// Text Library  - 

begintextlibrary;

1 = "The passage slopes sharply to the south, and the air is growing rapidly darker, colder, and more foul. The floor is scattered with bone fragments and shreds of rotting vestments.";
2 = "This is an enormous magical forge and foundry. The stone below you glows red, almost molten. Resting on the edge of the molten rock are bits of metal, heated and softened by the stone. The heat is barely tolerable. You struggle to keep from passing out.";
3 = "";
4 = "You try to move between these two pillars, but there's a strange force wall in the way. It won't let you by.";
5 = "You hear a long, hungry hiss. Startled, you whirl around and see two huge snakes. They have human heads!";
6 = "The ground vibrates beneath your feet. When you look around to see why, you see that several huge statues have appeared. They lumber towards you!";
7 = "You detect a foul, rotting flesh smell.";
8 = "Suddenly nervous, you look around. You aren't alone in here. Several creatures have joined you. They float silently through the air, faces creased in vicious grins, eyestalks writhing.";
9 = "A few sparkling lights appear briefly in the air. You start to feel very sluggish.";
10 = "Suddenly, the air is filled with whirling blades!";
11 = "The air of this room suddenly grows icy cold. Frostbite starts to set in immediately...";
12 = "You step into the lizard pen. The vicious lizards are probably kept here to provide meat for the humans. The giants are fed trash, scraps, and bones to grind up for bread.";
13 = "In one of the shelves of the dresser, you find a bag of gold. You pocket it.";
14 = "You drink the sweet water. It is filled with strange and pleasant magic. You feel refreshed.";
15 = "The water tastes rather brackish and nasty. You spit it out.";
16 = "The water is fresh and cool flowing down your throat. At first, it seems like it's energizing you. Then you start to feel very ill.";
17 = "The tome is, unsurprisingly for this magic-filled place, a spell book. Unfortunately, the rites are written in a magical dialect you just aren't familiar with.";
18 = "The tome is, unsurprisingly for this magic-filled place, a spell book. The magical dialect is a strange one, but you do understand it. Most of the spells are actually very basic, but one is very intriguing. You now know the spell Revive All.";
19 = "This is a huge stone slab, equipped with steel loops and large ropes for holding creatures down. The stone is covered with gruesome smears and stains.";
20 = "You slice open the straps holding the poor creature down. Unfortunately, the mutant transformation has fully taken place. The beast, warped in body and mind, leaps up and attacks you.";
21 = "You hit a trap! A huge section of floor opens up under you. You plummet down a chute and soon hit the floor below...";
22 = "The nearby portcullises clatter open.";
23 = "The nearby portcullises close.";
24 = "This chamber is full of cleaning materials. This is where the research mages are meant to scrub themselves down before and after their gruesome work. Magical experimentation is very delicate.";
25 = "There is a small natural spring in the center of this garden. Hot water, scented with sulfur, bubbles out and flows into several stone channels.";
26 = "The altar is a simple affair, just a black slab, a simple knife, and some incense. It isn't enchanted in any way. However, when you get too close, you trigger a magical trap. Suddenly, there's one more creature in the room.";
27 = "You focus good energy into the altar. Unfortunately, this spell only does something when there is powerful evil magic infusing the stone. There isn't, so nothing happens.";
28 = "With one quick blow, you put the beast out of its misery. The giant doesn't seem pleased about it, but it's soon past caring. You wipe the repulsive goo off your blade.";
29 = "There is a dead giant strapped to this slab. It had been magically and hideously altered, and noxious substances cover its body. The experiment being performed was just too much for it. You have no love for giants, but this is pure barbarism.";
30 = "";
31 = "You page through the research records, but you have already taken all of its useful contents.";
32 = "This outer wall rings a shattered, blasted stretch of the cavern, filled with magma pools and massive pillars of basalt and pumice. Dust and smoke hang heavy in the air, and your mouth and nose are soon filled with acrid grit.";
33 = "The horribly mutated giants guarding this fort were stored in these cramped domes. There are several foul pallets by the walls. They are coated with the greasy slime that constantly oozes out of the mutated giants.";
34 = "The bookshelf contains an account of the interrogation of Sulfras: the tactics used to get her to talk and the information gained from her in return. They haven't been having any luck. The dragon is stubborn and immune to pain and fear.";
35 = "You find a huge steel shackle, bolted to the floor.";
36 = "You return to the fort and survey the devastation. The dragon's magic has devastated this place. Only a few small sections of wall remain standing. The rest is blackened rubble. The reek of fresh corpses hangs heavy in the air.";
37 = "From the vantage point, you have a good view of the dragon's lair. The quickfire left everything covered with a thin layer of ash. Looking at the bodies, you think that the fire killed most of them. Sulfras gobbled up the rest.";
38 = "";
39 = "Your pathetic efforts fail to even scratch the steel. Sulfras laughs bitterly. _Puny creature. If I can't break the chain, what makes you think you can? You will need to find the key._";
40 = "As you flee the flames, you hear them consume everything behind you. Desperate, agonized screams follow you. You watch the destruction for some time, eventually hearing the roars of a dragon joining the din.";
41 = "You find a dead dragon, chained to the floor.";
42 = "Within two hours, the flames are gone and the fort is a ruin. Not one Empire soldier got out alive.";
43 = "You can't be sure, but you believe you know what the last expression on the face of Midori the lich was: surprise. Then, in a cloud of dust and a flash of fire, she reaches her final rest.";
44 = "As you move through the secret door, you hear a whispering voice from the darkness: _Don't all come! If you do, the golems will detect it, and we'll all end up dead! Only send one in!_";
45 = "With the deafening noise of stone grinding on stone, a bridge rises up into sight, bridging the chasm west of Angierach.";
46 = "Nothing happens.";
47 = "You press the button and hear a click from the north wall.";
48 = "This cell has several beds in it, each carefully made with a clean, soft blanket. There are human skeletons on some of these pristine beds, bare, white, and horribly contorted.";
49 = "You slide down the slick, spiraling chute. You drop slowly at first, then faster. As you fall, the mocking laughter of the Ten echoes around you. Then you fall through the ceiling of a large, low room and land on a pile of garbage.";
50 = "A deep, rumbling, inhuman voice echoes in the hall around you: _Keep coming! Come to us! Prepare to die in our fire!_";
51 = "A voice comes out of midair. It is somewhat human, somewhat feline, and totally confident. _We are hungry, intruders! Ever so hungry! Come and do battle with us, so we may bring your painful existence to an end._";
52 = "You pull the lever. Nothing happens.";
53 = "You hear distant clicks and whirrs. All around you, doors are coming unlocked. ";
54 = "You quickly run back to your party, still waiting there in their cell. Whatever is about to hit you, you don't want to face it alone.";
55 = "Through the window, you can see a massive hall. This gallery has been placed here so that spectators can see the strange and powerful experiments taking place within.";
56 = "You look through the window, and see the dome. Now that you have the Crystal Soul, there's not much interesting left.";
57 = "This is the sleeping chamber of one of the three members of the Ten. They live in very small, cramped, uncomfortable chambers.";
58 = "Ancient, raspy human voices come out of the air around you. _We watch every step you take, Avernite. We see your every motion. And we are ready for you. Your actions are futility itself._";
59 = "The books contain magical writings. Unfortunately, they make no sense to you.";
60 = "The book contains instructions for unleashing deadly energies in an awe-inspiring variety of ways. Most of the spells are beyond even you, but one is not. You now know the spell Death Arrows.";
61 = "You come to a massive and intimidating door. It has been both magically locked and strengthened. Unfortunately, none of your keys fit the lock.";
62 = "You come to a massive and intimidating door. It has been both magically locked and strengthened. Fortunately, your key unlocks it.";
63 = "This is the lair of the human members of the Ten. They are ancient, powerful agents of the Empire. The decor shows the clear signs of vahnatai influence. Yet more evidence of collusion between the Empire and factions of the alien humanoids below.";
64 = "A female voice comes out of the empty air. Human and yet inhuman. Deep, sibilant, and very old. _Ah, yessss. The invadersss. Come to ussss. We will give you a merciful end, the bessst you can hope for. You cannot defeat ussss!_";
65 = "You browse through the books for a while. Opening one of them, you turn to a page containing nothing but one large, red rune. You are highly surprised when the rune explodes.";
66 = "You don't know why there would be a book of holy rituals in such a dark place, but you know enough to give thanks for small blessings. You now know the spell Ravage Spirit.";
67 = "One of the runes glow red. A blast of force throws you back!";
68 = "You hear a voice that is darkness itself, slow, icy, and filled with endless hate: _Yes. Come to me now. Come and die. Come and die, and serve under me in undeath. I am waiting._";
69 = "";
70 = "";
71 = "";
72 = "";
73 = "";
74 = "One of the stones in the wall of your cell is slightly discolored.";
75 = "There is a small foundry here. Pools of metal are kept molten by powerful magic. The soldiers have been making fine steel here, pushing themselves to further the Empire's war effort.";
76 = "As you move farther into the fortress, the harsh smell of sulfur chokes you. You hear bestial cries coming from farther in, sounds that couldn't possibly be coming from a human or animal. Strange things are happening here.";
77 = "";
78 = "The sound of chuckling comes from the air around you. A deep voice whispers, _So you have escaped. Good! We are watching you! We are waiting for you! Come to us, come and fight! Come, and let your futile struggling come to an end. We wait!_ The voice fades.";
79 = "You approach the trapped portcullis. As you do, a large, translucent skull appears in the air in front of you. There is a keyhole in the skull's forehead. Since you don't have the key, the portcullis stays closed.";
80 = "You carefully approach the trapped portcullis. As you do, a large, translucent skull appears in the air in front of you. There is a keyhole in the skull's forehead. You insert the key you found and turn it, and the barrier disappears. You're free.";
81 = "You find the tunnel between the cells. Fortunately, there's no more need to crawl down it.";
82 = "You step onto this black, suspicious section of floor. Nothing happens. You look closer. It's just a nice bit of tilework.";
83 = "The bodies of several soldiers, Avernite and Empire, have been left here. These remains are no doubt awaiting a horrifying fate in the laboratories nearby.";
84 = "Suddenly, the floor raises up under your feet, lifting you to the platform!";
85 = "Someone has placed a skull at the base of the west and east doors. Interesting.";
86 = "Before you step on this tiled floor, you lean out and press the gargoyle's eyes. One of them sinks slightly with a soft click. You safely walk over the concealed trapdoor.";
87 = "Before you step on this tiled floor, you lean out and twist the gargoyle's ears. One of them turns slightly with a soft click. You safely walk over the concealed trapdoor.";
88 = "This hall reeks of blood and smoke, and the floor is scorched and spotted with fresh blood. Something nasty got loose in this building very recently.";
89 = "You find yourself is a dark, freezing cold chamber. Your eyes adjust, enabling you to see the crumbling, frost-rimed walls of Angierach. Raw magic is heavy in the air. You immediately feel like you are being watched.";