// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;


// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "You find the commander of this fort, a mage of the Empire. Her commander's insignia is on her shoulder. She holds her wand limply in her hand. She seems ready to fight. Then she bows her head and slumps into her chair.";
	text2 = "_No. No. I am done. Enough madness. Enough darkness. Enough ambushes. Enough undead. I am done. I am Criella, and I only ask for mercy._";
	code =	
		set_attitude(5749,10);
	break;

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_The darkness?_";
	text1 = "She holds up her hand. It is entirely pale. Criella must have come down with the first invasion. _My skin ... I am so sick. So cold. Humans are not meant to live like this._";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_The ambushes?_";
	text1 = "_We were not trained to fight in caves. The Avernites come and strike and flee. They collapse tunnels on us. They capsize our boats, and we drown in the black water._";
	text2 = "_Garzahd is mad. We should just let you have this place._";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_The undead?_";
	text1 = "She whimpers aloud, a pathetic display for an Empire officer. _They began to appear when we started to build this fort. We don't know where they came from. They devour us. This would not happen up in the light._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_You want mercy?_";
	text1 = "_Let me go. Please. I will find a cave. I will hide in it until the war is done. I won't help the Empire. I won't do anything. Just, please. Please. Let me go._";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_How can I be sure you will leave the fight?_";
	text1 = "_I swear it. I swear on the honor of Empress Prazac. I am done with this madness. I would rather die than fight another battle down here._";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_You will have to come back with me to Avernum._";
	text1 = "_No! No! I will not be tortured to death. I only want to flee, to hide. That is all._";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_All right. You can leave._";
	text1 = "She jumps up. _Thank you. Oh, thank you for your mercy._ It only takes a moment to fill a pack with food and water. _I will hide until the war is done. Thank you._ She flees.";
	action = END_TALK;
	code =
	sf(57,12,1);
		erase_char(5749);
		break;
		
begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_No. You are an invader, and you must die for your crimes._";
	text1 = "She rises, trembling, to her feet. _Then I must die._ Her voice is cold. _I will not submit quietly to death, though. I am not yet that pathetic._";
	action = END_TALK;

	
//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				