// TOWN SPECIAL ENCOUNTERS
//    Town 106: Camp Samuels

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_name(30001,"Avernite Recruit");
	set_name(30002,"Avernite Recruit");
//	add_range_to_group(,,groupn);

	set_personality_name(2120,"Ray");
	set_personality_name(2121,"Foulk");
	set_personality_name(2122,"Commander Krizsan");
	set_personality_name(2123,"Captain Faulkner");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10600,"Shiiiick.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10600,"Shick. Shick.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10600,"Come on in.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10601,"Hummm.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10601,"Hum. Hummm.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10601,"Snip.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10602,"Welcome back.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10602,"You are a success.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10602,"We've heard about you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10603,"Swish!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10603,"Hah!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(10603,"(Dodge.)");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

