// OUTDOOR SECTION TEXT DATA
//    Section: X = 5, Y = 6

begintextlibrary;

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16 = "This passage has been blocked off by a crude stone wall. It's very old, but it's weathered the years well. To the side, by the cave wall, you find a rusty iron door.";
17 = "";
18 = "The door has rusted tight. You try to pull it open but, even working together, you can't summon the strength.";
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22 = "The door opens onto a long, windy passage. You walk down it and find at its end, a chamber filled with what look like large, upright crystal coffins. Just under the surface, you can barely make out the forms of dozens of vahnatai.";
23 = "It's very spooky, but not very useful. You look around for a little bit, find nothing of value, and leave.";
24 = "";
25 = "As you look around, you start to hear a loud chittering noise. The echoes make the sounds come from all sides. You try to leave, but the creatures are much faster. They block the entrance.";
26 = "A bunch of chitrachs has built a nest in here. They attack.";
27 = "";
28 = "The door opens easily. Beyond it, you find a vahnatai crypt. Skinny, mummified bodies are stretched out on slabs. There isn't much in the way of valuables. The vahnatai must not bury their dead with wealth.";
29 = "You search a bit more, however, and find something interesting. One of the bodies clutches a long waveblade to its chest. Oddly, it is made of jade, not steel.";
30 = "";
31 = "You search the chitrach nest. The creatures have assembled quite a collection of random debris. You find a lot of loose change and semiprecious stones. You collect them.";
32 = "In addition, you find the body of a human who was dragged here recently. There are no insignia or sign of who he was or where he came from, but his armor is intact.";
33 = "";
34 = "You carefully pick up the blade. As you start to leave, the bodies start to rise, emitting long, keening moans. You run, but not fast enough ...";
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40 = "You find the ruins of a small vahnatai village, heavily weathered by time. Most things of value have been stolen or rotted away. ";
41 = "";
42 = "In one of the more intact buildings, you find a rotten leather pouch. There are several rocks inside. You know enough about cave lore to know to look closer. Careful inspection reveals one of them to be a small, stone jar of salve.";
43 = "";
44 = "In one of the more intact buildings, you find a rotten leather pouch. There are several rocks inside. They look worthless, so you leave them behind.";
45 = "";
46 = "Here is something vahnatai have in common with humans and the other races in your caves. Like you, they keep giant lizards around. Like you, they remove their claws and fangs. And, like you, they sometimes lose track of their stock.";
47 = "The breed of this group of lizards is very similar to the lizards grown back in Avernum. They're just as mean-spirited. They hiss at you loudly when you get close. Then they wander away.";
48 = "";
49 = "A large mass of vahnatai guards keeps watch close to this city. They look very concerned when they see you. They move closer. You stop moving. They draw their weapons. You start to back away.";
50 = "They scream a question. At least, you think it's a question. You can't understand what they're saying. When they don't get a response, they attack.";
51 = "";
52 = "A large mass of vahnatai guards keeps watch close to this city. They are very concerned when they see you approach. They move closer. You stop moving. They draw their weapons. You start to back away.";
53 = "One of them screams, _Drop blades, or perish!_";
54 = "";
55 = "You set your weapon down. This seems to calm them down a lot. They walk up to you and ask where you came from. You tell them about Avit and the Ritual of Welcoming.";
56 = "They seem rather upset that they have to let you go. However, you are, technically, their guests. They allow you to pick up your weapons and proceed.";
57 = "";
58 = "You're the guests of the vahnatai, but you don't like this situation. You back away but keep your weapons. This isn't enough for them. Completely unprovoked, they attack you. You are forced to defend yourself.";
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