/ this is what you see when a bomb, a rocket, or artillery fire strikes the ground
GROUP bombexplosion {
	PSYS groundburst2 {
		ONESHOT
	}
	PSYS explosion {
		ONESHOT
	}

	PSYS whitehotshrapnel {
		ONESHOT
	}
	PSYS explosionMEDdelay {
		ONESHOT
		SOFTKILL
		DURATION 0.9
	}
	PSYS largeplumes {
		ONESHOT
		SOFTKILL
		DURATION 0.25
	}

/        PSYS secexplosion2 {
/		ONESHOT
/	}
/       PSYS shockwave {
/		ONESHOT
/	}
}
/ this is what you see when a large bullet shell, flak hits the ground
GROUP shellhit {
	PSYS secexplosion {
		ONESHOT
	}
/	PSYS bulletground2 {
/		ONESHOT
/	}
/	PSYS groundburst {
/		ONESHOT
/	}
	PSYS dirtgeyser {
		ONESHOT
	}
	PSYS groundburstTANK {
		ONESHOT
	}

}
/ used when a drone hits the ground, the pilot dies, or when part of an aircraft
/ or ground vehicle is damaged 
GROUP secondaryexplosion {
/	PSYS firecloud {
/		ONESHOT
/	}
/	PSYS smokingbuilding {
/		SOFTKILL
/		DURATION 2
/	}
	PSYS planepuff {
		ONESHOT
	}
        PSYS groundburstMED {
 		ONESHOT
 	}
	PSYS smokespout {
		ONESHOT
		SOFTKILL
		DURATION 0.9
	}
	PSYS explosionMED {
		ONESHOT
	}
	PSYS whitehotshrapnel {
		ONESHOT
	}
	PSYS explosionMEDdelay {
		ONESHOT
		SOFTKILL
		DURATION 0.9
	}

}
/ this is the effect that occurs when a ground target (i.e. building, tree, etc.) is destroyed
GROUP buildingexplosion {
	PSYS groundburstMED {
		ONESHOT
	}
	PSYS smokingbuilding {
		SORTED
		SOFTKILL
		DURATION 100
	}
	PSYS explosionMED {
		ONESHOT
	}
		PSYS groundfire {
		SOFTKILL
		DURATION 10
	}
	PSYS bombsmoke {
		SORTED
		SOFTKILL
		DURATION 2
	}
/ 	PSYS explosionMEDdelay {
/		ONESHOT
/		SOFTKILL
/		DURATION 0.9
/	}
}
/ effect played with tracer rounds
GROUP tracersmoke {
	PSYS tracersmoke {
		LOOP
	}
}
/ this is what you see when a plane is hit and starts smoking
GROUP planesmoke {
	PSYS oilcloud {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}
	PSYS glowpop {
		ONESHOT
	}

	PSYS planesmoke {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ plane wing fire
GROUP planewingfire {
	PSYS oilcloud {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}
        PSYS glowpop {
	ONESHOT
	}
	PSYS smoketrail {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ vehicle wing fire
GROUP vehiclewingfire {

	PSYS smoketrail {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ plane engine fire
GROUP planeengfire {
	PSYS oilcloud {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}
	PSYS glowpop {
		ONESHOT
	}

	PSYS smoketrail {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ vehicle engine fire
GROUP vehicleengfire {
	PSYS tankfire {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ plane fuselage fire
GROUP planefusefire {
	PSYS oilcloud {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}
	PSYS glowpop {
		ONESHOT
	}

	PSYS smoketrail {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ VEHICLE fuselage fire
GROUP vehiclefusefire {
	PSYS smoketrail {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ plane oil leak
GROUP planeoilleak {
	PSYS oilcloud {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}
	PSYS glowpop {
		ONESHOT
	}

	PSYS oilsmoke {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ VEHICLE oil leak
GROUP vehicleoilleak {
	PSYS vehicleoilleak {
		LOOP
		SOFTKILL
/		FIXEDATTITUDE
	}
}
/ plane fuel leak
GROUP planefuelleak {
	PSYS lineburst {
		ONESHOT
	}
	PSYS glowpop {
		ONESHOT
	}
	PSYS fuelsmoke {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
	PSYS fuelpuff {
		ONESHOT
		SOFTKILL
		DURATION 0.5
	}
}
/ VEHICLE fuel leak
GROUP vehiclefuelleak {
	PSYS vehiclefuelleak {
		LOOP
		SOFTKILL
/		FIXEDATTITUDE
	}
}
/ right wing air smoke
GROUP planershowsmoke {
	PSYS rightairsmoke {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}
/ left wing air smoke
GROUP planelshowsmoke {
	PSYS leftairsmoke {
		LOOP
		SOFTKILL
		FIXEDATTITUDE
	}
}

/Start new stuff

/ bullet hitting water effect
GROUP bulletwater {
/	PSYS bulletwater {
/		ONESHOT
/	}
	PSYS geyser {
		ONESHOT
                SOFTKILL
		DURATION 0.25
	}
	PSYS shockwavesm {
		ONESHOT
                SOFTKILL
                DURATION 1
		
	}
}
/ "not large" bullet hitting ground effect
GROUP bulletground {
/	PSYS groundburst {
/		ONESHOT
/	}
/	PSYS bulletsparksgr {
/		ONESHOT
/	}
	PSYS pigpen {
		ONESHOT
		SOFTKILL
		DURATION 0.55
	}

	PSYS dirtpuff {
		ONESHOT
		SOFTKILL
		DURATION 0.15
	}
	PSYS dirtgeyser {
		ONESHOT
	}

}
/ bullet hitting non-moving (non-active) ground objects
GROUP bulletsparks {
	PSYS planesparks {
		ONESHOT
	}
	PSYS bulletsparks {
		ONESHOT
	}
}
/ bullet hitting airplane
GROUP planesparks {
	PSYS planesparks {
		ONESHOT
	}
	PSYS bulletsparks {
		ONESHOT
	}
}
/ bullet hitting boats
GROUP boatsparks {
	PSYS tanksparks {
		ONESHOT
	}
}
/ bullet hitting ground vehicles
GROUP groundvehiclesparks {
	PSYS tanksparks {
		ONESHOT
	}
	PSYS bulletsparks {
		ONESHOT
	}
}
/ Rocket type smoke
GROUP wsmokespark {
	PSYS rocketsmoke {
		LOOP
                SOFTKILL
                DURATION 2
	}
}
/ rocket and large calibre weapons exploding above ground
/ also used as a smoke puff when some weapons are launched
GROUP smallflak {
	PSYS smallflak {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}

}
/ flak hitting ground or exploding above ground
GROUP bigflak {
	PSYS bigflak {
		ONESHOT
	}
	PSYS lineburst {
		ONESHOT
	}

}

/ AA gun muzzle flash (not currently used)
GROUP aagunflash {
	PSYS firecloud2 {
		ONESHOT
	}
}

/ torpedo hitting something in the water
GROUP largesplash {
	PSYS splashLRG {
		ONESHOT
	}
	PSYS explosionMED {
		ONESHOT
	}
 	PSYS shockwave {
		ONESHOT
                SOFTKILL
                DURATION 2

	}
 	PSYS explosionMEDdelay {
		ONESHOT
		SOFTKILL
		DURATION 0.9
	}
 	PSYS explosionMEDdelay {
		ONESHOT
		SOFTKILL
		DURATION 1.2
	}

}
/ vehicles, bombs, artillery hitting water
/ also, torpedo hitting the water at high speed
GROUP mediumsplash {
	PSYS splashMED {
		ONESHOT
	}
	PSYS shockwavesm {
		ONESHOT
                SOFTKILL
                DURATION 3

	}

}
/ large calibre bullets, rockets, and flak hitting water
/ also, torpedo splashing into the water or objects "skipping" off of the water
GROUP smallsplash {
	PSYS splashSM {
		ONESHOT
	}
	PSYS shockwavesm {
		ONESHOT
                SOFTKILL
                DURATION 2
		
	}

}

/ these muzzle flashes are misnamed!  They are actually effects associated with the
/ guns firing (such as shell casings being ejected), NOT actual muzzle flashes

/ default muzzleflash
GROUP muzzleflash {
	PSYS rounds {
		ONESHOT
	}
}
/ 25mm type 96 gun (gun on Japanese ships)
GROUP muzzleflash112 {
	PSYS rounds {
		ONESHOT
	}
}
/ 30 calibre tank machine gun
GROUP muzzleflash110 {
	PSYS rounds {
		ONESHOT
	}
}

/ Quad 50 calibre machine gun (AA on half-track)
GROUP muzzleflash24 {
	PSYS rounds {
		ONESHOT
	}
}
/ Dual 50 calibre machine gun (bombers and ships)
GROUP muzzleflash23 {
	PSYS rounds {
		ONESHOT
	}
}
/ an airplane blowing up (accompanied by parts flying everywhere)
GROUP explodeplane {
	PSYS planepuff {
		ONESHOT
	}
	PSYS explosionMED {
		ONESHOT
	}

/      PSYS groundburstMED {
/		ONESHOT
/	}
/	PSYS firecloud {
/		ONESHOT
/	}
/     PSYS secexplosion2 {
/		ONESHOT
/	}
}




