{
  
  "climbing":
  {
    sprite: "assets/player/alt/climbing.gif",
    origin: { x: 25, y: 32 }
  }
  
  // Ladder
  "ladder_enter":
  {
    sprite: "assets/player/alt/ladder/entering.gif",
    origin: { x: 10, y: 20 }
  }
  
  "ladder_1":
  {
    sprite: "assets/player/alt/ladder/ladder_a.gif",
    origin: { x:8, y: 22 }
  }
  
  "ladder_2":
  {
    sprite: "assets/player/alt/ladder/ladder_b.gif",
    origin: { x:8, y: 22 }
  }
  
  "ladder_exit":
  {
    sprite: "assets/player/alt/ladder/exiting.gif",
    origin: { x: 10, y: 20 }
  }
  
  // Jmp
  "jump":
  {
    sprite: "assets/player/alt/jump.gif",
    origin: { x: 8, y: 32 }
  }
  
  "climb_high":
  {
    sprite: "assets/player/alt/jump_climb.gif",
    origin: { x: 25, y: 48 }
  }
  
  // Death
  "die":
  {
    sprite: "assets/player/alt/dying.gif",
    origin: { x: 12, y: 21 }
  }
  
  // Idle
  "idle":
  {
    sprite: "assets/player/alt/idle.png",
    origin: { x: 8, y: 17 }
  }
  
  "idle_map":
  {
    sprite: "assets/player/alt/idle_map.png",
    origin: { x: 8, y: 17 }
  }
  
  // Walk
  "walk":
  {
    sprite: "assets/player/alt/walk.gif",
    origin: { x: 8, y: 18 }
  }
  
  "fall":
  {
    sprite: "assets/player/alt/fall.gif",
    origin: { x: 8, y: 27 }
  }
  
  "push":
  {
    sprite: "assets/player/alt/pushing.gif",
    origin: { x: 10, y: 17 }
  }
  
  "warp":
  {
    sprite: "assets/player/alt/past_warp.gif",
    origin: { x: 9, y: 19 }
  }
}