<gos>
  <go name="cursor">
    <buildCursor />
    <placement>
      <spaceName>ui</spaceName>
    </placement>
    <spriteSource>
      <sprite>/builder/pointer.png</sprite>
    </spriteSource>
    <animator>
      <startAnim>off</startAnim>
    </animator>
    <spriteRender />
    <renderLayer>
      <layer>10000</layer>
    </renderLayer>
  </go>
  <go name="arrowCursor" templs="cursor">
    <shapeSource>
      <shape>
        <convexPoly>
          <vertices>
            <entry>2.000000, 2.000000</entry>
            <entry>16.000000, 32.000000</entry>
            <entry>32.000000, 32.000000</entry>
            <entry>32.000000, 16.000000</entry>
          </vertices>
        </convexPoly>
      </shape>
    </shapeSource>
  </go>
  <go name="grabCursor" templs="cursor">
    <shapeSource>
      <shape>
        <convexPoly>
          <vertices>
            <entry>4.000000, -4.000000</entry>
            <entry>12.000000, -12.000000</entry>
            <entry>20.000000, -4.000000</entry>
            <entry>20.000000, 12.000000</entry>
            <entry>12.000000, 20.000000</entry>
            <entry>-4.000000, 20.000000</entry>
            <entry>-12.000000, 12.000000</entry>
            <entry>-4.000000, 4.000000</entry>
            <entry>-4.000000, 12.000000</entry>
            <entry>12.000000, 12.000000</entry>
            <entry>12.000000, -4.000000</entry>
            <entry>4.000000, -4.000000</entry>
          </vertices>
        </convexPoly>
      </shape>
    </shapeSource>
    <animator>
      <startAnim>grab</startAnim>
    </animator>
  </go>
  <go name="rivetCursor" templs="cursor">
    <shapeSource>
      <shape>
        <convexPoly>
          <vertices>
            <entry>0.000000, 0.000000</entry>
            <entry>-8.000000, 24.000000</entry>
            <entry>-16.000000, 24.000000</entry>
            <entry>-16.000000, 32.000000</entry>
            <entry>16.000000, 32.000000</entry>
            <entry>16.000000, 24.000000</entry>
            <entry>8.000000, 24.000000</entry>
          </vertices>
        </convexPoly>
      </shape>
    </shapeSource>
  </go>
</gos>
