// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;


// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////
// 1st demonic power

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "You are close enough to Garzahd to get a good look at him. Whatever magic he's worked on himself, he is a horror to look at. His teeth end in points, and his eyes glow red.";
	text2 = "His pale skin is lumpy and misshapen. It has torn in places, enabling you to see scales growing underneath. The rips are edged with green slime. It's gross.";
	text3 = "Garzahd laughs at your revulsion. _What, worm? You have never seen the results of true dedication before? You see the power of the Empire. Ask what you will, before you die._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_What will it take to get you to leave our land?_";
	text1 = "_Killing us. Killing us all! The Empire is built on sacred principles of discipline and safety. Freaks and misfits like you won't be allowed to stop it._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Any last words before I kill you?_";
	text1 = "_You think you can slay me? You selfish creature. You worms are all freaks and misfits. If you care about your people, your best hope is to die now._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Will you spare me?_";
	text1 = "_Of course not. Your death is earned a hundred times over, worm. Accept it with dignity. Be a true citizen of the Empire for once, not a freakish misfit._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_My GOD! What have you done to your FACE?_";
	text1 = "_I made myself strong. I am a freak and misfit, like all you worms. The difference is that I do it for discipline! For order!_";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_I am no freak._";
	text1 = "_Of course you are. Avernum is filled with freaks, or those born of freak blood. You are never part of us. You must only step aside and let us keep order._";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_Freaks or not, you have no right to treat us as you do._";
	text1 = "_Of course we have the right! We maintain the order! We hold back the madness, the chaos._";

begintalknode;
	state = 11;
	nextstate = 12;
	condition = 1;
	question = "_We misfits will bring your Empire to its knees!_";
	text1 = "_You had best hope that you don't. Without the order we provide, you will live in chaos and doom._";

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_But what is the Empire trying to do?_";
	text1 = "_This world is full of horror. We keep humanity safe. You could have learned this once. It is too late for you._";

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_Maybe we can still be a part of your order._";
	text1 = "Garzahd laughs. _Of course not! The moment your blades touched wise Emperor Hawthorne, you were all doomed!_";
	text2 = "_But enough banter. It is time for you to sample the true nature of my power._ He begins a new spell. Motes of light begin to float in the air around you. Garzahd's spells slowly grow more powerful.";
	action = END_TALK;

begintalknode;
	state = 12;
	nextstate = -1;
	condition = 1;
	question = "_Your order is vicious. It must end._";
	text1 = "Garzahd laughs. _Of course it is vicious! Do you think the world will be brought to even the slightest safety by soft kindness? I am sad. You turned out to be a fool after all._";
	text2 = "_But enough banter. It is time for you to sample the true nature of my power._ He begins a new spell. Motes of light begin to float in the air around you. Garzahd's spells slowly grow more powerful.";
	action = END_TALK;

//
// 2nd empire

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = "Garzahd raises his fingers to his forehead. They come away covered with hissing, steaming blood. _You ... You are hurting me. You actually want to kill me?_ He looks up at you, and, bizarrely, he looks more hurt and confused than anything.";
	text2 = "_Why don't you see what we do for you? You worms are petulant children. Don't you understand what the Empire gives you?_";


begintalknode;
	state = 40;
	nextstate = 41;
	condition = 1;
	question = "_You tell me. What does the Empire give us?_";
	text1 = "_This world is full of horrors. Infernals, uncontrolled magic, power that could scourge the world._";
	text2 = "_The Empire must control everything for a reason. It is the only way for life to continue. You must submit now._";

begintalknode;
	state = 40;
	nextstate = 41;
	condition = 1;
	question = "_The Empire offers nothing we want._";
	text1 = "_But your existence is a threat to us. Your freedom, your eccentricity. It is too dangerous a world for you to exist uncontrolled._";
	text2 = "_The Empire must control everything for a reason. It is the only way for life to continue. You must submit now._";

begintalknode;
	state = 40;
	nextstate = 41;
	condition = 1;
	question = "_The Empire can do what it wants, but it must leave us alone._";
	text1 = "_Maybe that was possible once. Then you killed our Emperor. You little creatures, daring to affect us! You are just another agent of chaos now._";
	text2 = "_The Empire must control everything for a reason. It is the only way for life to continue. You must submit now._";

begintalknode;
	state = 41;
	nextstate = -1;
	condition = 1;
	question = "_You only maintain order with blood and terror._";
	text1 = "_Of course! Are you so immature that you think power can be maintained any other way?_";
	text2 = "_Now, at last, I will subdue you. With, as you say, blood and terror. Prepare for your final lesson!_";
	action = END_TALK;

begintalknode;
	state = 41;
	nextstate = -1;
	condition = 1;
	question = "_Maybe we all can look after ourselves._";
	text1 = "_That is how a child speaks! Yet, you already make alliances with the mad, deadly vahnatai. Only I treated them as the deadly enemies they are, and you punish me for it? You are past learning. You only deserve your final punishment._";
	action = END_TALK;

begintalknode;
	state = 41;
	nextstate = -1;
	condition = 1;
	question = "_I don't care about philosophy. I only want you dead._";
	text1 = "_Good. I have lived long, and I tire of teaching fools. Better you die like me than see the madness, starvation and death your current path will lead to._";
	text2 = "He holds his hands wide, and fire sprays out. _Prepare for your final lesson!_";
	action = END_TALK;

	
// 3rd cliffhanger

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = "Garzahd stumbles, but he barely manages to remain upright. His strength is failing him rapidly.";
	text2 = "He moans, _Must I leave this world like this? A weak and soft queen. A doomed nation underworld. The deep caves filled with alien horrors. You must let me guide you. You face so many dooms._";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "_You don't have to die._";
	text1 = "_Of course I do. It is called duty. If I can do nothing else, my discipline will provide a sacred example for you as you stumble toward doom._";

begintalknode;
	state = 70;
	nextstate = 71;
	condition = 1;
	question = "_Your queen is weak?_";
	text1 = "_Empress Prazac is young and undisciplined. She hasn't been forced to see the iron discipline she must have. It will lead to disaster._";

begintalknode;
	state = 70;
	nextstate = 71;
	condition = 1;
	question = "_A doomed nation? Avernum?_";
	text1 = "_Of course Avernum is doomed. You think humans are meant to live down here? You think you have the resources and discipline you need to expand through these caves?_";
	text2 = "_Your children will suffer for your error._";

begintalknode;
	state = 70;
	nextstate = 71;
	condition = 1;
	question = "_Alien horrors?_";
	text1 = "_Yes. Don't be fooled. That is what the vahnatai are. We have learned much of them. They are vicious and vengeful, and they see us all as insects._";
	text2 = "_You think they are your allies. Your children will see the magnitude of your error._";

begintalknode;
	state = 71;
	nextstate = -1;
	condition = 1;
	question = "_I would know more._";
	text1 = "_No. You don't deserve it. None of you ever deserved me. I leave you with the greatest curse. May you suffer the just consequences of your actions!_";
	text2 = "_Now come on and kill me. I have failed. This world is lost. I am done with all of you._";
	action = END_TALK;


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				