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//    Section: X = 2, Y = 4

begintextlibrary;

10 = "Your knowledge of these caves serves you well. You notice that some of the growths at the base of these trees are graymold, which has powerful healing properties.";
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16 = "In the middle of this hellish, sulphurous landscape, you have found a small, cozy hut. Clumps of green fungus surround the home. There are a few hardy sorts of flora that thrive in this atmosphere.";
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22 = "You knock. It is quiet. You wait patiently. Eventually, the door is opened by a woman in black robes. She's not very old, but her long hair is snowy white. She has the sickly white skin of one who has spent most of her life in the underworld. ";
23 = "She smiles and says, _Ah. A soldier. Welcome. Would you like to come in?_ She seems friendly, but it could be a trap.";
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28 = "She lets you in. _Welcome, travelers. I've heard of you. The Castle has sent me word of your deeds. I am Silverlocke. I live up here so I can watch the plains below and work in peace._";
29 = "She makes you fungus tea, and you talk. You tell her of your travels and of the vahnatai, and she tells you how she makes wonderful potions, with an amazing variety of powers.";
30 = "When your tea is finished, you get up to leave. Silverlocke says, _Before you go, would you like to purchase some of my potions?_";
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32 = "You return to Silverlocke's hut. She seems pleased to see you. After a soothing cup of tea, she asks if you would like to shop for potions again.";
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34 = "Silverlocke begins to pull out boxes of potions, but then she stops to think. _My potions are very powerful and rare,_ she says apologetically. _I wouldn't sell them to anyone who I wasn't convinced was of the highest character._";
35 = "_Perhaps you should go and do a bit more good for Avernum. If additional word of your accomplishments reaches me, I would be happy to help you._ When you see that you won't be able to sway her, you thank her for the tea and depart.";
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37 = "You meet a group of ragged refugees. There're twelve of them, mostly men, all very tired and hungry. They shuffle forward, eyes to the ground, trying to avoid you.";
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39 = "You speak with them for a while. They seem reluctant to talk to an Avernite, and you soon learn why. They're refugees from the Abyss. The Abyss was where Avernum sent people who were petty criminals or too rebellious to fit in.";
40 = "When the Empire invaded Avernum, the Abyss was the first place to fall. The few who escaped fled to Avernum, where they weren't at all welcome.";
41 = "One man speaks with you, while the others hang back. _We are poor and hungry, brave warrior. We don't want to depend on Avernite mercy, but we got no choice. You spare a few coins?_";
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43 = "Your refusal doesn't surprise them. They shuffle away, hungry and defeated.";
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45 = "You count out a few coins for them. You can tell how miserable it makes them to have to depend on your charity. They mumble thanks and move on.";
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47 = "The man seems surprised. They clearly haven't heard about the refugee camp. _Our own kind? Together? That sounds ... that sounds a lot better than wandering around. Thanks for telling us._";
48 = "Feeling a touch of hope at last, the refugees start marching east, as fast as their exhaustion allows.";
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50 = "Blosk is a major stop on Avernum's main trade route, and these merchants are taking advantage of it. One look at their goods tells you that they've been horse-trading (or lizard-trading) with wanderers from all over.";
51 = "They offer to sell you some of their goods. The prices aren't cheap, but the selection is always interesting.";
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53 = "You visit an outpost of Avernite soldiers, keeping watch over the Great Cave. Seeing them, you mainly feel relief that such grunt work has been left behind you. Being a hero is dangerous, true, but there's a lot to be said for a lack of tedium.";
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