// TOWN SPECIAL ENCOUNTERS
//    Town 96: Coven Cave

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

//12

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_aggression(30001,50);
	set_aggression(30002,30);
	
	set_name(9611,"Witch Aubry");
	set_name(9616,"Witch Kimm");
	set_name(9618,"Witch Louisa");
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
	if (gf(96,2) == 0) {
		sf(96,2,1);
		activate_hidden_group(1);
		set_char_status(30000,1,6);
		if (difficulty() > 1)
			set_char_status(30000,3,6);
		ok_dlog(22,2);
		}
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

