// OUTDOOR SECTION TEXT DATA
//    Section: X = 6, Y = 5

begintextlibrary;

10 = "You march down this narrow, isolated tunnel. After a while, you stop. The sound of hissing echoes to you from all directions. It grows louder quickly.";
11 = "You start to back away, but a band of slithzerikai come into sight, surrounded by huge reptiles. They are experienced scouts, able to travel quickly through the caves. Sadly, they are also enemy raiders. They charge after you, too fast for you to escape.";
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16 = "You find a healthy patch of lichen. You're familiar with this variety. It has healing properties. Some of the patches are even large and healthy enough to be used to make potions.";
17 = "You find a large patch of thick, green lichen. The fuzzy plants have a rich, soothing scent. Alas, until you know exactly what species it is, you won't be able to use it.";
18 = "You eagerly search the area for loot. You are disappointed. These were some very poor and unfortunate ogres, and all the more unfortunate for having met you.";
19 = "The only interesting thing you find is a long, leather cloak. It's around the shoulders of one of the ogre magi. You take it. Some of the small stones hanging from it might be worth a few coins.";
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22 = "Some travelers have left a cache here at this abandoned camp. There are some trade goods and a scroll tube. There's no sign of who might have left this stuff here.";
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24 = "You find a very small patch of a variety of lichen that has healing properties. Sadly, it's been heavily picked over, probably by alchemists from the nearby tower. None of the surviving plants are adequate for potion making. Unfortunate.";
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28 = "Perched on a rise in the cave floor, you find several stone huts congregated around a large foundry and weapons factory. Humans use the heat of the lava to produce and use remarkable quantities of steel.";
29 = "You approach and speak with them. While the weapons are intended for the war effort, they make it clear that they aren't averse to making a few quick sales on the side.";
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34 = "You find an ogre village. The dwellings are like their residents: large, crude, filthy, and smelly. About twenty of the massive, hairy creatures lounge around them, eating, arguing, and doing repulsive things.";
35 = "A few of them are making stews, preparing lizard hides, and fixing weapons. Their young, almost as tall as you, run and play while their mothers try to keep them under control. Several ogre magi watch over the scene.";
36 = "Then you are noticed. Instantly, the children vanish from sight and more warriors appear. You are watched carefully, but no hostile moves are made.";
37 = "";
38 = "The ogres watch you warily as you approach to speak with them. In a brief, hard to understand conversation, an ogre mage tells you that the tribe doesn't like humans. A group of adventurers devastated their tribe a few years previously.";
39 = "It says that they have nothing to offer you and that they would prefer it if you left peacefully. Not wanting to provoke a confrontation, you oblige. They're nasty creatures, but they seem willing to keep to themselves.";
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41 = "There is a large group of guards standing watch over the road to the Tower of Magi. When you approach, they step out to block the road. _Halt! The city of Cotra has been destroyed. There are new security measures in effect._";
42 = "_We don't recognize you. What is your business in this area? Tell us, or be prepared to fight._";
43 = "Your insolence annoys them. They wander off and discuss the issue quietly amongst themselves, occasionally shooting a distrustful glance back your way. ";
44 = "Finally, one of them walks back to you. _One look at you tells me you aren't from the Empire. We'll let you go. But I'd learn to be more polite, if I were you, or things might go hard for you in the future._ They step aside.";
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46 = "The guards quickly move away and form a huddle, talking excitedly amongst themselves. Then their captain returns. _We've been hearing rumors about you. We hear a lot about what you've been doing._";
47 = "_As we said, the city of Cotra has been destroyed._ Cotra is a major port city to the north. _It was a surprise Empire raid, backed up with heavy magic. Be careful. Keep up the good work! You may pass._ They step aside.";
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49 = "You meet the tower guards again. They recognize you. They don't seem pleased to see you. They wave you by disdainfully.";
50 = "";
51 = "You meet the tower guards again. They recognize you. They seem excited to see you, and whisper guesses about what you've been up to as you pass.";
52 = "";
53 = "This band of armed warriors, about eight strong, has tracked you down. They moved straight towards you, maintaining a constant course even when they couldn't see you. They may have been tracking you magically.";
54 = "When they get close to you, they stop. They don't approach, or flee, or say anything. They just watch you, sizing you up.";
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56 = "You walk towards them. This quickly makes up their minds. They draw their weapons and attack you.";
57 = "";
58 = "You try to run. They follow. They are much more capable of moving through the caves than you. You try to lose them or hide your tracks, but it doesn't work. They eventually, corner you, draw their weapons, and attack.";
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60 = "You try to run. They follow. You are much more capable of maneuvering through the caverns than they are. You outpace them, hide your tracks, and keep moving.";
61 = "Whatever magic they used to track you, it ran out. They don't catch up with you again.";
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63 = "You search the bodies, trying to get some idea of who these assassins were. You find out. One of them has a scroll. It contains orders from their commander. They were sent to hunt you down and kill you. The description of you is very detailed and accurate.";
64 = "These people were Empire infiltrators. Turns out, you have managed to earn the Empire's very specific attention and hostility.";
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66 = "You meet a guard patrol, watching the roads near the Tower of Magi. They have already heard tales of your adventures. They pass you with a respectful nod.";
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