// TOWN SPECIAL ENCOUNTERS
//    Town 94: Snake Pit

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;
 
 //
 
beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_name(9413,"Drake Hatchling");
	set_level(9413,13);
	set_boss_level(9413,1);
	
	if (gf(94,14) > 0)
		erase_char(9400);
		
	set_aggression(30001,50);
	
//	add_range_to_group(,,groupn);

	set_personality_name(1880,"Captain Brehon");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9400,"An Avernite!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9400,"Is this a rescue?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(9400,"I have a sword!");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

