// TOWN TEXT DATA
//    Town 24: Blasted Ruins


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20 = "This grim temple is dominated by an enormous altar. It is a slab of basalt, waist high, covered with strange glyphs and carvings of dead and dying humans. The humans in the design are being laid to rest and returning as undead.";
21 = "The altar contains powerful magic. You feel cold and nauseated just standing near it. You see a depression in the top, just the right size and shape for a body.";
22 = "There are several skeletons in the corner, placed carefully in a row. This must be where the nephilim create the undead which have been pestering the area.";
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25 = "Leaving the altar alone is a wise choice. A holy ritual, performed by a competent priest, will be required to destroy it.";
26 = "You strike the altar repeatedly with weapons, rocks, anything you can bring to hand. You don't even manage to scratch the stone.";
27 = "Brute force will not be enough to destroy this dark altar. A holy ritual, performed by a competent priest, will be required.";
28 = "You are at the edge of the ruins of a huge fortress. These crude stone walls have hosted many tribes of goblins, nephilim, and human brigands. Avernite troops drove one group out, and another band moved in.";
29 = "Then a recent cavequake tore the place apart. Huge, unstable sections of wall loom over you, and there is rubble scattered everywhere.";
30 = "It is icy cold. You can hear chanting, and the smell of decay and death hangs in the air. ";
31 = "";
32 = "You perform the ritual carefully, aware of the possible deadly consequences of messing it up.";
33 = "As you chant, the altar begins to vibrate. Flickers of red and purple are visible under the surface of the stone. The air fills with the choking reek of decay.";
34 = "You finally finish the ritual, drained of energy. You look at the altar. At first, it appears unchanged. Then you see that many hairline cracks have appeared along its surface. Then the altar collapses into a mound of rubble.";
35 = "You no longer feel cold or ill. The stones are still there, but the malevolent power is gone.";
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38 = "There is a flash of light. In but a moment, there is nothing but dust in the depression.";
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44 = "In the box you find a large, bronze ankh. It looks like some sort of altar centerpiece. You can guess why a peaceful symbol like this was placed in a box instead of on an altar.";
45 = "There is a box against the back wall. It looks like it was placed here recently. It's in perfect condition, and there's no dust on it.";
46 = "You eagerly open the box, wondering what treasure was so valuable that demons were placed to guard it. You are slightly disappointed. There's no gold or jewelry. There's just a small, iron key.";
47 = "";
48 = "The book contains a roster of the undead created here. Each entry has a description of where they were sent and what havoc they created. The mad cultists here have created an awful lot of skeletons and zombies.";
49 = "";
50 = "The shaman of the nephilim tribe points at you and lets out a long hiss. _Gharrr! I am Mearra, of the Bonewalker clan!_";
51 = "_You desecrate our lair, and you will be slain! Your bones will be risen on the black altar!_";
52 = "That doesn't seem to leave a lot of room for negotiation.";
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54 = "You land a solid blow on the nephil shaman. Mearra screams in pain. _Altar, save me! Bones, rise and destroy the invader!_";
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56 = "Bonewaker Mearra has fallen. The dark power that fuels this vicious, mad little clan has been destroyed. All Avernite communities around here owe you a debt.";
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