<gos>
  <go name="attackWarningFx">
    <placement />
    <go name="dirt">
      <placement />
      <particleEmitter>
        <duration>.3</duration>
        <spawnRate>
          <min>200</min>
          <max>400</max>
        </spawnRate>
        <lifetime>2.0</lifetime>
        <launchSpeed>
          <min>500</min>
          <max>800</max>
        </launchSpeed>
        <launchDir>
          <min>-3.14</min>
          <max>0</max>
        </launchDir>
        <color>
          <min>1 1 0 1</min>
          <max>1 1 0 1</max>
        </color>
        <scale>
          <min>0.2</min>
          <max>.7</max>
        </scale>
        <angleVel>
          <min>-3</min>
          <max>3</max>
        </angleVel>
      </particleEmitter>
      <go name="system">
        <placement />
        <renderLayer>
          <layer>89</layer>
        </renderLayer>
        <spriteSource>
          <sprite>/vfx/dirt.png</sprite>
        </spriteSource>
        <particleSystem />
        <particleModGravity />
        <particleModDrag>
          <scaleV>
            <min>0</min>
            <max>0.1</max>
          </scaleV>
        </particleModDrag>
      </go>
    </go>
  </go>
  <go name="attackFx">
    <placement />
    <go name="dirt">
      <placement />
      <particleEmitter>
        <duration>0.1 </duration>
        <spawnRate>
          500
        </spawnRate>
        <lifetime>2</lifetime>
        <launchSpeed>
          <min>800</min>
          <max>1200</max>
        </launchSpeed>
        <launchDir>
          <min>-2.14</min>
          <max>-1</max>
        </launchDir>
        <color>
          <min>1 1 0 1</min>
          <max>1 1 0 1</max>
        </color>
        <scale>
          <min>0.1</min>
          <max>1</max>
        </scale>
        <angleVel>
          <min>-9</min>
          <max>9</max>
        </angleVel>
      </particleEmitter>
      <go name="system">
        <placement />
        <renderLayer>
          <layer>89</layer>
        </renderLayer>
        <spriteSource>
          <sprite>/vfx/dirt.png</sprite>
        </spriteSource>
        <particleSystem />
        <particleModGravity />
        <particleModDrag>
          <scaleV>
            <min>0</min>
            <max>0.1</max>
          </scaleV>
        </particleModDrag>
      </go>
    </go>
  </go>
</gos>
