begintextlibrary;

1 = "You hunch over and walk into the cramped silo. Bags of dried mushrooms and ground mushroom meal are heaped haphazardly to either side. The smell is so thick that you can taste the stuff. It's just as unpleasant as when you actually eat it.";
2 = "This is the yard where Empire prisoners are stored. Here, they wait to be traded for Avernite prisoners or otherwise dealt with. Dirty sleeping mats are scattered around a feeble bonfire. A few prisoners stare at you listlessly.";
3 = "This is a wide corridor. You smell stale, unwashed bodies. There are heavy, reinforced cell doors in the east wall.";
4 = "This storage shed is completely unused. Between the dust and all the webs, you have a hard time seeing what's inside.";
5 = "You immediately get a very bad feeling about this cavern. It's too dark, and too quiet, and too cold. Something evil lives here.";
6 = "The spirit of the mage is still here, just as dark and malevolent as before. However, it has no more energy to throw at you or undead to summon. For now.";
7 = "The darkness becomes absolute and all-consuming.";
8 = "The air here is icy cold. Frost forms long, delicate traceries on the walls.";
9 = "You find a band of adventurers, unpleasantly killed and well-preserved in the icy cold of the cavern. All their valuables have been stripped away.";
10 = "The sarcophagus is empty. Its lone resident got out and started walking around long ago. And then was smashed. And then got up and started walking around again. And so on.";
11 = "Beyond the barrier, you see a field of slaughter. The dead soldiers before you wear the armor of the Empire, but at least a century old. Many of the frozen bodies have wounds, but many don't. You feel hostile spirits flit through the air around you.";
12 = "Someone scratched some words in the wall here. _Too cold. Can't move. So close, but can't escape._ There's no body here. Maybe the poor soul made it back to safety. It's nice to hope.";
13 = "The cold is still there, and the grim green glow is still on the walls (although fading). However, the dark core of this place is definitely gone.";
14 = "The turgid, fleshy, sex-drones of Almaria sweep down upon you, hauling you away to pleasure-soaked realms beyond human comprehension. You immediately forget about Avernum and its troubles, and well you should!";
15 = "This outpost suffered some losses to the Avernites. The dead Empire soldiers have been cremated (not hard in these molten caverns) and put in clay urns. You poke around in the ashes but find nothing of value. Just surface-worlders doomed to spend eternity in the underworld.";
16 = "You find the treasure room. This is where the soldiers store booty looted from citizens of Avernum.";
17 = "You find a deck of cards, some sticks, and some tin silverware. Nothing valuable.";
18 = "You hear a clanking noise nearby. The gate to the south opens up. To keep yourself from having any troubles gaining entry later, you destroy the mechanism with a few sharp blows. The gate is stuck open.";
19 = "";
20 = "You enter a garbage pit. You notice the invaders have thrown away good leather and bottles, now broken and ruined. No citizen of the underworld would ever be so wasteful.";
21 = "This room was clearly built by the humans here, but in the vahnatai way. The cases, glowing crystals, and so on form an unconvincing copy of their style. These Empire soldiers here must have had some contact with some of the vahnatai.";
22 = "";
23 = "";
24 = "You make your way along the narrow ledge, just barely keeping from falling into the magma. You see similar ledges line the fumarole for some distance to the north.";
25 = "The normal musty odors of Avernum are paradise compared to the flesh-wrinkling stench wafting from the south. You can also hear soft, annoyed grumbling. The sound is almost but not quite human, very deep and guttural.";
26 = "The lava grows far too hot to continue to the north.";
27 = "Life underground has exposed you to many beautiful stone formations. The gorgeous, glittering quartz crystals sprouting from the walls would have really impressed you as a child. Now you have better things to think about. The brigands have been breaking them apart with hammers.";
28 = "You quickly inspect the books on the shelves. You quickly find that the brigands' tastes run less to the cerebral than to the pornographic.";
29 = "You recover from the nausea caused by your unexpected teleportation. The inhabitants of these caves are no ordinary brigands. Creating the magical traps which hid the entrance must have required considerable magical skill.";
30 = "You hear a loud 'RUTCH' to the north.";
31 = "The gazer dies, its corpse still bobbing gently in midair. This band of brigands just became a lot less threatening.";
32 = "Athron was clearly worried about thieves coming for her eggs. When you  touch an egg, the glow enveloping it begins to slowly crawl up your arms and then envelop your chest and head. Your brain burns. You pass out. You don't wake up again.";
33 = "With a loud grinding noise, the walls to either side of you lower slowly into the floor.";
34 = "You don't know what to say. The voice seems to sense this. _I suspected as much. I value my privacy, and I do not wish to speak with you. Begone!_ You feel the sharp, nauseating sensation of teleportation ...";
35 = "You say that Erika sent you. The voice groans. _Not again! I told her I did not wish to speak with her, and I meant it. Perhaps this will dissuade you from disturbing my privacy!_ You vanish ... ";
36 = "You hear the cold, reptilian voice once again. _Not you again! You are starting to irritate me! Pester my minions instead ..._ You disappear.";
37 = "This time, the reptilian voice doesn't sound entirely angry. Instead, it seems slightly amused. _Aaarrr! Why are you so insistent on disturbing my privacy! Take this, and suffer ..._";
38 = "This time, the voice sounds resigned. _All right. I will reward your persistence. Come see me, but beware. Disturb my inner sanctum, and I will slay you!_ You are brought before Athron ...";
39 = "";
40 = "This is a small, busy shipyard. Long, flat-bottomed boats are constantly being built here. One boat rests on the platform in the center, being repaired after a recent battle. These craft are sent out to fight the Empire as soon as they're completed.";
41 = "You enter a tiny storeroom. Some of the limited supplies set aside for Silvar's defense have been left here.";
42 = "The pit in the center of this room contains several dead Avernite soldiers, awaiting cremation. They are kept from rotting by blocks of ice, laboriously dragged from the colder tunnels.";
43 = "This building is crammed with destitute refugees. When they see you, they grab clubs and stone knives, ready to protect their meager possessions. You convince them that you mean them no harm, but they still keep their weapons close at hand.";
44 = "This building is full of refugees. They invite you in and heap thanks upon you for slaying the brigands that were harassing them. They are poor and hungry, but, thanks to you, they're not totally without hope.";
45 = "You explore Silvar's famous park. Guards have kept it free of refugees. Delicate cavewood trees rise around you, and the burble of the spring nearby is wonderfully relaxing. You rest for a few minutes before getting on with your travels.";
46 = "You find a concealed brigand lair. The thieves here have been enriching themselves by bullying and stealing from the Cotran refugees. As soon as they see you, they attack.";
47 = "The leader of the brigands dies painfully. This band won't be harassing any more refugees.";
48 = "";
49 = "";
50 = "This cavern smells of incense, herbs, and the occasional accent of rotting flesh. You hear chanting coming from deep within it. It's a low, atonal sound, and it makes it difficult for you to concentrate. The northern alcoves are full of bones and supplies, both violently taken from passing sailors.";
51 = "You try to read the scrolls, but they just don't make any sense to you.";
52 = "The totems in the northern alcoves have human skulls on them. It's hard to notice. The hypnotic chanting draws you forward, almost against your will. You can guess how so many sailors were ensnared here.";
53 = "On the floor just ahead, you see a broken shield. It has the symbol of the army of Avernum on it. The chanting grows more distracting, so you focus on fighting it. Eventually, your head clears. You see what you failed to notice before. There are dried pools of blood everywhere.";
54 = "A narrow walkway runs between two deep sinkholes on either side. To the north, you see that the bridge has been coated with slippery, nasty, foul-smelling filth. ";
55 = "In the confusion of the escape, this hidden cache of supplies was forgotten. Some food and crude weapons have been carefully hidden at the end of this narrow, concealed passage.";
56 = "This is an imposing stone door. It has a huge, steel padlock. You smash away at the lock, but you can't get it open. It's stronger than it looks.";
57 = "This is an imposing stone door. It has a huge, steel padlock. You try the bronze key in the lock. Sure enough, it clicks open.";
58 = "";
59 = "";
60 = "A huge cave rat is roasting on a spit over this fire. Even though it increases your chance of starvation, you decline to try any.";
61 = "";
62 = "The altar is still there, but nothing is left on it.";
63 = "When you grab one of the bottles, the cork on the other one pops off! The liquid boils away and smoke pours out of the bottle. Then the smoke coalesces into two creatures ...";
64 = "The cave giants of this complex live here. Cat people usually keep their quarters very clean. This cave, on the other hand, is completely filthy. You can almost hear the fleas and ticks marching hungrily towards you.";
65 = "You slay the fortress's chieftain. It doesn't take long for word of what you did to get out. You hear berserk screams, as the nephilim slaves suddenly and viciously turn on their guards!";
66 = "You hear a clanking noise coming from outside the room.";
67 = "Though this is human construction, it was definitely built to ape the vahnatai style. Interesting. Perhaps the owner of this tower had some contact with the vahnatai.";
68 = "Wandering around this seemingly barren cave, you stumble upon a cunningly concealed tunnel. You peek inside and see a host of Empire soldiers staring back at you. They don't look pleased at being discovered.";
69 = "The padlock is poorly made and easy to get open. Too easy. As soon as the metal loop clicks free, the box flies open and shoots icy cold, glowing goo all over you. Some of the rocks in the northern alcoves begin to move.";
70 = "Accidentally or not, the bookshelf has been destroyed by a fiery blast from the eyebeasts. Considering how rare books are in Avernum, it's a terrible waste.";
71 = "There are many piles of ore here. They were waiting to be taken into the huge smelter to the east and processed into iron. Cotra's smelter was constructed recently to help provide materials for Avernum's war effort.";
72 = "You find rows of bodies, casualties of the battle for Cotra. There are both Empire and Avernite soldiers, about equal numbers of each. They await burning in the fires nearby, and, considering the smell, not a minute too soon.";
73 = "There are several bonfires here, maintained by the Empire raiders. They send greasy smoke up towards the ceiling of the huge cavern. They are burning litter, debris, bodies, and other grim remains of the battle for Cotra.";
74 = "This body is very recently dead, and has the look of an Empire looter. It has no visible wounds, but the expression on its face is one of sheer terror.";
75 = "It is much, much colder inside this room than outside. The chill seeps through your clothes and sinks into your skin. When you enter, a pale figure slips out of the coffin by the north wall.";
76 = "This is an enormous steel anvil, etched with runes, still hot from constant use. A smith with the correct skills could make powerful armor and weaponry here. Losing it is a real blow to Avernum.";
77 = "None of the looters have found the body of this sentry yet. He probably fell during the initial attack, felled by a fiery blast from an eye beast. Unfortunately, most of his supplies didn't survive the attack.";
78 = "The smelting apparatus, sturdy as it was, is a wreck. It'll take some time to rebuild, and hopefully Avernites will be the ones to do it.";
79 = "The tome is a spellbook. Most of it details really basic rituals, ones you already know by heart. One of the spells, however, is intriguing. You now know how to cast Resist Magic.";
80 = "Except for a few fragments of dried toadstools, the box is empty. Looters have been here before you.";
81 = "This equipment is built to process molten iron. It's not fragile. However, you do manage to heavily crack its sturdy marble base and bend some of the iron components. The mechanism will not be usable without time-consuming repairs.";
82 = "When you get close to the end of the passage, it seems as though you cross an invisible line. On one side, you couldn't see the tower right in front of you. On the other side, you can...";
83 = "There is a huge statue in the circle in the middle of this chamber. Its eyes seem to follow you as you enter the room. Then you realize that it isn't an optical illusion. The statue is alive, and its eyes really are following you.";
84 = "There is a deep pit in the middle of this hall. A thin strip of floor runs around the edge. It looks like the floor in the center of the room crumbled when someone stepped onto it. The floor opened out from under several invaders. Nasty trap.";
85 = "";
86 = "There is a depression in the floor here. It looks like there was a trap. Something came down from the ceiling with considerable force, smashing some poor victim underneath.";
87 = "";
88 = "There are several javelins scattered on the floor here. Also, many blood stains. Each javelin is under a hole in the ceiling. The Empire invaders must have tripped another trap.";
89 = "There are several charred piles of bones on the floor in this room. They look pretty fresh, if that is the right word. They must have tripped a magical trap.";
90 = "Someone dragged two dead Empire soldiers here. Neither of them met a natural end. They both fell victim to traps in the tower. They are also very smelly.";
91 = "Through the stone floor, you hear the faint sound of shaking chains and grinding gears.";
92 = "You yank the lever. Nothing happens.";
93 = "The floor here has been worn smooth by the passage of many feet.";
94 = "The floor here is not so worn. Not many people have been this way.";
95 = "There are bloodstains in the corner. They are fresh. A closer look also reveals a fragment of tooth. You suspect that someone was savagely beaten here recently.";
96 = "There is a wheel mechanism here, probably to operate the city gate. It's been heavily damaged. The gate is stuck.";