<gos>
  <go name="hud">
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <focusGroup />
    <uiDispatch />
    <!--<cameraGameAuto />-->
    <runtimeBuilderStartController />
    <go name="cursor" templs="/templs/ui/arrowCursor">
      <buildCursor>
        <targetShip>true</targetShip>
      </buildCursor>
    </go>
    <go name="gameHud" templs="/swf/ui/battle/gameHud">
      <go name="buttonStopBattle">
        <placement>
          <spaceName>ui</spaceName>
        </placement>
        <uiTarget />
        <uiButton />
        <go name="label">
          <textRender>
            <text>$(gameStop)</text>
          </textRender>
        </go>
      </go>
      <go name="buttonFastForward">
        <placement>
          <spaceName>ui</spaceName>
        </placement>
        <uiTarget />
        <uiButton>
          <dragButton>true</dragButton>
        </uiButton>
      </go>
    </go>
    <go name="timer" templs="/templs/ui/heading2">
      <placement>
        <spaceName>ui</spaceName>
        <childOffset>
          <translate>960.000000, 0.000000</translate>
        </childOffset>
      </placement>
      <levelTimer />
      <textRender>
        <text></text>
      </textRender>
    </go>
    <!--<go name="ordersStrip" templs="/templs/ui/ordersStrip/menu">
      <ordersStrip>
        <inGame>true</inGame>
      </ordersStrip>
      <go name="nowLine" templs="/swf/ui/orders/nowLine">
        <placement>
          <spaceName>ui</spaceName>
          <childOffset>
            <translate>300, 1080</translate>
          </childOffset>
        </placement>
        <renderLayer>
          <layer>500</layer>
        </renderLayer>
      </go>
    </go>-->
  </go>
</gos>
