Checking user data path...
  C:/Users/Administrator/AppData/Local/NEON STRUCT/
Creating user data game path...
  ...done.
Version: 67
Initializing factories...
Initializing SDP factories.
Initializing UI factories.
Initializing anim event factories.
Initializing PE factories.
Initializing action factories.
Initializing BT factories.
Initializing component factories.
Factories initialized.
Initializing input system.
Framework3D::Initialize
Random seed is 1450232106
Initializing display...
Desired display mode: 1280x720 windowed
Resetting display
Setting display resolution...
Enumerating Windows display modes...
Enumerated mode 640x480
Enumerated mode 720x480
Enumerated mode 720x576
Enumerated mode 800x600
Enumerated mode 1024x768
Enumerated mode 1152x864
Enumerated mode 1280x720
Enumerated mode 1280x768
Enumerated mode 1280x800
Enumerated mode 1280x960
Enumerated mode 1280x1024
Enumerated mode 1360x768
Enumerated mode 1366x768
Enumerated mode 1600x900
Enumerated mode 1600x1024
Enumerated mode 1680x1050
Enumerated mode 1440x900
Using display mode 1280x720
FMOD: Default output type: 0x00000006
Assertion failed: "NumDrivers > 0" ()
in FMODAudioSystem::FMODAudioSystem in .\src\fmodaudiosystem.cpp at line 64
FMOD: No sound drivers available.
Initializing FMOD system.
Using Direct3D renderer.
Creating Direct3D system...
Testing Direct3D device capabilities
Device description: NVIDIA GeForce GTX 650 Ti 
	DeviceType: 1
	AdapterOrdinal: 0
	Caps: 0x00020000
	Caps2: 0xE0020000
	Caps3: 0x000003A0
	PresentationIntervals: 0x8000000F
	CursorCaps: 0x00000001
	DevCaps: 0x001BBEF0
	PrimitiveMiscCaps: 0x002FCEF2
	RasterCaps: 0x07732191
	ZCmpCaps: 0x000000FF
	SrcBlendCaps: 0x00003FFF
	DestBlendCaps: 0x00003FFF
	AlphaCmpCaps: 0x000000FF
	ShadeCaps: 0x00084208
	TextureCaps: 0x0001ECC5
	TextureFilterCaps: 0x03030700
	CubeTextureFilterCaps: 0x03030300
	VolumeTextureFilterCaps: 0x03030300
	TextureAddressCaps: 0x0000003F
	VolumeTextureAddressCaps: 0x0000003F
	LineCaps: 0x0000001F
	MaxTextureWidth: 16384
	MaxTextureHeight: 16384
	MaxVolumeExtent: 2048
	MaxTextureRepeat: 8192
	MaxTextureAspectRatio: 16384
	MaxAnisotropy: 16
	MaxVertexW: 10000000000.000000
	GuardBandLeft: -100000000.000000
	GuardBandTop: -100000000.000000
	GuardBandRight: 100000000.000000
	GuardBandBottom: 100000000.000000
	ExtentsAdjust: 0.000000
	StencilCaps: 0x000001FF
	FVFCaps: 0x00180008
	TextureOpCaps: 0x03FEFFFF
	MaxTextureBlendStages: 8
	MaxSimultaneousTextures: 8
	VertexProcessingCaps: 0x0000013B
	MaxActiveLights: 8
	MaxUserClipPlanes: 8
	MaxVertexBlendMatrices: 4
	MaxVertexBlendMatrixIndex: 0
	MaxPointSize: 8192.000000
	MaxPrimitiveCount: 16777215
	MaxVertexIndex: 16777215
	MaxStreams: 16
	MaxStreamStride: 255
	VertexShaderVersion: 0xFFFE0300
	MaxVertexShaderConst: 256
	PixelShaderVersion: 0xFFFF0300
	PixelShader1xMaxValue: 65504.000000
	DevCaps2: 0x00000051
	MaxNpatchTessellationLevel: 0.000000
	MasterAdapterOrdinal: 0
	AdapterOrdinalInGroup: 0
	NumberOfAdaptersInGroup: 1
	DeclTypes: 0x0000030F
	NumSimultaneousRTs: 4
	StretchRectFilterCaps: 0x03000300
	VS20Caps.StaticFlowControlDepth: 4
	VS20Caps.DynamicFlowControlDepth: 24
	VS20Caps.NumTemps: 32
	VS20Caps.StaticFlowControlDepth: 4
	PS20Caps.Caps: 31
	PS20Caps.DynamicFlowControlDepth: 24
	PS20Caps.NumTemps: 32
	PS20Caps.StaticFlowControlDepth: 4
	PS20Caps.NumInstructionSlots: 512
	VertexTextureFilterCaps: 0x03030700
	MaxVShaderInstructionsExecuted: 65535
	MaxPShaderInstructionsExecuted: 65535
	MaxVertexShader30InstructionSlots: 4096
	MaxPixelShader30InstructionSlots: 4096
D3DFMT_X8R8G8B8 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D24S8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D16: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT1: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT2: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT3: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT4: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT5: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_R32F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D24S8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D16: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT1: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT2: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT3: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT4: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT5: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D24S8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D16: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT1: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT2: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT3: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT4: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT5: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_R32F: 0x00000000
Creating Direct3D device...
CreateDevice returned 0x00000000
Available texture memory: 4037 MB
Device created.
Creating default render target...
Default render target created.
Initializing render state.
Render state initialized.
Direct3D initialized.
Creating vertex declaration for signature 9
UIScreenEldSetRes info:
  ScreenWidth:  1680
  ScreenHeight: 1050
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Trying to create depth/stencil texture with format 9
Creating depth/stencil texture with format 9...
Render target built.
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Render target built.
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Render target built.
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Render target built.
EldritchFramework::CreateHUDView
EldritchFramework::CreateHackingView
EldritchFramework::CreateBuckets
Checking saved game path
Creating saved game path
Initializing game.
Creating vertex declaration for signature 19
Creating vertex declaration for signature 1
Creating vertex declaration for signature 59
EldritchWorld initialized.
	Num voxels: 75000
	Num meshes: 196
	Voxel memory: 75000
Creating world...
Creating vertex declaration for signature 1033
EldritchWorld created.
Creating vertex declaration for signature 3
Eldritch initialization complete.
Shutting down game
S/L: Flushing world files:
Shutting down framework
