{
	"button.ok": "OK",
	"button.cancel": "CANCEL",
	"button.approve": "APPROVE",
	"button.close": "CLOSE",
	"button.clearall": "CLEAR ALL",
	"button.play": "PLAY!",
	"button.delete": "DESTROY",
	"button.getit": "GET IT",
	"button.nextpage": "Next Page",
	"button.prevpage": "Go Back",
	"button.accept": "ACCEPT",
	"button.decline": "DECLINE",
	"button.about": "About",
	"button.back": "Back",

	"button.lang.en": "English",
	"button.lang.de": "Deutsch",
	"button.lang.fr": "Français",
	"button.lang.pl": "Polski",

	"button.scenario.ca": "California",
	"button.scenario.ep1": "Nevada Silver",
	"button.scenario.ep2": "Bonus Content",
	"button.picker.story": "Story Mode",
	"button.picker.scenario": "Sandbox Mode",
	"button.picker.continue": "Continue Game",
	"button.picker.pack": "Content Packs",
	"button.picker.forum": "FORUMS",
	"button.picker.settings": "SETTINGS",
	"button.picker.exitgame": "QUIT",
	"button.picker.currversion": "{ver}",
	"button.picker.newversion": "{ver} <br> <u><a href=\"http://www.somasim.com/forum/viewtopic.php?f=2&t=57\">A newer version is available!</a></u>",
	"button.feedback": "Tell us how we can\nmake the game better!",

	"button.trade.trade": "TRADE",
	"button.trade.buy": "BUY",
	"button.trade.sell": "SELL",
	"button.trade.buynow": "Buy Now",
	"button.trade.sellnow": "Sell Now",
	"button.trade.route": "Open Route",

	"button.build.place": "PLACE NOW",
	"button.build.move": "Keep Moving",
	"button.build.ok": "Build Here",

	"button.tools.restart": "Restart City",
	"button.tools.exittomap": "Exit to Map",
	"button.tools.exitgame": "Exit to Main Menu",
	"button.tools.restartinfo": "Start this city over from the beginning",
	"button.tools.exittomapinfo": "Save progress, and return to the map",
	"button.tools.exitgameinfo": "Save progress, and exit the to main menu",
	"button.tools.zoom": "ZOOM",
	"button.tools.zoominfo": "Adjust city view zoom level",
	"button.tools.ach": "Achievements",
	"button.tools.achinfo": "View your\nachievements",
	"button.tools.lead": "High Scores",
	"button.tools.leadinfo": "View high scores\nfor this city",

	"button.bottomhud.build": "Build",
	"button.bottomhud.change": "Change",
	"button.bottomhud.maps": "MAPS",

	"button.missions": "MISSIONS",
	"button.mission.continue": "Continue",
	"button.mission.score": "See Score",
	"button.mission.exit": "Next Town",

	"button.quests.showmap": "SHOW MAP",
	"button.quests.finish": "FINISH",

	"button.overlays.gold": "Gold Deposit",
	"button.overlays.silver": "Silver Deposit",
	"button.overlays.iron-ore": "Iron Deposit",
	"button.overlays.crude": "Oil Deposit",
	"button.overlays.crime": "Crime Danger",
	"button.overlays.fire-hazard": "Fire Danger",
	"button.overlays.boredom": "Residents who need a Saloon",
	"button.overlays.boredom.nv": "Residents who need a Casino",
	"button.overlays.need-religion": "Residents who need a Church",
	"button.overlays.need-education": "Residents who need a School",
	"button.overlays.coal": "Coal Deposit",
	"button.overlays.quicksilver": "Quicksilver",
	"button.overlays.gold-quartz": "Gold Quartz Deposit",
	"button.overlays.silver-ore": "Silver ore Deposit",
	"button.overlays.water": "Underground Water",
	"button.overlays.off": "Off",

	"dialog.copyright": "© 2013-2015",
	"dialog.percentage": "{x}%",
	"dialog.money": "$ {amount}",
	"dialog.x/y": "{x} / {y}",
	"dialog.page.x/y": "Page {x} / {y}",
	"dialog.expired": "Demo version expired on\n{date}",
	"dialog.ticker.title": "Mayor!",
	"dialog.quit": "Do you wish to save and quit the game?",
	"dialog.quit.tut": "Do you wish to quit the tutorial? You will need to restart it from the beginning.",
	"dialog.choosescenario": "Choose your scenario:",

	"dialog.game.version": "Version {ver}",
	"dialog.settings.options": "Settings:",
	"dialog.settings.music": "Music",
	"dialog.settings.sfx": "Sound effects",
	"dialog.settings.fullscreen": "Fullscreen",
	"dialog.settings.hires": "Hi-res textures",
	"dialog.settings.mobile": "Restore purchases",
	"dialog.settings.soc.gp": "Sign in",
	"dialog.settings.soc.gps": "Achievements",
	"dialog.about": "1849, version {ver}\nCopyright © 2013-2014 SomaSim\n\nDesign/Writing: Matthew Viglione\nDesign/Code: Robert Zubek\nArt: Gediminas \"Eddie\" Einikis\nUI: Kevin Paskowski\n\nVisit us at:\nhttp://somasim.com/1849",

	"dialog.tools.clearfiles": "Hold your horses!\n\nThis is like a factory reset for the game. You will lose all progress in the story, and will go back to the tutorial. THIS CANNOT BE UNDONE.\n\nAre you absolutely sure you want to do that?",
	"dialog.tools.ask_delete": "Do you want to delete this building:\n{item}",
	"dialog.tools.ask_restart": "Do you want to clear this city, and try again?",
	"dialog.scenario.title": "{description}\n{goal}",
	"dialog.move.failed": "This object cannot be moved:\n{item}",
	"dialog.delete.failed": "This object cannot be deleted:\n{item}",
	"dialog.build.scroll": "Swipe up and down to pick what to place:",
	"dialog.overlays.info": "Select an info layer to show:",

	"dialog.social.gpbutton": "      Sign in",
	"dialog.social.gplogin": "Sign in to Google Play\nto share your progress",
	"dialog.social.gploggedin": "You are now signed in\nto Google Play",

	"dialog.placeitem": "Now placing:",
	"dialog.placeitem.cancel": "Drag here to cancel\nplacement",
	
	"dialog.houseinfo.rent": "income / week",
	"dialog.houseinfo.storage": "This house currently stores:",
	"dialog.houseinfo.desc": "Residents bring resources from the depot, and use them up every week.",
	"dialog.workinfo.wages": "cost / week",
	"dialog.workinfo.open": "open",
	"dialog.workinfo.closed": "closed",
	"dialog.workinfo.produces": "Producing",
	"dialog.workinfo.consumes": "Consuming",
	"dialog.workinfo.upgrades": "Upgrades",
	"dialog.workinfo.noupgrades": "This building doesn't have any available upgrades.",
	"dialog.workinfo.upgrade.costcash": "Cost: $ {amount}",
	"dialog.workinfo.upgrade.costres": "Cost: {amount} {res}",
	"dialog.workinfo.upgrade.purchased": "Upgrade activated!",
	"dialog.workinfo.upgrade.unavailable": "(you can't afford it right now)",
	"dialog.workinfo.upgrade.failed": "You can't afford this upgrade right now!",

	"dialog.storeinfo.res": "Provides:",
	"dialog.storeinfo.work": "Requires:",
	"dialog.storeinfo.some": "Some",
	"dialog.storeinfo.income": "income",
	"dialog.store.cantafford": "This building is too expensive! You can't afford it right now.",

	"dialog.inventory.title": "Depot Storage",
	"dialog.inventory.subtitle": "These resources have been delivered to the depot.\nThey'll be here for houses and workplaces to come and pick them up:",
	"dialog.inventory.header.qty": "Qty",
	"dialog.inventory.header.food": "Food",
	"dialog.inventory.header.booze": "Booze",
	"dialog.inventory.header.other": "Resources",
	"dialog.inventory.totalfood": "Total food",
	"dialog.inventory.totalbooze": "Total booze",
	"dialog.inventory.opt.header": "Depot Options",
	"dialog.inventory.opt.description": "You can specify how this resource will be distributed to the residents who want it:",
	"dialog.inventory.opt.normal": "Distribute freely to residents.",
	"dialog.inventory.opt.lowpri": "Try to stockpile. Distribute only if necessary.",

	"dialog.obstacle.clear": "Should we try to clear this obstacle?\n\nClearing will consume {amount} {resource}.\n\n{result}",
	"dialog.obstacle.getbuilding": "Doing so will rebuild your {building}.",
	"dialog.obstacle.getresource": "But as a result, you will get {amount} {resource}.",
	"dialog.obstacle.fail": "{item}\n\nYou need {amount} {resource} to clear this obstacle!",
	"dialog.obstacle.success": "Success! Obstacle is getting cleared.",

	"dialog.mapmarker.tmpl": "There is {res} in the ground! You can get it by building {bldg}.",
	"dialog.mapmarker.bldg.gold": "a gold mine, or a panning station",
	"dialog.mapmarker.bldg.silver": "a silver mine",
	"dialog.mapmarker.bldg.iron-ore": "an iron ore mine",
	"dialog.mapmarker.bldg.crude": "an oil rig",
	"dialog.mapmarker.bldg.gold-quartz": "a gold mine",
	"dialog.mapmarker.bldg.silver-ore": "a silver mine",
	"dialog.mapmarker.bldg.coal": "a coal mine",
	"dialog.mapmarker.bldg.quicksilver": "a mine",
	"dialog.mapmarker.bldg.water": "a water well",

	"dialog.bailout.soon": "You're running out of money! Better find a way to earn more.",
	"dialog.bailout.done": "You ran out of money!\n\nFortunately, your benefactors sent you $ 500 as last-ditch help. \n\nUse it wisely! They won't be generous next time.",

	"dialog.loading.loading": "Loading...",

	"dialog.mission.status": "Status:",
	"dialog.mission.helpline": "{text}: {num} / {dem}\n",
	"dialog.mission.goals": "Goals:",
	"dialog.mission.done.title-all": "Congratulations!",
	"dialog.mission.done.title-some": "Progress!",
	"dialog.mission.done.1/3": "Well done! Your first goal is complete. There are two more to complete before you can move on to the next settlement!",
	"dialog.mission.done.1/2": "Well done! Your first goal is complete. There is one more to complete before you can move on to the next settlement!",
	"dialog.mission.done.2/3": "Great progress! You reached your second goal, and one more remains in this town.",
	"dialog.mission.done.all": "Well done! You've made this town a great success! Now it's time to move on to start a new town.",
	"dialog.mission.score.pop": "Population points:",
	"dialog.mission.score.bldg": "Building points:",
	"dialog.mission.score.cash": "Cash points:",
	"dialog.mission.score.total": "Total score:",

	"dialog.quests.title": "Commissions",
	"dialog.quests.description": "Here are the commissions you agreed to complete:",
	"dialog.quests.nores": "(not enough resources)",
	"dialog.quests.daysleft": "DAYS LEFT: {days}",
	"dialog.quests.ticker": "A telegraph for you\nhas just arrived!",
	"dialog.quests.warning": "A commission is due soon!",

	"dialog.trademap.title": "Trade Routes",
	"dialog.trademap.deschome": "This is your city!",
	"dialog.trademap.desc": "Buys: {buys}\nSells: {sells}",
	"dialog.trademap.isready": "\n\nReady to trade!",
	"dialog.trademap.open": "\n\nTrade route needs to be established.\nCost: {amount} {res}",
	"dialog.trademap.onlyhave": " (you have {amount})",
	"dialog.trademap.button.open": "OPEN",
	"dialog.trademap.button.trade": "TRADE",
	"dialog.trademap.nothing": "(nothing)",

	"dialog.trade.buytitle": "Purchase Ledger",
	"dialog.trade.selltitle": "Sales Ledger",
	"dialog.trade.buysubtitle": "You can buy these resources from your neighbors:",
	"dialog.trade.sellsubtitle": "You can sell these resources to your neighbors:",
	"dialog.trade.buymode": "Turn Page to\nSell Resources",
	"dialog.trade.sellmode": "Turn Page to\nBuy Resources",
	"dialog.trade.buytotal": "Purchase Cost:",
	"dialog.trade.selltotal": "Sales Total:",
	"dialog.trade.before": "Cash Before:",
	"dialog.trade.after": "After:",
	"dialog.trade.buyprefix": "buy {res}",
	"dialog.trade.sellprefix": "sell {res}",
	"dialog.trade.from": "from {city}",
	"dialog.trade.to": "to {city}",
	"dialog.trade.itemheader": "Item",
	"dialog.trade.priceheader": "Price",
	"dialog.trade.stockheader": "Stock",
	"dialog.trade.countheader.buy": "Qty To Buy",
	"dialog.trade.countheader.sell": "Qty To Sell",
	"dialog.trade.totalheader": "Total",
	"dialog.trade.newcash": "This transaction would put you in debt!",
	"dialog.trade.invalid": "Unable to perform this trade!",
	"dialog.trade.ticker.bought": "Purchase successful:\n{num} {res}",
	"dialog.trade.ticker.sold": "Sale successful:\n{num} {res}",

	"dialog.trade-ep1.title": "Train Schedule",
	"dialog.trade-ep1.subtitle": "The following freight trains are available:",
	"dialog.trade-ep1.destheader": "Destination",
	"dialog.trade-ep1.activeheader": "Next Arrival",
	"button.trade-ep1.days": "in {days} days",
	"button.trade-ep1.manage": "Manage",
	"dialog.trade-ep1.info": "Train to {dest}\nRuns every {days} days",
	"dialog.trade-ep1.willbring": "You're buying:",
	"dialog.trade-ep1.willtake": "You're selling:",
	"dialog.trade-ep1.nothing": "(nothing specified)",
	"dialog.trade-ep1.det.header": "Train to {dest}.\nRuns every {days} days. Next arrival in {daysleft} days.",
	"dialog.trade-ep1.det.car": "{qty} {res}",
	"dialog.trade-ep1.det.cartotal": "{qty} {res} ($ {total})",
	"dialog.trade-ep1.det.empty": "(empty)",
	"dialog.trade-ep1.buy": "Buying\nresources:",
	"dialog.trade-ep1.sell": "Selling\nresources:",
	"dialog.trade-ep1.about": "These are recurring orders, they will be filled every {days} days, until cleared.",
	"dialog.trade-ep1.buytotal": "Purchase cost:\n$ {val}",
	"dialog.trade-ep1.selltotal": "Sales income:\n$ {val}",
	"dialog.trade-ep1.nettotal": "Net difference\neach trip:\n$ {val}",
	"dialog.trade-ep1.car.title": "Choose cargo\nfor car #{index}",
	"dialog.trade-ep1.car.header": "What would you like to load into this car?",
	"dialog.trade-ep1.car.empty": "(leave it empty)",
	"dialog.trade-ep1.ticker.sell": "Sold $ {amt} worth of resources to {city}",
	"dialog.trade-ep1.ticker.buy": "Bought $ {amt} in resources from {city}",
	"dialog.trade-ep1.ticker.train": "Train from {city} passing through with no cargo",

	"dialog.outro.desc": "Congratulations! By completing all 20 California cities, you've assured that your name will resonate throughout history. Children of California will read about your monumental exploits and accomplishments. Universities, towns and thoroughfares bearing your name will stand in testament to your greatness.\n\nThe California Gold Rush may have drawn to a close, but perhaps there are other places suited to your skills?",
	"dialog.outro.desc.ep1": "Congratulations! You've completed the Nevada Silver campaign!",
	"dialog.outro.desc.ep2": "Congratulations! You've completed the additional scenarios in the Gold Edition!",
	"dialog.outro.link": "<u><a href=\"http://eepurl.com/OpFi1\">Sign up here to be informed about future releases.</a></u>",

	"dialog.info-ep1.title": "Welcome to Nevada",
	"dialog.info-ep1.desc": "Grab your pickaxe and mosey on over to \nthe Comstock Lode, where new fortune awaits!\n\nThe Nevada Silver expansion pack\nfeatures:\n\n- Six challenging cities in Nevada\n- New train-based trading system\n- Six new resources\n- Nine unique buildings\n- Extra gameplay challenges\n\nNow available for purchase!",

	"dialog.pophelp.ticker": "Your advisor has something to say!",
	"dialog.pophelp.tickerwarn": "Your attention is urgently needed!",
	"dialog.pophelp.header": "City Advisor says:",
	"dialog.pophelp.tents": "Tents are showing up\nin your settlement!\nThey don't pay rent,\nand cannot be moved.\n\nThis happens when you don't have enough houses for everybody. Build more housing, and they will go away!",
	"dialog.pophelp.pop": "Your town now boasts\na population of 15!\n\nKeep supplying your\nhouses with the resources\nthey want, and they will keep growing larger, and have room for more people to move in.\n\nClick on any house to see what it needs to grow!",
	"dialog.pophelp.pop-2": "Amazing! Your town boasts\na population of 40.\n\nKeep an eye on what\nyour houses need, and\nkeep supplying them.\n\nIt's often more profitable to have a few large houses, than many small ones.",
	"dialog.pophelp.unemployment": "Your town is full of\nunemployed workers,\nwandering the streets\nand stirring up trouble.\n\nYou should find a way to keep everyone occupied. You should build some more workplaces before you add any more housing.",
	"dialog.pophelp.no-food": "Your storage depot is\nrunning out of food!\n\nThis is a serious\nsituation, you should\nfind a way to get more food, quickly!\n\nGrowing food takes some time, so plan ahead. You might also be able to buy some food from another town.",
	"dialog.pophelp.move-out": "People are moving\nout of your city!\nThey are not getting\nthe resources they wanted\nso they're going to try their luck elsewhere.\n\nClick on your houses to see what resources your residents need!",
	"dialog.pophelp.ftue-intro": "Howdy! You must be\nthe new mayor. Very\npleased to meet you.\nThere is much work\nto be done in this town!\n\nI'll guide you through the first steps. Let's get some workers living in this town, and start making you some money!",
	"dialog.pophelp.farms": "HINT: You can grow wheat and grapes here, but people can't eat wheat, or drink grapes! \n\nYou'll have to build a bakery to convert wheat to bread, and a winemaker to convert grapes to wine.",

	"dialog.mapselect.title": "Pick a Location",
	"dialog.mapselect.description": "Climate: {dryness}\nTerrain: {height}\nMetals: {metal}\nLot size: {mapsize}",
	"dialog.mapselect.invalidplace": "Invalid location!\nYou can't found a settlement there!",
	"dialog.mapselect.start": "START!",
	"dialog.mapselect.replay": "REPLAY!",
	"dialog.mapselect.continue": "Continue",
	"dialog.mapselect.cityname": "Your City",
	"dialog.mapselect.morecities": "MORE CITIES",

	"dialog.dlc.title": "The following city packs are available:",
	"dialog.dlc.getit": "GET IT",
	"dialog.dlc.pack1.title": "The Gold Rush",
	"dialog.dlc.pack1.desc": "Includes the first 10 California cities, from Novato to Monterey",
	"dialog.dlc.pack2.title": "Strike It Rich",
	"dialog.dlc.pack2.desc": "Next 10 cities, culminating with\nSan Francisco",
	"dialog.dlc.processing": "Processing...",
	"dialog.dlc.error": "Sorry, we encountered\na processing error!",

	"scale.dryness.0": "normal",
	"scale.dryness.1": "warm",
	"scale.dryness.2": "dry",

	"scale.height.0": "plains",
	"scale.height.1": "foothills",
	"scale.height.2": "mountains",

	"scale.metal.0": "none",
	"scale.metal.1": "some",
	"scale.metal.2": "lots",

	"scale.mapsize.0": "large",
	"scale.mapsize.1": "huge",
	"scale.mapsize.2": "boundless",
	"scale.mapsize.3": "boundless",

	"mapgoal.cashgoal": "Get $ {number} in {res}",
	"mapgoal.popgoal": "Grow to {number} {res}",
	"mapgoal.minegoal": "Mine {number} units of {res}",
	"mapgoal.resgoal": "Amass {number} units of {res}",

	"advisor.pop.title": "Population Advisor",
	"advisor.pop.worktitle": "Work summary:",
	"advisor.pop.workdetail": "Population: {pop}\nWorkplaces: {work}\n\n",
	"advisor.pop.needworkers": "You need more residents!",
	"advisor.pop.haveworkers": "You have more than enough workers.\nJust be careful about unemployment.",
	"advisor.pop.unemployment": "You have very high unemployment!\n\nThis will cause crime!",
	"advisor.pop.housetitle": "Resident summary:",
	"advisor.pop.res.urgent": "URGENT! Your residents are running out of {res} and moving out!\n\n",
	"advisor.pop.res.low": "People want to buy more {res} from the depot.\n\n",
	"advisor.pop.res.bldg": "Some houses desire {res}.\n\n",
	"advisor.pop.resource.boredom": "a Saloon",
	"advisor.pop.resource.need-religion": "a Church",
	"advisor.pop.resource.need-education": "a School",
	"advisor.pop.sum.devolve": "\"Terrible news! Some of your residents are moving out of this town!\"",
	"advisor.pop.sum.workers": "\"You don't have enough workers! Consider building more housing to attract newcomers.\"",
	"advisor.pop.sum.unemployment": "\"Your unemployment is very high. Consider adding more workplaces for your town's residents.\"",
	"advisor.pop.sum.res": "\"I've heard that residents can't find all the resources they want in the depot. Is that true?\"",
	"advisor.pop.sum.nothing": "\"It's a lovely day today, isn't it?\"",
	
	"advisor.fin.title": "Financial Advisor",
	"advisor.fin.fundslow": "\"You are running low on funds! Consider building some houses, they will pay you rent.\"",
	"advisor.fin.zerodiff": "\"You neither made nor lost money last week. How is that possible?\"",
	"advisor.fin.negsmall": "\"You had a slight deficit of $ {amount} last week, but it's not cause for alarm yet.\"",
	"advisor.fin.neglarge": "\"You ran a large deficit of $ {amount} last week! Should I be worried about our bottom line?\"",
	"advisor.fin.possmall": "\"You had slight surplus of $ {amount} last week, which is great news.\"",
	"advisor.fin.poslarge": "\"You had a large surplus of $ {amount} last week! Your fiscal responsibility is admirable.\"",

	"fin.graph": "Budget history:",
	"fin.header": "Week of: {date1} - {date2}",
	"fin.income.rent": "Rent collected:",
	"fin.income.trade": "Trade income:",
	"fin.income.other": "Other income:",
	"fin.expense.wages": "Wages paid:",
	"fin.expense.trade": "Trade costs:",
	"fin.expense.other": "Other costs:",
	"fin.net": "Net:",
	"fin.before": "Start:",
	"fin.after": "Balance:",

	"month.0": "Jan",
	"month.1": "Feb",
	"month.2": "Mar",
	"month.3": "Apr",
	"month.4": "May",
	"month.5": "Jun",
	"month.6": "Jul",
	"month.7": "Aug",
	"month.8": "Sep",
	"month.9": "Oct",
	"month.10": "Nov",
	"month.11": "Dec",

	"event.resource-ticker": "You've received\n{amount} {name}",
	"event.grant-resource": "You've received {amount} {name} from your benefactors back east!",
	"event.grant-resource-cash": "You've received $ {amount} from your benefactors back east!",
	"event.grant-resource-random": "Good news! Your benefactors back east sent you a gift: {amount} {name}!",
	"event.grant-map-resource": "Good news! Your prospectors found a new large deposit of {resource}!",
	"event.earthquake": "Quick! Hide! It's an earthquake!",
	"event.flood": "Oh no! A great flood swept through the town. \n\nIt damaged crops in your farms, and left muddy debris behind.",
	"event.mine-collapse": "Oh no! It looks like the earthquake has caused one of your mine shafts to collapse!",

	"resource.none": "(none)",
	"resource.cash": "cash",
	"resource.residents": "residents",
	"resource.workers": "workers",
	"resource.wages": "wages",
			
	"resource.food": "food",
	"resource.booze": "booze",
	"resource.crime": "crime",
	"resource.fire-hazard": "fire hazard",
	"resource.boredom": "saloon services",
	"resource.need-religion": "church services",
	"resource.need-education": "school services",
	"resource.pollution": "pollution",
			
	"resource.wheat": "wheat",
	"resource.barley": "barley",
	"resource.cotton": "cotton",
	"resource.olives": "olives",
	"resource.fruit": "fruit",
	"resource.grapes": "grapes",
	"resource.fish": "fish",
	"resource.meat": "meat",
	"resource.cheese": "cheese",
	"resource.leather": "hides",
	"resource.salt": "salt",
	"resource.lumber": "lumber",
	"resource.gold": "gold",
	"resource.silver": "silver",
	"resource.iron-ore": "iron ore",
	"resource.stone": "stone",
	"resource.crude": "crude",

	"resource.wine": "wine",
	"resource.beer": "beer",
	"resource.liquor": "liquor",
	"resource.whiskey": "whiskey",
	"resource.brandy": "brandy",
	"resource.bread": "bread",
	"resource.olive-oil": "olive oil",
	"resource.fabric": "fabric",
	"resource.canned-fish": "canned fish",
	"resource.canned-meat": "canned meat",
	"resource.shoes": "shoes",
	"resource.boards": "boards",
	"resource.paper": "paper",
	"resource.stone-bricks": "stone bricks",
	"resource.iron": "iron",

	"resource.furniture": "furniture",
	"resource.newspapers": "newspapers",
	"resource.fine-clothes": "fine clothes",
	"resource.pickaxes": "pickaxes",

	"resource.coal": "coal",
	"resource.quicksilver": "quicksilver",
	"resource.gold-quartz": "gold quartz",
	"resource.silver-ore": "silver ore",
	"resource.steel-cable": "steel cable",
	"resource.water": "water",

	"resource.none.cap": "(None)",
	"resource.cash.cap": "Cash",
	"resource.residents.cap": "Residents",
	"resource.workers.cap": "Workers",
	"resource.wages.cap": "Wages",
			
	"resource.food.cap": "Food",
	"resource.booze.cap": "Booze",
	"resource.crime.cap": "Crime",
	"resource.fire-hazard.cap": "Fire Hazard",
	"resource.boredom.cap": "Saloon Services",
	"resource.need-religion.cap": "Church Services",
	"resource.need-education.cap": "School Services",
	"resource.pollution.cap": "Pollution",
			
	"resource.wheat.cap": "Wheat",
	"resource.barley.cap": "Barley",
	"resource.cotton.cap": "Cotton",
	"resource.olives.cap": "Olives",
	"resource.fruit.cap": "Fruit",
	"resource.grapes.cap": "Grapes",
	"resource.fish.cap": "Fish",
	"resource.meat.cap": "Meat",
	"resource.cheese.cap": "Cheese",
	"resource.leather.cap": "Hides",
	"resource.salt.cap": "Salt",
	"resource.lumber.cap": "Lumber",
	"resource.gold.cap": "Gold",
	"resource.silver.cap": "Silver",
	"resource.iron-ore.cap": "Iron Ore",
	"resource.stone.cap": "Stone",
	"resource.crude.cap": "Crude",

	"resource.wine.cap": "Wine",
	"resource.beer.cap": "Beer",
	"resource.liquor.cap": "Liquor",
	"resource.whiskey.cap": "Whiskey",
	"resource.brandy.cap": "Brandy",
	"resource.bread.cap": "Bread",
	"resource.olive-oil.cap": "Olive Oil",
	"resource.fabric.cap": "Fabric",
	"resource.canned-fish.cap": "Canned Fish",
	"resource.canned-meat.cap": "Canned Meat",
	"resource.shoes.cap": "Shoes",
	"resource.boards.cap": "Boards",
	"resource.paper.cap": "Paper",
	"resource.stone-bricks.cap": "Stone Bricks",
	"resource.iron.cap": "Iron",

	"resource.furniture.cap": "Furniture",
	"resource.newspapers.cap": "Newspapers",
	"resource.fine-clothes.cap": "Fine Clothes",
	"resource.pickaxes.cap": "Pickaxes",

	"resource.coal.cap": "Coal",
	"resource.quicksilver.cap": "Quicksilver",
	"resource.gold-quartz.cap": "Gold Quartz",
	"resource.silver-ore.cap": "Silver Ore",
	"resource.steel-cable.cap": "Steel Cable",
	"resource.water.cap": "Water",

	"store.name.bldg-fire-1-1-done": "Rubble",
	"store.name.bldg-fire-1-1-raging": "FIRE!",
	"store.name.bldg-fire-2-2-done": "Rubble",
	"store.name.bldg-fire-2-2-raging": "FIRE!",
	"store.name.bldg-house-0-1": "New House Lot",
	"store.name.bldg-house-tent-1": "Small Tent",
	"store.name.bldg-house-tent-2": "Medium Tent",
	"store.name.bldg-house-tent-3": "Large Tent",
	"store.name.bldg-house-1-1": "Small Shack",
	"store.name.bldg-house-1-2": "Large Shack",
	"store.name.bldg-house-2-1": "Small Log Cabin",
	"store.name.bldg-house-2-2": "Large Log Cabin",
	"store.name.bldg-house-3-1": "Small House",
	"store.name.bldg-house-3-2": "Medium House",
	"store.name.bldg-house-3-3": "Large House",
	"store.name.bldg-house-4-1": "Small Townhouse",
	"store.name.bldg-house-4-2": "Medium Townhouse",
	"store.name.bldg-house-4-3": "Large Townhouse",
	"store.name.bldg-house-5-1": "Small Mansion",
	"store.name.bldg-house-5-2": "Medium Mansion",
	"store.name.bldg-house-5-3": "Large Mansion",
	"store.name.bldg-map-fire": "Fire Brigade",
	"store.name.bldg-map-sheriff": "Sheriff",
	"store.name.bldg-map-jail": "County Jail",
	"store.name.bldg-map-saloon": "Saloon",
	"store.name.bldg-map-casino": "Casino",
	"store.name.bldg-map-church": "Church",
	"store.name.bldg-map-school": "School",
	"store.name.bldg-trade-store": "Depot",
	"store.name.bldg-trade-station": "Train Station",
	"store.name.bldg-work-lv0-farm-barley": "Barley Farm",
	"store.name.bldg-work-lv0-farm-cotton": "Cotton Farm",
	"store.name.bldg-work-lv0-farm-olive": "Olive Farm",
	"store.name.bldg-work-lv0-farm-wheat": "Wheat Farm",
	"store.name.bldg-work-lv0-gold-panning": "Panning Station",
	"store.name.bldg-work-lv0-hunting-camp": "Hunting Camp",
	"store.name.bldg-work-lv0-logging-camp": "Logging Camp",
	"store.name.bldg-work-lv0-fishing-dock": "Fishing Dock",
	"store.name.bldg-work-lv0-oil-rig": "Oil Rig",
	"store.name.bldg-work-lv0-orchard": "Orchard",
	"store.name.bldg-work-lv0-quarry": "Stone Quarry",
	"store.name.bldg-work-lv0-ranch": "Ranch",
	"store.name.bldg-work-lv0-salt-pan": "Salt Pan",
	"store.name.bldg-work-lv0-vineyard": "Vineyard",
	"store.name.bldg-work-lv1-baker": "Bakery",
	"store.name.bldg-work-lv1-brewery": "Brewery",
	"store.name.bldg-work-lv1-cannery": "Cannery",
	"store.name.bldg-work-lv1-cannery-fish": "Fish Cannery",
	"store.name.bldg-work-lv1-cobbler": "Cobbler",
	"store.name.bldg-work-lv1-distillery": "Distillery",
	"store.name.bldg-work-lv1-olive-press": "Olive Press",
	"store.name.bldg-work-lv1-paper-mill": "Paper Mill",
	"store.name.bldg-work-lv1-sawmill": "Sawmill",
	"store.name.bldg-work-lv1-smelter": "Smelter",
	"store.name.bldg-work-lv1-stonemason": "Stonemason",
	"store.name.bldg-work-lv1-textile-mill": "Textile Mill",
	"store.name.bldg-work-lv1-winemaker": "Winemaker",
	"store.name.bldg-work-lv1-stampmill-gold": "Gold Stamp Mill",
	"store.name.bldg-work-lv1-stampmill-silver": "Silver Stamp Mill",
	"store.name.bldg-work-lv2-blacksmith": "Blacksmith",
	"store.name.bldg-work-lv2-carpenter": "Carpenter",
	"store.name.bldg-work-lv2-newspaper": "News Office",
	"store.name.bldg-work-lv2-tailor": "Tailor",
	"store.name.bldg-work-lv3-gold-mine": "Gold Mine",
	"store.name.bldg-work-lv3-iron-mine": "Iron Mine",
	"store.name.bldg-work-lv3-silver-mine": "Silver Mine",
	"store.name.bldg-work-lv3-quicksilver-mine": "Quicksilver Mine",
	"store.name.bldg-work-lv3-coal-mine": "Coal Mine",
	"store.name.road-base": "Road",
	"store.name.bldg-obstacle-mine-gold": "Collapsed Mine",
	"store.name.bldg-obstacle-mine-silver": "Collapsed Mine",
	"store.name.bldg-obstacle-mine-iron": "Collapsed Mine",
	"store.name.bldg-obstacle-mine-quicksilver": "Collapsed Mine",
	"store.name.bldg-obstacle-mine-coal": "Collapsed Mine",
	"store.name.bldg-obstacle-rock": "Rock",
	"store.name.bldg-obstacle-boulder": "Boulder",
	"store.name.bldg-obstacle-tree-pine": "Pine Tree",
	"store.name.bldg-obstacle-tree-birch": "Birch Tree",
	"store.name.bldg-obstacle-tree-dead": "Dead Tree",
	"store.name.bldg-obstacle-tree-sage": "Sage Bush",
	"store.name.prop-lamp-1": "Street Lamp",
	"store.name.prop-lamp-2": "Street Lamp",
	"store.name.prop-hitching-post": "Hitching Post",
	"store.name.prop-trough": "Water Trough",
	"store.name.prop-skull": "Skull",
	"store.name.prop-wheel": "Wagon Wheel",
	"store.name.bldg-construction-lv3-gold-mine": "Gold Mine",
	"store.name.bldg-construction-lv3-silver-mine": "Silver Mine",
	"store.name.bldg-construction-lv1-stampmill-gold": "Gold Stamp Mill",
	"store.name.bldg-construction-lv1-stampmill-silver": "Silver Stamp Mill",
	"store.name.bldg-construction-project-rail": "Virginia & Truckee Railroad",
	"store.name.bldg-construction-project-capitol": "State Capitol",
	"store.name.bldg-map-project-rail": "Virginia & Truckee Railroad",
	"store.name.bldg-map-project-capitol": "State Capitol",

	"store.desc.bldg-fire-1-1-done": "This building burned to the ground!",
	"store.desc.bldg-fire-2-2-done": "This building burned to the ground!",
	"store.desc.bldg-map-fire": "Volunteer Fire Brigade reduces fire hazard.",
	"store.desc.bldg-map-sheriff": "The sheriff catches bad guys and reduces crime rate, but not by much.",
	"store.desc.bldg-map-jail": "Drastically reduces crime rate.",
	"store.desc.bldg-map-saloon": "Relieves boredom, and grows the town, but also increases crime.",
	"store.desc.bldg-map-casino": "Relieves boredom, and grows the town, but also increases crime.",
	"store.desc.bldg-map-church": "Higher-level residences require a church.",
	"store.desc.bldg-map-school": "Higher-level residences require a school.",
	"store.desc.bldg-storage-depot": "This is where your workers buy food and other items",
	"store.desc.bldg-trade-store": "Resource storage. Everything that your town produces is stored here.",
	"store.desc.bldg-trade-station": "A local train station.",
	"store.desc.bldg-work-lv0-farm-barley": "This farm produces barley. Breweries turn barley into beer.",
	"store.desc.bldg-work-lv0-farm-cotton": "This farm produces cotton. Cotton is spun and woven into fabric at textile mills.",
	"store.desc.bldg-work-lv0-farm-olive": "This farm produces olives that can be pressed into valuable oil.",
	"store.desc.bldg-work-lv0-farm-wheat": "This farm produces wheat for bread. And whiskey.",
	"store.desc.bldg-work-lv0-gold-panning": "Pans gold from the river. Must be placed over river tiles with gold.",
	"store.desc.bldg-work-lv0-hunting-camp": "Produces meat and hides.",
	"store.desc.bldg-work-lv0-logging-camp": "Produces lumber for all kinds of uses.",
	"store.desc.bldg-work-lv0-fishing-dock": "Produces fish. Must be placed over river tiles.",
	"store.desc.bldg-work-lv0-oil-rig": "Drills for oil when placed over a crude deposit.",
	"store.desc.bldg-work-lv0-orchard": "Produces fresh fruit to distill into luscious brandy.",
	"store.desc.bldg-work-lv0-quarry": "Produces stone for houses and industries.",
	"store.desc.bldg-work-lv0-ranch": "Produces meat, cheese, and hides.",
	"store.desc.bldg-work-lv0-salt-pan": "Produces salt for canning.",
	"store.desc.bldg-work-lv0-vineyard": "Produces grapes for famous California wine.",
	"store.desc.bldg-work-lv1-baker": "Sourdough, anyone? Bakeries make bread from wheat.",
	"store.desc.bldg-work-lv1-brewery": "Makes beer from barley.",
	"store.desc.bldg-work-lv1-cannery": "Makes canned meat from salt and meat.",
	"store.desc.bldg-work-lv1-cannery-fish": "Makes canned meat from salt and fish.",
	"store.desc.bldg-work-lv1-cobbler": "Makes shoes out of hides.",
	"store.desc.bldg-work-lv1-distillery": "Makes whiskey from wheat or brandy from fruit.",
	"store.desc.bldg-work-lv1-olive-press": "Liquid gold. This building presses oil from olives.",
	"store.desc.bldg-work-lv1-paper-mill": "Makes paper from lumber.",
	"store.desc.bldg-work-lv1-sawmill": "Makes wooden boards from lumber.",
	"store.desc.bldg-work-lv1-smelter": "Makes iron from iron ore.",
	"store.desc.bldg-work-lv1-stonemason": "Makes stone bricks from stone.",
	"store.desc.bldg-work-lv1-textile-mill": "Makes fabric from cotton.",
	"store.desc.bldg-work-lv1-winemaker": "Makes wine from grapes.",
	"store.desc.bldg-work-lv1-stampmill-gold": "Extracts gold from quartz with quicksilver",
	"store.desc.bldg-work-lv1-stampmill-silver": "Extracts silver from ore with quicksilver",
	"store.desc.bldg-work-lv2-blacksmith": "Makes pickaxes for mines from iron.",
	"store.desc.bldg-work-lv2-carpenter": "Makes fine furniture from wooden boards.",
	"store.desc.bldg-work-lv2-newspaper": "Prints a newspaper given enough paper.",
	"store.desc.bldg-work-lv2-tailor": "Makes fine clothing given fabric.",
	"store.desc.bldg-work-lv3-gold-mine": "Gold! Mines gold when placed over a gold deposit.",
	"store.desc.bldg-work-lv3-iron-mine": "Mines iron ore when placed over an iron deposit.",
	"store.desc.bldg-work-lv3-silver-mine": "Mines silver when placed over a silver deposit.",
	"store.desc.bldg-work-lv3-quicksilver-mine": "Mines mercury sulfide when placed over a quicksilver deposit.",
	"store.desc.bldg-work-lv3-coal-mine": "Mines coal when placed over a coal deposit.",
	"store.desc.road-base": "Roads connect various buildings in your town. Workplaces need a road connection to function!",
	"store.desc.bldg-house-0-1": "Marks the spot where a new residential house should be built.",
	"store.desc.bldg-obstacle-mine-gold": "A collapsed gold mine.",
	"store.desc.bldg-obstacle-mine-silver": "A collapsed silver mine.",
	"store.desc.bldg-obstacle-mine-iron": "A collapsed iron mine.",
	"store.desc.bldg-obstacle-mine-quicksilver": "A collapsed iron mine.",
	"store.desc.bldg-obstacle-mine-coal": "A collapsed iron mine.",
	"store.desc.bldg-obstacle-rock": "A lapidary lay-about.",
	"store.desc.bldg-obstacle-boulder": "An obstinant obstacle.",
	"store.desc.bldg-obstacle-tree-birch": "An obstinant obstacle.",
	"store.desc.bldg-obstacle-tree-pine": "An obstinant obstacle.",
	"store.desc.bldg-obstacle-tree-dead": "An obstinant obstacle.",
	"store.desc.bldg-obstacle-tree-sage": "An unexpectedly fragrant obstacle.",
	"store.desc.prop-lamp-1": "Illuminates the street at night.",
	"store.desc.prop-lamp-2": "Illuminates the street at night.",
	"store.desc.prop-hitching-post": "Every western town needs a hitching post, preferably in front of a saloon.",
	"store.desc.prop-trough": "Water trough for horses and livestock.",
	"store.desc.prop-skull": "An unexpected memento mori.",
	"store.desc.prop-wheel": "Remnants of an unknown settler's wagon.",
	"store.desc.bldg-construction-lv3-gold-mine": "Mines gold when placed over a gold deposit.",
	"store.desc.bldg-construction-lv3-silver-mine": "Mines silver when placed over a silver deposit.",
	"store.desc.bldg-construction-lv1-stampmill-gold": "Extracts gold from quartz with quicksilver",
	"store.desc.bldg-construction-lv1-stampmill-silver": "Extracts silver from ore with quicksilver",
	"store.desc.bldg-map-project-rail": "Connect the Comstock with the V&T Railroad.",
	"store.desc.bldg-map-project-capitol": "Shows the nation you've arrived.",
	"store.desc.bldg-construction-project-rail": "Connect the Comstock with the V&T Railroad.",
	"store.desc.bldg-construction-project-capitol": "Shows the nation you've arrived.",

	"store.category.food": "Agriculture",
	"store.category.mines": "Resources",
	"store.category.stores": "Commerce",
	"store.category.decos": "City Elements",

	"upgrade.thresher.title": "Thresher",
	"upgrade.thresher.desc": "+1 output each week",
	"upgrade.foreman.title": "Foreman's Office",
	"upgrade.foreman.desc": "Production goes 15% faster",
	"upgrade.coldstorage.title": "Cold Storage",
	"upgrade.coldstorage.desc": "+1 output each week",
	"upgrade.cottongin.title": "Cotton Gin",
	"upgrade.cottongin.desc": "+2 output each week",
	"upgrade.traps.title": "Advanced Traps",
	"upgrade.traps.desc": "+2 output each week",
	"upgrade.scout.title": "Scout",
	"upgrade.scout.desc": "Production goes 15% faster",
	"upgrade.forestroads.title": "Deep Forest Roads",
	"upgrade.forestroads.desc": "+3 output each week",
	"upgrade.forester.title": "Forester",
	"upgrade.forester.desc": "Production goes 15% faster",
	"upgrade.expandedpens.title": "Expanded Pens",
	"upgrade.expandedpens.desc": "+2 output each week",
	"upgrade.advancedtools.title": "Advanced Tools",
	"upgrade.advancedtools.desc": "+2 output each week",
	"upgrade.steamshovel.title": "Steam Shovels",
	"upgrade.steamshovel.desc": "Production goes 15% faster",
	"upgrade.holdingpond.title": "Holding Ponds",
	"upgrade.holdingpond.desc": "+1 output each week",
	"upgrade.geologist.title": "Geologist's Office",
	"upgrade.geologist.desc": "Production goes 15% faster",
	"upgrade.expandeddock.title": "Expanded Docks",
	"upgrade.expandeddock.desc": "Production goes 15% faster",
	"upgrade.expand.title": "Expand capacity",
	"upgrade.expand.desc": "Production goes 15% faster",
	"upgrade.biggerbarrels.title": "Bigger barrels",
	"upgrade.biggerbarrels.desc": "+2 output each week",
	"upgrade.expandedovens.title": "Expanded ovens",
	"upgrade.expandedovens.desc": "+1 output each week",
	"upgrade.steampower.title": "Steam Power",
	"upgrade.steampower.desc": "+3 output each week",
	"upgrade.newproducts.title": "New Products",
	"upgrade.newproducts.desc": "+2 output each week",
	"upgrade.furnace.title": "Bigger furnaces",
	"upgrade.furnace.desc": "+2 output each week",
	"upgrade.stampsteam.desc": "+1 output each week",

	"sim.fail.materials": "Can't find enough source materials in the depot!",
	"sim.fail.workers": "This workplace is looking for workers.",
	"sim.fail.wages": "Closed! You don't have enough money to pay wages.",
	"sim.fail.road": "This building must be connected to a road!",
	"sim.fail.closed": "This workplace was closed by the mayor.",

	"sim.harvested": "Harvesting {res}",
	"sim.collected": "Collecting {res}",
	"sim.mined": "Mining {res}",
	"sim.delivered": "Delivered {res}",
	"sim.collected.resources": "Collecting resources",
	"sim.made": "Making {res}",
	"sim.smelted": "Smelting {res}",
	"sim.printed": "Printing {res}",

	"sim.noresources.mine": "No more {res} left!",
	"sim.noresources.extract": "No more {res} left!",
	"sim.noresources.pickaxes": "Need more pickaxes!",

	"sim.house.evolve": "This house will grow soon!",
	"sim.house.devolve.boredom": "No Saloon nearby. This house will downgrade soon!",
	"sim.house.devolve.boredom.nv": "No Casino nearby. This house will downgrade soon!",
	"sim.house.devolve.need-religion": "No Church nearby. This house will downgrade soon!",
	"sim.house.devolve.need-education": "No School nearby. This house will downgrade soon!",
	"sim.house.ranout": "Ran out of {res}. This house will downgrade soon!",
	"sim.house.fail.boredom": "A nearby Saloon is needed for this house to grow.",
	"sim.house.fail.boredom.nv": "A nearby Casino is needed for this house to grow",
	"sim.house.fail.need-religion": "A nearby Church is needed for this house to grow.",
	"sim.house.fail.need-education": "A nearby School is needed for this house to grow.",
	"sim.house.desired": "More {res} needed for this house to grow.",
	"sim.house.tentinfo": "Tents show up by themselves, when you don't have enough houses. They don't pay rent.",

	"sim.map.crime-effect": "This building got robbed!",

	"multistage.none": "No further expansions available.",
	"multistage.amt": "{have} / {need}",
	"multistage.options.header": "Allocate resources from your depot",
	"multistage.options.subheader": "to finish construction of {building}",
	"multistage.options.owned": "In storage:",
	"multistage.options.allocated": "Allocated:",
	"multistage.finish": "Complete",
	"multistage.constr.desc": "To construct this building we'll need to dedicate additional resources:",
	"multistage.constr.fail": "Construction successful!",
	"multistage.constr.completed.bldg": "Well done! Your building is complete, and ready for work.",
	"multistage.constr.completed.mine": "Your mine is complete, and ready for work!\n\nJust keep an eye on your finances: mines are expensive to operate, and require plenty of workers!",
	"multistage.mine.desc": "We've mined out the vein. We can try to dig deeper, if we spend the following resources:",
	"multistage.mine.fail": "We've mined this vein out completely. There are no more resources available.",
	"multistage.mine.completed.default": "Congratulations!\n\nYour geologist located another vein deeper in the ground.\n\nThis mine is back in business!",
	"multistage.mine.completed.smaller": "Congratulations! You located another vein deeper in the ground.\n\nToo bad it doesn't seem to be as rich as the previous ones...",
	"multistage.project.desc": "This is a big project! We'll need additional resources:",
	"multistage.project.desc.rail": "Equip a team to go out and survey the route for the railroad.",
	"multistage.project.fail": "Construction successful!",
	"multistage.project.completed-1": "The first stage of construction is complete! Well done.\n\nNow that proper core structure is in place, let's work on making this building look impressive!",
	"multistage.project.completed-2": "The project is complete! The nation will soon learn about your success!",
	"multistage.project.rail-1": "Well done! The railroad's foundations are in place. Now fund provide the supplies for construction and for the workers!",
	"multistage.project.rail-2":"The iron horse has come to the Comstock.",

	"multistage.disaster-a.intromsg": "Oh no! One of your workers got a little cavalier with dynamite, and damaged wall supports.\n\nYou'll need to rebuild them before continuting.",
	"multistage.disaster-a.shortinfo": "You must repair mine wall supports:",
	"multistage.disaster-a.successmsg": "Well done! Your mine is back in business. And the cavalier worker, well, let's just say we won't let him anywhere near dynamite ever again.",
	"multistage.disaster-b.intromsg": "Oh no! Your miners report a dead canary. It's definitely not just resting: it's an ex-canary.\n\nAnd that means you have poisonous gas buildup in the mine.",
	"multistage.disaster-b.shortinfo": "You need to dig additional ventillation shafts:",
	"multistage.disaster-b.successmsg": "Well done! The ventillation shaft is working, and your miners or their canaries have nothing more to fear. We're back in business!",


	"goals.scenario.success": "Congratulations, you reached the scenario goal:\n\n\"{description}\"",
	"goals.scenario.startup-blurb": "Pick a coin to choose what your town starts with:",
	"goals.scenario.pickme": "PICK",

	"": "???"
}