// Text Library  - text library 10 instructions

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0 = "Welcome to Avernum!";
1 = "Welcome to the world of Avernum!";
2 = "You are about to travel into the strange subterranean land of Avernum, full of dungeons, labyrinths, and constant warfare. Avernum 2: Crystal Souls is the second chapter in an indie fantasy role-playing saga, the tale of subterranean exiles and their desperate war for survival.";
3 = "Battle in Avernum 2 is turn-based. This means that, when you are fighting, action will stop while the game waits for you to make your move. To succeed, you need cunning and tactical skill, not fast reflexes. The enemies you will face are dangerous, clever, and have a wide variety of magical abilities. It will be up to you to figure out how to defeat them.";
4 = "Avernum 2: Crystal Souls is designed to be easy for a new player to learn. There is a comprehensive tutorial and ample in-game help. However, like most fantasy role-playing games, it has a lot of detail. Fortunately, if you get stuck, these instructions are here to help you out.";
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20 = "Helpful Hints";
21 = "Here are some tips which will make playing Avernum 2 a much more pleasant experience.";
22 = "If you keep getting killed, you can load a saved game and then turn Avernum 2's difficulty down on the Settings screen.";
23 = "When in combat, you can end a character's turn early by pressing the spacebar.";
24 = "When targeting a healing spell or changing whose inventory you are looking at, you can type '1'-'4' to select individual characters.";
25 = "There are lots of keyboard shortcuts. Type 'a' to select a character to attack/talk to. Type 'u' to use/search an object. Type 'f' to start or end a fight, and 'g' to get items. Type 'm' or 'p' to cast a mage or priest spell.";
26 = "To save the game, press Command-S. To open a saved game, type Command-O. To quit, type Command-Q. To bring up these instructions, press F1.";
27 = "Press the Quick Spell buttons (the four buttons with books on them) to set them to spells you use a lot. On the Inventory screen, drop items in the Quick Use item slots to be able to quickly access them from the main screen.";
28 = "If you get lost a lot, press the World Map button (to the right of the text area) for a full map of all of Avernum (and certain other areas). This will indicate locations you have discovered and quests you need to complete at those locations.";
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40 = "Avernum 2 Credits";
41 = "Concept, Design, Programming - Jeff Vogel";
42 = "Business Manager, Design Assistant - Mariann Krizsan";
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44 = "Interface, Color Art - Ben Resnick";
45 = "Character Icon Design - Linda Strout";
46 = "Color Art - Alexander Deruchenko";
47 = "Skill Drawings - Phil Foglio";
48 = "Logo - James Roeder";
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50 = "Beta Testers (Macintosh) - David Abromson, Michael 'txa1265' Anderson, Al Borowski, Eleanor Chan, James Crawford, Devon Crosby, J. Todd Cumming, Chris Drouin, Douglas Frederick, Kathy Gursky, Trish Hausmann, istara, Ben Kimmett, Niel Lambert, Maria A. Leza, Pamella Marschall, Brian O'Donnell, Danielle Rapoport, Darin Takemoto, Chad Thomas, Evan Williams, Jourdan Wooden";
51 = "Beta Testers (Windows) - Linda Adams, Jason Blazek, Mark Booker, Aedan Clarke, Bryan Cody, Tyler Coles, Meredith Dixon, Paul Ellsworth, Jenny Sue Hane, Abdullah I Hijazi, Mark Kennedy, Greg Lyke, Jesper Lundkvist, Dustin Massey, Kyle 'Darkus' O'Connor, J Ponce, RWGibson13, David 'draz' Setchell, Lori Tagawa, Austin W., Skylar Young";
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54 = "Complete credits are available in the Avernum 2 instructions .pdf. This can be downloaded at spiderwebsoftware.com";
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60 = "Getting Started";
61 = "When you launch Avernum 2: Crystal Souls, you can select from these options:";
62 = "";
63 = "Start New Game - Start a new game. You will be given a band of four pre-generated characters. After you edit them, you will enter the world of Avernum 2. Read the next chapter to find out more about creating a party.";
64 = "Load Game - Displays a window where you can select and load a saved game.";
65 = "Character Editor - Learn how to access the Character Editor and give your characters considerable, unearned power.";
66 = "Instructions - See these instructions.";
67 = "Settings - Brings up a window where you can tinker with the game's difficulty and other settings. You can also change most of the keyboard shortcuts."; //IOS
68 = "Medals & Stats - See the medals you have earned while playing Avernum 2. Select 'See Your Stats' to see many interesting facts about your journeys in Avernum 2.";
69 = "Quit - Return to the mundanity of the real world.";
70 = "";
71 = "If you are just starting out, select Start New Game. If you already have a game in progress, select Load Game.";
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80 = "Creating Your Characters";
81 = "After selecting Start New Game on the title screen, you will be presented with a party of four pre-fabricated characters, created to give a beginner an easy introduction to the world of Avernum 2. These characters are balanced to give you a good starting group.";
82 = "You can tinker with these characters as much as you want or generate a whole new party. If you want it, Avernum 2: Crystal Souls gives you the power to fully customize your little computer people.";
83 = "You can choose from three different species, each with its own advantage. Select the species icon to the lower left to change it.";
84 = "When you are done with editing your party, press the OK button. You can then choose how difficult you want the game to be. You can always change this later on the Options screen. Then you will finally enter the world of Avernum.";
85 = "";
86 = "$Choosing the Game Difficulty";
87 = "When you have created your party, you can choose how difficult you would like the game to be. If you prefer a relaxing experience, feel free to choose Casual. If you like a real gaming challenge, select Torment. If you want the default Avernum 2 experience, choose Normal.";
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100 = "The Party Creation Screen";
101 = "When you start a new game, you will see the party creation screen. To edit your party, select from the following options";
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103 = "New Name - Select a new character name.";
104 = "New Character Type - Changes this character to a different basic type (erasing all changes you may have made in its skills). There are ten different basic character types in Avernum 2: Crystal Souls. Move the cursor over each one to see a description.";
105 = "Your character class only affects your initial set of skills. It doesn't affect anything once you start the game. If you select a Custom character type, you can spend its initial skill points once you start the game.";
106 = "Delete - If you would like to start out with fewer than 4 characters or if you don't like the changes you've made on one person and would like to start over, press Delete to consign this warrior to the eternal void.";
107 = "Create Character - This option appears after you delete a character. Select this to refill the slot with a new character (you choose the starting class).";
108 = "";
109 = "To change a character's graphic, select the graphic or portrait to the right. To change a character's species, select the icon to the lower left.";
110 = "When you're first starting out, it's often a better idea to just start with the pre-generated characters. As you play more of Avernum 2: Crystal Souls, you will learn what the skills do and which ones are more useful to you. Then you can start over and mess around with your party to your heart's content.";
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120 = "Skills and Levels";
121 = "To you, your characters can be living, breathing things, creatures of subtlety and complexity. In your mind, you can give them fascinating personalities, intriguing backstories, and unusual goals.";
122 = "To the computer, however, your characters are a bunch of numbers. These numbers are called Skills, and they determine how skilled you are with weapons and spells, and how capable you are when dealing with the various threats and challenges in the underworld.";
123 = "As time goes on and you complete adventures, you will earn experience points. Each foe you slay or quest you complete gives you experience. The amount you gain from killing a creature depends on how strong it is compared to you. A weak monster will give almost no experience to a powerful character. A powerful monster will give a lot of experience to a low-level character.";
124 = "To see a character's skills, press the Ô?' button by his or her portrait. When a character gains a level, this button turns to a Ô+'. Press this button to train the character.";
125 = "When a character gains a level, one of his or her base skills (Strength, Dexterity, Intelligence, Endurance) will go up by one. When you press the Train button, you will first increase one of the four base skills by one. Move the cursor over a base skill to see a full description.";
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140 = "Training a Character";
141 = "When a character gains a level, a green '+' button will appear by its portrait. Press this button to train your character.";
142 = "Your first step in training is to increase one of the four base skills by one. Move the cursor over a base skill to see a full description. Press the '+' button by a skill to increase it.";
143 = "You will then be able to spend two points increasing two different skills in the panel to the right. You can use the tab at the top to switch between Combat Skills and Magic/Misc Skills. Move the cursor over a skill to see a full description. Select a skill to increase it.";
144 = "Finally, every other level, you can give the character a Trait. Traits are bonuses used to customize your characters and make them stronger in varied ways. Move the cursor over a trait to see a full description. Press the Ô+' button to add it.";
145 = "Most traits have prerequisites. You may need to reach a certain level, improve certain skills, or select a particular trait. If you are unable to select a trait, move the cursor over its name to see what you are missing.";
146 = "Some people in towns can improve your skills for cash. However, once you have paid to increase a skill two times, trainers in towns can't improve it anymore.";
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160 = "The Statistics Window";
161 = "When you don't need to train a character, you can press the '?' button by its portrait to see its statistics. Move the cursor over a skill or trait to see a full description.";
162 = "";
163 = "$Seeing Your Abilities";
164 = "Press the 'See Skills/Abilities' button to the lower left to see all of your character's spells and battle disciplines.";
165 = "";
166 = "$Changing the Party Order";
167 = "To the lower left of the training window is the Change Party Order. Press the 'Up' button to move the character up in the roster, or the 'Down' button to move him or her down.";
168 = "Note that, by default, characters act during combat in the roster order. You can change this behavior in Settings.";
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180 = "The Avernum 2 Screen";
181 = "When you've started a new game or loaded an old saved game, you will see the Avernum 2: Crystal Souls screen. It is divided into five areas:";
182 = "";
183 = "The Terrain Area - You'll probably spend most of your time looking here. You can see your adventurers and everyone trying to kill them. To move your group somewhere, click on the spot you want them to move to. You can also use the keypad or arrow keys to move (this can be a much easier way to move around than using the mouse). In the terrain area, north is to the upper right, and east is to the lower right.";
184 = "To shift the terrain view, move your cursor to the edge of the screen. To shift the view to a character, click on its portrait in the roster.";
185 = "To talk to a character, search a box or other container, open a door, or use an object (like a lever), click on it.";
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200 = "  The Character Roster";
201 = "The Character Roster - Displays the portraits of the members of your group as well as status information about each character.";
202 = "";
203 = "The Portrait - When you click on a character's portrait, that character becomes active (you can also do this by typing Ô1'-'4'). That character's Quick Spells and Quick Use Items will become visible in the button area on the bottom of the screen.";
204 = "When you want one of your characters to cast a spell, buy something, or use an item, select that character.";
205 = "When you're casting a spell on one of your characters, select the portrait to pick the target.";
206 = "The Info/Train Button - Press the button with a Ô?' to bring up the Statistics screen. When you gain a level, this button turns into a Ô+'. Press it to train your character.";
207 = "Health and Spell Energy Bar - The two bars to the right of your character's portrait are his/her current health and amount of spell energy. The longer the bar is, the more of your points remain.";
208 = "Inventory Ð Select the bag to see a character's inventory.";
209 = "";
210 = "When a character is affected by some sort of status effect (such as poison or acid), an icon will appear to the right of that character's portrait. Move the cursor over a status effect icon to see a detailed description of what it is and how long it will last.";
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220 = "  Map, Text Area";
221 = "$The Map";
222 = "Displays a rough map of the area around you. Select a point on the automap to shift the terrain view to a different area. When you move your cursor over the map, empty areas you have mapped will be drawn in light gray, clearly indicating where you have not yet explored."; //IOS
223 = "When you find interesting locations, they will automatically be marked by a Ô!' marker on the automap. Hover your cursor over the marker to see what is there and (when outdoors) what quests you might have there."; //IOS
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225 = "$The Text Area";
226 = "This is where the game gives information about what is going on. When fighting powerful or unusual foes, sometimes you will see hints about what the creature is doing or what attacks it is vulnerable to.";
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240 = "  Game Buttons 1";
241 = "There are twenty buttons at the bottom of the screen, each of them enabling you to do something very important. You can find out what a button does by moving the cursor over it."; //IOS
242 = "";
243 = "$Use Melee/Missile Attacks";
244 = "The first two buttons set whether this character attacks with a melee or missile weapon. The weapons of these sorts you have equipped will be visible on the buttons. Press the left button to have the character attack with a melee weapon. Press the right button to have the character attack with a missile.";
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246 = "$Cast Mage Spell";
247 = "Brings up the Mage Spell window. Select the spell you want to cast.";
248 = "";
249 = "$Cast Priest Spell";
250 = "Brings up the Priest Spell window. Select the spell you want to cast.";
251 = "";
252 = "$Use Battle Discipline";
253 = "Brings up the Battle Discipline window. Select the discipline you wish your warrior to use.";
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260 = "  Game Buttons 2";
261 = "$Get Items";
262 = "Displays the Inventory screen for the currently selected character. This screen is described in detail in a later section.";
263 = "";
264 = "$Journal/Quests/Special Items";
265 = "Displays a window where you can read everything you have put in your journal and see all special items and quests you currently have. To switch between these three modes, use the buttons at the top of the window.";
266 = "";
267 = "$Quick Spell buttons";
268 = "These buttons enable you to select commonly used spells and abilities more quickly. Press one of these four buttons, and a window will come up displaying all of the spells you know. Select one to set the Quick Spell button. Later, you can press the button to cast that spell.";
269 = "To change a Quick Spell button you have already set, hold down the Control key (Command key on the Macintosh) and press the button. If you are using Windows, you can also right-click a Quick Spell button to clear it."; //IOS
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271 = "$Quick Use Item buttons ";
272 = "These buttons enable you to quickly access a commonly used potion, scroll, wand, etc. You can put an item in the Quick Use Item area on the Inventory window.";
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280 = "  Game Buttons 3";
281 = "$Start/End Combat";
282 = "You can press this button in group mode (when it looks like crossed swords) to enter combat mode. Later, you can press this button during combat (when it looks like a peace symbol) to end combat. If no foes are visible, combat will end instantly. Otherwise, combat will end when the current combat round is over.";
283 = "You can also type Ôf' to start and end combat."; //IOS
284 = "";
285 = "$Instructions";
286 = "Shows these instructions.";
287 = "";
288 = "$Edit Party";
289 = "Lets you edit your current party. You can change names, delete characters, and create new characters. You can only create new characters when in a town.";
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291 = "$World Map";
292 = "Displays a rough map of the world of Avernum (or other lands, if you leave Avernum and have found a map). Major locations and quest destinations will be marked. Your group's approximate location will be indicated by a pair of crossed, glowing weapons.";
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294 = "$Game Menu";
295 = "Brings up a menu with options to save the game, load a saved game, edit the game settings, or quit.";
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300 = "Avernum 2 Settings"; //IOS
301 = "You can edit the game settings from the title screen. In the game, you can also change them from the Game Menu. Of particular importance are:";
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303 = "Difficulty: Casual/Normal/Hard/Torment - Determines how powerful your foes are. You can only change this after you have loaded a saved game.";
304 = "Walk Animation: Animated/Snap Movement - Whether the movement of your character is animated. When set to Snap Movement, your characters will move more quickly.";
305 = "Scrolling Speed: Normal/Fast/Slow - Sets how quickly the terrain view scrolls when you move your mouse to the edge of the screen.";
306 = "Warning Before Pause In Combat: On/Off - Normally, you will get a warning when clicking on a character to end his or her turn in combat. This turns that warning on or off.";
307 = "Arrow Keys: Move Party/Scroll Terrain View - Sets whether the arrow keys are used to move the party or to scroll the terrain view.";
308 = "Auto Scroll Terrain View While Walk: On/Off - If you turn this feature on, the terrain view will automatically jump to follow your characters as they move.";
309 = "Party Always Acts In Roster Order: On/Off - By default, your character will always act in the order they appear in the roster, and their speed when acting is the average of the speeds of your entire party. When this is off, each character acts depending on its speed.";
310 = "Set Keyboard Shortcuts: You can customize most of Avernum 2's keyboard shortcuts."; //IOS
311 = "Game Area Size: Normal/Small/Whole Window - By default, to improve performance, Avernum 2: Crystal Souls will only use up to a certain amount of a large monitor. Change this setting to alter the maximum amount of screen space Avernum 2: Crystal Souls will use.";
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320 = "The Inventory Window";
321 = "Press the bag button by a character's portrait in the character roster, press the getting button at the bottom of the screen, or type Ôi', and you will see the Inventory window. This is where you pick up, drop, equip, and use items."; //IOS
322 = "When you click on an item, you pick it up, and the cursor turns into the graphic for the item. Move the item to another area and click again to put it down.";
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324 = "The Ground (to the upper right): This is where you see items on the ground near you. When you look in a container (by clicking on it), this is also where you will see the items in the container.";
325 = "Each item in the ground area has a letter by it. This is a keyboard shortcut. Type this letter to automatically move the item to your pack.";
326 = "To drop an item you've picked up onto the ground (or leave it in the container), set the item down here.";
327 = "Sometimes, an item will be marked with 'Steal'. This means that it is not yours. You can't get it if a friendly townsperson can see you.";
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329 = "Equipped Items (the area to the upper left with the large graphic of your character): To have your character equip an item (put on a piece of armor or ready a sword), put the item down here. To remove the item, pick it up again.";
330 = "You can equip two one-handed weapons at once. When you pick up a one-handed, sufficiently light weapon, the words _Dual Wield_ will appear under the shield slot. Drop the item there to ready it in your off-hand.";
331 = "When you dual wield, your attacks have a base 35% penalty to attack and damage. Some traits and abilities reduce this penalty.";
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340 = "  Inventory 2";
341 = "Quick Use Items (below the equipped items area): To have a potion, scroll, wand, or other usable item be a quick use item, set it here. Then, when this character is selected on the main game screen, you will see the item on one of the buttons on the bottom. Press the button to use the item.";
342 = "Your Pack (at the bottom): This large area represents your backpack, where most of the items you aren't currently using can be stored.";
343 = "";
344 = "$Using Items";
345 = "If an item can be used (like a scroll or potion), there will be a small sun icon in the lower left corner of its square. Press this button to use the item.";
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347 = "$Giving to Other Characters";
348 = "To give an item to another character, pick it up and click on that character's portrait to the upper left. To switch to seeing a different character's inventory, click on that character's portrait (or type '1'-'4').";//IOS
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360 = "  Junk Bag, Charges";
361 = "$Charges on Items";
362 = "Some items have a certain number of charges or uses (like a stack of 3 potions or 5 graymold). In this case, the number of uses will be to the lower right.";
363 = "If you want to split up a stack of items, hold down the Shift key and click on the item. You will be asked how many of the item to pick up."; //IOS
364 = "";
365 = "$The Junk Bag";
366 = "You will frequently find items that you want to take back to town to sell. To make this process easier, your party has a junk bag. You can stuff all your unwanted junk into it for easy selling when you return to town.";
367 = "To open the junk bag, select 'Open Junk Bag' on the inventory window. You can then put stuff into the junk bag. You can also hold down the Command key (Control key on Windows) and click on an item to move it to the junk bag.";
368 = "When you are selling items in town, select 'Sell All In Bag' to instantly sell all of the stuff in your junk bag.";
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380 = "  Selling, Crimes";
381 = "$Selling Items";
382 = "Some people in towns will buy your items. When you offer to sell items in conversation, you will see your inventory screen. Items you can sell will have a coins icon to the lower left. Select an item to mark it for sale. Select it again to cancel the sale. Press the OK button to sell all marked items.";
383 = "When you opt to sell part of a stack of items, they will be sold instantly (as opposed to when you close the selling window).";
384 = "All shops pay the same amount for your items.";
385 = "When selling items, you will see your Junk Bag. Select 'Sell All In Bag' to instantly sell all items in your Junk Bag.";
386 = "";
387 = "$Crimes and Theft";
388 = "Some items in towns are owned by people who aren't you. You can't take these items when a friendly character can see you.";
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400 = "Saving and Loading";
401 = "You will frequently want to save the game. Saving the game makes a 'snapshot' of your progress. Then, when you quit Avernum 2 and start playing again, you can continue where you left off.";
402 = "To save the game, press the disk button (or press the Escape key) and select Save Game. This brings up the Save Game window. You can then choose a slot to save the game into. You can also bring up this window by typing Command-S."; //IOS
403 = "Later, you can load that saved game and continue to play from that point by selecting Load Game on the title screen. While playing, to load a saved game, press the disk button (or hit the Escape key) and select Load Saved Game. This brings up the Load Game window. You can also bring up this window by typing Command-O.";
404 = "Whenever you are walking around, the game occasionally automatically saves itself. This saved game is called Autosave.";
405 = "You can't save the game during combat.";
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407 = "$Quicksave";
408 = "There is also a Quicksave slot, which you can use to very quickly save and load your game. Press the F3 key to quicksave, and press the F4 key to load that saved game."; //IOS
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420 = "Town and Outdoors";
421 = "You will spend most of your time in Avernum 2 wandering in towns (settlements of friendly people who sell you stuff and give you quests), the outdoors (huge, unsettled areas between the towns), or dungeons (dark, dangerous places full of unfriendly monsters). Avernum is an enormous place, with dozens of towns, settlements, castles, towers, dungeons, and so on.";
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423 = "$Not Getting Lost";
424 = "If you are having trouble finding your way, press the World Map button (to the right of the text area) to see a map. Your approximate position is marked by the glowing weapons.";
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426 = "$The Great Outdoors";
427 = "When you are indoors, the edges of towns will be tinted blue. Walk on the tinted area to leave town and enter the outdoors. You will see smaller versions of your adventurers standing in a little clump.";
428 = "Moving outdoors works the same as walking around indoors. When you find a town or dungeon entrance, walk up to it to enter.";
429 = "You will sometimes encounter groups of characters outside. Some are hostile and some are friendly. If you increase your Cave Lore skill, you will have a chance of evading some of these encounters.";
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440 = "  Movement";
441 = "To move around, click on the terrain screen in the direction you want to go or use the keypad or arrow keys (the keypad tends to be the easiest way to move around).";
442 = "If you want to move a long way, click on the automap to shift the view, and click on the terrain to walk there. If you didn't pick a spot too far away, your party will find its way there.";
443 = "You will start out in Fort Ganrick. Once you have moved around and met people there, you can leave town and explore your surroundings. For example, a major outpost called Fort Draco is down the road to the southwest.";
444 = "Of course, getting from town to town on foot can be tiring. It is said there is a way to magically, instantly travel from town to town. Perhaps someone might make it known to you ...";
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460 = "  Your Goals, Winning";
461 = "$Figuring Out What to Do";
462 = "Of course, you will eventually want some direction in your life. Talk to people in towns, especially the commanders, mayors, and other people in charge. They will frequently give you quests. If you do missions for important people, you will soon find yourself tied up in the struggles of Avernum.";
463 = "If you ever aren't sure what to do, press the See Journal/Quest Log button and read your current quests. The more significant quests tend to be at the top of the list.";
464 = "";
465 = "$Winning the Game";
466 = "Avernum 2 is unique among role-playing games in that there is not one way to win the game. There are three major game-winning quests. You can complete one, two, or all three of them.";
467 = "Finding out about them, however, can take some effort. Be sure to talk to people in towns. Many of them will try to recruit you or give you helpful hints about where to go and who to talk to.";
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480 = "  Talking";
481 = "To obtain information, get quests, and shop, you will need to talk to people. Lots of people. To talk to someone, click on him/her/it. If this is someone who will talk with you, you will go to the Talking screen. (Also, sometimes, characters will walk up and talk to you without you doing anything.)";
482 = "You can also select characters using the keyboard. Type 'a' to ask/attack and then type the letter over the character you want to talk to."; //IOS
483 = "During a conversation, you will be given a menu of questions to ask the character about. Different questions appear in different circumstances. For example, you won't ask someone where a special artifact is until someone has told you that the artifact exists. When you run out of questions, you are given the choice between starting a new conversation or saying goodbye.";
484 = "Characters sometimes offer you quests. Completing these quests may earn you a better reputation or a rich reward. Talk to everyone. Anyone might have a quest for you.";
485 = "When you've completed a mission, you usually get your reward by going back and talking to the person who gave you the mission. If you can't remember what quests you've learned about, look on the Journal screen. There is a quest list there.";
486 = "There are two buttons at the bottom of the talking area. The OK button ends the conversation immediately. The Record button saves what this person just told you in your journal.";
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500 = "  Shopping";
501 = "Some people in towns run shops. Here, you can buy and sell items. When you talk to a shopkeeper, one of the conversation options will be to start shopping. Shops mainly sell items or spells. Select a character's portrait to have that character start shopping. Click on the Buy button to buy an item. Click on an item/spell name for a description.";
502 = "When a shop sells spells, you can sometimes spend money to increase your skill with that spell. Shops that sell spells and skills can only increase them up to a limit. Once you have improved a spell or skill two times by paying a trainer or using the Training Window, you can't pay to improve it anymore.";
503 = "When you're through shopping, press the check mark button to return to conversation.";
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519 = "";
520 = "  Using Objects, Traps";
521 = "To search inside a dresser, desk, barrel, etc., select it. You will then carefully examine it, and, if there are items inside, you will see the Inventory Window.";
522 = "You can also select objects using the keyboard. Type 'u' and then type the letter over the object you want to use/search."; //IOS
523 = "Some boxes are trapped. When you select a trapped box, your characters will attempt to disarm it. If the combined Tool Use in your party is high enough, the trap will be removed. Otherwise, you will be told so. If you try to open the container again, the trap will go off.";
524 = "Some corridors are blocked by traps on the floor. Select the trap to try to disarm it. If you fail, click on the trap to walk over it (invariably setting it off).";
525 = "Sometimes, you will find machinery and controls that can only be used when you select them (like the wheels that open gates).";
526 = "";
527 = "$Stairways";
528 = "You will often find stairways, ladders, trapdoors, and other ways to efficiently change your elevation. Select them to ascend or descend. You will find yourself on a different floor of the area you are in.";
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539 = "";
540 = "  Respawning";
541 = "When you kill creatures in dungeons, leave, and return, those foes will probably still be dead. However, some dungeons have the ability to gain reinforcements as time passes.";
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560 = "  Resting, Critical Hits";
561 = "You will often want to recharge your party's health and spell energy. Usually, you can recover your strength by entering a friendly town.";
562 = "Since hiking from the dungeon back to town to rest can be a bother (and give the monsters a chance to get reinforcements), smart adventurers carry a supply of healing and energy potions.";
563 = "";
564 = "$Critical Hits";
565 = "Every attack has a base 5% chance of being a critical hit. These attacks do double damage. Some items can increase the chance of your getting critical hits.";
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579 = "";
580 = "Combat";
581 = "When something attacks you, you enter combat mode automatically. You can also enter combat by pressing the Start Combat button (or the 'f' key)."; //IOS
582 = "You spend most of the game wandering around in group mode. In this mode, one character moves and the rest of the party follows behind. In combat mode, each character moves separately, one at a time.";
583 = "Combat is split up into rounds. Each character gets one turn per round. By default, your characters act in the order they appear in the roster. (This can be changed in the Settings window.) High Dexterity and Quick Action skills help your characters to act sooner in combat.";
584 = "Each turn, a character has a base of 8 action points (less if encumbered). Moving depletes action points depending on how far the character moves (1 action point per space). Attacking or casting a spell costs 9 action points. Using an item or drinking a potion takes 5. Using an object (like a lever or wheel) costs 1 action point. Equipping, dropping, or picking up an item costs 1.";
585 = "You can perform any action as long as you have any action points left (so you can cast a spell or drink a potion if you only have one action point). The number of action points you have left is indicated on the party roster. When all of the action points are gone, the next character gets to act.";
586 = "To select a character in combat, touch the space it is standing in. To end a character's turn early (if you don't want it to do anything else), select the space he or she is standing in (or press the space bar).";
587 = "To attack a foe, select the space it is standing in. You will attack with your current default attack.";
588 = "You can also attack characters using the keyboard. Type 'a' to ask/attack and then type the letter over the character you want to harm."; //IOS
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600 = "  Moving, Default Attacks";
601 = "$Default Attacks";
602 = "The two buttons at the bottom of the screen to the far left determine your default attack. If you press the button on the left, every time you attack, you will use your equipped melee weapon (sword or pole weapon). If you push the button on the right, whenever you attack, you will use your missile weapon (bow, javelin, etc.).";
603 = "";
604 = "$Moving in Combat, Switching Places";
605 = "To move a character in combat, select the space to move to. When you choose to attack a foe, select the space it is standing in. Your character, if using a hand-to-hand weapon, will move there and attack.";
606 = "Sometimes, however, that route may take your character well out of the way. This is especially likely to happen in a crowded passage, where the only clear route to the target is along a roundabout route.";
607 = "To have a character move directly to the battle, you may have to make him or her switch places with another of your characters. To have the active character switch places with another, select the space that character is standing on.";
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