest_Complete_Text>
		<Reward>MATERIALS:15</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and build a Chandelier</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>CHANDELIER</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>81</No>
		<Quest_Name>Stocking Materials II</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>80</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>All the searching an ddocumenting you do, it must be exhausting. Why don't we take a break and do something physical instead?</Additional_Text>
		<Quest_Complete_Text>Sweating and gaining! That's what I call a win-win!</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note></Dev_note>
		<Task_1>Gather 150 Materials (50 units from each category)</Task_1>
		<Task_1_Label>MATERIALS_GATHER</Task_1_Label>
		<Task_1_Value>150</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>82</No>
		<Quest_Name>Another Home Makeover</Quest_Name>
		<Char>Emma</Char>
		<Req_Quest>79,80,81</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I'm trying to hitch a ride to visit my old place. If you guys have some free time, why don't we go together? It would be fun!</Additional_Text>
		<Quest_Complete_Text>Thanks for checking out our other Hidden Object game, 'Home Makeover 2'!</Quest_Complete_Text>
		<Reward>MONEY:400</Reward>
		<Dev_note>Disable this quest when TGlobalClass.EnableCrossPromo is false</Dev_note>
		<Task_1>Check out 'Home Makeover 2'</Task_1>
		<Task_1_Label>CROSS_PROMO</Task_1_Label>
		<Task_1_Value>HOME_MAKEOVER_2</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>83</No>
		<Quest_Name>Makeover III</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>81</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Uhoh...it's season sale at the antiques house....</Additional_Text>
		<Quest_Complete_Text>Seriously, that was a bargain, wasn't it?</Quest_Complete_Text>
		<Reward>MONEY:100</Reward>
		<Dev_note></Dev_note>
		<Task_1>Own 20 decor Items</Task_1>
		<Task_1_Label>DECOR_OWN</Task_1_Label>
		<Task_1_Value>20</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>84</No>
		<Quest_Name>Media Show-off!</Quest_Name>
		<Char>Socialite</Char>
		<Req_Quest>83</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Amazing! Every time I check, the throne room looks more and more majestic! I'd say it's the perfect time to snap a photo and brag about it to your friends!</Additional_Text>
		<Quest_Complete_Text>It always feels good to share your happiness with everyone else, isn't it?</Quest_Complete_Text>
		<Reward>MAGNET:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>Share a photo of your Throne room to at least 1 of your friends by email</Task_1>
		<Task_1_Label>FB_SHARE</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>85</No>
		<Quest_Name>Prince's Challenge II</Quest_Name>
		<Char>Irish Prince</Char>
		<Req_Quest>83</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Oh dear, my mother said she's visiting my place...tomorrow! Quick, I must replace all my swanky furniture with decent things, FAST!</Additional_Text>
		<Quest_Complete_Text>*Phew*, that was right in time. This is more like her style, so you saved me from one of her lectures. You shall be royally rewarded!</Quest_Complete_Text>
		<Reward>MONEY:400</Reward>
		<Dev_note>Silhouette mode</Dev_note>
		<Task_1>Prince's Challenge: Find 20 Hidden Objects within 80 seconds in one exploration</Task_1>
		<Task_1_Label>CHALLENGE_LEVEL</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>86</No>
		<Quest_Name>Green Belt</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>85</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>E.Ville corp has done pretty well so far. Last night they were spotted wining and dining with a member of the town council. We must make haste as well!</Additional_Text>
		<Quest_Complete_Text>Keep playing and buy more decor items to level up faster!</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Reach Player Level 20</Task_1>
		<Task_1_Label>PLAYER_LEVEL</Task_1_Label>
		<Task_1_Value>20</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>87</No>
		<Quest_Name>Royal Rug</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>85,87</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>The cold stone castle floor is giving me ice cubes for toes! We need to buy something for that...</Additional_Text>
		<Quest_Complete_Text>Yes, much better! I thought about strapping thermos flasks to my feet, but a rug looks much better. So stylish!</Quest_Complete_Text>
		<Reward>BINOCULAR:1</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and buy a Royal Rug</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>ROYAL_RUG</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>88</No>
		<Quest_Name>Keen Eyes III</Quest_Name>
		<Char>Willy</Char>
		<Req_Quest>87</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Here it is, the mid mid-test I mentioned last time! I hope you are prepared, physically and mentally!</Additional_Text>
		<Quest_Complete_Text>You did pretty well, student! I might stop calling you rookie soon enough if you keep going like this.</Quest_Complete_Text>
		<Reward>MATERIALS:15</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Find 7 Hidden Objects in less than 4 second in any Hidden Object Scene</Task_1>
		<Task_1_Label>HO_MULTIPLE</Task_1_Label>
		<Task_1_Value>7</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>89</No>
		<Quest_Name>Partial-Data</Quest_Name>
		<Char>Little Boy</Char>
		<Req_Quest>87</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>My sister said that she had a great time playing with you! Can we play too?</Additional_Text>
		<Quest_Complete_Text>Thank you so much for your time, guys! You rock! I'll let my friends know about this cool place!</Quest_Complete_Text>
		<Reward>MONEY:200</Reward>
		<Dev_note></Dev_note>
		<Task_1>Play Hidden Object 'Half-Info' Mode</Task_1>
		<Task_1_Label>GAME_HALF</Task_1_Label>
		<Task_1_Value>1</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>90</No>
		<Quest_Name>Professional III</Quest_Name>
		<Char>Novelist</Char>
		<Req_Quest>88</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I call upon the inspiration of the castle! The hero in my story feels so empty. Maybe if I spend another day here, I will know what is missing.</Additional_Text>
		<Quest_Complete_Text>What perseverance you showed me! Exactly what my hero needs!</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish exploring 20 locations without using Hints (must find all items)</Task_1>
		<Task_1_Label>HO_NOHINTS</Task_1_Label>
		<Task_1_Value>20</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>91</No>
		<Quest_Name>Fireworks Show-off II</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>88</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>We need to gain popularity. It's important the people in town don't forget about us. How about a firework show tonight?</Additional_Text>
		<Quest_Complete_Text>Ha! We're fighting the Megacorp with fire!</Quest_Complete_Text>
		<Reward>HINT_1:3</Reward>
		<Dev_note></Dev_note>
		<Task_1>Launch 20 fireworks in a Fireworks minigame.</Task_1>
		<Task_1_Label>FIREWORKS_LAUNCH</Task_1_Label>
		<Task_1_Value>20</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>92</No>
		<Quest_Name>Fix the Pillar</Quest_Name>
		<Char>Edward</Char>
		<Req_Quest>90,91</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>Did you notice that pillar in the corner is a bit shaky? I leaned against it last night and I could hear it creaking and screaming to stop. They also told me to replace them with something nice.</Additional_Text>
		<Quest_Complete_Text>Much much better. These pillars don't creak or scream.</Quest_Complete_Text>
		<Reward>MATERIALS:20</Reward>
		<Dev_note></Dev_note>
		<Task_1>Open the Decor menu and build a Pillar</Task_1>
		<Task_1_Label>DECOR_BUY</Task_1_Label>
		<Task_1_Value>PILLAR</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>93</No>
		<Quest_Name>Matching Whiz II</Quest_Name>
		<Char>Young Woman</Char>
		<Req_Quest>92</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>I got promoted into assistant junior vice supervisor of the new recruits. They say it's an important role, but I never heard of it before. Anyway they're grading us for our capability in matching some stupid candies. Can you give me your two cents?</Additional_Text>
		<Quest_Complete_Text>I was really asking for 2 cents, not your tips on matching candies. I wanted to buy a 0.99 soda but I only got 97 cents. But, thank you for your tips anyway.</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note>!Localization alert: This conversation may not be suitable for other languages
In English, 2 cents = tips / opinion</Dev_note>
		<Task_1>In any Match-3 minigame: Match 5 or more items and do so for 6 times!</Task_1>
		<Task_1_Label>M3_MATCHFIVE</Task_1_Label>
		<Task_1_Value>6</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>94</No>
		<Quest_Name>Word Wizard II</Quest_Name>
		<Char>Actress</Char>
		<Req_Quest>92</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>My good friend said you helped him with his confusing script. I wonder if you can help me with my audition script too? If I make it into the screens, I'll give you credit for it!</Additional_Text>
		<Quest_Complete_Text>Thanks, you guys are the best! I'll see what I can do about having you in the commercial's credits. Well, that's if I got that role. And if commercials have credits.</Quest_Complete_Text>
		<Reward>MONEY:75</Reward>
		<Dev_note></Dev_note>
		<Task_1>Complete Anagram Mode within 100 seconds</Task_1>
		<Task_1_Label>ANAGRAM_TIMED</Task_1_Label>
		<Task_1_Value>100</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>95</No>
		<Quest_Name>Honey Order I</Quest_Name>
		<Char>Oil Tycoon</Char>
		<Req_Quest>94</Req_Quest>
		<Req_Level></Req_Level>
		<Additional_Text>My advisors say you supply the best honey in town! Would you like to trade with me? I only deal with the highest quality honey!</Additional_Text>
		<Quest_Complete_Text>I have tested your honey and I agree with my advisors! I can't believe I didn't know about this before. You will see me here again soon!</Quest_Complete_Text>
		<Reward>MONEY:200</Reward>
		<Dev_note>Check to see if we need re-balance this</Dev_note>
		<Task_1>Play the 'Honey Harvest' minigame and harvest 250 honey</Task_1>
		<Task_1_Label>HONEY_COUNT</Task_1_Label>
		<Task_1_Value>250</Task_1_Value>
		<Task_1_Reset>Y</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>96</No>
		<Quest_Name>Fixated</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>75</Req_Level>
		<Additional_Text>The City Hall records that you are nearing exploration expertise! If you can ink the count up to 100, we'll arrange a little celebration!</Additional_Text>
		<Quest_Complete_Text>Our city is unique in a way that we always celebrate someone's 100th occasion of anything!</Quest_Complete_Text>
		<Reward>MONEY:500</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish 100 explorations</Task_1>
		<Task_1_Label>GAME_LEVEL</Task_1_Label>
		<Task_1_Value>100</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>97</No>
		<Quest_Name>Dedicated</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>175</Req_Level>
		<Additional_Text>Well, if we celebrate the 100th of anything, then I guess the second hundred also counts!</Additional_Text>
		<Quest_Complete_Text>I wonder if we have to reward the 3rd 100th occasion as well now...</Quest_Complete_Text>
		<Reward>MONEY:1000</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish 200 explorations</Task_1>
		<Task_1_Label>GAME_LEVEL</Task_1_Label>
		<Task_1_Value>200</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>98</No>
		<Quest_Name>Devoted</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>270</Req_Level>
		<Additional_Text>We just found some funding to reward your 3rd 100th exploration as well! Thanks to our kind sponsors and tax payers.</Additional_Text>
		<Quest_Complete_Text>Rumor is circulating that this particular sponsor once robbed the City's Bank years ago and he's seeking for atonement today.</Quest_Complete_Text>
		<Reward>MONEY:1500</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish 300 explorations</Task_1>
		<Task_1_Label>GAME_LEVEL</Task_1_Label>
		<Task_1_Value>300</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>99</No>
		<Quest_Name>Obsessed</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>470</Req_Level>
		<Additional_Text>Willy, you are a huge star now with this Castle project and we can't let your 500th exploration go unnoticed!</Additional_Text>
		<Quest_Complete_Text>We're all very proud of your achievements! Please accept this little token of our appreciation and keep it up!</Quest_Complete_Text>
		<Reward>MONEY:2000</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish 500 explorations</Task_1>
		<Task_1_Label>GAME_LEVEL</Task_1_Label>
		<Task_1_Value>500</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
	<Quest>
		<No>100</No>
		<Quest_Name>Addicted</Quest_Name>
		<Char>Mayor</Char>
		<Req_Quest></Req_Quest>
		<Req_Level>970</Req_Level>
		<Additional_Text>Our City was once a small, forgotten place. Almost unmapped. Then E.Ville corp came along! No, no, I'm joking. Your effort to save this historic Castle has drawn media coverage nation-wide! Please keep going!</Additional_Text>
		<Quest_Complete_Text>You made us proud, Willy! You have set a record so unbelievably high that you guys deserve to be honored with a bronze statue! That will happen someday in the future, no promises!</Quest_Complete_Text>
		<Reward>MONEY:3000</Reward>
		<Dev_note></Dev_note>
		<Task_1>Finish 1000 explorations</Task_1>
		<Task_1_Label>GAME_LEVEL</Task_1_Label>
		<Task_1_Value>1000</Task_1_Value>
		<Task_1_Reset>N</Task_1_Reset>
		<Task_2></Task_2>
		<Task_2_Label></Task_2_Label>
		<Task_2_Value></Task_2_Value>
		<Task_2_Reset></Task_2_Reset>
		<Task_3></Task_3>
		<Task_3_Label></Task_3_Label>
		<Task_3_Value></Task_3_Value>
		<Task_3_Reset></Task_3_Reset>
		<Skippable></Skippable>
	</Quest>
</xml>
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       XLS2XML tool origamingmedia (c) 2014
       use this tool to export data from XLS to XML
       for HM3 --> 
