<gos>
  <go name="shot" templs="/templs/collisionFilter/bullet /templs/bullet/baseSimple /swf/ship/pieces/base/flameBall">
    <turnToVelocity />
    <shapeSource>
      <shape>
        <circle>
          <center>0.000007, 0.000018</center>
          <radius>10.000000</radius>
        </circle>
      </shape>
      <density>1.000000</density>
    </shapeSource>
    <body>
      <filterGroup>-100</filterGroup>
    </body>
    <explosive>
      <effectTempl>/templs/vfx/fireballHitSpark</effectTempl>
      <radius>65.000000</radius>
      <damageType>fire</damageType>
      <soundExplode>flamerHit</soundExplode>
    </explosive>
    <lobChaser>
      <chaseDelay>1</chaseDelay>
      <maxAccel>400</maxAccel>
    </lobChaser>
    <animator>
      <startAnim>burn</startAnim>
    </animator>
    <go name="trailFx" templs="/templs/vfx/fireballTrail">
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
    </go>
  </go>
  <go name="_baseFlamer" templs="../gunMount/gunMount">
    <flamer>
      <bulletTempl>shot</bulletTempl>
      <totalBurstTime>0.8</totalBurstTime>
      <fireVel>1600</fireVel>
    </flamer>
    <lobTargetSource />
    <gun>
      <noAnim>true</noAnim>
      <fireRate>0.40</fireRate>
      <batteryName>flamer</batteryName>
      <dps>16.000000</dps>
      <soundFire>flamerFire</soundFire>
      <hintDamageType>fire</hintDamageType>
    </gun>
    <placement>
      <transform>
        <translate>-100.000000, 0.000000</translate>
      </transform>
    </placement>
    <go name="barrel" templs="/templs/collisionFilter/gunBarrel /templs/collisionFilter/builderNonoverlap /swf/ship/pieces/base/flamer">
      <placement>
        <childOffset>
          <translate>-4.000001, -33.000000</translate>
        </childOffset>
      </placement>
      <renderLayer>
        <layer>-1.000000</layer>
      </renderLayer>
      <builderSelectable />
      <shapeRender />
      <shapeSource>
        <shape>
          <poly>
            <rings>
              <entry>
                <entry>68.108643, -20.406942</entry>
                <entry>68.108643, 20.657467</entry>
                <entry>-11.645512, 25.386211</entry>
                <entry>-11.645506, -25.565577</entry>
              </entry>
            </rings>
          </poly>
        </shape>
        <density>1.000000</density>
      </shapeSource>
      <go name="fireSpot">
        <placement>
          <childOffset>
            <translate>82.894470, -0.000012</translate>
          </childOffset>
        </placement>
        <transformAttach>
          <targetGo>parent</targetGo>
          <offset>
            <translate>82.894470, -0.000012</translate>
          </offset>
        </transformAttach>
      </go>
    </go>
    <go name="joint">
      <placement>
        <childOffset>
          <translate>-4.000001, -33.000000</translate>
        </childOffset>
      </placement>
      <transformAttach>
        <targetGo>parent.barrel</targetGo>
      </transformAttach>
      <revoluteJoint>
        <body1>parent.barrel</body1>
      </revoluteJoint>
    </go>
  </go>
  <go name="flamer" templs="_baseFlamer">
    <placement>
      <transform>
        <translate>100.000000, 0.000000</translate>
        <rotate>1.570796</rotate>
      </transform>
    </placement>
  </go>
</gos>
