// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;



// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "Limoncelli, General of the Empire, gets close enough to speak with you. The enchantments placed upon him cause him to travel through time at a different rate than you. These forces cause his voice to sound strange and distorted.";
	text2 = "_A worm? Here? In the core of my fortress?_ He constantly blurs and shifts position, his movements almost too fast to track. _Why? Why have you thrown your life away?_";
	text3 = "He doesn't seem scared or angry. Just sad. He seems to truly regret his need to kill you.";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_Why do you care?_";
	text1 = "_Though my duty and orders require me to purge this pit of traitors, I am still a thinking person. I would understand you, so I can tell the surface what you were like after you are gone._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I hunt for the Crystal Souls._";
	text1 = "_Really? This is valuable intelligence. You should not have told me. I will inform Garzahd and the Empress after you die._";
	text2 = "";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I will destroy all the cruel invaders of my land!_";
	text1 = "_Of course. I expect no less. Though you are traitors through and through, you still convince yourself that you are just. Fascinating._";
	text2 = "_I keep telling Garzahd and the Empress that they underestimate your spirit._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Treasure. Carnage. Whatever._";
	text1 = "_Really? Soldiers of your land, acting as mere raiders and mercenaries? I may have underestimated you. I will be forced to admit as much to Garzahd and the Empress._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Ahhh! Why are you so fast?_";
	text1 = "_What? My enchantments? They are but an expression of my service to the Empire. I will die young, true, but it is worth that to give all I can to Garzahd and the Empress._";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_Garzahd?_";
	text1 = "_Our ultimate commander. Master wizard, leader in the underworld. The one who will burn you all away._";
	text2 = "_I have heard rumors that he is dead. It is just a trick, I am sure. A ruse. He will reappear and devastate you all. I am sure._";
	text3 = "_But enough banter. My time in this world is so very short. I will expend a portion of it nullifying you._ He charges toward you with lightning speed. Papers fly off of the table in his wake.";
	action = END_TALK;
	code =
		if (gf(16,11) == 0)
			rs(2);
	break;
	
begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_The Empress?_";
	text1 = "_Empress Prazac, supreme leader of the Empire. She is young and weak of spirit. Sometimes, she doubts that our efforts in the underworld are just. Garzahd will steel her resolve until our job is done._";
	text3 = "_But enough banter. My time in this world is so very short. I will expend a portion of it nullifying you._ He charges toward you with lightning speed. Papers fly off of the table in his wake.";
	action = END_TALK;

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_Die, invader!_";
	text1 = "_What? Oh. Yes. Pity. If you have to die, and you do, you could have at least left some knowledge for posterity. Oh well._";
	text3 = "_Enough banter. My time in this world is so very short. I will expend a portion of it nullifying you._ He charges toward you with lightning speed. Papers fly off of the table in his wake.";
	action = END_TALK;

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_I don't want to fight. Perhaps we can make a deal._";
	text1 = "_Hmmm. It might have been possible. You seem quite cunning. Pity that I need to avenge the soldiers you slew on the way in. Duty. Protocol. I'm sure you understand._";
	text3 = "_Enough banter. My time in this world is so very short. I will expend a portion of it nullifying you._ He charges toward you with lightning speed. Papers fly off of the table in his wake.";
	action = END_TALK;
	

	
//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				