// TOWN TEXT DATA
//    Town 13: Erika's Tower


begintextlibrary;

20 = "You are disappointed to find the box contains no treasure. There are just records of the soldiers' attempts to break into Erika's Tower.";
21 = "They have had no luck. The traps grow more intense the farther in they get. In one hall, a magical field alters the minds of anyone who tries to pass through, leaving the victim feebleminded and helpless.";
22 = "";
23 = "A magical field suddenly surrounds you! Your body is covered with an intense tingling sensation. Magical sensors examine you. Eventually, it finds you to its liking and disappears, leaving you unharmed.";
24 = "No doubt, if you were an Empire soldier, terrible things would have happened to you. You must be welcome here.";
25 = "";
26 = "You approach the tower of Erika Redmark, greatest living mage in Avernum. She is a dangerous and mercurial incantatrix, and her power is matched only by her hatred of the Empire.";
27 = "The war with the Empire is arguably her fault. After all, she was the one that enabled several adventurers to assassinate Emperor Hawthorne several years ago. Even many Avernites believe that she is a menace and nothing more. Yet, she may be able to help you save Avernum.";
28 = "However, she has a reputation for both paranoia and skill in crafting traps. This would explain why she has survived this long this deep in Empire lands.";
29 = "If, of course, she is still alive.";
30 = "As you pass the pedestal, you see that it has six dice on it. These words are carved on the pedestal:";
31 = "_Roll 36 to pass._";
32 = "";
33 = "When you step on the rune, you hear a voice. It is a woman's voice, cold and harsh, coming out of the empty air. _Intruder, you have chosen the path of war. Now, prove your worthiness!_";
34 = "";
35 = "You try to continue, but an invisible barrier blocks your way.";
36 = "";
37 = "The book is held shut by a small wax seal. It looks fragile, but no matter how hard you try, you can't cut or break it. The book remains closed.";
38 = "";
39 = "The book is held shut by a small wax seal. It looks fragile, but no matter how hard you try, you can't cut or break it. Then you try to cut it with your Blessed Athame. It works! You read the book.";
40 = "";
41 = "At last, you reach the highest level of the tower. Erika is here, calmly waiting for you. When you enter, she doesn't smile. She just nods slightly. She seems irritated.";
42 = "_The vaunted envoys to the vahnatai. You have kept me waiting here for a long time. You should have come to me first. You have ambitions, ambitions for good. You need to know things. Things only I know._";
43 = "_Come. Sit. Speak with me. It is time to begin._";
44 = "";
45 = "Erika falls before your assault. The moment she dies, the corridors of the tower start to get hot. Then hotter. Then too hot. You start to take damage.";
46 = "You run around, looking for an exit. You find a portal out. You try to enter it, but it disappears. You die in horrible agony, slain by Erika's magical trap.";
47 = "";
48 = "You fall to your knees, dizzy and nauseated. Not surprising, considering that you were just flung across all of Avernum in an instant. You look around the scorched ground, looking for the reassuring sight of a stone pylon. There is nothing here.";
49 = "You are outside a huge, stone tower. Nobody is in sight, but there are fresh tracks in the ashes around you. Booted feet. Soldiers.";
50 = "You have reached Erika's Tower, but someone else has gotten here first. As much as you need to find Erika, you may have a more serious problem. Unless you can find a pylon, you are stranded deep in Empire lands.";
51 = "";
52 = "You pull the lever. It snaps back to its original position. The corridor grows very hot. The gate to the far end opens and then slowly begins to close.";
53 = "";
54 = "You pull the lever. It snaps back to its original position. Nothing else happens.";
55 = "The gate at the far end of the passage has slammed shut.";
56 = "";
57 = "You pull the lever. It snaps back to its original position. The corridor grows very cold. The gate to the far end opens and then slowly begins to close.";
58 = "";
59 = "As you enter this winding corridor, sparkles appear in the air around you. You immediately begin to hallucinate. Monsters step out of the walls all around you. You have to restrain yourself to keep from attacking mindlessly in all directions.";
60 = "Then, moments later, the visions fade. You have been spared the effects of this trap. Your head is still fuzzy.";
61 = "The Empire warriors you hear screaming and fighting to the south were not so lucky.";
62 = "";
63 = "You have caught up with a group of Empire infiltrators, carefully threading their way through the traps and working their way toward the archmage. They are scorched and bandaged, but the obstacles so far have failed to kill them.";
64 = "Their leader, a short, stout mage wearing heavy leather robes, turns to face you. The markings on her collar mark her as a high-ranking wizard of the Empire, authorized to cast the more powerful spells.";
65 = "She snarls. _We were too slow. Erika's rescuers are here. Let us destroy them and resume our efforts._";
66 = "";
67 = "The Empire wizard has taken several heavy blows, and her magical defenses are fading. She says, _This assault is lost. Garzahd must know what has happened._";
68 = "She mutters a word of command. Several ghostly defenders appear to defend her. She then begins a long, elaborate spell.";
69 = "As you watch, she slowly begins to fade away.";
70 = "";

73 = "";
74 = "The enemy wizard falls. Her ghostly defenders vanish. You have earned Erika a nice, long respite from the attacks on her. You have to hope she is grateful.";
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