<gos>
  <go name="futureWeld"  templs="/swf/shipPieces/weld">
    <renderLayer>
      <layer>100000000</layer>
    </renderLayer>
  </go>
  <go name="futureMotor"  templs="/swf/shipPieces/motor">
    <renderLayer>
      <layer>100000000</layer>
    </renderLayer>
  </go>
  <go name="invalids">
    <placement/>
    <shapeSource>
      <shape>
        <circle>
          <center>0 0</center>
          <radius>1000</radius>
        </circle>
      </shape>
    </shapeSource>
    <renderLayer>
      <layer>100000000</layer>
    </renderLayer>
    <shapeRenderFill>
      <color>1.0 0 0 1</color>
    </shapeRenderFill>
<!--     <shapeRender> -->
<!--       <lineColor>0.627 0.137 0.098 1</lineColor> -->
<!--     </shapeRender> -->
  </go>
  <go name="grab">
    <builderTool />
    <builderToolGrab>
      <invalidTempl>invalids</invalidTempl>
      <futureMotor>futureMotor</futureMotor>
      <futureWeld>futureWeld</futureWeld>
    </builderToolGrab>
    <go name="cursor" templs="/templs/ui/cursors/grab" />
  </go>
  <go name="multigrab">
    <builderTool />
    <builderToolGrab>
      <multi>true</multi>
    </builderToolGrab>
    <go name="cursor" templs="/templs/ui/cursors/multigrab" />
  </go>
  <go name="eyeDrop">
    <builderTool />
    <builderToolEyeDrop />
    <go name="cursor" templs="/templs/ui/cursors/clone" />
  </go>
  <go name="newPiece">
    <builderTool />
    <builderToolNewPiece />
    <go name="cursor" templs="/templs/ui/cursors/default" />
  </go>
  <go name="delete">
    <builderTool />
    <builderToolDelete />
    <go name="cursor" templs="/templs/ui/cursors/delete" />
  </go>
  <go name="enemyEdit">
    <builderTool />
    <builderToolEnemyEdit />
    <go name="cursor" templs="/templs/ui/cursors/delete" />
  </go>
</gos>