// TOWN TEXT DATA
//    Town 3: Tower of Magi


begintextlibrary;

20 = "This door is very heavy and very securely locked. The lock is made of feldspar, a strong, shiny black stone, and covered with strange and threatening glyphs. Must be magically trapped. You can't get it open.";
21 = "A small brass plate by the door reads, _Ostoth's Chambers._";
22 = "You return to the portal to vahnatai lands. The vahnatai created it as a conduit through which your two peoples can reach each other. Do you wish to return to vahnatai lands?";
23 = "";
24 = "The door to the south has a small nameplate on it. It says _Mahdavi of the Triad._ She's the one who left a note in your quarters, asking you to come see her.";
25 = "";
26 = "This door is very heavy and very securely locked. The lock is made of feldspar, a strong, shiny black stone, and covered with strange and threatening glyphs. Your feldspar key unlocks the door easily.";
27 = "";
28 = "";
29 = "The dresser is mostly empty. Whoever lived in these quarters was very thorough in packing.";
30 = "All you find is a slip of paper. It says _Angierach - Owa Tai Fol_";
31 = "";
32 = "This is Pyrn's dresser. Mahdavi told you about it. You make the hand motions she taught you. Sure enough, after a few moments, glowing letters appear on the top of the dresser, and fade again.";
33 = "They said, simply, _Ell Pit Esk._";
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38 = "Being, as you are, the heroes who first contacted the vahnatai and brought down the barriers, a bedroom has been set aside for you in the tower. It's quite an honor. Take advantage of it?";
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44 = "";
45 = "You hand over the fang. He immediately grabs it and starts shaving off long, thin black curls. _Marvelous. Effective inherent magic in these things. Believe it or not, you've saved quite a few Avernite lives by this deed._";
46 = "_How to reward you best? Well, I own a powerful magical tome. I could let you read it. It's in a room at the south end of the tower. There are three books there. You can read mine now. Many thanks._";
47 = "";
48 = "Now that you've rested and recovered from your ordeal, you begin to step out and explore the Tower of Magi.";
49 = "Someone has left a note on the door for you. It reads: _Please come and see me in my chambers as soon as possible. They are on the second tier. - Mahdavi_";
50 = "";
51 = "You step out of the Tower of Magi and into the familiar air of Avernum. This land is your prison. It's a terrible place to live in many ways, and yet it is a relief to return to it.";
52 = "Now that you are, at last, back on familiar ground, the enormity of the tasks facing you overwhelm you. It seems that the fate of Avernum is in your hands.";
53 = "The question is whether you are up to the task. There is only one way to find out. Onward ...";
54 = "";
55 = "You open the book. As you watch, the words rapidly fade from the page. Soon, you are staring at blank paper.";
56 = "You close the book and open it again quickly. The writing is back, but it fades away again. You must not be allowed to read this book yet.";
57 = "";
58 = "On this pedestal, you see one of the green leather books Mahdavi told you about.";
59 = "";
60 = "It's a false book. It's hollowed out. Inside, you find a gold ring. You pocket it.";
61 = "";
62 = "With the war with the Empire going on, the people in the Tower of Magi are very, very jumpy. Before, they might have tried to subdue you peacefully and deal with you. Now, they just attack. ";
63 = "They hold you, paralyzed, in one of the back rooms for about a year. When the Empire war starts to go much worse, they forget about you. They keep you alive, but by the time they release you and let you join the fight, the war is lost.";
64 = "";
65 = "You stand before the Tower of Magi teleporter. The energy makes your hair stand on end. A mechanical, magical voice says, _Call out your coordinates, then enter._";
66 = "You decide not to travel anywhere. You back away.";
67 = "";
68 = "When you step into the portal, it feels like you're being torn apart. This is, simply, because you are.";
69 = "Savage, powerful magic tears you apart and flings you across Avernum. Eventually, faint, weakened, and terrified, you find yourselves somewhere else...";
70 = "";
71 = "These are excess barracks. Nobody has been staying back here for a while. The troops have been transferred to a more endangered area. Avernum has no shortage of them.";
72 = "";
73 = "When you touch the book, bound in green leather, on the platform, your hand gets a painful shock. You jump back. Ow.";
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