<gos>
  <go name="simpleExplosion">
    <placement />
    <go name="sunburst">
      <placement />
      <particleEmitter>
        <duration>.001</duration>
        <spawnRate>5000</spawnRate>
        <lifetime>.33</lifetime>
        <launchSpeed>0</launchSpeed>
        <scale>
          <min>0.25</min><max>6</max>
        </scale>
        <color>1.00 0.88 0.69 1</color>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/lightStreak.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModColor>
          <colorV>0, 0, 0, -4</colorV>
        </particleModColor>
        <particleModScale>
          <scaleV>3</scaleV>
        </particleModScale>
      </go>
    </go>
    <go name="fire">
      <placement />
      <particleEmitter>
        <angleVel>10</angleVel>
        <duration>.1</duration>
        <spawnRate>100<androidScale>0.33</androidScale>
      </spawnRate>
        <lifetime>10</lifetime>
        <launchSpeed>1000</launchSpeed>
        <scale>
          <min>.5</min>
          <max>.5</max>
        </scale>
        <color>1, 1, 1, 1</color>
        <blendMode>0</blendMode>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/smokeEffect2.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModColor>
          <colorV>0, 0, 0, -2.5</colorV>
        </particleModColor>
        <particleModDrag>
          <dragScale>17</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="barrelSpray">
    <placement />
    <go name="cloud">
      <placement />
      <particleEmitter>
        <duration>.02</duration>
        <spawnRate>2000 <androidScale>.2</androidScale>
      </spawnRate>
        <lifetime>1</lifetime>
        <launchSpeed>800</launchSpeed>
        <launchDirSkew>.5 1</launchDirSkew>
        <scale>
          <min>.6</min>
          <max>.7</max>
        </scale>
        <color>
          1 1 1 1
        </color>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/smoke.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModColor>
          <colorV>0, 0, 0, -4</colorV>
        </particleModColor>
        <particleModDrag>
          <dragScale>16</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="mortarTrail">
    <placement />
    <particleEmitter>
      <duration>100000</duration>
      <spawnRate>105 <androidScale>.15</androidScale></spawnRate>
      <lifetime>.9 <androidScale>0.5</androidScale></lifetime>
      <launchSpeed>200</launchSpeed>
      <launchDirClamp>.4</launchDirClamp>
      <angleVel>
        <min>-6</min>
        <max>6</max>
      </angleVel>
      <scale>
        <min>.3</min>
        <max>.9</max>  
      </scale>
    </particleEmitter>
    <go name="system">
      <placement />
      <particleSystem>
        <blendMode>0</blendMode>
      </particleSystem>
      <spriteSource>
        <sprite>/vfx/smokeEffect4.png</sprite>
      </spriteSource>
      <renderLayer>
        <layerParent>none</layerParent>
        <layer>43</layer>
      </renderLayer>
      <particleModColor>
        <colorV>0 0 0 -1</colorV>
      </particleModColor>
      <particleModDrag>
        <dragScale>4</dragScale>
      </particleModDrag>
      <particleModAccel>
        <accelV>0.000000, -200.000000</accelV>
      </particleModAccel>
    </go>
  </go>
  <go name="cannonTrail">
    <placement />
    <particleEmitter>
      <duration>100000</duration>
      <spawnRate>1000</spawnRate>
      <lifetime>1</lifetime>
      <launchSpeed>200</launchSpeed>
      <launchDirClamp>.2</launchDirClamp>
      <scale>
        <min>.05</min>
        <max>.1</max>
      </scale>
      <color>
        <min>.4 .4 .4 1</min>
        <max>.6 .6 .6 1</max>
      </color>
    </particleEmitter>
    <go name="system">
      <placement />
      <particleSystem>
        <blendMode>0</blendMode>
      </particleSystem>
      <spriteSource>
        <sprite>/vfx/spot.png</sprite>
      </spriteSource>
      <renderLayer>
        <layerParent>none</layerParent>
        <layer>43</layer>
      </renderLayer>
      <particleModColor>
        <colorV>0, 0, 0, -1</colorV>
      </particleModColor>
      <particleModDrag>
        <dragScale>4</dragScale>
      </particleModDrag>
      <particleModAccel>
        <accelV>0.000000, -200.000000</accelV>
      </particleModAccel>
    </go>
  </go>
  <go name="dumbFire">
    <placement />
    <renderLayer>
      <layer>10000</layer>
    </renderLayer>
    <go name="smoke">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <particleEmitter>
        <initialDelay>0</initialDelay>
        <duration>100000</duration>
        <spawnRate>1000<androidScale>.05</androidScale>
      </spawnRate>
        <lifetime>1<androidScale>.5</androidScale>
      </lifetime>
        <launchSpeed>200</launchSpeed>
        <launchDirClamp>.4</launchDirClamp>
        <scale>
          <min>.05</min>
          <max>.1</max>
          <androidScale>4</androidScale>
        </scale>
        <color>
          <min>.4 .4 .4 1</min>
          <max>.6 .6 .6 1</max>
        </color>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/spot.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModColor>
          <colorV>0, 0, 0, -1</colorV>
        </particleModColor>
        <particleModDrag>
          <dragScale>.5</dragScale>
        </particleModDrag>  
        <particleModAccel>
          <accelV>0.000000, -200.000000</accelV>
        </particleModAccel>
      </go>
    </go>
    <go name="fire">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <particleEmitter>
        <initialDelay>0.3</initialDelay>
        <duration>100000</duration>
        <spawnRate>1000<androidScale>.05</androidScale>
      </spawnRate>
        <lifetime>.05</lifetime>
        <launchSpeed>400</launchSpeed>
        <scale>
          <min>.3</min>
          <max>.3</max>
          <androidScale>3</androidScale>
        </scale>
        <color>
          <min>.4 .0 0 1</min>
          <max>.6 .4 0 1</max>
        </color>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>1</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/spot.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>44</layer>
        </renderLayer>
        <particleModColor>
          <colorV>0, 0, 0, -1</colorV>
        </particleModColor>
        <particleModDrag>
          <dragScale>4</dragScale>
        </particleModDrag>
        <particleModAccel>
          <accelV>0.000000, -200.000000</accelV>
        </particleModAccel>
      </go>
    </go>
  </go>
  <go name="bulletHitSpark">
    <placement />
    <go name="shock">
      <placement />
      <particleEmitter>
        <duration>0.01</duration>
        <lifetime>0.067</lifetime>
        <spawnRate>1</spawnRate>
        <color>0.435 0.369 0.200 1.000</color>
        <scale>2.167</scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/temp/whiteSphere30.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModColor>
          <colorV>8.471 9.471 12.000 -7.500</colorV>
        </particleModColor>
      </go>
    </go>
    <go name="brightSpark">
      <placement />
      <particleEmitter>
        <duration>0.01</duration>
        <lifetime>
          <min>0.03</min>
          <max>.45</max>
        </lifetime>
        <spawnRate>1600<androidScale>.66</androidScale>
      </spawnRate>
        <launchSpeed>
          <min>0</min>
          <max>900</max>
        </launchSpeed>
        <color>
          1.000 1.000 1.000 1.000
        </color>
        <scale>
          <min>0.08</min>
          <max>.12</max>
        </scale>
        <initialDelay>0.05</initialDelay>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <particleModColor>
          <colorV>-0.453 -1.342 -1.978 0.000</colorV>
        </particleModColor>
        <spriteSource>
          <sprite>/vfx/spot.png</sprite>
        </spriteSource>
        <renderLayer>
          <layer>80</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>8
          </dragScale>
        </particleModDrag>
      </go>
    </go>
    <go name="darkSpark">
      <placement />
      <particleEmitter>
        <duration>0.01</duration>
        <lifetime>
          <min>0.015</min>
          <max>.225</max>
        </lifetime>
        <spawnRate>1600<androidScale>.66</androidScale>
      </spawnRate>
        <launchSpeed>
          <min>900</min>
          <max>1800</max>
        </launchSpeed>
        <color>
          0.796 0.396 0.110 1.000
        </color>
        <scale>
          <min>0.08</min>
          <max>.12</max>
        </scale>
        <initialDelay>.05</initialDelay>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/spot.png</sprite>
        </spriteSource>
        <renderLayer>
          <layer>81</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>30</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="fireballHitSpark">
    <placement />
    <go name="flame">
      <placement>
        <childOffset>
          <translate>0 -8</translate>
          <rotate>1.56</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <duration>.001</duration>
        <spawnRate>20000<androidScale>.25</androidScale>
      </spawnRate>
        <lifetime>
          <min>.24</min><max>.75</max></lifetime>
        <launchSpeed>
          <min>0</min>
          <max>0</max>
        </launchSpeed>
        <launchDirSkew>1 2</launchDirSkew>
        <launchDirPosOffset>
          <min>0</min>
          <max>16</max>
        </launchDirPosOffset>
        <angle>
          <min>0</min>
          <max>6.28</max>
        </angle>
        <angleVel>
          <min>-3.14</min>
          <max>3.14</max>
        </angleVel>
        <color>
          <min>0.988 0.788 0.184 1.000</min>
          <max>1 1 1 1</max>
        </color>
        <scale>.24<androidScale>1.5</androidScale>
      </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem />
        <spriteSource>
          <sprite>/vfx/smokeEffect1.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModScale>
          <scaleV>-.19</scaleV>
        </particleModScale>
        <particleModToColor>
          <targetColor>0.345 0.004 0.000 0.000</targetColor>
          <weight>1.0</weight>
        </particleModToColor>
        <particleModAccel>
          <accelV>0 -400</accelV>
        </particleModAccel>
      </go>
    </go>
    <go name="smoke">
      <placement>
        <childOffset>
          <rotate>1.56</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <duration>.001</duration>
        <spawnRate>20000<androidScale>.25</androidScale>
      </spawnRate>
        <lifetime>
          <min>.5</min>
          <max>1</max>
        </lifetime>
        <launchSpeed>
          <min>0</min>
          <max>0</max>
        </launchSpeed>
        <launchDirSkew>1 2</launchDirSkew>
        <launchDirPosOffset>
          <min>0</min>
          <max>32</max>
        </launchDirPosOffset>
        <angle>
          <min>0</min>
          <max>6.28</max>
        </angle>
        <angleVel>
          <min>-3.14</min>
          <max>3.14</max>
        </angleVel>
        <color>
          <min>0 0 0 0 1.000</min>
          <max>0.506 0.506 0.588 1</max>
        </color>
        <scale>.24<androidScale>1.5</androidScale>
      </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem />
        <spriteSource>
          <sprite>/vfx/smokeEffect1.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModScale>
          <scaleV>.1</scaleV>
        </particleModScale>
        <particleModToColor>
          <targetColor>0.506 0.506 0.588 0</targetColor>
          <weight>0.5</weight>
        </particleModToColor>
        <particleModAccel>
          <accelV>0 -400</accelV>
        </particleModAccel>
        <particleModDrag>
          <dragScale>0.75</dragScale>
        </particleModDrag>
      </go>
    </go>

  </go>
  <go name="fireballTrail">
    <placement />
    <go name="innerFlame">
      <placement>
        <childOffset>
          <rotate>-1.57</rotate>
        </childOffset>
      </placement>
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
          <rotate>3.14</rotate>
        </offset>
      </transformAttach>
      <particleEmitter>
        <duration>10000</duration>
        <spawnRate>100<androidScale>.2</androidScale>
      </spawnRate>
        <lifetime>
          <min>0.0735</min>
          <max>0.162</max>
        </lifetime>
        <launchSpeed>
          <min>0</min>
          <max>0</max>
        </launchSpeed>
        <angle>
          <min>3.04</min>
          <max>3.24</max>
        </angle>
        <launchDirSkew>0 1</launchDirSkew>
        <launchDirPosOffset>
          <min>0</min>
          <max>7</max>
        </launchDirPosOffset>
        <color>1.000 0.988 0.835 1</color>
        <scale>1<androidScale>1.5</androidScale>
      </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem />
        <spriteSource>
          <sprite>/vfx/fireFragment.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModScale>
          <scaleV>-.19</scaleV>
        </particleModScale>
        <particleModToColor>
          <targetColor>0.945 0.553 0.522 0</targetColor>
          <weight>1.0</weight>
        </particleModToColor>
        <particleModAccel>
          <accelV>0 -200</accelV>
        </particleModAccel>
      </go>
    </go>
    <go name="outerFlame">
      <placement>
        <childOffset>
          <rotate>-1.57</rotate>
        </childOffset>
      </placement>
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
          <rotate>3.14</rotate>
        </offset>
      </transformAttach>
      <particleEmitter>
        <duration>10000</duration>
        <spawnRate>100<androidScale>.2</androidScale>
      </spawnRate>
        <lifetime>
          <min>0.035</min>
          <max>0.08</max>
        </lifetime>
        <launchSpeed>
          <min>0</min>
          <max>0</max>
        </launchSpeed>
        <launchDirSkew>0 1</launchDirSkew>
        <launchDirPosOffset>
          <min>14</min>
          <max>21</max>
        </launchDirPosOffset>
        <angle>
          <min>3.04</min>
          <max>3.24</max>
        </angle>
        <color>0.945 0.553 0.522 1.000</color>
        <scale>1<androidScale>1.5</androidScale>
      </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/fireFragment.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModScale>
          <scaleV>-.23</scaleV>
        </particleModScale>
        <particleModToColor>
          <targetColor>0.945 0.553 0.522 .5</targetColor>
          <weight>1.0</weight>
        </particleModToColor>
        <particleModAccel>
          <accelV>0 -200</accelV>
        </particleModAccel>
      </go>
    </go>
  </go>
  <!--<go name="iceBlock" templs="/swf/ui/builder/grabDingus/grabDingus">-->
  <go name="iceExplosion">
    <placement />
    <go name="streaks">
      <placement />
      <particleEmitter>
        <duration>.001</duration>
        <spawnRate>20000<androidScale>0.3</androidScale>
      </spawnRate>
        <lifetime>.33</lifetime>
        <launchSpeed>0</launchSpeed>
        <scale>
          <min>0.25</min>
          <max>2.5</max>
          <androidScale>1.5</androidScale>
        </scale>
        <color>0.69 0.88  1.00 .75</color>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>0</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/lightStreak.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModColor>
          <colorV>0, 0, 0, -4</colorV>
        </particleModColor>
        <particleModScale>
          <scaleV>3</scaleV>
        </particleModScale>
      </go>
    </go>
    <go name="frost">
      <placement />
      <particleEmitter>
        <initialDelay>.033</initialDelay>
        <duration>.1</duration>
        <spawnRate>100<androidScale>.6</androidScale>
      </spawnRate>
        <lifetime>
          <min>0.03</min>
          <max>.45</max>
        </lifetime>
        <launchSpeed>
          <min>30</min>
          <max>60</max>
        </launchSpeed>
        <launchDirPosOffset>32</launchDirPosOffset>
        <color>1 1 1 1</color>
        <scale>
          <min>1</min>
          <max>3</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>1</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/cross.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>.8</dragScale>
        </particleModDrag>
        <particleModToColor>
          <targetColor>1 1 1 0</targetColor>
          <weight>.5</weight>
        </particleModToColor>

      </go>
    </go>
  </go>
  <go name="iceBlock" templs="/swf/ship/pieces/base/iceBlock1">
    <placement />
    <transformAttach>
      <targetGo>parent</targetGo>
    </transformAttach>
    <renderLayer>
      <layer>1</layer>
    </renderLayer>
    <swfRender>
      <colorScale>.5 .5 .5 .5</colorScale>
    </swfRender>
    <go name="mist">
      <placement>
        <childOffset>
          <rotate>1.57</rotate>
        </childOffset>
      </placement>
      <transformAttach>
        <offset>
          <rotate>1.57</rotate>
        </offset>
        <targetGo>parent</targetGo>
        <noAngle>true</noAngle>
      </transformAttach>
      <particleEmitter>
        <duration>100000</duration>
        <lifetime>
          <min>.8</min>
          <max>2</max>
          <androidScale>.3</androidScale>
        </lifetime>
        <spawnRate>2<androidScale>.5</androidScale>
      </spawnRate>
        <launchDirPosOffset>
          <min>0</min>
          <max>20</max>
        </launchDirPosOffset>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <angleVel>
          <min>-2</min>
          <max>2</max>
        </angleVel>
        <launchDirClamp>0.785</launchDirClamp>
        <launchSpeed>100</launchSpeed>
        <color>0.584 0.780 0.945 .25</color>
        <scale>.25</scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem />
        <spriteSource>
          <sprite>/temp/ianSmoke.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModAccel>
          <accelV>0 0</accelV>
        </particleModAccel>
        <particleModToColor>
          <targetColor>0.584 0.780 0.945 0</targetColor>
        </particleModToColor>
        <particleModToScale>
          <targetScale>1</targetScale>
        </particleModToScale>
      </go>
    </go>
    <!--<go name="sparkle">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <particleEmitter>
        <initialDelay>
          <min>0</min>
          <max>.3</max>
        </initialDelay>
        <repeatDelay>
          <min>1</min>
          <max>2</max>
        </repeatDelay>
        <duration>.3</duration>
        <lifetime>.5</lifetime>
        <spawnRate>3</spawnRate>
        <launchSpeed>0</launchSpeed>
        <launchDirPosOffset>
          <min>0</min><max>20</max></launchDirPosOffset>
        <color>1 1 1 1</color>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>1</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/cross.png</sprite>
        </spriteSource>
        <renderLayer>
          <layer>1</layer>
        </renderLayer>
      </go>
    </go>-->
  </go>
  <go name="iceTrail">
    <placement />
    <go name="sparkle">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <particleEmitter>
        <duration>1000</duration>
        <lifetime>0.30</lifetime>
        <spawnRate>120<androidScale>.33</androidScale>
      </spawnRate>
        <launchDirSkew>0 1</launchDirSkew>
        <launchSpeed>200</launchSpeed>
        <launchDirPosOffset>
          <min>0</min>
          <max>12</max>
        </launchDirPosOffset>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <color>1 1 1 1</color>
        <scale>
          <min>.8</min>
          <max>1.2</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/cross.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleSystem>
          <blendMode>1</blendMode>
        </particleSystem>
        <dragScale>
          <float>.9</float>
        </dragScale>
      </go>
    </go>
  </go>
  <go name="basicPieceDeath">
    <pieceDeathEffect />
    <placement />
    <shapeSource />
    <renderLayer>
      <layerParent>none</layerParent>
      <layer>41</layer>
    </renderLayer>
    <go name="explosions">
      <placement />
      <particleEmitter>
        <duration>.033</duration>
        <lifetime>.5</lifetime>
        <scale>.15</scale>
        <color>1 1 1 1</color>
        <shapeGo>parent</shapeGo>
        <angleVel>
          <min>2</min>
          <max>8</max>
        </angleVel>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <spawnRate>800</spawnRate>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem />
        <spriteSource>
          <sprite>/vfx/smokeEffect2.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
      </go>
    </go>
    <go name="smoke">
      <placement />
      <particleEmitter>
        <duration>.033</duration>
        <lifetime>
          <min>1</min>
          <max>2</max>
        </lifetime>
        <scale>
          <min>.2</min>
          <max>.3</max>
        </scale>
        <color>.8 .8 .8 .9</color>
        <shapeGo>parent</shapeGo>
        <launchSpeed>
          <min>25</min>
          <max>100</max>
        </launchSpeed>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <angleVel>
          <min>-2</min>
          <max>2</max>
        </angleVel>
        <spawnRate>800</spawnRate>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem />
        <spriteSource>
          <sprite>/vfx/smokeEffect1.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModScale>
          <scaleV>.25</scaleV>
        </particleModScale>
        <particleModToColor>
          <targetColor>.8 .8 .8 0</targetColor>
        </particleModToColor>
      </go>
    </go>
  </go>
  <go name="rootPieceDeath" templs="basicPieceDeath">
    <go name="lightShards">
      <placement />
      <particleEmitter>
        <duration>.033</duration>
        <spawnRate>151.51</spawnRate>
        <lifetime>
          <min>.25</min>
          <max>.5</max>
        </lifetime>
        <scale>
          <min>3.0</min>
          <max>6.0</max>
        </scale>
        <color>1 1 1 1</color>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <launchSpeed>0</launchSpeed>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>1</blendMode>
        </particleSystem>
        <spriteSource>
          <sprite>/vfx/lightShard.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <particleModToColor>
          <targetColor>1 1 1 0</targetColor>
        </particleModToColor>
        <!--<particleModToScale>
          <targetSacle>2.0</targetSacle>
          <weight>0</weight>
        </particleModToScale>-->
      </go>
    </go>
  </go>
  <go name="_driveDust">
    <placement />
    <renderLayer />
    <go name="initialEffect">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <particleEmitter>
        <duration>0.10</duration>
        <spawnRate>20<androidScale>.5</androidScale>
      </spawnRate>
        <launchSpeed>100</launchSpeed>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <angleVel>
          <min>-1.0</min>
          <max>1.0</max>
        </angleVel>
        <color>.933 .835 .565 1</color>
        <scale>
          <min>.15</min>
          <max>.25</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <spriteSource>
          <sprite>/vfx/smokeEffect1.png</sprite>
        </spriteSource>
        <particleSystem />
        <particleModToColor>
          <targetColor>.933 .835 .565 0</targetColor>
        </particleModToColor>
        <particleModToScale>
          <targetScale>1</targetScale>
          <weight>0</weight>
        </particleModToScale>
      </go>
    </go>
    <!--<go name="contEffect">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <particleEmitter>
        <initialDelay>
          <min>.16</min>
          <max>.20</max>
        </initialDelay>
        <repeatDelay>
          <min>.16</min>
          <max>.20</max>
        </repeatDelay>
        <duration>0.10</duration>
        <spawnRate>20</spawnRate>
        <launchSpeed>100</launchSpeed>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <angleVel>
          <min>-1.0</min>
          <max>1.0</max>
        </angleVel>
        <color>.933 .835 .565 1</color>
        <scale>
          <min>.15</min>
          <max>.25</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <renderLayer>
          <layerParent>parent.parent</layerParent>
        </renderLayer>
        <spriteSource>
          <sprite>/vfx/smokeEffect1.png</sprite>
        </spriteSource>
        <particleSystem />
        <particleModToColor>
          <targetColor>.933 .835 .565 0</targetColor>
        </particleModToColor>
        <particleModToScale>
          <targetScale>1</targetScale>
          <weight>0</weight>
        </particleModToScale>
      </go>
    </go>-->
  </go>
  <go name="lightDriveDust" templs="_driveDust">
  </go>
  <go name="heavyDriveDust" templs="_driveDust">
    <go name="initialEffect">
      <particleEmitter>
        <scale>.75</scale>
      </particleEmitter>
      <go name="system">
        <particleModToScale>
          <targetScale>2</targetScale>
        </particleModToScale>
      </go>
    </go>
  </go>
  <go name="disconnectedPiece">
    <placement />
    <go name="explosions">
      <placement />
      <particleEmitter>
        <initialDelay>
          <min>0</min>
          <max>1</max>
        </initialDelay>
        <repeatDelay>
          <min>.6</min>
          <max>1.4</max>
        </repeatDelay>
        <duration>0.01</duration>
        <spawnRate>100<androidScale>.1</androidScale>
      </spawnRate>
        <lifetime>
          <min>.2</min>
          <max>.5</max>
        </lifetime>
        <launchSpeed>0</launchSpeed>
        <shapeGo>parent.parent</shapeGo>
        <angle>
          <min>-3.14</min>
          <max>3.14</max>
        </angle>
        <angleVel>
          <min>-10</min>
          <max>10</max>
        </angleVel>
        <scale>.12</scale>
        <color>1 1 1 1</color>
      </particleEmitter>
      <go name="system">
        <placement />
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>43</layer>
        </renderLayer>
        <spriteSource>
          <sprite>/vfx/smokeEffect2.png</sprite>
        </spriteSource>
        <particleSystem />
        <particleModToColor>
          <targetColor>1 1 1 0</targetColor>
        </particleModToColor>
        <particleModToScale>
          <targetScale>.5</targetScale>
        </particleModToScale>
      </go>
    </go>
  </go>
  <go name="builderBulbOn">
    <placement>
      <spaceName>ui</spaceName>
    </placement>
      <particleEmitter>
        <duration>0.01</duration>
        <lifetime>
          <min>0.03</min>
          <max>.45</max>
        </lifetime>
        <spawnRate>
          <min>400</min>
          <max>600</max>
          <androidScale>1</androidScale>
        </spawnRate>
        <launchSpeed>
          <min>0</min>
          <max>450</max>
        </launchSpeed>
        <color>
          1.000 1.000 1.000 1.000
        </color>
        <scale>
          <min>0.04</min>
          <max>.06</max>
        </scale>
        <initialDelay>
          <min>0.3667</min><max>0.44004</max>
        </initialDelay>
      </particleEmitter>
      <go name="system">
        <placement />
        <particleSystem>
          <blendMode>1</blendMode>
        </particleSystem>
        <particleModColor>
          <colorV>-0.453 -1.342 -1.978 0.000</colorV>
        </particleModColor>
        <spriteSource>
          <sprite>/vfx/spot.png</sprite>
        </spriteSource>
        <renderLayer>
          <layerParent>none</layerParent>
          <layer>44</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>
            8
          </dragScale>
        </particleModDrag>
        <particleModGravity />
      </go>
  </go>
</gos>
