// OUTDOOR SECTION TEXT DATA
//    Section: X = 6, Y = 0

begintextlibrary;

10 = "This huge cavern is filled with thick, choking steam from several large fumaroles. Sulphurous steam pumped up from miles below you assaults your senses. The floor is covered with faint tracks from a giant lizard's strong claws.";
11 = "This area only became volcanically active two or three years ago. Avernum is not geologically stable. It is occasionally struck by cavequakes, which can create interesting features like this overnight.";
12 = "Someone has built a small stone hut in this little cavern. It sits by a pool of water and a modest mushroom garden.";
13 = "";
14 = "You return to Vail's hut. Do you stop in and shop again?";
15 = "";
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18 = "The door is answered by a small, manic man, who introduces himself as _Vail the Scrivener._ He lives in isolation here, working on his scrolls and magical supplies.";
19 = "After asking questions for a while about goings-on in the outside world, he asks if you would like to see his wares.";
20 = "";
21 = "You walk over the rise and come into clear view of the campsite. You then find yourselves face to face with a group of surprised soldiers.";
22 = "They aren't pale, and their armor has a crown insignia. They're Empire soldiers, who have somehow infiltrated deep within Avernite lands. They attack!";
23 = "You search the encampment. Most of their meager equipment was wrecked in the battle, but you do find enough stuff to be worth about a hundred gold in barter. You also find a scroll. It is real paper, from the surface, dyed a faint red shade.";
24 = "The title of the scroll is _Red Pass._ It describes the bearer as worthy to pass lower security Empire checkpoints. You keep it.";
25 = "The passage ahead is very narrow and winding. Ahead, you can hear the very faint echoes of angry human voices. The accent is unfamiliar to you.";
26 = "You can't see them. If you get too close to the campsite, you may have a hard time avoiding them.";
27 = "";
28 = "This tunnel stretches upward for some ways. After a time, you think it might be leading to the surface. However, you eventually come to a place where countless tons of fallen rock block the passage.";
29 = "Tools left behind provide evidence that someone tried to burrow out through here. They soon gave up.";
30 = "";
31 = "You find an abandoned construction site. Someone started to build some stone baths to take advantage of some natural hot springs here. Then work stopped. You would guess that the war with the Empire ended someone's entrepreneurial endeavors.";
32 = "";
33 = "You meet a patrol of Avernum guards. They're marching up and down this section of roads, watching for nephilim bands and infiltrating Empire soldiers. Dull work. You met them briefly on the way to Fort Ganrick, so they don't interrogate you.";
34 = "They look very grim. You ask them if they've heard any news. Their captain says, _The dragon Motrax. His lair is near here. We've heard tell that he has been slain. We hope desperately that it isn't true._";
35 = "With that, they take their leave, continuing their tedious watch of the area's roads.";
36 = "";
37 = "At first, you think that these are giant lizards like those found in farms and pulling merchant caravans. When they get closer, you realize that they're a bit larger. They also emit small puffs of flame from their noses when they exhale.";
38 = "";
39 = "There are a group of guards watching the approach to the cave to the north. They seem to be about to stop you, but then they think better of it. It's as if they don't care anymore.";
40 = "As you pass, you can see that they've been in combat recently. Some have minor wounds, and there are a few tears on their armor. You try to talk to them, but they only say, _You can enter the lair and report. The commander will know what you're allowed to hear._";
41 = "";
42 = "You are suddenly set upon by a group of bandits. _Hold!_ their leader shouts. _You must pay us a toll to pass. Give us 25 coins, or we must do battle!_";
43 = "Then he takes a closer look at you. He seems to recognize you. It must be your reputation. He starts to back away. _My apologies,_ he says. _I thought that you were merely unimportant travelers. We will take our leave._";
44 = "";
45 = "You pay the money. They smirk, count the coins, and wander off.";
46 = "You try to pay the money, but you don't have enough. They don't seem to be in the mood for a fight. With a mocking laugh, they let you go.";
47 = "";
48 = "They draw their weapons and meet you in battle. They really didn't want to fight you, but now that you've forced the issue, they won't back down. If they're captured, it means certain execution.";
49 = "";
50 = "They slink off into the shadows. Sometimes, it's nice to have a good reputation.";
51 = "";
52 = "You search the bandits. Their leader had a pouch full of coins. You help yourself. Might be enough for some training or some fancy new metal weapons.";
53 = "Alas, many of the people Empire sent to Avernum were actual criminals. Such people often turn to crime in the underworld. Most likely, these were just such unsavory people.";
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