<gos>
  <go name="gunMount" templs="/templs/ship/pieces/_pieceBase /swf/ship/pieces/base/gunMount">
    <piece>
      <fixedLayer>-100.000000</fixedLayer>
    </piece>
    <health>
      <damageSpreader>true</damageSpreader>
    </health>
    <shapeSource>
      <shape>
        <poly>
          <rings>
            <entry>
              <entry>7.000000, -41.000000</entry>
              <entry>26.000002, 7.000000</entry>
              <entry>30.000000, 47.000004</entry>
              <entry>-36.000000, 47.000004</entry>
              <entry>-21.000002, 7.000000</entry>
              <entry>-15.000000, -41.000000</entry>
            </entry>
          </rings>
        </poly>
      </shape>
    </shapeSource>
    <placement>
      <transform>
        <translate>0.000000, 0.000000</translate>
      </transform>
    </placement>
    <go name="joint" templs="/swf/ship/pieces/base/gunMountPeg">
      <renderLayer>
        <layer>1.000000</layer>
      </renderLayer>
      <placement>
        <childOffset>
          <translate>0.000000, 0.000000</translate>
        </childOffset>
      </placement>
      <transformAttach>
        <offset>
          <translate>0.000000, 0.000000</translate>
        </offset>
        <targetGo>parent</targetGo>
      </transformAttach>
      <revoluteJoint>
        <body0>parent</body0>
        <enableLimit>false</enableLimit>
        <maxMotorTorque>10000.000000</maxMotorTorque>
        <enableMotor>true</enableMotor>
        <targetAngle>0.000000</targetAngle>
        <targetAngleGain>30.000000</targetAngleGain>
        <enableTargetAngle>true</enableTargetAngle>
      </revoluteJoint>
    </go>
    <go name="rivetable" templs="/templs/ship/pieces/_builderSubrivetable">
      <shapeSource>
        <shape>
          <poly>
            <rings>
              <entry>
                <entry>13.000000, 7.000004</entry>
                <entry>51.000000, 45.000004</entry>
                <entry>44.000000, 55.000004</entry>
                <entry>-51.000000, 55.000004</entry>
                <entry>-60.000000, 45.000004</entry>
                <entry>-21.000000, 7.000004</entry>
              </entry>
            </rings>
          </poly>
        </shape>
      </shapeSource>
      <placement>
        <childOffset>
          <translate>0.000000, 0.000000</translate>
        </childOffset>
      </placement>
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
          <translate>0.000000, 0.000000</translate>
        </offset>
      </transformAttach>
    </go>
    <go name="chairSpot">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
    </go>
  </go>
  <go name="chair" templs="/swf/ship/pieces/base/chair">
    <placement />
    <transformAttach>
      <noAngle>true</noAngle>
    </transformAttach>
    <renderLayer>
      <layer>50000.000000</layer>
    </renderLayer>
    <go name="sitSpot">
      <placement>
        <childOffset>
          <translate>-67.229797, -3.878642</translate>
        </childOffset>
      </placement>
      <renderLayer>
        <layer>1.000000</layer>
      </renderLayer>
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
          <translate>-67.229797, -3.878642</translate>
        </offset>
      </transformAttach>
      <crewManSpot>
        <sitAnim>sit</sitAnim>
        <crewType>gunner</crewType>
      </crewManSpot>
    </go>
  </go>
</gos>
