// OUTDOOR SECTION TEXT DATA
//    Section: X = 6, Y = 2

begintextlibrary;

10 = "You return to Kosdad's hut. He's still there, keeping his lonely watch over the Eastern Gallery. He's glad for the company. He's also still willing to teach you spells, if you're interested.";
11 = "";
12 = "This area was, until recently, home to a large farming settlement of Avernites. Scorch marks running along the shattered walls give quiet but clear testimony to what happened. There's nothing here now but rubble and graves.";
13 = "You turn away, shuddering anew at what the Empire is doing to your homeland, city by city and hut by hut.";
14 = "";
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16 = "You inspect the ruins. Most of the walls and buildings have crumbled. There is a small, intact hut in the middle of the ruin. There is a sign on the door: _All Avernites Welcome!_";
17 = "It is surprising that anyone, Avernite or Empire, would choose to live out here so brazenly. This is a dangerous area.";
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22 = "When you knock, a small, elderly mage with a sparse white beard opens the door and welcomes you in. _A soldier of our unhappy land? A pleasant surprise. Greetings, fellow Avernite. I am Kosdad._";
23 = "You're understandably suspicious, and he notices. _Oh, don't worry! Empire soldiers can't see my hut unless I let them. I'm a spy, you see!_ He chuckles. _I look out to the west for attackers._";
24 = "You enter the hut, still on your guard, and talk to Kosdad for a bit. He says, _Keeping watch here is a risky job, but it's much more helpful than teaching at the Tower of Magi. And more exciting, too._";
25 = "_Though, I do know a few spells I could teach you, if you're interested. Break the monotony of spying, yes?_";
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28 = "When you get close to this crumbled hut, you hear combat coming from the other side. You quickly and carefully circle around, in time to see an Avernite patrol being attacked by a band of Empire soldiers! They won't last long unless you help them ...";
29 = "";
30 = "You search the basilisk lair, looking for treasure. One of their petrified victims still holds a slender rod of ivory, carved with intricate runes.";
31 = "";
32 = "The soldiers are profoundly grateful for your assistance. You help them bandage and revive their wounded as best you can, and they head off at top speed for Fort Duvno.";
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34 = "You meet a large platoon of well-armed guards. They are defending the vital road between Silvar and Formello. You speak with them briefly. The only news they have for you is that the barriers to the north are down, which you already knew.";
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36 = "You meet a group of poor, ragged nephilim, foraging for food. They're half-starved, and they aren't having much luck finding sustenance. They beg you for scraps, and you share a small meal with them.";
37 = "Then, grateful for your help, they stagger onward. It's quite a change from a few years ago, when these nephilim would probably have attacked you on sight. The Empire has done a lot to make enemies friends.";
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