<gos>
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    <go name="fragments9">
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        <shape>
          <poly>
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    <go name="fragments10">
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    <go name="fragments11">
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    <go name="fragments12">
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    <go name="fragments13">
      <shapeSource>
        <shape>
          <poly>
            <rings>
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    <go name="fragments14">
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    <go name="fragments15">
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    <go name="fragments17">
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    <go name="fragments18">
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    <go name="fragments19">
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        <shape>
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    <go name="fragments20">
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        <shape>
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    </go>
    <go name="fragments21">
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        <shape>
          <poly>
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    <go name="fragments22">
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        <shape>
          <poly>
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  </go>
  <go name="root" templs="../piece /templs/collisionFilter/root /templs/collisionFilter/builderRivetable /swf/shipPieces/ship">
    <shipRoot />
    <health>
      <maxHp>270.000000</maxHp>
    </health>
    <crewCabin>
      <supportCount>12</supportCount>
    </crewCabin>
    <lobTargetable>
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    <victoryPiece />
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    <piece>
      <ringMenuLabel>The Rigo</ringMenuLabel>
      <cloneable>false</cloneable>
      <costSteam>-20.000000</costSteam>
      <debrisTempl>rootFragments</debrisTempl>
      <deathEffectTempl>/templs/vfx/rootPieceDeath</deathEffectTempl>
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    <buildActionList>
      <controllerTempl>/templs/builder/rootActionController</controllerTempl>
    </buildActionList>
    <walkable />
    <placement>
      <transform>
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      </transform>
    </placement>
    <renderLayer>
      <layer>0.000000</layer>
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    <go name="captainSpot">
      <placement />
      <renderLayer>
        <layer>-1.000000</layer>
      </renderLayer>
      <transformAttach>
        <targetGo>parent</targetGo>
      </transformAttach>
      <crewManSpot>
        <sitAnim>idle</sitAnim>
        <crewType>captain</crewType>
      </crewManSpot>
    </go>
    <go name="climbables">
      <shapeSource>
        <shape>
          <multi>
            <entry>
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            <entry>
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      <walkable>
        <climbable>true</climbable>
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      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
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      </transformAttach>
    </go>
    <go name="rail" templs="/swf/shipPieces/shipRail">
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      <transformAttach>
        <targetGo>parent</targetGo>
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    <go name="anchor" templs="/swf/shipPieces/shipAnchor">
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      <shapeRender />
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        <linearDamping>1.000000</linearDamping>
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    </go>
    <go name="spring">
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      </placement>
      <revoluteJoint>
        <body0>parent</body0>
        <body1>parent.anchor</body1>
      </revoluteJoint>
    </go>
  </go>
</gos>
