*ScriptIndex = 1
Now... My young lady's duty is very \nsimple.
*ScriptIndex = 2
Just exit through that door.
*ScriptIndex = 3
This mansion is tangled with rooms \nlike a sliding puzzle.
*ScriptIndex = 4
Just like this room we're in. \nDo you want to try sliding it to see \nhow it moves?
*ScriptIndex = 5
Ahh!
*ScriptIndex = 6
Good, good. Now listen, \njust make sure that you're inside \nthe room you want to move.
*ScriptIndex = 7
You can move up and down rooms \nwith a ladder.
*ScriptIndex = 8
A wall is blocking our way to the \nroom above. \nTry moving the room.
*ScriptIndex = 9
Great! \nNow you know how ladders work!
*ScriptIndex = 10
Hmm..\nWhy are some rooms\nblack and white?
*ScriptIndex = 11
It means the room is placed\nin the wrong location.\nOnce it finds its place,\nit will regain its color.
*ScriptIndex = 12
By the way,\nyou can touch me for hints.
*ScriptIndex = 13
Good job!
*ScriptIndex = 14
The exit is right there. \nBut I don't have the key.
*ScriptIndex = 15
You'll have to work your way \naround to get the key.
*ScriptIndex = 16
Excellent! Now let's go back.
*ScriptIndex = 17
What are those on the floor?
*ScriptIndex = 18
The pieces of wood? \nThe young lady need not concern \nherself with that.
*ScriptIndex = 19
I have a name, you know!\nYou can call me Anne.
*ScriptIndex = 20
Well, pleased to meet you Anne.
*ScriptIndex = 21
Let me introduce you to the \nteleporting phone!
*ScriptIndex = 22
Oh... It feels weird.
*ScriptIndex = 23
Not quite enjoyable to travel \nthrough cables, huh? \nBut you will get used to it soon.
*ScriptIndex = 24
I saw this before... what is it?
*ScriptIndex = 25
They... are pieces of a cursed puppet.
*ScriptIndex = 26
When the rooms are all connected, \nthe pieces will be, too.
*ScriptIndex = 27
Magical puzzle piece... \nand a cursed puppet...
*ScriptIndex = 28
The magic closet \nswitches the rooms' \nlocations.
*ScriptIndex = 29
Wow! It worked!
*ScriptIndex = 30
To be precise, according to the \nprincipal of uncertainty, \nit only shows ---
*ScriptIndex = 31
Uh, let's just say it 'switched,' okay?
*ScriptIndex = 32
Did you notice? \nThe number on my head decreases \nas you move rooms.
*ScriptIndex = 33
All puzzles can be solved within the\nmove limit as long as you get them \nin the correct order.
*ScriptIndex = 34
Good job!\nRemember - less moves, more puzzles. 
*ScriptIndex = 35
It's a puppet! \nMake sure you don't wake it up!
*ScriptIndex = 36
Oh my, it's awake!
*ScriptIndex = 37
Careful, \nyou don't want to be in the \nsame room with it.
*ScriptIndex = 38
Why on earth did the toymaker \ncreate such things?
*ScriptIndex = 39
Things are getting more \ncomplicated...
*ScriptIndex = 40
Right. But don't worry. \nLook at the patterns on the walls \nand you'll find a way.
*ScriptIndex = 41
Good job!
*ScriptIndex = 42
I'm more worried about that puppet \nthan the puzzle pieces.
*ScriptIndex = 43
It will mimic the moves that you \nmake. \nTake advantage of it too.
*ScriptIndex = 44
Huh?\nIt follows my movement?
*ScriptIndex = 45
Good job. Let's get out of here.
*ScriptIndex = 46
There's a bomb. \nGet ready to run before you touch it.
*ScriptIndex = 47
Now! Run!
*ScriptIndex = 48
That was close!
*ScriptIndex = 49
Great! We have a path now.
*ScriptIndex = 50
What's wrong with this room? \nIt's not moving!
*ScriptIndex = 51
It's a shame, \nbut you can't move rooms that \nare locked with chains.
*ScriptIndex = 52
A cursed puppet and booby traps? \nThis place is too dangerous for kids.
*ScriptIndex = 53
But perhaps what is dangerous to \nyou might also be dangerous to \nthe puppet.
*ScriptIndex = 54
The puppet is blocking the exit.\nWhat can I do?
*ScriptIndex = 55
Hehehe. Good job! BOOM!!! \nHehehe...
*ScriptIndex = 56
I'm sorry, Mr. Puppet...
*ScriptIndex = 57
Behold! The puzzle master's \ngreatest invention!\nThe magical repulsion and \nattraction device!
*ScriptIndex = 58
Wait... you mean a magnet?
*ScriptIndex = 59
So the magnet pulls or \npushes rooms away?
*ScriptIndex = 60
That's right!
*ScriptIndex = 61
Be careful. There's a puppet.
*ScriptIndex = 62
BOOM!!! Hehehe... \nOkay, let's get out of here.
*ScriptIndex = 63
This mansion is quite magnificent... \nbut somehow it's lonely...
*ScriptIndex = 64
So what happened to the toymaker?
*ScriptIndex = 65
He was at a stalemate, \njust like these rooms \nand that puppet...
*ScriptIndex = 66
Hmm, You've made it quite far \nwithout a scratch!\nI’m already looking forward to it hehe...
*ScriptIndex = 67
Wait, what's that supposed to mean?
*ScriptIndex = 68
Hmm? Oh nothing...
*ScriptIndex = 69
What is this?\nLooks like a mirror,\nbut not quite...?
*ScriptIndex = 70
Well, sort of.\nInstead of light, it reflects\nthe movement of a room.
*ScriptIndex = 71
Be careful when you use the mirror.\nYou could get yourself walled in.
*ScriptIndex = 72
The toymaker... He was ashamed...
*ScriptIndex = 73
Yeah.. But he had no company\nto share his concerns too..
*ScriptIndex = 74
Poor guy...
*ScriptIndex = 75
Something smells funny..\nWhat's that green gas?
*ScriptIndex = 76
Oh, right! Forgot you have lungs! \nYeah, that gas is poisonous, \ndon't go into that room.
*ScriptIndex = 77
Ta-da! \nI got rid of that unpleasant gas.
*ScriptIndex = 78
Keep in mind that you didn't \nget it all.
*ScriptIndex = 79
Try to lure him to the gas. \nThe gas will put it to sleep for awhile.
*ScriptIndex = 80
So... can he... still breathe?
*ScriptIndex = 81
Hehe... it still thinks it can breathe.
*ScriptIndex = 82
The toymaker is insane! \nLook what he put in his own mansion!
*ScriptIndex = 83
...
*ScriptIndex = 84
Oh my! So the puppet...\nwas a real person!
*ScriptIndex = 85
That's right. Was. \nNow it's just a puppet without a soul.
*ScriptIndex = 86
No matter how hard I think,\nit doesn't make any sense!
\nHe would never have done such \nterrible thing!
*ScriptIndex = 87
Hey, you haven't been in his shoes. \nYou don't know what he's been through!
*ScriptIndex = 88
It doesn't matter!
*ScriptIndex = 89
It's so dark...
*ScriptIndex = 90
Just a bit... We're almost there.
*ScriptIndex = 91
Why... why in the world did the \ntoymaker made all these?
*ScriptIndex = 92
Why don't you try turning this clock? \nYou never know what could happen!
*ScriptIndex = 93
Ta-da!\nThis magical clock can rotate walls.\nBut remember, the other room with\nthe matching clock will rotate with it.
*ScriptIndex = 94
Whoa...Makes me dizzy!
*ScriptIndex = 95
Magical clocks...\nThe toymaker was totally bonkers.
*ScriptIndex = 96
Hehe...You think so?
*ScriptIndex = 97
There's so many clocks!
*ScriptIndex = 98
Clocks also come in pairs of \nmatching colors. \nAll you need to know is that clocks of\nthe same color will rotate together.
*ScriptIndex = 99
The toymaker's story\nis really creeping me out.\nEverything I was told about\nthis mansion was a lie!
*ScriptIndex = 100
You shouldn't believe \neverything you hear, young lady. \nThe truth isn't always pretty.
*ScriptIndex = 101
What's that supposed to mean?
*ScriptIndex = 102
I don't want to hurt it anymore.
*ScriptIndex = 103
How would the man feel?\nTo have his life cut short and\nbecome trapped in a puppet's \nbody forever?
*ScriptIndex = 104
I thought he was scary at first,\nbut now I just feel sorry for him.
*ScriptIndex = 105
Wait.. what?\nYou’ve been lying to me \nthis whole time? \nYou're despicable!
*ScriptIndex = 106
And you fell for it perfectly! \nIt couldn't possibly have gone \nany better!
*ScriptIndex = 107
...I don't believe it!
*ScriptIndex = 108
I can't believe you'd betray me so deeply...\nHow could you do this? 
*ScriptIndex = 109
Hey, you were curious and I was hungry.\nIt's not my fault you didn't see\nwhat big teeth I had. 
*ScriptIndex = 110
You liar!\nI should throw you\ndown a trash chute!
*ScriptIndex = 111
If you did, how would you see?\nThere are no other lanterns!
*ScriptIndex = 112
Face it, you're stuck with me,\nand there's nothing you can do about it. 
*ScriptIndex = 113
We're finally here!\nBe excited, Anne, think of the toys and traps\nand rooms I'll get to invent because of you!
*ScriptIndex = 114
Mr. Puppet... what should I do? 
*ScriptIndex = 115
What do you care?\nYou'll be one of them soon enough!
*ScriptIndex = 116
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*ScriptIndex = 117
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*ScriptIndex = 118
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*ScriptIndex = 119
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*ScriptIndex = 120
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*ScriptIndex = 121
Huh? Am I locked up?
*ScriptIndex = 122
Don’t worry little lady.\nLook! There’s a cellphone.
*ScriptIndex = 123
You can use a cellphone to\nteleport to ANY telephone.\nClick this button on the\ntop-right to use it. 
*ScriptIndex = 124
Wow! What a surprise!
*ScriptIndex = 125
Keep in mind that these\ncellphones are just one-off.
*ScriptIndex = 126
You got to consider when to use it. 
*ScriptIndex = 127
By the way, you look great\nwith that costume. 
*ScriptIndex = 128
No kidding!
*ScriptIndex = 129
Saboteur Anne can now deploy\na bomb anywhere!
*ScriptIndex = 130
Be precise and cautious when\nyou use it! Understand?
*ScriptIndex = 131
Hey, I don't like that tone.
*ScriptIndex = 132
Warning!\nSeveral enemies detected. 
*ScriptIndex = 133
Unlike so far, with Engineer costume,\nyou can only move OTHER rooms.
*ScriptIndex = 134
You cannot move the room that you are in. 
*ScriptIndex = 135
Conceptual shift... you say?
*ScriptIndex = 136
What a smart choice of\na word, little lady!
That sounded intellectual!
*ScriptIndex = 137
A scientist full of experimenting spirit\nalways moves ALL rooms together. 
*ScriptIndex = 138
However, a little lady would better/nbe cautious not to lock herself up.
*ScriptIndex = 139
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*ScriptIndex = 140
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