Initialize engine version: 5.2.4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.1]
    Renderer: NVIDIA GeForce 405   (ID=0x10c5)
    Vendor:   NVIDIA
    VRAM:     466 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.050 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\Energy Cycle\EnergyCycle_Data\Managed\Boo.Lang.dll (this message is harmless)
SaveGame: Load failed! No data file.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 824 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.149337 ms

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 702.
Total: 0.324064 ms (FindLiveObjects: 0.039186 ms CreateObjectMapping: 0.037942 ms MarkObjects: 0.220189 ms  DeleteObjects: 0.025502 ms)

Controllers available: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.455730 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 3672.
Total: 2.498592 ms (FindLiveObjects: 0.156434 ms CreateObjectMapping: 0.073396 ms MarkObjects: 2.227087 ms  DeleteObjects: 0.040119 ms)

Controllers available: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Data Path: D:/3DMGAME游戏/Energy Cycle/EnergyCycle_Data
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

SaveGame: Save ok!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

SaveGame: Application Quit.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

