// OUTDOOR SECTION TEXT DATA
//    Section: X = 5, Y = 1

begintextlibrary;

10 = "In the farthest region of this secluded grove, you see a large, filthy encampment. As you get closer, you smell smoke and other, ranker things. You approach carefully. When you hear the crude, guttural language and the snarling, you become as stealthy as possible.";
11 = "You eventually sneak close enough to get a good look. There is a band of ogres sitting around the campfires. They bicker over pieces of cooked meat and gamble their possessions back and forth.";
12 = "They can't see you from your place of concealment. However, if you attacked the foul creatures, the large open expanse between you and them would prevent you from gaining any sort of surprise.";
13 = "";
14 = "You flee the ogre camp. They try to give chase, but the clumsy, lumbering creatures are too slow to follow you.";
15 = "";
16 = "You search the ogre camp. They have raided several caravans, enabling you to fill your pack with tradable goods.";
17 = "Eventually, you leave behind the filthy camp. These brutal humanoids will no longer pester the peaceful Avernites of this area.";
18 = "The nearby fort is guarded by this band of undead creatures. The beasts are basically automatons. They wander back and forth randomly, attacking all living creatures they meet. Alas, they've just stumbled into you.";
19 = "";
20 = "You have discovered a group of massive spiders. They all have large heads and long fangs, and one of them is holding what looks like a short stick in one of its pedipalps.";
21 = "The spider creatures watch you from a safe distance, unsure whether to risk attacking you. You could, of course, make up their minds for them.";
22 = "";
23 = "The spider creatures let you go. They probably decided that attacking you wasn't worth the risk of losing one of their number. Or all of their number.";
24 = "";
25 = "Having won the battle, you locate the stick one of the spiders was carrying. It is a polished oaken wand, no doubt recently brought from the surface. Perhaps it was taken from some invading Empire soldiers.";
26 = "The spider didn't use the wand against you. It may have suspected that the item was cursed or trapped somehow.";
27 = "There are three crude crypts here, hurriedly built against the cave wall. They are held shut by mossy stone slabs, each of which has a worn tablet on it. No doubt, they once said who was buried here. They're unreadable now.";
28 = "When you get close to the cairns, a shadowy form begins to coalesce over one of them.";
29 = "";
30 = "";
31 = "";
32 = "";
33 = "Nobody has disturbed this shadowy passage for a long time. Everything is covered with dust. Even the mold and lichen have died.";
34 = "At the end of the passage, you notice a glint of light in a pile of rubble. What a stroke of luck! You have discovered a small, orange crystal.";
35 = "You look around for a while, but you find nothing of interest. How unlucky.";
36 = "";
37 = "";
38 = "";
39 = "It takes a minute, but eventually the mist coalesces into an insubstantial figure. It's a middle-aged man in clerical robes. When he is fully formed, he begins to speak. The words are halting, and you struggle to hear.";
40 = "_Ambushed ... Ogres ... Secret tunnel ... Couldn't get to boat ... Save me ... Must be avenged ... Ogres in secret valley ... southeast ... Will reward you ... Help me._";
41 = "And with that, the challenge of communicating drains his energy. He disappears.";
42 = "";
43 = "";
44 = "";
45 = "You return to the stone cairn. When you approach it, you hear a whispered voice: _Ogres ... hidden ... avenge._ And then there is silence. ";
46 = "";
47 = "This part of the swamp is frozen over. A thin sheet of ice covers everything. It's very interesting and very unusual, especially considering how warm most of Avernum is. You catch a flash of blue out of the corner of your eye. ";
48 = "A creature slithers toward you along the edge of the lake. The water freezes wherever its slimy bulk gets close. Now you know why it's so cold here ...";
49 = "";
50 = "";
51 = "You approach the cairn, and the shade appears once again. This time, it forms faster and is much more substantial.";
52 = "_Thank you, soldier. My blood has been paid for with theirs, and I may rejoin my warrior brothers beyond. And now, your reward ..._";
53 = "The ghost begins to pray. The prayer begins with strange words, uttered in a low guttural voice, and works up to something halfway between a chant and a bestial scream.";
54 = "With that, the ghost begins to fade. As he does, he says, _I have prayed for you. I have called out to the afterlife for a blessing. When you die, on your deathbed, you will receive total consciousness._ ";
55 = "And then he is gone forever.";
56 = "";
57 = "";
58 = "There is a pack of young rowdy ogres walking up and down this remote road, trailed by their huge pet rats. They are drunk, aggressive, and stupid. However, they're not foolish enough to want to pick a fight with trained Avernite soldiers.";
59 = "They pretend they don't see you and attempt to slip quietly by.";
60 = "";
61 = "The ogre louts have been handily dispatched. Good, decent Avernite travelers will no longer be pestered when they attempt to use this road.";
62 = "";
63 = "";
64 = "";
65 = "";
66 = "";
67 = "";
68 = "";
69 = "";
70 = "";
71 = "";
72 = "";
73 = "";
74 = "";
75 = "";
76 = "";
77 = "";
78 = "";
79 = "";
80 = "";
81 = "";
82 = "";
83 = "";
84 = "";
85 = "";
86 = "";
87 = "";
88 = "";
89 = "";
90 = "";
91 = "";
92 = "";
93 = "";
94 = "";
95 = "";
96 = "";
97 = "";
98 = "";
99 = "";
