<gos>
  <go name="playerScale">
    <shipMaterial>
      <maxHpScale>1.15</maxHpScale>
    </shipMaterial>
  </go>
  <go name="enemyScale">
    <shipMaterial>
      <maxHpScale>1.0</maxHpScale>
    </shipMaterial>
  </go>
  <go name="normal" templs="playerScale">
    <shipMaterial>
      <name>normal</name>
      <damageScale>
        <entry>
          <key>normal</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>fire</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>explosive</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>ballistic</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>crush</key>
          <val>1.0</val>
        </entry>
      </damageScale>
    </shipMaterial>
  </go>
  <go name="wood" templs="playerScale">
    <shipMaterial>
      <name>wood</name>
      <damageScale>
        <entry>
          <key>fire</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>crush</key>
          <val>1.0</val>
        </entry>
      </damageScale>
    </shipMaterial>
  </go>
  <go name="bone" templs="playerScale">
    <shipMaterial>
      <name>bone</name>
      <damageScale>
        <entry>
          <key>ballistic</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>crush</key>
          <val>1.0</val>
        </entry>
      </damageScale>
    </shipMaterial>
  </go>
  <go name="stone">
    <shipMaterial>
      <name>stone</name>
      <damageScale>
        <entry>
          <key>explosive</key>
          <val>1.0</val>
        </entry>
        <entry>
          <key>crush</key>
          <val>1.0</val>
        </entry>
      </damageScale>
    </shipMaterial>
  </go>
  <go name="brass" templs="playerScale">
    <shipMaterial>
      <name>brass</name>
      <damageScale>
        <entry>
          <key>fire</key>
          <val>1.0</val>
        </entry>
      </damageScale>
    </shipMaterial>
  </go>
  <go name="steel" templs="playerScale">
    <shipMaterial>
      <name>steel</name>
      <damageScale>
        <entry>
          <key>explosive</key>
          <val>1.0</val>
        </entry>
      </damageScale>
    </shipMaterial>
  </go>
  <go name="enemyNormal" templs="normal enemyScale" />
  <go name="enemyWood" templs="wood enemyScale" />
  <go name="enemyBone" templs="bone enemyScale" />
  <go name="enemyStone" templs="stone enemyScale" />
  <go name="enemyBrass" templs="brass enemyScale" />
  <go name="enemySteel" templs="steel enemyScale" />
</gos>