// TOWN SPECIAL ENCOUNTERS
//    Town 72: Hidden Nephilim Cave

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;

body;

// 10 11 12

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_name(7214,"Small Hellhound");
	set_level(7214,5);
	set_aggression(7214,60);
	set_name(7221,"Small Hellhound");
	set_level(7221,5);
	set_aggression(7221,60);
	
	set_name(7211,"Snurrgh");
	set_level(7211,4);
	set_boss_level(7211,1);
	set_name(7213,"Shaman Durfle");
	set_boss_level(7213,1);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_town()) && (tick_difference(last_abil,get_current_tick()) > 0))) {
		if (gf(0,16) > 0)
			inc_flag(0,16,-1);
		last_abil = get_current_tick();
		}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

