// TOWN SPECIAL ENCOUNTERS
//    Town 63: Kothtar

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

//123456789 10 11 12

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(1261,"Stewart");

	set_level(30001,26);
	set_level(30002,26);
	set_level(30003,26);

	set_name(30006,"Infernal Sentinel");
	set_level(30006,28);
	set_new_abil(30006,31);
	set_resistance(30006,6,100);
	
	set_aggression(30007,30);
	set_aggression(30008,50);
	
	if (gf(63,23) > 0)
		erase_char(6352);
	
	set_name(6326,"Empire Surgeon");
	set_name(6327,"Empire Surgeon");
	
	set_name(6328,"Eye Blacksight");
	set_level(6328,27);
	set_boss_level(6328,1);
	
	set_name(30011,"Empire Surgeon");
	change_max_health(30011,200);
	set_attack_bonus(30011,20);
	
	set_name(6336,"Lab Guard");
	
	set_name(30012,"Guard Basilisk");
	set_level(30012,25);
	set_boss_level(30012,1);
	set_attack_bonus(30012,15);
	
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6352,"Sigh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6352,"Help me.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6352,"I want out.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(6352,"Gah.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

