return
{
    -- UI tutorials, blocking, only shown once.
    {
        levelOrderRequired=1,
        luaPath="Scripts/Tutorials/UI/TutorialMap.lua",
        tutorialTrigger=GameEventType_GymEnter
    },
    {
        levelOrderRequired=2,
        luaPath="Scripts/Tutorials/UI/TutorialUpgradeStats.lua",
        tutorialTrigger=GameEventType_GymEnter
    },
    {
        levelOrderRequired=6,
        luaPath="Scripts/Tutorials/UI/TutorialUpgradeBoosters.lua",
        tutorialTrigger=GameEventType_GymEnter
    },
    {
        levelOrderRequired=9,
        luaPath="Scripts/Tutorials/UI/TutorialUpgradeSpecials.lua",
        tutorialTrigger=GameEventType_GymEnter
    },
    {
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/UI/TutorialSpecialRoulette.lua",
        tutorialTrigger=GameEventType_SpecialRouletteCanRespin
    },
    -- In-game tutorials, non-blocking, always shown
    {
        filter="TutorialMove",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialMove.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialJab1",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialJab1.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialJab2",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialJab2.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialAvoid",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialAvoid.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialUppercut1",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialUppercut1.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialUppercut2",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialUppercut2.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialProps1",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialProps1.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialDodge",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialDodge.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialTimeAttack",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialTimeAttack.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialThrow1",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialThrow1.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialThrow2",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialThrow2.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialSpecial1",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialSpecial1.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    {
        filter="TutorialSpecial2",
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialSpecial2.lua",
        permanent=true,
        tutorialTrigger=GameEventType_BattlezoneStart
    },
    -- Context-specific tutorials that pop on first encounter
    {
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialUppercut2.lua",
        solo=true,
        tutorialTrigger=GameEventType_SliderSpawn
    },
    {
        levelOrderRequired=-1,
        luaPath="Scripts/Tutorials/InGame/TutorialBooster.lua",
        solo=true,
        tutorialTrigger=GameEventType_BoosterSpawn
    },
}
