// OUTDOOR SECTION TEXT DATA
//    Section: X = 3, Y = 4

begintextlibrary;

10 = "You poke your nose around one hill too many. This particular hill has a nest of Empire troops in it, preparing for a new raid. Angered at being found, they attack.";
11 = "They have a giant with them, no doubt there to handle the heavy work. It's a hideous creature. Its skin looks like melted wax, and metal plates have been embedded into its flesh.";
12 = "";
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16 = "The Castle, seat of the royalty of Avernum, is surrounded by a huge stone wall, assembled by muscle and magic. This wall is the largest human-made structure in Avernum. You pass through a gate in the middle, guarded by well-armed and armored troops.";
17 = "The guards have massive halberds and polished plate armor of a quality rare in Avernum. However, their eyes betray a great weariness. Things haven't been going well lately. You nod and move past quickly.";
18 = "";
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22 = "The main approach to and from The Castle is a steep, narrow stretch of ground flanked to either side by steep slopes and mounds of jagged rocks. From this approach, you have a good view of the mighty structure that is The Castle.";
23 = "Along the way, you pass several large groups of Avernum's finest troops guarding the path. Each questions and inspects you as you pass, ready to kill or die to keep a spy from entering or leaving Avernum's capital.";
24 = "Finally, winded, you approach the end of the path.";
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28 = "Out here in this fungal forest, you meet a short, old man carrying a shovel and bucket. He is busily scraping invasive lichen from the base of a large tree.  With the war going on, you wonder why he bothers. You ask him, _Excuse me, but why are you out here alone?_ ";
29 = "He bows to you. Then he says, _I am but a humble gardener in His Majesty's Royal Forest preserve. I must fulfill my duty regardless of our enemies. It is my honorable duty._ With that, he bows to you and resumes his weeding.";
30 = "";
31 = "You meet the largest patrol of Avernum soldiers you've ever seen. A massive force, wielding halberds and greatswords. They wear plate mail and march in perfect unison.";
32 = "These soldiers send a clear message. Whatever happens, the Castle won't fall to a mere Empire raid. The troops march past you confidently, not deigning to give you a second look.";
33 = "";
34 = "You meet a group of Avernite soldiers. They're scarred, strong, and have seen lots of hard action recently. They are currently drunk. They stagger around the Castle compound, lugging jugs of foul mushroom wine.";
35 = "When they see you, they shout, _Hey! It's the hero!_ They stagger over to you. They seem simultaneously impressed and contemptuous of your special place in the Avernite army.";
36 = "After trading stories for a while about the war and how you all ended up trapped in Avernum, one of the massive soldiers challenges you to a wrestling match. They bet an enchanted cap they looted versus a hundred coins that they can beat you.";
37 = "Your opponent is, by underworld standards, enormous. It's a tough bet, but it's a very nice cap.";
38 = "";
39 = "You meet the soldiers again. They remember you well. After offering you a few drinks, they tell you that the hundred coin wrestling challenge is still available.";
40 = "";
41 = "You meet the soldiers again. They remember your wrestling match well. Unfortunately, they're sore losers. They stalk off without a word.";
42 = "";
43 = "You send out your strongest, most dextrous warrior to handle the wrestler. He dispatches you with ease. He pins you, and that's that. The soldiers take your hundred coins gracefully. If only you had more raw strength and agility on your side.";
44 = "";
45 = "It's a long, brutal, tiring match, and getting slammed against the gravelly cave floor really hurts. Fortunately, thanks to a combination of massive strength and good luck, you defeat the wrestler.";
46 = "They aren't good losers, but they honor their bets. They give you the leather cap and stalk off. They don't seem to be unhappy to be parting with it. It must not have done them any good.";
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