<gos>
  <go name="wormDangerSign" templs="/swf/levelMecs/wormSign">
    <placement />
  </go>
  <go name="wormZone" templs="/templs/collisionFilter/crewTrigger">
    <body>
      <mass>0.000000</mass>
      <sensor>true</sensor>
    </body>
    <groundDebugDraw />
    <placement />
    <shapeRender>
      <lineColor>0.000000, 1.000000, 0.000000, 0.000000</lineColor>
    </shapeRender>
    <shapeSource>
      <density>0.000000</density>
      <shape>
        <poly>
          <rings>
            <entry>
              <entry>-10000.000000, -550.000000</entry>
              <entry>10000.000000, -550.000000</entry>
              <entry>10000.000000, -0.000000</entry>
              <entry>-10000.000000, -0.000000</entry>
            </entry>
          </rings>
        </poly>
      </shape>
    </shapeSource>
    <sandWormZone />
  </go>
  <go name="wormWarning" templs="/swf/characters/sandWorm">
    <animator>
      <startAnim>preAttack</startAnim>
    </animator>
    <noAnimKill />
    <placement />
    <renderLayer>
      <layerParent>none</layerParent>
      <layer>88</layer>
    </renderLayer>
  </go>
  <go name="worm" templs="/templs/collisionFilter/crewTrigger /swf/characters/sandWorm">
    <placement />
    <body>
      <sensor>true</sensor>
      <gravityEffected>false</gravityEffected>
    </body>
    <shapeRender>
      <lineColor>0.000000, 1.000000, 0.000000, 0.000000</lineColor>
    </shapeRender>
    <renderLayer>
      <layerParent>none</layerParent>
      <layer>88</layer>
    </renderLayer>
    <shapeSource>
      <shape>
        <circle>
          <center>0.000000, 0.000000</center>
          <radius>200.000000</radius>
        </circle>
      </shape>
    </shapeSource>
  </go>
</gos>
