// TOWN DIALOGUE SCRIPT
//    Town 63: Kothtar

begintalkscript;

variables;

short i,j,k,r1,choice;

// Stewart

begintalknode;
	tag = 10;
	state = -1;
	nextstate = 21;
	question = "Stewart";
	text1 = "An exhausted, shivering Avernite with a wry smile sits in the corner of the cell. He's been put through a terrible ordeal by his captors, but he's somehow managed to maintain a positive attitude.";
	text2 = "_Hi,_ he says. _I'm Stewart. I sure hope you're a rescuer._";
	text5 = "Stewart scratches his shin and looks impatient. _Yes, yes. Conversation. Exactly what I need right now. Not rescue. Don't need that at all._";
	action = INTRO;

begintalknode;
	state = 21;
	nextstate = -1;
	question = "_What are you doing here?_";
	text1 = "_Trying to preserve my strength. Waiting for rescue. No surprises._";

begintalknode;
	state = 21;
	nextstate = 22;
	question = "_How did you get here?_";
	text1 = "_I was with the Avernum army. I got caught. Then I was brought here to be tormented._";

begintalknode;
	state = 22;
	nextstate = 23;
	question = "_Tormented? How?_";
	text1 = "_Well, first they tried to get secrets out of me. They tortured me, and I told them some things. Half true, half false. Now they've brought me here. I guess they're going to experiment on me now._";
	text2 = "_Mutate me. Monsterize me. It'll be agonizing, I'm sure._";

begintalknode;
	state = 23;
	nextstate = -1;
	question = "_Mutate you?_";
	text1 = "_Sure. They've been doing it to the giants for months. That's where all those hideous creatures out there came from. I think they want to try it with humans now. That'll be fun._";

begintalknode;
	state = 22;
	nextstate = -1;
	question = "_You fought with the army? So you're a warrior._";
	text1 = "_Sure. Quite a good one, too, if I do say so myself. I'm ready to escape, grab a club or something, and sneak or fight my way out. Or look for someone to fight the Empire with. Just so you know. Is the coast clear?_";

begintalknode;
	state = 21;
	nextstate = 25;
	question = "_Overheard anything useful?_";
	text1 = "_Not really. They're pretty good at security and stuff. I think they said they're hiding some sort of super-valuable orb in the lowest level._";

begintalknode;
	state = 25;
	nextstate = -1;
	condition = 1;
	question = "_Anything else?_";
	text1 = "_Hmm. One of the wizards mentioned it. He said that it was past some trapdoors. That's really all I know. Can I go now?_";

begintalknode;
	state = 21;
	nextstate = 24;
	condition = 1;
	question = "_Anything I can do to help?_";
	text1 = "_Well, you could clear a way out for me. I want to get out of here._";

begintalknode;
	state = 24;
	nextstate = -1;
	question = "_I could use a skilled warrior. Why don't you join me?_";
	text1 = "_Thank you for the kind offer, but my time here has left me weak, tired, and cowardly. I hope you understand._";

begintalknode;
	state = 24;
	nextstate = -1;
	question = "_The coast is clear. You better run for your life._";
	text1 = "_All right. Time to return to the struggle. Good luck to you. And thanks for the rescue and all that._ He gets up and runs out of the cell.";
	action = END_TALK;
	code =
		erase_char(6352);
		award_party_xp(250,20);
		sf(63,23,1);
	break;

begintalknode;
	state = 24;
	nextstate = -1;
	question = "_Hmmm. That's a worthy goal. Well, good luck to you._";
	text1 = "_Oh. Well, I'll just wait here then and probably be hideously mutated or tortured or be killed then. No worries. You will come back and let me know when things are clear._ He returns to his unhappy waiting.";
	action = END_TALK;

