// Text Library  - 16 - quests
// descriptions of first 200 quests

begintextlibrary;

0 = "";
1 = "";
2 = "";
3 = "Destroy Mysterious Barriers.";
4 = "The northeast has been cut off from the rest of Avernum by mysterious magical barriers. It is vital to the health of Avernum that these barriers be brought down quickly.";
5 = "";
6 = "Slay Nepharim Chieftain.";
7 = "Captain Vidican, in Fort Ganrick, told you to destroy the nepharim chieftain. He lives in the fortress to the east.";
8 = "";
9 = "Find Stolen Arrow Shipment.";
10 = "Gridley, in Fort Ganrick, told you that a shipment of arrows was stolen by bandits. Find out what happened and report back to him.";
11 = "The arrows were stolen on the road to the south. It might be wise to explore nearby caves and look for signs of brigands.";
12 = "Bandits Under Fort Draco.";
13 = "While visiting Fort Draco, Anford asked you to discover the lair of a group of bandits. He said that they must be located very near the fort.";
14 = "";
15 = "Deliver Metal Bars."; //5
16 = "Kellia is paying a decent bounty for iron bars. She is in the foundry in Fort Draco.";
17 = "";
18 = "Deliver Marriage Proposal.";
19 = "You met a man named Harg in the bar in Fort Draco. He wants to propose to someone named Rose, who lives in Formello, but he doesn't have the nerve. Deliver his proposal. Then let him know how Rose reacts. We hope it's good news!";
20 = "";
21 = "Kill Salamanders.";
22 = "You visited a farm run by a man named Tor. He asked you to kill some salamanders living in his larder.";
23 = "";
24 = "Recover the Spider Eggs.";
25 = "A Giant, Intelligent, Friendly, Talking Spider named Spider asked you to recover some stolen eggs. They were taken by the aranea, evil spiders who lived in a cave south of the friendly spider lair.";
26 = "";
27 = "Kill Brigands.";
28 = "There are brigands in the tunnels northwest of the Lair of Motrax, causing all sorts of trouble. Captain Ko would appreciate it greatly if you could kill them for him.";
29 = "";
30 = "Find Drake Tooth."; //10
31 = "Enla, currently residing in the secure areas of the Lair of Motrax, would like you to find a black drake tooth for her. She mentioned that such teeth might be found in the northern islands of Avernum.";
32 = "";
33 = "Find Drake Tooth.";
34 = "You met a skilled magician named Lith in the vahnatai town of Egli. He asked you to locate a black drake tooth for him. It is a very rare magical commodity. He didn't know where one might be found.";
35 = "";
36 = "Find Drake Tooth.";
37 = "Vincent is a potion maker in the Tower of Magi. He would like you to find a black drake tooth for him. He mentioned that such teeth might be found in the northern islands of Avernum.";
38 = "";
39 = "Slay Hidden Ogres.";
40 = "A shade, in a cairn outdoors south of Fort Draco, wishes for you to slay some ogres in the name of vengeance. The ogres are hiding in a secret tunnel southeast of where the ghost met you.";
41 = "";
42 = "Stop Undead Raids.";
43 = "Formello is plagued by undead coming from a ruined fort to the west. Graham, in Formello, asked you to find a solution for this problem. A reward of some sort was offered.";
44 = "";
45 = "Stoppard's Potions."; //15
46 = "Stoppard, an alchemist in the fine city of Formello, can make potions for you. You need to provide the herbs yourself.";
47 = "";
48 = "Message for Tower of Magi.";
49 = "";
50 = "";
51 = "Sail to Vahnatai Lands.";
52 = "";
53 = "";
54 = "Get Mica Tome.";
55 = "Rentar-Ihrno, a powerful vahnatai incantatrix, asked you to bring her a mica tome. It is in a fiery, demon-infested dome far north of the village of Mancuso. In return for the tome, you will be given the secret of quickfire.";
56 = "";
57 = "Rosemary's Potions.";
58 = "Rosemary is an alchemist in the city of Almaria. She can make potions for you. You need to provide the ingredients.";
59 = "";
60 = ""; //20
61 = "";
62 = "";
63 = "";
64 = "";
65 = "";
66 = "Slay Gaddika.";
67 = "Tokor-Te, the leader of the village of Mancuso, asked you to slay a rogue vahnatai named Gaddika. He lives in a castle in the chasm-filled area to the north.";
68 = "";
69 = "Kill Mancuso Hellhounds.";
70 = "Aeon (who lives in Mancuso) asked you to slay some hellhounds which have been devouring the local crops. Their packs are in the tunnels to the north of Mancuso.";
71 = "";
72 = "Kill Ice Lizards.";
73 = "You found a vahnatai named Abra in some vahnatai ruins south of Mancuso. He asked you to slay a mated pair of ice lizards in the ruins.";
74 = "";
75 = "Find Fire Lizard Egg."; //25
76 = "Suzanne asked you to find a fire lizard egg and bring it to her. She resides in the Tower of Magi.";
77 = "";
78 = "Destroy the Serpent Cult."; //26
79 = "Kelner, an administrator in the Tower of Magi, asked you to rid the tunnels of a sinister serpent cult which has been annoying them. It is in the tunnels northeast of the Tower of Magi.";
80 = "";
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90 = "Destroy Honeycomb Brigands."; //30
91 = "Lynn, in Mertis, will reward you if you can kill the leader of a particularly nasty group of bandits. Their lair is well hidden in the Honeycomb, a maze of winding tunnels to the west of the city.";
92 = "";
93 = "Kill Silo Bugs.";
94 = "There are some bugs in a silo in Mertis. Elmer asked you to kill them.";
95 = "";
96 = "Get Gold Ring.";
97 = "Anhara is a merchant in Mertis. She needs a gold ring. A puny quest, true, but you need to keep busy somehow.";
98 = "";
99 = "Find Gremlin Women."; 
100 = "There are some unhappy male gremlins in a grove northeast of Silvar. They asked you to find their missing women. They mentioned that the women always wore pink ribbons in their hair.";
101 = "";
102 = "Find Nance."; // 34
103 = "You met a woman named Elspeth in the refugee slums of Silvar. She was looking for someone named Nance.";
104 = "";
105 = "Rescue Nephil Slaves.";
106 = "To the north of Fort Duvno, a tribe of savage nepharim have enslaved some nephilim. Captain Arlen, the commander of the Silvar garrison, asked you to free them.";
107 = "";
108 = "Sugar for Gary."; //36
109 = "Gary the barkeep will pay you for bags of sugar, a very rare commodity in Avernum. He lives in Silvar.";
110 = "";
111 = "Destroy Hidden Sliths.";
112 = "Captain Johnson, the somewhat erratic commander of Fort Duvno, has asked you to find and eliminate a hidden lair of slithzerikai north of the ruins of Cotra. It may be difficult to figure out where this lair actually is.";
113 = "";
114 = "Find Cure for Dread Curse.";
115 = "You met a sage named Walner in Fort Duvno. He asked you to find someone who knows how to cure a Dread Curse.";
116 = "";
117 = "Destroy Cotra Smelter.";
118 = "You found an Avernum soldier named Yong-Mi hiding in the ruins of Cotra. She tried to convince you to sabotage the smelter in the corner of the ruined city, so that the Empire wouldn't be able to use it.";
119 = "";
120 = "Find Sixus."; //40
121 = "The mage Sixus fled from Almaria with valuable Avernite secrets. Mayor Bevan wants you to find him and keep him from revealing his information, by any means necessary.";
122 = "";
123 = "Pass Waterfall Warren.";
124 = "Julio, in Almaria, wants to learn of a safe route through the Waterfall Warren, which can be found to the west of Fort Dranlon.";
125 = "";
126 = "Find Blue Pass.";
127 = "Abby, in Almaria, would like to see an Empire Blue Pass, so that she can figure out how to forge one.";
128 = "";
129 = "Find Gray Pass.";
130 = "Abby, in Almaria, would like to see an Empire Gray Pass, so that she can figure out how to forge one.";
131 = "";
132 = "Destroy Empire Caches.";
133 = "You met some Scimitar members east of Fort Dranlon. They asked you to destroy some nearby Empire supply caches. They mentioned that the caches were magically protected, and that they hadn't been able to figure out how to get them open.";
134 = "";
135 = "Slay Elderan."; //45
136 = "Kill the evil Empire wizard Elderan, and then report to Mairwen of Fort Dranlon to report your feat. Elderan lives in a tower north of the fort.";
137 = "";
138 = "Recover Giant Statues.";
139 = "The giants in the caves north of Fort Dranlon possess three strange statues. Bring them to O'Rourke, in Fort Dranlon, to receive a reward.";
140 = "";
141 = "Get Cheap Wine.";
142 = "George, the quartermaster in Fort Dranlon, is in the market for cheap wine. None of that fancy, expensive stuff.";
143 = "";
144 = "Find Locke.";
145 = "Someone named Locke left Camp Samuels a while ago. Mariann, the commander there, would like to know what happened to him.";
146 = "";
147 = "Slay Garzahd.";
148 = "King Micah of Avernum has personally asked you to slay the evil Empire archmage Garzahd. His location and powers are unknown. He is the powerful and brilliant leader of the Empire forces in Avernum.";
149 = "";
150 = "Find Empire Records."; //50
151 = "The Castle is paying well for secret and valuable Empire information. Take Empire records to Gilda, in the hall of records.";
152 = "";
153 = "Visit Harston.";
154 = "You met Lorraine, the keeper of maps in the Castle. She asked you to visit a new town named Harston and tell her about it, so that she can record it in her records.";
155 = "";
156 = "Find Spy in Blosk.";
157 = "There may be a spy in the city of Blosk. Mayor Vicky asked you to figure out who it is and bring evidence to her. To begin your investigation, she suggested that you speak with her assistant Bruce.";
158 = "";
159 = "Find Grahk's Peninsula.";
160 = "There is an adventuring priest in Blosk named Justin. He asked you to locate someplace called 'Grahk's Peninsula' and tell him where it is.";
161 = "";
162 = "Locate Borgia Toadstools.";
163 = "You met a researcher named Julz in Patrick's Tower. She asked you to bring some Borgia toadstools to her, for a potion she is working on.";
164 = "";
165 = "Get Graymold Salve."; //55
166 = "Julz, in Patrick's Tower, needs another ingredient for her research. She wants you to bring her some graymold salve.";
167 = "";
168 = "Find Vahnatai Artifacts.";
169 = "Patrick is collecting mundane vahnatai items. They can be brought to him in his tower.";
170 = "";
171 = "Recover Slith Charm.";
172 = "The high priest of the village of Gnass, Pathass, asked you to locate a lost slith artifact for him. It's an ancient amber charm. He thinks that it can be found in a hidden slith outpost north of Cotra.";
173 = "";
174 = "Find Massacre Evidence.";
175 = "Assotho, a slith in the village of Gnass, asked you to find evidence of an Empire massacre of slithzerikai and tell her about it.";
176 = "";
177 = "Kill Limoncelli.";
178 = "There is an Empire fort on an island northeast of Fort Emerald. It is commanded by a man named Limoncelli. General Landren, commander of Fort Emerald, asked you to kill him.";
179 = "";
180 = "Help Wounded Soldier."; //60
181 = "A woman named Theresa is worried about a man named Brian, who is horribly wounded and dying. Both can be located in Fort Emerald.";
182 = "";
183 = "Help Barbaric Sliths."; 
184 = "You met some barbaric sliths at the entrance to the Waterfall Warren. They seemed to want something, but you aren't sure what.";
185 = "";
186 = "Food for Harston.";
187 = "The remote village of Harston is short on supplies. Suzanne the shopkeeper is paying a good price for sacks of meal.";
188 = "";
189 = "Materials to Dharmon.";
190 = "A woman named Rippel in the city of Dharmon is paying well for fine crafting materials. You need to provide fine steel and leather and a focusing crystal.";
191 = "";
192 = "Find Kothtar Plans.";
193 = "You met Mayor Genevieve in Dharmon. She asked you to bring her information from the Empire fortress Kothtar. She wants to know what they are researching there.";
194 = "Kothtar is west of Fort Remote.";
195 = "Steal Dharmon Tools."; //65
196 = "An unpleasant person in Dharmon named Gunther asked you to steal some tools for him. They are hidden in a storage bay in town.";
197 = "";
198 = "Replace Ankh.";
199 = "Mother Madge in Fort Remote wishes that someone would replace the ankh stolen from their shrine. Perhaps a ruin somewhere in Avernum will have a decent replacement.";
200 = "";
201 = "Find Blue Pass.";
202 = "Lori, the commander of Fort Remote, wants someone to give her a blue Empire pass. She suggested that you look in a fort under construction north of Fort Emerald.";
203 = "";
204 = "Papers For Fort Remote.";
205 = "Angarahad is the quartermaster of Fort Remote. She wants to buy interesting scrolls and tomes on magic, to trade away to other forts for needed supplies.";
206 = "";
207 = "Almarian Infiltrators.";
208 = "You found evidence that the Empire has hidden a base in the southeast corner of Almaria. It can be reached at the end of an alleyway.";
209 = "It deserves investigation.";
210 = "Dig a Tunnel."; //70
211 = "Your job today is the same it is every day. Go south to the cave you are excavating, worrying at the stone until you have dug out a decent storeroom.";
212 = "";
213 = "Escape the Tunnels.";
214 = "Fort Ganrick is under attack. You need to get out of these tunnels and help to repel the invaders.";
215 = "";
216 = "Leather Crafting.";
217 = "A sage named Townsend in Formello can make fine leather items for you if you bring him the correct materials. As time passes, he will learn more recipes.";
218 = "";
219 = "Fort Draco Message.";
220 = "Gridley of Fort Ganrick asked you to carry a message. Her fort needs more javelins. Go south to Fort Draco and deliver it to Commander Anford.";
221 = "";
222 = "Cochran's Potions.";
223 = "Cochran is an alchemist in Patrick's Tower. He can make potions out of mandrake and other herbs. You need to provide the materials yourself.";
224 = "";
225 = "Password For Waldby."; //75
226 = "Waldby is a shopkeeper in a remote hut of northeastern Avernum. He wants to loot a few Empire caches, but he needs the password to access them.";
227 = "He thinks you might be able to get it from an Empire soldier or scout in the Eastern Gallery.";
228 = "Rippel's Crafts.";
229 = "If you can bring fine steel and focusing crystals to Rippel of Dharmon, she can work them into quality equipment.";
230 = "";
231 = "Malka's Medicine.";
232 = "In Dharmon, you met a woman named Malka. She has a sick child. She needs medicine to heal him. It was being taken by boat from Silvar, but the boat never reached Almaria.";
233 = "";
234 = "Find Blue Pass."; 
235 = "Lori, the commander of Fort Remote, wants someone to give her a blue Empire pass. She suggested that you look for a secret Empire fort on an island near Cotra.";
236 = "";
237 = "Sharon's Crafts."; 
238 = "If you can bring fine steel, leather, and focusing crystals to Sharon of Harston, she can work them into quality equipment.";
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300 = "Report to Vidican."; // 100 PLOT MISSIONS ARE 100-179
301 = "Captain Vidican is waiting for you in her office. She is sure to want a report about the conditions in the upper caves.";
302 = "";
303 = "Visit Fort Draco.";
304 = "Captain Vidican of Fort Ganrick suggested that you travel southwest and meet with Commander Anford. He might find a good way to use your skills.";
305 = "";
306 = "Travel to Formello.";
307 = "You were told that you should travel to Formello. It is a large city to the southeast. Once there, meet with Mayor Amtar. They may have great need of your help.";
308 = "";
309 = "Instructions From Ostoth."; 
310 = "To rescue a Crystal Soul, you need to enter an Empire fortress called Angierach. Erika thinks that you can use the Tower of Magi teleporter to enter it. A mage named Ostoth, in the lair of Motrax, may be able to help.";
311 = "";
312 = "Ostoth's Chambers.";
313 = "You met Ostoth in the lair of the dragon Motrax. He says that he left directions to reach the Empire fortress Angierach in his quarters back in the Tower of Magi. To enter his quarters, you will need a key. It's in his room in Motrax's lair.";
314 = "";
315 = ""; // 105
316 = "";
317 = "";
318 = "Finding Thompson."; //
319 = "Erika believes that a mage named Thompson can help you to reach the Empire archmage Garzahd. However, he is missing. He was last seen in Blosk. You might want to start your hunt there.";
320 = "";
321 = "Travel to the Vahnatai.";
322 = "A shade appeared before you in Formello. It called itself a vahnatai, and said that it was vital for you to go to its lands. It said that you could begin your journey by passing through a tunnel in the northeast corner of Formello.";
323 = "";
324 = "Contact the Vahnatai."; //108
325 = "At last, you have reached Vahnatai lands. You entered their huge gallery just outside one of their towns. You should explore it and see if you can contact and communicate with these strange and dangerous creatures.";
326 = "";
327 = "The Vahnatai Ritual.";
328 = "In Avit, a vahnatai named Bon-Ihrno told you to go to the Chamber of Meditations, in the northeast corner of town. Once there, speak with Sera and perform the Ritual of Welcoming.";
329 = "Then return to Bon-Ihrno.";
330 = "The Olgai Council.";
331 = "To complete your dangerous mission to the vahnatai, you must go to the city of Olgai and meet with their Council. To enter, however, you must prove yourself by completing a series of tests.";
332 = "To learn more about the tests, speak with Forla-Te in the town of Avit.";
333 = "Recover Three Crystal Souls."; //111
334 = "The vahnatai Council in Olgai promised to do great things for Avernum if you could recover the three Crystal Souls that were stolen from them. The souls should be taken to the Shrine of Crystals, which is southwest of Olgai.";
335 = "To learn more about where the souls may have been taken, speak with the Council in Olgai.";
336 = "Fort Haledon Orders.";
337 = "The vahnatai Council in Olgai gave you orders to take to Fort Haledon, to the west. The warriors in that fort will help you recover the Crystal Soul hidden in Ornotha Ziggurat.";
338 = "";
339 = "Sneak Into Pyrog's Lair."; 
340 = "You found out that a Crystal Soul is hidden in the former lair of the dragon Pyrog. The vahnatai Council in Olgai told you that you could enter this fort through a secret passage in the back. It can only be reached by boat.";
341 = "";
342 = "Ask Erika About Souls."; //114  
343 = "To find the lost Crystal Souls, you will need lots of information. The most powerful human wizard is the reclusive Erika. Speak with her and see if she knows anything about where they were taken.";
344 = "";
345 = "Visit Fort Dolthar.";  // 
346 = "The vahnatai suggested that, if you want to learn what the Empire knows about Crystal Souls, you should raid Fort Dolthar. It is a fort on an island in central Avernum.";
347 = "It is commanded by an Empire warrior named Limoncelli. If he has no evidence of where the stolen Crystal Souls are, someone else there might.";
348 = "The Vahnatai Castle.";
349 = "There is a fort of vahnatai rebels in the tunnels north of the village of Mancuso. It is possible that they may have evidence of where the Empire took a stolen crystal soul. You may need to assault this castle and see what you can learn.";
350 = "";
351 = "Back to Olgai.";
352 = "Now that all three crystal souls have been restored, return to the council room in Olgai. They are sure to want to know of it.";
353 = "";
354 = "Meet Mahdavi."; //118
355 = "When you returned to the Tower of Magi, you found that a note was left for you. Mahdavi, a powerful wizard residing in the second tier of the tower, wantsw to speak with you on a matter of urgent importance.";
356 = "";
357 = "Master the Tower Portal.";
358 = "There is a portal in the Tower of Magi that can instantly send you to locations all throughout Avernum. Mastering this portal is of vital importance to your mission.";
359 = "Vidrain, in the Tower of Magi, can tell you more. To use it, you will need Mage Clearance, which can be obtained in The Castle.";
360 = "Destroy the Empire Portal.";
361 = "Mahdavi, a member of the Triad of the Tower of Magi, knows that the Empire is building a massive teleporter which can be used to flood Avernum with fresh surface troops. Unless it is destroyed, Avernum may be doomed.";
362 = "";
363 = "Pyrn's Portal Lessons.";
364 = "Mahdavi, in the Tower of Magi, suggested that you speak with someone named Pyrn to learn about magical barriers. He may be reached by using the Tower of Magi teleporter. The code to reach him is in his quarters.";
365 = "";
366 = "Find Location of Portal."; //122  
367 = "The location of the massive teleporter the Empire is building needs to be found. Mahdavi, in the Tower of Magi, suggested beginning the search in the Tower of Elderan, north of Fort Dranlon.";
368 = "";
369 = "Raid the Portal.";  
370 = "At last, you are able to launch a raid on the massive portal being constructed by the Empire. To use it, you will need to find a boat near the Northern Islands.";
371 = "Travel down the river to the west, and look for a concealed passage on the east shore. This path will lead to the portal.";
372 = "The Onyx Scepter.";  
373 = "If you are going to try to destroy the Empire portal, it is of vital importance to regain the onyx scepter for Avernum. Mahdavi told you that it was last in the possession of the mighty dragon Sulfras.";
374 = "Sulfras lives in the labyrinth of tunnels west of Fort Remote.";
375 = "The Empire Archives.";  
376 = "In the Tower of Elderan, you learned where you can find the location of the Empire Portal. This highly confidential information has been hidden in the Empire Archives. These are located somewhere in the Northern Islands.";
377 = "Once you have learned where the portal is, return to Mahdavi in the Tower of Magi.";
378 = "Destroy Garzahd."; //126
379 = "The infamous archmage Garzahd is the leader of Empire forces in Avernum. His raw power and cunning leadership sustain your enemy. Destroying him would be a major victory.";
380 = "King Micah has asked you to undertake this task. Should you need advice for how to reach and destroy Garzahd, visit your leader in The Castle.";
381 = "Garzahd's Weakness."; 
382 = "The archmage Solberg might know something about Garzahd's protective magic. Speak with him. He lives in a tower southwest of Formello.";
383 = "";
384 = "Report the Weakness.";
385 = "You have learned that the archmage Garzahd has been infected with the blood of infernals. This is a source of great power, but it is also a weakness.";
386 = "Report back to King Micah with this information. If he thinks you are ready, he might be able to help you to take advantage of the knowledge.";
387 = "Locate Demonslayer.";
388 = "To defeat the archmage Garzahd, you have been allowed to claim the legendary blade Demonslayer. To find out where it is, speak with King Micah. When he feels that you are ready, he can tell you where to go.";
389 = "";
390 = "The Guardian Runes."; //130
391 = "King Micah told you that the Empire archmage Garzahd is probably protected with guardian runes. To learn how to pass these, speak with Rone. This elderly wizard is also in The Castle.";
392 = "";
393 = "Rentar-Ihrno's Aid.";
394 = "To destroy the Empire archmage Garzahd, you will need powerful allies. The most powerful vahnatai wizard is Rentar-Ihrno, and the vahnatai have good reason to hate the Empire.";
395 = "Return to vahnatai lands and ask Rentar-Ihrno for help. She is likely to be in a place where their wizards gather.";
396 = "Travel to Erika.";
397 = "You have learned that the reclusive Avernite archmage Erika may be able to help you. Alas, her tower is deep in Empire lands, so she will be difficult to reach.";
398 = "It is thought that the wizard Solberg has contact with her. Speak with him in his tower southwest of Formello.";
399 = "Ask Erika About Garzahd.";
400 = "To destroy the Empire archmage Garzahd, you will need powerful allies. The most powerful human wizard is the reclusive Erika. Speak with her and see if she can help you to destroy Garzahd.";
401 = "";
402 = "The Blessed Athame.";
403 = "To pass Garzahd's protections, you may need a blessed athame. This is a small, highly enchanted dagger of remarkable sharpness.";
404 = "The athame was hidden in an outpost in the Waterfall Warren, a maze of rivers and rapids west of Fort Dranlon.";
405 = "Obtain Demonslayer."; //135
406 = "To defeat the archmage Garzahd, you have been allowed to claim the legendary blade Demonslayer. It is hidden in Patrick's Tower. Look for a room with a pool and two pots. Move close to the pots and press the buttons hidden behind them.";
407 = "";
408 = "The Orb of Thralni.";
409 = "The Orb of Thralni is one of Avernum's most valuable artifacts, a device that gives its bearer the ability to fly. Alas, the Empire stole it.";
410 = "It is suspected that the orb was taken to Kothtar, a remote and dangerous Empire outpost west of Fort Remote.";
411 = "Find Way to Fly."; 
412 = "Your path was blocked by an impassable obstacle. If you had a way to fly over it, you would be able to proceed.";
413 = "Perhaps someone can tell you more about flight in a place of magical research, like the Tower of Magi or Patrick's Tower.";
414 = "Thompson's Hiding Spot."; // 138
415 = "You learned that the wizard Thompson is hidden under Fort Remote. Go there and ask Fraitus about him. Perhaps, when you find Thompson, he can tell you how to reach Garzahd.";
416 = "You will also need a key. It is hidden in an undead ruin west of Formello, 'in a room with no doors.'";
417 = "Portal Access Ritual."; // 139
418 = "When you learned where the Empire portal was, you found a note. Knowledge of some sort of ritual is necessary to reach the portal. It must be somewhere in the Empire Archives, a remote installation in the Northern Isles.";
419 = "";
420 = "Talk to Athron."; //140
421 = "Erika told you that the dragon Athron might know where a missing Crystal Soul is. She lives in the Honeycomb, west of Mertis.";
422 = "Journey to her, learn what you can, and report back to Erika.";
423 = "Talk to Enla.";
424 = "To infiltrate the Empire fortress Angierach, you may need more information about destroying magical barriers. Erika suggested that you learn more from a mage named Enla. She was last seen travelling to northeast Avernum, somewhere around Formello.";
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