// dlg.txt

//mark_quest_dest(zone,x,y,layer,quest);

begintalkscript;

variables;



// MIXED

begintalknode;
	tag = 13;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 14;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 15;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 16;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 17;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 18;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 19;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 20;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 21;
	condition = 1;
	text1 = "__";

begintalknode;
	tag = 22;
	condition = 1;
	text1 = "__";

////

begintalknode;
	tag = 30;
	state = -1;
	nextstate = 10;
	condition = 1;
	question = "Name";
	text1 = "The leader of this small band of brigands watches you over the fire. She wears the tattered remains of her uniform, the chainmail she wore when she served in the Avernite army.";
	text2 = "Now she is thin and haggard, and there are green stains around her mouth. She sneers at you. _So the commander finally woke up, eh? Finally thought that he is bold?_";
	text3 = "_I am Ghelia the warrior, and these tunnels are mine._";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_Where are you from?_";
	text1 = "_I'm from nowhere. This is my home now. I will not be driven out._";

begintalknode;
	state = 10;
	nextstate = -1;
	condition = 1;
	question = "_What's that green stuff on your mouth?_";
	text1 = "She nervously wipes at her mouth with the back of her hand. _Stains? There are no stains._ The green marks remain.";
	text2 = "Her hand was noticeably trembling.";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = gf(20,21) > 0;
	question = "_I have been sent to drive you out._";
	text1 = "_So I guessed. Fort Draco doesn't think I'm useful anymore. I assure you, I have no intention of cooperating. I like it down here._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_I am here to destroy you, brigand._";
	text1 = "_Are you? You really think you can?_ She raises her blade. _You really think you can? I doubt it. Fort Draco doesn't think I'm useful anymore, but I'm not going._";

begintalknode;
	state = 10;
	nextstate = 11;
	condition = 1;
	question = "_Sorry. Didn't know you were in here._";
	text1 = "She snickers. _No. Nobody in Fort Draco knows we're here. Well, they knew. But they pretended we weren't, as long as we were useful. Now that you've changed your minds, that doesn't mean I have to go._";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_Fort Draco let you be down here?_";
	text1 = "_Yes. We were their pet mercenaries. A caravan taken every now and then, without violence, was a small price to pay._";
	text2 = "Her face twitches, and she scrapes at the green stains around her mouth with her fingernails. _Now we ... We ..._ She loses her train of thought.";

begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_Well, I think I'll just let you stay._";
	text1 = "She laughs. _No, I think not. You killed my warriors. You owe me a blood price. Now you will pay._ She lunges at you.";
	action = END_TALK;
	
begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_You could just leave peacefully._";
	text1 = "_Now? With you owing me a blood price? Never!_ She lunges at you.";
	action = END_TALK;
	
begintalknode;
	state = 11;
	nextstate = -1;
	condition = 1;
	question = "_Die, brigand!_";
	text1 = "_Boldly said._ She gives you a final salute. For a moment, she looks like the brave soldier she once was. Then she lunges at you.";
	action = END_TALK;

	
//

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 40;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 40;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

	
//

begintalknode;
	tag = 70;
	state = -1;
	nextstate = 70;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

begintalknode;
	state = 70;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";


//

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 100;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 130;
	state = -1;
	nextstate = 130;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 130;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";

//

begintalknode;
	tag = 160;
	state = -1;
	nextstate = 160;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 160;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
		
//

begintalknode;
	tag = 190;
	state = -1;
	nextstate = 190;
	condition = 1;
	question = "Name";
	text1 = ".";
	text2 = "";
	text5 = ".";
	action = INTRO;

begintalknode;
	state = 190;
	nextstate = -1;
	condition = 1;
	question = "__";
	text1 = ".";
	text2 = "";
				