Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.062 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\atk1\Angels That Kill_Data\Managed\Boo.Lang.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1649)

WARNING: Shader Unsupported: 'Toon/Lighted Outline' - Pass 'OUTLINE' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no fragment shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
Setting up 1 worker threads for Enlighten.
  Thread -> id: 4a4 -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
UnloadTime: 20.376688 ms

Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 40741.
Total: 8.069815 ms (FindLiveObjects: 1.803797 ms CreateObjectMapping: 0.669270 ms MarkObjects: 3.708980 ms  DeleteObjects: 1.885901 ms)

WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 56.515457 ms

Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 5310.
Total: 3.861681 ms (FindLiveObjects: 0.200905 ms CreateObjectMapping: 0.103873 ms MarkObjects: 0.634439 ms  DeleteObjects: 2.921218 ms)

