<gos>
  <go name="defaultWoPhysical">
    <woPhysicalSettings>
      <gravity>0.000000, 1200.000000</gravity>
      <physicalBits>
        <entry>rootPhysical</entry>
        <entry>shipPhysical</entry>
        <entry>shipChainedPhysical</entry>
        <entry>groundPhysical</entry>
        <entry>girlPhysical</entry>
        <entry>crewPhysical</entry>
        <!--<entry>bulletPhysical</entry>-->
        <!--<entry>bulletPhysical2</entry>-->
        <entry>crewPhysical</entry>
        <entry>creatureWalkPart</entry>
        <entry>moonPhysical</entry>
        <entry>collectablePhysical</entry>
        <entry>pressureContactPhysical</entry>
        <entry>rebuildButtonPhysical</entry>
        <entry>forceShieldShellPhysical</entry>
        <entry>debrisPhysical</entry>
      </physicalBits>
      <filterGroupExcludeBits>
        <entry>shipPhysical</entry>
        <entry>stopSensor</entry>
        <entry>bulletPhysical</entry>
        <entry>cannonShell</entry>
        <entry>forceShieldShellPhysical</entry>
      </filterGroupExcludeBits>
      <filterGroupExcludeBits2>
        <entry>forceShieldShellPhysical</entry>
      </filterGroupExcludeBits2>
      <filterGroupIncludeBits>
        <entry>collectablePhysical</entry>
        <entry>moonPhysical</entry>
      </filterGroupIncludeBits>
    </woPhysicalSettings>
  </go>
</gos>
