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<xml>
	<Tutorial id="0" location="Map Screen">
		<No>1</No>
		<Char>Willy</Char>
		<Text>At last, you are here!</Text>
		<Arrow></Arrow>
		<Button>Hello</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Hurry, the client awaits our help to locate his missing possesions.</Text>
		<Arrow></Arrow>
		<Button>Alright</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Click here to open the location details.</Text>
		<Arrow>Dot_1</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>Click this button to start exploring this location.</Text>
		<Arrow>play_btn</Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="1" location="Scene #1">
		<No>1</No>
		<Char>Willy</Char>
		<Text>Our client wants our help to locate the following items.</Text>
		<Arrow>Item List</Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Click to obtain the first item.</Text>
		<Arrow>"barrel" item</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>We can use the Magnifier to locate a difficult item. Let's give it a try now.</Text>
		<Arrow>Hint btn</Arrow>
		<Button></Button>
	<!-- Wait for hint -->
		<No>4</No>
		<Char>Willy</Char>
		<Text>Try to find the rest of the items yourself, I need to run somewhere else now and I'll see you inside when you're done. Good luck!</Text>
		<Arrow></Arrow>
		<Button>Sure</Button>
	<!-- Reward complete hanya coin + exp, no drop item or gems -->
	</Tutorial>
	<Tutorial id="2" location="Map Screen">
		<No>1</No>
		<Char>Willy</Char>
		<Text>That wasn't bad, not bad at all!</Text>
		<Arrow></Arrow>
		<Button>Thanks!</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>So, let's get back to business.</Text>
		<Arrow></Arrow>
		<Button>Okay</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>The owner of the castle needs some help. Let's see what he needs.</Text>
		<Arrow>Quest btn</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>So he wants us to check the castle grounds for his lost stuff. Let's help him!</Text>
		<Arrow>Quest_ok</Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>Click the location we wish to explore.</Text>
		<Arrow>Dot_1</Arrow>
		<Button></Button>
		<No>6</No>
		<Char>Willy</Char>
		<Text>This shows you the search mode for the level.</Text>
		<Arrow>Mode icon</Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Willy</Char>
		<Text>The stars show your Mastery level of this location. Higher Mastery makes things more difficult but is more rewarding.</Text>
		<Arrow>Stars</Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Willy</Char>
		<Text>Here is the list of items you may find after exploring it. You'll need to get your hands on these collectibles later!</Text>
		<Arrow>Item Drop</Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Willy</Char>
		<Text>And don't forget the Energy bar. Exploring requires energy, but don't worry, it restores over time, when we rest.</Text>
		<Arrow>Energy Bar</Arrow>
		<Button>Next</Button>
		<No>10</No>
		<Char>Willy</Char>
		<Text>Click PLAY now to start exploring!</Text>
		<Arrow>play_btn</Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="3" location="Scene #1">
		<No>1</No>
		<Char>Willy</Char>
		<Text>There are more things you should know when you're exploring a location.</Text>
		<Arrow></Arrow>
		<Button>Yeah?</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>When you have difficulty seeing small objects, hold CTRL and drag around your screen to zoom in and out.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Don't forget, time is money. The more time left on the clock, the more bonus you'll get.</Text>
		<Arrow>Time bar</Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>If you prefer to work in a slower pace, go to the PAUSE menu and activate RELAX MODE.</Text>
		<Arrow>Pause btn</Arrow>
		<Button>Aha!</Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>I think that's all for now. Good luck!</Text>
		<Arrow></Arrow>
		<Button>Thanks!</Button>
	</Tutorial>
	<Tutorial id="4" location="Map Screen">
	<!-- (after completing the second hidden object game) -->
		<No>1</No>
		<Char>Willy</Char>
		<Text>Nicely done, (player)!</Text>
		<Arrow></Arrow>
		<Button>Thanks</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Now let's check that Quest we accepted.</Text>
		<Arrow>Quest btn</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Click here to receive the fruit of your labor!</Text>
		<Arrow>Finish quest</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>Congratulations for your first successful mission! I bet you must be quite content with yourself!</Text>
		<Arrow></Arrow>
		<Button>Hooray!</Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>There will always be new Quests coming around so don't forget to check them often.</Text>
		<Arrow></Arrow>
		<Button>Okay</Button>
		<No>6</No>
		<Char>Willy</Char>
		<Text>Finishing tasks is important to earn bonuses and to unlock new things throughout the game!</Text>
		<Arrow></Arrow>
		<Button>Okay</Button>
	</Tutorial>
	<Tutorial id="5" location="Scene #3">
		<No>1</No>
		<Char>Willy</Char>
		<Text>Psst, let me tell you a little secret! There are actually real coins scattered around the castle!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Some of them are right in front of your nose, some are hidden behind something else. Find them before our visitors do!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Coins are worth little, but they add up to a lot! So remember to pick them up whenever you can.</Text>
		<Arrow></Arrow>
		<Button>Got it!</Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>For this mode, look carefully at the scene. We are not searching for items this time, but for small fragments of the beautiful scenery!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="6" location="HO Level Complete">
	<!-- must drop item Ruby -->
		<No>1</No>
		<Char>Willy</Char>
		<Text>(player), we just found a Ruby!</Text>
		<Arrow>Drop Reward</Arrow>
		<Button>Huh?</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Every time we explore a room, there's a little chance for us to find other precious things.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>This particular item we just found is a bit difficult to come by so I think we're pretty lucky!</Text>
		<Arrow></Arrow>
		<Button>Great</Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>Now, let's grab the item by clicking this button.</Text>
		<Arrow>Accept Button</Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>Let me show you what good items like this ruby can do for us.</Text>
		<Arrow>Decor Button</Arrow>
		<Button></Button>
	<!-- get the player go to decor screen -->
	</Tutorial>
	<Tutorial id="7" location="Decor Room">
		<No>1</No>
		<Char>Willy</Char>
		<Text>This table shows you everything you can collect and trade into something more precious. Let's have a look!</Text>
		<Arrow>Item Collection btn</Arrow>
		<Button></Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>See this item we just found? It belongs to this collection here.</Text>
		<Arrow>Ruby item</Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Keep looking for more previous treasures, and we can trade them off later!</Text>
		<Arrow>Jumble Sale btn</Arrow>
		<Button>Awesome!</Button>
	</Tutorial>
	<Tutorial id="8" location="Map Screen">
		<No>1</No>
		<Char>Willy</Char>
		<Text>I see you already got 1 Mastery star! Go you!</Text>
		<Arrow></Arrow>
		<Button>Thanks</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>You can trade those Stars for a key to unlock new locations.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Let's give it a try. Click this lock here.</Text>
		<Arrow>Dot_2</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Click this button to unlock this new location now.</Text>
		<Arrow>Unlock btn</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Congratulations! You have unlocked the Castle Gate location!</Text>
		<Arrow></Arrow>
		<Button>Thanks!</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Keep going and collect more Mastery stars!</Text>
		<Arrow></Arrow>
		<Button>Okay</Button>
	</Tutorial>
	<Tutorial id="9" location="Decor Room">	
		<No>1</No>
		<Char>Willy</Char>
		<Text>Hey, I noticed we already earned some money!</Text>
		<Arrow>Money indicator</Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>It's time to start our restoration project, don't you think? Click here.</Text>
		<Arrow>Decor Buy</Arrow>
		<Button></Button>
	<!-- (wait for player to push the Design button) -->
		<No>3</No>
		<Char>Willy</Char>
		<Text>Let's start with the Wallpaper. I'll leave it up to you to choose one you like, but remember to keep it within our budget!</Text>
		<Arrow>Money indicator</Arrow>
		<Button>Okay</Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>Click the arrow buttons to browse through the catalog and click the BUY button to make your choice.</Text>
		<Arrow></Arrow>
		<Button></Button>
	<!-- (wait for player to browse and buy an item) -->
		<No>5</No>
		<Char>Willy</Char>
		<Text>Excellent choice, (player)! Buying things will earn you experience too, so remember to come back often!</Text>
		<Arrow></Arrow>
		<Button>Great</Button>
	</Tutorial>
	<Tutorial id="10" location="Decor Room" decor="Purchase Desk">
	<!-- This conversation appears right after player purchase the first blueprint -->
		<No>1</No>
		<Char>Willy</Char>
		<Text>Some items are not available ready-made, you need to build it.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>What you just bought is called a Blueprint, the first step in building the decor items.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>To start this project, click the Build button</Text>
		<Arrow>Build btn</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>Here we can see the amount of Building Materials we need to build it.</Text>
		<Arrow>Materials needed</Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>If you have lots of money, you can try buying the materials directly.</Text>
		<Arrow>Build btn 2</Arrow>
		<Button></Button>
		<No>6</No>
		<Char>Willy</Char>
		<Text>See, I told you it's expensive. Let's go back, I'll show you another way.</Text>
		<Arrow>Close btn</Arrow>
		<Button></Button>
		<No>7</No>
		<Char>Willy</Char>
		<Text>We can do manual labor and get the materials ourselves. Let's give it a try!</Text>
		<Arrow>Get Materials btn</Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="11" location="Match3 Materials">
	<!-- This Match 3 round (only this one) comes with preset leveling, so that we can set the Tutorial instruction correctly -->
		<No>1</No>
		<Char>Willy</Char>
		<Text>It's time to gather materials!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>It's actually free and easy, just make matches to collect them.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Try matching these Wood tiles.</Text>
		<Arrow>Make a match</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>You just collected three Wood tiles! Not bad, right?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>Try to collect as much as you can before you get too tired.</Text>
		<Arrow>Energy</Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Willy</Char>
		<Text>We get 1 bonus energy for each time we match 5 tiles at once.</Text>
		<Arrow>Energy</Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Willy</Char>
		<Text>I'll leave this to you now. Please let me know when you're finished. Good luck!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
	</Tutorial>
	<Tutorial id="12" location="Decor Room" decor="Finish Match 3 Materials first time">
	<!-- This conversation appears right after player gets back from 1st time M3 Materials (continuing from the above tutorial) -->
		<No>1</No>
		<Char>Willy</Char>
		<Text>Well done! You managed to gather a nice stack of materials today!</Text>
		<Arrow></Arrow>
		<Button>Yes</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Let's see if we can build that decor item now.</Text>
		<Arrow>Floor blueprint</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Click this button to let the handymen do their magic.</Text>
		<Arrow>Build btn 2</Arrow>
		<Button></Button>
	<!-- Wait until build completes -->
		<No>4</No>
		<Char>Willy</Char>
		<Text>Ta-da! The desk you wanted is ready!</Text>
		<Arrow></Arrow>
		<Button>Hurray!</Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>Don't hesitate to build another desk, if you feel like it. We can always swap out one desk while keeping the other in storage.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>6</No>
		<Char>Willy</Char>
		<Text>And I have a great news! A store has just opened, where we can buy things like Hints and Materials!</Text>
		<Arrow>Market btn</Arrow>
		<Button>Got It</Button>
	</Tutorial>
	<Tutorial id="13" location="Match 3 Cleaning">
	<!-- This Match 3 round (only this one) comes with preset leveling, so that we can set the Tutorial instruction correctly -->
		<No>1</No>
		<Char>Willy</Char>
		<Text>Every once and a while, we must make some time to clean our rooms and keep everything tidy.</Text>
		<Arrow></Arrow>
		<Button>Agree</Button>
		<No>2</No>
		<Char>Willy</Char>
		<Text>Today is that day and it oddly coincides with Edward's mysterious trading card meeting that we haven't heard of before.</Text>
		<Arrow></Arrow>
		<Button>Suspicious!</Button>
		<No>3</No>
		<Char>Willy</Char>
		<Text>Anyway, let's just get it done ourselves. See the problem we have up here? It's the cobwebs.</Text>
		<Arrow>Make a match</Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Willy</Char>
		<Text>It's pretty easy to clean them though. Let's try matching these.</Text>
		<Arrow>Make a match</Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Willy</Char>
		<Text>Just perfect! As always, try to reach the goal before you run out of energy.</Text>
		<Arrow>Target</Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Willy</Char>
		<Text>You'll get bonus energy if you match 5 or more tiles at once.</Text>
		<Arrow>Energy</Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Willy</Char>
		<Text>Speaking of which, Edward has set up some pretty tricks to help you get the job done faster.</Text>
		<Arrow></Arrow>
		<Button>Really?</Button>
		<No>8</No>
		<Char>Willy</Char>
		<Text>You'll see power-up tiles appear when you match 4 or more tiles at one time.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Willy</Char>
		<Text>Hope you'll finish this task soon! Good luck!</Text>
		<Arrow></Arrow>
		<Button>Thanks</Button>
	</Tutorial>
	<Tutorial id="14" location="Match3 Hex">
	<!-- This Match 3 round (only this one) comes with preset leveling, so that we can set the Tutorial instruction correctly -->
		<No>1</No>
		<Char>Edward</Char>
		<Text>Hey guys, I'm glad you can make it! It just came to my mind you might not be fond of the wild bees flying around at the entrance.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Edward</Char>
		<Text>Seems like you came in here perfectly well and so we're ready to start!</Text>
		<Arrow></Arrow>
		<Button>Start!</Button>
		<No>3</No>
		<Char>Edward</Char>
		<Text>Our goal is to make more money aside from our usual business; by harvesting honey.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Edward</Char>
		<Text>It may sound dangerous but it's not! Maybe a bit, but you'll be fine as long as you don't have evil intention towards them cute bees.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Edward</Char>
		<Text>This shows the amount of honey we need to harvest for our clients today.</Text>
		<Arrow>Target</Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Edward</Char>
		<Text>And you can see the time you have for today's harvest.</Text>
		<Arrow>Time bar</Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Edward</Char>
		<Text>Harvesting is pretty easy. Here, we'll try to harvest these four.</Text>
		<Arrow>Honey Tiles</Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Edward</Char>
		<Text>To harvest, click the first Honey and drag to the last one. You can only drag to adjacent Honey tile.</Text>
		<Arrow>Honey Tiles</Arrow>
		<Button></Button>
		<No>9</No>
		<Char>Edward</Char>
		<Text>Well done! Now, that wasn't very hard, was it?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>10</No>
		<Char>Edward</Char>
		<Text>I'll leave it to you now. I already have enough Honey harvesting experience and bee-stinging from the last 10 years. Good luck!</Text>
		<Arrow></Arrow>
		<Button>Thanks</Button>
	</Tutorial>
	<Tutorial id="15" location="Plumber Game">
	<!-- This Plumber round (only this one) comes with preset leveling, so that we can set the Tutorial instruction correctly -->
		<No>1</No>
		<Char>Edward</Char>
		<Text>Welcome to my Playground! This is where I spent most of my days and nights when I was little.</Text>
		<Arrow></Arrow>
		<Button>Cool</Button>
		<No>2</No>
		<Char>Edward</Char>
		<Text>I know you can't wait to play with fireworks already so let's start!</Text>
		<Arrow></Arrow>
		<Button>Start!</Button>
		<No>3</No>
		<Char>Edward</Char>
		<Text>Our goal is to launch fireworks as fast as we can within some time. Actually it's as much as I want. See this part here for the goal.</Text>
		<Arrow>Target</Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Edward</Char>
		<Text>And there's the time we have today. We don't have all night to play because I have to get up early every morning for my organic coffee or I'll get cranky all day!</Text>
		<Arrow>Time bar</Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Edward</Char>
		<Text>To launch a firework, lit up the fuse from the bottom and work your way up!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Edward</Char>
		<Text>Interesting? Let's give it a try! Click here.</Text>
		<Arrow>Rope 1</Arrow>
		<Button></Button>
		<No>7</No>
		<Char>Edward</Char>
		<Text>Then click here and see it flies!</Text>
		<Arrow>Rope 2</Arrow>
		<Button></Button>
		<No>8</No>
		<Char>Edward</Char>
		<Text>Beautiful, isn't it? Now, please keep going! Finally there's one time in my life I get to sit down and enjoy a firework show instead of playing it!</Text>
		<Arrow></Arrow>
		<Button>Okay</Button>
	</Tutorial>
	<Tutorial id="16" location="Decor Screen">
	<!-- (This tutorial starts only once; when player has completed one set of crafting items) -->
		<No>1</No>
		<Char>Edward</Char>
		<Text>I see that you have already completed a set of the Item Collections.</Text>
		<Arrow></Arrow>
		<Button>Yes</Button>
		<No>2</No>
		<Char>Edward</Char>
		<Text>What's great about those rare artifacts is that collectors are willing to trade them for useful rewards.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Edward</Char>
		<Text>Let's see what offers you get for that set you just completed.</Text>
		<Arrow>Item Collection btn</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Edward</Char>
		<Text>The green button is highlighted for the completed sets. Try to click it now!</Text>
		<Arrow>Craft btn</Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Edward</Char>
		<Text>Wonderful, there's your reward for turning in such a magnificent collection!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
	</Tutorial>
	<Tutorial id="17" location="HO MEMORY FLASH">
		<No>1</No>
		<Char>Willy</Char>
		<Text>Look carefully at the scene and memorise everything. In every round, an extra item will be added. Can you spot which item that is?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="18" location="HO ANAGRAM">
		<No>1</No>
		<Char>Willy</Char>
		<Text>All the words are scrambled up. Two puzzles in one! First figure out what we are looking for, then try to spot it!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="19" location="HO HALFBAKED">
		<No>1</No>
		<Char>Willy</Char>
		<Text>Finding whole items is easy. But can you find what we're looking for when we show you half of it?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
</xml>
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