<?xml version="1.0" encoding="utf-8" ?>
<Layout>
    <Widget name="pause_back" x="0" y="15">
        <Button name="back" x="0" y="0">
            <Image x="0" y="0" image="button_toolbar_2.png"/>
            <Image x="0" y="0" image="back.png"/>
            <Click handler="cur_layout" cmd="close_groups"/>

            <Properties>
                <Property key="sfx_btn_hover">button_hover</Property>
                <Property key="gp_selectable">1</Property>
            </Properties>

            <SelectorController>
                <Action type="0" btn="13" cmd="press"/>
                <Container class="GPOnceContainer"/>
                <Item path=".." scale="1 1" alias="btn_b" offset="-12 10"/>
            </SelectorController>
        </Button>

        <Button name="pause" x="0" y="0">
            <Image x="0" y="0" image="button_toolbar_2.png"/>
            <Image x="0" y="0" image="menu.png"/>
            <Click cmd="layout" param="back">
                <Param value="crossfade"/>
            </Click>

            <Properties>
                <Property key="sfx_btn_hover">button_hover</Property>
                <Property key="gp_selectable">1</Property>
            </Properties>

            <SelectorController>
                <Action type="0" btn="13" cmd="press"/>
                <Container class="GPOnceContainer"/>
                <Item path=".." scale="1 1" alias="btn_b" offset="-12 10"/>
            </SelectorController>
        </Button>

        <AnimController autoPlay="1">
            <ActionChain>
                <EfxVisible visible="0"/>
                <EfxWait delay="0.1"/>
                <ActionGroup>
                    <EfxPlaySound sound="round_ui_button_slidein_or_grow"/>
                    <EfxMove from_x="-100" from_y="15" to_x="0" to_y="15" duration="0.1"/>
                    <EfxVisible visible="1"/>
                </ActionGroup>
            </ActionChain>
        </AnimController>
    </Widget>

    <Widget name="hintnext" x="0" y="151">
        <HintItem name="hint1" x="0" y="0" qty="10" commodity="hint1">
        <Button name="use" width="128" height="128"/>
            <Image x="0" y="0" image="button_toolbar_2.png"/>
            <Image x="0" y="0" image="/hint/hint_1_on.png"/>  

            <Properties>
                <Property key="sfx_btn_hover">button_hover</Property>
                <Property key="gp_selectable">1</Property>
            </Properties>

            <SelectorController>
                <Action type="0" btn="14" cmd="press"/>
                <Container class="GPOnceContainer"/>
                <Item path=".." scale="1 1" alias="btn_x" offset="-12 10"/>
            </SelectorController>
       </HintItem>

        <Button name="next_episode" x="0" y="0">
            <Image x="0" y="0" image="button_toolbar_2.png"/>
            <Image x="0" y="0" image="next_epizod.png"/>
            <!--Click cmd="layout" param="MainMenu">
            <Param value="crossfade"/>
        </Click-->
        <Click handler="cur_layout" cmd="next_episode">
            <Param value="crossfade"/>
        </Click>

        <Properties>
            <Property key="sfx_btn_hover">button_hover</Property>
            <Property key="gp_selectable">1</Property>
        </Properties>

    </Button>

    <AnimController autoPlay="1">
        <ActionChain>
            <EfxVisible visible="0"/>
            <EfxWait delay="0.15"/>
            <ActionGroup>
                <EfxPlaySound sound="round_ui_button_slidein_or_grow"/>
                <EfxMove from_x="-100" from_y="151" to_x="0" to_y="151" duration="0.1"/>
                <EfxVisible visible="1"/>
                <EfxSendEvent event="updateButtons"/>
            </ActionGroup>
        </ActionChain>
    </AnimController>
</Widget>

 <HintItem name="hint2" x="0" y="287" qty="10" commodity="hint2" >
        <Button name="use" width="136" height="136"/>
        <ProgressBarWidget name="bar" x="0" y="0">
            <Image name="border_enable" x="0" y="0" image="/hint/button_hint2_on.png" />
            <Image name="border_disable" x="0" y="0" image="/hint/button_hint2_off.png" />
 
            <Properties>
                <Property key="bar">border_enable</Property>
                <Property key="bkg">border_disable</Property>
                <Property key="val">1</Property>
                <Property key="dir">N</Property>
            </Properties>
        </ProgressBarWidget>
        <AnimController autoPlay="1">
            <ActionChain>
                <EfxVisible visible="0"/>
                <EfxWait delay="0.20"/>
                <ActionGroup>
                    <EfxPlaySound sound="tool_bar_btn_appear"/>
                    <EfxMove from_x="-100" from_y="287" to_x="0" to_y="287" duration="0.1"/>
                    <EfxVisible visible="1"/>
                </ActionGroup>
            </ActionChain>
        </AnimController>

        <Properties>
            <Property key="sfx_btn_hover">button_hover</Property>
            <Property key="gp_selectable">1</Property>
        </Properties>

        <SelectorController>
            <Action type="0" btn="15" cmd="press"/>
            <Container class="GPOnceContainer"/>
            <Item path=".." scale="1 1" alias="btn_y" offset="-12 10"/>
        </SelectorController>
    </HintItem>


<Button name="log" x="0" y="423">
    <Image x="0" y="0" image="button_toolbar_2.png"/>
    <Image x="0" y="0" image="log.png"/>
    <Click handler="cur_layout" cmd="left_pane" param="log_panel">
        <Param value="crossfade2"/>
    </Click>
    <AnimController autoPlay="1">
        <ActionChain>
            <EfxVisible visible="0"/>
            <EfxWait delay="0.25"/>
            <ActionGroup>
                <EfxPlaySound sound="round_ui_button_slidein_or_grow"/>
                <EfxMove from_x="-100" from_y="423" to_x="0" to_y="423" duration="0.1"/>
                <EfxVisible visible="1"/>
            </ActionGroup>
        </ActionChain>
    </AnimController>

    <Properties>
        <Property key="sfx_btn_hover">button_hover</Property>
        <Property key="gp_selectable">1</Property>
    </Properties>
</Button>

<Button name="present" x="0" y="559">
    <Image x="0" y="0" image="button_toolbar_2.png"/>
    <Image x="0" y="0" image="halloween.png"/>
    <Click cmd="show_game_progress" param="LayoutQHweenProgress">
        <Param value="crossfade"/>
    </Click>
    <QuestProgressBadge x="0" y="0" width="48" height="48" anchor="NE">
        <File>/interface/new1.png</File>
        <File>/interface/new2.png</File>
        <File>/interface/new3.png</File>
    </QuestProgressBadge>
    <AnimController autoPlay="1">
        <ActionChain>
            <EfxVisible visible="0"/>
            <EfxWait delay="0.30"/>
            <ActionGroup>
                <EfxPlaySound sound="round_ui_button_slidein_or_grow"/>
                <EfxMove from_x="-100" from_y="559" to_x="0" to_y="559" duration="0.1"/>
                <EfxVisible visible="1"/>
            </ActionGroup>
        </ActionChain>
    </AnimController>

    <Properties>
        <Property key="sfx_btn_hover">button_hover</Property>
        <Property key="gp_selectable">1</Property>
    </Properties>
</Button>

<GPPanel x="50" y="685">
    <GPPanelIcon x="0" y="0" alias="navigate" auto_visible="0"/>
</GPPanel>

</Layout>
