{
	"cityname.marin": "Novato",
	"cityname.sanjoaquin": "Stockton",
	"cityname.sacramento": "Sacramento",
	"cityname.eldorado": "Placerville",
	"cityname.sutter": "Live Oak",
	"cityname.santaclara": "San Jose",
	"cityname.tuolumne": "Sonora",
	"cityname.calaveras": "West Point",
	"cityname.napa": "St. Helena",
	"cityname.mendocino": "Ukiah",
	"cityname.solano": "Benicia",
	"cityname.yuba": "Marysville",
	"cityname.contracosta": "Martinez",
	"cityname.sonoma": "Santa Rosa",
	"cityname.colusa": "Colusa",
	"cityname.butte": "Oroville",
	"cityname.mariposa": "Mariposa",
	"cityname.sanfrancisco": "San Francisco",
	"cityname.yolo": "Woodland",
	"cityname.upstreamdams": "Upstream Dams",
	"cityname.construction1": "Building Site 1",
	"cityname.construction2": "Building Site 2",
	"cityname.construction3": "Construction Site 3",
	"cityname.outpost1": "Outpost 1",
	"cityname.outpost2": "Outpost 2",
	"cityname.mint": "U.S. Mint",
	"cityname.monterey": "Monterey",

	"ftue.1.top": "First, click on the build menu button. It's a coin in the bottom right corner of your screen, like this:",
	"ftue.1.bottom": "Find it, and click on it!",
	"ftue.2.top": "Great! Now drag an empty house lot into your city. It looks like this:",
	"ftue.2.bottom": "A new house will get built in that spot.",
	"ftue.3.top": "People are moving in!\nLet's wait for this lot to grow into a real house.\n\nRemember: you get money from houses, because people who live in them pay you rent.",
	"ftue.4.top": "\n\nLet's see, what do we need to do next?\n\nCould you click on that tab with a star in the upper left corner?",
	"ftue.5.top": "As the goals screen said: we need more houses.\n\nBuild another house, so that you have three houses in your town, and then we'll continue from there.",
	"ftue.6.top": "Well done! We have a lot of people living in the settlement - and most importantly, paying rent every week!",
	"ftue.7.top": "Now let's build them a hunting camp somewhere next to the road. Hunting camps provide food and hides for your residents.",
	"ftue.8.top": "\n\n\n\nSwitch store tabs to find the hunting camp.",
	"ftue.8b.top": "Now place the new camp in your town.\n\n",
	"ftue.9.top": "\n\nOur town is growing nicely! Great job.\n\nLet's see, what do we need to do next? Can you open the goals dialog again?",
	"ftue.10.top": "Ah yes, newcomers need lumber to expand their houses!\n\nBut we don't have a source of lumber in this town. We'll need to import it.",
	"ftue.11.top": "Click on the trade button. It's in the lower left corner:",
	"ftue.11.bottom": "This will let us buy lumber from a neighboring town.",
	"ftue.12.top": "You can see here that the town of Ukiah will sell us lumber.\n\nFirst, we need to open a trade route with them. Can you click on that big old button that says \"Open Route\"?",
	"ftue.13.top": "\n\nGreat! We're ready to place an order.\n\nUse the ' + ' button to order 20 lumber, and then hit \"Buy Now\" below.",
	"ftue.14.top": "Now let's hang back and wait for residents to expand their houses. This could take a minute.",
	"ftue.15.top": "Finally, let's sell a surplus of hides that our hunting camps have been producing.",
	"ftue.15.bottom": "Hit the inventory menu button, to see how many you have.",
	"ftue.16.top": "This is your town depot, which stores everything you have.\n\nWorkplaces will deliver hides and other resources here.",
	"ftue.16b.top": "Also, residents will pick up food from here, and resources they need.\n\nNow that we know how many hides we have, feel free to close the inventory screen, and we'll continue.",
	"ftue.17.top": "Good, now let's just hang back until we have 20 hides in storage, then we'll sell them.\n\nYou can click on the camp to see how it's doing.",
	"ftue.18.top": "You have enough hides to meet the final goal.\n\nOpen the trade menu again, and we'll try to sell them.",
	"ftue.19.top": "Right now we're on the purchase page.\n\nTo switch to selling, turn the page by clicking on the \"SELL\" tab below:",
	"ftue.20.top": "Here you can sell your hides to San Francisco, for a handsome profit.\n\nGo ahead, open the trade route, and then sell 20 of your hides. You know the drill.",

	"scenario.sandbox.startup-1": "Easy living: start with $5000 and plenty of resources.",
	"scenario.sandbox.startup-2": "Likes a good challenge: start with $2000 and several buildings.",
	"scenario.sandbox.startup-3": "Grizzled veteran: start with $1000 and a few tough pioneers.",


	"sandbox.quest-1.intro": "A Commission: Your placid riverside town is about to be overrun by great hordes of fortune seekers. \n\nGet ready for their arrival by filling the warehouses with 50 units each of brandy, boards and bread. The newcomers will reward you for a fine welcome.",
	"sandbox.quest-1.short": "Send 50 boards, brandy and bread to warehouses",
	"sandbox.quest-1.done": "You've completed your commission. Congratulations!\n\nThe grateful newcomers have given you the sails from their ships to use as you see fit. They won't be needing them any longer. \n\nYou now have 200 units of fabric.",
	"sandbox.quest-1.expired": "You couldn't meet your deadline! When you see all of those newcomers, try not to dwell to deeply on the profits you could have reaped.",
	"sandbox.quest-2.intro": "A Commission: One of your neighboring cities has flooded. The city authorities have appealed to neighboring communities for assistance. \n\nWill you, in the spirit of neighborly beneficence send them some timber to help rebuild their devastated town?\n\nSend 100 lumber and 50 boards to help, and a grateful city will return the gesture.",
	"sandbox.quest-2.short": "Help Sacramento recover. Send 100 lumber and 50 boards",
	"sandbox.quest-2.done": "Grateful for your help, the civic leaders have sent some fine reserve Kentucky bourbon. You now have 12 cases of whiskey to share with your compatriots.",
	"sandbox.quest-2.expired": "Seems that your neighbors recovered without your help. Too bad you won't be invited to share in the celebrations and revelry in the reborn city.",
	"sandbox.quest-3.intro": "A Commission: Lumbering forward. Mine collapses are a big problem all around Gold Country, and one of your neighbors has suffered one recently. \n\nSend a supply of lumber to them as a neighborly gesture. They’ll probably be all too happy to repay your generosity.",
	"sandbox.quest-3.short": "Send 100 lumber to repair mines",
	"sandbox.quest-3.done": "Nicely done! Your neighbor's mines are back in full swing thanks to your help. They send some of their finest moonshine as a thank-you gift. 144 bottles, to be exact.",
	"sandbox.quest-3.expired": "Oh, well. Looks like your neighbors are out of luck with their collapsed mines. It would have been nice to help out, but hopefully they can get the situation resolved soon.",
	"sandbox.quest-4.intro": "Make level the paths. Your neighbors to the east are digging out a road through a High Sierra Pass. Help them out with 25 pickaxes and see what you can get as the new trade rolls in.",
	"sandbox.quest-4.short": "Build a road east. Send 25 pickaxes in three months",
	"sandbox.quest-4.done": "A path! A path! Congratulations! With your help, what seemed an impossible task to build a high pass road is now a reality. With the pass open, trade from Nevada's ranches is making its way into town. Your share is 20 barrels of meat every month.",
	"sandbox.quest-4.ticker": "20 barrels of meat have arrived from Nevada",
	"sandbox.quest-4.expired": "It did seem a rather silly idea to build a road up there, didn't it? Turns out that it couldn't be done. At least not by you. Someday trade will flow through those passes. Just not today...",
	"sandbox.quest-5.intro": "A Commission: Your geologist thinks that the Mother Lode is even richer than predicted. Give him some pickaxes to poke and scrape about to see if he can turn up another vein of gold.",
	"sandbox.quest-5.short": "Supply your geologist with 75 pickaxes",
	"sandbox.quest-5.done": "Bonanza! Jackpot! Success! In other words, gold. Lots and lots of gold. You've discovered another rich seam in the Mother Lode.",
	"sandbox.quest-5.expired": "Why do you even have that geologist? Without the proper tools, he'll never be able to succeed.",
	"sandbox.quest-6.intro": "A Commission: The US Treasury has just announced that a new Mint will open in San Francisco. If you hurry production, lucrative government contracts could await.",
	"sandbox.quest-6.short": "Provide 50 gold to get Mint production underway.",
	"sandbox.quest-6.done": "Nicely done. The Treasury is now providing you with a subsidy of 30 whiskey and 30 canned food each month.",
	"sandbox.quest-6.ticker-1": "Treasury subsidy of 30 whiskey delivered",
	"sandbox.quest-6.ticker-2": "Treasury subsidy of 30 canned food delivered",
	"sandbox.quest-6.expired": "Perdition! The folks at Treasury were counting on your gold to get things going. Now they have to find another partner to supply their precious metals. And to receive their large subsidies.",


	"scenario.scenario-1.maptitle": "Hide and Seek",
	"scenario.scenario-1.mapstory": "Build a hunting settlement that will sell hides to San Francisco",
	"scenario.scenario-1.mission-story": "This morning, you crested the coastal range, and set eyes on the Pacific Ocean. Looking around, you see forests teeming with huge redwoods, gushing with wildlife. \n\nWhere others saw obstacles, you see a land of opportunity.",
	"scenario.scenario-1.mission-1": "Build 3 houses in your settlement",
	"scenario.scenario-1.mission-2": "Open a trade route to import lumber. Watch your shacks grow into log cabins",
	"scenario.scenario-1.mission-3": "Stockpile 20 hides and then sell them to merchants in San Francisco",
	"scenario.scenario-1.mission-1.level-1-goal-1": "Build three houses",
	"scenario.scenario-1.mission-2.level-2-goal-1": "Have two or more log cabins",
	"scenario.scenario-1.mission-3.level-3-goal-1": "Sell 20 hides to San Francisco",

	"scenario.scenario-2.maptitle": "Water, Water Everywhere",
	"scenario.scenario-2.mapstory": "Feed San Francisco's want for wine",
	"scenario.scenario-2.mission-story": "Your little settlement in the woods turned out to be a great idea. With some cash in your pocket, you head for the Central Valley. \n\nThe land here is prolifically fertile, and the rivers make for easy transit. And you've noticed the newcomers into California are quite the thirsty lot...",
	"scenario.scenario-2.mission-1": "Feed the people: Have 1 wheat farm and 1 bakery",
	"scenario.scenario-2.mission-2": "In addition, start wine production. Have 1 vineyard farm and 1 winemaker",
	"scenario.scenario-2.mission-3": "Do all of that and attract at least 50 residents to town",
	"scenario.scenario-2.mission-1.level-1-goal-1": "Have a wheat farm",
	"scenario.scenario-2.mission-1.level-1-goal-2": "Have a bakery",
	"scenario.scenario-2.mission-2.level-2-goal-3": "Have a vineyard",
	"scenario.scenario-2.mission-2.level-2-goal-4": "Have a winemaker",
	"scenario.scenario-2.mission-3.level-3-goal-6": "Have 50 residents",
	"scenario.scenario-2.dynamic-story.0": "Welcome to your new town, mayor!\n\nThis is an inspiring location for a new settlement. I have no doubt you'll do great!\n\nBy the way, don't hesitate to call on your advisors for advice. See the tabs in the upper left corner of the screen? Just click on them.",
	"scenario.scenario-2.dynamic-story.2": "HINT: Once you build a farm, it will take some time for the produce to grow and the harvest to come it. \n\nOnce it comes in, the farmer will deliver their produce to your depot, where your bakers and winemakers can pick it up.\n\nClick on any building to see how its production is coming along!",
	"scenario.scenario-2.dynamic-story.3": "HINT: While your houses pay you rent, you have to pay to keep your farms and businesses running. \n\nMake sure that you're making more in rent than you're spending on wages. \n\nKeep in mind that improved houses pay you more in rent!",
	"scenario.scenario-2.quest-1.intro": "A Commission: Crews are working to control the seasonal torrents of the San Joaquin River. \n\nStone would make things easier. Can you get some for them?\n\nIf you can, any timber that they fell while building the dams is yours. They need the stone by August 31 to be ready before the rains come.",
	"scenario.scenario-2.quest-1.short": "Send 50 stone to the upstream dams",
	"scenario.scenario-2.quest-1.done": "Congratulations! You've fulfilled the commission. As a reward, the dam builders will send you 25 lumber every month.",
	"scenario.scenario-2.quest-1.ticker": "You received 25 lumber from the dam builders",
	"scenario.scenario-2.quest-1.expired": "You couldn't meet your deadline! Next time, some more earnest work is in order.",
	
	"scenario.scenario-3.maptitle": "A Glint in the Water",
	"scenario.scenario-3.mapstory": "Build your milling empire - and what's that?",
	"scenario.scenario-3.mission-story": "After managing so well in Stockton, it's time to move on to bigger and better things – to Sacramento, where the mighty rivers mean better access to resources, and ample water power for mills and factories. \n\nThen one day, while working by the stream, something catches your eye in the gravel...",
	"scenario.scenario-3.mission-1": "Have 75 residents and build a saloon and a sheriff",
	"scenario.scenario-3.mission-2": "Get the Rush started. Sell 75 gold to San Francisco",
	"scenario.scenario-3.mission-3": "Sell 200 brandy to prospectors in Placerville and have 100 residents",
	"scenario.scenario-3.mission-1.level-1-goal-1": "Have 75 residents",
	"scenario.scenario-3.mission-1.level-1-goal-2": "Have a saloon",
	"scenario.scenario-3.mission-1.level-1-goal-3": "Have a sheriff",
	"scenario.scenario-3.mission-2.level-2-goal-2": "Have 75 residents",
	"scenario.scenario-3.mission-2.level-2-goal-1": "Sell 75 gold to San Francisco",
	"scenario.scenario-3.mission-3.level-3-goal-1": "Have 100 residents",
	"scenario.scenario-3.mission-3.level-3-goal-2": "Sell 200 brandy to Placerville",	
	"scenario.scenario-3.dynamic-story.mission-3": "Wait a minute there! What's this in the water? Could this be...\n\nGOLD?\n\nNew goal: pan gold from the river! \nA new building is now available: gold panning station.",
	"scenario.scenario-3.startup-1": "Cash in hand: start with $3,000 in cold hard cash",
	"scenario.scenario-3.startup-2": "Friends in high places: free trade route with Placerville, advance of 100 lumber, plus $1,000 in cash",
	"scenario.scenario-3.startup-3": "Well prepared: free orchard and ranch, plus $1000 in cash",
	"scenario.scenario-3.quest-1.intro": "A Commission: Your placid riverside town is about to be overrun by great hordes of fortune seekers. \n\nGet ready for their arrival by filling the warehouses with 50 units each of brandy, boards and bread. \n\nThe first ship is due March 1, 1849 so be ready by February 28. The newcomers will reward you for a fine welcome.",
	"scenario.scenario-3.quest-1.short": "Send 50 boards, brandy and bread to warehouses",
	"scenario.scenario-3.quest-1.done": "You've completed your commission. Congratulations!\n\nThe grateful newcomers have given you the sails from their ships to use as you see fit. They won't be needing them any longer. \n\nYou now have 200 units of fabric.",
	"scenario.scenario-3.quest-1.expired": "You couldn't meet your deadline! When you see all of those newcomers, try not to dwell to deeply on the profits you could have reaped.",

	"scenario.scenario-4.maptitle": "Gold in them thar hills!",
	"scenario.scenario-4.mapstory": "Dig in. Get rich.",
	"scenario.scenario-4.mission-story": "All of that gold in Central Valley streams is washing down from somewhere, that much is clear. One day, you overhear a geologist who says he knows where “somewhere” might be – in appropriately named El Dorado County.  Heading into the Sierra Foothills won't be easy – there’s not a lot of food up there. Those lovely foothills have a nasty habit of catching fire, so you'll need to stay on top of that, too. Get the gold downhill to Sacramento.",
	"scenario.scenario-4.mission-1": "Sell 100 units of gold downriver to Sacramento",
	"scenario.scenario-4.mission-2": "Sell 100 more units of gold to Sacramento (200 total) and have 100 pickaxes on hand",
	"scenario.scenario-4.mission-3": "After doing that, help out with production of pickaxes by selling 100 iron ore down to Woodland",
	"scenario.scenario-4.mission-1.level-1-goal-1": "Sell 100 gold to Sacramento",
	"scenario.scenario-4.mission-2.level-2-goal-1": "Sell 200 gold to Sacramento",
	"scenario.scenario-4.mission-2.level-2-goal-2": "Have 100 pickaxes",
	"scenario.scenario-4.mission-3.level-3-goal-3": "Sell 100 iron ore to Woodland",
	"scenario.scenario-4.startup-1": "Cash in hand: Start with $3,000 in cold hard cash",
	"scenario.scenario-4.startup-2": "Steak and whiskey: You'll receive 30 meat and whiskey each month. $750",
	"scenario.scenario-4.startup-3": "Buy out a claim: Start with a gold mine and 20 pickaxes. $1000 cash",
	"scenario.scenario-4.quest-1.intro": "A Commission: Sacramento has flooded. Again. The city authorities have appealed to neighboring communities for assistance. \n\nWill you, in the spirit of neighborly beneficence send them some timber to help rebuild their devastated town?\n\nSend 100 lumber and 50 boards to Sacramento and a grateful city will return the gesture.",
	"scenario.scenario-4.quest-1.short": "Help Sacramento recover. Send 100 lumber and 50 boards",
	"scenario.scenario-4.quest-1.done": "Grateful for your help, the civic leaders in Sacramento have sent some fine reserve Kentucky bourbon. You now have 12 cases of whiskey to share with your compatriots.",
	"scenario.scenario-4.quest-1.expired": "Seems that Sacramento recovered without your help. Too bad you won't be invited to share in the celebrations and revelry in the reborn city.",
	"scenario.scenario-4.quest-2.intro": "A Commission: Your geologist friend that helped you find this claim thinks he's onto another one and is looking for backers.\n\nSupply and fund him he's certain it will pay off for you.\n\nHe'll need 50 canned food and $1,000 for \"incidentals\". He leaves in 45 days.",
	"scenario.scenario-4.quest-2.short": "Supply the expedition with 50 canned food and $1,000",
	"scenario.scenario-4.quest-2.done": "Oh glorious day! Your friend has returned with a mule train loaded with gold-bearing quartz!\n\nThis will only serve to increase your renown. And the cash doesn't hurt either... You've got 50 more ounces of gold.",
	"scenario.scenario-4.quest-2.expired": "Alas, it seems you weren't able to provide the backing necessary for this expedition. Your geologist friend is crestfallen.",

	"scenario.scenario-5.maptitle": "Bring the family",
	"scenario.scenario-5.mapstory": "Build a town suitable for the entire family",
	"scenario.scenario-5.mission-story": "All this traveling around California has gotten a bit tiresome, hasn't it? Maybe it's time to look beyond material wealth? Even a family with some kids? But mining camps aren't the best for rearing children. How about creating a place for some of the more established newcomers to bring their spouses and children to enjoy the good California life? You've found a well-suited spot with fertile soil and good access to trade routes.",
	"scenario.scenario-5.mission-1": "Build and maintain five small townhouses",
	"scenario.scenario-5.mission-2": "Mediterranean Living: Build seven small townhouses and sell 200 olive oil to Sacramento",
	"scenario.scenario-5.mission-3": "Wine cellars: Achieve level two and stockpile 100 units of wine",
	"scenario.scenario-5.mission-1.level-1-goal-1": "Have five small townhouses",
	"scenario.scenario-5.mission-2.level-2-goal-1": "Have seven small townhouses",
	"scenario.scenario-5.mission-2.level-2-goal-2": "Sell 200 olive oil to Sacramento",
	"scenario.scenario-5.mission-3.level-3-goal-1": "Have seven small townhouses",
	"scenario.scenario-5.mission-3.level-3-goal-3": "Stockpile 100 wine",
	"scenario.scenario-5.startup-1": "Cash in hand: Start with $4,000 in cold hard cash",
	"scenario.scenario-5.startup-2": "Business connections: All trade routes start open with supplies of 100 fabric and hides. $500",
	"scenario.scenario-5.startup-3": "Homesteading: Start with wheat farm, vineyard and lumber camp. $500",
	"scenario.scenario-5.quest-1.intro": "A Commission: A recent bonanza has occurred in your camp in Placerville and more workers are needed!\n\nYour camp foreman needs to build some temporary shelter to accommodate the influx. \n\nSend him 100 bolts of fabric for tents. If he gets them in three months, he'll be able to send some hides your way.",
	"scenario.scenario-5.quest-1.short": "Mining boom in the hills. Send 100 bolts of fabric to make tents",
	"scenario.scenario-5.quest-1.done": "Great work! These new tents will really allow us to ramp up production!\n\nYour foreman reports that local trappers have been brining pelts into camp, so he arranges for you to receive 25 loads of hides every month.",
	"scenario.scenario-5.quest-1.ticker": "Trappers have delivered 25 hides",
	"scenario.scenario-5.quest-1.expired": "A bonanza squandered! Your foreman was unable to recruit more miners without being able to offer them basic shelter.",
	"scenario.scenario-5.quest-2.intro": "The fertile lands on the western bank of the Sacramento River teem with possibility, but floods make their proper exploitation difficult.\n\nWith some flood control, farming could begin and the river used to bring their produce to market. Sell 50 stone to Woodland to facilitate dam construction. You can certainly expect to benefit from expanded trade.",
	"scenario.scenario-5.quest-2.short": "River Levees: Sell 50 stone to Woodland in three months",
	"scenario.scenario-5.quest-2.done": "That's better, isn't it? With the river tamed, the region is primed for an agricultural revolution!\n\nYou'll now be able to receive regular, subsidized shipments of 30 fabric every month.",
	"scenario.scenario-5.quest-2.ticker": "As arranged, 30 fabric has been delivered",
	"scenario.scenario-5.quest-2.expired": "Dam. Seems some stones were left unturned. Unfortunate. Someone certainly will reap the bounty of those farmlands, just without your help. That's one favor the governor won't owe you.",

	"scenario.scenario-6.maptitle": "Supply the demand",
	"scenario.scenario-6.mapstory": "This rush is quickly turning into a flood",
	"scenario.scenario-6.mission-story": "So many people keep arriving! How will they all survive out in harsh wilderness camps? Getting food up to them is the new challenge. On a trip to San Francisco, the salt in the air of the Bay smells like opportunity. Build a massive salt works and fully exploit the huge nearby fisheries, the ample fertile land in valleys to the south, and the sprawling ranches dating back to Spanish rule. This is the perfect place to feed the miners and line your pockets.",
	"scenario.scenario-6.mission-1": "Greed for feed: Sell 200 cheese and 200 fish to Mariposa",
	"scenario.scenario-6.mission-2": "Wine and dine: Sell 100 canned meat and 100 bottles of wine to Sonora",
	"scenario.scenario-6.mission-3": "Get comfy: Have a population of 200 with at least five small mansions",
	"scenario.scenario-6.mission-1.level-1-goal-1": "Sell 200 cheese to Mariposa",
	"scenario.scenario-6.mission-1.level-1-goal-2": "Sell 200 fish to Mariposa",
	"scenario.scenario-6.mission-2.level-2-goal-1": "Sell 100 canned meat to Sonora",
	"scenario.scenario-6.mission-2.level-2-goal-4": "Sell 100 wine to Sonora",
	"scenario.scenario-6.mission-3.level-3-goal-5": "Have five small mansions",
	"scenario.scenario-6.mission-3.level-3-goal-6": "Have a population of 200",
	"scenario.scenario-6.startup-1": "Cash in hand: Start with $2,000 in cold hard cash",
	"scenario.scenario-6.startup-2": "Bail out, California style: Use your newfound wealth to buy out an existing ranch holding. Start with 2 free ranches. $750",
	"scenario.scenario-6.startup-3": "Lumber Baron: Use your influence to negotiate a lumber deal. Receive 50 lumber every 30 days. $1000",
	"scenario.scenario-6.quest-1.intro": "A Commission: It seems that San Francisco can't kick the habit of burning down every few months. This latest fire was particularly destructive. City leaders have put out a call for help to feed those made homeless by the fire.\n\nCan you help out your needy neighbor to the north with some canned food?",
	"scenario.scenario-6.quest-1.short": "100 pallets of canned food northward",
	"scenario.scenario-6.quest-1.done": "You're a model of compassion! The city was rebuilt much faster than they thought possible because of your help. \n\nSince people are back in real houses, they suddenly have all of this extra cloth around for no longer needed tents. You demonstrate further generosity by offering to take it off their hands.\n\nReceive 200 fabric.",
	"scenario.scenario-6.quest-1.expired": "Perhaps San Francisco's civic leaders failed to communicate the gravity of their situation? In any event, without your help, many of those made homeless by the fire were forced to flee the city. Your lack of neighborly concern is duly noted.",
	"scenario.scenario-6.quest-2.intro": "A Commission: The governor is coming! He's hosting a big get-together for his campaign. His advance team is here to prepare. Can you provide the wine and cheese to make the party a smashing success? Good politicians always repay a favor and the Governor is a VERY good politician.",
	"scenario.scenario-6.quest-2.short": "Have 50 wine and 100 cheese for the Governor's party",
	"scenario.scenario-6.quest-2.done": "Judging by the hungover big-wigs wandering dazed through San Jose's streets, I'd say the party was a success!\n\nAnd it turns out the governor's team pays well. You just received a check for $1,000 for services rendered.",
	"scenario.scenario-6.quest-2.expired": "Don't agree with his politics or just don't want \"Those\" people in your town?\n\nWhatever your reasons, the note you've received from the governor leads you to believe you might want to vote for the other guy in the fall...",

	"scenario.scenario-7.maptitle": "Well, that didn't pan out...",
	"scenario.scenario-7.mapstory": "Rescue a struggling mining camp and restore its fortunes",
	"scenario.scenario-7.mission-story": "So you've finally saved up enough money, resources and connections to buy your own claim. Paperwork is done. Documents are signed. Carts are loaded and ready to roll. But now that you're here, this doesn't look promising. The mines don't seem to be as productive as advertised and the miners are definitely less happy than advertised. But you own these mineral rights, so why not make a go of it and see what happens?",
	"scenario.scenario-7.mission-1": "Restore camp morale: Maintain a population of at least 75",
	"scenario.scenario-7.mission-2": "Up the pickaxe pace: Complete goal one and sell at least 100 pickaxes to Placerville",
	"scenario.scenario-7.mission-3": "Crude living: Complete the other two goals and sell 100 barrels of crude oil to San Francisco",
	"scenario.scenario-7.mission-1.level-1-goal-1": "Have 75 residents",
	"scenario.scenario-7.mission-2.level-2-goal-1": "Have 75 residents",
	"scenario.scenario-7.mission-2.level-2-goal-2": "Sell 100 pickaxes to Placerville",
	"scenario.scenario-7.mission-3.level-3-goal-1": "Have 75 residents",
	"scenario.scenario-7.mission-3.level-3-goal-3": "Sell 100 San Francisco 100 barrels of crude",
	"scenario.scenario-7.startup-1": "Cash in hand: Start with $2,000 in cold hard cash",
	"scenario.scenario-7.startup-2": "Maintain your ties in San Jose: Receive 50 canned food and 50 brandy every 30 days. $500 cash",
	"scenario.scenario-7.startup-3": "Send scouts ahead: Start with two hunting camps and $500",
	"scenario.scenario-7.dynamic-story.1": "Iron!!!\n\nWhile scratching around for the last dregs of gold, you have come upon one truly massive vein of iron ore.\n\nNews of the discovery has attracted specialists. You can now build smelters and blacksmiths.",
	"scenario.scenario-7.dynamic-story.2": "Oil!!!\n\nOld man Smith was digging a new well when all of a sudden his house exploded. While that's very sad for old man Smith, that means that there are valuable petroleum products to be had. \n\nExploit this new find by exporting crude to San Francisco.",
	"scenario.scenario-7.quest-1.intro": "A Commission: Lumbering forward. Mine collapses are a big problem all around Gold Country. Particularly in nearby Calaveras County. \n\nSend a supply of lumber to the as a gesture of neighborly camaraderie. They’ll probably be all too happy to repay your generosity.",
	"scenario.scenario-7.quest-1.short": "Send 100 lumber to West Point to repair mines in 60 days",
	"scenario.scenario-7.quest-1.done": "Nicely done! Calaveras County's mines are back in full swing thanks to your help. They send some of their finest moonshine as a thank-you gift. 144 bottles, to be exact.",
	"scenario.scenario-7.quest-1.expired": "Oh, well. Looks like the folks in Calaveras County are out of luck with their collapsed mines. It would have been nice to help out, but hopefully they can get the situation resolved soon.",
	"scenario.scenario-7.quest-2.intro": "Make level the paths. Your neighbors to the east are digging out a road through a High Sierra Pass. Help them out with 25 pickaxes and see what you can get as the new trade rolls in.",
	"scenario.scenario-7.quest-2.short": "Build a road east. Send 25 pickaxes in three months",
	"scenario.scenario-7.quest-2.done": "A path! A path! Congratulations! With your help, what seemed an impossible task to build a high pass road is now a reality. With the pass open, trade from Nevada's ranches is making its way into town. Your share is 23 barrels of meat every month.",
	"scenario.scenario-7.quest-2.ticker": "23 barrels of meat have arrived from Nevada",
	"scenario.scenario-7.quest-2.expired": "It did seem a rather silly idea to build a road up there, didn't it? Turns out that it couldn't be done. At least not by you. Someday trade will flow through those passes. Just not today...",

	"scenario.scenario-8.maptitle": "Holy jumping frogs!",
	"scenario.scenario-8.mapstory": "A certain bonanza awaits.",
	"scenario.scenario-8.mission-story": "So, you can make a lot of money selling pickaxes. And if you follow the flow of the pickaxes, you're likely to come upon where they're using them to dig up gold. But the rush is starting to get more, well, civilized. Gone are the days where the men will be content with a tent in the woods and some watered-down counterfeit bourbon. So in addition to digging hard and fast, you're going to need to turn this mining camp into a real town.",
	"scenario.scenario-8.mission-1": "Get civilized: Maintain at least five small townhouses",
	"scenario.scenario-8.mission-2": "Bank it: With the discovery of silver, this will make your fortune. Get at least 200 gold and 150 silver to San Francisco",
	"scenario.scenario-8.mission-3": "Future workforce: Attract 200 residents to town",
	"scenario.scenario-8.dynamic-story.1": "SILVER! While digging a new shaft, you miners have come upon a rich vein of silver. \n\nThis is your chance for wealth. Make the most of it!",
	"scenario.scenario-8.mission-1.level-1-goal-1": "Have five small townhouses",
	"scenario.scenario-8.mission-2.level-2-goal-1": "Have five small townhouses",
	"scenario.scenario-8.mission-2.level-2-goal-3": "Sell 200 gold to San Francisco",
	"scenario.scenario-8.mission-2.level-2-goal-4": "Sell 150 silver to San Francisco",	
	"scenario.scenario-8.mission-3.level-3-goal-1": "Have five small townhouses",
	"scenario.scenario-8.mission-3.level-3-goal-5": "Have 200 residents",
	"scenario.scenario-8.startup-1": "Cash in hand: Start out with $3,000 in cold hard cash",
	"scenario.scenario-8.startup-2": "Advance teams: You've sent some men ahead to do some construction. Start with a gold mine and fire station. $1,000",
	"scenario.scenario-8.startup-3": "Wine merchants: Receive 50 wine every 30 days from your vineyards in San Jose. $500",
	"scenario.scenario-8.quest-1.intro": "A Commission: Some recent arrivals have just crossed a nearby path on their way to San Francisco. Help them out with 100 hides and 50 meat to help them along the way.",
	"scenario.scenario-8.quest-1.short": "Give the traveling newcomers 100 hides and 50 meat",
	"scenario.scenario-8.quest-1.done": "That was kind of you. Those seemed like some nice people. In return for your hospitality, they leave a crate of brandy that they've hauled all the way from Spain. Yum.",
	"scenario.scenario-8.quest-1.expired": "That was mean. You offered to help and they stuck around in anticipation of your hospitality that never materialized. They leave in quite a huff.",
	"scenario.scenario-8.quest-2.intro": "A Commission: A new cathedral has been dedicated in San Francisco and they're looking for someone to donate the gold for the dome and the silver for the interior. Send 25 each to get in their good graces.",
	"scenario.scenario-8.quest-2.short": "Send 25 gold and silver to the new cathedral dome",
	"scenario.scenario-8.quest-2.done": "And a philanthropist to boot! Maybe they'll name a side chapel after you. To show their gratitude, the congregation has taken up a special collection to help offset your delivery costs. A nice gesture in the form of $1,000",
	"scenario.scenario-8.quest-2.expired": "You lied to a churchman? That's probably not going help you in the very long term...",

	"scenario.scenario-9a.maptitle": "The Other Bay",
	"scenario.scenario-9a.mapstory": "Build a new city in the old capital",
	"scenario.scenario-9a.mission-story": "Bienvenido a Monterey. The former capital of Alta California sits splendidly at the southern edge of its eponymous bay, surrounded by great natural beauty and economic potential. Having been at the heart of old Spanish and Mexican California, Monterey still boasts numerous skilled craftspeople and is robustly connected to many of the key population centers of California. Revitalize the sleepy former capital and bring the boom to Monterey Bay.",
	"scenario.scenario-9a.mission-1": "Wine and cheese: Sell 300 cheese to San Francisco and 150 wine to West Point and attract 125 residents to Monterey",
	"scenario.scenario-9a.mission-2": "Skilled Crafts: Sell 150 shoes and 150 stone bricks to San Francisco",
	"scenario.scenario-9a.mission-3": "Do all of that and get into the seafood business. Sell 150 canned fish to San Jose",
	"scenario.scenario-9a.mission-1.level-1-goal-2": "Sell 300 cheese to San Francisco",
	"scenario.scenario-9a.mission-1.level-1-goal-1": "Sell 150 wine to West Point",
	"scenario.scenario-9a.mission-1.level-1-goal-3": "Have 125 residents",
	"scenario.scenario-9a.mission-2.level-2-goal-3": "Have 125 residents",
	"scenario.scenario-9a.mission-2.level-2-goal-1": "Sell 150 shoes to San Francisco",
	"scenario.scenario-9a.mission-2.level-2-goal-2": "Sell 150 stone bricks to San Francisco",
	"scenario.scenario-9a.mission-3.level-3-goal-3": "Have 125 residents",
	"scenario.scenario-9a.mission-3.level-3-goal-6": "Sell 150 canned fish to San Jose",
	"scenario.scenario-9a.startup-1": "Cash in hand: Start out with $3,000 in cold hard cash",
	"scenario.scenario-9a.startup-2": "Ocean's Bounty: Maintain the local fishing fleet. Get 15 fish every 30 days. $1,000",
	"scenario.scenario-9a.startup-3": "Rancheros: Start with a fully upgraded ranch. $1,000",
	"scenario.scenario-9a.quest-1.intro": "A Commission: New fishing boats could significantly increase the catches in Monterey Bay. Build them by providing 100 boards and 50 fabric.",
	"scenario.scenario-9a.quest-1.short": "Use 100 boards and 50 fabric for new boats",
	"scenario.scenario-9a.quest-1.done": "Those new boats will definitely make a splash! Now with increased capacity, you'll be receiving 20 fish and salt every 30 days",
	"scenario.scenario-9a.quest-1.ticker-1":"A catch of 20 fish has come in",
	"scenario.scenario-9a.quest-1.ticker-2": "20 salt has been delivered",
	"scenario.scenario-9a.quest-1.expired": "Such a shame. There are indeed many more fish in the sea, but without new boats, they're likely to prove very hard to catch indeed.",
	"scenario.scenario-9a.quest-2.intro": "A Commission: Local Tastes. Many of the newcomers to California come from places that grow a lot of grapes and make some eminently quaff-able wine from them. Attract them to the shores of Monterey Bay by building five vineyards.",
	"scenario.scenario-9a.quest-2.short": "Attract the wine crowd with five vineyards",
	"scenario.scenario-9a.quest-2.done": "Well done! Your fine vineyards have attracted many wine experts. Your vineyards will all now have foremen and your wineries bigger barrels.",
	"scenario.scenario-9a.quest-2.expired": "Alas, it seems that Monterey's potential as a wine region will go unnoticed. Unfortunate.",	

	"scenario.scenario-9.maptitle": "The Finer Things",
	"scenario.scenario-9.mapstory": "Maybe money does buy happiness",
	"scenario.scenario-9.mission-story": "Mining sure does pay off, but it's dirty, dangerous and distant from civilization. Now, you've got quite a nice bank balance and a few years of living on the rougher side have left a certain yearning for the finer things. A nice glass of wine. Fine brandy. Soft clothes. Refined furniture. With all of the newly wealthy miners in the Golden State, that might not be a bad business idea in bucolic Napa County.",
	"scenario.scenario-9.mission-1": "Terroir: Kick start a great wine region by building six vineyards and four wineries",
	"scenario.scenario-9.mission-2": "Acquire cachet: Make Napa wine famous by shipping at least 500 units to the well-heeled San Francisco South Park crowd",
	"scenario.scenario-9.mission-3": "Attract the elite: Build and maintain at least seven medium mansions",
	"scenario.scenario-9.mission-1.level-1-goal-1": "Plant six vineyards",
	"scenario.scenario-9.mission-1.level-1-goal-2": "Establish four wineries",
	"scenario.scenario-9.mission-2.level-2-goal-3": "Sell 500 wine to San Francisco",
	"scenario.scenario-9.mission-3.level-3-goal-3": "Build seven medium mansions",
	"scenario.scenario-9.startup-1": "Cash in hand: Start out with $3,000 in cold hard cash",
	"scenario.scenario-9.startup-2": "Redwood Empire: Reconnect with your old camps in Novato and get 50 lumber every 30 days. $750",
	"scenario.scenario-9.startup-3": "Old vines: Start a vineyard and winery and an open trade route to San Francisco. $1,000",
	"scenario.scenario-9.quest-1.intro": "A Commission: Industrial development. Those wooden buildings in San Francisco keep going up in flames. Help turn SF into a city of stone. Send 100 stone to help out in exchange for future considerations.",
	"scenario.scenario-9.quest-1.short": "Build up San Francisco industry with 100 stone",
	"scenario.scenario-9.quest-1.done": "Excellent work! Thanks to you, San Francisco factories are no longer hot, dark fire traps. Just hot and dark. Receive 20 fabric each month.",
	"scenario.scenario-9.quest-1.ticker": "20 fabric bolts delivered from San Francisco",
	"scenario.scenario-9.quest-1.expired": "Well, I wouldn't invite anyone to join you for dinner at any of San Francisco's finer clubs or establishments. You're not likely welcome now...",
	"scenario.scenario-9.quest-2.intro": "Expeditionary force. A local general has approached you and asked you to help him out with some wine to help maintain company morale. Provide him with 100 cases of wine. It can never hurt to have a friend you call “The General”, right?",
	"scenario.scenario-9.quest-2.short": "100 cases of wine for the General",
	"scenario.scenario-9.quest-2.done": "If all of those staggering soldiers are any indication, you've done well! The General is most grateful.",
	"scenario.scenario-9.quest-2.expired": "Is it really such a good idea not to help a man with THAT many swords? The General is displeased...",

	"scenario.scenario-10.maptitle": "Got wood?",
	"scenario.scenario-10.mapstory": "Build a lumber empire in the north woods",
	"scenario.scenario-10.mission-story": "The gold miners' hunger for timber has grown so much that California's once forest-shrouded Sierra Nevada foothills are slowly beginning to resemble the desolate Nevada deserts on their opposite flank. Coupled with the forest fires that conflagrate constantly due to careless campfires and a real shortage seems neigh. But one man's shortage is another's boom. It's time to return to northern California's lumber-laden hills.",
	"scenario.scenario-10.mission-1": "Forest Outpost: Have a population of at least 100 and at least 4 large townhouses",
	"scenario.scenario-10.mission-2": "Furnish things: Then sell 100 furniture to the ranchers in San Jose",
	"scenario.scenario-10.mission-3": "Red tape: Supply government of California with paper. After doing the previous items, sell 100 paper to Benicia",
	"scenario.scenario-10.mission-1.level-1-goal-1": "Have 100 residents",
	"scenario.scenario-10.mission-1.level-1-goal-2": "Have four large townhouses",
	"scenario.scenario-10.mission-2.level-2-goal-1": "Have 100 residents",
	"scenario.scenario-10.mission-2.level-2-goal-2": "Have four large townhouses",
	"scenario.scenario-10.mission-2.level-2-goal-3": "Sell 100 furniture to San Jose",
	"scenario.scenario-10.mission-3.level-3-goal-1": "Have 100 residents",
	"scenario.scenario-10.mission-3.level-3-goal-2": "Have four large townhouses",
	"scenario.scenario-10.mission-3.level-3-goal-4": "Sell 100 paper to Benicia",
	"scenario.scenario-10.startup-1": "Cash in hand: Start out with $2,500",
	"scenario.scenario-10.startup-2": "Drunken path: Start with 300 brandy and open trade routes to Napa. $500",
	"scenario.scenario-10.startup-3": "Buy-out: Take over an existing business. Start with a lumber camp, a sawmill and stores of canned food. $500",
	"scenario.scenario-10.leather": "Russian trappers are in for supplies. They leave 10 hides for any trouble.",
	"scenario.scenario-10.quest-1.intro": "A Commission: Hunting lodges. It seems that newly wealthy you accommodated in St. Helena have taken to hunting and would like to build some fancy lodges in the woods. Helping them out with building materials could be lucrative.",
	"scenario.scenario-10.quest-1.short": "Build hunting lodges. 50 stone and 50 boards",
	"scenario.scenario-10.quest-1.ticker-1": "20 meat received from hunting lodges",
	"scenario.scenario-10.quest-1.ticker-2": "20 whiskey received from hunting lodges",
	"scenario.scenario-10.quest-1.done": "The elite of Northern California now have some lovely walls on which they can hang some stuffed heads. To make sure that their hunting rights are maintained, you'll be receiving 20 meat and 20 whiskey each month for continued consideration.",
	"scenario.scenario-10.quest-1.expired": "They built their lodges without your help. Now, instead of joining in their post-hunt Bacchanals, you're forced to endure the sounds and sights of their extravaganzas from a distance.",
	"scenario.scenario-10.quest-2.intro": "A Commission: Northern Exposure. Send a party off further north to explore for further arboreal wealth.",
	"scenario.scenario-10.quest-2.short": "Fund an expedition northward. 200 bread and 50 pickaxes",
	"scenario.scenario-10.quest-2.done": "Elation! Your party has returned with news of rivers teaming with fish to the north! Even better, they've established and secured routes and camps to continue trade. You'll be getting 20 fish every month.",
	"scenario.scenario-10.quest-2.ticker": "Hunters have dropped off 20 fish",
	"scenario.scenario-10.quest-2.expired": "California's northern woodlands teem with bounty, ripe for the taking. Someone is going reap all of that wealth. Just not you.",

	"scenario.scenario-11.maptitle": "Lode up",
	"scenario.scenario-11.mapstory": "Gather supplies for the Mother Lode",
	"scenario.scenario-11.mission-story": "Rumors are spreading. Whispers in dark corners of the saloon are getting more frequent. Notes containing the enigmatic words veta madre have begun to appear in vacated boarding rooms, as if this Spanish term “Mother Lode” serves to explain their occupants sudden absence. Being a well-informed citizen, you soon learn of what sounds to be a VERY promising deposit of gold up in the foothills. You make your way to Benicia to gather supplies for the Lode.",
	"scenario.scenario-11.mission-1": "Equip the mines: Sell at least 250 boards and 100 fabric and pickaxes to Sonora",
	"scenario.scenario-11.mission-2": "Sustain the miners: Sell 100 canned meat and 100 whiskey to Sonora",
	"scenario.scenario-11.mission-3": "Just in cases: Do all of that and have stockpiles of 100 canned food and 100 whiskey in reserves",
	"scenario.scenario-11.mission-1.level-1-goal-1": "Sell 250 boards to Sonora",
	"scenario.scenario-11.mission-1.level-1-goal-2": "Sell 100 pickaxes to Sonora",
	"scenario.scenario-11.mission-1.level-1-goal-3": "Sell 100 fabric to Sonora",	
	"scenario.scenario-11.mission-2.level-2-goal-4": "Sell 100 whiskey to Sonora",
	"scenario.scenario-11.mission-2.level-2-goal-5": "Sell 100 canned meat to Sonora",
	"scenario.scenario-11.mission-3.level-3-goal-7": "Stockpile 100 canned meat",
	"scenario.scenario-11.mission-3.level-3-goal-8": "Stockpile 100 whiskey",
	"scenario.scenario-11.startup-1": "Hire expert newcomers from North Carolina. Start with a cotton farm and textile mill, both fully upgraded. $2,000",
	"scenario.scenario-11.startup-2": "Hire expert newcomers from Kentucky. Start with an orchard and fully upgraded distillery. $2,000",
	"scenario.scenario-11.startup-3": "Hire expert newcomers from Minnesota. Start with an iron mine and discover an iron deposit. $2,000",
	"scenario.scenario-11.quest-1.intro": "A Commission: The people of Stockton are again under water. Help them restore the levees with 50 stone bricks. They'll be grateful and will happily share from their expanded agricultural production.",
	"scenario.scenario-11.quest-1.short": "Rebuild levees with 50 stone bricks",
	"scenario.scenario-11.quest-1.done": "Dam fine work! You've helped the citizens of Stockton rebuild. And in time for planting season as well! In return, they'll be providing you 25 wheat each month in gratitude and as a down payment on further generosity.",
	"scenario.scenario-11.quest-1.ticker": "25 wheat has arrived from Stockton",
	"scenario.scenario-11.quest-1.expired": "Oh inglorious day! It seems that you were unable to muster the resources to help beleaguered Stockton. Now it seems that fields will go fallow and families into ruin.",
	"scenario.scenario-11.quest-2.intro": "A Commission: This is indeed a central location. Goods and talent move through on their way elsewhere. See if you can keep some of the skilled ranch workers in town by building a boarding house for them.",
	"scenario.scenario-11.quest-2.short": "Set aside 200 lumber.",
	"scenario.scenario-11.quest-2.done": "Great work! You were able to attract foreman to work on your ranches. \n\nAll your ranches have now been upgraded.",
	"scenario.scenario-11.quest-2.expired": "It seems that you were unable to muster the resources necessary and that your town is destined to remain a one horse town.",

	"scenario.scenario-12.maptitle": "The Mother Lode",
	"scenario.scenario-12.mapstory": "Dig hard. Dig fast.",
	"scenario.scenario-12.mission-story": "No time for many creature comforts up here. Since not much will grow in these parts, you're going to have to import almost all of your food. That's going to make this a risky investment, but given what your geologists have promised, it's a risk worth taking.\n\nKeep the routes open, the mines working and the gold and silver shipments flowing.",
	"scenario.scenario-12.mission-1": "Charter a bank: Build 2 silver and gold mines. Get 200 gold and silver to San Francisco to found your own bank.",
	"scenario.scenario-12.mission-2": "Iron out the details: Get pickaxe production going. Build an iron mine, a smelter and a blacksmith.",
	"scenario.scenario-12.mission-3": "Winter supplies: Stockpile 100 wine, 100 canned fish and 200 lumber to dig through the winter.",
	"scenario.scenario-12.mission-1.level-1-goal-1": "Sell 200 gold San Francisco",
	"scenario.scenario-12.mission-1.level-1-goal-2": "Sell 200 silver to San Francisco",
	"scenario.scenario-12.mission-1.level-1-goal-3": "Build two gold mines",
	"scenario.scenario-12.mission-1.level-1-goal-4": "Build two silver mines",
	"scenario.scenario-12.mission-2.level-2-goal-3": "Build an iron mine",
	"scenario.scenario-12.mission-2.level-2-goal-4": "Build a smelter",
	"scenario.scenario-12.mission-2.level-2-goal-5": "Build a blacksmith",
	"scenario.scenario-12.mission-3.level-3-goal-3": "Stockpile 100 wine",
	"scenario.scenario-12.mission-3.level-3-goal-4": "Stockpile 100 canned fish",
	"scenario.scenario-12.mission-3.level-3-goal-5": "Stockpile 200 lumber",
	"scenario.scenario-12.startup-1": "Receive 50 bread and 10 pickaxes every 30 days. Start with $4,000.",
	"scenario.scenario-12.startup-2": "Receive 50 brandy and 10 pickaxes every 30 days. Start with $4,000",
	"scenario.scenario-12.startup-3": "Receive 50 lumber and 10 pickaxes every 30 days. Start with $4,000",
	"scenario.scenario-12.minehint": "A little hint...\n\nAs long as part of your mine built on the resource patch, your miners will be able to dig their shafts.\n\nIf you can afford it, you can build more than one mine on each patch.",
	"scenario.scenario-12.bandits": "BANDITS!\n\nBad news, Mayor. Remember the supplies from Benicia you expected to find up here in Sonora?\n\nIt seems that one of your wagon trains ran into some bandits who helped themselves to most of the boards and fabric. Hopefully at least a few still arrive in camp...",
	"scenario.scenario-12.fabric": "One wagon bearing fabric escaped bandits. 30 fabric arrived.",
	"scenario.scenario-12.boards": "One wagon bearing boards escaped bandits. 25 boards arrived.",
	"scenario.scenario-12.quest-1.intro": "A Commission: Your geologist thinks that the Mother Lode is even richer than predicted. Give him some pickaxes to poke and scrape about to see if he can turn up another vein of gold.",
	"scenario.scenario-12.quest-1.short": "Supply your geologist with 75 pickaxes",
	"scenario.scenario-12.quest-1.done": "Bonanza! Jackpot! Success! In other words, gold. Lots and lots of gold. You've discovered another rich seam in the Mother Lode.",
	"scenario.scenario-12.quest-1.expired": "Why do you even have that geologist? Without the proper tools, he'll never be able to succeed.",
	"scenario.scenario-12.quest-2.intro": "A Commission: The US Treasury has just announced that a new Mint will open in San Francisco in under two years. If you hurry production, lucrative government contracts could await.",
	"scenario.scenario-12.quest-2.short": "Provide 50 gold to get Mint production underway.",
	"scenario.scenario-12.quest-2.done": "Nicely done. The Treasury is now providing you with a subsidy of 30 whiskey and 30 canned food each month.",
	"scenario.scenario-12.quest-2.ticker-1": "Treasury subsidy of 30 whiskey delivered",
	"scenario.scenario-12.quest-2.ticker-2": "Treasury subsidy of 30 canned food delivered",
	"scenario.scenario-12.quest-2.expired": "Perdition! The folks at Treasury were counting on your gold to get things going. Now they have to find another partner to supply their precious metals. And to receive their large subsidies.",

	"scenario.scenario-13.maptitle": "Steam Power",
	"scenario.scenario-13.mapstory": "Build a riverboat network",
	"scenario.scenario-13.mission-story": "Things certainly are working out for you in the Mother Lode. Now you're back in the Bay Area doing what any reputable mining tycoon would do – looking for ways to make more money. Here's an idea: link the population centers around San Francisco Bay to the farming lands and mineral wealth inland with a steamship network. Build two termini and you will control not only the production of wealth but the very means of its dissemination.",
	"scenario.scenario-13.mission-1": "Complete both termini of the network. Sell 100 of each of the required trade items to the construction sites.",
	"scenario.scenario-13.mission-2": "Achieve that and add extra shipping capacity. Sell an extra 100 stone bricks to one and 100 paper to the other.",
	"scenario.scenario-13.mission-3": "Build a market for goods in town. Have 200 or more people.",
	"scenario.scenario-13.mission-1.level-1-goal-1": "Sell 100 stone bricks to site one",
	"scenario.scenario-13.mission-1.level-1-goal-2": "Sell 100 canned fish to site one",
	"scenario.scenario-13.mission-1.level-1-goal-3": "Sell 100 paper to site two",
	"scenario.scenario-13.mission-1.level-1-goal-4": "Sell 100 bread to site two",
	"scenario.scenario-13.mission-2.level-2-goal-1": "Sell 200 stone bricks to site one",
	"scenario.scenario-13.mission-2.level-2-goal-3": "Sell 200 paper to site two",
	"scenario.scenario-13.mission-3.level-3-goal-5": "Have 200 residents",
	"scenario.scenario-13.startup-1": "Cash in hand: Start out with $2,500",
	"scenario.scenario-13.startup-2": "Fruit of your labors: Import 50 fruit per month from your Napa orchards to convert to brandy. $1,000",
	"scenario.scenario-13.startup-2.ticker": "50 fruit has arrived from Napa",
	"scenario.scenario-13.startup-3": "Fishing village: Take over a small fishing village to start. Get a cannery and start with a stockpile of 75 salt. $750",
	"scenario.scenario-13.quest-1.intro": "A Commission: Expand your steamship route down the San Joaquin River to Stockton. Add a third construction site and send 200 beer and 50 fabric to complete the port to receive wheat and barley shipments.",
	"scenario.scenario-13.quest-1.short": "Have 200 beer and 50 fabric for a third terminal.",
	"scenario.scenario-13.quest-1.done": "You've always known how to get things done. This new terminal means even better market access for Central Valley farmers. As a reward for your labors, you'll receive monthly deliveries of 25 wheat and barley.",
	"scenario.scenario-13.quest-1.expired": "Alas it seems this one was beyond your skills. It seems that all of that agricultural wealth will have to find another way to market.",
	"scenario.scenario-13.quest-2.intro": "Faster is better: Spend some cash on researching more efficient steam engines. $1,500 and 50 paper and those faster engines could be speeding fruit from Central Valley orchards into town.",
	"scenario.scenario-13.quest-2.short": "$1,500 and 50 paper for new engines",
	"scenario.scenario-13.quest-2.done": "Well, it looks like you now own some patents as well! Nicely done. The faster engines will allow you to ship more perishable fruit that otherwise would have rotted in transit. You'll be getting 25 fruit every month.",
	"scenario.scenario-13.quest-2.expired": "You clearly had the vision, but it seems you were not quite able to make it a reality. Pity. Those faster engines could have really increased trade.",

	"scenario.scenario-14.maptitle": "Wages of Sin",
	"scenario.scenario-14.mapstory": "Become a purveyor of spirits",
	"scenario.scenario-14.mission-story": "One thing appears to be consistent about these mining types – they do like their drink. In copious amounts. During your travels, you observed a lot of fruit and grain production in a county called Sonoma. A collection of a few adobes clustered around the confluence of creeks provides a central location, and with a small local workforce already in place, this seems a firm foundation for your nascent empire of inebriant concoctions.",
	"scenario.scenario-14.mission-1": "Build a brand: Sell 150 of each type of booze to each trading city.",
	"scenario.scenario-14.mission-2": "Top shelf stuff: In addition, stockpile 300 whiskey and brandy",
	"scenario.scenario-14.mission-3": "Intoxicating wealth: Then, have population of at least 200",
	"scenario.scenario-14.mission-1.level-1-goal-1": "Sell 150 brandy to San Francisco",
	"scenario.scenario-14.mission-1.level-1-goal-2": "Sell 150 beer to Woodland",
	"scenario.scenario-14.mission-1.level-1-goal-3": "Sell 150 wine to Mariposa",
	"scenario.scenario-14.mission-2.level-2-goal-4": "Stockpile 300 whiskey",
	"scenario.scenario-14.mission-2.level-2-goal-5": "Stockpile 300 brandy",
	"scenario.scenario-14.mission-3.level-3-goal-6": "Have 200 residents",
	"scenario.scenario-14.startup-1": "Cash in hand: Start out with $3,000",
	"scenario.scenario-14.startup-2": "Coastal Ranches: Establish relations with ranches. 20 meat and 20 cheese each month. $1,000",
	"scenario.scenario-14.startup-3": "Prolific hybrids: Employ skilled fruit farmers. Start with 1 winery and 1 vineyard and 50 grapes. $750",
	"scenario.scenario-14.olives": "Think about growing some olives. You can press them into oil.\n\nResidents of San Francisco will pay nicely for this luxury.",
	"scenario.scenario-14.quest-1.intro": "A Commission: Bigger Barrels. Mean greater output. Invest in some larger barrels to increase the booze production. 150 boards.",
	"scenario.scenario-14.quest-1.short": "Build bigger barrels with 150 boards",
	"scenario.scenario-14.quest-1.done": "Wow. Those are some seriously large barrels. Your wineries can go into expanded production now. All of them now have the \"Expanded Barrels\" upgrade",
	"scenario.scenario-14.quest-1.expired": "It seems that the barrel makers have tired of waiting for you and have headed for Napa Valley. Too bad.",
	"scenario.scenario-14.quest-2.intro": "Go fish: Some fishermen along the coast want to start packing their catches in olive oil and need a supplier.  Have 100 olive oil stockpiled and ready to go by the time they come back to receive shipments oil-cured fish.",
	"scenario.scenario-14.quest-2.short": "Produce 100 olive oil for fishermen",
	"scenario.scenario-14.quest-2.done": "Impressive. With barrels of olive oil loaded up, the rugged fishermen head back to their boats. They'll be sending back 25 cases of canned fish every month to repay you for the oil.",
	"scenario.scenario-14.quest-2.ticker": "Fishermen delivered 25 cases of canned fish",
	"scenario.scenario-14.quest-2.expired": "Well, now I guess you know where the expression \"Swears like a sailor\" comes from. Those were some irritated fishermen!",

	"scenario.scenario-15.maptitle": "The Wild North",
	"scenario.scenario-15.mapstory": "Ever toward the next frontier",
	"scenario.scenario-15.mission-story": "Once again, you've struck out into the wilds in search of gold, silver, iron or whatever else can be sold, traded or otherwise turned to profit. Here where forest meets plain and foothill fades to valley, you decide to stake a new claim. There seems to be some mineral wealth here. The streams and rivers abound with fish and the wide open spaces seem tailor-made for ranching. Establish an outpost here and see what you can make of this untamed hinterland.",
	"scenario.scenario-15.mission-1": "Northern Empire: Make your settlement the nexus of trade by selling 100 boards and pickaxes",
	"scenario.scenario-15.mission-2": "Establish the county seat: Build a prosperous settlement with at least 200 residents",
	"scenario.scenario-15.mission-3": "Get set up for your next venture by stockpiling 100 pickaxes and selling 150 silver",
	"scenario.scenario-15.mission-1.level-1-goal-1": "Sell 100 boards",
	"scenario.scenario-15.mission-1.level-1-goal-2": "Sell 100 pickaxes",
	"scenario.scenario-15.mission-2.level-2-goal-3": "Have 200 residents",
	"scenario.scenario-15.mission-3.level-3-goal-1": "Have 200 residents",
	"scenario.scenario-15.mission-3.level-3-goal-4": "Stockpile 100 pickaxes",
	"scenario.scenario-15.mission-3.level-3-goal-5": "Sell 150 silver",
	"scenario.scenario-15.startup-1": "Cash in hand: Start out with $4,000",
	"scenario.scenario-15.startup-2": "Friendly relations: Use some \"convincing rhetoric\" to endear yourself to local native Californians. Get 50 fish and 25 hides every month. $1,000",
	"scenario.scenario-15.startup-3": "Discarded claim: Take over an abandoned mine and see if you can get something out of it. Start with an iron mine. $1,000",
	"scenario.scenario-15.moresilver": "Well look at that! One of your geologists seems to have found a new vein of silver!",
	"scenario.scenario-15.quest-1.intro": "A Commission: Build an additional loading dock to your shipping empire by establishing another steamship terminal. 100 stone and lumber and maybe some crates of wine will \"fall off\" the boat toward your cellars.",
	"scenario.scenario-15.quest-1.short": "Additional loading dock - 100 stone and 100 lumber",
	"scenario.scenario-15.quest-1.done": "Ahoy! The arrival of the first steamship heralds the coming of greater trade and prosperity for your burgeoning town. You'll be getting 30 wine each month for your efforts.",
	"scenario.scenario-15.quest-1.expired": "It seems that the additional loading dock won't be complete anytime soon. The steamship company has decided to assign their ships to different routes. Unfortunate.",
	"scenario.scenario-15.quest-2.intro": "Help the officials in the neighboring county extinguish a raging forest fire before it destroys their town! Send 50 pickaxes to help build fire lines and 100 beer to comfort the displaced.",
	"scenario.scenario-15.quest-2.short": "Fire suppression. 50 pickaxes and 100 beer to help a neighbor",
	"scenario.scenario-15.quest-2.done": "That sort of selfless generosity when it is not required is exactly what makes great men. In gratitude for your help, the residents whose homes you saved have sent 200 bottles of local whiskey.",
	"scenario.scenario-15.quest-2.expired": "The smell of smoke and failure is in the air this morning. Neither is pleasing, is it?",

	"scenario.scenario-16.maptitle": "Land of Fruits and Nuts",
	"scenario.scenario-16.mapstory": "Build the breadbasket of California",
	"scenario.scenario-16.mission-story": "Welcome to the West Bank of the Sacramento River, home to some of the most fertile land in the whole county, state, nation, well… just some of the best darned earth you're ever likely to stumble upon anywhere in creation. With the California sun and waters of the mighty Sacramento River close by, this place is essentially a gigantic outdoor greenhouse. Develop the agricultural powerhouse that California needs.",
	"scenario.scenario-16.mission-1": "Feed the City: Sell 200 wheat, grapes and fruit to San Francisco",
	"scenario.scenario-16.mission-2": "Population booms: Sell 300 of all of the above plus 200 olive oil to San Francisco",
	"scenario.scenario-16.mission-3": "Plantation estates: Have a town of at least 150 residents",
	"scenario.scenario-16.startup-1": "Cash in hand: Start out with $3,500",
	"scenario.scenario-16.startup-2": "Trees can be farmed, too, I reckon. Start with two lumber camps. $500",
	"scenario.scenario-16.startup-3": "Grazing rights: Grant ranchers grazing rights on your side of the county line in return for a steady supply of cowhide. 25 hides each month. $500",
	"scenario.scenario-16.startup-3.ticker": "Received 25 hides per ranchers' promise",
	"scenario.scenario-16.mission-1.level-1-goal-1": "Sell 200 wheat",
	"scenario.scenario-16.mission-1.level-1-goal-2": "Sell 200 grapes",
	"scenario.scenario-16.mission-1.level-1-goal-3": "Sell 200 fruit",
	"scenario.scenario-16.mission-3.level-3-goal-5": "Have 150 residents",
	"scenario.scenario-16.mission-2.level-2-goal-1": "Sell 300 wheat",
	"scenario.scenario-16.mission-2.level-2-goal-2": "Sell 300 grapes",
	"scenario.scenario-16.mission-2.level-2-goal-3": "Sell 300 fruit",
	"scenario.scenario-16.mission-2.level-2-goal-4": "Sell 200 olive oil",
	"scenario.scenario-16.mission-3.level-3-goal-5": "Have 150 residents",
	"scenario.scenario-16.quest-1.intro": "Endow an Agricultural Institute. Use your now vast agricultural and mineral wealth to create an institution devoted to agricultural science. Students will work for you as farm foremen and increase agricultural production. $1,500 plus 50 boards and stone.",
	"scenario.scenario-16.quest-1.short": "Found an institution. $1,500 and 50 boards and stone",
	"scenario.scenario-16.quest-1.done": "Education has its rewards. Students from the new institution are now learning on the job at your wheat and barley farms as foremen.",
	"scenario.scenario-16.quest-1.expired": "Minds and time. Two terrible things to waste. It looks like students won't be arriving anytime soon.",
	"scenario.scenario-16.quest-2.intro": "Gas lights: Give your town a modern touch by adding gas street lights to brighten the night. This will increase bakery production. Use 200 oil.",
	"scenario.scenario-16.quest-2.short": "Gas lights. Need 100 crude oil",
	"scenario.scenario-16.quest-2.done": "Brilliant! Now with gas lights illuminating the streets and processing plants, production can go on even after the sun has set. Your bakeries will now produce more bread each week.",
	"scenario.scenario-16.quest-2.expired": "It seems you didn't see the light on this one. It seems your town will remain in the dark ages for a while longer.",

	"scenario.scenario-17.maptitle": "This seams promising",
	"scenario.scenario-17.mapstory": "Ready to head upstream?",
	"scenario.scenario-17.mission-story": "Rugged. Remote. Virtually inaccessible. Inhospitable yet starkly beautiful. Potentially very lucrative. Those are some words from your advance team that got your attention. Well, really, just that last part. In the back country, far distant from the protection of civil authorities, you'll be pretty much on your own should calamity befall your camp. But the risks could be very much overshadowed by the rewards.",
	"scenario.scenario-17.mission-1": "Establish the claim: Get 200 gold and 100 silver to Live Oak for safe keeping",
	"scenario.scenario-17.mission-3": "Protect the camp: Establish outposts to look out for danger. Sell 200 boards to outpost 1 and 100 pickaxes to outpost 2",
	"scenario.scenario-17.mission-2": "Get organized: Attract 150 people to receive your town charter from the state",
	"scenario.scenario-17.mission-1.level-1-goal-1": "Sell 200 gold to Live Oak",
	"scenario.scenario-17.mission-1.level-1-goal-2": "Sell 100 silver to Live Oak",
	"scenario.scenario-17.mission-3.level-3-goal-3": "Sell 200 boards to Outpost 1",
	"scenario.scenario-17.mission-3.level-3-goal-4": "Sell 100 pickaxes to Outpost 2",
	"scenario.scenario-17.mission-3.level-3-goal-5": "Have 150 residents",
	"scenario.scenario-17.mission-2.level-2-goal-3": "Have 150 residents",
	"scenario.scenario-17.startup-1": "Tools of the Trade: Receive 25 pickaxes every month. $2,000",
	"scenario.scenario-17.startup-2": "Beer distributor: Start with a saloon and get 50 beer each month. $2,000",
	"scenario.scenario-17.startup-3": "Open camp: Allow families to join the miners. Get 30 fabric each month. $2,000",
	"scenario.scenario-17.quest-1.intro": "A Commission: Set aside 200 bread for to the forward teams at each outpost site as emergency stockpiles. They'll be able to support scout teams to increase productivity in hunting and logging camps.",
	"scenario.scenario-17.quest-1.short": "Supply depots: Set aside 200 bread for the outposts",
	"scenario.scenario-17.quest-1.done": "Now with protection established and supply depots in place, your hunters and loggers can strike out deeper into the wilderness.",
	"scenario.scenario-17.quest-1.expired": "Seems strange to have built those outposts and then not supply them. Perhaps you know what you're doing?",
	"scenario.scenario-17.quest-2.intro": "Claims have run dry in a nearby camp and have left many miners without work, food or shelter. If you can convince them to stay by giving them with 100 bread and 50 wine, they'll see if they can find more gold in your camp.",
	"scenario.scenario-17.quest-2.short": "100 bread and 50 wine for the spent-claim miners",
	"scenario.scenario-17.quest-2.done": "Those miners have decided to stay and work a claim of their own. They've found a small new seam of gold.",
	"scenario.scenario-17.quest-2.expired": "Seeing no help coming from you anytime soon, the miners have moved on to stake a claim elsewhere and enrich someone else's town.",

	"scenario.scenario-18.maptitle": "Gold of a different color",
	"scenario.scenario-18.mapstory": "Search for black gold down south",
	"scenario.scenario-18.mission-story": "Since heading north worked out so well, you dispatch your faithful scouts to see what treasures may lie southward. They report sprawling ranch land. And cows. Lots and lots of cows. At first you dismiss it outright. You've got enough ranches. But then in a footnote, there's a mention of a native story about creeks that catch fire and accounts of the “black water” that seeps through the ground. Now you're interested, right?",
	"scenario.scenario-18.mission-1": "Grade-A Beef: Have at least four ranches",
	"scenario.scenario-18.mission-2": "Black Gold: Sell 200 crude to Martinez to fuel growing industries",
	"scenario.scenario-18.mission-3": "Crude Buildings: Build five medium mansions for you and some friends to show off your town's new wealth",
	"scenario.scenario-18.mission-1.level-1-goal-1": "Build four ranches",
	"scenario.scenario-18.mission-2.level-2-goal-4": "Sell 200 crude oil to Martinez",
	"scenario.scenario-18.mission-3.level-3-goal-5": "Have five medium mansions",
	"scenario.scenario-18.dynamic-story.mission-2": "It's a gusher! You've discovered oil! Now show that this new resources is commercially viable by shipping huge quantities all over the state!",
	"scenario.scenario-18.startup-1": "Exploit local tastes: Start with a saloon and get 30 whiskey per month. $3,000",
	"scenario.scenario-18.startup-2": "Do you have any cheese at all? Free, open trade route to San Francisco for cheese. $3,000",
	"scenario.scenario-18.startup-3": "Old hands: You hire skilled ranch hands. Ranches start with foreman upgrade. $3,000",
	"scenario.scenario-18.quest-1.intro": "A Commission: Build a centralized point for local ranchers to gather and buy and sell livestock. All of you ranches will get expanded pens to take advantage of these new efficiencies. You'll need 50 stone bricks and 100 boards",
	"scenario.scenario-18.quest-1.short": "Build stockyards. 50 stone and 50 boards",
	"scenario.scenario-18.quest-1.done": "That's quite a site. And smell. All of your ranches now have expanded pens to accommodate the new stockyards.",
	"scenario.scenario-18.quest-1.expired": "Are you suddenly overcome by vegetarianism or were you just unable to meet the goal? In either case, cows all over the Central Valley thank you. Ranchers are less grateful.",
	"scenario.scenario-18.quest-2.intro": "Support enterprising scientists by granting them access to oil for research purposes. And give them a little subsidy to hire a geologist to work in your wells to increase extraction. $1500 and 50 oil",
	"scenario.scenario-18.quest-2.short": "Support petrochemical research. $1,500 and 50 oil",
	"scenario.scenario-18.quest-2.done": "Amazing stuff, this petroleum. Your scientists have found new ways of getting it out of the ground. You now have the geologist upgrade at all oil rigs.",
	"scenario.scenario-18.quest-2.expired": "Where is your sense of discovery? Apparently not nearby. The scientists are quite disappointed.",

	"scenario.scenario-19.maptitle": "San Francisco",
	"scenario.scenario-19.mapstory": "Show the world you've arrived",
	"scenario.scenario-19.mission-story": "Welcome to San Francisco, the emerging western metropolis at the edge of the continent. You goals are two-fold. First, establish yourself as not only a mining baron, but as a bona fide city industrialist and entrepreneur. Then establish a luxury enclave for you and the other members of the newly minted Gold Rush aristocracy. You'll be receiving 70 gold each month from your mines to sell to the new US Mint.",
	"scenario.scenario-19.mission-1": "South Park: Build and maintain seven large mansions",
	"scenario.scenario-19.mission-2": "Pacific Heights: Build and maintain 10 large mansions and welcome at least 350 residents",
	"scenario.scenario-19.mission-3": "Nob Hill: Build and maintain 13 large mansions and welcome at least 400 residents",
	"scenario.scenario-19.startup-1": "Central Valley Trade: Receive 50 fish, barley and cotton each month, $1,000 and open trade route to Sacramento",
	"scenario.scenario-19.startup-1.ticker-1": "Central Valley delivery: 50 fish",
	"scenario.scenario-19.startup-1.ticker-2": "Central Valley delivery: 50 barley",
	"scenario.scenario-19.startup-1.ticker-3": "Central Valley delivery: 50 cotton",
	"scenario.scenario-19.startup-2": "Southern Valleys Trade: Receive 50 grapes, stone and canned food each month, $1,000 and open trade route to Monterey",
	"scenario.scenario-19.startup-2.ticker-1": "50 grapes arrived from Monterey",
	"scenario.scenario-19.startup-2.ticker-2": "50 stone arrived from Monterey",
	"scenario.scenario-19.startup-2.ticker-3": "50 canned fish arrived from Monterey",
	"scenario.scenario-19.startup-3": "Sierra Nevada Trade: Receive 50 lumber, hides and meat each month, $1,000 and open trade route to Colusa",
	"scenario.scenario-19.startup-3.ticker-1": "Sierra Nevada stage coach delivered 50 lumber",
	"scenario.scenario-19.startup-3.ticker-2": "Sierra Nevada stage coach delivered 50 hides",
	"scenario.scenario-19.startup-3.ticker-3": "Sierra Nevada stage coach delivered 50 meat",
	"scenario.scenario-19.mission-1.level-1-goal-1": "Maintain seven large mansions",
	"scenario.scenario-19.mission-2.level-2-goal-1": "Maintain 10 large mansions",
	"scenario.scenario-19.mission-2.level-2-goal-3": "Have 350 residents",
	"scenario.scenario-19.mission-3.level-3-goal-1": "Maintain 13 large mansions",
	"scenario.scenario-19.mission-3.level-3-goal-3": "Have 400 residents",
	"scenario.scenario-19.gold.ticker": "70 gold has arrived in your vault",
	"scenario.scenario-19.quest-1.intro": "Seek public office: Mayor? Senator? Governor? 500 paper, 500 newspaper, 500 brandy. You should have all the time you need to accomplish this.",
	"scenario.scenario-19.quest-1.short": "500 paper, 500 newspaper, 500 brandy for your campaign",
	"scenario.scenario-19.quest-1.done": "Wealth, prestige and now power. Nicely done and from such humble beginnings. Time to start thinking about naming a university for yourself.",
	"scenario.scenario-19.quest-1.expired": "If you're seeing this message, you've been playing this scenario for an incredibly long time. Far longer than your humble designer ever anticipated. Kudos for that, I guess.",
	"scenario.scenario-19.quest-2.intro": "Out-build them all: Make your mansion grander than all the rest to truly show off your power, wealth and taste. 500 stone bricks. 500 boards. 500 hides. 500 fabric. You should have all the time you need to accomplish this.",
	"scenario.scenario-19.quest-2.short": "500 stone bricks. 500 boards. 500 hides. 500 fabric for your mansion",
	"scenario.scenario-19.quest-2.done": "The swells of the city are in awe of you. You've built a monument to your wealth and power that will last for the ages. I think it's time for a fete of some sort, don't you?",
	"scenario.scenario-19.quest-2.expired": "If you're seeing this message, you've been playing this scenario for an incredibly long time. Far longer than your humble designer ever anticipated. Kudos for that, I guess."
}