// TOWN TEXT DATA
//    Town 1: Formello


begintextlibrary;

20 = "As you walk into the open area in front of city hall, Formello is hit with a cavequake! As screams echo through the city, you see a massive spire of stone rise out of the ground. The front wall of city hall crumbles and collapses!";
21 = "As the quake fades, there is a blinding flash of light over the stone spire. Floating above it, you see a brightly glowing apparition. It is a humanoid, very tall and thin, but too insubstantial for you to make out anything else. To see more, you will need to move closer.";
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32 = "This bookshelf contains a collection of religious tomes. They span many faiths, from mundane to bizarre, active to ancient. Intrigued, you read for a while.";
33 = "The time you spend is not wasted. In one of the older tomes, you find a long, draining ritual for blessing an area, purging it of evil spirits and foul magics. You now know the Ritual of Sanctification.";
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36 = "These are the mayor's living quarters. By Avernum standards, they were quite luxurious. However, a recent cavequake has heavily damaged them. There are bits of stone everywhere, and there is lots of dust.";
37 = "There are several guards sitting at the south table. They don't appear to be happy that you've walked in uninvited, but they also don't care about it enough to kick you out.";
38 = "";
39 = "You enter the city of Formello, northernmost of the six major cities of Avernum. The streets bustle with activity. Merchants, artisans, and farmers walk about, going about the business of providing Avernites with the things which keep them alive.";
40 = "There is, however, a noticeable sense of tension in the air. There is the war, of course, always on everyone's mind. No doubt people are also very worried about the barriers which have cut them off from the rest of Avernum.";
41 = "In addition, Formello has recently been struck with a cavequake. There are cracks in many of the walls, and the damage to the walkways has not yet been fully repaired.";
42 = "";
43 = "You kill the malevolent spirit. The room immediately stops feeling so cold. The innkeeper will probably appreciate your help, not to mention your freeing up the room.";
44 = "";
45 = "He listens to your description of what happened. _Well done!_ He starts filling out forms. _This will count towards your getting a higher clearance. You apply for higher clearance at The Castle. Thanks for your help!_";
46 = "";
47 = "Stoppard takes the small bunch of herbs and counts out 30 coins for you. _Thanks much. You've just saved a soldier's life._";
48 = "_Sadly, though, now that the barriers are down, getting these herbs isn't hard anymore. Well, it's sad for you, anyway. Can't buy any more from you._";
49 = "";
50 = "_I would join you, but right now, there's nowhere interesting to go. The barriers are still up, and we're all trapped. But, if you could find an interesting place to go, I'd take the risk of traveling with you._";
51 = "_When you find something, I'll be here. Until then ..._ She wanders off.";
52 = "";
53 = "_I've heard about the tunnel that appeared at the northeast corner of town. You're the sort of folks who explore strange areas, aren't you? I'd love to travel like that. Count me in!_ ";
54 = "She pats the spear on her back. _And don't worry about me carrying my weight. I'm a better fighter than you might think!_";
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56 = "You open the book and try to read it. However, it is written in a sort of magical script with which you are completely unfamiliar. As you watch, the letters shift and dance in front of your eyes. You can't make any sense of it.";
57 = "";
58 = "You open the book and try to read it. However, it is written in a sort of magical script with which you are completely unfamiliar. You look at the text through the Deciphering Lens and find that the letters stop moving.";
59 = "You can read the pages. It's an old spellbook.";
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61 = "A wispy wraith forms in the corner of the room. It is a hungry spirit, waiting for prey to come to it.";
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63 = "As you slowly approach the stone outcropping, the screaming of the townspeople dies down, replaced by a horrified silence. The apparition begins to speak. _Do not be alarmed, humans. I am Bon-Ihrno of the vahnatai people. I cannot stay here for long. I await your envoy._";
64 = "The shade stands motionless, waiting for someone to get close enough to talk to it. Nobody is willing.";
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