// OUTDOOR SECTION TEXT DATA
//    Section: X = 4, Y = 5

begintextlibrary;

10 = "There is a tall stone fence blocking off the entrance to this cavern. It's guarded by a motley assortment of humans, nephilim, and sliths. Most of them have bows, and most of those have arrows nocked.";
11 = "A young, muscular woman walks out and motions you forward. She either wants to talk to you or bring you within arrow range.";
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16 = "You nervously walk forward. Fortunately, you are not attacked. When you reach the woman, she introduces herself as Janis and explains who they are.";
17 = "The people in this cave are refugees from the Abyss, a large cave well to the west where people too rowdy or difficult even for Avernum were once sent.";
18 = "The Abyss was taken over by the Empire. Many of its residents were killed, some were enslaved, and the rest fled to other parts of Avernum. Many came here, to subsist and prepare to defend themselves when the end comes.";
19 = "_You can come in,_ Janis says. _We want to be good neighbors. But don't cause any trouble. We're tougher than we look._ A gate in the fence is opened so that you can pass. ";
20 = "The guards give you dirty looks as you walk by. People in the Abyss are very distrustful of Avernites. Considering that Avernum forced them to go there, it's understandable.";
21 = "";
22 = "There is a small, crude, stone home here, built against the wall of the cavern. When you approach, a man comes out and invites you inside. He introduces himself as 'Scab.'";
23 = "Inside the cramped hut are all manner of tools, poisons, and other criminal accessories. Scab immediately sets about trying to sell them to you.";
24 = "You aren't surprised that Scab is allowed to sell these tools here. Agents of Avernum, such as you, need them to fight the Empire. People from the Abyss hate Avernites, but they hate the Empire more.";
25 = "";
26 = "You return to Scab's hut. His shop is still open.";
27 = "";
28 = "You reach a small hut, populated by a clan of fisherfolk. The clan matriarch welcomes you in, but she is clearly very upset.";
29 = "_Oh, the misfortune that has befallen us! Two of my boys are ill, and I have not the money to buy the herbs to heal them!_";
30 = "She pulls out a small charm. It is silver, with three bright pieces of topaz. _But look! This is a fine piece of jewelry. I snuck it down from the surface with me! It is yours for but 500 coins, to save my boys._";
31 = "_Oh please, will you help us?_";
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34 = "The moment she has the money, she sends one of her daughters north to Almaria to buy the herbs. The family treats you to roast fish in gratitude. And before you leave, of course, you take the necklace.";
35 = "";
36 = "You return to the village. You ask the woman how her boys are doing and she says, _Oh, tincture of graymold is so expensive, but it did what it needed to. My boys are getting better. It's so easy to get ill down here._";
37 = "The fisherfolk feed you another meal, and, rested and fed, you move on.";
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40 = "Edible mushrooms don't grow well in most of the Great Cave. Nobody is sure why. This small area is a pleasant exception.";
41 = "The healthy, happy farmers of this isolated corner of the cave welcome you into their happy little village and invite you to dine with their mayor or whatever.";
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45 = "The villagers invite you in and give you heaping bowls of rich mushroom stew, flavored with lizard lard. It's not bad.";
46 = "You trade news about the war. You talk about what happened in the northern caverns when you were last there, and they tell you how savage raids at the west end of the Great Cave have been stretching everyone's resources to the limit.";
47 = "One woman mutters something about _dirty refugees,_ but you can't quite make it out.";
48 = "After a fine meal and a night's entertainment and rest, you depart refreshed. Before you leave, you are warned to be careful to the north. _A bunch of filthy rabble from the Abyss have settled in._";
49 = "";
50 = "This watchtower is guarded by nine soldiers. From here, they have an excellent view of the Great Cave for miles around. They are watching for enemies approaching by sea, by air, or by any other route, magical or otherwise.";
51 = "They're dedicated to their duty. They don't even take any time off to speak with you. They just greet you and then politely ask you to leave.";
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55 = "These soldiers are patrolling the roads east of Almaria. It's hard to imagine a force this small protecting the locals from any sort of assault, but their presence is necessary to keep morale up.";
56 = "When they pass, they scowl at you. They move past you without a word. Very rude. You can't be sure, but they seemed to have a strong dislike of non-humans.";
57 = "";
58 = "A group of brigands, fresh from the Abyss, walks up to you. One of their number, a large fellow with a stone knife, says, _You'll have to pay a toll to pass. Five coins. Pay up._ He flexes his muscles menacingly.";
59 = "";
60 = "You pay the coins. He bows, mockingly, and the pack moves on.";
61 = "";
62 = "He's a smart fellow. The moment you draw your weapons, he realizes that he is dramatically outclassed. He and his brigands run for their lives.";
63 = "";
64 = "As soon as these brigands get close enough to recognize you, they turn around and head in the opposite direction, very fast.";
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