// OUTDOOR SECTION TEXT DATA
//    Section: X = 6, Y = 3

begintextlibrary;

10 = "You enter the fort and find that it has been officially closed down. The Empire has stopped sending people to Avernum, so there is no reason to maintain an outpost here.";
11 = "There are, however, plenty of people here. The crumbling fort is currently being used to house refugees from Cotra, a city to the west that was recently sacked by Empire raiders.";
12 = "You speak with the poor, displaced souls for a time. Your fellow Avernites are tired, dispirited, and hungry. They are being helped somewhat by a small group of overburdened guards, but it's not enough.";
13 = "You look for a way to help them, but there isn't much to be done. Depressed by the grim situation, you depart.";
14 = "";
15 = "";
16 = "Some of the fungus here is a light gray with gold speckles. Your knowledge of cave flora tells you that this mold has powerful healing properties. Alas, it's only a small patch.";
17 = "";
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19 = "You return to Fort Avernum, the point at which everyone banished to Avernum first arrived. The portal faded away when the Empire invaded. The buildings have since been abandoned, and the walls are already starting to crumble.";
20 = "";
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22 = "There is a small patch of mushrooms growing here. You inspect them carefully. They're fresh and a light, creamy pink, and you think they might be useful for making potions.";
23 = "";
24 = "You return to Fort Avernum. There are, if anything, more refugees here than there were before. They look at you unhappily, decide that you can't help them, and turn away. You depart.";
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28 = "Despite what you told them about the desperate situation of the gremlin women, the male gremlins are still preparing to go rescue them.";
29 = "They are so busy preparing that they ignore you completely. You are free to enter and leave their glade.";
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34 = "When you try to enter this dark, overgrown glade, you find the path is blocked by a huge crowd of gremlins. ";
35 = "You immediately notice two things. First, the gremlins are extremely glum, and second, they are all male. Very odd. They seem sedate and harmless, but gremlins are volatile and potentially dangerous creatures.";
36 = "";
37 = "The gremlins perk up when you approach, until you tell them that you haven't found their women. Their elder says, _Oh, we will be unable to be happy until we see their beautiful, pink-ribboned heads again. Oh, the sadness._";
38 = "The gremlins don't let you enter their glade. You are forced to leave.";
39 = "";
40 = "The gremlins seem too depressed to react as you approach (although they still block your way into the glade). One of the elders of these purple creatures approaches you.";
41 = "You ask what's wrong. He says, _It's so awful! You see, recently all our women decided to go out for a walk! Or a wine run, we aren't sure. Anyway, they never came back! It's scandalous! I mean, it's usually trees that act like that!_";
42 = "_Oh, if only someone could tell us where they went! Their absence is causing us great ... ahhhh ... discomfort! And we would greatly reward anyone who could tell us where they were!_";
43 = "He turns to leave, then remembers something _By the way, they were all wearing pink ribbons when they left. This may help._ He then turns to go back to moping.";
44 = "";
45 = "";
46 = "You reenter the glade and explain triumphantly where you found the gremlin women. The gremlins whoop for joy, not only because they know where their women are, but because they get to go and make someone's life a living hell.";
47 = "They immediately set about preparing for their women's return: combing their hair, straightening their beanies, and shoving piles of dirty gremlin laundry under big mushrooms.";
48 = "In the confusion of their preparation, you would have no trouble entering their glade and looking around.";
49 = "";
50 = "There is an large force of Avernum soldiers watching this bridge and the river to the south. When you cross, their captain recognizes you. He says, _Greetings, friend. All soldiers in this area have heard of your adventures._";
51 = "_I am, sadly, the bearer of bad news. Do you wish to hear of recent tidings in this area?_";
52 = "_Fair enough. In this case, good luck to you._ He steps aside and lets you pass freely.";
53 = "";
54 = "_You have probably already heard, but if not, I must be the bringer of the bad news. Cotra, jeweled port of northern Avernum, is no more. An Empire raid burnt the city out, and the refugees have spilled all over this area._";
55 = "_Cotra is not occupied by Empire forces, but we believe that some of the raiders still occupy the ruins. Take great care if you wish to travel near there._";
56 = "_That is all I know. Until later._ He steps aside to let you pass. Silvar, the city just to the northeast, looks intact. Cotra is along the road to the west.";
57 = "";
58 = "";
59 = "Following the destruction of Cotra by Empire raiders, the number of guards patrolling this area, both soldiers and citizen volunteers, increased dramatically. This is a band of these ragtag warriors, poorly equipped and ready to die to defend Avernum.";
60 = "";
61 = "A group of merchants has set up camp here by the road. These dispirited fellows look like they've been here for some time. Their lizard mounts look hungry. They are also in great need of a fresh declawing.";
62 = "";
63 = "The bored merchants are eager to talk. It doesn't take long to get their story. They were taking a shipment of metal and weapons from Fort Draco to Cotra, where they would then be shipped to the Great Cave.";
64 = "Then Cotra was destroyed. Now they are waiting for the roads to the south to be clear enough for them to have a safe trip to southern Avernum. They will likely have a long wait.";
65 = "In the meantime, the merchants, in desperate need of hard cash, are very interested in selling you some of their goods.";
66 = "";
67 = "This unfortunate band of trapped merchants are still here. They are eager to sell some of their goods.";
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