// TOWN TEXT DATA
//    Town 29: Egli


begintextlibrary;

20 = "You find a small crystal case, like the vahnatai usually use for storing personal effects. This particular box has a lot of small markings on it. You don't understand them.";
21 = "";
22 = "When you reach for the iron gate, a force pushes your hand back so sharply that your wrist gets sprained a little. The gate has strong magical protection. You are currently unable to get in this way.";
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26 = "You open the case and are greeted by a bewildering pile of small vials and jars. Their labels indicate they are filled with all manner of pungent and rare magical reagents, none of which you have any idea how to use.";
27 = "";
28 = "The vahnatai are obsessed with crystals. They surround themselves with them, work magic with them, and collect and work with them constantly.";
29 = "You have entered an elaborate workshop, used to take raw quartz and process it. Crystals made and shaped here are used for magic and to create coffins for sick and dying vahnatai to hibernate in.";
30 = "There are piles of quartz chunks and racks of tools everywhere, and stone dust stings your eyes.";
31 = "";
32 = "The case contains dozens of small vials and jars, each containing a different reagent. You search through the pile until you find the one marked 'Borgia Mushrooms.'";
33 = "";
34 = "Lith eagerly takes the fang. _Marvelous. I am filled with appreciation. In return, I give you something we obtained from some soldiers in your lands. Fear not ... they were of your enemy._";
35 = "He gives you a necklace, studded with jade. _I thought I could gain useful ideas for crystalwork from this crude item. I could not. Perhaps it would be of use to you._";
36 = "";
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38 = "Behind one of the crates, you find a crude box made of sheets of carelessly cut quartz. There is a pair of gloves in it.";
39 = "";
40 = "You try to open the case, only to realize that it doesn't have any handles. You try to pry the door open, but it refuses to budge. It's like a solid block of stone. Eventually, thwarted, you leave the case alone.";
41 = "";
42 = "You inspect the case, only to realize that it doesn't have any handles. Then, when you reach for it, it opens itself. There is a small box inside. You take the box and open it.";
43 = "Inside, carefully padded by thick wads of delicate moss, you find an egg made of delicate porcelain. You touch the egg. It's very warm.";
44 = "The cabinet contains several small chunks of metal. Looking closer, you notice a few of them have a very faint glow. However, they don't seem that valuable. You replace them and close the box.";
45 = "";
46 = "The box contains some vahnatai's personal effects. The creatures live spartan lifestyles. There are a few robes and some minor possessions. Nothing valuable.";
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50 = "Someone has hurled a crystal box into the corner. The blow was not hard enough to shatter it, but hard enough to cover it with a lacework of cracks. Turning it over, you see that it has a ring inside. A gift that displeased someone, perhaps?";
51 = "";
52 = "This cabinet contains crystals, some rough, some polished, some carved with intricate patterns. None of them look valuable to you, but your people don't revere crystals nearly as much as the vahnatai do.";
53 = "";
54 = "You meet a friendly seeming vahnatai and try to talk to it. When you approach, it says something to you. Unfortunately, you can't understand anything that it's saying.";
55 = "You try to speak with it in a way that it can understand, but you have no luck. Unless you can somehow, magically or otherwise, learn to speak vahnatai speech, you won't be able to communicate properly. You wonder if perhaps you didn't spend enough time in Avit.";
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