// Text Library  - 17 - quests 2
// descriptions of first 200 quests

begintextlibrary;

0 = "Valley Bandits."; // quest 200
1 = "A group of thugs and criminals has holed up in the Verdant Valley, to the southeast of Fort Draco. They have been assaulting our ore caravans, and they must be stopped.";
2 = "Destroy them and report your victory to forewoman Kellia.";
3 = "Inspect Barriers.";
4 = "We are gathering information on the magical barriers, in the hope of learning how to defeat them. One of the barriers has been seen blocking the road across the river west of Fort Draco.";
5 = "Travel there and inspect one of these powerful barriers. See, in particular, if it extends all the way to the walls and ceiling of the tunnel. Report what you learn to Commander Anford.";
6 = "Lost Banner.";
7 = "The nephilim in the castle east of Fort Ganrick attacked a Fort Draco patrol. They stole one of our banners, an insult to the honor of Avernum.";
8 = "If you can return this banner to Commander Anford of Fort Draco, you will be rewarded.";
9 = "Black Basalt.";
10 = "Boutell requires some pure black basalt to make some of Fort Draco's special steel. The best local source of that substance is the Verdant Valley, to the southeast.";
11 = "Bring him three pieces of this basalt to receive a bounty.";
12 = "Stalking Ogres.";
13 = "A small band of ogres has been sighted roaming the road south of Fort Draco. They demand payments from travelers, in violation of Avernite law. Thus, they must be destroyed.";
14 = "For the adventurers who succeed, the bounty has been left with Crisper.";
15 = "Delivery - Lair of Motrax."; // 205
16 = "A letter, sealed with wax, has been pinned to the job board. It is addressed to 'Captain Ko. Lair of Motrax.' It is waiting for someone to take and deliver it.";
17 = "";
18 = "Find Slith Outpost.";
19 = "Formellan scouts have observed what appears to be a slith outpost to the west. They have settled in the ruins of an old fort. They may have been trapped near us by the barriers. More information is required.";
20 = "The fort is to the west, on the west side of the river. Get close enough to the ruins to see if slithzerikai are there. Then report what you saw to Mayor Amtar. Entering and destroying the outpost is not necessary.";
21 = "Destroy Slith Outpost.";
22 = "Now we know about the outpost of savage slithzerikai. The information is helpful, but our trade routes will not be safe as long as the outpost remains.";
23 = "Return to the ruined fort and clear it out. A generous bounty will be paid. Report your inevitable victory to Mayor Amtar.";
24 = "Remove Lizard Infestation.";
25 = "We have received messages from the Lair of Motrax. Apparently, there is an oddly active infestation of vicious lizards in the tunnels to the north of the lair.";
26 = "Travel there, find the infestation, and clear it out. Your bounty can be collected from Captain Ko in the Lair of Motrax.";
27 = "Message - Silvar.";
28 = "There is a message pinned to the board. It is addressed to 'Captain Arlen of Silvar.' Silvar is a large city to the south, on the other side of the barrier. That's why this message has been pinned here for some time.";
29 = "Of course, if you think that you can deliver it, the challenge is available.";
30 = "Investigate Tower."; //210
31 = "Scouts have spotted a strange tower near Formello. It is across the river to the southwest, in the middle of a fiery fumarole. Magical fluctuations are strong around the tower, which makes it an intriguing location.";
32 = "Investigate the tower and get a good look. Report what you have seen to Miles, head librarian.";
33 = "The Dark Altar.";
34 = "There is a ruin to the west of Formello, where nephilim were raising hordes of undead. This was done with the help of a dark altar. The nephilim are gone, but we need to make sure that the altar is destroyed.";
35 = "Perform a Ritual of Sanctification to destroy the altar. Once it is gone, report this victory to Father Caius.";
36 = "Rampaging Ghasts.";
37 = "There is a persistent occupation of undead in a cavern to the northeast of Mertis. Constant help is needed to manage the mindless hunters that emerge from it.";
38 = "The pack of ghasts just inside the entry has been emerging to harass the nearby farms. Commander Lynn of Mertis will pay a bounty if you can kill the group of ghasts just inside.";
39 = "Purging the Spiral.";
40 = "There is a persistent occupation of undead in a cavern to the northeast of Mertis. Constant help is needed to manage the mindless hunters that emerge from it.";
41 = "If anyone can remove the curse that powers the dark magic of the pit, there is a long-standing bounty of a thousand coins available. Collect it from Commander Lynn of Mertis.";
42 = "Lost Boats.";
43 = "There is a cave to the east of Silvar, on the south side of the river. Several boats have disappeared while near it. Some brave adventurer needs to investigate, find out what is happening, and remove any threats.";
44 = "If you succeed in solving the mystery, report to Ruth for a bounty.";
45 = "Message - Ft. Dranlon."; //215 
46 = "You find a letter on this job board. It is addressed to 'Commander Mairwen of Fort Dranlon.'";
47 = "";
48 = "Island Lights.";
49 = "The Avernite army is still trying to locate the source of the Empire force that destroyed Cotra. Lights have been sighted on an island south of Cotra.";
50 = "Captain Arlen will pay a bounty to anyone who can explore this island and see if any enemy forces are hidden there.";
51 = "Nephar Investigation.";
52 = "There is a fortress of nepharim northeast of Fort Duvno. They have been fighting the forces of Avernum. We need to know if they have been working with the Empire or not. This will help us understand the enemy's plans and resources.";
53 = "If you assault this fort and find any evidence of whether the Empire has contacted the nepharim or not, bring the information to Commander Johnson of Fort Duvno.";
54 = "Aranea Fangs."; //218
55 = "Rosemary, Almarian alchemist, requires three aranea fangs to complete a set of potions of considerable tactical import. A bounty will be paid to whoever can bring them to her.";
56 = "";
57 = "More Aranea Fangs.";
58 = "Rosemary, Almarian alchemist, has made it known that the potions she has started to craft are of great value, and, therefore, more aranea fangs are needed.";
59 = "Anyone who brings five aranea fangs to her will be rewarded.";
60 = "Message - The Castle."; // 220
61 = "You find a letter pinned to the board. It is addressed to 'Gilda of the Castle, Archivist and Giver of Promotions.'";
62 = "";
63 = "Vahnatai Style.";
64 = "Captain Dirk, quartermaster of the Almarian base, is researching vahnatai crafts. This is to help with the development of new equipment for the Avernite army.";
65 = "He will pay a modest bounty to anyone who can bring one of the vahnatai cloaks to him.";
66 = "Vahnatai Crafts.";
67 = "Captain Dirk, quartermaster of the Almarian base, is researching vahnatai crafts. This is to help with the development of new equipment for the Avernite army.";
68 = "He will pay a modest bounty to anyone who can bring one of the vahnatai razordisks to him. It must be a disk of the highest quality, not one used by their baser warriors.";
69 = "Fate of Kyass.";
70 = "Several years ago, a warrior named Kyass left Almaria for northern Avernum. His goal was to form a new city and empire in the underworld. We wish to know if he can be an ally against the Empire.";
71 = "Should you learn of the fate of Kyass, report it to Duckworth, secretary for the mayor of Almaria.";
72 = "Message - The Castle.";
73 = "You find a letter pinned to the board. It is sealed with wax. The label reads, _To Lorraine. The Castle. Regards the Orb. Urgent!_";
74 = "";
75 = "The Half-Finished Fort."; //225
76 = "The Empire is attempting to become more established in the Scree Caves, to the north. They have been building a fortress in the far corner of the region.";
77 = "They must be stopped. Oliver of Blosk will pay a reward to whoever can infiltrate the fort and rid us of its commander.";
78 = "The Black Cube.";
79 = "The Empire has been trying to solidify its hold on the central seas of Avernum. An island keep has recently appeared, shaped like a huge black cube. A strong magical presence is suspected.";
80 = "They should be removed. Oliver of Blosk will pay a reward to whoever can infiltrate this odd fort and kill its commander.";
81 = "The Chaos Codes.";
82 = "A letter reads: _The Halls of Chaos is an Avernite installation in the Waterfall Warrens, to the north. It was secret, but the Empire took it over, so it doesn't matter._";
83 = "_I left a sheaf of papers with sensitive information there. It should be burned. I will pay a reward to whoever can help. The box containing the papers is marked with my name. - Bartholomew of Blosk._";
84 = "Abby's Passes."; //228
85 = "You find a note pinned to the board. It says, _I am looking for information on the Empire passes. Forging them is vital to infiltrating their lands._";
86 = "_If you want the chance to earn a hearty reward, come see me in Almaria. - Abby._";
87 = "Royal Command.";
88 = "A proclamation, written on fine vellum, has been pinned to this job board: _King Micah of the Castle has sent out a call. All of the greatest, bravest heroes of Avernum have been summoned._";
89 = "_Avernum needs your help and your strength. Report to your king, so that you can help save Avernum._";
90 = "The Sludge Monster."; //230
91 = "The northern lake of Dharmon is always ringed with clumps of slime and algae. Alas, recently, some of those lumps have started to move on their own. Perhaps due to magic of some sort.";
92 = "Those lumps need to be struck repeatedly until they stop moving around. When this is done, report your useful service to Captain Ebbeth.";
93 = "Lab Equipment.";
94 = "A note has been left on the board: _I, Starcap, am creating a new and powerful laboratory in Dharmon. I require a beaker, abacus, hourglass, and mortar and pestle. This will help me to equip my lab._";
95 = "_Bring these things to me, and I will reward you. Do not enter my lair quietly, or I may be startled and destroy you._";
96 = "The Tiger's Den.";
97 = "A dangerous nest of rakshasa has taken hold south of Dharmon. These magically skilled nephilim are hunting Avernite patrols and caravans.";
98 = "A bounty is offered if their sinister leader can be found and slain. Collect payment from Mayor Genevieve.";
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