// Text Library  - 2016

begintextlibrary;

1 = "";
2 = "This ledge is home to a large colony of giant lizards, clustered around an abandoned camp. They're wild, they still have their claws, and they're hungry.";
3 = "You are outside the ruins of a large, crumbling fort. However, a cavequake has recently torn it apart. Only a few small parts of it are still standing. Rubble is strewn all over the place.";
4 = "A band of nephilim recently set up camp here. Garbage, torn skins, rough stone nephilim weapons, and broken totems litter the floor of the cave. A few feral cats prowl the wreckage, hissing at you when you get close.";
5 = "With but one blow from your weapon, the ghost disappears. It wasn't very solid to begin with.";
6 = "You search the area for the remains of victims of the puddings, but find only lizard skeletons and giant spider remains. No loot.";
7 = "";
8 = "You walk around the corner and stumble into a band of mixed undead. They are shuffling very slowly to the east. Someone raised them and launched them in this direction to cause mischief for Formello. Undead are simple-minded creatures. When they sense you, they turn to attack.";
9 = "This cavern contains a gigantic fumarole, spitting sulphurous fumes and stifling steam. You are unpleasantly close to one of Avernum's natural centers of volcanic energy. The warmth from here heats the lands surrounding Formello.";
10 = "These tunnels are narrow, the floor is wildly uneven, and the ceiling is low. Despite the abundance of mushrooms, humans don't seem to have settled here. A quick investigation reveals why: the mushrooms are a very tenacious and poisonous variety.";
11 = "A large band camped here recently. They left a bit of trash behind, but nothing valuable. You can't figure out whether the travelers were friend or foe, travelers or raiders.";
12 = "This is a huge cavern with a high, arching ceiling. The glowing fungus on the ceiling is brighter here than in most places, revealing many small farms with grazing lizards and neat rows of edible mushrooms. You are near Formello, one of the largest cities in Avernum.";
13 = "The water seems fresh, at first. After you've drunk your fill, however, you are suddenly assaulted by terrible stomach cramps. You double over and start to retch. You feel quite ill. Eventually, the spasms pass, leaving you feeling very strange.";
14 = "The water in this cave is unusually shallow and punctuated by protruding, slime and goo covered rocks. Boating through this chamber without gutting your boat will be a challenge. Far to the west, you can see a crumbling building at the base of the cave wall.";
15 = "The ceiling is much lower to the northwest. You won't be able to progress in this direction much farther.";
16 = "You suddenly feel very sick to your stomach. It's as if something you did a while ago has started to affect you.";
17 = "You find a nest of small, delicious lizards. You chase them down and, a few weapon strokes later, your rations increase.";
18 = "A crumbling stone fort straddles the river to the south, blocking your path. The river narrows to a slender channel, which runs between the two halves of the fort. It looks like you will need to sail your boat through the fort to continue to the south. You can also enter by land from the west.";
19 = "";
20 = "Gritting your teeth, you charge the barricade. Some of the invaders of your homeland pepper you with spells, while others draw weapons and close for the attack.";
21 = "This wide gallery is littered with piles of slag and ore, broken tools and other equipment. This isolated area was once home to several mines. The Avernites fled some time ago, leaving the halls eerily quiet.";
22 = "You stand at the entrance to what was once a small mine. You aren't sure whether it was abandoned because the Empire invaded or it was played out. A brief exploration reveals nothing of value.";
23 = "This small cavern has a natural spring, which sustains a wide variety of life. There's tall mushrooms, fungus, bats, lizards, all the mixed flora and fauna of Avernum. To the south, you see the abandoned remains of a small village.";
24 = "When you move forward to try and parley with them, several arrows strike the ground in front of you. Perhaps they suspect a trap, or perhaps they hate Avernites. Either way, the soldiers are not in the mood to chat.";
25 = "Beyond the barricade, you find all the soldiers' stuff. You root through the armor, spare weapons, rations, and such, and take what you can carry.";
26 = "This area has a variety of statues, some human, some slith, all moldy and starting to flake away. You move carefully, confident that some basilisks are in the area.";
27 = "You pilot your boat through this narrow channel. You row carefully, keeping your craft well away from the sharp rocks. Out here, even a small leak in a boat can be lethal.";
28 = "You stand at the entrance to what was once a small mine. You aren't sure whether it was abandoned because the Empire invaded or it was played out. A brief exploration reveals nothing of value.";
29 = "With a supreme effort of will, you pull yourself away from the patch of magical mushrooms. The inner peace eating them gave you was highly seductive, but there is still much to do, and you fear that, if you don't leave now, you never will.";
30 = "Magic of this sort can be extremely dangerous. This could easily be a trap. You take your leave of this enchanted hut.";
31 = "When you start to leave the grove, an immediate and powerful craving strikes you. You want to eat just a few more of these wonderful mushrooms. Just a mouthful or two ...";
32 = "You look around the hut. The illusions covering it have faded, revealing a broken-down hovel, ruined by years of neglect. Who built it out here is unclear, but you know you don't want to linger to try and figure it out.";
33 = "You start ransacking the place, opening cupboards and looting dressers. As you touch more and more things, their appearance changes. The illusion fades. You see that you're in a ruin, littered with bones. Then the invisible servants mass and attack.";
34 = "";
35 = "To the west, you see the battered walls of Bargha. Bargha was once the largest city in the wild lands of the Abyss. Now it is a city under strong Empire control. You will have to tread lightly. There is no chance of them welcoming you, no matter how many passes you have.";
36 = "";
37 = "Although these tunnels aren't fit for human occupation, they aren't useless. Rows of cairns line the walls. Several generations of Formellans have found their final rest here. Nothing of value was buried with them, though. Goblins loot these crypts with regularity.";
38 = "At first, the cave wall to the west looks flat and uninteresting. Then, as you pass, you think you see some cracks in it, obscured by fungi. Moving closer might reveal more.";
39 = "";
40 = "Through the mist to the south, you can see a forest of lovely crystal formations.";
41 = "";
42 = "When you approach, a bored guard, seeing that you aren't an Empire soldier, asks you for a blue pass. You, of course, have nothing to give him. He shouts out an alarm. You run away before they can attack you.";
43 = "";
44 = "There is a large Empire checkpoint here. You fly over it. They don't notice you.";
45 = "When you approach, a bored guard, the same one who checked your red pass earlier, recognizes you and waves you by.";
46 = "When you approach, a bored guard, seeing that you aren't an Empire soldier, asks you for a red pass. You, of course, have nothing to give him. He shouts out an alarm. You run away before they can attack you.";
47 = "When you approach, a bored guard, seeing that you aren't an Empire soldier, asks you for a red pass. You show him your pass and wait nervously as he inspects it. Then he returns the pass to you and waves you by. Relieved, you walk through.";
48 = "You move closer to the watchtowers. Fortunately, this isn't a huge outpost. When you get close enough for the defenders to see that you're an Avernite, you charge. Hopefully, you can be rid of them before they can send a runner for help.";
49 = "You peer into the crude stone longhouse. It was the home of the entire giant clan. It is dim and foul, full of trash and poorly cured lizard skins. You find nothing of value. This clan was very poor.";
50 = "You back away. The giants have no desire to trade with you, and you see no need to pick an unnecessary fight.";
51 = "You charge the barrier. It's short, and you have an easy time climbing over it. You reach the giants before they can deliver a withering hail of thrown boulders.";
52 = "The Empire patrol waiting in this watchtower decides that something doesn't look right about you. Some Avernites are working for the Empire, but Empire troops are allowed to kill them if they feel like it. The soldiers don't question you. They just attack.";
53 = "This particular section of Avernum is quite buggy.";
54 = "The Empire patrol approaches and tells you that you need a red pass to be in the area. You proffer your red pass, and they let you go.";
55 = "The Empire patrol approaches and tells you that you need a red pass to be in the area. When they see you don't have a red pass, they try to arrest you. When you resist, they attack.";
56 = "Giants are notoriously poor conversationalists. When you try to speak to them, they throw a few warning boulders. You back away.";
57 = "You find the ruins of a huge fortress. Repeated blasts, magical and physical, have razed it to the ground, and hordes of looters have left nothing of value. The few doors and windows which remain were built to fit giants.";
58 = "You are at the southwest end of a large, barren area. The ground drops off into a huge chasm to the west. On the other side, you think you can barely make out a ledge through the mist.";
59 = "This road ends here. It's still under construction. There are no workers around at the moment.";
60 = "A group of giant lizards sniffs at you. In their stupid, reptilian way, they decide that you are easy prey.";
61 = "There is a large stone wall here. You slip through the unguarded gate and find a fenced in cavern, filled with mushrooms, fragrant lizard dung, and a variety of reptiles. This must be one enormous stable, where meat is raised to feed the Empire army.";
62 = "The corpses evaporate, leaving greasy smears and a horrible smell. Their lair has yet to be explored.";
63 = "The water feels warm going down. The warm feeling spreads, until it feels like it's touching every part of your bodies. You feel energized!";
64 = "";
65 = "You start finding fresh trails and recently used campsites, no doubt left by Empire soldiers. You have reached the eastern edge of the lands controlled by the Empire. A major force, no doubt, is nearby.";
66 = "The water feels cool going down. The cool feeling spreads, slowly expanding until it touches every part of your body. Then it fails to go away.";
67 = "You hear a loud roaring noise to the west. Thanks to your journey to vahnatai lands, the sound is very familiar. It's the sound of rapids, doubled and redoubled by echoing through the caves.";
68 = "The sound of the rapids ahead is deafening now. You realize where you are. This is the infamous Waterfall Warren. The name is inaccurate. There aren't any waterfalls, just rough rapids, miles of them. Many Avernite explorers have entered here and never returned.";
69 = "";
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71 = "";