<gos>
  <go name="default">
    <swfRender>
      <scale>0.05</scale>
    </swfRender>
    <renderLayer>
      <layer>0</layer>
    </renderLayer>
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <transformAttach>
      <targetGo>parent</targetGo>
    </transformAttach>
  </go>
  <go name="woodWheel" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/wood/wheelLv0</pieceTempl>
      <unlockName>wood</unlockName>
    </builderTrayPiece>
  </go>
  <go name="woodSegShort" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/wood/seg1Lv0</pieceTempl>
      <unlockName>wood</unlockName>
    </builderTrayPiece>
  </go>
  <go name="woodSegLong" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/wood/seg3Lv0</pieceTempl>
      <unlockName>wood</unlockName>
    </builderTrayPiece>
  </go>
  <go name="boneWheel" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/bone/wheelLv0</pieceTempl>
      <unlockName>bone</unlockName>
    </builderTrayPiece>
  </go>
  <go name="boneSegShort" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/bone/seg1Lv0</pieceTempl>
      <unlockName>bone</unlockName>
    </builderTrayPiece>
  </go>
  <go name="boneSegLong" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/bone/seg3Lv0</pieceTempl>
      <unlockName>bone</unlockName>
    </builderTrayPiece>
  </go>
  <go name="stoneWheel" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/stone/wheelLv0</pieceTempl>
      <unlockName>stone</unlockName>
    </builderTrayPiece>
  </go>
  <go name="stoneSegShort" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/stone/seg1Lv0</pieceTempl>
      <unlockName>stone</unlockName>
    </builderTrayPiece>
  </go>
  <go name="stoneSegLong" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/stone/seg3Lv0</pieceTempl>
      <unlockName>stone</unlockName>
    </builderTrayPiece>
  </go>
  <go name="brassWheel" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/brass/wheelLv0</pieceTempl>
      <unlockName>brass</unlockName>
    </builderTrayPiece>
  </go>
  <go name="brassSegShort" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/brass/seg1Lv0</pieceTempl>
      <unlockName>brass</unlockName>
    </builderTrayPiece>
  </go>
  <go name="brassSegLong" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/brass/seg3Lv0</pieceTempl>
      <unlockName>brass</unlockName>
    </builderTrayPiece>
  </go>
  <go name="steelWheel" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/steel/wheelLv0</pieceTempl>
      <unlockName>steel</unlockName>
    </builderTrayPiece>
  </go>
  <go name="steelSegShort" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/steel/seg1Lv0</pieceTempl>
      <unlockName>steel</unlockName>
    </builderTrayPiece>
  </go>
  <go name="steelSegLong" templs="default">
    <builderTrayPiece>
      <pieceTempl>/templs/ship/pieces/steel/seg3Lv0</pieceTempl>
      <unlockName>steel</unlockName>
    </builderTrayPiece>
  </go>
</gos>
