{
	"scenario.sandbox.startup-1": "Easy living: start with $5000 and plenty of resources.",
	"scenario.sandbox.startup-2": "Likes a good challenge: start with $2000 and several buildings.",
	"scenario.sandbox.startup-3": "Grizzled veteran: start with $1000 and a few tough pioneers.",

	"sandbox.quest-1.intro": "A Commission: Your placid riverside town is about to be overrun by great hordes of fortune seekers. \n\nGet ready for their arrival by filling the warehouses with 50 units each of brandy, boards and bread. The newcomers will reward you for a fine welcome.",
	"sandbox.quest-1.short": "Send 50 boards, brandy and bread to warehouses",
	"sandbox.quest-1.done": "You've completed your commission. Congratulations!\n\nThe grateful newcomers have given you the sails from their ships to use as you see fit. They won't be needing them any longer. \n\nYou now have 200 units of fabric.",
	"sandbox.quest-1.expired": "You couldn't meet your deadline! When you see all of those newcomers, try not to dwell to deeply on the profits you could have reaped.",
	"sandbox.quest-2.intro": "A Commission: One of your neighboring cities has flooded. The city authorities have appealed to neighboring communities for assistance. \n\nWill you, in the spirit of neighborly beneficence send them some timber to help rebuild their devastated town?\n\nSend 100 lumber and 50 boards to help, and a grateful city will return the gesture.",
	"sandbox.quest-2.short": "Help Sacramento recover. Send 100 lumber and 50 boards",
	"sandbox.quest-2.done": "Grateful for your help, the civic leaders have sent some fine reserve Kentucky bourbon. You now have 12 cases of whiskey to share with your compatriots.",
	"sandbox.quest-2.expired": "Seems that your neighbors recovered without your help. Too bad you won't be invited to share in the celebrations and revelry in the reborn city.",
	"sandbox.quest-3.intro": "A Commission: Lumbering forward. Mine collapses are a big problem all around Gold Country, and one of your neighbors has suffered one recently. \n\nSend a supply of lumber to them as a neighborly gesture. They’ll probably be all too happy to repay your generosity.",
	"sandbox.quest-3.short": "Send 100 lumber to repair mines",
	"sandbox.quest-3.done": "Nicely done! Your neighbor's mines are back in full swing thanks to your help. They send some of their finest moonshine as a thank-you gift. 144 bottles, to be exact.",
	"sandbox.quest-3.expired": "Oh, well. Looks like your neighbors are out of luck with their collapsed mines. It would have been nice to help out, but hopefully they can get the situation resolved soon.",
	"sandbox.quest-4.intro": "Make level the paths. Your neighbors to the east are digging out a road through a High Sierra Pass. Help them out with 25 pickaxes and see what you can get as the new trade rolls in.",
	"sandbox.quest-4.short": "Build a road east. Send 25 pickaxes in three months",
	"sandbox.quest-4.done": "A path! A path! Congratulations! With your help, what seemed an impossible task to build a high pass road is now a reality. With the pass open, trade from Nevada's ranches is making its way into town. Your share is 20 barrels of meat every month.",
	"sandbox.quest-4.ticker": "20 barrels of meat have arrived from Nevada",
	"sandbox.quest-4.expired": "It did seem a rather silly idea to build a road up there, didn't it? Turns out that it couldn't be done. At least not by you. Someday trade will flow through those passes. Just not today...",
	"sandbox.quest-5.intro": "A Commission: Your geologist thinks that the Mother Lode is even richer than predicted. Give him some pickaxes to poke and scrape about to see if he can turn up another vein of gold.",
	"sandbox.quest-5.short": "Supply your geologist with 75 pickaxes",
	"sandbox.quest-5.done": "Bonanza! Jackpot! Success! In other words, gold. Lots and lots of gold. You've discovered another rich seam in the Mother Lode.",
	"sandbox.quest-5.expired": "Why do you even have that geologist? Without the proper tools, he'll never be able to succeed.",
	"sandbox.quest-6.intro": "A Commission: The US Treasury has just announced that a new Mint will open in San Francisco. If you hurry production, lucrative government contracts could await.",
	"sandbox.quest-6.short": "Provide 50 gold to get Mint production underway.",
	"sandbox.quest-6.done": "Nicely done. The Treasury is now providing you with a subsidy of 30 whiskey and 30 canned food each month.",
	"sandbox.quest-6.ticker-1": "Treasury subsidy of 30 whiskey delivered",
	"sandbox.quest-6.ticker-2": "Treasury subsidy of 30 canned food delivered",
	"sandbox.quest-6.expired": "Perdition! The folks at Treasury were counting on your gold to get things going. Now they have to find another partner to supply their precious metals. And to receive their large subsidies.",

	"scenario.scenario-ep2-14.maptitle": "Wages of Sin",
	"scenario.scenario-ep2-14.mapstory": "Become a purveyor of spirits",
	"scenario.scenario-ep2-14.mission-story": "One thing appears to be consistent about these mining types – they do like their drink. In copious amounts. During your travels, you observed a lot of fruit and grain production in a county called Sonoma. A collection of a few adobes clustered around the confluence of creeks provides a central location, and with a small local workforce already in place, this seems a firm foundation for your nascent empire of inebriant concoctions.",
	"scenario.scenario-ep2-14.mission-1": "Build a brand: Sell 150 of each type of booze to each trading city.",
	"scenario.scenario-ep2-14.mission-2": "Top shelf stuff: In addition, stockpile 300 whiskey and brandy",
	"scenario.scenario-ep2-14.mission-3": "Intoxicating wealth: Then, have population of at least 200",
	"scenario.scenario-ep2-14.mission-1.level-1-goal-1": "Sell 150 brandy to San Francisco",
	"scenario.scenario-ep2-14.mission-1.level-1-goal-2": "Sell 150 beer to Woodland",
	"scenario.scenario-ep2-14.mission-1.level-1-goal-3": "Sell 150 wine to Mariposa",
	"scenario.scenario-ep2-14.mission-2.level-2-goal-4": "Stockpile 300 whiskey",
	"scenario.scenario-ep2-14.mission-2.level-2-goal-5": "Stockpile 300 brandy",
	"scenario.scenario-ep2-14.mission-3.level-3-goal-6": "Have 200 residents",
	"scenario.scenario-ep2-14.startup-1": "Cash in hand: Start out with $3,000",
	"scenario.scenario-ep2-14.startup-2": "Coastal Ranches: Establish relations with ranches. 20 meat and 20 cheese each month. $1,000",
	"scenario.scenario-ep2-14.startup-3": "Prolific hybrids: Employ skilled fruit farmers. Start with 1 winery and 1 vineyard and 50 grapes. $750",
	"scenario.scenario-ep2-14.olives": "Think about growing some olives. You can press them into oil.\n\nResidents of San Francisco will pay nicely for this luxury.",
	"scenario.scenario-ep2-14.quest-1.intro": "A Commission: Bigger Barrels. Mean greater output. Invest in some larger barrels to increase the booze production. 150 boards.",
	"scenario.scenario-ep2-14.quest-1.short": "Build bigger barrels with 150 boards",
	"scenario.scenario-ep2-14.quest-1.done": "Wow. Those are some seriously large barrels. Your wineries can go into expanded production now. All of them now have the \"Expanded Barrels\" upgrade",
	"scenario.scenario-ep2-14.quest-1.expired": "It seems that the barrel makers have tired of waiting for you and have headed for Napa Valley. Too bad.",
	"scenario.scenario-ep2-14.quest-2.intro": "Go fish: Some fishermen along the coast want to start packing their catches in olive oil and need a supplier.  Have 100 olive oil stockpiled and ready to go by the time they come back to receive shipments oil-cured fish.",
	"scenario.scenario-ep2-14.quest-2.short": "Produce 100 olive oil for fishermen",
	"scenario.scenario-ep2-14.quest-2.done": "Impressive. With barrels of olive oil loaded up, the rugged fishermen head back to their boats. They'll be sending back 25 cases of canned fish every month to repay you for the oil.",
	"scenario.scenario-ep2-14.quest-2.ticker": "Fishermen delivered 25 cases of canned fish",
	"scenario.scenario-ep2-14.quest-2.expired": "Well, now I guess you know where the expression \"Swears like a sailor\" comes from. Those were some irritated fishermen!",

	"scenario.scenario-ep2-19.maptitle": "San Francisco",
	"scenario.scenario-ep2-19.mapstory": "Show the world you've arrived",
	"scenario.scenario-ep2-19.mission-story": "Welcome to San Francisco, the emerging western metropolis at the edge of the continent. You goals are two-fold. First, establish yourself as not only a mining baron, but as a bona fide city industrialist and entrepreneur. Then establish a luxury enclave for you and the other members of the newly minted Gold Rush aristocracy. You'll be receiving 70 gold each month from your mines to sell to the new US Mint.",
	"scenario.scenario-ep2-19.mission-1": "South Park: Build and maintain seven large mansions",
	"scenario.scenario-ep2-19.mission-2": "Pacific Heights: Build and maintain 10 large mansions and welcome at least 350 residents",
	"scenario.scenario-ep2-19.mission-3": "Nob Hill: Build and maintain 13 large mansions and welcome at least 400 residents",
	"scenario.scenario-ep2-19.startup-1": "Central Valley Trade: Receive 50 fish, barley and cotton each month, $1,000 and open trade route to Sacramento",
	"scenario.scenario-ep2-19.startup-1.ticker-1": "Central Valley delivery: 50 fish",
	"scenario.scenario-ep2-19.startup-1.ticker-2": "Central Valley delivery: 50 barley",
	"scenario.scenario-ep2-19.startup-1.ticker-3": "Central Valley delivery: 50 cotton",
	"scenario.scenario-ep2-19.startup-2": "Southern Valleys Trade: Receive 50 grapes, stone and canned food each month, $1,000 and open trade route to Monterey",
	"scenario.scenario-ep2-19.startup-2.ticker-1": "50 grapes arrived from Monterey",
	"scenario.scenario-ep2-19.startup-2.ticker-2": "50 stone arrived from Monterey",
	"scenario.scenario-ep2-19.startup-2.ticker-3": "50 canned fish arrived from Monterey",
	"scenario.scenario-ep2-19.startup-3": "Sierra Nevada Trade: Receive 50 lumber, hides and meat each month, $1,000 and open trade route to Colusa",
	"scenario.scenario-ep2-19.startup-3.ticker-1": "Sierra Nevada stage coach delivered 50 lumber",
	"scenario.scenario-ep2-19.startup-3.ticker-2": "Sierra Nevada stage coach delivered 50 hides",
	"scenario.scenario-ep2-19.startup-3.ticker-3": "Sierra Nevada stage coach delivered 50 meat",
	"scenario.scenario-ep2-19.mission-1.level-1-goal-1": "Maintain seven large mansions",
	"scenario.scenario-ep2-19.mission-2.level-2-goal-1": "Maintain 10 large mansions",
	"scenario.scenario-ep2-19.mission-2.level-2-goal-3": "Have 350 residents",
	"scenario.scenario-ep2-19.mission-3.level-3-goal-1": "Maintain 13 large mansions",
	"scenario.scenario-ep2-19.mission-3.level-3-goal-3": "Have 400 residents",
	"scenario.scenario-ep2-19.gold.ticker": "70 gold has arrived in your vault",
	"scenario.scenario-ep2-19.quest-1.intro": "Seek public office: Mayor? Senator? Governor? 500 paper, 500 newspaper, 500 brandy. You should have all the time you need to accomplish this.",
	"scenario.scenario-ep2-19.quest-1.short": "500 paper, 500 newspaper, 500 brandy for your campaign",
	"scenario.scenario-ep2-19.quest-1.done": "Wealth, prestige and now power. Nicely done and from such humble beginnings. Time to start thinking about naming a university for yourself.",
	"scenario.scenario-ep2-19.quest-1.expired": "If you're seeing this message, you've been playing this scenario for an incredibly long time. Far longer than your humble designer ever anticipated. Kudos for that, I guess.",
	"scenario.scenario-ep2-19.quest-2.intro": "Out-build them all: Make your mansion grander than all the rest to truly show off your power, wealth and taste. 500 stone bricks. 500 boards. 500 hides. 500 fabric. You should have all the time you need to accomplish this.",
	"scenario.scenario-ep2-19.quest-2.short": "500 stone bricks. 500 boards. 500 hides. 500 fabric for your mansion",
	"scenario.scenario-ep2-19.quest-2.done": "The swells of the city are in awe of you. You've built a monument to your wealth and power that will last for the ages. I think it's time for a fete of some sort, don't you?",
	"scenario.scenario-ep2-19.quest-2.expired": "If you're seeing this message, you've been playing this scenario for an incredibly long time. Far longer than your humble designer ever anticipated. Kudos for that, I guess."
}