<gos>
  <go name="default">
    <swfRender>
      <scale>0.05</scale>
    </swfRender>
    <renderLayer>
      <layer>0</layer>
    </renderLayer>
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <transformAttach>
      <targetGo>parent</targetGo>
    </transformAttach>
  </go>
  <go name="mgun" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/peaGunLv0</pieceTempl>
      <unlockName>mgun</unlockName>
    </builderTrayPiece>
  </go>
  <go name="flamer" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/flamer</pieceTempl>
      <unlockName>flamer</unlockName>
    </builderTrayPiece>
  </go>
  <go name="cannon" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/cannonLv0</pieceTempl>
      <unlockName>cannon</unlockName>
    </builderTrayPiece>
  </go>
  <go name="mortar" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/megaCannonLv0</pieceTempl>
      <unlockName>mortar</unlockName>
    </builderTrayPiece>
  </go>
  <go name="mirv" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/mirvLv0</pieceTempl>
      <unlockName>mirv</unlockName>
    </builderTrayPiece>
  </go>
  <go name="laser" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/laserGunLv0</pieceTempl>
      <unlockName>laser</unlockName>
    </builderTrayPiece>
  </go>
  <go name="rocket" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/rocketLauncherLv0</pieceTempl>
      <unlockName>rocket</unlockName>
    </builderTrayPiece>
  </go>
  <go name="ice" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/iceGun</pieceTempl>
      <unlockName>ice</unlockName>
    </builderTrayPiece>
  </go>
  <go name="lightning" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/lightningGun</pieceTempl>
      <unlockName>lightning</unlockName>
    </builderTrayPiece>
  </go>
  <go name="catapult" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/base/catapult</pieceTempl>
      <unlockName>catapult</unlockName>
    </builderTrayPiece>
  </go>
</gos>
