Initialize engine version: 4.6.6f2 (ab0b38d96363)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\CruncherScripts.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\CruncherScripts.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\GraphLogger.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\GraphLogger.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\AdjustUnityWP.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\AdjustUnityWP.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\AdjustUnityWS.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\AdjustUnityWS.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\P31RestKit.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  3.906 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\System.dll (this message is harmless)
UnloadTime: 6.148846 ms
Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1187 unused Assets to reduce memory usage. Loaded Objects now: 5151.
Total: 113.214844 ms (FindLiveObjects: 0.266840 ms CreateObjectMapping: 0.062200 ms MarkObjects: 2.022765 ms  DeleteObjects: 0.714063 ms)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5154.
Total: 112.171112 ms (FindLiveObjects: 0.362007 ms CreateObjectMapping: 0.090812 ms MarkObjects: 3.788331 ms  DeleteObjects: 0.020215 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5154.
Total: 112.130989 ms (FindLiveObjects: 0.361385 ms CreateObjectMapping: 0.090501 ms MarkObjects: 3.756608 ms  DeleteObjects: 0.019593 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5154.
Total: 112.279037 ms (FindLiveObjects: 0.362629 ms CreateObjectMapping: 0.090190 ms MarkObjects: 3.782422 ms  DeleteObjects: 0.021148 ms)

No CB because first time
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Start steam...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steamworks initialized and ready to use.  IsCloudEnabledForAccount=True  IsCloudEnabledForApp=True   fileC=0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

GetCommandLineArgs: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2.exe
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: \\192.168.9.137\刘云皓\Crash.Drive.2\Crash Drive 2_Data\Managed\Boo.Lang.dll (this message is harmless)
app-eu.exitgamescloud.com: 350ms
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

app-us.exitgamescloud.com: 246ms
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

app-jp.exitgamescloud.com: 82ms
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

10 avg FPS systemMemorySize=3063  graphmem=1103  pixelfullrate=1400  sysModelme=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (3063 MB)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

11 avg FPS systemMemorySize=3063  graphmem=1103  pixelfullrate=1400  sysModelme=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (3063 MB)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 5.559183 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 574 unused Assets to reduce memory usage. Loaded Objects now: 2943.
Total: 82.135971 ms (FindLiveObjects: 0.218946 ms CreateObjectMapping: 0.085525 ms MarkObjects: 3.402687 ms  DeleteObjects: 4.687752 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2927.
Total: 76.933197 ms (FindLiveObjects: 0.203707 ms CreateObjectMapping: 0.061578 ms MarkObjects: 3.440318 ms  DeleteObjects: 0.077750 ms)

No CB because tutorial didnt start
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UploadPersonalXPToLeaderboard but no LeaderboardHandle available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UploadPersonalXPToLeaderboard but no LeaderboardHandle available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.126764 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 5257.
Total: 116.748146 ms (FindLiveObjects: 0.372270 ms CreateObjectMapping: 0.129999 ms MarkObjects: 4.453256 ms  DeleteObjects: 2.763264 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 112.586922 ms (FindLiveObjects: 0.325309 ms CreateObjectMapping: 0.097033 ms MarkObjects: 4.407849 ms  DeleteObjects: 0.021148 ms)

No CB because tutorial didnt start
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

10 avg FPS systemMemorySize=3063  graphmem=1103  pixelfullrate=1400  sysModelme=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (3063 MB)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

  3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DoPlayLevel3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

  3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

DoPlayLevel3
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 3.781178 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 563 unused Assets to reduce memory usage. Loaded Objects now: 6250.
Total: 113.483238 ms (FindLiveObjects: 0.271505 ms CreateObjectMapping: 0.070286 ms MarkObjects: 2.559246 ms  DeleteObjects: 2.290228 ms)

UnloadTime: 4.975119 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 6234.
Total: 110.977173 ms (FindLiveObjects: 0.242893 ms CreateObjectMapping: 0.060334 ms MarkObjects: 2.463768 ms  DeleteObjects: 0.387821 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6234.
Total: 113.986130 ms (FindLiveObjects: 0.358275 ms CreateObjectMapping: 0.104186 ms MarkObjects: 4.605336 ms  DeleteObjects: 0.021459 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6234.
Total: 112.966660 ms (FindLiveObjects: 0.410835 ms CreateObjectMapping: 0.104186 ms MarkObjects: 4.628662 ms  DeleteObjects: 0.023325 ms)

IAPmustWinShady=True
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

No CB because tutorial didnt start
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JoinGame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

JoinSteamLobby 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

SetNExtEvent 1456659.268 time=1456696.687 eventyype=Stunt  photonnetwork.time=1456696.687
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

saved room info: 00dd5989-4b02-4481-ae07-b3f8ac643ab9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

OnPress_QuitGame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

QUITTTHEGAME
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UploadPersonalXPToLeaderboard but no LeaderboardHandle available
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

LeaveSteamLobby 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 10.292343 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 790 unused Assets to reduce memory usage. Loaded Objects now: 5302.
Total: 119.654793 ms (FindLiveObjects: 0.392175 ms CreateObjectMapping: 0.141195 ms MarkObjects: 5.273060 ms  DeleteObjects: 3.242209 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5282.
Total: 115.717796 ms (FindLiveObjects: 0.397462 ms CreateObjectMapping: 0.115071 ms MarkObjects: 5.218013 ms  DeleteObjects: 1.190209 ms)

No CB YET 
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

10 avg FPS systemMemorySize=3063  graphmem=1103  pixelfullrate=1400  sysModelme=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (3063 MB)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

