<gos>
  <go name="smoke">
    <placement />
    <transformAttach />
    <particleEmitter>
      <repeatDelay>
        <min>.4</min>
        <max>.4</max>
      </repeatDelay>
      <duration>.2</duration>
      <spawnRate>100</spawnRate>
      <lifetime>1</lifetime>
      <launchSpeed>100</launchSpeed>
      <launchDir>
        <min>-1.17</min>
        <max>-1.97</max>
      </launchDir>
      <scale>
        <min>.7</min>
        <max>1.3</max>
      </scale>
      <color>
        <min>.4 .4 .4 1</min>
        <max>.8 .8 .8 1</max>
      </color>
      <angleVel>
        <min>2</min>
        <max>10</max>
      </angleVel>
    </particleEmitter>
    <go name="system">
      <placement />
      <particleSystem>
        <blendMode>0</blendMode>
      </particleSystem>
      <spriteSource>
        <sprite>/vfx/smoke.png</sprite>
      </spriteSource>
      <renderLayer>
        <layer>1000</layer>
      </renderLayer>
      <particleModColor>
        <colorV>0, 0, 0, -1</colorV>
      </particleModColor>
      <particleModAccel>
        <accelV>0, -100</accelV>
      </particleModAccel>
      <particleModDrag>
        <dragScale>1</dragScale>
      </particleModDrag>
    </go>
  </go>
  <go name="spark">
    <go name="system" />
  </go>
  <go name="steam">
    <go name="system">
      <particleModColor>
        <colorV>0,0,0,-2</colorV>
      </particleModColor>
      <particleModAccel>
        <accelV>0,-25</accelV>
      </particleModAccel>
      <spriteSource>
        <sprite>/vfx/spot.png</sprite>
      </spriteSource>
      <placement />
      <particleSystem>
        <blendMode>0</blendMode>
      </particleSystem>
      <renderLayer>
        <layer>1000</layer>
      </renderLayer>
      <particleModDrag>
        <dragScale>1</dragScale>
      </particleModDrag>
    </go>
    <particleEmitter>
      <angleVel>
        <min>2</min>
        <max>10</max>
      </angleVel>
      <color>
        <min>.8,.8,.9,.5</min>
        <max>1,1,1,0.8</max>
      </color>
      <duration>0.3</duration>
      <launchDir>
        <min>-0.79</min>
        <max>-2.36</max>
      </launchDir>
      <launchSpeed>100</launchSpeed>
      <lifetime>.5</lifetime>
      <scale>0.2</scale>
      <spawnRate>60</spawnRate>
      <repeatDelay>0.016</repeatDelay>
    </particleEmitter>
    <placement />
    <transformAttach />
  </go>
  <go name="steamBurst">
    <go name="system">
      <particleModColor>
        <colorV>0,0,0,-2</colorV>
      </particleModColor>
      <particleModAccel>
        <accelV>0,-25</accelV>
      </particleModAccel>
      <spriteSource>
        <sprite>/vfx/spot.png</sprite>
      </spriteSource>
      <placement />
      <particleSystem>
        <blendMode>0</blendMode>
      </particleSystem>
      <renderLayer>
        <layer>1000</layer>
      </renderLayer>
      <particleModDrag>
        <dragScale>1</dragScale>
      </particleModDrag>
    </go>
    <particleEmitter>
      <initialDelay>
        <min>0</min>
        <max>1</max>
      </initialDelay>
      <angleVel>
        <min>2</min>
        <max>10</max>
      </angleVel>
      <color>
        <min>.8,.8,.9,.5</min>
        <max>1,1,1,0.8</max>
      </color>
      <duration>0.1</duration>
      <launchDir>
        <min>-2.09</min>
        <max>-1.05</max>
      </launchDir>
      <launchSpeed>200</launchSpeed>
      <lifetime>.5</lifetime>
      <scale>0.2</scale>
      <spawnRate>120</spawnRate>
      <repeatDelay>
        <min>1</min>
        <max>1</max>
      </repeatDelay>
    </particleEmitter>
    <placement />
    <transformAttach />
  </go>
</gos>
