Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 405   (ID=0x10c5)
    Vendor:   NVIDIA
    VRAM:     466 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\NGUI.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\NGUI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\SpriteTile.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\SpriteTile.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\PlayMaker.dll (this message is harmless)
Loading D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\Rubber and Lead\rubberandlead_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

LoadLevel: Tucson
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.456028 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9153.
Total: 16.520086 ms (FindLiveObjects: 0.443799 ms CreateObjectMapping: 0.172605 ms MarkObjects: 15.860140 ms  DeleteObjects: 0.041985 ms)

LoadLevelAsync: Main
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.423554 ms

Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 6806.
Total: 27.411045 ms (FindLiveObjects: 1.913902 ms CreateObjectMapping: 0.228275 ms MarkObjects: 25.136692 ms  DeleteObjects: 0.130309 ms)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Level 'Town' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename:  Line: 272)

LoadLevel: Town
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

