              WARBIRDS III: Fighter Pilot Academy (tm)
          Copyright(c) 2002 by iEntertainment Network, Inc.
                       All Rights Reserved
                      http://www.totalsims.com
                     http://www.warbirdsiii.com
                        http://www.ient.com        

=================================================================
What is fixed in version 11.06.02
=================================================================
-New Aircraft:   Ki-61
		 p400  (British P39 variant)
          	 Mosquito NF II
		 Macchi C202-II
-New Cockpits:  JU87 (works for -D and -G)
-Fixed Aircraft:  Opel Truck
-New:  (PC Only) Absolutely requires at least DX8 to run.  
(Please test sounds, joystick input, force feedback, and look
 for any new visual anomalies)
-New:  Night lighting effects
-New:  Opel Truck loadout with paratroopers
-New:  Thrust reduced proportionally for each wheel not in
 contact with ground
-Fixed:  WinXP/2000 load times improved
-Fixed:  Shadows.  If you see ANY issues at all, please report
 them
-Fixed:  .speed climbpseed setting will not reset between flights
-Fixed:  Invisible stationary object trucks
-Fixed:  Shadow models should now show correctly for damaged
 vehicles
-Fixed:  Crash with roads not being cleared when switching
 terrrains
-Fixed:  Guncam now hides some 'cheat info' when running
-Fixed:  AI now does not continue to fire on a base it just
 closed
-Fixed:  Trees should not be collidable outside of their model
-Fixed:  Wingman sometimes dropping a bomb on launch
-Fixed:  Internal changes in the game loop to fix some Offline
 mission problems
-Fixed:  A few crash bugs found in the open beta
-Fixed:  Terrain preloads when new terrain selected
-Fixed:  Carrier landing bug where touching down/hitting edge of
 deck shoots you to end of carrier
-Fixed:  Ground object shadow optimization
-Fixed:  Sky-dome improvement (clouds blend better with the
 horizon)
-Fixed:  Green-headed fly is now all black
-Fixed:  Green-eyed fly visibility through terrain
-Fixed:  Icons for "far packet" planes (dots) were never
 displayed, regardless of the planerangelim setting on host
-Fixed:  The 88-Acks should start firing at greater ranges (as
 in 2.77)
-Fixed: "block" lettering and gun turrets fixed
-Fixed:  40mm ack will now engage tanks (m4a1, etc)
-Fixed: "bigflak" effect now used for 88flak air bursts
-Fixed:  Parking brake for ground vehicles tied to "gear" key
-Fixed:  Dive-brake key will now not disable flaps for planes
 w/o dive brakes
-Fixed:  GV drag model so GVs reach top speed
-Fixed:  Thrust equation is different for GV's
-Fixed:  GV-object collisions-
   -No damage done by vehicle to bridge types
   -Damage done to vehicle is proportional to object's default
 hardness and inversely proportional to weight of vehicles
-Fixed:  Screenshot limitation re-introduced (2 sec delay)
-Fixed:  F86 again has a sound file
-Fixed:  (Mac only) OS 10.1.5 version works again
-Fixed:  (Mac only) ME now handles subdirectories correctly
New:  .masterview implemented
   As before, typing:
   .masterview
    when an observer is attached slaves their view to yours. 
   .masterview a second time un-slaves them (toggle)
 OR
   .masterview 1  to slave
   .masterview 0  to unslave


=================================================================
What is fixed in version 08.15.02 
=================================================================
-Initial release




END OF DOCUMENT