// TOWN TEXT DATA
//    Town 42: Secret Sliths


begintextlibrary;

20 = "You have seized control of the sliths' nursery. In the pools all around you are dozens of eggs and baby slithzerikai. The children are developed enough to look at you with fear.";
21 = "If you were so inclined, you could easily kill them all right now. It would be a cruel act, but it would do fatal harm to this hostile clan.";
22 = "";
23 = "You move quickly among the pools, smashing the eggs and slaying the slith young. It's quick and easy. Before long, all of them are dead.";
24 = "As you prepare to leave, you are struck with a feeling of deep unrest. Enemies or no, it's hard to take satisfaction in wiping out a bunch of children.";
25 = "";
26 = "The passage climbs sharply here.";
27 = "";
28 = "The island is dominated by the statue of a huge male slith. His two-tined spear is raised above his head in a pose of triumph. An inscription at the base says his name: _Sss-Thsss._ Statues of smaller slith warriors surround him.";
29 = "At the statue's feet, you see a huge piles of skulls from all sorts of creatures, humanoid and animal. It's a gruesome trophy collection, gathered by this band of savage slithzerikai.";
30 = "";
31 = "";
32 = "The island is dominated by the statue of a huge male slith. His two-tined spear is raised above his head in a pose of triumph. An inscription at the base says his name: _Sss-Thsss._ Statues of smaller slith warriors surround him.";
33 = "At the statue's feet, you see a huge piles of skulls from all sorts of creatures, humanoid and animal. It's a gruesome trophy collection, gathered by this band of savage slithzerikai.";
34 = "You remember what the sliths of Gnass told you and guess this may be a good place to search for the charm. You mutter the incantation, and indeed, you soon hear a soft humming coming from a pile of giant lizard skulls.";
35 = "You search the pile and find a small amber charm inside the skull of a deceased nephilim. The charm is shaped like a small lizard.";
36 = "";
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38 = "There is a pool of water here. It is stagnant and smelly, and there is a thin layer of green scum on top. The pool is frozen around the edges. The tile floor before it has two depressions, as if many creatures have knelt before it.";
39 = "";
40 = "This passage has long lines of runes and religious pictograms on the floor, walls, and ceiling. You try to walk past, but you suddenly feel an irresistible compulsion to turn back. Gritting your teeth, you do so.";
41 = "The sliths must have created this barrier to prevent intruders from passing. You aren't sure what sort of ritual or item they might use to pass them themselves.";
42 = "";
43 = "";
44 = "At the end of this chamber of horrors, you find a pedestal. The scrolls on it are covered with tiny, cramped inscriptions. A brief inspection reveals that they describe rituals. Not good ones. Cruel, sinister, magical rites.";
45 = "They look dark, but they also look interesting, almost compelling.";
46 = "";
47 = "One moment, you were walking between some stone pillars north of Cotra. The next, you passed through an illusionary wall and into a winding, rank-smelling tunnel.";
48 = "Totems line the passage, adorned with human and nephil skulls. You have found a hidden nest of savage slithzerikai, well concealed from hostile Avernum troops.";
49 = "";
50 = "You slay the largest and strongest of the sliths in this tribe. The chief roars in pain and anger as he falls. He struggles mightily to cling to life, but it doesn't work out for him.";
51 = "";
52 = "When you touch the scrolls, a shock runs up your arm. You double over, retching. The sacred scrolls have judged you and found you unclean.";
53 = "";
54 = "You are unable to bring yourself to look at the horrible scrolls again.";
55 = "";
56 = "You meet the massive chieftain, the leader of this clan of cruel raiders. He is out taking his pet lizards for a walk. When you enter this small farm, you find him feeding scraps of bloody meat to them.";
57 = "Then one of them sees you and snarls, alerting the chief. He stands and raises his spear, eager to destroy the invaders.";
58 = "";
59 = "The wounded chieftain lets out a bestial roar. It echoes down the corridors, making you shudder. Then he charges at you, waving his spear. It is truly terrifying.";
60 = "";
61 = "Your holy ritual makes the altar vibrate. Then it shatters with a satisfying booming sound.";
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