// Text Library  - Text Skills, set 3

begintextlibrary;

  0 = "Strength";
  1 = "Dexterity";
  2 = "Intelligence";
  3 = "Endurance";
  4 = "Melee Weapons";
  5 = "Pole Weapons";
  6 = "Bows";
  7 = "Thrown Missiles";
  8 = "Hardiness";
  9 = "Blademaster"; 
  10 = "Parry";
  11 = "Quick Action";
  12 = "Sharpshooter";
  13 = "Gymnastics";
  14 = "Riposte"; 
  15 = "Dual Wielding";
  16 = "Lethal Blow";
  17 = "Sniper"; 
  18 = "Mage Spells";
  19 = "Priest Spells";
  20 = "Spellcraft";
  21 = "Arcane Lore";
  22 = "Resistance";
  23 = "Magical Efficiency";
  24 = "Tool Use";
  25 = "First Aid";
  26 = "Cave Lore";
  27 = "Luck";

  40 = "Bolt of Fire";
  41 = "Call Beast";
  42 = "Cloak of Curses";
  43 = "Daze";
  44 = "Haste";
  45 = "Slow";
  46 = "Icy Rain";
  47 = "Spray Acid";
  48 = "Cloak of Bolts";
  49 = "Minor Summon"; // 
  
  50 = "Lightning Spray";
  51 = "Blink";
  52 = "Capture Soul"; // if change, change current_game_type::store_creature
  53 = "Simulacrum";
  54 = "Cloak of Blades";
  55 = "Dispel Barrier";
  56 = "Summon Aid";
  57 = "Howl of Terror";
  58 = "Fireblast";
  59 = "Arcane Summon";
  
  60 = "Cloak of the Arcane";
  61 = "Arcane Blow"; 
  
  65 = "Minor Heal";
  66 = "Curing";
  67 = "Smite";
  68 = "Protection";
  69 = "War Blessing";
  70 = "Call the Storm";
  71 = "Summon Shade";
  72 = "Ward of Thoughts";
  73 = "Move Mountains";
  74 = "Unshackle Mind";
  
  75 = "Heal"; // 
  76 = "Mass Healing";
  77 = "Mass Curing";
  78 = "Ward of Steel";
  79 = "Divine Fire";
  80 = "Domination";
  81 = "Sanctification Ritual";
  82 = "Ward of Elements";
  83 = "Return Life";
  84 = "Divine Retribution";
  
  85 = "Divine Restoration";
  86 = "Divine Host"; // 

  100 = "How muscular you are. Improves your chance to hit and damage with melee weapons. Enables you to wear heavier armor without being encumbered. Having more of this skill is of great benefit to warriors."; // 100
  101 = "How fast you are on your feet. Improves your chance to hit and damage with missile weapons. Reduces your chance of being hit in combat. Helps you to act sooner in combat. Warriors and archers are aided by this skill.";
  102 = "How good you are at thinking things out and solving problems. Increases the character's spell energy and helps to resist charming and other mental magic.";
  103 = "Measures how hardy you are. The more endurance you have, the more health you'll have and the less poison and other such afflictions will affect you. Also helps you resist harmful magic.";
  104 = "Your skill in the use of bladed melee weapons (daggers, swords) in combat. Increases both damage done and your chance to hit (1%/level). Also makes more battle disciplines available.";
  105 = "Your skill in the use of pole weapons (spears, pikes, halberds) in combat. Increases both damage done and your chance to hit (1%/level). Also makes more battle disciplines available.";
  106 = "Your skill in the use of bows in combat. Increases both damage done and your chance to hit (1%/level). Also makes more battle disciplines available.";
  107 = "Your skill in the use of thrown weapons (like javelins or razordisks) in combat. Increases both damage done and your chance to hit (1%/level). Also makes more battle disciplines available.";
  108 = "Hardiness acts like natural armor. Each level of Hardiness reduces damage you take from all sources (even magic, poison, and acid).";
  109 = "Makes you far more effective with all blade and pole weapons. Each level increases damage by 3% and chance to hit by 1%. Also helps you recover from fatigue more quickly.";
  110 = "Grants the character a 3%/level chance to reduce the damage from a melee or missile attack."; 
  111 = "Helps you act more quickly in combat. In addition, each level makes fatigues from your battle disciplines fade 5% faster.";  
  112 = "Makes you much more effective with missile weapons. They will have a better chance to hit and will do more damage. Each level increases damage by 4% and chance to hit by 1%.";  
  113 = "Makes you far lighter on your feet. Each level of this skill gives a 2% chance of evading enemy attacks and a 10% chance of starting combat rounds with a bonus action point.";  
  114 = "Gives a 3%/level chance to turn a melee attack back on a foe that is swinging at you.";  
  115 = "Training in the tricky art of using two weapons at once. Dual wielding gives a 35% hit and damage penalty. This skill reduces the penalty by 2%/level.";
  116 = "When attacking a foe with a melee or missile weapon, this skill gives you a 3%/level chance of doing far more damage.";  
  117 = "Gives remarkable speed with missile weapons. Gives a 5%/level chance of taking a bonus shot in a combat round and a 3%/level chance of inflicting a harmful effect on your target.";  
  
  
  118 = "The ability to cast Mage spells. The higher the level of this skill, the more spells you can cast and the more effective those spells will be. Each spell has a minimum Mage Spells skill needed to cast it.";
  119 = "The ability to cast Priest spells. The higher the level of this skill, the more spells you can cast and the more effective those spells will be. Each spell has a minimum Priest Spells skill needed to cast it.";

  120 = "Increases the effectiveness of all of your spells by 2%/level.";

  121 = "How familiar you are with magical lore. Used to decode magical inscriptions and spells. The more of this in your group, the better. Also helps to resist mental effects.";  
  
  122 = "Gives a 3%/level resistance to all hostile magical effects, both damage and curses.";
  123 = "Your ability to focus your mind enables you to channel magic more effectively. Whenever you cast a spell, there is a chance that you won't spend all the spell energy you normally would.";
  
  124 = "How good you are at working with simple mechanical devices, for example, picking locks and disarming traps. Multiple characters can combine their knowledge.";
  125 = "At the end of combat, this skill will restore some of your health and spell energy. The more opponents killed during the battle, the greater the effect. The more of this present in your party, the better."; 
 126 = "Helps you calm hostile monsters, forage for treasure, and resist certain unpleasant magical effects. The more of this present in your party, the better the effects.";
  127 = "This helps you whenever something random happens around you. Which is often. When your luck is high, everything will go better for your character.";


