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    <go name="fragments6">
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    <go name="fragments7">
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    </go>
    <go name="fragments10">
      <shapeSource>
        <shape>
          <poly>
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    <go name="fragments11">
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        <shape>
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    <go name="fragments12">
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        <shape>
          <poly>
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    <go name="fragments13">
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        <shape>
          <poly>
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    </go>
    <go name="fragments14">
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    </go>
    <go name="fragments15">
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        <shape>
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  </go>
  <go name="iglooHq" templs="/swf/ship/pieces/enemy/iglooShip /templs/ship/pieces/_pieceBase /templs/ship/materials/enemyNormal">
    <piece>
      <debrisTempl>iglooHqFragments</debrisTempl>
      <deathEffectTempl>/templs/vfx/rootPieceDeath</deathEffectTempl>
    </piece>
    <victoryPiece />
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      </transform>
    </placement>
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    <go name="rivetable" templs="/templs/ship/pieces/_builderSubrivetable">
      <shapeSource>
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      <placement>
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      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
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      </transformAttach>
    </go>
    <go name="captainSpot">
      <renderLayer>
        <layer>-1.000000</layer>
      </renderLayer>
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <crewManSpot>
        <sitAnim>idle00</sitAnim>
        <crewType>captain</crewType>
      </crewManSpot>
    </go>
    <go name="aimSpot">
      <placement>
        <childOffset>
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        </childOffset>
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      <transformAttach>
        <targetGo>parent</targetGo>
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      </transformAttach>
    </go>
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</gos>
