<gos>
  <go name="baseFragment" templs="/templs/collisionFilter/debris">
    <placement />
    <shapeSource>
      <shape>
        <circle>
          <center>0.000000, 0.000000</center>
          <radius>100.000000</radius>
        </circle>
      </shape>
    </shapeSource>
    <renderLayer>
      <layerParent>none</layerParent>
      <renderLayer>1000</renderLayer>
    </renderLayer>
    <shapeRender>
      <lineColor>0.700000, 0.700000, 0.700000, 0.000000</lineColor>
    </shapeRender>
  </go>
  <go name="staticFragment" templs="baseFragment">
    <shapeSource>
      <density>0.000000</density>
    </shapeSource>
  </go>
  <go name="base" templs="/templs/collisionFilter/shipLogicTrigger">
    <placement />
    <shapeSource>
      <density>0.000000</density>
    </shapeSource>
    <reactive />
    <shapeRender>
      <lineColor>1.000000, 1.000000, 1.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <sensor>true</sensor>
    </body>
    <animator>
      <defaultAnim>idle</defaultAnim>
    </animator>
  </go>
</gos>
