<gos>
  <go name="_block" templs="/templs/collisionFilter/ground">
    <body>
      <angularDamping>.5</angularDamping>
      <linearDamping>.5</linearDamping>
      <friction>.5</friction>
    </body>
    <groundDebugDraw />
    <health>
      <maxHp>20.000000</maxHp>
    </health>
    <placement />
    <shapeRender>
      <lineColor>1.000000, 0.000000, 1.000000, 0.000000</lineColor>
    </shapeRender>
    <renderLayer>
      <layerParent>none</layerParent>
      <layer>79</layer>
    </renderLayer>
    <swfRender>
      <scale>1</scale>
    </swfRender>
    <shapeSource>
      <density>1.000000</density>
    </shapeSource>
  </go>
  <go name="block01" templs="/swf/levelMecs/block01 _block">
    <placement>
      <transform>
        <translate>0.000000, 0.000000</translate>
      </transform>
    </placement>
    <body />
    <shapeSource>
      <shape>
        <poly>
          <rings>
            <entry>
              <entry>-50.000000, -50.000000</entry>
              <entry>50.000000, -50.000000</entry>
              <entry>50.000000, 50.000000</entry>
              <entry>-50.000000, 50.000000</entry>
            </entry>
          </rings>
        </poly>
      </shape>
    </shapeSource>
  </go>
  <go name="block02" templs="/swf/levelMecs/block02 _block">
    <placement>
      <transform>
        <translate>0.000000, 0.000000</translate>
      </transform>
    </placement>
    <body />
    <shapeSource>
      <shape>
        <poly>
          <rings>
            <entry>
              <entry>-99.999992, -50.000000</entry>
              <entry>100.000015, -50.000000</entry>
              <entry>100.000015, 50.000000</entry>
              <entry>-99.999992, 50.000000</entry>
            </entry>
          </rings>
        </poly>
      </shape>
    </shapeSource>
  </go>
</gos>
