<gos>
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    <go name="fragments9">
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        <shape>
          <poly>
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        <shape>
          <poly>
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    <go name="fragments11">
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    <go name="fragments12">
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        <shape>
          <poly>
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    </go>
    <go name="fragments13">
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        <shape>
          <poly>
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    <go name="fragments14">
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        <shape>
          <poly>
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    </go>
    <go name="fragments15">
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        <shape>
          <poly>
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    <go name="fragments16">
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        <shape>
          <poly>
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    <go name="fragments17">
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    <go name="fragments18">
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          </poly>
        </shape>
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    </go>
  </go>
  <go name="industrialistHq" templs="/swf/ship/pieces/enemy/industrialistShip /templs/ship/pieces/_pieceBase /templs/ship/materials/enemyNormal">
    <piece>
      <debrisTempl>industrialistHqFragments</debrisTempl>
      <deathEffectTempl>/templs/vfx/rootPieceDeath</deathEffectTempl>
    </piece>
    <victoryPiece />
    <placement>
      <transform>
        <translate>-124.214012, 44.164978</translate>
      </transform>
    </placement>
    <lobTargetable>
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    <shapeSource>
      <shape>
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        </poly>
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    </shapeSource>
    <go name="rivetable" templs="/templs/ship/pieces/_builderSubrivetable">
      <shapeSource>
        <shape>
          <poly>
            <rings>
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      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
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        </offset>
      </transformAttach>
    </go>
    <go name="captainSpot">
      <renderLayer>
        <layer>-1.000000</layer>
      </renderLayer>
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <crewManSpot>
        <sitAnim>idle00</sitAnim>
        <crewType>captain</crewType>
      </crewManSpot>
    </go>
    <go name="aimSpot">
      <placement>
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        </childOffset>
      </placement>
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
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      </transformAttach>
    </go>
  </go>
</gos>
