// TOWN SPECIAL ENCOUNTERS
//    Town 7: Verdant Valley

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;

body;

// 1  2 3 4 5 6 7 8 9 10 11
 
beginstate INIT_STATE;
	last_abil = get_current_tick();

	set_level(30001,4);
	set_level(30002,4);
	
	set_name(767,"Dark Acolyte Yula");
	set_boss_level(767,1);

	set_level(30008,4);
	set_level(30010,4);
	
//	add_range_to_group(,,groupn);

	set_aggression(30007,50);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

