var SS = SS || {}; //Sister's secrecy

//console.log('Config start');

SS.VOLUME_STATE = {
		VOLUME_0	:0,
		VOLUME_1	:1,
		VOLUME_2	:2,
		VOLUME_3	:3
};

SS.GAME_MODE = {
		HARDCORE	:0,
		RELAX		:1
};

var RELAX_MODE_ITEMS_COUNT = 15;

SS.GAME_STATE = {
		MENU		:0,
		PLAYING		:1,
		GAME_OVER	:2,
		PAUSE		:3,
		ROUND_END	:4,
		RESULTS		:5,
		FROZEN		:6,
		FALLING_ITEM:7
};

var FOREGROUND 			= 1000;
var MIDDLEGROUND		= 0;
var BACKGROUND 			= -1000;

//=====Here you adjust scores and bonuses
var STREAK_TIME			= 120; //Time between pick-ups to get a speed bonus. X/60 = 1 sec
var ITEM_SCORE 			= 50;
var ITEM_SPEED_BONUS 	= 25;
var ITEM_STREAK_BONUS_3 = 100;
var ITEM_STREAK_BONUS_5 = 150;
var ITEM_STREAK_BONUS_7 = 250;
var BRONZE_SCORE 		= 1500;
var SILVER_SCORE 		= 4000;
var GOLD_SCORE			= 8000;
var PLATINUM_SCORE 		= 12000;
var CRYSTAL_SCORE		= 16000;
//======Hint==========
var HINT_COOLDOWN_TIME  = 2400; //divide by 60 to get secs

//======ANTICLICKER==========
var ANTICLICKER_BLOCK_TIME  = 300; //divide by 60 to get secs
var ANTICLICKER_TIME_BETWEEN_CLICKS  = 30; //divide by 60 to get secs
var ANTICLICKER_CLICKS_COUNT  = 5;
