// Text Library  - 

begintextlibrary;

1 = "The dust inside this dark building burns your nose and eyes. This is the fort warehouse. Ore from the surrounding mines is stored in neat, labeled piles, waiting to be weighed, sold, and smelted.";
2 = "This is the Fort Draco foundry. It's small, hot, and very busy. To the north is a broad, shallow pool of molten rock and metal. The fresh iron runs off into narrow troughs, where the metal solidifies into ingots. How the pools are kept so hot is unclear. Magic?";
3 = "You find an enormous steel anvil, almost as tall as you and patterned with strange sigils. ";
4 = "This section of wall slid away. Beyond it is a small, dusty tunnel. It looks like they started to build an extra wing of the fort and then abandoned it. A few extra supplies were stuck back here and forgotten. There are nephilim tracks in the dust. This must be how some of the invaders got in.";
5 = "In the north wall of this storeroom, you notice that one of the bricks looks discolored. It also sticks out of the wall farther than its neighbors. Odd. (To use something unusual like this, click on it.)";
6 = "A rank smell emanates from the narrow space behind the guest quarters. This is where the fort piles its trash before it gets burnt or thrown over the wall.";
7 = "This workshop contains broad, flat-bottomed boats in various stages of construction. They are simple and stable, ideal for navigating the subterranean rivers of Avernum.";
8 = "";
9 = "";
10 = "You are approaching a meeting room. A crude wooden table runs the length of the room. There is a thick reek of sweat and bad mushroom beer.";
11 = "The passage slopes very sharply down to the east. You see light ahead. This must be a secret exit from Fort Draco. You could leave this way, but the passage is too steep to return via this route.";
12 = "";
13 = "";
14 = "This low tunnel is choked with coal dust. Grit crunches underfoot. In the shadows, you hear rats.";
15 = "A strange bit of rock is protruding from the wall here.";
16 = "Mel Gibson swings. You duck under his blade, and return with a sharp blow of your own. A wet, upward, ripping motion, and the world has one less patriot.";
17 = "";
18 = "The passage slopes down steeply to the east. The air is stuffy, moist, and reeks of sulphur. It is unnaturally warm, and you think you can hear hissing.";
19 = "This is a small robing chamber. The red wool cloaks on the walls might have been nice once, but then the nephilim priests shed fur all over them. Now they're ratty and worn and smell funny.";
20 = "You have discovered the treasure room of the nephilim castle. The choicest bits of booty from their many raids on human lands have been hidden here. The air feels electric. Your hair stands up on end.";
21 = "You are surrounded by heaps of skulls. Some belonged to deceased members of the tribe. Others came from their victims. As you slowly make your way forward, some of the rubble begins to shift. Suddenly, several creatures lurch upward out of the piles of skulls. They shake off stones and grit as they walk towards you.";
22 = "This is a small jail, where prisoners are briefly kept before their inevitable execution and devouring. The smell of rot and decay assaults your nostrils and makes it very difficult to proceed.";
23 = "This is the most luxurious room in the whole castle. The chief's bed, large enough for him and several of his mates, dominates the room. A thin layer of shedded nephil hair covers everything.";
24 = "This is a somewhat gnawed human body. It was probably thrown to the hellhounds as food. Yet another reason to dislike this tribe of nephilim.";
25 = "";
26 = "Among the ratty, stained scrolls on the lectern, you find one of some interest. It contains a detailed description of some sort of powerful priestly ritual.";
27 = "";
28 = "This is a nephilim graveyard. Burial mounds for deceased nephil warriors ring the room. From the size and intricacy of the totem carvings, you can guess that this is where the stronger and more respected deceased ended up.";
29 = "You have reached the lair of the aranea, the powerful, magically-skilled arachnids that hunt these tunnels. There are runes etched on the walls, and the remains of their victims provide a vivid warning to any invaders.";
30 = "";
31 = "";
32 = "The tunnels to the east are darker and narrower. They seem to be populated with the smaller, less intelligent, less friendly variety of giant spider. Several spiders the size of your head hang from webs on the walls and watch you hungrily.";
33 = "";
34 = "The spiders have blocked this corridor with a huge wad of sticky matter. Nothing fancy. Just a simple, impenetrable barrier.";
35 = "The spiders have blocked this corridor with a huge wad of sticky matter. Someone, however, has been kind enough to tunnel a small hole through it. You slowly, stickily make your way through it.";
36 = "This dark, low cave is chilly and has a somber feel to it. This is where the spiders have put their dead, lovingly wrapped in thick cocoons of webbing. Many of the webs have drawings of the deceased patterned into them.";
37 = "You find a bizarre shrine, assembled out of rocks and rubble by the stupid spiders of these tunnels. It looks like several carefully arranged heaps of stones, with rows of bones forming patterns on the floor around them.";
38 = "";
39 = "";
40 = "You squeeze through a narrow crack and find a small, disused cavern. The torn webs on the walls are covered with lint, dust, and forgotten husks of lizards.";
41 = "This is the aranea larder. You see a disturbing array of fresh, juicy bodies hanging from the web walls, waiting to be drained. Most of the bodies are lizards, with the occasional bat for variety.";
42 = "The webs in this cavern have strange runes and symbols woven into them, and strange mixtures bubble and smoke in hollowed-out holes in the floor. This is an aranea laboratory. The aranea must be a highly intelligent and magically skilled species.";
43 = "You reach the inner ring of the nest. You can hear the shrill, monotone chanting of the aranea. The magic in the air makes your hair stand on end. You are getting close to the center of their web. It sounds like there are quite a few aranea there. Could be very dangerous.";
44 = "This is the heavily guarded core of the aranea web, where the creatures' wizened queen leads them in their sinister acts. She waits patiently in her lair for you to approach.";
45 = "";
46 = "";
47 = "This room is lit with grim red light from a pair of firepits. The foul smoke is almost suffocating. You can just make out a large pentagram in the center of the chamber. Fortunately, it's empty. A single figure moves back and forth through the smoke.";
48 = "You approach the shelves and try to examine the books. However, when you touch one, you receive a mild shock. You jerk your hand back and decide to leave them alone.";
49 = "";
50 = "Your progress is blocked by a massive, closed iron gate. A magic circle has been inscribed into the floor before the gate. To proceed, you will have to pass through the circle.";
51 = "You squeeze through this narrow, secret passage. This is, traditionally, a very dangerous thing to do. Motrax may be weak, but the host of golems protecting him looked very strong.";
52 = "Suddenly a horrendous, screeching alarm rings out. The stones in the walls and floor vibrate under the assault of the hideous, keening noise. Then, as suddenly as it began, the sound stops.";
53 = "";
54 = "This stone nest is full of baby lizards, all munching happily on a deceased giant spider. It is very unusual for giant lizards to take such good care of their young. Cute!";
55 = "You instantly recognize the rank smell coming from these winding tunnels. Huge, wild lizards have taken up residence here, in quantity. The dry scales and long scratches marking the ground would seem to confirm this.";
56 = "";
57 = "As you lean into the nest to grab the egg, you notice, too late, the writing etched on the stones around it. Someone carved a protective spell in the nest. There is a flash of light and a cloud of sulfurous smoke, and you are no longer alone in the cave.";
58 = "The magical runes were roughly carved. It looked like perhaps they were made with something's claw. Perhaps there is something more intelligent than just giant lizards living nearby.";
59 = "";
60 = "One of the flimsy walls suddenly sags! Rocks shower down upon you.";
61 = "This building has been abandoned for many years. It looks ready to collapse in on itself at any moment.";
62 = "These statues are the only thing in this whole place not shoddily made. They are of slith warriors, and each one holds a huge two-tined spear. The name _Sss-Thsss_ is carved in the base of each statue. Offerings of fish have been placed before them.";
63 = "You make an unfortunate misstep, and a concealed trapdoor opens under you!";
64 = "You find what was once an opening in the floor. It has, however, been filled in with a massive block of cement. You wonder what was below.";
65 = "You find a ladder up. There was an opening in the ceiling, but it's been blocked by a huge block of cement. You wonder what's up there.";
66 = "";