// OUTDOOR SECTION TEXT DATA
//    Section: X = 1, Y = 5

begintextlibrary;

10 = "There is a hut here. You couldn't see it until you got right on top of it. It was placed between two high piles of rubble. Its owner must have wanted his or her privacy. The sunburst symbol of Avernum is on the door.";
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16 = "The door is opened by a man in a thick leather jerkin. His sword is out, but, once he sees who you are, he sheathes it.";
17 = "He's clearly a skilled fighter. The muscles ripple freely under the armor, and he moves with the grace of a dancer. His voice, however, is harsh and gruff. He says, simply, _I'm Kevtar. I've heard of you. Come in._";
18 = "He tells you he was a swordsman for Avernum for many years. He retired and moved here a year before the Empire invaded. He sometimes ambushes invaders and does training, but he mainly tries to stay out of the way of the war.";
19 = "He eventually says, _I fought for a long time. I forgot more about fightin' than you'll ever know. But I want wealth like the next guy. Give me gold, and I'll tell ya' some of my secrets of fightin'. Whaddaya' say?_";
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22 = "This wrecked area is a ruin twice over. It was the location of one of Avernum's first cities but was abandoned in favor of better sites.";
23 = "Then, after the Slith Wars, Avernites tried to build a new city here. Alas, early in the war, during a daring Empire raid, the raiders razed it to the ground.";
24 = "Now there is nothing but a broad swath of rubble. There is also the potential for great things, should peace ever return to your land.";
25 = "";
26 = "You enter Kevtar's hut. He recognizes you. _Back from your adventures, eh? Still dealin' with those vahnatai, eh? You want my trainin'? Only a handful of coins for something that'll save your life._";
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28 = "This hut has been abandoned for some time. The walls are falling in. Several soldiers, garbed in the armor of Avernum, are sitting around a campfire. They wave for you to approach.";
29 = "";
30 = "You examine the strange, tiger-headed creatures. They are rakshasas, rare, strange magical humanoids. You wonder where they came from. They may have a lair near here.";
31 = "They were probably the creatures who attacked and destroyed the farmhouse. These Avernites have been avenged.";
32 = "You meet a patrol of Avernum guards. They don't look like they've seen any tough action recently. They must not spend much time to the north.";
33 = "Their captain seems to recognize you. He says, _Hello, friend. Nice to see you in this area._";
34 = "_If you're going to be in this area for a while, I'd appreciate it if you'd keep your eyes open. There's some Empire spies wandering around. They've been pretty careless, so you might be able to spot them._";
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36 = "You tell the captain that you killed the Empire spies. He nods. _Thank you. One less thing to worry about. Also, watch out for rakshasas in this area. We think they have a lair to the south._";
37 = "_The things are great at creating illusions, which is probably why we haven't been able to find their base. It's well hidden. Well, good luck to you._ They move on.";
38 = "";
39 = "You stumble upon a group of soldiers, bearing the insignia of Avernum. They are dirty and their gear is worn. They're wandering around, looking carefully at things. When you get close to them, they look very nervous.";
40 = "";
41 = "When you walk up to them, they panic and draw their weapons. You can see from here that they are wearing pale makeup on their faces, covering their healthy skin tone. They're from the surface. They must be Empire spies!";
42 = "";
43 = "The warriors seem relieved. They move away quickly.";
44 = "";
45 = "You search the spies, looking for useful information. You find nothing. No maps, no letters, no papers.";
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