<?xml version="1.0" encoding="utf-8" ?>
<Layout>
	<Image name="status_bar_bkg" x="24" y="0" image="/interface/up_board_2.png"/>

	<Widget x="0" y="0" xml="/interface/anim_status_bar.xml">

		<CommodityQuantity x="1010" y="10" commodity="key">
			<Image name="glow" x="-45" y="-29" image="/interface/glow_under_energy.png"/>
			<Image x="0" y="0" image="/interface/key_up_menu.png"/>
			<Text name="value" x="44" y="2" width="64" height="24" font="author" text="" align="W" color="FFFFFFFF"/>
		</CommodityQuantity>

		<!--
		<Button name="status_bar_energy" x="1065" y="-17">
			<Image name="button" x="0" y="0" image="/interface/plus_energy.png" />
			<Event id="e_buy_key">{"commodity": "key"}</Event>
		</Button> -->

		<ManaWidget x="1135" y="-2" xml="/shop/sb_mana_short.xml" show_if="$device.getStore != steam * $device.getStore != humblebundle" />

		<!--Button name="status_bar_energy" x="1216" y="-17">
			<Image name="button" x="0" y="0" image="/interface/plus_energy.png" />
			<Click cmd="layout" param="ShopMoney">
				<Param value="crossfade"/>
			</Click>

			<Properties>
				<Property key="sfx_btn_hover">button_hover</Property>
			</Properties>
		</Button-->

	</Widget>

	<AnimController autoPlay="0" events="reset_show">
		<ActionChain>
			<EfxSendEvent event="reset_header" param="reset"/>
		</ActionChain>
	</AnimController>

	<AnimController autoPlay="0" events="reset_hide">
		<ActionChain>
			<EfxSendEvent event="reset_header" param="base"/>
		</ActionChain>
	</AnimController>
	<MiniShop event="e_buy_key"/>
</Layout>