#Fri Jul 10 21:30:19 CST 2015
TexMinFilB=0
shadowResMul=1.0
tweakBlockDamage=true
TexMagFilB=0
handDepthMul=0.5
oldLighting=false
shaderPack=(none)
TexMinFilS=0
renderResMul=1.0
TexMagFilS=0
TexMinFilN=0
shadowClipFrustrum=true
TexMagFilN=0
cloudShadow=true
normalMapEnabled=true
specularMapEnabled=true
