// TOWN TEXT DATA
//    Town 17: Spiral Pit


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20 = "This tunnel slopes sharply downward, spiraling deeper into the earth. As you enter, the air gets very cold. The muggy, sulfurous atmosphere of most of Avernum is soon forgotten.";
21 = "The cold is far too sharp and sudden to be natural. Even if you couldn't hear the snarls and hisses of foul creatures ahead, you would be sure that there is evil magic in this place.";
22 = "As you smell the decay and shiver from the cold, you notice that you're far from the first adventurers here. The floor is covered with pieces of discarded equipment and old bloodstains.";
23 = "Living humans must have been trying to infiltrate this place, for whatever reason, for years. It's almost like this is a tourist stop for adventurers. The question is whether you might succeed where the others clearly failed.";
24 = "";
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26 = "This long cave seems to be the lowest point in this dizzying spiral. It is freezing down here. Crystals of ice coat the walls and floor, and the bodies scattered on the floor as well. ";
27 = "The bodies are fairly well preserved, and they all clearly died of extreme violence. They are not all human. Many are slithzerikai, their faces frozen in fierce, bestial expressions.";
28 = "This cavern smells of death and decay, and the shadows seem to envelop you. This is a horrible place, haunted and cursed. This small chamber must be the source of the foul blight which afflicts this area.";
29 = "There is a slab of basalt in the center of the chamber. Once an ordinary block of stone, the dark power here seems to have infused it. As you get closer, your skin crawls.";
30 = "With great effort, you turn this old, rusty wheel. You hear the sound of stone scraping on stone.";
31 = "";
32 = "As you begin the powerful ritual, time seems to stop. As you purge the chamber of its dark energy, you have a strange ghostly vision. You see the huge caverns of Avernum. A group of humans in archaic armor run through them, clearly panicked.";
33 = "Moments later, you see the cause for the flight. A horde of lizard men is chasing them, weapons drawn, howling for their blood.";
34 = "The humans flee into these winding tunnels and fight a desperate running battle down to the deepest level. Eventually, when they see the cause is hopeless, the survivors magically seal themselves into this cavern.";
35 = "There they starve, slowly, consumed with hatred for their killers and everyone else who dares be alive. The Empire soldiers, some of the first visitors to these caves, haunt these caverns and fuel the creation of undead here.";
36 = "Your ritual, however, severs the connection between their ghosts and this cave. Finally freed, the shades immediately start to fade away, gaining peace at last. The cold and darkness immediately begin to fade.";
37 = "Where many have failed, you have succeeded. The curse of the Spiral Pit is lifted at last.";
38 = "Suddenly, everything goes black. Even the tiny bits of light you have been able to summon flicker out in an instant.";
39 = "The air in this chamber is frigid and still. You find few signs of adventurers making it this far. You think you see some footprints in the frost on the floor. They are all heading inward. None are going out.";
40 = "As you maneuver carefully down this ledge, a white mist starts to rise from the floor of the cavern. Then it begins to coalesce into shapes ...";
41 = "";
42 = "As you emerge from the twisty passages, the light-obscuring black mist disappears. It's still very dark, but you might be able to generate some light now.";
43 = "";
44 = "Ahead, you can see shambling, undead creatures, created by the curse in the caverns. They walk among the grim traces of a group of adventurers who met an untimely end here.";
45 = "";
46 = "The box contains the broken fragments of a crystal. There's also some ash and charred wood. It looks like the crystal exploded inside the box.";
47 = "";
48 = "There are faint signs of a battle here. It took place a very long time ago, maybe even centuries. The weapons are archaic and rusty, and the bloodstains are dry and faint.";
49 = "";
50 = "Three withered bodies are slumped against the back wall of the cave. When you get close, you hear a cracking sound, as the ice covering them breaks and falls away. The withered creatures are rising.";
51 = "They are old dead, still wearing the shreds of archaic Empire armor. These undead must date from when the dark magic fell on this place. As they walk, crystals of frost form under their feet.";
52 = "The three creatures advance on you, inviting you to join them in death.";
53 = "";
54 = "Two of the undead horrors are close enough to each other to touch. As they fight, they extend their icy fingers. When the fingertips brush against each other, glowing shields surround them.";
55 = "";
56 = "The last of the undead horrors has been disposed of. The damage you inflicted was adequate to leave them as frozen shards of flesh on the ground.";
57 = "However, the grisly bits are still moving. They edge slowly toward each other, eager to reform. As long as the dark magic remains in this place, it will never be free of these creatures.";
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