
LICENSE SYSTEM [20151216 18:3:56] Next license update check is after 2015-09-18T00:58:01

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OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'en' Physical Memory: 8131 MB
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y

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C:\projects\Wick
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C:\projects\Wick\Build\BuildLog.txt
Successfully changed project path to: C:\projects\Wick
C:/Projects/Wick
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Initializing Unity.PackageManager (PackageManager) v5.1.1 for Unity v5.1.1f1

Setting Android v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer

Setting BlackBerry v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer

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Registering custom dll's ...
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Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.1\Unity.PackageManager.dll (this message is harmless)
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Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll into Unity Child Domain
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Loading C:\Projects\Wick\Assets\ExternalPackages\I2\Localization\Dlls\ArabicSupport.dll into Unity Child Domain
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Loading C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\HOTween.dll into Unity Child Domain
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Loading C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\Editor\HOTweenV1_Editor.dll into Unity Child Domain
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Loading C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
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Loading C:\Projects\Wick\Assets\VacuumShaders\Editor\VacuumShaders.dll into Unity Child Domain
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Loading C:\Projects\Wick\Assets\VacuumShaders\Subsurface Scattering Shader\Editor\VacuumShaders.SubsurfaceScatteringShaderVC.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
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Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
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Native extension for Android target not found
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Assets/Source/Event/Events/Event_ForestBuildUp.cs

Assets/Source/Event/Events/Event_ForestBushRustle.cs

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Assets/Source/Event/Events/Event_ForestObviousWhisper.cs

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-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll"

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-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll

Compilation succeeded - 69 warning(s)

-----CompilerOutput:-stderr----------

Assets/Source/UI/MiniOptionsScreen.cs(322,21): warning CS0114: `MiniOptionsScreen.Reset()' hides inherited member `MenuScreen.Reset()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

Assets/Source/UI/MenuScreen.cs(15,29): (Location of the symbol related to previous warning)

Assets/Source/UI/MiniOptionsScreen.cs(373,21): warning CS0114: `MiniOptionsScreen.CheckSettingsWereChanged()' hides inherited member `MenuScreen.CheckSettingsWereChanged()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

Assets/Source/UI/MenuScreen.cs(16,29): (Location of the symbol related to previous warning)

Assets/EZ Camera Shake/Scripts/CameraShaker.cs(111,61): warning CS0219: The variable `c' is assigned but its value is never used

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(375,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(403,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'

Assets/Source/Collectibles/Collectible.cs(124,23): warning CS0219: The variable `length' is assigned but its value is never used

Assets/Source/Collectibles/DrawingSpawner.cs(24,41): warning CS0162: Unreachable code detected

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(68,25): warning CS0219: The variable `currentPos' is assigned but its value is never used

Assets/Source/Event/EventManager.cs(590,21): warning CS0219: The variable `total' is assigned but its value is never used

Assets/Source/Event/Events/Event_BurningWoman.cs(44,27): warning CS0219: The variable `clip' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(39,36): warning CS0219: The variable `rot' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(22,25): warning CS0168: The variable `pos' is declared but never used

Assets/Source/Event/Events/Event_ThomasLocation.cs(26,25): warning CS0219: The variable `dir' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(1072,21): warning CS0219: The variable `prevNight' is assigned but its value is never used

Assets/Source/GameManager/GameManager.cs(408,17): warning CS0162: Unreachable code detected

Assets/Source/Player/PlayerController.cs(539,47): warning CS0219: The variable `impactAmount' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(134,44): warning CS0219: The variable `itm' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(987,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1030,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1073,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1124,24): warning CS0219: The variable `startSelectionButton' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1114,22): warning CS0219: The variable `isOverSome' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1593,31): warning CS0219: The variable `color' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(65,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(101,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(367,129): warning CS0618: `UnityEngine.QualityLevel' is obsolete: `See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel'

Assets/Source/UI/TutorialText.cs(181,17): warning CS0162: Unreachable code detected

Assets/Source/UI/Typewriter.cs(116,17): warning CS0162: Unreachable code detected

Assets/Source/Utils/ScaleByDotProduct.cs(29,23): warning CS0219: The variable `playerDot' is assigned but its value is never used

Assets/Source/Utils/ScreenResolutionManager.cs(150,30): warning CS0219: The variable `sm' is assigned but its value is never used

Assets/Source/Utils/ScreenResolutionManager.cs(192,17): warning CS1717: Assignment made to same variable; did you mean to assign something else?

Assets/Source/Camera/MoveNode.cs(190,22): warning CS0414: The private field `MoveNode.mbOccupied' is assigned but its value is never used

Assets/Source/Cutscene/Cutscene.cs(52,23): warning CS0414: The private field `Cutscene.m_SegmentDuration' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs(15,27): warning CS0414: The private field `CharacterState_Chase.mPlayerTransform' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs(6,23): warning CS0649: Field `CharacterState_CrawlInOut.mStateLength' is never assigned to, and will always have its default value `0'

Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs(19,23): warning CS0414: The private field `CharacterState_Creep.mCreepAmount' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(25,22): warning CS0414: The private field `CharacterState_LillianFloatTowards.mAimToPlayerLeft' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(22,22): warning CS0414: The private field `CharacterState_RunTowards.mAimToPlayerLeft' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(23,23): warning CS0414: The private field `CharacterState_RunTowards.mPreviousHeight' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs(24,23): warning CS0414: The private field `CharacterState_ThomasCreep.mResetDistance' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs(27,19): warning CS0414: The private field `CharacterState_Tunnel.mPreviousDistance' is assigned but its value is never used

Assets/Source/Enemy/EnemyManager.cs(27,24): warning CS0414: The private field `EnemyManager.mPlayer' is assigned but its value is never used

Assets/Source/Event/Events/Event_ForestFakeObject.cs(14,22): warning CS0414: The private field `Event_ForestFakeObject.mEncounterStarted' is assigned but its value is never used

Assets/Source/Event/Events/Event_ForestFakeObject.cs(15,22): warning CS0414: The private field `Event_ForestFakeObject.mAttacking' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianFlicker.cs(12,23): warning CS0414: The private field `Event_LillianFlicker.mDistance' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianFlicker.cs(15,29): warning CS0414: The private field `Event_LillianFlicker.mAudioSource' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianTeleport.cs(12,22): warning CS0414: The private field `Event_LillianTeleport.mFoundLocation' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianTeleport.cs(13,23): warning CS0414: The private field `Event_LillianTeleport.mDistance' is assigned but its value is never used

Assets/Source/Event/Events/Event_RuinsFireplace.cs(19,22): warning CS0414: The private field `Event_RuinsFireplace.mFireOn' is assigned but its value is never used

Assets/Source/Event/Events/Event_RuinsFlashback.cs(23,22): warning CS0414: The private field `Event_RuinsFlashback.mFireOn' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(16,22): warning CS0414: The private field `Event_ShackNoose.mEncounterStarted' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(17,22): warning CS0414: The private field `Event_ShackNoose.mAttacking' is assigned but its value is never used

Assets/Source/FELoop/EpilogueSelection.cs(49,23): warning CS0414: The private field `EpilogueSelection.m_Time' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(76,25): warning CS0414: The private field `FELoop.mFindingsAndBelow_DefaultPos' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(108,23): warning CS0414: The private field `FELoop.mAlphaTimer' is assigned but its value is never used

Assets/Source/Player/Player.cs(34,25): warning CS0414: The private field `Player.ATTACKED_HEAD_POSITION' is assigned but its value is never used

Assets/Source/Player/Player.cs(35,25): warning CS0414: The private field `Player.GRAPPLE_HEAD_POSITION' is assigned but its value is never used

Assets/Source/Player/Player.cs(36,25): warning CS0414: The private field `Player.mTargetHeadPosition' is assigned but its value is never used

Assets/Source/Player/Player.cs(113,23): warning CS0649: Field `Player.mCurrentDisturbAmount' is never assigned to, and will always have its default value `0'

Assets/Source/Player/Player.cs(114,23): warning CS0414: The private field `Player.mTargetDisturbAmount' is assigned but its value is never used

Assets/Source/UI/ArrowInput.cs(15,23): warning CS0414: The private field `ArrowInput.m_SliderRapidStartTimer' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(18,22): warning CS0414: The private field `AudioLevelsScreen.m_bMaxVolumeAdjusted' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(19,22): warning CS0414: The private field `AudioLevelsScreen.m_bMinVolumeAdjusted' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(35,29): warning CS0414: The private field `CollectablesScreen.m_CanvasGroup' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(182,23): warning CS0414: The private field `CollectablesScreen.m_ParticleDefaultColor' is assigned but its value is never used

Assets/Source/UI/CreditsMenu.cs(36,28): warning CS0414: The private field `CreditsMenu.m_CurrentScreen' is assigned but its value is never used

Assets/Source/UI/InterfaceTransitionManager.cs(28,22): warning CS0414: The private field `InterfaceTransitionManager.m_BackButtonIsAllowed' is assigned but its value is never used

Assets/Source/UI/PauseMenu.cs(49,28): warning CS0414: The private field `PauseMenu.mSelectedObject' is assigned but its value is never used

Assets/Source/UI/SelectionManager.cs(37,22): warning CS0414: The private field `SelectionManager.m_UsingMouseKeyboard' is assigned but its value is never used

-----EndCompilerOutput---------------

- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-CSharp.dll.mdb

Script Module: Assembly-CSharp.dll

Assets/Source/UI/MiniOptionsScreen.cs(322,21): warning CS0114: `MiniOptionsScreen.Reset()' hides inherited member `MenuScreen.Reset()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
 
(Filename: Assets/Source/UI/MiniOptionsScreen.cs Line: 322)

Assets/Source/UI/MiniOptionsScreen.cs(373,21): warning CS0114: `MiniOptionsScreen.CheckSettingsWereChanged()' hides inherited member `MenuScreen.CheckSettingsWereChanged()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
 
(Filename: Assets/Source/UI/MiniOptionsScreen.cs Line: 373)

Assets/EZ Camera Shake/Scripts/CameraShaker.cs(111,61): warning CS0219: The variable `c' is assigned but its value is never used
 
(Filename: Assets/EZ Camera Shake/Scripts/CameraShaker.cs Line: 111)

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(375,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'
 
(Filename: Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs Line: 375)

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(403,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'
 
(Filename: Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs Line: 403)

Assets/Source/Collectibles/Collectible.cs(124,23): warning CS0219: The variable `length' is assigned but its value is never used
 
(Filename: Assets/Source/Collectibles/Collectible.cs Line: 124)

Assets/Source/Collectibles/DrawingSpawner.cs(24,41): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/Collectibles/DrawingSpawner.cs Line: 24)

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(68,25): warning CS0219: The variable `currentPos' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs Line: 68)

Assets/Source/Event/EventManager.cs(590,21): warning CS0219: The variable `total' is assigned but its value is never used
 
(Filename: Assets/Source/Event/EventManager.cs Line: 590)

Assets/Source/Event/Events/Event_BurningWoman.cs(44,27): warning CS0219: The variable `clip' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_BurningWoman.cs Line: 44)

Assets/Source/Event/Events/Event_ShackNoose.cs(39,36): warning CS0219: The variable `rot' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 39)

Assets/Source/Event/Events/Event_ShackNoose.cs(22,25): warning CS0168: The variable `pos' is declared but never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 22)

Assets/Source/Event/Events/Event_ThomasLocation.cs(26,25): warning CS0219: The variable `dir' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ThomasLocation.cs Line: 26)

Assets/Source/FELoop/FELoop.cs(1072,21): warning CS0219: The variable `prevNight' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 1072)

Assets/Source/GameManager/GameManager.cs(408,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/GameManager/GameManager.cs Line: 408)

Assets/Source/Player/PlayerController.cs(539,47): warning CS0219: The variable `impactAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Player/PlayerController.cs Line: 539)

Assets/Source/UI/AudioLevelsScreen.cs(134,44): warning CS0219: The variable `itm' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 134)

Assets/Source/UI/CollectablesScreen.cs(987,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 987)

Assets/Source/UI/CollectablesScreen.cs(1030,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1030)

Assets/Source/UI/CollectablesScreen.cs(1073,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1073)

Assets/Source/UI/CollectablesScreen.cs(1124,24): warning CS0219: The variable `startSelectionButton' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1124)

Assets/Source/UI/CollectablesScreen.cs(1114,22): warning CS0219: The variable `isOverSome' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1114)

Assets/Source/UI/CollectablesScreen.cs(1593,31): warning CS0219: The variable `color' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1593)

Assets/Source/UI/GraphicsScreen.cs(65,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 65)

Assets/Source/UI/GraphicsScreen.cs(101,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 101)

Assets/Source/UI/GraphicsScreen.cs(367,129): warning CS0618: `UnityEngine.QualityLevel' is obsolete: `See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel'
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 367)

Assets/Source/UI/TutorialText.cs(181,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/UI/TutorialText.cs Line: 181)

Assets/Source/UI/Typewriter.cs(116,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/UI/Typewriter.cs Line: 116)

Assets/Source/Utils/ScaleByDotProduct.cs(29,23): warning CS0219: The variable `playerDot' is assigned but its value is never used
 
(Filename: Assets/Source/Utils/ScaleByDotProduct.cs Line: 29)

Assets/Source/Utils/ScreenResolutionManager.cs(150,30): warning CS0219: The variable `sm' is assigned but its value is never used
 
(Filename: Assets/Source/Utils/ScreenResolutionManager.cs Line: 150)

Assets/Source/Utils/ScreenResolutionManager.cs(192,17): warning CS1717: Assignment made to same variable; did you mean to assign something else?
 
(Filename: Assets/Source/Utils/ScreenResolutionManager.cs Line: 192)

Assets/Source/Camera/MoveNode.cs(190,22): warning CS0414: The private field `MoveNode.mbOccupied' is assigned but its value is never used
 
(Filename: Assets/Source/Camera/MoveNode.cs Line: 190)

Assets/Source/Cutscene/Cutscene.cs(52,23): warning CS0414: The private field `Cutscene.m_SegmentDuration' is assigned but its value is never used
 
(Filename: Assets/Source/Cutscene/Cutscene.cs Line: 52)

Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs(15,27): warning CS0414: The private field `CharacterState_Chase.mPlayerTransform' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs Line: 15)

Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs(6,23): warning CS0649: Field `CharacterState_CrawlInOut.mStateLength' is never assigned to, and will always have its default value `0'
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs Line: 6)

Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs(19,23): warning CS0414: The private field `CharacterState_Creep.mCreepAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs Line: 19)

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(25,22): warning CS0414: The private field `CharacterState_LillianFloatTowards.mAimToPlayerLeft' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs Line: 25)

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(22,22): warning CS0414: The private field `CharacterState_RunTowards.mAimToPlayerLeft' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs Line: 22)

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(23,23): warning CS0414: The private field `CharacterState_RunTowards.mPreviousHeight' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs Line: 23)

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs(24,23): warning CS0414: The private field `CharacterState_ThomasCreep.mResetDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs Line: 24)

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs(27,19): warning CS0414: The private field `CharacterState_Tunnel.mPreviousDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs Line: 27)

Assets/Source/Enemy/EnemyManager.cs(27,24): warning CS0414: The private field `EnemyManager.mPlayer' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/EnemyManager.cs Line: 27)

Assets/Source/Event/Events/Event_ForestFakeObject.cs(14,22): warning CS0414: The private field `Event_ForestFakeObject.mEncounterStarted' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ForestFakeObject.cs Line: 14)

Assets/Source/Event/Events/Event_ForestFakeObject.cs(15,22): warning CS0414: The private field `Event_ForestFakeObject.mAttacking' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ForestFakeObject.cs Line: 15)

Assets/Source/Event/Events/Event_LillianFlicker.cs(12,23): warning CS0414: The private field `Event_LillianFlicker.mDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianFlicker.cs Line: 12)

Assets/Source/Event/Events/Event_LillianFlicker.cs(15,29): warning CS0414: The private field `Event_LillianFlicker.mAudioSource' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianFlicker.cs Line: 15)

Assets/Source/Event/Events/Event_LillianTeleport.cs(12,22): warning CS0414: The private field `Event_LillianTeleport.mFoundLocation' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianTeleport.cs Line: 12)

Assets/Source/Event/Events/Event_LillianTeleport.cs(13,23): warning CS0414: The private field `Event_LillianTeleport.mDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianTeleport.cs Line: 13)

Assets/Source/Event/Events/Event_RuinsFireplace.cs(19,22): warning CS0414: The private field `Event_RuinsFireplace.mFireOn' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_RuinsFireplace.cs Line: 19)

Assets/Source/Event/Events/Event_RuinsFlashback.cs(23,22): warning CS0414: The private field `Event_RuinsFlashback.mFireOn' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_RuinsFlashback.cs Line: 23)

Assets/Source/Event/Events/Event_ShackNoose.cs(16,22): warning CS0414: The private field `Event_ShackNoose.mEncounterStarted' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 16)

Assets/Source/Event/Events/Event_ShackNoose.cs(17,22): warning CS0414: The private field `Event_ShackNoose.mAttacking' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 17)

Assets/Source/FELoop/EpilogueSelection.cs(49,23): warning CS0414: The private field `EpilogueSelection.m_Time' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/EpilogueSelection.cs Line: 49)

Assets/Source/FELoop/FELoop.cs(76,25): warning CS0414: The private field `FELoop.mFindingsAndBelow_DefaultPos' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 76)

Assets/Source/FELoop/FELoop.cs(108,23): warning CS0414: The private field `FELoop.mAlphaTimer' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 108)

Assets/Source/Player/Player.cs(34,25): warning CS0414: The private field `Player.ATTACKED_HEAD_POSITION' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 34)

Assets/Source/Player/Player.cs(35,25): warning CS0414: The private field `Player.GRAPPLE_HEAD_POSITION' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 35)

Assets/Source/Player/Player.cs(36,25): warning CS0414: The private field `Player.mTargetHeadPosition' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 36)

Assets/Source/Player/Player.cs(113,23): warning CS0649: Field `Player.mCurrentDisturbAmount' is never assigned to, and will always have its default value `0'
 
(Filename: Assets/Source/Player/Player.cs Line: 113)

Assets/Source/Player/Player.cs(114,23): warning CS0414: The private field `Player.mTargetDisturbAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 114)

Assets/Source/UI/ArrowInput.cs(15,23): warning CS0414: The private field `ArrowInput.m_SliderRapidStartTimer' is assigned but its value is never used
 
(Filename: Assets/Source/UI/ArrowInput.cs Line: 15)

Assets/Source/UI/AudioLevelsScreen.cs(18,22): warning CS0414: The private field `AudioLevelsScreen.m_bMaxVolumeAdjusted' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 18)

Assets/Source/UI/AudioLevelsScreen.cs(19,22): warning CS0414: The private field `AudioLevelsScreen.m_bMinVolumeAdjusted' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 19)

Assets/Source/UI/CollectablesScreen.cs(35,29): warning CS0414: The private field `CollectablesScreen.m_CanvasGroup' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 35)

Assets/Source/UI/CollectablesScreen.cs(182,23): warning CS0414: The private field `CollectablesScreen.m_ParticleDefaultColor' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 182)

Assets/Source/UI/CreditsMenu.cs(36,28): warning CS0414: The private field `CreditsMenu.m_CurrentScreen' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CreditsMenu.cs Line: 36)

Assets/Source/UI/InterfaceTransitionManager.cs(28,22): warning CS0414: The private field `InterfaceTransitionManager.m_BackButtonIsAllowed' is assigned but its value is never used
 
(Filename: Assets/Source/UI/InterfaceTransitionManager.cs Line: 28)

Assets/Source/UI/PauseMenu.cs(49,28): warning CS0414: The private field `PauseMenu.mSelectedObject' is assigned but its value is never used
 
(Filename: Assets/Source/UI/PauseMenu.cs Line: 49)

Assets/Source/UI/SelectionManager.cs(37,22): warning CS0414: The private field `SelectionManager.m_UsingMouseKeyboard' is assigned but its value is never used
 
(Filename: Assets/Source/UI/SelectionManager.cs Line: 37)

- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-UnityScript.dll.mdb

Script Module: Assembly-UnityScript

- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll, for buildtarget 5


-----Compiler Commandline Arguments:

Filename: "C:\Program Files\Unity\Editor\Data\Mono\bin\mono.exe"

Arguments: "C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\gmcs.exe"  @Temp/UnityTempFile-fc0b3f2415272f445a65cb8264177603

MONO_PATH: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0

MONO_CFG_DIR: C:\Program Files\Unity\Editor\Data\Mono\etc

index: 66

Responsefile: Temp/UnityTempFile-fc0b3f2415272f445a65cb8264177603 Contents: 

-debug

-target:library

-nowarn:0169

-out:Temp/Assembly-CSharp-Editor.dll

-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll"

-r:"C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll"

-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll

-r:Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll

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-r:"C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll"

-define:UNITY_5_1_1

-define:UNITY_5_1

-define:UNITY_5

-define:ENABLE_NEW_BUGREPORTER

-define:ENABLE_2D_PHYSICS

-define:ENABLE_4_6_FEATURES

-define:ENABLE_AUDIO

-define:ENABLE_CACHING

-define:ENABLE_CLOTH

-define:ENABLE_DUCK_TYPING

-define:ENABLE_FRAME_DEBUGGER

-define:ENABLE_GENERICS

-define:ENABLE_HOME_SCREEN

-define:ENABLE_IMAGEEFFECTS

-define:ENABLE_LIGHT_PROBES_LEGACY

-define:ENABLE_MICROPHONE

-define:ENABLE_MULTIPLE_DISPLAYS

-define:ENABLE_PHYSICS

-define:ENABLE_PHYSICS_PHYSX3

-define:ENABLE_PLUGIN_INSPECTOR

-define:ENABLE_SHADOWS

-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING

-define:ENABLE_SPRITES

-define:ENABLE_TERRAIN

-define:ENABLE_UNET

-define:ENABLE_UNITYEVENTS

-define:ENABLE_VR

-define:ENABLE_WEBCAM

-define:ENABLE_WWW

-define:ENABLE_CLOUD_SERVICES

-define:ENABLE_CLOUD_SERVICES_ANALYTICS

-define:ENABLE_CLOUD_SERVICES_UNET

-define:ENABLE_CLOUD_LICENSE

-define:ENABLE_AUDIOMIXER_SUSPEND

-define:ENABLE_EDITOR_METRICS

-define:INCLUDE_DYNAMIC_GI

-define:INCLUDE_GI

-define:INCLUDE_IL2CPP

-define:INCLUDE_DIRECTX12

-define:PLATFORM_SUPPORTS_MONO

-define:RENDER_SOFTWARE_CURSOR

-define:ENABLE_LOCALIZATION

-define:UNITY_STANDALONE_WIN

-define:UNITY_STANDALONE

-define:ENABLE_SUBSTANCE

-define:ENABLE_TEXTUREID_MAP

-define:ENABLE_RUNTIME_GI

-define:ENABLE_MOVIES

-define:ENABLE_NETWORK

-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION

-define:ENABLE_WEBSOCKET_HOST

-define:ENABLE_MONO

-define:ENABLE_PROFILER

-define:DEBUG

-define:TRACE

-define:UNITY_ASSERTIONS

-define:UNITY_EDITOR

-define:UNITY_EDITOR_64

-define:UNITY_EDITOR_WIN

-define:UNITY_TEAM_LICENSE

-define:UNITY_PRO_LICENSE

-define:CROSS_PLATFORM_INPUT

-define:UGUI

-define:TextMeshPro

-define:TMProBeta

"Assets/Colorful FX/Editor/BaseEffectEditor.cs"

"Assets/Colorful FX/Editor/Effects/AnalogTVEditor.cs"

"Assets/Colorful FX/Editor/Effects/BilateralGaussianBlurEditor.cs"

"Assets/Colorful FX/Editor/Effects/BleachBypassEditor.cs"

"Assets/Colorful FX/Editor/Effects/BlendEditor.cs"

"Assets/Colorful FX/Editor/Effects/BrightnessContrastGammaEditor.cs"

"Assets/Colorful FX/Editor/Effects/ChannelClamperEditor.cs"

"Assets/Colorful FX/Editor/Effects/ChannelMixerEditor.cs"

"Assets/Colorful FX/Editor/Effects/ChannelSwapperEditor.cs"

"Assets/Colorful FX/Editor/Effects/ChromaticAberrationEditor.cs"

"Assets/Colorful FX/Editor/Effects/ContrastVignetteEditor.cs"

"Assets/Colorful FX/Editor/Effects/Convolution3x3Editor.cs"

"Assets/Colorful FX/Editor/Effects/CrossStitchEditor.cs"

"Assets/Colorful FX/Editor/Effects/DirectionalBlurEditor.cs"

"Assets/Colorful FX/Editor/Effects/DitheringEditor.cs"

"Assets/Colorful FX/Editor/Effects/DoubleVisionEditor.cs"

"Assets/Colorful FX/Editor/Effects/DynamicLookupEditor.cs"

"Assets/Colorful FX/Editor/Effects/FastVignetteEditor.cs"

"Assets/Colorful FX/Editor/Effects/FrostEditor.cs"

"Assets/Colorful FX/Editor/Effects/GaussianBlurEditor.cs"

"Assets/Colorful FX/Editor/Effects/GlitchEditor.cs"

"Assets/Colorful FX/Editor/Effects/GradientRampDynamicEditor.cs"

"Assets/Colorful FX/Editor/Effects/GradientRampEditor.cs"

"Assets/Colorful FX/Editor/Effects/GrainyBlurEditor.cs"

"Assets/Colorful FX/Editor/Effects/GrayscaleEditor.cs"

"Assets/Colorful FX/Editor/Effects/HalftoneEditor.cs"

"Assets/Colorful FX/Editor/Effects/HistogramEditor.cs"

"Assets/Colorful FX/Editor/Effects/HueFocusEditor.cs"

"Assets/Colorful FX/Editor/Effects/HueSaturationValueEditor.cs"

"Assets/Colorful FX/Editor/Effects/KuwaharaEditor.cs"

"Assets/Colorful FX/Editor/Effects/LedEditor.cs"

"Assets/Colorful FX/Editor/Effects/LensDistortionBlurEditor.cs"

"Assets/Colorful FX/Editor/Effects/LevelsEditor.cs"

"Assets/Colorful FX/Editor/Effects/LoFiPaletteEditor.cs"

"Assets/Colorful FX/Editor/Effects/LookupFilter3DEditor.cs"

"Assets/Colorful FX/Editor/Effects/LookupFilterEditor.cs"

"Assets/Colorful FX/Editor/Effects/NegativeEditor.cs"

"Assets/Colorful FX/Editor/Effects/NoiseEditor.cs"

"Assets/Colorful FX/Editor/Effects/PhotoFilterEditor.cs"

"Assets/Colorful FX/Editor/Effects/PixelMatrixEditor.cs"

"Assets/Colorful FX/Editor/Effects/PixelateEditor.cs"

"Assets/Colorful FX/Editor/Effects/PosterizeEditor.cs"

"Assets/Colorful FX/Editor/Effects/RGBSplitEditor.cs"

"Assets/Colorful FX/Editor/Effects/RadialBlurEditor.cs"

"Assets/Colorful FX/Editor/Effects/SCurveContrastEditor.cs"

"Assets/Colorful FX/Editor/Effects/ShadowsMidtonesHighlightsEditor.cs"

"Assets/Colorful FX/Editor/Effects/SharpenEditor.cs"

"Assets/Colorful FX/Editor/Effects/StrokesEditor.cs"

"Assets/Colorful FX/Editor/Effects/TechnicolorEditor.cs"

"Assets/Colorful FX/Editor/Effects/ThresholdEditor.cs"

"Assets/Colorful FX/Editor/Effects/VibranceEditor.cs"

"Assets/Colorful FX/Editor/Effects/VintageEditor.cs"

"Assets/Colorful FX/Editor/Effects/VintageFastEditor.cs"

"Assets/Colorful FX/Editor/Effects/WaveDistortionEditor.cs"

"Assets/Colorful FX/Editor/Effects/WhiteBalanceEditor.cs"

"Assets/Colorful FX/Editor/Effects/WiggleEditor.cs"

"Assets/Colorful FX/Editor/PropertyDrawer/MinDrawer.cs"

"Assets/Colorful FX/Editor/Startup/ColorfulFX_StartupWindow.cs"

Assets/Editor/BuildScript.cs

Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs

Assets/Editor/ImageEffects/AntialiasingEditor.cs

Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs

Assets/Editor/ImageEffects/BloomEditor.cs

Assets/Editor/ImageEffects/CameraMotionBlurEditor.cs

Assets/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs

Assets/Editor/ImageEffects/ColorCorrectionLookupEditor.cs

Assets/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs

Assets/Editor/ImageEffects/DepthOfFieldEditor.cs

Assets/Editor/ImageEffects/EdgeDetectionEditor.cs

Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs

Assets/Editor/ImageEffects/SunShaftsEditor.cs

Assets/Editor/ImageEffects/TonemappingEditor.cs

Assets/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs

Assets/Editor/RimStandardShaderGUI.cs

Assets/Editor/Scripts/EffectSettingsEditor.cs

Assets/Editor/Steamworks.NET/RedistCopy.cs

Assets/Editor/Steamworks.NET/RedistInstall.cs

Assets/ExternalPackages/I2/Common/Editor/EditorTools.cs

Assets/ExternalPackages/I2/Common/Editor/I2AboutWindow.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Inspectors/LanguageSourceInspector.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Inspectors/LocalizeInspector.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Inspectors/ResourceManagerInspector.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Inspectors/SetLanguageInspector.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Languages.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Google.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Local.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms_Description.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Categorize.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_MergeTerms.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_NoLocalized.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_ParseTerms.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Scenes.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Script.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Warnings.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Tools_NGUI_to_I2.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/UpgradeManager.cs

Assets/ExternalPackages/SWS/Scripts/Editor/AboutSWSEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/BezierPathEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/CreateWPManager.cs

Assets/ExternalPackages/SWS/Scripts/Editor/PathEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/WaypointEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/bezierMoveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/minimalMoveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/moveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/navMoveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/splineMoveEditor.cs

"Assets/ExternalPackages/TextMesh Pro/Editor/GlyphInfoDrawer.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/KerningPairDrawer.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/SpriteInfoDrawer.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMP_StyleSheetEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMP_UIStyleManager.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_ContextMenus.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_CreateObjectMenu.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_CreateSpriteAssetMenu.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_CreateStyleAssetMenu.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_EditorPanel.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_EditorShaderUtilities.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_EditorUtility.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_FontEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_FontPlugin.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_SDFMaterialEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_SortingLayerHelper.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_SpriteAssetEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_TextContainerEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_TexturePostProcessor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_uiEditorPanel.cs"

Assets/Source/Editor/CameraMoverEditor.cs

Assets/Source/Editor/CompactDrawer.cs

Assets/Source/Editor/EnumComponentEditor.cs

Assets/Source/Editor/MinMaxSliderDrawer.cs

Assets/Source/Editor/MoveManagerEditor.cs

Assets/Source/Editor/MoveNodeEditor.cs

Assets/Source/Editor/MoverEditor.cs

Assets/Source/Editor/PackLuminenceTextures.cs

Assets/Source/Editor/PathFinderEditor.cs

Assets/Source/Editor/PathManagerEditor.cs

"Assets/Time of Day/Assets/Editor/TOD_AttributeInspector.cs"

"Assets/Time of Day/Assets/Editor/TOD_CameraInspector.cs"

"Assets/Time of Day/Assets/Editor/TOD_SkyInspector.cs"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Runtime.Serialization.dll"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll"



-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll

Compilation succeeded - 1 warning(s)

-----CompilerOutput:-stderr----------

Assets/Editor/BuildScript.cs(29,34): warning CS0168: The variable `e' is declared but never used

-----EndCompilerOutput---------------

- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-CSharp-Editor.dll.mdb

Script Module: Assembly-CSharp-Editor.dll

Assets/Editor/BuildScript.cs(29,34): warning CS0168: The variable `e' is declared but never used
 
(Filename: Assets/Editor/BuildScript.cs Line: 29)

- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript-Editor.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-UnityScript-Editor.dll.mdb

Script Module: Assembly-UnityScript-Editor

Reloading assemblies after successful script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll's ...
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer/UnityEditor.SamsungTV.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.072057 seconds.
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-Editor.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-Editor.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.1\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\ExternalPackages\I2\Localization\Dlls\ArabicSupport.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\ExternalPackages\I2\Localization\Dlls\ArabicSupport.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\HOTween.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\HOTween.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\Editor\HOTweenV1_Editor.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\Editor\HOTweenV1_Editor.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\UnityVS\Editor\UnityVS.VersionSpecific.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\UnityVS\Editor\UnityVS.VersionSpecific.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\VacuumShaders\Editor\VacuumShaders.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\VacuumShaders\Editor\VacuumShaders.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\VacuumShaders\Subsurface Scattering Shader\Editor\VacuumShaders.SubsurfaceScatteringShaderVC.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\VacuumShaders\Subsurface Scattering Shader\Editor\VacuumShaders.SubsurfaceScatteringShaderVC.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
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Assets/Source/Enemy/CharacterStates/CharacterState_LillianCrying.cs

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFaceAway.cs

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs

Assets/Source/Enemy/CharacterStates/CharacterState_LillianGetup.cs

Assets/Source/Enemy/CharacterStates/CharacterState_LillianTease.cs

Assets/Source/Enemy/CharacterStates/CharacterState_LillianWitch.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Lurk.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Motionless.cs

Assets/Source/Enemy/CharacterStates/CharacterState_PoundCandle.cs

Assets/Source/Enemy/CharacterStates/CharacterState_RunAway.cs

Assets/Source/Enemy/CharacterStates/CharacterState_RunBy.cs

Assets/Source/Enemy/CharacterStates/CharacterState_RunPast.cs

Assets/Source/Enemy/CharacterStates/CharacterState_RunToLurk.cs

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs

Assets/Source/Enemy/CharacterStates/CharacterState_SearchForPOI.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Sing.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Sleeping.cs

Assets/Source/Enemy/CharacterStates/CharacterState_SmallPile.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Spawn.cs

Assets/Source/Enemy/CharacterStates/CharacterState_SpinAttack.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Spotted.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Stalk.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Startle.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Surface.cs

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasFaceAway.cs

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasFaceTowards.cs

Assets/Source/Enemy/CharacterStates/CharacterState_TimTom_Facing.cs

Assets/Source/Enemy/CharacterStates/CharacterState_TimothyTaunt.cs

Assets/Source/Enemy/CharacterStates/CharacterState_TimothyWalk.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Wait.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Wakeup.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Walk.cs

Assets/Source/Enemy/CharacterStates/CharacterState_Wander.cs

Assets/Source/Enemy/CharacterStates/CharacterStates.cs

Assets/Source/Enemy/Enemy.cs

Assets/Source/Enemy/EnemyAnimator.cs

Assets/Source/Enemy/EnemyAttackHitbox.cs

Assets/Source/Enemy/EnemyManager.cs

Assets/Source/Enemy/EnemySpeech.cs

Assets/Source/Event/EventBase.cs

Assets/Source/Event/EventEnums.cs

Assets/Source/Event/EventLocation.cs

Assets/Source/Event/EventManager.cs

Assets/Source/Event/Events/Event_BennyChase.cs

Assets/Source/Event/Events/Event_BurningWoman.cs

Assets/Source/Event/Events/Event_BusHonk.cs

Assets/Source/Event/Events/Event_BusNoises.cs

Assets/Source/Event/Events/Event_CampfireBurst.cs

Assets/Source/Event/Events/Event_EpilogueCutscene.cs

Assets/Source/Event/Events/Event_ForestBuildUp.cs

Assets/Source/Event/Events/Event_ForestBushRustle.cs

Assets/Source/Event/Events/Event_ForestDistantDog.cs

Assets/Source/Event/Events/Event_ForestFakeObject.cs

Assets/Source/Event/Events/Event_ForestMiloHowling.cs

Assets/Source/Event/Events/Event_ForestNoise.cs

Assets/Source/Event/Events/Event_ForestObviousWhisper.cs

Assets/Source/Event/Events/Event_ForestOwl.cs

Assets/Source/Event/Events/Event_ForestSurroundingFootsteps.cs

Assets/Source/Event/Events/Event_ForestWhispers.cs

Assets/Source/Event/Events/Event_ForestWind.cs

Assets/Source/Event/Events/Event_HouseSobbing.cs

Assets/Source/Event/Events/Event_LillianBlowOutCandle.cs

Assets/Source/Event/Events/Event_LillianBus.cs

Assets/Source/Event/Events/Event_LillianFlicker.cs

Assets/Source/Event/Events/Event_LillianFloatAround.cs

Assets/Source/Event/Events/Event_LillianFloatTowards.cs

Assets/Source/Event/Events/Event_LillianForestWitch.cs

Assets/Source/Event/Events/Event_LillianIntro.cs

Assets/Source/Event/Events/Event_LillianLargeRock.cs

Assets/Source/Event/Events/Event_LillianLocation.cs

Assets/Source/Event/Events/Event_LillianOnBridge.cs

Assets/Source/Event/Events/Event_LillianShack.cs

Assets/Source/Event/Events/Event_LillianTaunt.cs

Assets/Source/Event/Events/Event_LillianTeleport.cs

Assets/Source/Event/Events/Event_LillianUnderBridge.cs

Assets/Source/Event/Events/Event_RuinsFireplace.cs

Assets/Source/Event/Events/Event_RuinsFlashback.cs

Assets/Source/Event/Events/Event_ShackDoorSlam.cs

Assets/Source/Event/Events/Event_ShackLights.cs

Assets/Source/Event/Events/Event_ShackNoise.cs

Assets/Source/Event/Events/Event_ShackNoose.cs

Assets/Source/Event/Events/Event_ThomasBus.cs

Assets/Source/Event/Events/Event_ThomasCreep.cs

Assets/Source/Event/Events/Event_ThomasIntro.cs

Assets/Source/Event/Events/Event_ThomasLargeRock.cs

Assets/Source/Event/Events/Event_ThomasLocation.cs

Assets/Source/Event/Events/Event_ThomasMulti.cs

Assets/Source/Event/Events/Event_ThomasShack.cs

Assets/Source/Event/Events/Event_ThomasShriek.cs

Assets/Source/Event/Events/Event_ThomasSlide.cs

Assets/Source/Event/Events/Event_TimFlicker.cs

Assets/Source/Event/Events/Event_TimLillianChase.cs

Assets/Source/Event/Events/Event_TimTomBridgeAttack.cs

Assets/Source/Event/Events/Event_TimTomChase.cs

Assets/Source/Event/Events/Event_TimTomWaterTower.cs

Assets/Source/Event/Events/Event_TimothyBus.cs

Assets/Source/Event/Events/Event_TimothyCharge.cs

Assets/Source/Event/Events/Event_TimothyDrop.cs

Assets/Source/Event/Events/Event_TimothyIntro.cs

Assets/Source/Event/Events/Event_TimothyLargeRock.cs

Assets/Source/Event/Events/Event_TimothyRunBy.cs

Assets/Source/Event/Events/Event_TimothyShack.cs

Assets/Source/Event/Events/Event_TimothyShriek.cs

Assets/Source/Event/Events/Event_TimothySprint.cs

Assets/Source/Event/Events/Event_TimothyStalk.cs

Assets/Source/Event/Events/Event_TomFlicker.cs

Assets/Source/Event/Events/Event_UnderBridgeFootsteps.cs

Assets/Source/Event/Events/Event_WaterTowerNoise.cs

Assets/Source/Event/Events/Event_WellArms.cs

Assets/Source/Event/Events/Event_WellNoise.cs

Assets/Source/FELoop/EpilogueSelection.cs

Assets/Source/FELoop/FELoop.cs

Assets/Source/ForestManager/ForestManager.cs

Assets/Source/ForestManager/ForestPositions.cs

Assets/Source/ForestManager/ForestTimer.cs

Assets/Source/ForestManager/TreeCollisionGeneratorEditor.cs

Assets/Source/ForestManager/TreeCollisionGeneratorScript.cs

Assets/Source/GameManager/GameManager.cs

Assets/Source/GameManager/SceneManager.cs

Assets/Source/Navigation/FootstepMaterial.cs

Assets/Source/Navigation/NavigationObstacle.cs

Assets/Source/Navigation/NavigationShelter.cs

Assets/Source/Player/CandleTrigger.cs

Assets/Source/Player/Player.cs

Assets/Source/Player/PlayerAnimEvents.cs

Assets/Source/Player/PlayerCollider.cs

Assets/Source/Player/PlayerController.cs

Assets/Source/Player/RagdollCollider.cs

Assets/Source/Props/PropCollisionSound.cs

Assets/Source/Props/ShackDoor.cs

Assets/Source/Sound/SoundBank.cs

Assets/Source/Sound/SoundManager.cs

Assets/Source/Splash/SplashScreen.cs

Assets/Source/UI/ArrowInput.cs

Assets/Source/UI/AudioLevelsScreen.cs

Assets/Source/UI/AudioScreen.cs

Assets/Source/UI/CollectablesScreen.cs

Assets/Source/UI/ControllerScreen.cs

Assets/Source/UI/CreditsMenu.cs

Assets/Source/UI/DeathHintText.cs

Assets/Source/UI/DeveloperModeScreen.cs

Assets/Source/UI/FlameCursorSprite.cs

Assets/Source/UI/GameplayScreen.cs

Assets/Source/UI/GammaScreen.cs

Assets/Source/UI/GraphicsScreen.cs

Assets/Source/UI/HourPopup.cs

Assets/Source/UI/InterfaceTransitionManager.cs

Assets/Source/UI/KeyCodeInput.cs

Assets/Source/UI/KeyCodeInputManager.cs

Assets/Source/UI/KeyboardScreen.cs

Assets/Source/UI/Letterbox.cs

Assets/Source/UI/MainMenu.cs

Assets/Source/UI/MatchCounter.cs

Assets/Source/UI/MenuScreen.cs

Assets/Source/UI/MiniOptionsScreen.cs

Assets/Source/UI/MiniSelectionPanel.cs

Assets/Source/UI/Newspaper.cs

Assets/Source/UI/OptionsMenu.cs

Assets/Source/UI/PauseMenu.cs

Assets/Source/UI/ScoreMenu.cs

Assets/Source/UI/SelectionManager.cs

Assets/Source/UI/SelectionPanel.cs

Assets/Source/UI/TutorialText.cs

Assets/Source/UI/Typewriter.cs

Assets/Source/UI/UIManager.cs

Assets/Source/Utils/DestroyAfterTime.cs

Assets/Source/Utils/EnumComponent.cs

Assets/Source/Utils/ExtensionMethods.cs

Assets/Source/Utils/HeapPriorityQueue.cs

Assets/Source/Utils/IPriorityQueue.cs

Assets/Source/Utils/IPriorityQueueNode.cs

Assets/Source/Utils/MessageAfterTime.cs

Assets/Source/Utils/MyBuildPostprocessor.cs

Assets/Source/Utils/OverrideRenderQueue.cs

Assets/Source/Utils/OverrideTransform.cs

Assets/Source/Utils/ParentArray.cs

Assets/Source/Utils/ParticleModifier.cs

Assets/Source/Utils/SaveGameController.cs

Assets/Source/Utils/ScaleByDotProduct.cs

Assets/Source/Utils/ScreenResolutionManager.cs

Assets/Source/Utils/Singleton.cs

Assets/Source/Utils/SpinTransform.cs

Assets/Source/Utils/TransferWindToCloth.cs

Assets/Source/Utils/Utils.cs

"Assets/Time of Day/Assets/Scripts/Doxyfile.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Animation.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Attributes.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Camera.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Components.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Enums.cs"

"Assets/Time of Day/Assets/Scripts/TOD_ImageEffect.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Parameters.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Rays.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Resources.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Scattering.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+API.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+Settings.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+Shader.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+Unity.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Time.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Util.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Weather.cs"

"Assets/Time of Day/Examples/AudioAtDay.cs"

"Assets/Time of Day/Examples/AudioAtNight.cs"

"Assets/Time of Day/Examples/AudioAtTime.cs"

"Assets/Time of Day/Examples/AudioAtWeather.cs"

"Assets/Time of Day/Examples/LightAtDay.cs"

"Assets/Time of Day/Examples/LightAtNight.cs"

"Assets/Time of Day/Examples/LightAtTime.cs"

"Assets/Time of Day/Examples/LightAtWeather.cs"

"Assets/Time of Day/Examples/LoadSkyFromFile.cs"

"Assets/Time of Day/Examples/ParticleAtDay.cs"

"Assets/Time of Day/Examples/ParticleAtNight.cs"

"Assets/Time of Day/Examples/ParticleAtTime.cs"

"Assets/Time of Day/Examples/ParticleAtWeather.cs"

"Assets/Time of Day/Examples/RenderAtDay.cs"

"Assets/Time of Day/Examples/RenderAtNight.cs"

"Assets/Time of Day/Examples/RenderAtWeather.cs"

"Assets/Toon Character Pack/Scripts/AnimTriggers.cs"

"Assets/Toon Character Pack/Scripts/BotControlScript.cs"

"Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll"



-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll

Compilation succeeded - 69 warning(s)

-----CompilerOutput:-stderr----------

Assets/Source/UI/MiniOptionsScreen.cs(322,21): warning CS0114: `MiniOptionsScreen.Reset()' hides inherited member `MenuScreen.Reset()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

Assets/Source/UI/MenuScreen.cs(15,29): (Location of the symbol related to previous warning)

Assets/Source/UI/MiniOptionsScreen.cs(373,21): warning CS0114: `MiniOptionsScreen.CheckSettingsWereChanged()' hides inherited member `MenuScreen.CheckSettingsWereChanged()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

Assets/Source/UI/MenuScreen.cs(16,29): (Location of the symbol related to previous warning)

Assets/EZ Camera Shake/Scripts/CameraShaker.cs(111,61): warning CS0219: The variable `c' is assigned but its value is never used

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(375,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(403,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'

Assets/Source/Collectibles/Collectible.cs(124,23): warning CS0219: The variable `length' is assigned but its value is never used

Assets/Source/Collectibles/DrawingSpawner.cs(24,41): warning CS0162: Unreachable code detected

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(68,25): warning CS0219: The variable `currentPos' is assigned but its value is never used

Assets/Source/Event/EventManager.cs(590,21): warning CS0219: The variable `total' is assigned but its value is never used

Assets/Source/Event/Events/Event_BurningWoman.cs(44,27): warning CS0219: The variable `clip' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(39,36): warning CS0219: The variable `rot' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(22,25): warning CS0168: The variable `pos' is declared but never used

Assets/Source/Event/Events/Event_ThomasLocation.cs(26,25): warning CS0219: The variable `dir' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(1072,21): warning CS0219: The variable `prevNight' is assigned but its value is never used

Assets/Source/GameManager/GameManager.cs(408,17): warning CS0162: Unreachable code detected

Assets/Source/Player/PlayerController.cs(539,47): warning CS0219: The variable `impactAmount' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(134,44): warning CS0219: The variable `itm' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(987,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1030,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1073,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1124,24): warning CS0219: The variable `startSelectionButton' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1114,22): warning CS0219: The variable `isOverSome' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1593,31): warning CS0219: The variable `color' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(65,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(101,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(367,129): warning CS0618: `UnityEngine.QualityLevel' is obsolete: `See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel'

Assets/Source/UI/TutorialText.cs(181,17): warning CS0162: Unreachable code detected

Assets/Source/UI/Typewriter.cs(116,17): warning CS0162: Unreachable code detected

Assets/Source/Utils/ScaleByDotProduct.cs(29,23): warning CS0219: The variable `playerDot' is assigned but its value is never used

Assets/Source/Utils/ScreenResolutionManager.cs(150,30): warning CS0219: The variable `sm' is assigned but its value is never used

Assets/Source/Utils/ScreenResolutionManager.cs(192,17): warning CS1717: Assignment made to same variable; did you mean to assign something else?

Assets/Source/Camera/MoveNode.cs(190,22): warning CS0414: The private field `MoveNode.mbOccupied' is assigned but its value is never used

Assets/Source/Cutscene/Cutscene.cs(52,23): warning CS0414: The private field `Cutscene.m_SegmentDuration' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs(15,27): warning CS0414: The private field `CharacterState_Chase.mPlayerTransform' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs(6,23): warning CS0649: Field `CharacterState_CrawlInOut.mStateLength' is never assigned to, and will always have its default value `0'

Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs(19,23): warning CS0414: The private field `CharacterState_Creep.mCreepAmount' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(25,22): warning CS0414: The private field `CharacterState_LillianFloatTowards.mAimToPlayerLeft' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(22,22): warning CS0414: The private field `CharacterState_RunTowards.mAimToPlayerLeft' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(23,23): warning CS0414: The private field `CharacterState_RunTowards.mPreviousHeight' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs(24,23): warning CS0414: The private field `CharacterState_ThomasCreep.mResetDistance' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs(27,19): warning CS0414: The private field `CharacterState_Tunnel.mPreviousDistance' is assigned but its value is never used

Assets/Source/Enemy/EnemyManager.cs(27,24): warning CS0414: The private field `EnemyManager.mPlayer' is assigned but its value is never used

Assets/Source/Event/Events/Event_ForestFakeObject.cs(14,22): warning CS0414: The private field `Event_ForestFakeObject.mEncounterStarted' is assigned but its value is never used

Assets/Source/Event/Events/Event_ForestFakeObject.cs(15,22): warning CS0414: The private field `Event_ForestFakeObject.mAttacking' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianFlicker.cs(12,23): warning CS0414: The private field `Event_LillianFlicker.mDistance' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianFlicker.cs(15,29): warning CS0414: The private field `Event_LillianFlicker.mAudioSource' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianTeleport.cs(12,22): warning CS0414: The private field `Event_LillianTeleport.mFoundLocation' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianTeleport.cs(13,23): warning CS0414: The private field `Event_LillianTeleport.mDistance' is assigned but its value is never used

Assets/Source/Event/Events/Event_RuinsFireplace.cs(19,22): warning CS0414: The private field `Event_RuinsFireplace.mFireOn' is assigned but its value is never used

Assets/Source/Event/Events/Event_RuinsFlashback.cs(23,22): warning CS0414: The private field `Event_RuinsFlashback.mFireOn' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(16,22): warning CS0414: The private field `Event_ShackNoose.mEncounterStarted' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(17,22): warning CS0414: The private field `Event_ShackNoose.mAttacking' is assigned but its value is never used

Assets/Source/FELoop/EpilogueSelection.cs(49,23): warning CS0414: The private field `EpilogueSelection.m_Time' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(76,25): warning CS0414: The private field `FELoop.mFindingsAndBelow_DefaultPos' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(108,23): warning CS0414: The private field `FELoop.mAlphaTimer' is assigned but its value is never used

Assets/Source/Player/Player.cs(34,25): warning CS0414: The private field `Player.ATTACKED_HEAD_POSITION' is assigned but its value is never used

Assets/Source/Player/Player.cs(35,25): warning CS0414: The private field `Player.GRAPPLE_HEAD_POSITION' is assigned but its value is never used

Assets/Source/Player/Player.cs(36,25): warning CS0414: The private field `Player.mTargetHeadPosition' is assigned but its value is never used

Assets/Source/Player/Player.cs(113,23): warning CS0649: Field `Player.mCurrentDisturbAmount' is never assigned to, and will always have its default value `0'

Assets/Source/Player/Player.cs(114,23): warning CS0414: The private field `Player.mTargetDisturbAmount' is assigned but its value is never used

Assets/Source/UI/ArrowInput.cs(15,23): warning CS0414: The private field `ArrowInput.m_SliderRapidStartTimer' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(18,22): warning CS0414: The private field `AudioLevelsScreen.m_bMaxVolumeAdjusted' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(19,22): warning CS0414: The private field `AudioLevelsScreen.m_bMinVolumeAdjusted' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(35,29): warning CS0414: The private field `CollectablesScreen.m_CanvasGroup' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(182,23): warning CS0414: The private field `CollectablesScreen.m_ParticleDefaultColor' is assigned but its value is never used

Assets/Source/UI/CreditsMenu.cs(36,28): warning CS0414: The private field `CreditsMenu.m_CurrentScreen' is assigned but its value is never used

Assets/Source/UI/InterfaceTransitionManager.cs(28,22): warning CS0414: The private field `InterfaceTransitionManager.m_BackButtonIsAllowed' is assigned but its value is never used

Assets/Source/UI/PauseMenu.cs(49,28): warning CS0414: The private field `PauseMenu.mSelectedObject' is assigned but its value is never used

Assets/Source/UI/SelectionManager.cs(37,22): warning CS0414: The private field `SelectionManager.m_UsingMouseKeyboard' is assigned but its value is never used

-----EndCompilerOutput---------------

- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll

Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb

Script Module: Assembly-CSharp.dll

Assets/Source/UI/MiniOptionsScreen.cs(322,21): warning CS0114: `MiniOptionsScreen.Reset()' hides inherited member `MenuScreen.Reset()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
 
(Filename: Assets/Source/UI/MiniOptionsScreen.cs Line: 322)

Assets/Source/UI/MiniOptionsScreen.cs(373,21): warning CS0114: `MiniOptionsScreen.CheckSettingsWereChanged()' hides inherited member `MenuScreen.CheckSettingsWereChanged()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
 
(Filename: Assets/Source/UI/MiniOptionsScreen.cs Line: 373)

Assets/EZ Camera Shake/Scripts/CameraShaker.cs(111,61): warning CS0219: The variable `c' is assigned but its value is never used
 
(Filename: Assets/EZ Camera Shake/Scripts/CameraShaker.cs Line: 111)

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(375,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'
 
(Filename: Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs Line: 375)

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(403,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'
 
(Filename: Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs Line: 403)

Assets/Source/Collectibles/Collectible.cs(124,23): warning CS0219: The variable `length' is assigned but its value is never used
 
(Filename: Assets/Source/Collectibles/Collectible.cs Line: 124)

Assets/Source/Collectibles/DrawingSpawner.cs(24,41): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/Collectibles/DrawingSpawner.cs Line: 24)

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(68,25): warning CS0219: The variable `currentPos' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs Line: 68)

Assets/Source/Event/EventManager.cs(590,21): warning CS0219: The variable `total' is assigned but its value is never used
 
(Filename: Assets/Source/Event/EventManager.cs Line: 590)

Assets/Source/Event/Events/Event_BurningWoman.cs(44,27): warning CS0219: The variable `clip' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_BurningWoman.cs Line: 44)

Assets/Source/Event/Events/Event_ShackNoose.cs(39,36): warning CS0219: The variable `rot' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 39)

Assets/Source/Event/Events/Event_ShackNoose.cs(22,25): warning CS0168: The variable `pos' is declared but never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 22)

Assets/Source/Event/Events/Event_ThomasLocation.cs(26,25): warning CS0219: The variable `dir' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ThomasLocation.cs Line: 26)

Assets/Source/FELoop/FELoop.cs(1072,21): warning CS0219: The variable `prevNight' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 1072)

Assets/Source/GameManager/GameManager.cs(408,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/GameManager/GameManager.cs Line: 408)

Assets/Source/Player/PlayerController.cs(539,47): warning CS0219: The variable `impactAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Player/PlayerController.cs Line: 539)

Assets/Source/UI/AudioLevelsScreen.cs(134,44): warning CS0219: The variable `itm' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 134)

Assets/Source/UI/CollectablesScreen.cs(987,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 987)

Assets/Source/UI/CollectablesScreen.cs(1030,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1030)

Assets/Source/UI/CollectablesScreen.cs(1073,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1073)

Assets/Source/UI/CollectablesScreen.cs(1124,24): warning CS0219: The variable `startSelectionButton' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1124)

Assets/Source/UI/CollectablesScreen.cs(1114,22): warning CS0219: The variable `isOverSome' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1114)

Assets/Source/UI/CollectablesScreen.cs(1593,31): warning CS0219: The variable `color' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1593)

Assets/Source/UI/GraphicsScreen.cs(65,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 65)

Assets/Source/UI/GraphicsScreen.cs(101,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 101)

Assets/Source/UI/GraphicsScreen.cs(367,129): warning CS0618: `UnityEngine.QualityLevel' is obsolete: `See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel'
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 367)

Assets/Source/UI/TutorialText.cs(181,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/UI/TutorialText.cs Line: 181)

Assets/Source/UI/Typewriter.cs(116,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/UI/Typewriter.cs Line: 116)

Assets/Source/Utils/ScaleByDotProduct.cs(29,23): warning CS0219: The variable `playerDot' is assigned but its value is never used
 
(Filename: Assets/Source/Utils/ScaleByDotProduct.cs Line: 29)

Assets/Source/Utils/ScreenResolutionManager.cs(150,30): warning CS0219: The variable `sm' is assigned but its value is never used
 
(Filename: Assets/Source/Utils/ScreenResolutionManager.cs Line: 150)

Assets/Source/Utils/ScreenResolutionManager.cs(192,17): warning CS1717: Assignment made to same variable; did you mean to assign something else?
 
(Filename: Assets/Source/Utils/ScreenResolutionManager.cs Line: 192)

Assets/Source/Camera/MoveNode.cs(190,22): warning CS0414: The private field `MoveNode.mbOccupied' is assigned but its value is never used
 
(Filename: Assets/Source/Camera/MoveNode.cs Line: 190)

Assets/Source/Cutscene/Cutscene.cs(52,23): warning CS0414: The private field `Cutscene.m_SegmentDuration' is assigned but its value is never used
 
(Filename: Assets/Source/Cutscene/Cutscene.cs Line: 52)

Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs(15,27): warning CS0414: The private field `CharacterState_Chase.mPlayerTransform' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs Line: 15)

Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs(6,23): warning CS0649: Field `CharacterState_CrawlInOut.mStateLength' is never assigned to, and will always have its default value `0'
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs Line: 6)

Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs(19,23): warning CS0414: The private field `CharacterState_Creep.mCreepAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs Line: 19)

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(25,22): warning CS0414: The private field `CharacterState_LillianFloatTowards.mAimToPlayerLeft' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs Line: 25)

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(22,22): warning CS0414: The private field `CharacterState_RunTowards.mAimToPlayerLeft' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs Line: 22)

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(23,23): warning CS0414: The private field `CharacterState_RunTowards.mPreviousHeight' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs Line: 23)

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs(24,23): warning CS0414: The private field `CharacterState_ThomasCreep.mResetDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs Line: 24)

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs(27,19): warning CS0414: The private field `CharacterState_Tunnel.mPreviousDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs Line: 27)

Assets/Source/Enemy/EnemyManager.cs(27,24): warning CS0414: The private field `EnemyManager.mPlayer' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/EnemyManager.cs Line: 27)

Assets/Source/Event/Events/Event_ForestFakeObject.cs(14,22): warning CS0414: The private field `Event_ForestFakeObject.mEncounterStarted' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ForestFakeObject.cs Line: 14)

Assets/Source/Event/Events/Event_ForestFakeObject.cs(15,22): warning CS0414: The private field `Event_ForestFakeObject.mAttacking' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ForestFakeObject.cs Line: 15)

Assets/Source/Event/Events/Event_LillianFlicker.cs(12,23): warning CS0414: The private field `Event_LillianFlicker.mDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianFlicker.cs Line: 12)

Assets/Source/Event/Events/Event_LillianFlicker.cs(15,29): warning CS0414: The private field `Event_LillianFlicker.mAudioSource' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianFlicker.cs Line: 15)

Assets/Source/Event/Events/Event_LillianTeleport.cs(12,22): warning CS0414: The private field `Event_LillianTeleport.mFoundLocation' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianTeleport.cs Line: 12)

Assets/Source/Event/Events/Event_LillianTeleport.cs(13,23): warning CS0414: The private field `Event_LillianTeleport.mDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianTeleport.cs Line: 13)

Assets/Source/Event/Events/Event_RuinsFireplace.cs(19,22): warning CS0414: The private field `Event_RuinsFireplace.mFireOn' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_RuinsFireplace.cs Line: 19)

Assets/Source/Event/Events/Event_RuinsFlashback.cs(23,22): warning CS0414: The private field `Event_RuinsFlashback.mFireOn' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_RuinsFlashback.cs Line: 23)

Assets/Source/Event/Events/Event_ShackNoose.cs(16,22): warning CS0414: The private field `Event_ShackNoose.mEncounterStarted' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 16)

Assets/Source/Event/Events/Event_ShackNoose.cs(17,22): warning CS0414: The private field `Event_ShackNoose.mAttacking' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 17)

Assets/Source/FELoop/EpilogueSelection.cs(49,23): warning CS0414: The private field `EpilogueSelection.m_Time' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/EpilogueSelection.cs Line: 49)

Assets/Source/FELoop/FELoop.cs(76,25): warning CS0414: The private field `FELoop.mFindingsAndBelow_DefaultPos' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 76)

Assets/Source/FELoop/FELoop.cs(108,23): warning CS0414: The private field `FELoop.mAlphaTimer' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 108)

Assets/Source/Player/Player.cs(34,25): warning CS0414: The private field `Player.ATTACKED_HEAD_POSITION' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 34)

Assets/Source/Player/Player.cs(35,25): warning CS0414: The private field `Player.GRAPPLE_HEAD_POSITION' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 35)

Assets/Source/Player/Player.cs(36,25): warning CS0414: The private field `Player.mTargetHeadPosition' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 36)

Assets/Source/Player/Player.cs(113,23): warning CS0649: Field `Player.mCurrentDisturbAmount' is never assigned to, and will always have its default value `0'
 
(Filename: Assets/Source/Player/Player.cs Line: 113)

Assets/Source/Player/Player.cs(114,23): warning CS0414: The private field `Player.mTargetDisturbAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 114)

Assets/Source/UI/ArrowInput.cs(15,23): warning CS0414: The private field `ArrowInput.m_SliderRapidStartTimer' is assigned but its value is never used
 
(Filename: Assets/Source/UI/ArrowInput.cs Line: 15)

Assets/Source/UI/AudioLevelsScreen.cs(18,22): warning CS0414: The private field `AudioLevelsScreen.m_bMaxVolumeAdjusted' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 18)

Assets/Source/UI/AudioLevelsScreen.cs(19,22): warning CS0414: The private field `AudioLevelsScreen.m_bMinVolumeAdjusted' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 19)

Assets/Source/UI/CollectablesScreen.cs(35,29): warning CS0414: The private field `CollectablesScreen.m_CanvasGroup' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 35)

Assets/Source/UI/CollectablesScreen.cs(182,23): warning CS0414: The private field `CollectablesScreen.m_ParticleDefaultColor' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 182)

Assets/Source/UI/CreditsMenu.cs(36,28): warning CS0414: The private field `CreditsMenu.m_CurrentScreen' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CreditsMenu.cs Line: 36)

Assets/Source/UI/InterfaceTransitionManager.cs(28,22): warning CS0414: The private field `InterfaceTransitionManager.m_BackButtonIsAllowed' is assigned but its value is never used
 
(Filename: Assets/Source/UI/InterfaceTransitionManager.cs Line: 28)

Assets/Source/UI/PauseMenu.cs(49,28): warning CS0414: The private field `PauseMenu.mSelectedObject' is assigned but its value is never used
 
(Filename: Assets/Source/UI/PauseMenu.cs Line: 49)

Assets/Source/UI/SelectionManager.cs(37,22): warning CS0414: The private field `SelectionManager.m_UsingMouseKeyboard' is assigned but its value is never used
 
(Filename: Assets/Source/UI/SelectionManager.cs Line: 37)

- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll, for buildtarget 5


-----Compiler Commandline Arguments:

Filename: "C:\Program Files\Unity\Editor\Data\Mono\bin\mono.exe"

Arguments: "C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\gmcs.exe"  @Temp/UnityTempFile-be0c8ef2dce97f844aa5d38264645654

MONO_PATH: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0

MONO_CFG_DIR: C:\Program Files\Unity\Editor\Data\Mono\etc

index: 66

Responsefile: Temp/UnityTempFile-be0c8ef2dce97f844aa5d38264645654 Contents: 

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-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll

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-r:"C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll"

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-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll"

-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer/UnityEditor.SamsungTV.Extensions.dll"

-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll"

-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll"

-r:"C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll"

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-r:"C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll"

-define:UNITY_5_1_1

-define:UNITY_5_1

-define:UNITY_5

-define:ENABLE_NEW_BUGREPORTER

-define:ENABLE_2D_PHYSICS

-define:ENABLE_4_6_FEATURES

-define:ENABLE_AUDIO

-define:ENABLE_CACHING

-define:ENABLE_CLOTH

-define:ENABLE_DUCK_TYPING

-define:ENABLE_FRAME_DEBUGGER

-define:ENABLE_GENERICS

-define:ENABLE_HOME_SCREEN

-define:ENABLE_IMAGEEFFECTS

-define:ENABLE_LIGHT_PROBES_LEGACY

-define:ENABLE_MICROPHONE

-define:ENABLE_MULTIPLE_DISPLAYS

-define:ENABLE_PHYSICS

-define:ENABLE_PHYSICS_PHYSX3

-define:ENABLE_PLUGIN_INSPECTOR

-define:ENABLE_SHADOWS

-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING

-define:ENABLE_SPRITES

-define:ENABLE_TERRAIN

-define:ENABLE_UNET

-define:ENABLE_UNITYEVENTS

-define:ENABLE_VR

-define:ENABLE_WEBCAM

-define:ENABLE_WWW

-define:ENABLE_CLOUD_SERVICES

-define:ENABLE_CLOUD_SERVICES_ANALYTICS

-define:ENABLE_CLOUD_SERVICES_UNET

-define:ENABLE_CLOUD_LICENSE

-define:ENABLE_AUDIOMIXER_SUSPEND

-define:ENABLE_EDITOR_METRICS

-define:INCLUDE_DYNAMIC_GI

-define:INCLUDE_GI

-define:INCLUDE_IL2CPP

-define:INCLUDE_DIRECTX12

-define:PLATFORM_SUPPORTS_MONO

-define:RENDER_SOFTWARE_CURSOR

-define:ENABLE_LOCALIZATION

-define:UNITY_STANDALONE_WIN

-define:UNITY_STANDALONE

-define:ENABLE_SUBSTANCE

-define:ENABLE_TEXTUREID_MAP

-define:ENABLE_RUNTIME_GI

-define:ENABLE_MOVIES

-define:ENABLE_NETWORK

-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION

-define:ENABLE_WEBSOCKET_HOST

-define:ENABLE_MONO

-define:ENABLE_PROFILER

-define:DEBUG

-define:TRACE

-define:UNITY_ASSERTIONS

-define:UNITY_EDITOR

-define:UNITY_EDITOR_64

-define:UNITY_EDITOR_WIN

-define:UNITY_TEAM_LICENSE

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-define:CROSS_PLATFORM_INPUT

-define:UGUI

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"Assets/Colorful FX/Editor/BaseEffectEditor.cs"

"Assets/Colorful FX/Editor/Effects/AnalogTVEditor.cs"

"Assets/Colorful FX/Editor/Effects/BilateralGaussianBlurEditor.cs"

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Assets/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs

Assets/Editor/ImageEffects/DepthOfFieldEditor.cs

Assets/Editor/ImageEffects/EdgeDetectionEditor.cs

Assets/Editor/ImageEffects/NoiseAndGrainEditor.cs

Assets/Editor/ImageEffects/SunShaftsEditor.cs

Assets/Editor/ImageEffects/TonemappingEditor.cs

Assets/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs

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Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Local.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms_Description.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Categorize.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_MergeTerms.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_NoLocalized.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_ParseTerms.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Scenes.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Script.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Warnings.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/Tools_NGUI_to_I2.cs

Assets/ExternalPackages/I2/Localization/Scripts/Editor/UpgradeManager.cs

Assets/ExternalPackages/SWS/Scripts/Editor/AboutSWSEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/BezierPathEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/CreateWPManager.cs

Assets/ExternalPackages/SWS/Scripts/Editor/PathEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/WaypointEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/bezierMoveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/minimalMoveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/moveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/navMoveEditor.cs

Assets/ExternalPackages/SWS/Scripts/Editor/splineMoveEditor.cs

"Assets/ExternalPackages/TextMesh Pro/Editor/GlyphInfoDrawer.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/KerningPairDrawer.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/SpriteInfoDrawer.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMP_StyleSheetEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMP_UIStyleManager.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_ContextMenus.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_CreateObjectMenu.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_CreateSpriteAssetMenu.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_CreateStyleAssetMenu.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_EditorPanel.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_EditorShaderUtilities.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_EditorUtility.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_FontAssetCreatorWindow.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_FontEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_FontPlugin.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_SDFMaterialEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_SortingLayerHelper.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_SpriteAssetEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_TextContainerEditor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_TexturePostProcessor.cs"

"Assets/ExternalPackages/TextMesh Pro/Editor/TMPro_uiEditorPanel.cs"

Assets/Source/Editor/CameraMoverEditor.cs

Assets/Source/Editor/CompactDrawer.cs

Assets/Source/Editor/EnumComponentEditor.cs

Assets/Source/Editor/MinMaxSliderDrawer.cs

Assets/Source/Editor/MoveManagerEditor.cs

Assets/Source/Editor/MoveNodeEditor.cs

Assets/Source/Editor/MoverEditor.cs

Assets/Source/Editor/PackLuminenceTextures.cs

Assets/Source/Editor/PathFinderEditor.cs

Assets/Source/Editor/PathManagerEditor.cs

"Assets/Time of Day/Assets/Editor/TOD_AttributeInspector.cs"

"Assets/Time of Day/Assets/Editor/TOD_CameraInspector.cs"

"Assets/Time of Day/Assets/Editor/TOD_SkyInspector.cs"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Runtime.Serialization.dll"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll"



-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll

Compilation succeeded - 1 warning(s)

-----CompilerOutput:-stderr----------

Assets/Editor/BuildScript.cs(29,34): warning CS0168: The variable `e' is declared but never used

-----EndCompilerOutput---------------

- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-CSharp-Editor.dll.mdb

Script Module: Assembly-CSharp-Editor.dll

Assets/Editor/BuildScript.cs(29,34): warning CS0168: The variable `e' is declared but never used
 
(Filename: Assets/Editor/BuildScript.cs Line: 29)

- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript-Editor.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-UnityScript-Editor.dll.mdb

Script Module: Assembly-UnityScript-Editor

Reloading assemblies after successful script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll's ...
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer/UnityEditor.BB10.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer/UnityEditor.SamsungTV.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport/UnityEditor.LinuxStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.071969 seconds.
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-Editor.dll (this message is harmless)
Loading C:\Projects\Wick\Library\ScriptAssemblies\Assembly-UnityScript-Editor.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.1\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.1.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics\UnityEngine.Analytics.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\ExternalPackages\I2\Localization\Dlls\ArabicSupport.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\ExternalPackages\I2\Localization\Dlls\ArabicSupport.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\HOTween.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\HOTween.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\Editor\HOTweenV1_Editor.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\ExternalPackages\SWS\Plugins\HOTween\Editor\HOTweenV1_Editor.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\UnityVS\Editor\UnityVS.VersionSpecific.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\UnityVS\Editor\UnityVS.VersionSpecific.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\VacuumShaders\Editor\VacuumShaders.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\VacuumShaders\Editor\VacuumShaders.dll into Unity Child Domain
Non platform assembly: C:\Projects\Wick\Assets\VacuumShaders\Subsurface Scattering Shader\Editor\VacuumShaders.SubsurfaceScatteringShaderVC.dll (this message is harmless)
Loading C:\Projects\Wick\Assets\VacuumShaders\Subsurface Scattering Shader\Editor\VacuumShaders.SubsurfaceScatteringShaderVC.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer\UnityEditor.SamsungTV.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport\UnityEditor.LinuxStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll (this message is harmless)
Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport\UnityEditor.OSXStandalone.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 4.59 ms, found 4 plugins.
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Non platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in  0.682 seconds
Initializing Unity.PackageManager (PackageManager) v5.1.1 for Unity v5.1.1f1

Setting Android v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer

Setting BlackBerry v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\blackberryplayer

Setting BB10 v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\iossupport

Setting StandaloneLinux v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\linuxstandalonesupport

Setting StandaloneOSXIntel v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\macstandalonesupport

Setting WSAPlayer v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\metrosupport

Setting SamsungTV v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\stvplayer\STVPlayer

Setting WebGL v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport

Setting StandaloneWindows v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport

Setting WP8Player v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\wp8support

Setting GUISystem v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem

Setting UNetHLAPI v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking

Setting UnityAnalytics v5.1.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics

Setting IL2CPP v0.10.1 for Unity v5.1.1f1 to C:\Program Files\Unity\Editor\Data\il2cpp

Registering platform support modules:

Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0545798s.

Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for WebGL target not found
Native extension for SamsungTV target not found
Native extension for BlackBerry target not found
Native extension for Android target not found
 done. [Time: 4840.074707 ms] 
Updating Assets/GameData/Textures/WaterTowerRust_normal.tga - GUID: 564bfe588bb48ac43803c77d0a6801ed...
 done. [Time: 95.215317 ms] 
Updating Assets/GameData/Textures/WaterTowerRust_Diffuse.tga - GUID: e9464fef0c8a96648af6d2684b44d717...
 done. [Time: 316.589996 ms] 
Refreshing native plugins compatible for Editor in 0.55 ms, found 4 plugins.

----- Total AssetImport time: 5.597163s, AssetImport time: 5.466473s, Asset hashing: 0.099702s [11.4 MB, 114.208839 mb/s]

Unloading 69 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 39.8 MB.
System memory in use after: 39.8 MB.

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 1270.
Total: 0.874413 ms (FindLiveObjects: 0.053864 ms CreateObjectMapping: 0.027517 ms MarkObjects: 0.783956 ms  DeleteObjects: 0.008196 ms)

Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
 done. [Time: 5.788340 ms] 
Refreshing native plugins compatible for Editor in 9.04 ms, found 4 plugins.

----- Total AssetImport time: 0.054893s, AssetImport time: 0.021639s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
DisplayProgressbar: Building Player
building target 5
Ignoring 'Assets/ExternalPackages/SWS/Plugins/HOTween/Editor/HOTweenV1_Editor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Editor/VacuumShaders.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Subsurface Scattering Shader/Editor/VacuumShaders.SubsurfaceScatteringShaderVC.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 5
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-firstpass.dll

Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp-firstpass.dll.mdb

Script Module: Assembly-CSharp-firstpass.dll

Ignoring 'Assets/ExternalPackages/SWS/Plugins/HOTween/Editor/HOTweenV1_Editor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Editor/VacuumShaders.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Subsurface Scattering Shader/Editor/VacuumShaders.SubsurfaceScatteringShaderVC.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript-firstpass.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-UnityScript-firstpass.dll.mdb

Script Module: Assembly-UnityScript-firstpass

Ignoring 'Assets/ExternalPackages/SWS/Plugins/HOTween/Editor/HOTweenV1_Editor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Editor/VacuumShaders.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Subsurface Scattering Shader/Editor/VacuumShaders.SubsurfaceScatteringShaderVC.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 5


-----Compiler Commandline Arguments:

Filename: "C:\Program Files\Unity\Editor\Data\Mono\bin\mono.exe"

Arguments: "C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\smcs.exe"  @Temp/UnityTempFile-517b98ccbc03f30489cf3494bd25186a

MONO_PATH: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity

MONO_CFG_DIR: C:\Program Files\Unity\Editor\Data\Mono\etc

index: 68

Responsefile: Temp/UnityTempFile-517b98ccbc03f30489cf3494bd25186a Contents: 

-debug

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-out:Temp/Assembly-CSharp.dll

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-define:UNITY_5_1

-define:UNITY_5

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-define:ENABLE_2D_PHYSICS

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-define:ENABLE_AUDIO

-define:ENABLE_CACHING

-define:ENABLE_CLOTH

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-define:ENABLE_HOME_SCREEN

-define:ENABLE_IMAGEEFFECTS

-define:ENABLE_LIGHT_PROBES_LEGACY

-define:ENABLE_MICROPHONE

-define:ENABLE_MULTIPLE_DISPLAYS

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-define:ENABLE_PHYSICS_PHYSX3

-define:ENABLE_PLUGIN_INSPECTOR

-define:ENABLE_SHADOWS

-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING

-define:ENABLE_SPRITES

-define:ENABLE_TERRAIN

-define:ENABLE_UNET

-define:ENABLE_UNITYEVENTS

-define:ENABLE_VR

-define:ENABLE_WEBCAM

-define:ENABLE_WWW

-define:ENABLE_CLOUD_SERVICES

-define:ENABLE_CLOUD_SERVICES_ANALYTICS

-define:ENABLE_CLOUD_SERVICES_UNET

-define:ENABLE_CLOUD_LICENSE

-define:ENABLE_AUDIOMIXER_SUSPEND

-define:ENABLE_EDITOR_METRICS

-define:INCLUDE_DYNAMIC_GI

-define:INCLUDE_GI

-define:INCLUDE_IL2CPP

-define:INCLUDE_DIRECTX12

-define:PLATFORM_SUPPORTS_MONO

-define:RENDER_SOFTWARE_CURSOR

-define:ENABLE_LOCALIZATION

-define:UNITY_STANDALONE_WIN

-define:UNITY_STANDALONE

-define:ENABLE_SUBSTANCE

-define:ENABLE_TEXTUREID_MAP

-define:ENABLE_RUNTIME_GI

-define:ENABLE_MOVIES

-define:ENABLE_NETWORK

-define:ENABLE_CRUNCH_TEXTURE_COMPRESSION

-define:ENABLE_WEBSOCKET_HOST

-define:ENABLE_MONO

-define:UNITY_PRO_LICENSE

-define:CROSS_PLATFORM_INPUT

-define:UGUI

-define:TextMeshPro

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Assets/Scripts/Steamwork.NET/SteamManager.cs

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Assets/Source/Event/Events/Event_BurningWoman.cs

Assets/Source/Event/Events/Event_BusHonk.cs

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Assets/Source/Event/Events/Event_ForestWind.cs

Assets/Source/Event/Events/Event_HouseSobbing.cs

Assets/Source/Event/Events/Event_LillianBlowOutCandle.cs

Assets/Source/Event/Events/Event_LillianBus.cs

Assets/Source/Event/Events/Event_LillianFlicker.cs

Assets/Source/Event/Events/Event_LillianFloatAround.cs

Assets/Source/Event/Events/Event_LillianFloatTowards.cs

Assets/Source/Event/Events/Event_LillianForestWitch.cs

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Assets/Source/Event/Events/Event_LillianLocation.cs

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Assets/Source/Event/Events/Event_RuinsFireplace.cs

Assets/Source/Event/Events/Event_RuinsFlashback.cs

Assets/Source/Event/Events/Event_ShackDoorSlam.cs

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Assets/Source/Event/Events/Event_ShackNoose.cs

Assets/Source/Event/Events/Event_ThomasBus.cs

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Assets/Source/Event/Events/Event_ThomasLargeRock.cs

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Assets/Source/Event/Events/Event_ThomasMulti.cs

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Assets/Source/Event/Events/Event_ThomasShriek.cs

Assets/Source/Event/Events/Event_ThomasSlide.cs

Assets/Source/Event/Events/Event_TimFlicker.cs

Assets/Source/Event/Events/Event_TimLillianChase.cs

Assets/Source/Event/Events/Event_TimTomBridgeAttack.cs

Assets/Source/Event/Events/Event_TimTomChase.cs

Assets/Source/Event/Events/Event_TimTomWaterTower.cs

Assets/Source/Event/Events/Event_TimothyBus.cs

Assets/Source/Event/Events/Event_TimothyCharge.cs

Assets/Source/Event/Events/Event_TimothyDrop.cs

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Assets/Source/Event/Events/Event_TimothyRunBy.cs

Assets/Source/Event/Events/Event_TimothyShack.cs

Assets/Source/Event/Events/Event_TimothyShriek.cs

Assets/Source/Event/Events/Event_TimothySprint.cs

Assets/Source/Event/Events/Event_TimothyStalk.cs

Assets/Source/Event/Events/Event_TomFlicker.cs

Assets/Source/Event/Events/Event_UnderBridgeFootsteps.cs

Assets/Source/Event/Events/Event_WaterTowerNoise.cs

Assets/Source/Event/Events/Event_WellArms.cs

Assets/Source/Event/Events/Event_WellNoise.cs

Assets/Source/FELoop/EpilogueSelection.cs

Assets/Source/FELoop/FELoop.cs

Assets/Source/ForestManager/ForestManager.cs

Assets/Source/ForestManager/ForestPositions.cs

Assets/Source/ForestManager/ForestTimer.cs

Assets/Source/ForestManager/TreeCollisionGeneratorEditor.cs

Assets/Source/ForestManager/TreeCollisionGeneratorScript.cs

Assets/Source/GameManager/GameManager.cs

Assets/Source/GameManager/SceneManager.cs

Assets/Source/Navigation/FootstepMaterial.cs

Assets/Source/Navigation/NavigationObstacle.cs

Assets/Source/Navigation/NavigationShelter.cs

Assets/Source/Player/CandleTrigger.cs

Assets/Source/Player/Player.cs

Assets/Source/Player/PlayerAnimEvents.cs

Assets/Source/Player/PlayerCollider.cs

Assets/Source/Player/PlayerController.cs

Assets/Source/Player/RagdollCollider.cs

Assets/Source/Props/PropCollisionSound.cs

Assets/Source/Props/ShackDoor.cs

Assets/Source/Sound/SoundBank.cs

Assets/Source/Sound/SoundManager.cs

Assets/Source/Splash/SplashScreen.cs

Assets/Source/UI/ArrowInput.cs

Assets/Source/UI/AudioLevelsScreen.cs

Assets/Source/UI/AudioScreen.cs

Assets/Source/UI/CollectablesScreen.cs

Assets/Source/UI/ControllerScreen.cs

Assets/Source/UI/CreditsMenu.cs

Assets/Source/UI/DeathHintText.cs

Assets/Source/UI/DeveloperModeScreen.cs

Assets/Source/UI/FlameCursorSprite.cs

Assets/Source/UI/GameplayScreen.cs

Assets/Source/UI/GammaScreen.cs

Assets/Source/UI/GraphicsScreen.cs

Assets/Source/UI/HourPopup.cs

Assets/Source/UI/InterfaceTransitionManager.cs

Assets/Source/UI/KeyCodeInput.cs

Assets/Source/UI/KeyCodeInputManager.cs

Assets/Source/UI/KeyboardScreen.cs

Assets/Source/UI/Letterbox.cs

Assets/Source/UI/MainMenu.cs

Assets/Source/UI/MatchCounter.cs

Assets/Source/UI/MenuScreen.cs

Assets/Source/UI/MiniOptionsScreen.cs

Assets/Source/UI/MiniSelectionPanel.cs

Assets/Source/UI/Newspaper.cs

Assets/Source/UI/OptionsMenu.cs

Assets/Source/UI/PauseMenu.cs

Assets/Source/UI/ScoreMenu.cs

Assets/Source/UI/SelectionManager.cs

Assets/Source/UI/SelectionPanel.cs

Assets/Source/UI/TutorialText.cs

Assets/Source/UI/Typewriter.cs

Assets/Source/UI/UIManager.cs

Assets/Source/Utils/DestroyAfterTime.cs

Assets/Source/Utils/EnumComponent.cs

Assets/Source/Utils/ExtensionMethods.cs

Assets/Source/Utils/HeapPriorityQueue.cs

Assets/Source/Utils/IPriorityQueue.cs

Assets/Source/Utils/IPriorityQueueNode.cs

Assets/Source/Utils/MessageAfterTime.cs

Assets/Source/Utils/MyBuildPostprocessor.cs

Assets/Source/Utils/OverrideRenderQueue.cs

Assets/Source/Utils/OverrideTransform.cs

Assets/Source/Utils/ParentArray.cs

Assets/Source/Utils/ParticleModifier.cs

Assets/Source/Utils/SaveGameController.cs

Assets/Source/Utils/ScaleByDotProduct.cs

Assets/Source/Utils/ScreenResolutionManager.cs

Assets/Source/Utils/Singleton.cs

Assets/Source/Utils/SpinTransform.cs

Assets/Source/Utils/TransferWindToCloth.cs

Assets/Source/Utils/Utils.cs

"Assets/Time of Day/Assets/Scripts/Doxyfile.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Animation.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Attributes.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Camera.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Components.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Enums.cs"

"Assets/Time of Day/Assets/Scripts/TOD_ImageEffect.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Parameters.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Rays.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Resources.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Scattering.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+API.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+Settings.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+Shader.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky+Unity.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Sky.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Time.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Util.cs"

"Assets/Time of Day/Assets/Scripts/TOD_Weather.cs"

"Assets/Time of Day/Examples/AudioAtDay.cs"

"Assets/Time of Day/Examples/AudioAtNight.cs"

"Assets/Time of Day/Examples/AudioAtTime.cs"

"Assets/Time of Day/Examples/AudioAtWeather.cs"

"Assets/Time of Day/Examples/LightAtDay.cs"

"Assets/Time of Day/Examples/LightAtNight.cs"

"Assets/Time of Day/Examples/LightAtTime.cs"

"Assets/Time of Day/Examples/LightAtWeather.cs"

"Assets/Time of Day/Examples/LoadSkyFromFile.cs"

"Assets/Time of Day/Examples/ParticleAtDay.cs"

"Assets/Time of Day/Examples/ParticleAtNight.cs"

"Assets/Time of Day/Examples/ParticleAtTime.cs"

"Assets/Time of Day/Examples/ParticleAtWeather.cs"

"Assets/Time of Day/Examples/RenderAtDay.cs"

"Assets/Time of Day/Examples/RenderAtNight.cs"

"Assets/Time of Day/Examples/RenderAtWeather.cs"

"Assets/Toon Character Pack/Scripts/AnimTriggers.cs"

"Assets/Toon Character Pack/Scripts/BotControlScript.cs"

"Assets/Toon Character Pack/Scripts/SmoothCameraOrbit.cs"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Runtime.Serialization.dll"

-r:"C:\Program Files\Unity\Editor\Data\Mono\lib\mono\unity\System.Xml.Linq.dll"



-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll

Compilation succeeded - 71 warning(s)

-----CompilerOutput:-stderr----------

Assets/Source/UI/MiniOptionsScreen.cs(322,21): warning CS0114: `MiniOptionsScreen.Reset()' hides inherited member `MenuScreen.Reset()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

Assets/Source/UI/MenuScreen.cs(15,29): (Location of the symbol related to previous warning)

Assets/Source/UI/MiniOptionsScreen.cs(373,21): warning CS0114: `MiniOptionsScreen.CheckSettingsWereChanged()' hides inherited member `MenuScreen.CheckSettingsWereChanged()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword

Assets/Source/UI/MenuScreen.cs(16,29): (Location of the symbol related to previous warning)

Assets/EZ Camera Shake/Scripts/CameraShaker.cs(111,61): warning CS0219: The variable `c' is assigned but its value is never used

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(375,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(403,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'

Assets/Source/Collectibles/Collectible.cs(124,23): warning CS0219: The variable `length' is assigned but its value is never used

Assets/Source/Collectibles/DrawingSpawner.cs(24,41): warning CS0162: Unreachable code detected

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(68,25): warning CS0219: The variable `currentPos' is assigned but its value is never used

Assets/Source/Event/Events/Event_BurningWoman.cs(44,27): warning CS0219: The variable `clip' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(39,36): warning CS0219: The variable `rot' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(22,25): warning CS0168: The variable `pos' is declared but never used

Assets/Source/Event/Events/Event_ThomasLocation.cs(26,25): warning CS0219: The variable `dir' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(1072,21): warning CS0219: The variable `prevNight' is assigned but its value is never used

Assets/Source/GameManager/GameManager.cs(408,17): warning CS0162: Unreachable code detected

Assets/Source/Player/PlayerController.cs(539,47): warning CS0219: The variable `impactAmount' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(134,44): warning CS0219: The variable `itm' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(987,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1030,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1073,44): warning CS0219: The variable `colSel' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1124,24): warning CS0219: The variable `startSelectionButton' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1114,22): warning CS0219: The variable `isOverSome' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(1593,31): warning CS0219: The variable `color' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(65,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(101,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used

Assets/Source/UI/GraphicsScreen.cs(367,129): warning CS0618: `UnityEngine.QualityLevel' is obsolete: `See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel'

Assets/Source/Utils/ScaleByDotProduct.cs(29,23): warning CS0219: The variable `playerDot' is assigned but its value is never used

Assets/Source/Utils/ScreenResolutionManager.cs(150,30): warning CS0219: The variable `sm' is assigned but its value is never used

Assets/Source/Utils/ScreenResolutionManager.cs(192,17): warning CS1717: Assignment made to same variable; did you mean to assign something else?

Assets/Source/Camera/MoveNode.cs(190,22): warning CS0414: The private field `MoveNode.mbOccupied' is assigned but its value is never used

Assets/Source/Cutscene/Cutscene.cs(52,23): warning CS0414: The private field `Cutscene.m_SegmentDuration' is assigned but its value is never used

Assets/Source/Debug/DebugScript.cs(75,34): warning CS0414: The private field `DebugScript.mPlayerController' is assigned but its value is never used

Assets/Source/Debug/DebugScript.cs(76,25): warning CS0414: The private field `DebugScript.mEnemies' is assigned but its value is never used

Assets/Source/Debug/DebugScript.cs(80,24): warning CS0414: The private field `DebugScript.mNoticeString' is assigned but its value is never used

Assets/Source/Debug/DebugScript.cs(81,23): warning CS0414: The private field `DebugScript.mNoticeTimer' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs(15,27): warning CS0414: The private field `CharacterState_Chase.mPlayerTransform' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs(6,23): warning CS0649: Field `CharacterState_CrawlInOut.mStateLength' is never assigned to, and will always have its default value `0'

Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs(19,23): warning CS0414: The private field `CharacterState_Creep.mCreepAmount' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(25,22): warning CS0414: The private field `CharacterState_LillianFloatTowards.mAimToPlayerLeft' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(22,22): warning CS0414: The private field `CharacterState_RunTowards.mAimToPlayerLeft' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(23,23): warning CS0414: The private field `CharacterState_RunTowards.mPreviousHeight' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs(24,23): warning CS0414: The private field `CharacterState_ThomasCreep.mResetDistance' is assigned but its value is never used

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs(27,19): warning CS0414: The private field `CharacterState_Tunnel.mPreviousDistance' is assigned but its value is never used

Assets/Source/Enemy/EnemyManager.cs(27,24): warning CS0414: The private field `EnemyManager.mPlayer' is assigned but its value is never used

Assets/Source/Event/Events/Event_ForestFakeObject.cs(14,22): warning CS0414: The private field `Event_ForestFakeObject.mEncounterStarted' is assigned but its value is never used

Assets/Source/Event/Events/Event_ForestFakeObject.cs(15,22): warning CS0414: The private field `Event_ForestFakeObject.mAttacking' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianFlicker.cs(12,23): warning CS0414: The private field `Event_LillianFlicker.mDistance' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianFlicker.cs(15,29): warning CS0414: The private field `Event_LillianFlicker.mAudioSource' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianTeleport.cs(12,22): warning CS0414: The private field `Event_LillianTeleport.mFoundLocation' is assigned but its value is never used

Assets/Source/Event/Events/Event_LillianTeleport.cs(13,23): warning CS0414: The private field `Event_LillianTeleport.mDistance' is assigned but its value is never used

Assets/Source/Event/Events/Event_RuinsFireplace.cs(19,22): warning CS0414: The private field `Event_RuinsFireplace.mFireOn' is assigned but its value is never used

Assets/Source/Event/Events/Event_RuinsFlashback.cs(23,22): warning CS0414: The private field `Event_RuinsFlashback.mFireOn' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(16,22): warning CS0414: The private field `Event_ShackNoose.mEncounterStarted' is assigned but its value is never used

Assets/Source/Event/Events/Event_ShackNoose.cs(17,22): warning CS0414: The private field `Event_ShackNoose.mAttacking' is assigned but its value is never used

Assets/Source/FELoop/EpilogueSelection.cs(49,23): warning CS0414: The private field `EpilogueSelection.m_Time' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(76,25): warning CS0414: The private field `FELoop.mFindingsAndBelow_DefaultPos' is assigned but its value is never used

Assets/Source/FELoop/FELoop.cs(108,23): warning CS0414: The private field `FELoop.mAlphaTimer' is assigned but its value is never used

Assets/Source/Player/Player.cs(34,25): warning CS0414: The private field `Player.ATTACKED_HEAD_POSITION' is assigned but its value is never used

Assets/Source/Player/Player.cs(35,25): warning CS0414: The private field `Player.GRAPPLE_HEAD_POSITION' is assigned but its value is never used

Assets/Source/Player/Player.cs(36,25): warning CS0414: The private field `Player.mTargetHeadPosition' is assigned but its value is never used

Assets/Source/Player/Player.cs(113,23): warning CS0649: Field `Player.mCurrentDisturbAmount' is never assigned to, and will always have its default value `0'

Assets/Source/Player/Player.cs(114,23): warning CS0414: The private field `Player.mTargetDisturbAmount' is assigned but its value is never used

Assets/Source/UI/ArrowInput.cs(15,23): warning CS0414: The private field `ArrowInput.m_SliderRapidStartTimer' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(18,22): warning CS0414: The private field `AudioLevelsScreen.m_bMaxVolumeAdjusted' is assigned but its value is never used

Assets/Source/UI/AudioLevelsScreen.cs(19,22): warning CS0414: The private field `AudioLevelsScreen.m_bMinVolumeAdjusted' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(35,29): warning CS0414: The private field `CollectablesScreen.m_CanvasGroup' is assigned but its value is never used

Assets/Source/UI/CollectablesScreen.cs(182,23): warning CS0414: The private field `CollectablesScreen.m_ParticleDefaultColor' is assigned but its value is never used

Assets/Source/UI/CreditsMenu.cs(36,28): warning CS0414: The private field `CreditsMenu.m_CurrentScreen' is assigned but its value is never used

Assets/Source/UI/HourPopup.cs(10,22): warning CS0414: The private field `HourPopup.mTopLeftText' is assigned but its value is never used

Assets/Source/UI/InterfaceTransitionManager.cs(28,22): warning CS0414: The private field `InterfaceTransitionManager.m_BackButtonIsAllowed' is assigned but its value is never used

Assets/Source/UI/PauseMenu.cs(49,28): warning CS0414: The private field `PauseMenu.mSelectedObject' is assigned but its value is never used

Assets/Source/UI/SelectionManager.cs(37,22): warning CS0414: The private field `SelectionManager.m_UsingMouseKeyboard' is assigned but its value is never used

-----EndCompilerOutput---------------

- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-CSharp.dll.mdb

Script Module: Assembly-CSharp.dll

Assets/Source/UI/MiniOptionsScreen.cs(322,21): warning CS0114: `MiniOptionsScreen.Reset()' hides inherited member `MenuScreen.Reset()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
 
(Filename: Assets/Source/UI/MiniOptionsScreen.cs Line: 322)

Assets/Source/UI/MiniOptionsScreen.cs(373,21): warning CS0114: `MiniOptionsScreen.CheckSettingsWereChanged()' hides inherited member `MenuScreen.CheckSettingsWereChanged()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
 
(Filename: Assets/Source/UI/MiniOptionsScreen.cs Line: 373)

Assets/EZ Camera Shake/Scripts/CameraShaker.cs(111,61): warning CS0219: The variable `c' is assigned but its value is never used
 
(Filename: Assets/EZ Camera Shake/Scripts/CameraShaker.cs Line: 111)

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(375,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'
 
(Filename: Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs Line: 375)

Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs(403,19): warning CS0618: `UnityEngine.NavMeshAgent.Stop(bool)' is obsolete: `Use Stop() instead'
 
(Filename: Assets/ExternalPackages/SWS/Scripts/Movement/navMove.cs Line: 403)

Assets/Source/Collectibles/Collectible.cs(124,23): warning CS0219: The variable `length' is assigned but its value is never used
 
(Filename: Assets/Source/Collectibles/Collectible.cs Line: 124)

Assets/Source/Collectibles/DrawingSpawner.cs(24,41): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/Collectibles/DrawingSpawner.cs Line: 24)

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(68,25): warning CS0219: The variable `currentPos' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs Line: 68)

Assets/Source/Event/Events/Event_BurningWoman.cs(44,27): warning CS0219: The variable `clip' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_BurningWoman.cs Line: 44)

Assets/Source/Event/Events/Event_ShackNoose.cs(39,36): warning CS0219: The variable `rot' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 39)

Assets/Source/Event/Events/Event_ShackNoose.cs(22,25): warning CS0168: The variable `pos' is declared but never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 22)

Assets/Source/Event/Events/Event_ThomasLocation.cs(26,25): warning CS0219: The variable `dir' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ThomasLocation.cs Line: 26)

Assets/Source/FELoop/FELoop.cs(1072,21): warning CS0219: The variable `prevNight' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 1072)

Assets/Source/GameManager/GameManager.cs(408,17): warning CS0162: Unreachable code detected
 
(Filename: Assets/Source/GameManager/GameManager.cs Line: 408)

Assets/Source/Player/PlayerController.cs(539,47): warning CS0219: The variable `impactAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Player/PlayerController.cs Line: 539)

Assets/Source/UI/AudioLevelsScreen.cs(134,44): warning CS0219: The variable `itm' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 134)

Assets/Source/UI/CollectablesScreen.cs(987,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 987)

Assets/Source/UI/CollectablesScreen.cs(1030,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1030)

Assets/Source/UI/CollectablesScreen.cs(1073,44): warning CS0219: The variable `colSel' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1073)

Assets/Source/UI/CollectablesScreen.cs(1124,24): warning CS0219: The variable `startSelectionButton' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1124)

Assets/Source/UI/CollectablesScreen.cs(1114,22): warning CS0219: The variable `isOverSome' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1114)

Assets/Source/UI/CollectablesScreen.cs(1593,31): warning CS0219: The variable `color' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 1593)

Assets/Source/UI/GraphicsScreen.cs(65,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 65)

Assets/Source/UI/GraphicsScreen.cs(101,23): warning CS0219: The variable `prevAspect' is assigned but its value is never used
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 101)

Assets/Source/UI/GraphicsScreen.cs(367,129): warning CS0618: `UnityEngine.QualityLevel' is obsolete: `See QualitySettings.names, QualitySettings.SetQualityLevel, and QualitySettings.GetQualityLevel'
 
(Filename: Assets/Source/UI/GraphicsScreen.cs Line: 367)

Assets/Source/Utils/ScaleByDotProduct.cs(29,23): warning CS0219: The variable `playerDot' is assigned but its value is never used
 
(Filename: Assets/Source/Utils/ScaleByDotProduct.cs Line: 29)

Assets/Source/Utils/ScreenResolutionManager.cs(150,30): warning CS0219: The variable `sm' is assigned but its value is never used
 
(Filename: Assets/Source/Utils/ScreenResolutionManager.cs Line: 150)

Assets/Source/Utils/ScreenResolutionManager.cs(192,17): warning CS1717: Assignment made to same variable; did you mean to assign something else?
 
(Filename: Assets/Source/Utils/ScreenResolutionManager.cs Line: 192)

Assets/Source/Camera/MoveNode.cs(190,22): warning CS0414: The private field `MoveNode.mbOccupied' is assigned but its value is never used
 
(Filename: Assets/Source/Camera/MoveNode.cs Line: 190)

Assets/Source/Cutscene/Cutscene.cs(52,23): warning CS0414: The private field `Cutscene.m_SegmentDuration' is assigned but its value is never used
 
(Filename: Assets/Source/Cutscene/Cutscene.cs Line: 52)

Assets/Source/Debug/DebugScript.cs(75,34): warning CS0414: The private field `DebugScript.mPlayerController' is assigned but its value is never used
 
(Filename: Assets/Source/Debug/DebugScript.cs Line: 75)

Assets/Source/Debug/DebugScript.cs(76,25): warning CS0414: The private field `DebugScript.mEnemies' is assigned but its value is never used
 
(Filename: Assets/Source/Debug/DebugScript.cs Line: 76)

Assets/Source/Debug/DebugScript.cs(80,24): warning CS0414: The private field `DebugScript.mNoticeString' is assigned but its value is never used
 
(Filename: Assets/Source/Debug/DebugScript.cs Line: 80)

Assets/Source/Debug/DebugScript.cs(81,23): warning CS0414: The private field `DebugScript.mNoticeTimer' is assigned but its value is never used
 
(Filename: Assets/Source/Debug/DebugScript.cs Line: 81)

Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs(15,27): warning CS0414: The private field `CharacterState_Chase.mPlayerTransform' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Chase.cs Line: 15)

Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs(6,23): warning CS0649: Field `CharacterState_CrawlInOut.mStateLength' is never assigned to, and will always have its default value `0'
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_CrawlInOut.cs Line: 6)

Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs(19,23): warning CS0414: The private field `CharacterState_Creep.mCreepAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Creep.cs Line: 19)

Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs(25,22): warning CS0414: The private field `CharacterState_LillianFloatTowards.mAimToPlayerLeft' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_LillianFloatTowards.cs Line: 25)

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(22,22): warning CS0414: The private field `CharacterState_RunTowards.mAimToPlayerLeft' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs Line: 22)

Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs(23,23): warning CS0414: The private field `CharacterState_RunTowards.mPreviousHeight' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_RunTowards.cs Line: 23)

Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs(24,23): warning CS0414: The private field `CharacterState_ThomasCreep.mResetDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_ThomasCreep.cs Line: 24)

Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs(27,19): warning CS0414: The private field `CharacterState_Tunnel.mPreviousDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/CharacterStates/CharacterState_Tunnel.cs Line: 27)

Assets/Source/Enemy/EnemyManager.cs(27,24): warning CS0414: The private field `EnemyManager.mPlayer' is assigned but its value is never used
 
(Filename: Assets/Source/Enemy/EnemyManager.cs Line: 27)

Assets/Source/Event/Events/Event_ForestFakeObject.cs(14,22): warning CS0414: The private field `Event_ForestFakeObject.mEncounterStarted' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ForestFakeObject.cs Line: 14)

Assets/Source/Event/Events/Event_ForestFakeObject.cs(15,22): warning CS0414: The private field `Event_ForestFakeObject.mAttacking' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ForestFakeObject.cs Line: 15)

Assets/Source/Event/Events/Event_LillianFlicker.cs(12,23): warning CS0414: The private field `Event_LillianFlicker.mDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianFlicker.cs Line: 12)

Assets/Source/Event/Events/Event_LillianFlicker.cs(15,29): warning CS0414: The private field `Event_LillianFlicker.mAudioSource' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianFlicker.cs Line: 15)

Assets/Source/Event/Events/Event_LillianTeleport.cs(12,22): warning CS0414: The private field `Event_LillianTeleport.mFoundLocation' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianTeleport.cs Line: 12)

Assets/Source/Event/Events/Event_LillianTeleport.cs(13,23): warning CS0414: The private field `Event_LillianTeleport.mDistance' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_LillianTeleport.cs Line: 13)

Assets/Source/Event/Events/Event_RuinsFireplace.cs(19,22): warning CS0414: The private field `Event_RuinsFireplace.mFireOn' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_RuinsFireplace.cs Line: 19)

Assets/Source/Event/Events/Event_RuinsFlashback.cs(23,22): warning CS0414: The private field `Event_RuinsFlashback.mFireOn' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_RuinsFlashback.cs Line: 23)

Assets/Source/Event/Events/Event_ShackNoose.cs(16,22): warning CS0414: The private field `Event_ShackNoose.mEncounterStarted' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 16)

Assets/Source/Event/Events/Event_ShackNoose.cs(17,22): warning CS0414: The private field `Event_ShackNoose.mAttacking' is assigned but its value is never used
 
(Filename: Assets/Source/Event/Events/Event_ShackNoose.cs Line: 17)

Assets/Source/FELoop/EpilogueSelection.cs(49,23): warning CS0414: The private field `EpilogueSelection.m_Time' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/EpilogueSelection.cs Line: 49)

Assets/Source/FELoop/FELoop.cs(76,25): warning CS0414: The private field `FELoop.mFindingsAndBelow_DefaultPos' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 76)

Assets/Source/FELoop/FELoop.cs(108,23): warning CS0414: The private field `FELoop.mAlphaTimer' is assigned but its value is never used
 
(Filename: Assets/Source/FELoop/FELoop.cs Line: 108)

Assets/Source/Player/Player.cs(34,25): warning CS0414: The private field `Player.ATTACKED_HEAD_POSITION' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 34)

Assets/Source/Player/Player.cs(35,25): warning CS0414: The private field `Player.GRAPPLE_HEAD_POSITION' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 35)

Assets/Source/Player/Player.cs(36,25): warning CS0414: The private field `Player.mTargetHeadPosition' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 36)

Assets/Source/Player/Player.cs(113,23): warning CS0649: Field `Player.mCurrentDisturbAmount' is never assigned to, and will always have its default value `0'
 
(Filename: Assets/Source/Player/Player.cs Line: 113)

Assets/Source/Player/Player.cs(114,23): warning CS0414: The private field `Player.mTargetDisturbAmount' is assigned but its value is never used
 
(Filename: Assets/Source/Player/Player.cs Line: 114)

Assets/Source/UI/ArrowInput.cs(15,23): warning CS0414: The private field `ArrowInput.m_SliderRapidStartTimer' is assigned but its value is never used
 
(Filename: Assets/Source/UI/ArrowInput.cs Line: 15)

Assets/Source/UI/AudioLevelsScreen.cs(18,22): warning CS0414: The private field `AudioLevelsScreen.m_bMaxVolumeAdjusted' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 18)

Assets/Source/UI/AudioLevelsScreen.cs(19,22): warning CS0414: The private field `AudioLevelsScreen.m_bMinVolumeAdjusted' is assigned but its value is never used
 
(Filename: Assets/Source/UI/AudioLevelsScreen.cs Line: 19)

Assets/Source/UI/CollectablesScreen.cs(35,29): warning CS0414: The private field `CollectablesScreen.m_CanvasGroup' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 35)

Assets/Source/UI/CollectablesScreen.cs(182,23): warning CS0414: The private field `CollectablesScreen.m_ParticleDefaultColor' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CollectablesScreen.cs Line: 182)

Assets/Source/UI/CreditsMenu.cs(36,28): warning CS0414: The private field `CreditsMenu.m_CurrentScreen' is assigned but its value is never used
 
(Filename: Assets/Source/UI/CreditsMenu.cs Line: 36)

Assets/Source/UI/HourPopup.cs(10,22): warning CS0414: The private field `HourPopup.mTopLeftText' is assigned but its value is never used
 
(Filename: Assets/Source/UI/HourPopup.cs Line: 10)

Assets/Source/UI/InterfaceTransitionManager.cs(28,22): warning CS0414: The private field `InterfaceTransitionManager.m_BackButtonIsAllowed' is assigned but its value is never used
 
(Filename: Assets/Source/UI/InterfaceTransitionManager.cs Line: 28)

Assets/Source/UI/PauseMenu.cs(49,28): warning CS0414: The private field `PauseMenu.mSelectedObject' is assigned but its value is never used
 
(Filename: Assets/Source/UI/PauseMenu.cs Line: 49)

Assets/Source/UI/SelectionManager.cs(37,22): warning CS0414: The private field `SelectionManager.m_UsingMouseKeyboard' is assigned but its value is never used
 
(Filename: Assets/Source/UI/SelectionManager.cs Line: 37)

Ignoring 'Assets/ExternalPackages/SWS/Plugins/HOTween/Editor/HOTweenV1_Editor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Editor/VacuumShaders.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Subsurface Scattering Shader/Editor/VacuumShaders.SubsurfaceScatteringShaderVC.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
WeaveUnetFromEditor Temp/Assembly-UnityScript.dll

WeaveAssemblies unityPath= C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll

WeaveAssemblies unetPath= C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll

Symbols will be read from Temp/Assembly-UnityScript.dll.mdb

Script Module: Assembly-UnityScript

Ignoring 'Assets/ExternalPackages/SWS/Plugins/HOTween/Editor/HOTweenV1_Editor.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Editor/VacuumShaders.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'Assets/VacuumShaders/Subsurface Scattering Shader/Editor/VacuumShaders.SubsurfaceScatteringShaderVC.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' because we're compiling for WindowsStandaloneSupport
Ignoring 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' because we're compiling for WindowsStandaloneSupport

Packing sprites:
- Grouping sprites using the selected SpritePackerPolicy.
- 	Atlas "FrontEndSelectBar" with 1 sprites assigned.
- 	Atlas "FrontendFlameCursor" with 150 sprites assigned.
- 	Atlas "Selection Marker Thinner" with 1 sprites assigned.
- Packing 3 atlases.
- Atlas (FrontEndSelectBar) file (535458694f4213fb0bbcdb02ac2ee321) found. Mapping.
- Atlas (FrontendFlameCursor) file (0b35f88c0b2e168066c6f19703ba3aee) found. Mapping.
- Atlas (Selection Marker Thinner) file (0f9ab6bc29e6524c8d4d5c76dd89c933) found. Mapping.
- Packing completed.
Opening scene 'Assets/GameData/Scenes/Splash.unity'
Unloading 1155 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 64.5 MB.
System memory in use after: 64.6 MB.

Unloading 503 unused Assets to reduce memory usage. Loaded Objects now: 1780.
Total: 6.904263 ms (FindLiveObjects: 0.105971 ms CreateObjectMapping: 0.051814 ms MarkObjects: 6.105084 ms  DeleteObjects: 0.640514 ms)

Load scene 'Assets/GameData/Scenes/Splash.unity' time: 628.720093 ms 
[00:00:00] Enlighten: Precompute started.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.00s wallclock)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 5b0 -> priority: 1 
  Thread -> id: 1984 -> priority: 1 
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Precompute took 0.008811 seconds.
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
[00:00:00] Enlighten: Bake started.
[00:00:01] Enlighten: Finished 1 Bake Runtime job (0.33s execute, 0.00s integrate, 0.34s wallclock)
[00:00:01] Enlighten: Bake took 0.339964 seconds.
[00:00:01] Enlighten: Reflection Probes started.
[00:00:01] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:01] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.01s integrate, 0.02s wallclock)
Iterative baking GI data 619 ms
Opening scene 'Assets/GameData/Scenes/Loading.unity'
Unloading 207 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 166.1 MB.
System memory in use after: 164.9 MB.

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 1767.
Total: 5.751162 ms (FindLiveObjects: 0.071428 ms CreateObjectMapping: 0.035714 ms MarkObjects: 4.904266 ms  DeleteObjects: 0.738874 ms)

Load scene 'Assets/GameData/Scenes/Loading.unity' time: 54.081009 ms 
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
[00:00:00] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.01s integrate, 0.02s wallclock)
Iterative baking GI data 239 ms
Opening scene 'Assets/GameData/Scenes/Menu.unity'
Unloading 291 Unused Serialized files (Serialized files now loaded: 0)
[00:00:09] Enlighten: Reflection Probes took 23.126993 seconds. Cancelled, so not done yet.
System memory in use before: 300.2 MB.
System memory in use after: 300.6 MB.

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 8391.
Total: 13.793598 ms (FindLiveObjects: 0.526931 ms CreateObjectMapping: 0.159835 ms MarkObjects: 13.058236 ms  DeleteObjects: 0.048009 ms)

Load scene 'Assets/GameData/Scenes/Menu.unity' time: 9958.153320 ms 
Iterative baking GI data 0 ms
Opening scene 'Assets/GameData/Scenes/Main.unity'
Unloading 776 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.60 GB.
System memory in use after: 0.59 GB.

Unloading 1022 unused Assets to reduce memory usage. Loaded Objects now: 22124.
Total: 26.453415 ms (FindLiveObjects: 1.536297 ms CreateObjectMapping: 0.692914 ms MarkObjects: 16.734461 ms  DeleteObjects: 7.488572 ms)

Load scene 'Assets/GameData/Scenes/Main.unity' time: 22608.437500 ms 
Iterative baking GI data 0 ms
Script attached to 'headFlames ' in scene 'Assets/GameData/Scenes/Main.unity' is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 605] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)

Script attached to 'headFlames ' in scene 'Assets/GameData/Scenes/Main.unity' is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 605] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)



Mono dependencies included in the build
Dependency assembly - ArabicSupport.dll
Dependency assembly - HOTween.dll
Dependency assembly - Boo.Lang.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.Xml.dll
Dependency assembly - System.dll
Dependency assembly - UnityScript.Lang.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - UnityEngine.Analytics.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Assembly-UnityScript-firstpass.dll
Dependency assembly - Assembly-UnityScript.dll

Unloading 704 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.83 GB.
System memory in use after: 0.74 GB.

Unloading 6054 unused Assets to reduce memory usage. Loaded Objects now: 2150.
Total: 9361.641602 ms (FindLiveObjects: 0.858019 ms CreateObjectMapping: 0.294496 ms MarkObjects: 9.748814 ms  DeleteObjects: 9350.739258 ms)

Unloading 94 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 326.8 MB.
System memory in use after: 325.7 MB.

Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 1772.
Total: 6.097766 ms (FindLiveObjects: 0.252634 ms CreateObjectMapping: 0.099238 ms MarkObjects: 5.287755 ms  DeleteObjects: 0.456673 ms)

Opening scene 'Assets/GameData/Scenes/Splash.unity'
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 265.4 MB.
System memory in use after: 265.5 MB.

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 2259.
Total: 5.837227 ms (FindLiveObjects: 0.106557 ms CreateObjectMapping: 0.047131 ms MarkObjects: 5.648996 ms  DeleteObjects: 0.033372 ms)

Load scene 'Assets/GameData/Scenes/Splash.unity' time: 197.911591 ms 
[00:00:00] Enlighten: Precompute started.
[00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.00s wallclock)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 13f8 -> priority: 1 
  Thread -> id: 72c -> priority: 1 
[00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Precompute took 0.011751 seconds.
Enlighten scene contents:   0 geometries.   0 instances.   0 systems.   0 probe groups.   0 cube maps. Scene is up-to-date.
[00:00:00] Enlighten: Bake started.
[00:00:00] Enlighten: Finished 1 Bake Runtime job (0.08s execute, 0.00s integrate, 0.08s wallclock)
[00:00:00] Enlighten: Bake took 0.079594 seconds.
[00:00:00] Enlighten: Reflection Probes started.
[00:00:00] Enlighten: Finished 1 Ambient Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock)
[00:00:00] Enlighten: Finished 1 Reflection Probes job (0.00s execute, 0.01s integrate, 0.02s wallclock)
Iterative baking GI data 359 ms
WARNING: Shader Unsupported: 'OceanShader' - All passes removed
Unloading 619 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 332.6 MB.
System memory in use after: 302.9 MB.

Unloading 2246 unused Assets to reduce memory usage. Loaded Objects now: 1783.
Total: 22.472448 ms (FindLiveObjects: 0.265222 ms CreateObjectMapping: 0.096604 ms MarkObjects: 5.049172 ms  DeleteObjects: 17.060865 ms)

Shader error in 'HELLBENT/Rim Lit Standard (Specular setup)': Too many math instructions for SM2.0 (65 needed, max is 64). Try #pragma target 3.0 at Assets/GameData/Shaders/RimStandardCore.cginc(379) (on d3d9)

Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _DETAIL_MULX2 _NORMALMAP
 
(Filename: Assets/GameData/Shaders/RimStandardCore.cginc Line: 379)

Shader error in 'HELLBENT/Rim Lit Standard (Specular setup)': Too many math instructions for SM2.0 (67 needed, max is 64). Try #pragma target 3.0 at Assets/GameData/Shaders/RimStandardCore.cginc(383) (on d3d9)

Compiling Fragment program with DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_LINEAR _DETAIL_MULX2 _NORMALMAP
 
(Filename: Assets/GameData/Shaders/RimStandardCore.cginc Line: 383)

Shader error in 'HELLBENT/Rim Lit Standard (Specular setup)': Too many math instructions for SM2.0 (68 needed, max is 64). Try #pragma target 3.0 at Assets/GameData/Shaders/RimStandardCore.cginc(383) (on d3d9)

Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_LINEAR _DETAIL_MULX2 _NORMALMAP
 
(Filename: Assets/GameData/Shaders/RimStandardCore.cginc Line: 383)

Shader error in 'HELLBENT/Rim Lit Standard (Specular setup)': Too many math instructions for SM2.0 (67 needed, max is 64). Try #pragma target 3.0 at Assets/GameData/Shaders/RimStandardCore.cginc(383) (on d3d11_9x)

Compiling Fragment program with DIRECTIONAL SHADOWS_SCREEN SHADOWS_NATIVE LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_LINEAR _DETAIL_MULX2 _NORMALMAP
 
(Filename: Assets/GameData/Shaders/RimStandardCore.cginc Line: 383)

Shader error in 'Hidden/Colorful/LensDistortionBlur': unable to unroll loop, loop does not appear to terminate in a timely manner (1024 iterations) at line 37 (on d3d9)

Compiling Fragment program
 
(Filename: LensDistortionBlur Line: 37)

Shader warning in 'Hidden/Colorful/LensDistortionBlur': can't use gradient instructions in loops with break, forcing loop to unroll at line 38 (on d3d9)

Compiling Fragment program
 
(Filename: LensDistortionBlur Line: 38)

Shader error in 'Hidden/HELLBENT/WICK/ScreenEffects': invalid ps_2_0 input semantic 'POSITION' at line 14 (on d3d9)

Compiling Fragment program
 
(Filename: ScreenEffects Line: 14)

Shader error in 'Hidden/HELLBENT/WICK/ScreenEffects': Shader model ps_4_0_level_9_1 doesn't allow reading from position semantics. at line 184 (on d3d11_9x)

Compiling Fragment program
 
(Filename: ScreenEffects Line: 184)

Shader error in 'Hidden/HELLBENT/WICK/ScreenEffects': Shader model ps_4_0_level_9_1 doesn't allow reading from position semantics. at line 196 (on d3d11_9x)

Compiling Fragment program
 
(Filename: ScreenEffects Line: 196)

Shader error in 'Hidden/HELLBENT/WICK/ScreenEffects': Shader model ps_4_0_level_9_1 doesn't allow reading from position semantics. at line 213 (on d3d11_9x)

Compiling Fragment program
 
(Filename: ScreenEffects Line: 213)

Unloading 33 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 268.0 MB.
System memory in use after: 266.8 MB.

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 1787.
Total: 6.250576 ms (FindLiveObjects: 0.121779 ms CreateObjectMapping: 0.053278 ms MarkObjects: 5.286584 ms  DeleteObjects: 0.788055 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 263.8 MB.
System memory in use after: 263.9 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1786.
Total: 5.512579 ms (FindLiveObjects: 0.103922 ms CreateObjectMapping: 0.053571 ms MarkObjects: 5.351280 ms  DeleteObjects: 0.003220 ms)

Unloading 824 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 321.2 MB.
System memory in use after: 307.1 MB.

Unloading 710 unused Assets to reduce memory usage. Loaded Objects now: 1785.
Total: 6.452859 ms (FindLiveObjects: 0.148126 ms CreateObjectMapping: 0.084309 ms MarkObjects: 4.978915 ms  DeleteObjects: 1.240337 ms)

Refreshing native plugins compatible for Editor in 8.94 ms, found 4 plugins.
Refreshing native plugins compatible for Editor in 0.55 ms, found 4 plugins.
Refreshing native plugins compatible for Editor in 0.47 ms, found 4 plugins.
Refreshing native plugins compatible for Editor in 0.45 ms, found 4 plugins.
Refreshing native plugins compatible for Editor in 0.44 ms, found 4 plugins.
Unloading 609 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 383.6 MB.
System memory in use after: 350.8 MB.

Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 2084.
Total: 9536.307617 ms (FindLiveObjects: 0.480092 ms CreateObjectMapping: 0.106264 ms MarkObjects: 5.034535 ms  DeleteObjects: 9530.685547 ms)

Asset 'TunnelAnimController': Transition in state 'DirtMoundAnim' doesn't have an Exit Time or any condition, transition will be ignored
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Editor/Src/Animation/StateMachine.cpp line 1629] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)

Script attached to 'campfireRegularFlames' in scene '' is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 605] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)

Script attached to 'Flames' in scene '' is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 605] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)

Script attached to 'campfireBurstFlames ' in scene '' is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 605] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)

Script attached to 'headFlames ' in scene '' is missing or no valid script is attached.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)

[C:/buildslave/unity/build/Runtime/Mono/MonoBehaviourSerialization_Editor.cpp line 605] 
(Filename: Assets/Editor/BuildScript.cs Line: 200)


Textures      331.0 mb	 68.1% 
Meshes        26.3 mb	 5.4% 
Animations    17.2 mb	 3.5% 
Sounds        39.4 kb	 0.0% 
Shaders       89.8 mb	 18.5% 
Other Assets  9.5 mb	 2.0% 
Levels        4.4 mb	 0.9% 
Scripts       1.9 mb	 0.4% 
Included DLLs 5.2 mb	 1.1% 
File headers  720.1 kb	 0.1% 
Complete size 486.2 mb	 100.0% 

Used Assets, sorted by uncompressed size:
 76.7 mb	 15.8% Resources/unity_builtin_extra
 21.3 mb	 4.4% Assets/GameData/Models/Props/angelStatue/Textures/angelStatue 1.png
 12.3 mb	 2.5% Assets/GameData/Textures/Wick_LOADING_Screen.png
 10.5 mb	 2.2% Assets/GameData/Textures/Hud/hellbentlogoscreen_WICK_1920.png
 9.6 mb	 2.0% Assets/GameData/Shaders/RimStandardSpecular.shader
 7.3 mb	 1.5% Assets/GameData/Textures/Hud/xbox360controller_BLK.png
 5.3 mb	 1.1% Built-in Texture2D: SpriteAtlasTexture-FrontendFlameCursor-2048x2048-fmt12
 5.3 mb	 1.1% Assets/GameData/Textures/Lillian_Alt_NORMAL.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Wick_Arm_Dead_S.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Wick_Arm_Dead_N.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Lillian_Alt_SPEC.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Wick_Arm_S.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Wick_Arm_N.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Tom_Normal.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Lillian_SPEC.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Caleb_SPEC.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Caleb_NORMAL.tga
 5.3 mb	 1.1% Assets/GameData/Textures/Benny_SPEC.tga
 5.3 mb	 1.1% Assets/Realistic Effects Pack/Materials/Share/Smoke.png
 5.3 mb	 1.1% Assets/GameData/Textures/Tom_SPEC.tga
 5.3 mb	 1.1% Assets/Realistic Effects Pack/Materials/Share/Fire.png
 4.3 mb	 0.9% Assets/New Terrain.asset
 4.0 mb	 0.8% Built-in Texture2D: SpriteAtlasTexture-Selection Marker Thinner-2048x512-fmt5
 3.8 mb	 0.8% Assets/FrontEndTerrain.asset
 3.4 mb	 0.7% Assets/GameData/Scenes/Main/NavMesh.asset
 2.7 mb	 0.5% Assets/GameData/Textures/Hud/Frontend/UIBackgrounds/LargeMenuBacking_512x1024x2.png
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Small_Atlas_Normal.tga
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Bare_Atlas_Normal.tga
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Small_Atlas.tga
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Bare_Atlas.tga
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Atlas_Normal.tga
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_RoughGrass_01_Atlas.tga
 2.7 mb	 0.5% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Atlas.tga
 2.7 mb	 0.5% Assets/GameData/Textures/Wick_Arm_Dead_D.tga
 2.7 mb	 0.5% Assets/GameData/Textures/Lillian_Alt_DIFF.tga
 2.7 mb	 0.5% Assets/GameData/Textures/Wick_Arm_D.tga
 2.7 mb	 0.5% Assets/GameData/Textures/Lillian_DIFF.tga
 2.7 mb	 0.5% Assets/GameData/Textures/Caleb_DIFF.tga
 2.7 mb	 0.5% Assets/GameData/Models/Props/angelStatue/Textures/angelStatue.png
 2.7 mb	 0.5% Assets/GameData/Textures/Tom_DIFF.tga
 1.4 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Small_Frontend.spm
 1.4 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Small.spm
 1.3 mb	 0.3% Assets/GameData/Textures/Hud/Frontend/UIBackgrounds/ShedRectangles_128x512x5.png
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Small_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_SnakeWeed_01_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_RoughGrass_01_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Bare_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeThree_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFour_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFive_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Small_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Bare_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeTwo_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeOne_Atlas_Billboards_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_SnakeWeed_01_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_RoughGrass_01_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeTwo_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeThree_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeOne_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFour_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFive_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Atlas_Billboards.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Rock_Large_Three_NORM.tga
 1.3 mb	 0.3% Assets/GameData/Textures/HintSketches/hintsketches_lowres/Note_stayinthelight_front.tga
 1.3 mb	 0.3% Assets/GameData/Textures/HintSketches/hintsketches_lowres/Note_stayawayfromher_front.tga
 1.3 mb	 0.3% Assets/GameData/Textures/House_Foundation_Normal.png
 1.3 mb	 0.3% Assets/GameData/Textures/HintSketches/hintsketches_lowres/Note_keepmoving_front.tga
 1.3 mb	 0.3% Assets/GameData/Textures/HintSketches/hintsketches_lowres/Note_dontwakehim_front.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Campfire_Embers_Additive.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Rock01Diffuse.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_BusInterior_N.png
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_BrickTexture_N.png
 1.3 mb	 0.3% Assets/GameData/Textures/Newspaper_Clipping.tga
 1.3 mb	 0.3% Assets/GameData/Textures/HintSketches/hintsketches_lowres/Note_lookaway_front.tga
 1.3 mb	 0.3% Assets/GameData/Textures/HintSketches/hintsketches_lowres/Note_dontthinkrun.tga
 1.3 mb	 0.3% Assets/GameData/Textures/GraveMarker_Normal.png
 1.3 mb	 0.3% Assets/ExternalPackages/TextMesh Pro/Resources/Sprites/Default Sprite Atlas.psd
 1.3 mb	 0.3% Assets/Standard Assets/Environment/TerrainAssets/SurfaceTextures/MudRocky_normal.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Sofa_Spec.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Rock_Normal.png
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_BusMain_N.png
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Bridge_N.png
 1.3 mb	 0.3% Assets/GameData/Textures/ShackProp_Normal.png
 1.3 mb	 0.3% Assets/GameData/Textures/Lillian_NORMAL.tga
 1.3 mb	 0.3% Assets/GameData/Textures/LegBrace_Normal.png
 1.3 mb	 0.3% Assets/GameData/Textures/Handwritten_Note.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Chimney_Normal.png
 1.3 mb	 0.3% Assets/GameData/Textures/BloodOverlays/bloodClutter02.png
 1.3 mb	 0.3% Assets/GameData/Textures/BloodOverlays/bloodClutter01.png
 1.3 mb	 0.3% Assets/Resources/Textures/slash_packed.png
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Vine_N.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Vine_D.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Sofa_N.png
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Sofa_D.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Shack_N.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Wick_Shack_D.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Tim_NORMAL.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Stove_Normal.png
 1.3 mb	 0.3% Assets/GameData/Textures/Benny_NORMAL.tga
 1.3 mb	 0.3% Assets/GameData/Models/TreeAssets/Textures/Log_Normal.tga
 1.3 mb	 0.3% Assets/GameData/Textures/Tim_SPEC.tga
 1.3 mb	 0.3% Assets/GameData/Models/Animations/Caleb/caleb_kill_04_event.anim
 1.1 mb	 0.2% Assets/GameData/Models/Props/Wick_Bus.fbx
 1.0 mb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Frontend.spm
 1.0 mb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir.spm
 1.0 mb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFive_Frontend.spm
 1.0 mb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFive.spm
 1.0 mb	 0.2% Assets/ExternalPackages/TextMesh Pro/Resources/Fonts & Materials/ARIAL SDF.asset
 1.0 mb	 0.2% Assets/Resources/Fonts/DCC - Ash SDF Ignore Z Writing Drop Shadow.asset
 1.0 mb	 0.2% Assets/Resources/Fonts/DCC - Ash SDF Ignore Z Writing.asset
 1.0 mb	 0.2% Assets/Resources/Fonts/DCC - Ash SDF Normal.asset
 1.0 mb	 0.2% Assets/Resources/Fonts/DCC - Ash SDF.asset
 1010.1 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeOne _Frontend.spm
 1010.1 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeOne.spm
 970.8 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeTwo_Frontend.spm
 970.7 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeTwo.spm
 934.2 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFour_Frontend.spm
 934.1 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_TreeFour.spm
 824.7 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Bare_Frontend.spm
 824.6 kb	 0.2% Assets/GameData/Models/TreeAssets/Models/Wick_DouglasFir_Bare.spm
 789.6 kb	 0.2% Assets/GameData/Models/Props/Wick_Bus_LOD1.fbx
 762.8 kb	 0.2% Assets/ExternalPackages/I2/Localization/Examples/Resources/ARIAL.TTF
 761.8 kb	 0.2% Assets/ExternalPackages/TextMesh Pro/Fonts/ARIAL.TTF
 753.7 kb	 0.2% Assets/GameData/Models/Animations/Caleb/caleb_kill_01_event.anim
 693.7 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/Wick_TreeThree_Frontend.spm
 693.6 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/Wick_TreeThree.spm
 685.0 kb	 0.1% Assets/GameData/Textures/Buttons/BG_OptionScreen_WHITE.png
 683.8 kb	 0.1% Assets/Standard Assets/CrossPlatformInput/Sprites/Title_LGTrans.png
 683.7 kb	 0.1% Assets/GameData/Textures/Hud/Frontend/UIBackgrounds/smallerButtons_256x128x4_v004.png
 683.5 kb	 0.1% Assets/GameData/Textures/Hud/Frontend/UIBackgrounds/CollectionBaking_512x256x1.png
 682.9 kb	 0.1% Assets/GameData/Textures/blindfold.png
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/Wick_SnakeWeed_01_Atlas_Normal.tga
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/Wick_SnakeWeed_01_Atlas.tga
 682.8 kb	 0.1% Assets/GameData/Textures/CampSign_text01_N.png
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Textures/WhiteBirch_Normal.tga
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/WhiteBirch_Normal.tga
 682.8 kb	 0.1% Assets/Realistic Effects Pack/Materials/Share/SmokeTileCutOut3.png
 682.8 kb	 0.1% Assets/Realistic Effects Pack/Materials/Share/SmokeTileCutOut2.png
 682.8 kb	 0.1% Assets/Realistic Effects Pack/Materials/Share/SmokeTileCutOut.png
 682.8 kb	 0.1% Assets/Realistic Effects Pack/Materials/Share/Distortions/SmokeTile_Normal.png
 682.8 kb	 0.1% Assets/GameData/Textures/HomeStead_Photo.tga
 682.8 kb	 0.1% Assets/GameData/Textures/CampSign_text01.png
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Textures/GreyBark_Normal.png
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Textures/GreyBark_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/GreyBark_Normal.tga
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Models/GreyBark_Diffuse.tga
 682.8 kb	 0.1% Assets/Realistic Effects Pack/Materials/Share/SmokeTile.png
 682.8 kb	 0.1% Assets/Realistic Effects Pack/Materials/Share/Distortions/Aura2_Normal.png
 682.8 kb	 0.1% Assets/GameData/Textures/backpack_photoCollectables.png
 682.8 kb	 0.1% Assets/GameData/Textures/backpack_photoEvidence.png
 682.8 kb	 0.1% Assets/GameData/Textures/Wick_Rock_Large_Three.tga
 682.8 kb	 0.1% Assets/GameData/Textures/House_Foundation_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/Campfire_Embers_Diffuse.tga
 682.8 kb	 0.1% Assets/GameData/Textures/Wick_Sofa_NoMoss_D.tga
 682.8 kb	 0.1% Assets/GameData/Textures/Wick_BrickTexture.png
 682.8 kb	 0.1% Assets/GameData/Textures/Website_Screenshot.png
 682.8 kb	 0.1% Assets/GameData/Textures/ShackProp_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/GraveMarker_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/Wick_BusInterior.tga
 682.8 kb	 0.1% Assets/GameData/Textures/Wick_Bridge_D.png
 682.8 kb	 0.1% Assets/GameData/Textures/Stove_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/LegBrace_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/Chimney_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/Campfire_Diffuse.tga
 682.8 kb	 0.1% Assets/GameData/Textures/Camp_CaseFile.png
 682.8 kb	 0.1% Assets/GameData/Textures/BloodOverlays/Borders_Wounded.png
 682.8 kb	 0.1% Assets/GameData/Textures/Wick_BusMain.png
 682.8 kb	 0.1% Assets/GameData/Textures/Crib_Diffuse.png
 682.8 kb	 0.1% Assets/GameData/Textures/Benny_DIFF.tga
 682.8 kb	 0.1% Assets/GameData/Models/TreeAssets/Textures/Log_Diffuse.tga
 682.7 kb	 0.1% Assets/Standard Assets/Environment/TerrainAssets/SurfaceTextures/MudRocky.tga
 682.7 kb	 0.1% Assets/GameData/Textures/Tim_DIFF.tga
 682.7 kb	 0.1% Assets/GameData/Textures/Map.png
 669.7 kb	 0.1% Assets/VacuumShaders/Subsurface Scattering Shader/Shaders/Diffuse.shader
 638.5 kb	 0.1% Assets/Resources/Fonts/DCC - Ash.otf
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 541.2 kb	 0.1% Assets/GameData/Models/Characters/Tom_CharacterModel.fbx
 471.1 kb	 0.1% Assets/GameData/Models/Animations/Benny/benny_kill_02_event.anim
 465.0 kb	 0.1% Assets/GameData/Models/Animations/Caleb/caleb_kill_02_event.anim
 461.6 kb	 0.1% Assets/VacuumShaders/Subsurface Scattering Shader/Shaders/Bumped Specular.shader
 451.3 kb	 0.1% Assets/GameData/Models/Characters/Tim_CharacterModel.fbx
 446.4 kb	 0.1% Assets/GameData/Models/Animations/Caleb/caleb_epilogue.fbx
 419.0 kb	 0.1% Assets/GameData/Models/Animations/Tim/timothy_kill_03_event.anim
 417.2 kb	 0.1% Assets/GameData/Models/Characters/Benny_CharacterModel.fbx
 398.2 kb	 0.1% Assets/GameData/Models/Characters/Lillian_CharacterModel.fbx
 397.8 kb	 0.1% Assets/GameData/Models/Animations/Caleb/caleb_kill_03_event.anim
 375.5 kb	 0.1% Assets/GameData/Models/Props/Wick_House_Foundation.fbx
 375.3 kb	 0.1% Assets/GameData/Models/Props/Wick_WaterTower.fbx
 365.6 kb	 0.1% Assets/GameData/Models/Props/Wick_House_Foundation_LOD1.fbx
 364.4 kb	 0.1% Assets/GameData/Models/Props/Wick_Bridge_LRG.fbx
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 346.4 kb	 0.1% Assets/Standard Assets/CrossPlatformInput/Sprites/HB_LGTrans.png
 342.1 kb	 0.1% Assets/GameData/Models/Characters/BurningLady_CharacterModel.fbx
 342.1 kb	 0.1% Assets/Standard Assets/CrossPlatformInput/Sprites/ButtonSpacebarSprite.png
 341.9 kb	 0.1% Assets/GameData/Textures/Hud/FE_MatchCount.png
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Created: 'steam_appid.txt' at C:/projects/Wick/Build
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MyBuildPostprocessor:OnPostprocessBuild(BuildTarget, String) (at Assets\Source\Utils\MyBuildPostprocessor.cs:14)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:200)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:147)
BuildScript:DoCreateBuild(String) (at Assets\Editor\BuildScript.cs:200)
BuildScript:CreateBuild() (at Assets\Editor\BuildScript.cs:75)
 
(Filename: Assets/Source/Utils/MyBuildPostprocessor.cs Line: 14)

DisplayProgressNotification: Build Successful
Unloading 412 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 369.5 MB.
System memory in use after: 362.3 MB.

Unloading 2141 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 6.370306 ms (FindLiveObjects: 0.153981 ms CreateObjectMapping: 0.079039 ms MarkObjects: 4.726281 ms  DeleteObjects: 1.409834 ms)

Load scene 'Temp/__BuildPlayer Backupscene' time: 26.631695 ms 
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 296.2 MB.
System memory in use after: 284.6 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 9.048874 ms (FindLiveObjects: 0.985361 ms CreateObjectMapping: 0.045081 ms MarkObjects: 6.616208 ms  DeleteObjects: 1.400759 ms)

- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 5
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 267.2 MB.
System memory in use after: 267.3 MB.

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 6.223351 ms (FindLiveObjects: 0.174765 ms CreateObjectMapping: 0.076405 ms MarkObjects: 5.960178 ms  DeleteObjects: 0.011124 ms)


*** Completed 'Build.Player.WindowsStandaloneSupport' in 300 seconds (299998 ms)

Batchmode quit successfully invoked - shutting down!
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.086620 seconds (Nothing changed)
Cleanup mono
Unloading native extension module for target: Metro
Unloading native extension module for target: WP8
Unloading native extension module for target: iOS
Exiting batchmode successfully now!
