<tower template="ini/units/templates/creepbattle.xml"
	   name="bigman"
	   velocity="40"
	   health="650"
	   radius="150"
     lifecost="2"
       >
	  
  <effects>
    <positive damage="4" armor="2"/>
  </effects>

  <extraproperties
	electro_pos="0x30"
	electro_size="big"
	electro_scale="1"
	fire_pos="0x5"
	fire_scale="2"
  freezing_scale="0.35"
	/>

  <machine_unit start_state="stop">
    <params>
      <state_death duration="0.5"/>
      <state_readyfire charge_volume="99999" delay="0.5"/>
    </params>
  </machine_unit>

  <mover>
    <params>
      <allowangles value="0,180,90,270"/>
      <thresold value="90"/>
    </params>
  </mover>

  <children>
    <node type="sprite" name="skin" visible="yes" center="0.5x0.25"/>
    <node name="health_indicator" pos="-18x66" z="1"/>
  </children>

  <actions>
    <action name="animate_left" value="RepeatForever[Animate[1.0,[folder:bigman::,indexes:bigman1_go_00.png,01:11]]]"/>
    <action name="animate_up" value="RepeatForever[Animate[1.0,[folder:bigman::,indexes:bigman1_go_00.png,01:11]]]"/>
    <action name="animate_down" value="RepeatForever[Animate[1.0,[folder:bigman::,indexes:bigman1_go_00.png,01:11]]]"/>
    <action name="animate_fire" value="Animate[0.5,[folder:bigman::,indexes:bigman1_fire_00.png,01:03]]"/>
    <action name="animate_die" value="Animate[1.0,[folder:death::,indexes:Death_stage00.png,01:23]]"/>
  </actions>

  <events>
    <eventlist name="on_die">
    </eventlist>

    <eventlist name="on_shoot">
    </eventlist>
  </events>

</tower>
