// OUTDOOR SECTION TEXT DATA
//    Section: X = 2, Y = 3

begintextlibrary;

10 = "You are at the edge of the Scree Pits, a barren, rubble-choked cavern which once served as a border between Avernum and hostile slith lands.";
11 = "The Scree Pits are now a no-man's land between Avernum and Empire territory. Neither side is strong enough to take it and hold it against the other, but the Empire seems to have an advantage.";
12 = "They have built a large wall to the northwest. Well, partly built it. It's large. It stretches easily from floor to ceiling, but it hasn't been thickened at all. A good siege engine would tear it apart.";
13 = "Lacking a good siege engine, you're stuck having to go through the door.";
14 = "";
15 = "You approach the gate of the massive wall. It is manned by a small force of Empire soldiers. Small by army standards, that is. There're probably more than enough soldiers there to tear you to pieces.";
16 = "This force is not here to deflect a major assault, but to detect it and run back to a better position. When they see you, they're suspicious. A commander walks up to the ramparts.";
17 = "_Ho, Avernite worms. We'll have no trouble with your kind today. Unless you're working for us, that is. Have you a red pass? That's the clearance here._";
18 = "You pull out your pass. The commander emerges to inspect it. Then they open the gates and let you pass.";
19 = "";
20 = "";
21 = "The commander laughs at this blatant deception. Then a hail of arrows sends you on your way.";
22 = "";
23 = "You draw your weapons and prepare for an ugly assault.";
24 = "";
25 = "You return to the Empire fortification. The soldiers here recognize you and let you pass. It's a very lucky thing they've never received a description of you and your violent deeds.";
26 = "";
27 = "You run away. The commander, realizing that you were probably loyal to Avernum, orders a volley of arrows to be fired at you. Fortunately, you escape unscathed.";
28 = "";
29 = "As you walk farther into the Scree Pits, you feel a deep chill. Part of the reason that neither side in the war holds this cave is that there is a strong undead presence here.";
30 = "Nobody is sure why. You have heard legends of a place called the Crypt of Drath and of powerful magic placed there by liches. One thing is for sure, though. The dead laid to rest here tend to start to walk around.";
31 = "You look inside this tunnel and find a small, cold chamber. In this corner, there is a large nest, made of heaps of smaller chunks of rubble, piled in a mound. You peek behind the mound, and find something startling.";
32 = "There is an ice drake back there. However, it is in no position to attack you. It is old and sick, and its light blue skin is mottled with sickly green streaks.";
33 = "If the creature had a hoard, it's gone now, probably stolen. When the drake sees you, it whispers, _Please. I am sick. I am diseased, dying. Help me._";
34 = "";
35 = "";
36 = "";
37 = "Fortunately, you have some graymold salve. It is renowned for its ability to heal disease of all sorts. You apply graymold to the ice drake. Risking frostbite, you rub a thin layer of the stuff over its large, scaly body.";
38 = "The effect is immediate. The mottling fades, and the drake's breathing becomes stronger. You give it some of your food, and, after an hour, it is able to stand and stare at you.";
39 = "It speaks to you in an even, sibilant voice. _I thank you, humans. I thank you for my life. My horde was stolen, and my strength is gone, but at least I am alive. And I want to help you in return._";
40 = "_I know much of magic. I have studied it for many years. For but two thousand coins, with which I may replenish my hoard, I will teach you of what I have learned._";
41 = "";
42 = "";
43 = "The drake greets you when you return. Its strength is returning nicely. _Welcome back,_ it says. _Would you like to buy more of my knowledge, more of the magical secrets of my people? I ask only 2000 coins._";
44 = "";
45 = "You stumble into a band of undead, wandering aimlessly through the Scree Pits looking for victims. When they see you, they can't seem to decide whether or not you're an easy meal. They watch you, waiting to see what you do.";
46 = "";
47 = "";
48 = "You stand at the entrance to a major Empire fortification, much better defended than the outpost to the east. Beyond, to the west, is Empire territory, heavily guarded and strongly patrolled.";
49 = "There is a large garrison here, with plenty of sentries. The enemy easily sights you and a large band of them is waiting for you to get closer. They aren't interested in passes. They just want to kill Avernites.";
50 = "";
51 = "";
52 = "You find a pitiful group of skinny cave cows. They must have wandered away from a farm to the south, and then they just kept wandering. Sadly, it's only a matter of time before some hungry monsters get to them.";
53 = "";
54 = "";
55 = "You find the body of an Empire soldier. It was recently killed by the undead, but it hasn't risen to join them yet. The body is frozen solid. There is still a pair of leather bracers on its forearms. Everything else has been stolen.";
56 = "";
57 = "";
58 = "";
59 = "";
60 = "";
61 = "This long passage ends in front of a dark, narrow opening in the cave wall. On either side of the entry are carvings of skulls and leering demons. Very appropriate for this morbid place. You feel cold and weak. There is powerful evil magic here.";
62 = "";
63 = "";
64 = "";
65 = "";
66 = "";
67 = "Now that the cave has been cleared out, you look for loot. In the back of the vampire crypt, you find jewels, gold and silver bowls, and other valuable bits of artwork.";
68 = "You also find a polished hardwood bow. It was leaned against a large bier. Its years here have, surprisingly, not harmed it.";
69 = "";
70 = "";
71 = "";
72 = "";
73 = "";
74 = "";
75 = "";
76 = "";
77 = "";
78 = "";
79 = "";
80 = "";
81 = "";
82 = "";
83 = "";
84 = "";
85 = "";
86 = "";
87 = "";
88 = "";
89 = "";
90 = "";
91 = "";
92 = "";
93 = "";
94 = "";
95 = "";
96 = "";
97 = "";
98 = "";
99 = "";
