// TOWN SPECIAL ENCOUNTERS
//    Town 44: Tower of Sixus

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

//12

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_name(4400,"Empire Soldier");
	set_name(4401,"Empire Soldier");
	set_name(4403,"Empire Soldier");
	
	set_name(4402,"Raider Tanner");
	set_level(4402,15);
	set_boss_level(4402,1);

	set_name(4410,"Empire Infiltrator");
	set_level(4410,16);
	set_name(4411,"Empire Infiltrator");
	set_level(4411,16);
	
	set_name(4416,"Incantor Dyane");
	set_level(4416,14);
	set_name(4415,"Cultist Unaras");
	set_level(4415,14);
	
	set_name(4430,"Icestorm Construct");
	set_coloradj(4430,4);
	set_level(4430,15);
	set_boss_level(4430,1);
	add_ability(4430, 10, 201, 0);
	set_new_abil(4430,31);
	
	set_resistance(4427,6,100);
	set_resistance(4429,6,100);
	set_resistance(4430,6,100);
	
	set_name(4451,"Sixus Sentinel");
	add_ability(4451, 10, 201, 0);
	add_ability(4451, 11, 202, 0);
	add_ability(4451, 12, 203, 0);
	set_boss_level(4451,2);
	set_new_abil(4451,20);
	
	set_aggression(30002,40);
	
//	add_range_to_group(,,groupn);

	set_personality_name(880,"Statue");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if ((set_ter == 0) && (gf(44,25) > 0)) {
		set_ter = 1;
		set_terrain(0,10,47,0);
		}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

