// TOWN TEXT DATA
//    Town 59: Halls of Chaos


begintextlibrary;

20 = "This case is carved to look like it was made by the vahnatai. It's nice, but it's clearly a human imitation. Inside, you find a few worthless, misshapen chunks of crystal.";
21 = "You also find a large steel key, about nine inches long, on a leather thong.";
22 = "When you approach the portal, you hear a gruff voice, speaking out of nowhere. It says, _Prison Access only. For Trash access, use chutes. For security, only one may enter._";
23 = "";
24 = "When you approach the portal, you hear a gruff voice, speaking out of nowhere. It says, _Prison Exit. Make sure all prisoners are properly secured and neutralized._";
25 = "";
26 = "You find a small case, clearly of vahnatai design. Someone threw it in here with the refuse. Probably a stupid mistake on their part.";
27 = "Inside the box, you find a tiny key, carved from a single piece of amber. It must have been brought from the surface. There is no amber in Avernum. You can even see a few tiny bugs trapped forever under the surface.";
28 = "";
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32 = "There is a glowing portal in this niche. As you approach, a gentle, disembodied voice says, _One only may enter._";
33 = "";
34 = "You see a row of prison cells, clean and unused, waiting for the first crop of prisoners taken by the Empire. The thought of being imprisoned here makes you shudder. This is truly an inescapable jail.";
35 = "This room also contains a number of instruments of torture, all unused. These chambers wait silently for the first batch of unfortunate souls taken by Garzahd and his minions.";
36 = "";
37 = "The desk contains nothing but a note:";
38 = "_Zalan - The last note was very poorly considered. Such criticism is not taken well by either Bjorn or Garzahd. I hope I do not need to inform either of them of your thoughts._";
39 = "_Garzahd has full faith in Bjorn's modifications of this complex, and its ability to fulfill the stated purposes. Yes, some choices are odd. The red and blue conduits, in particular, are poorly arranged._";
40 = "_However, despite his eccentricities, or perhaps because of them, Bjorn has the trust of the Empire. Do not forget this. - Cmd. Margaret_";
41 = "";
42 = "You stare across a field of chests, all clean and brand new, all identical, arranged in neat rows and ready for the accumulated goods of the Empire. When Avernum's foes took this complex from them, they started to use it to store some of their wealth.";
43 = "You aren't sure what would be stored here. Probably gold to bribe the monsters of the underworld over to the Empire's side. The book on the pedestal to the west might clear things up.";
44 = "One item looks interesting: A massive suit of steel armor standing up in the far corner. It is covered with protruding spikes. As you start to wonder if it would fit you, it slowly turns your head to face you. It's not a treasure. It's a defender.";
45 = "This book is a ledger, providing an inventory of the items stored in this complex. All but one of the pages in the tome are blank. The first page says that the chests currently contain some cash, some ingredients, and various useful magical equipment.";
46 = "You have to hand it to the designers of this place. It would be hard to come up with a more secure complex to store valuables in. With luck, Avernum will be able to retake it someday.";
47 = "";
48 = "This is what magical laboratories look like before anyone uses them. Everything is nice and clean, and nothing has been stained by spilled chemicals or burned by summoned demons on the loose.";
49 = "It isn't a large laboratory, but it's very secure and well-equipped. Parts of these halls are devoted to magical experiments intended to be very secret and secure.";
50 = "";
51 = "When you get this close to this crystal, you can clearly see that it wasn't actually made by the vahnatai. It's a crude human adaptation of their magical techniques. The crystal is rough and misshapen.";
52 = "It looks very fragile. It also looks very dangerous. The light inside is growing slowly, preparing to become a new shade.";
53 = "";
54 = "The crystal is still broken and harmless.";
55 = "";
56 = "A vahnatai crystal would never be this fragile. The human mastery of their techniques is still very crude. One sharp blow sends the delicate magical forces out of balance. The stone cracks, and the light inside goes out.";
57 = "";
58 = "There is a clip on top of this box, where someone could pin a slip of paper. It is empty. So is the box.";
59 = "";
60 = "There is a clip on top of this box, where someone could pin a slip of paper. There is a slip there. It says, _Bartholomew._";
61 = "You open the box and find a sheaf of moldy papers. They are covered with strange notes, sketches, and formulas. The papers are pretty bulky and contain nothing of obvious value, so you decide to leave them alone.";
62 = "";
63 = "There is a clip on top of this box, where someone could pin a slip of paper. There is a slip there. It says, _Bartholomew._ The box only contains ashes.";
64 = "";
65 = "There is a clip on top of this box, where someone could pin a slip of paper. There is a slip there. It says, _Bartholomew._";
66 = "You open the box and find a sheaf of moldy papers. They are covered with strange notes, sketches, and formulas. These must be the papers the job board told you to find. It only takes a minute to burn them.";
67 = "";
68 = "There is a clip on top of this box, where someone could pin a slip of paper. There is a slip there. It says, _Sandaras._";
69 = "You open the box and find a collection of rusty iron tools. They are oddly shaped, and you aren't sure what they are for. They are pretty bulky, so you leave them alone.";
70 = "";
71 = "There is a clip on top of this box, where someone could pin a slip of paper. There is a slip there. It says, _Voralia._";
72 = "You open the box and find a collection of empty flasks. Odd. The collection is large and bulky, so you leave it alone.";
73 = "";
74 = "You set your foot on the other side of an invisible line. Moments later, this laboratory springs to life. The crystals begin to sparkle brightly. Insubstantial figures begin to coalesce around them.";
75 = "The defenses of the lab are active, and guardians are beginning to appear. The crystals are generating them. No controls are visible. The crystals may only be deactivated with brute force.";
76 = "";
77 = "You reach the crystal and strike it with a sharp blow. It develops a large crack. The incomplete shades forming around it vanish.";
78 = "However, as you watch, the crystal begins to slowly reform. Motes of light drift to it from the intact crystals, repairing it. If the other crystals are not destroyed, this one might soon be restored.";
79 = "";
80 = "All of the crystals have been cracked. None remain intact to restore the others. Each emits a cloud of sparks and smoke. As you choke and gasp, the crystals grow dark.";
81 = "The defenses of the laboratory have been defeated.";
82 = "The crystal is dark. The cracks remain.";
83 = "";
84 = "The crystal is still cracked. You give it another blow, to slow down the rate at which it will be restored.";
85 = "";
86 = "One of the crystals you struck earlier has been entirely restored. Shades immediately begin to reform around it.";
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