// TOWN SPECIAL ENCOUNTERS
//    Town 71: Gunston Homestead

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(1420,"Carol");
	set_personality_name(1421,"Tor");
	set_personality_name(1422,"Jasmine"); 
	set_personality_name(1423,"Nicholas");
	set_personality_name(1424,"A Cow");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7100,"Are you well?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7100,"I tend to the ill.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7100,"It is a hard time.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7101,"You're welcome here, soldier.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7101,"(Sip.)");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7101,"A dark time.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7101,"This is a refuge.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7102,"Curse the lizards.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7102,"Poor cows.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7102,"Milk is bitter today.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7102,"I miss Cotra.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7103,"Hard times.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7103,"Ooof.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7103,"The work never ends.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(7103,"Sigh.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

