<gos>
  <go name="snow">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-10000 0</entry>
              <entry>10000 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-4.10</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>3.000000</duration>
        <repeatDelay>.100000</repeatDelay>
        <lifetime>20.000000</lifetime>
        <spawnRate>
          <min>60</min>
          <max>100</max>
        <androidScale>.05</androidScale></spawnRate>
        <launchSpeed>
          <min>400</min>
          <max>500</max>
        </launchSpeed>
        <launchDirClamp>0.3</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, 1.000000</color>
        <scale>
          <min>0.4</min>
          <max>0.8</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/snow.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>0</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="dust">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-10000 0</entry>
              <entry>10000 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-5.25</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>1.000000</duration>
        <repeatDelay>.100000</repeatDelay>
        <lifetime>20.000000</lifetime>
        <spawnRate>
          <min>30</min>
          <max>50</max>
        <androidScale>.05</androidScale></spawnRate>
        <launchSpeed>
          <min>500</min>
          <max>600</max>
        </launchSpeed>
        <launchDirClamp>.24</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, 1.000000</color>
        <scale>
          <min>0.3</min>
          <max>0.6</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/dust.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>0</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="pollen">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-10000 0</entry>
              <entry>10000 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-4.7</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>3.000000</duration>
        <repeatDelay>.100000</repeatDelay>
        <lifetime>30.000000</lifetime>
        <spawnRate>
          <min>10</min>
          <max>15</max>
        <androidScale>.05</androidScale></spawnRate>
        <launchSpeed>
          <min>100</min>
          <max>200</max>
        </launchSpeed>
        <launchDirClamp>0.2</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, 1.000000</color>
        <scale>
          <min>0.4</min>
          <max>0.8</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/pollen.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>0</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="shootingStar">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-10000 0</entry>
              <entry>10000 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-3.95</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>1</duration>
        <repeatDelay>6</repeatDelay>
        <lifetime>5</lifetime>
        <spawnRate>
          <min>5</min>
          <max>15</max>
        <androidScale>.5</androidScale></spawnRate>
        <launchSpeed>
          <min>3800</min>
          <max>4000</max>
        </launchSpeed>
        <launchDirClamp>.05</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, 1.000000</color>
        <scale>
          <min>0.5</min>
          <max>0.8</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/shootingStar.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>0</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="mistBot">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-10000 0</entry>
              <entry>10000 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-1.5</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>3.000000</duration>
        <repeatDelay>.100000</repeatDelay>
        <lifetime>15.000000</lifetime>
        <spawnRate>
          <min>10</min>
          <max>30</max>
        <androidScale>.05</androidScale></spawnRate>
        <launchSpeed>
          <min>100</min>
          <max>200</max>
        </launchSpeed>
        <launchDirClamp>.5</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, .750000</color>
        <scale>
          <min>1</min>
          <max>2</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/pollen.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>.01</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="mist">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-10000 0</entry>
              <entry>10000 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-2</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>.200000</duration>
        <repeatDelay>0.10000</repeatDelay>
        <lifetime>10.00000</lifetime>
        <spawnRate>
          <min>300</min>
          <max>500</max>
        <androidScale>.05</androidScale></spawnRate>
        <launchSpeed>
          <min>250</min>
          <max>350</max>
        </launchSpeed>
        <launchDirClamp>1</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, .10</color>
        <scale>
          <min>1.5</min>
          <max>4</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/spot.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>.8</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="bubble">
    <placement />
    <go name="emitShape">
      <placement />
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-250 0</entry>
              <entry>250 0</entry>
            </vertices>
          </polyLine>
        </shape>
      </shapeSource>
    </go>
    <go name="flakes">
      <placement>
        <childOffset>
          <rotate>-1.55</rotate>
        </childOffset>
      </placement>
      <particleEmitter>
        <shapeGo>parent.emitShape</shapeGo>
        <duration>3</duration>
        <repeatDelay>1</repeatDelay>
        <lifetime>8</lifetime>
        <spawnRate>
          <min>6</min>
          <max>10</max>
        <androidScale>.05</androidScale></spawnRate>
        <launchSpeed>
          <min>200</min>
          <max>300</max>
        </launchSpeed>
        <launchDirClamp>.05</launchDirClamp>
        <color>1.000000, 1.000000, 1.000000, .25000000</color>
        <scale>
          <min>1</min>
          <max>3</max>
        </scale>
      </particleEmitter>
      <go name="system">
        <placement />
        <spriteSource>
          <sprite>/vfx/environment/bubble.png</sprite>
        </spriteSource>
        <particleSystem />
        <renderLayer>
          <layer>-1.000000</layer>
        </renderLayer>
        <particleModDrag>
          <dragScale>0</dragScale>
        </particleModDrag>
      </go>
    </go>
  </go>
</gos>
