// TOWN SPECIAL ENCOUNTERS
//    Town 50: Dark Tunnel

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

//123

beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_name(5018,"Lich Tynoel");
	set_boss_level(5018,2);
	
	set_name(5015,"Excretion Golem");
	set_boss_level(5015,1);
	set_coloradj(5015,2);
	add_ability(5015, 10, 203, 0);

	set_name(5031,"Preservation Golem");
	set_boss_level(5031,1);
	set_coloradj(5031,4);
	add_ability(5031, 10, 201, 0);
	
	set_resistance(30002,6,100);
	
	set_aggression(30001,30);
	set_aggression(30002,30);
	set_level(30001,20);
	set_level(30002,20);
	
	set_name(5035,"Efreet Dyush");
	set_boss_level(5035,1);
	set_resistance(5041,2,100);
	set_level(5041,25);
	set_resistance(5042,2,100);
	set_level(5042,25);
	
	set_aggression(30003,50);

	set_name(5004,"Efreet Kyormal");
	set_boss_level(5004,1);
	set_resistance(5000,2,100);
	set_resistance(5011,2,100);
		
//	add_range_to_group(,,groupn);

	set_personality_name(1000,"Galthos");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

