// TOWN SPECIAL ENCOUNTERS
//    Town 100: Tower of Elderan

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

//1

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_name(10001,"Warped Chitrach");
	set_aggression(10001,25);
	add_ability(10001, 10, 108, 0);

	set_name(10022,"Warped Goblin");
	set_aggression(10022,25);
	set_level(10022,22);
	add_ability(10022, 10, 106, 0);

	set_name(10031,"Warped Shambler");
	set_aggression(10031,25);
	add_ability(10031, 10, 202, 0);

	set_name(30001,"Shackled Hellhound");
	set_aggression(30001,25);
	add_ability(30001, 10, 127, 0);


	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

