// TOWN TEXT DATA
//    Town 33: Resting Cell #4


begintextlibrary;

20 = "From here, you have an excellent view of the forest of blue crystal pillars. There are a series of controls here: a wheel, a lever, and a glowing crystal.";
21 = "You look around in vain for any sort of instructions. There's nothing here to let you know what you should do. Or, if you should be doing anything at all.";
22 = "";
23 = "Which control do you operate first?";
24 = "";
25 = "You return to the controls. They still smell like smoke. Someone with a lot more knowledge than you is going to have to fix them.";
26 = "";
27 = "Done. You hear a soft rumbling beneath you. The floor starts to vibrate. The noises get louder. Then, just when you start to get a little bit nervous ...";
28 = "";
29 = "You stagger away, choking on the smoke. You look back at the controls. There is ash everywhere, and part of the central crystal has actually melted. You won't be able to do anything else here.";
30 = "";
31 = "You strike down the second ice hydra. This lair is still dangerous, but the nastiest denizens of the lair are dead.";
32 = "";
33 = "You enter the main hall of the Resting Cell. It's a remarkable sight: An enormous gallery, running east to west. There are rows of tall crystal coffins, each of which has several vahnatai frozen inside, waiting to be awoken.";
34 = "The hellhounds have taken up residence back here, comfortable despite the chill air. Sometimes, they work together to smash open a coffin. Then they eat the bodies inside. You can see why the vahnatai are in a hurry to get this place active.";
35 = "The bulk of the hellhound pack is in the center of the hall. They walk back and forth, sniffing for intruders. They haven't detected you yet, but, if you got too close to the scorched area in the middle, they're sure to find you.";
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