// OUTDOOR SECTION TEXT DATA
//    Section: X = 5, Y = 4

begintextlibrary;

10 = "Two enormous statues of lizard men tower up above the passage to the north, one to the right and one to the left. They each stand thirty feet high, molded like clay out of the stone of the cave walls.";
11 = "These behemoths cannot have been created by hand. Powerful magic was involved. They're too large and too smooth. The expressions on their stone faces are clearly hostile. Fangs are bared.";
12 = "You can continue walking between them, if you dare ...";
13 = "";
14 = "";
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16 = "The statues remain inanimate as you pass between them. It's a great relief. On the other hand, the creatures concealed in nests behind the statues' heads seem to find you an attractive target for an ambush.";
17 = "";
18 = "One of the gremlins is wearing a silk shirt. It was human-sized, hung loosely off the little creature, and somehow survived the battle. You take it.";
19 = "";
20 = "Thanks to your knowledge of cave lore, you notice that there has been a lot of foot traffic at this entrance. The marks in the gravel and moss on the ground are subtle, but they don't escape you.";
22 = "As you enter this tiny cavern, you would swear you hear high-pitched giggling. You look around, but you don't find any creatures. What you do find is a wand, carefully left in the middle of the path.";
23 = "";
24 = "You've been spotted by a group of gremlins. These mercurial creatures aren't sure, at first, what they want to do with you. Then, they make up their minds ...";
25 = "The run up, laughing and jumping, and hug you. They seem very happy to see you. Then they run away.";
26 = "They laugh at you and make rude gestures. Then they become very scared. They run away.";
27 = "They do a little happy dance, showing off their nimble moves to you. Then, pleased, they run away.";
28 = "They suddenly decide that they hate you. They attack.";
29 = "";
30 = "You meet one of the bands of bandits that prowl the honeycomb. They look you over carefully, trying to decide what to do about you. Then they recognize you.";
31 = "They decide that it's too dangerous messing around with you, especially considering your reputation. They flee.";
32 = "";
33 = "You meet one of the bands of bandits that prowl the honeycomb. They look you over carefully, trying to decide what to do about you. ";
34 = "They recognize that you're dangerous, but that they can't just let intruders wander in their lands unmolested. They threaten to attack you if you don't give them fifty coins.";
35 = "";
36 = "Since you don't have the money, they just take what coins you have and warn you that you had better leave their lands. Then, pleased to be escaping safely, they march off.";
37 = "";
38 = "They take the money, relieved that they aren't going to have to fight you. Then, pleased to be escaping safely, they march off.";
39 = "";
40 = "Your refusal concerns and annoys them. They're also confused. They aren't used to travelers refusing their demands.";
41 = "Finally, sadly, they draw their weapons. They wish they didn't need to fight, but it's kind of a bandit honor obligation thing now.";
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