DEFAULT_AMOUNT = 1
DEFAULT_LEVEL_REQUIREMENT = 0
DEFAULT_MIN_NEXT_REWARD_COUNTER = 0
DEFAULT_MAX_NEXT_REWARD_COUNTER = 0
DEFAULT_MINIMUM_AWARD_THRESHOLD = 0
DEFAULT_PROBABILITY_WEIGHT = 1

DEFAULT_REWARD_CATEGORY = "Default"
DEFAULT_SHOP_ITEM_KEY = "Nothing"

DEFAULT_ITEMS = {{}}

rewardMap =
{
--  Example
--  RewardKey =
--  {
--      {
--          rewardCategory="RewardCategory",
--          minNextRewardCounter=25,
--          maxNextRewardCounter=75,
--          items=
--          {
--              {
--                  shopItemKey = "ShopItemKey",
--                  amount=1,
--                  levelRequirement=0,
--                  minimumAwardThreshold=0,
--                  probabilityWeight=9
--              },
--              {
--                  shopItemKey = "ShopItemKey",
--                  amount=3,
--                  levelRequirement=10,
--                  minimumAwardThreshold=5,
--                  probabilityWeight=1
--              }
--          }
--      }
--  }
    Nothing =
    {
        {}
    },
    NeighbourhoodCollection =
    {
        {}
    },
    Drop1 =
    {
        {
            rewardCategory="Booster",
            minNextRewardCounter=3,
            maxNextRewardCounter=12,
            items=
            {
                {
                    shopItemKey = "BoosterDamage",
                    inventoryRequirement="BoosterDamage0",
                    probabilityWeight=10
                },
                {
                    shopItemKey = "BoosterHealth",
                    inventoryRequirement="BoosterHealth0",
                    probabilityWeight=10
                },
                {
                    shopItemKey = "BoosterCombo",
                    inventoryRequirement="BoosterCombo0",
                    probabilityWeight=10
                },
                {
                    shopItemKey = "BoosterBomb",
                    inventoryRequirement="BoosterBomb0",
                    probabilityWeight=10
                },
                {
                    shopItemKey = "BoosterMagnet",
                    inventoryRequirement="BoosterMagnet0",
                    probabilityWeight=10
                },
                {
                    shopItemKey = "BoosterInvulnerability",
                    inventoryRequirement="BoosterInvulnerability0",
                    probabilityWeight=10
                }
            }
        },
        {
            items=
            {
                {
                    shopItemKey = "Coin",
                    soundKey="Coin_Pickup",
                }
            }
        }
    }
}
