// Text Library  - 

begintextlibrary;

1 = "The voice says _You may pass._ You approach the pedestal and see, much to your disappointment, that it has nothing on it. After a brief search for secret stuff, you leave.";
2 = "The wall in front of you slides out of your way.";
3 = "You peer through the window and see a room with a low ceiling. On the other side of the window, just out of reach, you can see a small box on the floor.";
4 = "There is a stairway down here. However, it only goes down eight feet before hitting solid stone.";
5 = "Suddenly, several of the huge clots of vegetation surrounding you begin to move! The lumps quickly slide across the floor, melding into each other. Before you can effectively use steel or fire to keep them apart, large, clumsy plant masses form and begin to lumber toward you.";
6 = "When you step onto the carpet, a soft, disembodied voice says _Correct. You may pass._";
7 = "When you step onto the carpet, a soft, disembodied voice says _You may not pass._ Invisible hands grab you and throw you back. A brief nimbus of light appears around the sign next to the carpet, and then fades away.";
8 = "You hear a popping noise. You look and see that a barrel has appeared down the corridor to the south.";
9 = "You hear a popping noise. You look and see that a crate has appeared down the corridor to the south.";
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11 = "When you approach the gate, you feel a brief, tingling sensation. Then the gate slowly begins to open.";
12 = "When you approach the gate, you feel a brief, tingling sensation. Then a deep, disembodied voice begins to speak. It says, _Insufficient clearance._ The gate remains stubbornly closed.";
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14 = "The first statue says _Plor._";
15 = "The second statue says _Fump._";
16 = "The third statue says _Quib._";
17 = "This gate is a beautiful piece of work. It's made of worked steel, probably from Dharmon. Amber carvings are set into the metal. Unfortunately, the gate is securely locked, and you don't have the key.";
18 = "This gate is a beautiful piece of work. It's made of worked steel, probably from Dharmon. Amber carvings are set into the metal. The gate is securely locked, but your amber key fits into the lock. You insert it and turn, and the gate slides into the ceiling.";
19 = "You are stopped by a huge, crude iron gate. This one has a frame and keyhole of gleaming steel. The gate is locked, and you don't have the key.";
20 = "You are stopped by a huge, crude iron gate. This one has a frame and keyhole of gleaming steel. The gate is locked. You insert your steel key into the lock, turn it, and hear a satisfying clicking noise. The gate slides into the ceiling.";
21 = "You step into the teleporter. As your surroundings start to fade, you see long white filaments of light sweep around the room behind you, seemingly scouring the surface. Then...";
22 = "That's very peculiar. You'd swear those monsters weren't there a moment ago.";
23 = "With a click and a rumble, a section of the wall to the south slides open.";
24 = "You take a few guesses at the password. There is no response. You reach for the box, only to find it magically locked and searing hot to the touch. You must have guessed wrong. At least there wasn't a trap.";
25 = "You peer through the window and see a room with a low ceiling. In the middle of the room is a dusty pedestal. A wicked little knife rests on the pedestal.";
26 = "You try to enter the portal, but invisible hands push you back. A soft voice whispers in your ear, _I'm afraid you left some items behind. I'm sure you wouldn't want to forget them._";
27 = "With a flash of light, you end up back where you started.";
28 = "This room is thick with trash, left here to decay. This must be the refuse left behind from the construction of this complex. Several cave slimes have been put in here, no doubt to process and break down the trash.";
29 = "The first statue says, _I am not satisfied._";
30 = "The second statue says, _I am not satisfied._";
31 = "The third statue says, _I am not satisfied._";
32 = "You enter a large hall with a high, domed ceiling. To the south, you can see an abandoned magical laboratory. Between you and it are six tall, glittering crystals, each in the middle of its own magical circle. Each glows from within with a flickering, magical light.";
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47 = "You feel a tingling sensation as the magical wards inspect you. You're safe, though. You're not undead.";
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50 = "You find plans for the fort. Walls, towers, multiple barracks, even a magical laboratory. It looks like it will be fairly impressive, if they ever get it finished. Which they won't now.";
51 = "These were clearly the commander's quarters. You note one interesting detail. Runes of protection have been etched all around the bed. They're probably there to protect the sorcerer in command from night ambushes by the undead.";
52 = "This well was once the main source of water for the fort. However, someone has recently and deliberately befouled it. The water is gray, murky, and reeks of decay.";
53 = "This tunnel has been painstakingly tunneled out of the living rock. However, it was dug out not with tools but with claws. To create this tunnel must have taken intense strength and single-mindedness.";
54 = "Someone has been digging a narrow tunnel here. However, they've not been using shovels and picks, but claws. The tunnel ends at one of the fort's walls, and it looks like they were starting to claw through that too.";
55 = "This fence has a small gate in it. There are several magical runes etched on it, apparently intended to keep undead away. Even if it's been working, it won't keep them away for long.";
56 = "Someone started to build a room here and then abandoned it. When you walk in to check it out, you hear growling and hissing in the shadows behind you.";
57 = "Someone butchered an Empire soldier and hid him in this little nook. It's a grisly sight.";
58 = "You edge your way into a dim, icy cave. It reeks of death and decay. There are two deep crevasses. You shiver, because of both the deep chill and the sense of pervasive evil.";
59 = "Some workers were ambushed and killed in this cave. The bodies are frozen solid. No Empire soldiers have ventured out here to recover the bodies yet. Whatever killed them had large, nasty claws.";
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