// TOWN TEXT DATA
//    Town 43: Nepharim Fortress


begintextlibrary;

20 = "The temple is dominated by a large, simple black altar. The altar itself doesn't seem magical, but it has two glass flasks sitting on it. Each is filled with a clear liquid.";
21 = "";
22 = "You suspect that these scrolls were looted from human settlements. There's quite a mix of them. They aren't worn or damaged. The nephilim probably couldn't understand them, so they stuck them back here.";
23 = "One of the scrolls is a very basic treatise on magic. It's very interesting.";
24 = "";
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26 = "You stare through the bars and see a shocking sight. There are several nephilim trapped here, enslaved by their own people. The pitiful creatures sit behind the bars, half starved, watching you with dead eyes. Their fur is filthy and matted.";
27 = "These normally fastidious creatures have only filthy, thin pallets to sleep on, warmed by one small, smoky fire. There is a rank odor.";
28 = "They watch you carefully, waiting to see what you do. Although they're weakened by their conditions, some of them mill about anxiously, waiting to spring into action as soon as the opportunity for escape presents itself.";
29 = "";
30 = "You are at the entrance to the nepharim slave pit. Most of the nephilim ran for the exit as soon as they had the chance. All that's left, besides those too weak to flee, are smoky fire and thin pallets.";
31 = "";
32 = "";
33 = "The lever still controls the gate outside, although it doesn't make much of a difference anymore.";
34 = "";
35 = "The nephar chieftain has set up an office in this small, concealed room. Unusual for his kind, he is not a very literate or organized creature. The desk, looted from the humans, no doubt, contains a bunch of bones and some trash.";
36 = "There is also a small, bronze key. You keep the key.";
37 = "";
38 = "When you pull the lever, the gate to the western slave pen slowly opens. Then, moments later, you hear running and wild howling. You look through the nearby window and see what's going on.";
39 = "Many of the nephilim slaves had weaponry hidden in their prison. They have crude stone knives, clubs, and even a rusted sword or two. They're now charging out, making a break for the exit, protected by the chaos you've caused.";
40 = "As they flee, a few of them stop and bow to you in thanks. It is no secret to them who is responsible for their freedom. In minutes, only a few remain, too broken by their confinement to be able to escape.";
41 = "";
42 = "You reach the entrance to the nepharim fort. A strong force of these powerful felines guards the gate, sharpening their weapons and standing guard. They're heavily armed and eager to take on all comers.";
43 = "Nepharim are to the nephilim what mules are to horses. They are larger, stronger, and sterile. Nobody knows what causes a nephil female to give birth to a nephar. They tend to live by themselves.";
44 = "Scattered among the hulking, healthy nepharim are a few scrawny nephilim, armed with rough weapons. The smaller nephilim don't look happy about having to fight you, but the nephar don't give them any choice.";
45 = "";
46 = "This box is full of scrolls. Crude leather sheets, covered with barely coherent nephar writing and drawing. It is neither magical or useful. You can't understand any of it.";
47 = "At the bottom, however, you find three letters, marked with the crown seal of the Empire. They are addressed to the 'Mighty Leader of the Eastern Gallery Nepharim.' They offer clemency and lands underground, if the nephar aid the Empire in fighting Avernum.";
48 = "The letters have been splattered with spit and dung. That is a very good clue of what the nepharim think of aiding the Empire.";
49 = "";
50 = "This altar is dark and creepy, but it doesn't actually have an enchantment. Your ritual does nothing.";
51 = "";
52 = "The exhausted nephil slave watches you silently. As long as they are still locked up, they aren't willing to talk to you.";
53 = "";
54 = "This nephil is too weak and hungry to escape right now. He is resting, trying to build up enough strength to crawl out.";
55 = "";
56 = "This nephil is currently brandishing a crude weapon, running toward the exit. The slaves are desperate for freedom. They don't stop to speak with you.";
57 = "";
58 = "You face the chieftain of this nephar clan. He lets out a screeching yowl that makes your scalp crawl. Then he levels his spear toward you and charges.";
59 = "At least a dozen necklaces hang from his neck. Fetishes, trophies, and charms dangle from them. Small bones and huge fangs clatter against each other as he runs.";
60 = "";
61 = "The chieftain takes a step back. He reaches up to one of his necklaces and snaps one of the fangs. He starts to fade away. A moment later, he has vanished!";
62 = "";
63 = "Once again, you face the nephar chieftain. Somehow, he slipped away from the battle to the north, gathered more warriors, and came to the gate to fight you.";
64 = "As he charges, he lets out another of his increasingly irritating battle yowls.";
65 = "";
66 = "At last, the nephar chieftain has been slain. The cavern is instantly far quieter.";
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