// TOWN TEXT DATA
//    Town 20: Fort Draco


begintextlibrary;

20 = "You enter Fort Draco, Avernum's northernmost fortress. Soldiers here have spent decades holding off nephilim assaults (and the occasional horde of giant spiders).";
21 = "But, as your burning nose and watering eyes inform you, Fort Draco isn't just for defense. This region contains Avernum's most productive sources of iron ore, which is brought here for smelting.";
22 = "Fort Draco is thus both vital to the health of Avernum and a very unpleasant place to visit. Everything is covered in a thick layer of soot, including the insides of your lungs.";
23 = "The people walking by look extremely worried. Their conversation seems centered on one topic: the huge magical barriers which have cut this area off from the rest of Avernum.";
24 = "You don't know much about these barriers yet. Perhaps asking around would give more information.";
25 = "";
26 = "There is a thick, leatherbound book on this pedestal. The cover is worn and covered with grease and ash.";
27 = "";
28 = "You flip through the book for a while. It's a delivery log, listing the miners who have brought shipments of ore to the fort. It's a long, dull list, and touching it makes the tips of your fingers black.";
29 = "On a hunch, you look carefully through the names, hoping to find the missing Locke. Sure enough, Locke brought a cart of ore here a month or so ago. You can report back his location now.";
30 = "";
31 = "This low room is filled with the smell of sweat and leather. This is the training hall of Fort Draco, where the hard-working instructor drills adventurers in the skills they need to know to survive in Avernum.";
32 = "(You can speak with the trainer to purchase spells. Also, if you have a lot of money, you can buy skill upgrades, though this is probably too expensive early on.)";
33 = "";
34 = "He sighs. _How embarrassing. Brigands, right under our very noses, tolerated for over a year. Still, I greatly appreciate your assistance, and I'd like to pay you for it._ He removes a pouch from a fold in his robes.";
35 = "_Here's some coinage and a helpful trinket. Always useful for adventurers such as yourselves. Thanks again for your help. You do seem promising. I think I have some advice for you._";
36 = "";
37 = "You start to sell iron bars, but then you realize that you don't have any. Kellia looks disappointed.";
38 = "";
39 = "You hand your scrap iron over to Kellia, exchanging your heavy metal for light money. She pays you 25 coins per bar, a very generous price.";
40 = "";
41 = "Kellia smiles. _I'm sorry. Now that the barriers are down, we actually have more than enough iron to fill our orders. Sorry that I can't pay you anymore. Thanks for your help, though._";
42 = "_I think that Boutell will buy the iron, since I doubt you want to keep hauling it around._";
43 = "";
44 = "He furiously turns to you. _What did you have to go and do that for? You've ruined everything! You've been no help at all!_ He pulls a ring out of his pocket. _Now I can never give this to her._";
45 = "He throws the ring onto the ground in disgust and turns back to his ale. He's clearly through talking with you. You pick up the ring. Waste not, want not.";
46 = "";
47 = "Your skin starts to tingle when you get close to this pylon. It is magically charged, but you have no idea what it does.";
48 = "The phrase 'Vel Ner Sem' is carved into the base. You take note of it.";
49 = "";
50 = "Fort Draco is full of Avernite warriors, all coated in grime, all ready for an Empire assault at any minute. In the manner of soldiers throughout Avernum, you spend some time trading gossip and tales of battle.";
51 = "The soldier mentions, _If you haven't met Commander Anford, he's in the circle of statues by the west coast. He likes to meet all traveling warriors who pass through._";
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