<gos>
  <go name="ground" templs="/templs/collisionFilter/ground">
    <shapeSource>
      <density>0</density>
    </shapeSource>
    <shapeRender>
      <lineColor>1.000000, 0.000000, 0.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <mass>0.000000</mass>
      <friction>1.0</friction>
    </body>
    <renderLayer />
    <groundDebugDraw />
  </go>
  <go name="groundF0" templs="/templs/collisionFilter/ground">
    <shapeSource>
      <density>0</density>
    </shapeSource>
    <shapeRender>
      <lineColor>1.000000, 0.000000, 0.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <mass>0.000000</mass>
      <friction>0.0</friction>
    </body>
    <renderLayer />
    <groundDebugDraw />
  </go>
  <go name="groundF3" templs="/templs/collisionFilter/ground">
    <shapeSource>
      <density>0</density>
    </shapeSource>
    <shapeRender>
      <lineColor>1.000000, 0.000000, 0.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <mass>0.000000</mass>
      <friction>3.0</friction>
    </body>
    <renderLayer />
    <groundDebugDraw />
  </go>
  <go name="groundF05" templs="/templs/collisionFilter/ground">
    <shapeSource>
      <density>0</density>
    </shapeSource>
    <shapeRender>
      <lineColor>1.000000, 0.000000, 0.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <mass>0.000000</mass>
      <friction>0.5</friction>
    </body>
    <renderLayer />
    <groundDebugDraw />
  </go>
  <go name="moonPass" templs="/templs/collisionFilter/groundMoonPass">
    <shapeSource>
      <density>0</density>
    </shapeSource>
    <shapeRender>
      <lineColor>1.000000, 0.000000, 0.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <mass>0.000000</mass>
      <friction>1.0</friction>
    </body>
    <renderLayer />
    <groundDebugDraw />
  </go>
  <go name="xMoonPass" templs="/templs/collisionFilter/xGroundMoonPass">
    <shapeSource>
      <density>0</density>
    </shapeSource>
    <shapeRender>
      <lineColor>1.000000, 0.000000, 0.000000, 1.000000</lineColor>
    </shapeRender>
    <body>
      <mass>0.000000</mass>
      <friction>1.0</friction>
    </body>
    <renderLayer />
    <groundDebugDraw />
  </go>
</gos>
