# Configuration file

adventofascension {

    ##########################################################################################################
    # paravite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    paravite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # banebig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banebig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplargreendisabled
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplargreendisabled {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolformationstaff
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolformationstaff {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolhauntersrifle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolhauntersrifle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # healinggolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    healinggolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # grobbler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    grobbler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # muckopede
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    muckopede {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # foragingmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    foragingmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolgoofygreatblade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolgoofygreatblade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanvoxponds
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanvoxponds {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enforcer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enforcer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # opteryx
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    opteryx {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # headlesshunter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    headlesshunter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fiend
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fiend {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # scrubby
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    scrubby {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # jumbo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    jumbo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # floweryellow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    floweryellow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # plateosaur
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    plateosaur {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # grillface
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    grillface {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rockbiter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rockbiter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # seaviper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    seaviper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bouncer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bouncer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellcat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellcat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # duststrider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    duststrider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spinoledon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spinoledon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # trotter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    trotter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tricksterclone
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tricksterclone {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixonglistening
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixonglistening {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # harkos
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    harkos {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flowerorange
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flowerorange {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # everbeast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    everbeast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fakepigman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fakepigman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # craggy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    craggy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # darkbeast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    darkbeast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kajaros
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kajaros {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tipsy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tipsy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mermage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mermage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanlelyetia
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanlelyetia {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # guardianblue
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    guardianblue {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idoltidalgreatblade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idoltidalgreatblade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolsoundcannon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolsoundcannon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # storekeeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    storekeeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # amphibiyte
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    amphibiyte {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gadgetoid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gadgetoid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # voidwalker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    voidwalker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mechyon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mechyon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelemanstrong
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelemanstrong {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # assassin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    assassin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rockcritter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rockcritter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # polytom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    polytom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sticky
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sticky {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hiveworker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hiveworker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelepig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelepig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skipper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skipper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runicornrider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runicornrider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # metalloid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    metalloid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolsoulfirebow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolsoulfirebow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # livingfungi
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    livingfungi {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # facelessfloater
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    facelessfloater {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gorbengineer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gorbengineer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # desertcharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    desertcharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # doubler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    doubler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # silencer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    silencer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydroliskshielded
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydroliskshielded {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kror
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kror {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pincher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pincher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runiclifeformred
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runiclifeformred {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goldorth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goldorth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeletalcowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeletalcowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanlunalus
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanlunalus {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolpredatiousbow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolpredatiousbow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spraggy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spraggy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostlybugeye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostlybugeye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # valkyrie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    valkyrie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lostsoul
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lostsoul {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gyro
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gyro {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # banshee
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banshee {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lelyetiancaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lelyetiancaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomaniromine
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomaniromine {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolaquaticstaff
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolaquaticstaff {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # compeer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    compeer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shaddy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shaddy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # polarursa
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    polarursa {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixonshining
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixonshining {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # primordialguide
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    primordialguide {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kaiyu
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kaiyu {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # seeker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    seeker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runicorn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runicorn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # guardiangreen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    guardiangreen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # penumbra
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    penumbra {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # naturalist
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    naturalist {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chimera
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chimera {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hunter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hunter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # penguin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    penguin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # seatroll
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    seatroll {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostineancient
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostineancient {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gingerbird
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gingerbird {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bobo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bobo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tharafly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tharafly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # horndron
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    horndron {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rawbone
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rawbone {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # vinocorne
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    vinocorne {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # holder3
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    holder3 {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # carrotop
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    carrotop {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # terrestrial
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    terrestrial {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fungback
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fungback {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # surveyor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    surveyor {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # occulent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    occulent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # podplant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    podplant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # soulagent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    soulagent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dicer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dicer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hag
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hag {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goblin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goblin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructservility
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructservility {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanprecasia
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanprecasia {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # alluricorn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    alluricorn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostlycharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostlycharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idollunablaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idollunablaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # basilisk
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    basilisk {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lurker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lurker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rockrider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rockrider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellspot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellspot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolbayonettesr
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolbayonettesr {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolcrystaneer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolcrystaneer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # vitalitymaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    vitalitymaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wickett
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wickett {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplarred
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplarred {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolviralarchergun
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolviralarchergun {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # diocus
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    diocus {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eyecreature
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eyecreature {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # alarmo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    alarmo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # visular
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    visular {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mechacyclops
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mechacyclops {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydrolon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydrolon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rainicorn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rainicorn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # caseconstruct
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    caseconstruct {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stalker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    stalker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # boneback
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    boneback {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runicguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runicguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mechaskellox
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mechaskellox {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flamewalker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flamewalker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelepigstrong
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelepigstrong {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # holder
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    holder {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostlygoblin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostlygoblin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolmintmagnum
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolmintmagnum {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blissard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blissard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # facelessrunner
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    facelessrunner {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runicgolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runicgolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hidingfungi
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hidingfungi {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructflight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructflight {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rockcrawler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rockcrawler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # horon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    horon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # broccohead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    broccohead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flowerpurple
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flowerpurple {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolancientbow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolancientbow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # archvine
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    archvine {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dracyon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dracyon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomancrystevia
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomancrystevia {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # crystocore
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crystocore {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snappy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snappy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # inmatex
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    inmatex {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spiritguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spiritguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gnawer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gnawer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolpurplepunisher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolpurplepunisher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelemanelite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelemanelite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spearmintslug
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spearmintslug {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # angelica
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    angelica {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # vinewizard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    vinewizard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # explodot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    explodot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cavecreep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cavecreep {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomannether
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomannether {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fungik
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fungik {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # squasher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    squasher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zalspellbinder
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zalspellbinder {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # volar
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    volar {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nethengeicwither
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nethengeicwither {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # demonreaper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    demonreaper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # coniferon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    coniferon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sunny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sunny {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellquin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellquin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolgigacannon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolgigacannon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolexplochronsword
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolexplochronsword {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # urka
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    urka {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # visulon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    visulon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolbaronssr
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolbaronssr {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # trickster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    trickster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructspeed
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructspeed {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # elusiveclone
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    elusiveclone {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolterminator
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolterminator {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shifter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shifter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixonglaring
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixonglaring {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sugarface
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sugarface {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # corallus
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    corallus {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lelyetiantrader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lelyetiantrader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeletron
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeletron {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witherwizard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witherwizard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # muncher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    muncher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pigotron
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pigotron {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottoman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottoman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # clown
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    clown {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # toymerchant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    toymerchant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # duston
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    duston {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # waggy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    waggy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # iosaur
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    iosaur {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bloodsucker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bloodsucker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # swampcharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    swampcharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixongleaming
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixongleaming {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gorbarmsdealer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gorbarmsdealer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanceleve
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanceleve {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cyclops
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cyclops {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kingshroomus
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kingshroomus {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # quickpocket
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    quickpocket {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # airhead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    airhead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolbloodfury
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolbloodfury {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # expeditionmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    expeditionmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dweller
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dweller {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructmind
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructmind {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nightreaper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nightreaper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gingerbreadman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gingerbreadman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # orbiter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    orbiter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # emperorbeast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    emperorbeast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spiritprotector
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spiritprotector {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # charger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    charger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # elkanyne
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    elkanyne {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # candycorny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    candycorny {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eeo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eeo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # automaton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    automaton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # graw
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    graw {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bombcarrier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bombcarrier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # smash
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    smash {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanlborean
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanlborean {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nipper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nipper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # inmatey
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    inmatey {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # portalmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    portalmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructterror
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructterror {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runiclifeformblue
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runiclifeformblue {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # exoid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    exoid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shadowlord
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shadowlord {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # voidcharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    voidcharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stinger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    stinger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chomper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chomper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ancientgolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ancientgolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # miskel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    miskel {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostlycyclops
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostlycyclops {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # yeti
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    yeti {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # holder2
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    holder2 {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # elusive
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    elusive {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fungung
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fungung {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zallunarade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zallunarade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zalchild
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zalchild {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # furlion
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    furlion {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # littlebam
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    littlebam {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # paladin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    paladin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelehopperstrong
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelehopperstrong {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelehopper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelehopper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fishix
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fishix {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # magicke
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    magicke {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shadow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shadow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zalfoodmarket
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zalfoodmarket {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # centinel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    centinel {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shadowstalker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shadowstalker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomangardencia
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomangardencia {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ariel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ariel {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolwartgun
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolwartgun {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowcharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowcharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bonecreature
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bonecreature {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # peppermintslug
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    peppermintslug {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomancandyland
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomancandyland {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nightmarespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nightmarespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomandustopia
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomandustopia {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # corny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    corny {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runationmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runationmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # devourer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    devourer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # canebug
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    canebug {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomangreckon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomangreckon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # corby
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    corby {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # terradon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    terradon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # arkback
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    arkback {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sandgolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sandgolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # coratee
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    coratee {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dwellerclone
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dwellerclone {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # primordialwizard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    primordialwizard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # professor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    professor {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # creationmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    creationmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # raxxan
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    raxxan {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hivesoldier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hivesoldier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spectralwizard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spectralwizard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolpulsator
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolpulsator {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplaryellowdisabled
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplaryellowdisabled {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelehopperelite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelehopperelite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zalcitizen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zalcitizen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghost
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghost {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nightwing
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nightwing {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ursa
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ursa {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # echodar
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    echodar {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomandeeplands
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomandeeplands {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rammerhead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rammerhead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # grocculate
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    grocculate {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # undeadtroll
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    undeadtroll {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cherrybarrager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cherrybarrager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bane
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bane {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goofer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goofer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolabominator
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolabominator {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # halycon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    halycon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # baneclone
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    baneclone {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gorbcitizen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gorbcitizen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # neptuno
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    neptuno {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flesheater
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flesheater {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructstrength
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructstrength {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nightfly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nightfly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runiclifeformyellow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runiclifeformyellow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hunch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hunch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocko
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocko {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # voxxulon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    voxxulon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # coralon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    coralon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # warclops
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    warclops {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # phantom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    phantom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dawnlight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dawnlight {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # guardianyellow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    guardianyellow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # arocknid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    arocknid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolbaronstaff
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolbaronstaff {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanbarathos
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanbarathos {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rammerhorn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rammerhorn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # embrake
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    embrake {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolpenguinblaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolpenguinblaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kranky
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kranky {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # guardianred
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    guardianred {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # voliant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    voliant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplargreen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplargreen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolrosidianarchergun
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolrosidianarchergun {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zhinx
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zhinx {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanrunandor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanrunandor {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # primordialspellbinder
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    primordialspellbinder {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mechamaton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mechamaton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stitches
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    stitches {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostlynightreaper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostlynightreaper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # endercarrier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    endercarrier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flowerblue
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flowerblue {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolviper1
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolviper1 {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixonblooming
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixonblooming {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tracker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tracker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructresistance
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructresistance {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # clunkhead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    clunkhead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lelyetianbanker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lelyetianbanker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sphinx
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sphinx {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # linger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    linger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # infernal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    infernal {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flowergreen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flowergreen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spikeback
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spikeback {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # anemia
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    anemia {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fungat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fungat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplarbluedisabled
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplarbluedisabled {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # infusionmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    infusionmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skelepigelite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skelepigelite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # crystaltrader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crystaltrader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # seacharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    seacharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # natura
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    natura {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dyrehorn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dyrehorn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # primordialbanker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    primordialbanker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixonglowing
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixonglowing {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # angler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    angler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplarreddisabled
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplarreddisabled {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rosid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rosid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanhaven
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanhaven {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeleman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sabretooth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sabretooth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplaryellow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplaryellow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # animamaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    animamaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skolle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skolle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanabyss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanabyss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dusteiva
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dusteiva {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # innervationmaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    innervationmaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # primordialmerchant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    primordialmerchant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydrolisk
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydrolisk {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolmechablaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolmechablaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kingcharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kingcharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bushbaby
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bushbaby {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # brute
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    brute {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zalherbalist
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zalherbalist {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skellox
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skellox {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lottomanmysterium
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lottomanmysterium {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # silverfoot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    silverfoot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # distorter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    distorter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nethengeicbeast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nethengeicbeast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolswarmotron
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolswarmotron {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # draggy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    draggy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runiclifeformgreen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runiclifeformgreen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # destructor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    destructor {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # trolltrader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    trolltrader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zalbanker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zalbanker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # keeler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    keeler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # jawe
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    jawe {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ramradon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ramradon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantslug
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantslug {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # megatherium
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    megatherium {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bloodmist
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bloodmist {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pixonradiant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixonradiant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # voltron
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    voltron {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flowerface
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flowerface {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bugeye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bugeye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mothervoidwalker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mothervoidwalker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hiveking
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hiveking {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolwhimsywinder
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolwhimsywinder {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # parasect
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    parasect {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goalby
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goalby {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idoldaybreaker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idoldaybreaker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eeorunning
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eeorunning {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # koko
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    koko {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lollypopper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lollypopper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mechachron
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mechachron {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kingbambambam
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kingbambambam {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolflamingfury
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolflamingfury {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # okazor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    okazor {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lelyetianwarrior
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lelyetianwarrior {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eilosapien
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eilosapien {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # horntail
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    horntail {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skullcreature
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skullcreature {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lunarcher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lunarcher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # corallusshot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    corallusshot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleelder
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeleelder {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nospike
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nospike {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # runetemplarblue
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    runetemplarblue {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # visualent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    visualent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tortione
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tortione {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # grunt
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    grunt {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolwizardstaff
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolwizardstaff {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # squiggler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    squiggler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # apparition
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    apparition {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nightwatcher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nightwatcher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolroyalgreatblade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolroyalgreatblade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # augurymaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    augurymaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolnoxiousgreatblade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolnoxiousgreatblade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # amphibior
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    amphibior {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolfroster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolfroster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # toxxulous
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    toxxulous {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slimer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slimer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # webreaper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    webreaper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolflowercorne
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolflowercorne {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stalkerprime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    stalkerprime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # realmshifter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    realmshifter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # holder4
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    holder4 {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostlysasquatch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostlysasquatch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cryptid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cryptid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cherryblaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cherryblaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # merkyre
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    merkyre {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cottoncandor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cottoncandor {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hillcharger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hillcharger {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sasquatch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sasquatch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fungock
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fungock {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # exohead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    exohead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # huntermaster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    huntermaster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spinux
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spinux {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # idolcrystalmaul
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    idolcrystalmaul {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # constructrange
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    constructrange {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


vanilla {

    ##########################################################################################################
    # monster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    monster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lavaslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lavaslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # entityhorse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    entityhorse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # creeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    creeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # squid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    squid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-17.0
    }

    ##########################################################################################################
    # pig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=7.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-20.0
    }

    ##########################################################################################################
    # spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ozelot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ozelot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=25.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mob
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mob {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chicken
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chicken {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villagergolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villagergolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=16.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witherboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witherboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=5.0
    }

    ##########################################################################################################
    # sheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sheep {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mushroomcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mushroomcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # silverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    silverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderdragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderdragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


