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begintextlibrary;

10 = "You search the guardhouse. You had hoped to find a good supply of weaponry and equipment, but the archers had far less than you thought. There are no useful supplies beyond what you found already.";
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16 = "You approach a small stone guardhouse, perched out here in the middle of nowhere. When you get close, a platoon of archers emerges and aims their arrows at you, waiting for you to get within range.";
17 = "You aren't sure why these Empire soldiers have taken this instant dislike to you, but they seem perfectly willing to act on it. However, since you're out of range, you could just turn and leave.";
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22 = "When you try to maneuver down the channel, the archers up in the tower shower you with arrows! Their aim is good, their ammo is plentiful, and, if you continue, capsizing your boat is inevitable. You row back before they kill you.";
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24 = "The shade moves towards you. She says, _I am Aimee, of Avernum. I lived in the islands before the Empire came, traveling the worlds with my mind. Now, I have left, and will not return until it is safe again._";
25 = "_Until I return, I leave a gift for you poor souls, fighting and dying for your land._ Words and symbols start appearing in your mind, flying in like darts and lodging there. _This spell is my gift to you. Good luck._";
26 = "Your new thoughts concern the qualities and weaknesses of magical barriers. You know a lot more about them now.";
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28 = "After several miles of marching, you reach a large grotto. There is a cracked pool full of green water by the west wall. You find nothing of interest. You start to turn away, disappointed, when a glowing figure begins to materialize over the water.";
29 = "You draw your weapons and wait, but the figure makes no hostile move. It grows more distinct. You see that it is a very small woman with short, curly hair. She wears robes and has a peaceful expression.";
30 = "She begins to speak. _Greetings, Avernites. I am Aimee. I have left this land, fearing for my life, but I wish to leave behind some aid. Stay and listen, so I may speak into your mind._";
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34 = "There is a small guardpost on the shore, looking out over the water. There are several huge hunks of fungus growing around it. Strangely, they're moving.";
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40 = "There is a small guardpost on the shore, looking out over the water. It looks unguarded.";
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42 = "This channel has been filled with sharp, jagged boulders. They are stalactites, blasted by magic from the ceiling above. You could pilot your boat through this channel, but it would take time.";
43 = "Unfortunately, this will be difficult. There are a number of archers in the tower above you, all of them with arrows nocked and aimed towards you. If you try to row down the channel, you will be bombarded.";
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45 = "You notice that one of the dead drake's huge, vicious fangs is black, like onyx. You have heard that such teeth can have powerful, magical properties. It's a short, gross job, but you yank it out.";
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47 = "Your path is blocked by a group of glowing shades. They move slowly up and down the passage, searching for something. You aren't what they want, so they ignore you. However, they aren't willing to simply let you pass.";
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