Welcome to the Indivisible prototype! Here are the things you need to know:

- Button config comes first.  HECK YEAH!

- There is an explanation of overall controls below, as well as a How to Play choice from the pause menu.

- If anything odd happens in battle, you can flee by holding the L1+R1 buttons down for a while.
  This IS a prototype, after all.  :^)
  
- If you get stuck anywhere, remember you can also hold down buttons after pressing them, 
  rather than just tapping them.
  
- There have been some bugfixes and updates from the Skullgirls backers' version.
  (Yes, in the 3 days since it got released.  We're serious!)
  They're listed at the bottom.
  If you were a backer, you probably want to play this version anyway.

The game itself should make clear everything you need to know.  Hopefully.
Read the button descriptions in button config, though!

-- Can I Stream This / Post Videos / Etc? --

YES!  Double yes!

Feel free to post about the prototype, post videos, stream gameplay, etc.
After all, the more eyeballs we get on the game, the more likely we are to get funded!

"Funded"?
Yep, we're having a 40 day Indiegogo campaign from October 5th, 2015.  
If you liked the prototype and want more, consider backing it!

-- About the Prototype --

The Indivisible prototype represents roughly 3 and a half months of work from the small team at Lab Zero Games.
In this time we prototyped the gameplay, developed a new pipeline for level creation and design, and made a 
lot of art and animation.  We also didn't sleep as much as we should have.

This is a small sample of Indivisible’s gameplay.  While we intend for it to be representative 
of the final product, a lot is likely to change over the game’s expected two-year development cycle. 
And of course the final product will feature many more characters, worlds, gameplay mechanics, 
graphical configuration options, a story, etc.

-- "It doesn't run for me!" --

1 - Make sure you have extracted all the files from the ZIP to a directory somewhere.
    Don't just run the EXE from within the ZIP and expect it to work.

2 - If the directory you place it in has non-English characters in the filename, it may not work.
    Try placing it in c:\indivisible or something, and see if that helps.

3 - You may not have DirectX 9!  *Especially* if you are using Windows 8 or Windows 10, 
    because they don't come with DirectX 9.
    Try downloading and installing the DirectX 9 Runtimes.  You can search for
    "directx9 runtimes june"
    or, if you trust links in README files, get it from Microsoft here:
    http://www.microsoft.com/en-us/download/details.aspx?id=8109
    (you want the June 2010 version!)

If these steps don't help, then you should ask around online!  :^(

============================================
====== INDIVISIBLE PROTOTYPE CONTROLS ======
============================================

    ++++++++++++++++++++++++++++
    === EXPLORATION CONTROLS ===
    ++++++++++++++++++++++++++++

Move Left/Right - Press Left/Right on the D-Pad or left analog stick

Crouch - Press Down on the D-Pad or left analog stick

Jump - Button 1 (Hold to go higher)

Attack - Button 2

Weapon Select/View Map - R1 (Hold) + press corresponding button to select weapon

Pause - START or the Escape key

Go back/Cancel in menus - SELECT, Button 4, or the Escape key

--

Wall Jump - Press Jump (Button 1) when next to a wall to do a Wall Jump

Wall Hang - With the axe equipped, press and hold Attack (Button 2) to hang from walls


    +++++++++++++++++++++++
    === BATTLE CONTROLS ===
    +++++++++++++++++++++++

Switch Targets - Press Left or Right while not attacking to change which enemy you're targeting.

Attack - Press the button for the corresponding character in your formation (Button 1, 2, 3, or 4)

        * Hold UP or DOWN + Attack to perform different moves with each character


Defend - Press the button for the corresponding character in your formation (Button 1, 2, 3, or 4) during an enemy's turn,
        
        * Press L1 to block with the entire party
        * Defending costs Iddhi Meter as long as you are in guard pose; time your guard just before the enemy attacks to spend the least Iddhi
        * Successfully defending an enemy attack builds some Iddhi Meter


Your battle formation looks like this:


Facing RIGHT:                     Facing LEFT:

         Zebei                      Zebei
           3                          3
   Razmi 2   4 Ajna            Ajna 2   4 Razmi
           1                          1
        Tungar                      Tungar



    +++ Iddhi Powers +++

During battle, the Iddhi Meter in the upper corner of the screen will fill up as you hit enemies.

Press R1 + the button for the corresponding character in your formation to perform an Iddhi Power.

        * Requires at least 1 level of Iddhi Meter.


The Iddhi Meter slowly drains while your action gauge is charging. Iddhi Meter left over at the end of battle is converted to HP.

--------------------- UPDATES FROM SG BACKER VERSION -------------------

- Ajna now keeps dash speed after landing from a jump, provided she was moving
  sufficiently fast when she landed.  Dash-jumping and walljumping both provide
  enough speed.  (Repeatedly jumping without allowing her to take any steps between
  jumps will slow her down too much to keep dash speed.  Jumping up slopes also slows
  her down depending on the slope.)
  
- Enemy placement and difficulty has been improved in various ways.

- Ajna can no longer axe-hang from vines, she will always cut them.

- Fixed a bug that would occasionally cause you to lose a turn without attacking
  after doing an Up attack with the axe, directly against a wall, in battle.
  
- Fixed the position of a later spawnpoint.
  
- Changed the archive format from RAR to ZIP, because ZIP is more widely supported.
  
- Added this section to the README, ending with something for everyone who supports us:
  <3