<gos>
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        <shape>
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    <go name="fragments7">
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    <go name="fragments8">
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        <shape>
          <poly>
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    <go name="fragments9">
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        <shape>
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    </go>
  </go>
  <go name="seg3Fragments" templs="/swf/ship/pieces/wood/seg3Fragments">
    <placement>
      <transform>
        <translate>400.000000, -300.000000</translate>
      </transform>
    </placement>
    <go name="fragments0">
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        <shape>
          <poly>
            <rings>
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    </go>
    <go name="fragments1">
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        <shape>
          <poly>
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    <go name="fragments2">
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        <shape>
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    </go>
    <go name="fragments3">
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        <shape>
          <poly>
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    </go>
    <go name="fragments4">
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        <shape>
          <poly>
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    </go>
    <go name="fragments5">
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        <shape>
          <poly>
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    <go name="fragments6">
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        <shape>
          <poly>
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    <go name="fragments7">
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        <shape>
          <poly>
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    <go name="fragments8">
      <shapeSource>
        <shape>
          <poly>
            <rings>
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          </poly>
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    </go>
    <go name="fragments9">
      <shapeSource>
        <shape>
          <poly>
            <rings>
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          </poly>
        </shape>
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    </go>
    <go name="fragments10">
      <shapeSource>
        <shape>
          <poly>
            <rings>
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          </poly>
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    </go>
    <go name="fragments11">
      <shapeSource>
        <shape>
          <poly>
            <rings>
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            </rings>
          </poly>
        </shape>
      </shapeSource>
    </go>
  </go>
  <go name="_segBase" templs="/templs/ship/pieces/_pieceBase /templs/collisionFilter/builderRivetable /templs/ship/materials/wood">
    <piece>
      <materialEnabled>true</materialEnabled>
      <builderRotateAxis>1.000000, 0.000000</builderRotateAxis>
    </piece>
    <walkable />
    <shapeSource>
      <density>1.000000</density>
    </shapeSource>
    <go name="snap">
      <placement />
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
          <translate>0.000000, 0.000000</translate>
        </offset>
      </transformAttach>
      <shapeSource>
        <shape>
          <polyLine>
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              <entry>75.999992, -0.000000</entry>
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          </polyLine>
        </shape>
      </shapeSource>
      <snap />
    </go>
    <go name="climbables">
      <shapeSource>
        <shape>
          <polyLine>
            <vertices>
              <entry>-79.999992, -0.000000</entry>
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          </polyLine>
        </shape>
      </shapeSource>
      <placement />
      <walkable>
        <climbable>true</climbable>
      </walkable>
      <transformAttach>
        <targetGo>parent</targetGo>
        <offset>
          <translate>0.000000, 0.000000</translate>
        </offset>
      </transformAttach>
    </go>
  </go>
  <go name="seg0Lv0" templs="_segBase /swf/ship/pieces/wood/seg0Lv0">
    <placement>
      <transform>
        <translate>0.000000, -300.000000</translate>
      </transform>
    </placement>
    <shapeSource>
      <shape>
        <poly>
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          </rings>
        </poly>
      </shape>
    </shapeSource>
    <go name="snap">
      <shapeSource>
        <shape>
          <polyLine>
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    </go>
    <go name="climbables">
      <shapeSource>
        <shape>
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          </polyLine>
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    </go>
  </go>
  <go name="seg0Lv1" templs="seg0Lv0" />
  <go name="seg0Lv2" templs="seg0Lv0" />
  <go name="seg1Lv0" templs="_segBase /swf/ship/pieces/wood/seg1Lv0">
    <piece>
      <debrisTempl>seg1Fragments</debrisTempl>
    </piece>
    <placement>
      <transform>
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      </transform>
    </placement>
    <shapeSource>
      <shape>
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          </rings>
        </poly>
      </shape>
    </shapeSource>
    <go name="snap">
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    </go>
    <go name="climbables">
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          </polyLine>
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      </shapeSource>
    </go>
  </go>
  <go name="seg1Lv1" templs="seg1Lv0" />
  <go name="seg1Lv2" templs="seg1Lv0" />
  <go name="seg2Lv0" templs="_segBase /swf/ship/pieces/wood/seg2Lv0">
    <placement>
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    <go name="snap">
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    <go name="climbables">
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    </go>
  </go>
  <go name="seg2Lv1" templs="seg2Lv0" />
  <go name="seg2Lv2" templs="seg2Lv0" />
  <go name="seg3Lv0" templs="_segBase /swf/ship/pieces/wood/seg3Lv0">
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      <debrisTempl>seg3Fragments</debrisTempl>
    </piece>
    <placement>
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    <go name="snap">
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    <go name="climbables">
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    </go>
  </go>
  <go name="seg3Lv1" templs="seg3Lv0" />
  <go name="seg3Lv2" templs="seg3Lv0" />
  <go name="iconSeg1Lv0" templs="/swf/ship/pieces/wood/seg1Lv0">
    <swfRender>
      <scale>0.025000</scale>
    </swfRender>
  </go>
  <go name="iconSeg1Lv1" templs="/swf/ship/pieces/wood/seg1Lv1">
    <swfRender>
      <scale>0.025000</scale>
    </swfRender>
  </go>
  <go name="iconSeg1Lv2" templs="/swf/ship/pieces/wood/seg1Lv2">
    <swfRender>
      <scale>0.025000</scale>
    </swfRender>
  </go>
  <go name="iconSeg3Lv0" templs="/swf/ship/pieces/wood/seg3Lv0">
    <swfRender>
      <scale>0.025000</scale>
    </swfRender>
  </go>
  <go name="iconSeg3Lv1" templs="/swf/ship/pieces/wood/seg3Lv1">
    <swfRender>
      <scale>0.025000</scale>
    </swfRender>
  </go>
  <go name="iconSeg3Lv2" templs="/swf/ship/pieces/wood/seg3Lv2">
    <swfRender>
      <scale>0.025000</scale>
    </swfRender>
  </go>
</gos>
