// OUTDOOR SECTION TEXT DATA
//    Section: X = 2, Y = 1

begintextlibrary;

10 = "You are just outside the enormous, well-guarded walls of Bargha, a city which was part of the Abyss and is now owned by the Empire. The city gates are closed, and several murdered Avernites hang from the walls.";
11 = "Somehow, you don't feel you're going to get in. And, if you did, you would be in real trouble.";
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16 = "You sneak up close and watch Bargha for a while. The only people getting in are Empire soldiers, and they're not getting in by showing passes, but by showing actual identification.";
17 = "There's no way you can fake that. You back away before any of the soldiers spot you. It's very unlikely that you would be able to get into Bargha alive.";
18 = "";
19 = "A bored guard asks for your blue pass. Fortunately, you have one. You nervously get it out and hand it to him. He looks at it, nods, and hands it back.";
20 = "As you pass, you hear him chuckle and mutter something about _Damned traitors._ He must think that you work for the Empire. At least you'll be able to pass this checkpoint in the future.";
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22 = "Ahead, your path is blocked by a heavily defended Empire checkpoint. You could try to talk your way past it, or you could try to blast your way through.";
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28 = "As you make your way carefully along the edge of this ledge, you find a tunnel leading into the cave wall. There are several totems outside it.";
29 = "As you move to explore the cavern, its residents emerge. They're huge, reptilian humanoids. Whether they're here as Empire servants or live here for some other reason is unclear. They attack you immediately.";
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33 = "Now that the residents have been dispatched, you are free to explore the demons' lair. The cave inside looks like it was once the first room of a large complex. Then a cave-in sealed off the passage just beyond the entry chamber.";
34 = "The single remaining hall is dominated by a fumarole, spilling steam and foul gases out into their lair and from there into the chasm. You have to explore the lair in short trips to keep from asphyxiating.";
35 = "Surprisingly, the demons didn't own very much. All you find is a bunch of trash and an old leather belt.";
36 = "";
37 = "This Empire patrol is under orders to stop and question anyone they meet. When they see your pale skin and realize that you are an Avernite, they get ready to give chase.";
38 = "Their commander pulls out his sword in one smooth motion and says, _Halt right there, worm. These are Empire lands. Show us your blue pass, or prepare to die._";
39 = "You don't have a blue pass, whatever that is. You try to think of something clever to say, but, before you can speak a word, the soldiers are on you.";
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41 = "You show the commander your blue pass. He seems unconvinced, but they let you continue on your way.";
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43 = "You get out your pass and wave it at the commander. This is all you need to convince them to let their guards down. Then, when they have relaxed and are preparing to move on, you draw your weapon and attack.";
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45 = "You inspect the dead lizards, wondering if their thick skins might be salvageable. Sadly, they were too damaged in the battle to be of value.";
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47 = "You inspect the dead lizards, wondering if their thick skins might be salvageable. Your luck is good. One of them is intact.";
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