<gos>
  <go name="medal">
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <transformAttach />
  </go>
  <go name="medal0" templs="medal /swf/ui/levelSelector/medal0" />
  <go name="medal1" templs="medal /swf/ui/levelSelector/medal1" />
  <go name="medal2" templs="medal /swf/ui/levelSelector/medal2" />
  <go name="levelTile" templs="/swf/ui/levelSelect/theBigWheel/theLevelBubbles/levelbug">
    <transformAttach />
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <uiTarget />
    <uiButton />
    <go name="labelIndex">
      <textRender>
        <text>foo</text>
      </textRender>
    </go>
  </go>
  <go name="levelLockedTile" templs="/swf/ui/levelSelect/theBigWheel/theLevelBubbles/levelbuglocked">
    <transformAttach />
    <placement>
      <spaceName>ui</spaceName>
    </placement>
  </go>
  <go name="paper" templs="/swf/ui/levelSelect/paperscroll/paper">
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <go name="labelIndex">
      <!--<textRender>
        <color>0, 0, 0, 1</color>
      </textRender>-->
    </go>
    <go name="labelName">
      <!--<textRender>
        <color>0, 0, 0, 1</color>
      </textRender>-->
    </go>
  </go>
  <go name="menu" templs="/swf/ui/levelSelect/levelSelect">
    <focusGroup />
    <builderController />
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <uiDispatch />
    <uiTarget />
    <levelSelectMenu>
      <levelTileTempl>levelTile</levelTileTempl>
      <levelLockedTileTempl>levelLockedTile</levelLockedTileTempl>
      <paperTempl>paper</paperTempl>
    </levelSelectMenu>
  </go>
</gos>