pieceTabStructure = bits
pieceTabGun = bobs
buttonMenu = menu
buttonClearShip = clear
resourceTooltip = Guns: $(guns) \= Stars: $(starsGuns)
                  Material: $(material) \= Stars: $(starsMaterial)
gunTooltip = $(name)
             Damage Type
structureTooltip = $(name) ($(material))
                   Weaknesses
unlockPiece = You have unlocked $(name)
unlockGunSlot = You have unlocked a new gun slot
stargateMessage = Stars required to unlock:
stargateStars = $(stars)
gameStop = Stop
victoryMaterial = MATERIAL
victoryGuns = GUNS
victoryRank = RANK
firstLevelIntro = Arm yourself by dragging a gun to your ship.
firstLevelGunGui = Gun Slots light up when in use.
aimTutorial1 = click button to look at enemy.
aimTutorial2 = click enemy pieces to aim at weak points.
materialTutorial1 = Look at the enemy to learn about damage types.
materialTutorial2 = Pointing at pieces will display their weaknesses.
materialTutorial3 = Each piece is weak to some damage types.
materialTutorial4 = Press $(pieceTabGun) see avaliable guns.
materialTutorial5 = Pointing at guns will display their damage types.
materialTutorial6 = choose the gun with a damage type the enemy pieces are weak againts.
tierTutorial1 = Point at the resource display to see how many stars you will earn.
tierTutorial2 = Use less guns and materials to earn more stars.

optionsMuteSound = Mute Sound
optionsMuteMusic = Mute Music
optionsFullscreen = Fullscreen
optionsExitLevel = Exit Level
optionsQuit = Quit
optionsCredits = Credits

clearConfirm = Clear your ship?
clearYes = yes
clearNo = no
unlockWood = Wood
unlockBone = Bone
unlockStone = Stone
unlockBrass = Brass
unlockSteel = Steel
pieceWoodWheel = Wood Wheel
pieceWoodShortSeg = Wood Beam S.
pieceWoodLongSeg = Wood Beam L.
pieceBoneWheel = Bone Wheel
pieceBoneShortSeg = Bone Beam S.
pieceBoneLongSeg = Bone Beam L.
pieceStoneWheel = Stone Wheel
pieceStoneShortSeg = Stone Beam S.
pieceStoneLongSeg = Stone Beam L.
pieceBrassWheel = Brass Wheel
pieceBrassShortSeg = Brass Beam S.
pieceBrassLongSeg = Brass Beam L.
pieceSteelWheel = Steel Wheel
pieceSteelShortSeg = Steel Beam S.
pieceSteelLongSeg = Steel Beam L.
pieceCannon = Cannon
pieceCatapult = Catapult
pieceRocket = Rocket Launcher
pieceIce = Ice Gun
pieceLightning = Lightning Gun
pieceMGun = M.Gun
pieceMortar = Mortar
pieceMirv = Mirv
pieceFlamer = Flamer
pieceLaser = Laser
pieceShock = Shock
pieceBalloon = Balloon

levelName1-1  = Learn To Build
levelName1-2  = Learn To Aim
levelName1-3  = Cannon Intro
levelName1-4  = Defend Yourself
levelName1-5  = Burn The Guns
levelName1-6  = Multi Material
levelName1-7  = Simple Puzzle
levelName1-8  = Block With Bone
levelName1-9  = Surrounded
levelName1-10 = Obstacle Course
levelName1-11 = The Baron
levelName2-1  = Moving Castle
levelName2-2  = Shelled
levelName2-3  = On The Bridge
levelName2-4  = None Shall Pass
levelName2-5  = Double Trouble
levelName2-6  = Outgunned?
levelName2-7  = Stone Helm
levelName2-8  = City In Flames
levelName2-9  = The Steel Komandant
levelName3-1  = Balloon Intro
levelName3-2  = Airship
levelName3-3  = Flying Fish
levelName3-4  = Up, Up, and Away
levelName3-5  = Doom Laser
levelName3-6  = Three Little Mice
levelName3-7  = Winter Rockets
levelName3-8  = Wing Men
levelName3-9  = Mr. North
levelName4-1  = Heavy Weapon
levelName4-2  = Heavy Armour
levelName4-3  = Experimental Weapon
levelName4-4  = Freeze Up
levelName4-5  = Advanced Design
levelName4-6  = Research Assistance
levelName4-7  = Tank Duel
levelName4-8  = Red Top

levelName1-12 = Snapdragon Bonus 1
levelName2-10 = Snapdragon Bonus 2
levelName3-10 = Snapdragon Bonus 3
levelName4-9 = Snapdragon Bonus 4

credits = _Game Design & Programming_
          Jason Earp
          Ian R Slutz

          _Character & Environment Art_
          Sang Han

          _User Interface_
          Dan “kidConcept” Vallentyne

          _Cutscenes_
          Sang Han
          Brenna Lindblad
          brennal.com
          Limited Slip Studios
          www.limitedslipstudios.com

          _Music_
          Francisco "Foco" Cerda ~ Composer
          www.cerdamusic.com
          Greghory Carreño ~ Mastering

          _Sound Effects_
          Jordan Fehr
          www.jordanfehr.com

          _Exclusively Represented By_
          Flashman Studios

          _Engient_
          is
          Engineered Entertainment