[fountain]
sprite		=ep4_fountain_basis
part_up		=ep4_fountain_up
basis_up	=ep4_fountain_basis_up
AreaX1		=-10
AreaY1		=10
AreaX2		=190
AreaY2		=140
shop_spr_1	=ep4_fountain_basis
shop_spr_2	=ep4_fountain_up_shop
shop_spr_3	=ep4_fountain_basis_up_shop
anim			=ep4_fountain_anim
wave			=ep4_fountain_wave

[fountain_u]
sprite		=ep4_fountain_basis_u
part_up		=ep4_fountain_up_u
basis_up	=ep4_fountain_basis_up_u
AreaX1		=-10
AreaY1		=10
AreaX2		=190
AreaY2		=140
shop_spr_1	=ep4_fountain_basis_u
shop_spr_2	=ep4_fountain_up_u_shop
shop_spr_3	=ep4_fountain_basis_up_u_shop
anim			=ep4_fountain_anim
wave			=ep4_fountain_wave


[suitcase]
ReturningObj	=
sprite		=ep4_suitcase
ReturningType	=suitcase
ReturningState	=1
TaskSprite		=wishes_task_suitcase
AccessXS		=40
AccessYS		=100

[vacuum_cleaner]
ReturningObj	=wishes_task_clean
ReturningType	=vacuum_cleaner
ReturningState	=1
TaskSprite		=wishes_task_clean

[dry_clean]
ReturningObj	=wishes_task_dry_clean
ReturningType	=dry_clean
ReturningState	=1
TaskSprite		=wishes_task_dry_clean

[pillow]
ReturningObj	=wishes_task_pillow
ReturningType	=pillow
ReturningState	=1
TaskSprite		=wishes_task_pillow

[lamp_left]
sprite			=ep4_lamp_left
yPriority		=-250
shop_spr_1		=ep4_lamp_left
shop_spr_2		=ep4_lamp_right
[lamp_right]
sprite			=ep4_lamp_right
yPriority		=-250

[shopwindow]
sprite			=ep4_shopwindow
stroke			=ep4_shopwindow_a
AreaX1			=-10
AreaY1			=90
AreaX2			=110
AreaY2			=150
AccessXS		=10
AccessYS		=160
AditionalAccessXS	=90
AditionalAccessYS	=160
yPriority		=-65
TaskSprite		=wishes_task_shop
ReturningObj	=
ReturningType	=shop
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake
shop_spr_1		=ep4_shopwindow
RepairPosXS		=10
RepairPosYS		=160

[knight]
sprite		=ep4_knight
stroke		=ep4_knight_a
AreaX1		=30
AreaY1		=180
AreaX2		=110
AreaY2		=240
AccessXS		=-100
AccessYS		=260
AditionalAccessXS	=-20
AditionalAccessYS	=230
yPriority		=-30
TaskSprite		=wishes_task_photo
ReturningObj	=
ReturningType	=photo
ReturningState	=1
isBreakAble=1
smoke			=smoke_breake
shop_spr_1		=ep4_knight
RepairPosXS		=-20
RepairPosYS		=200

[knight_u]
sprite		=ep4_knight_u
stroke		=ep4_knight_u_a
AreaX1		=30
AreaY1		=180
AreaX2		=110
AreaY2		=240
AccessXS		=-100
AccessYS		=260
AditionalAccessXS	=-20
AditionalAccessYS	=230
yPriority		=-30
TaskSprite		=wishes_task_photo
ReturningObj	=
ReturningType	=photo
ReturningState	=1
shop_spr_1		=ep4_knight_u


[news]
ActivateSound	=action_newspaper
sprite		=ep4_news
stroke		=ep4_news_a
AreaX1		=0
AreaY1		=0
AreaX2		=0
AreaY2		=0
ClickX1		=0
ClickY1		=0
ClickX2		=20
ClickY2		=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=ep4_news
ClientAnimName	=read

[phone]
ActivateSound	=action_phone1
sprite		=ep4_phone
stroke		=ep4_phone_a
AreaX1		=0
AreaY1		=60
AreaX2		=70
AreaY2		=90
ClickX1		=-17
ClickY1		=0
ClickX2		=0
ClickY2		=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_phone
ReturningObj	=ret_obj_phone
ReturningType	=phone
ReturningState	=1
isBreakAble=1
smoke			=smoke_breake
shop_spr_1		=ep4_phone
RepairAnimFlip	=1
RepairPosXS		=70
RepairPosYS		=100

[coffee]
ActivateSound	=pickup_coffee
MaxCupsCount	=2
sprite		=ep4_coffee_u
stroke		=ep4_coffee_u_a
sprite2		=ep4_coffee_table
sprite3		=ep4_cup_of_coffee
AreaX1		=-90
AreaY1		=-50
AreaX2		=170
AreaY2		=160
AccessXS		=20
AccessYS		=170
yPriority		=0
TaskSprite		=wishes_task_coffee
ReturningObj	=ret_obj_coffee
ReturningType	=coffee
ReturningState	=1
shop_spr_1		=ep4_coffee_table
shop_spr_2		=ep4_coffee_u
ClientAnimName	=coffee

[news_u]
ActivateSound	=action_newspaper
sprite		=ep4_news_u
stroke		=ep4_news_u_a
AreaX1		=0
AreaY1		=50
AreaX2		=70
AreaY2		=80
ClickX1		=0
ClickY1		=0
ClickX2		=20
ClickY2		=50
AccessXS		=35
AccessYS		=40
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=ep4_news_u
ClientAnimName	=read

[phone_u]
ActivateSound	=action_phone1
sprite		=ep4_phone_u
stroke		=ep4_phone_u_a
AreaX1		=0
AreaY1		=60
AreaX2		=70
AreaY2		=90
ClickX1		=-17
ClickY1		=0
ClickX2		=0
ClickY2		=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_phone
ReturningObj	=ret_obj_phone
ReturningType	=phone
ReturningState	=1
shop_spr_1		=ep4_phone_u

[armchair_left]
sprite		=ep4_armchair_left
stroke		=ep4_armchair_left_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=160
AccessXS		=130
AccessYS		=120
yPriority		=-60
BackOffsetX		=56
BackOffsetY		=77
shop_spr_1		=ep4_armchair_left
ClientJoyAnimName =joysit
ClientAngAnimName =angsit


[armchair_right]
sprite		=ep4_armchair_right
stroke		=ep4_armchair_right_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=160
AccessXS		=-20
AccessYS		=120
yPriority		=-60
BackOffsetX		=56
BackOffsetY		=77
shop_spr_1		=ep4_armchair_right
ClientJoyAnimName =joysit
ClientAngAnimName =angsit


[armchair_left_u]
sprite		=ep4_armchair_left_u
stroke		=ep4_armchair_left_u_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=160
AccessXS		=130
AccessYS		=120
yPriority		=-40
BackOffsetX		=56
BackOffsetY		=77
shop_spr_1		=ep4_armchair_left_u
shop_spr_2		=ep4_armchair_right_u
ClientJoyAnimName =joysit
ClientAngAnimName =angsit

[armchair_right_u]
sprite		=ep4_armchair_right_u
stroke		=ep4_armchair_right_u_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=160
AccessXS		=-20
AccessYS		=120
yPriority		=-40
BackOffsetX		=56
BackOffsetY		=77
ClientJoyAnimName =joysit
ClientAngAnimName =angsit
shop_spr_1		=ep4_armchair_right_u

[door_jamb_left]
sprite		=ep4_door_jamb_left
shop_spr_1		=ep4_door_jamb_left
AreaX1		=0
AreaY1		=210
AreaX2		=80
AreaY2		=360

[door_jamb_right]
sprite=ep4_door_jamb_right
shop_spr_1		=ep4_door_jamb_right
AreaX1		=0
AreaY1		=210
AreaX2		=80
AreaY2		=360

[kitchen]
ActivateSound	=action_food
sprite		=ep4_kitchen
stroke		=ep4_kitchen_a
AreaX1		=0
AreaY1		=0
AreaX2		=0
AreaY2		=0
AccessXS		=-70
AccessYS		=120
yPriority		=-30
TaskSprite		=wishes_task_eat
ReturningObj	=ret_obj_dish
ReturningType	=dish
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake_kitchen_ep3
shop_spr_1		=ep4_kitchen
ClientAnimName	=eat
RepairAnimFlip	=1
RepairPosXS		=-50
RepairPosYS		=120

[kitchen_u]
ActivateSound	=action_food
sprite		=ep4_kitchen_u
stroke		=ep4_kitchen_u_a
AreaX1		=0
AreaY1		=0
AreaX2		=0
AreaY2		=0
AccessXS		=-70
AccessYS		=120
yPriority		=-50
TaskSprite		=wishes_task_eat
ReturningObj	=ret_obj_dish
ReturningType	=dish
ReturningState	=1
shop_spr_1		=ep4_kitchen_u
ClientAnimName	=eat


[table_for_eat]
sprite		=ep4_table_for_eat
stroke		=ep4_table_for_eat_a
AreaX1		=-70
AreaY1		=70
AreaX2		=210
AreaY2		=150
AccessXS		=100
AccessYS		=60
AditionalAccessXS	=100
AditionalAccessYS	=60
yPriority		=-40
BackOffsetX		=77
BackOffsetY		=-36
chair			=ep4_chair
shop_spr_1		=ep4_chair_shop
shop_spr_2		=ep4_table_for_eat
ClientJoyAnimName =joysittable
ClientAngAnimName =angsittable

[table_for_eat_u]
sprite		=ep4_table_for_eat_u
stroke		=ep4_table_for_eat_u_a
AreaX1		=-70
AreaY1		=70
AreaX2		=210
AreaY2		=150
AccessXS		=100
AccessYS		=60
AditionalAccessXS	=100
AditionalAccessYS	=60
yPriority		=-35
BackOffsetX		=77
BackOffsetY		=-36	
chair			=ep4_chair
shop_spr_1		=ep4_chair_shop
shop_spr_2		=ep4_table_for_eat_u
ClientJoyAnimName =joysittable
ClientAngAnimName =angsittable


[reception]
sprite		=ep4_reception
stroke		=ep4_reception_a
sqr			=ep4_reception_black_sqr
AreaX1		=-20
AreaY1		=70
AreaX2		=190
AreaY2		=100
AccessXS		=60
AccessYS		=110
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority		=-35
TaskSprite		=wishes_task_key
ReturningType	=key
shop_spr_1		=ep4_reception

[reception_u]
sprite		=ep4_reception_u
stroke		=ep4_reception_u_a
sqr			=ep4_reception_black_sqr_u
AreaX1		=-20
AreaY1		=70
AreaX2		=190
AreaY2		=100
AccessXS		=60
AccessYS		=110
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority		=-30
TaskSprite		=wishes_task_key
ReturningType	=key
shop_spr_1		=ep4_reception_u

[reception_left]
sprite			=ep4_reception_add_left
stroke			=ep4_reception_add_left_al
shop_spr_1		=ep4_reception_add_left
yPriority		=-20
[reception_right]
sprite			=ep4_reception_add_right
stroke			=ep4_reception_add_right_ar
yPriority		=-20
shop_spr_1		=ep4_reception_add_right
[reception_u_left]
sprite			=ep4_reception_upgr_add_left
stroke			=ep4_reception_upgr_add_left_al
yPriority		=-20
shop_spr_1		=ep4_reception_upgr_add_left
[reception_u_right]
sprite			=ep4_reception_upgr_add_right
stroke			=ep4_reception_upgr_add_right_ar
yPriority		=-20
shop_spr_1		=ep4_reception_upgr_add_right

[room_1]
sprite		=ep4_room_1
stroke		=ep4_room_1_a
dnd			=ep4_dnd_1
AccessXS		=50
AccessYS		=230
task_x		=20
task_y		=20
shop_spr_1		=ep4_room_1
AreaX1		=-120
AreaY1		=-70
AreaX2		=30
AreaY2		=320
yPriority		=-300
[room_2]
sprite		=ep4_room_2
stroke		=ep4_room_2_a
dnd			=ep4_dnd_2
AccessXS		=50
AccessYS		=200
task_x		=-30
task_y		=10
shop_spr_1		=ep4_room_2
AreaX1		=-200
AreaY1		=-70
AreaX2		=150
AreaY2		=190
yPriority		=-300
[room_3]
sprite		=ep4_room_3
stroke		=ep4_room_3_a
dnd			=ep4_dnd_3
AccessXS		=40
AccessYS		=200
task_x		=-30
task_y		=10
shop_spr_1		=ep4_room_3
AreaX1		=-60
AreaY1		=-70
AreaX2		=120
AreaY2		=190
yPriority		=-300

[room_4]
sprite		=ep4_room_4
stroke		=ep4_room_4_a
dnd			=ep4_dnd_4
AccessXS		=30
AccessYS		=200
task_x		=-30
task_y		=10
shop_spr_1		=ep4_room_4
AreaX1		=-40
AreaY1		=-70
AreaX2		=150
AreaY2		=190
yPriority		=-300

[room_5]
sprite		=ep4_room_5
stroke		=ep4_room_5_a
dnd			=ep4_dnd_5
AccessXS		=40
AccessYS		=200
task_x		=-20
task_y		=10
shop_spr_1		=ep4_room_5
AreaX1		=-60
AreaY1		=-70
AreaX2		=290
AreaY2		=190
yPriority		=-300

[room_6]
sprite		=ep4_room_6
stroke		=ep4_room_6_a
dnd			=ep4_dnd_6
AccessXS		=30
AccessYS		=230
task_x		=-60
task_y		=20
shop_spr_1		=ep4_room_6
AreaX1		=50
AreaY1		=-70
AreaX2		=200
AreaY2		=320
yPriority		=-300

[arch_1]
sprite			=ep4_arch_1
shop_spr_1		=ep4_arch_1
shop_spr_2		=ep4_arch_2
shop_spr_3		=ep4_arch_3
shop_spr_4		=ep4_arch_4
shop_spr_5		=ep4_arch_5
shop_spr_6		=ep4_arch_6
[arch_2]
sprite		=ep4_arch_2
[arch_3]
sprite		=ep4_arch_3
[arch_4]
sprite		=ep4_arch_4
[arch_5]
sprite		=ep4_arch_5
[arch_6]
sprite		=ep4_arch_6

[stone_1]
sprite			=ep4_stone_1
shop_spr_1		=ep4_stone_1
shop_spr_2		=ep4_stone_2
yPriority		=-350
[stone_2]
sprite			=ep4_stone_2
yPriority		=-350




[floor]
sprite			=ep4_floor
shop_spr_1		=ep4_floor
yPriority		=-2000

[floor_u]
sprite			=ep4_floor_u
shop_spr_1		=ep4_floor_u
yPriority		=-2000

[walls_u]
sprite			=ep4_walls_u
shop_spr_1		=ep4_walls_u
yPriority		=-1600

[curtains_1]
sprite			=ep4_curtains_1
yPriority		=-1400
shop_spr_1		=ep4_curtains_1
shop_spr_2		=ep4_curtains_2
shop_spr_3		=ep4_curtains_3
shop_spr_4		=ep4_curtains_4
shop_spr_5		=ep4_curtains_5
shop_spr_6		=ep4_curtains_6
shop_spr_7		=ep4_curtains_7
[curtains_2]
sprite			=ep4_curtains_2
yPriority		=-1400
[curtains_3]
sprite			=ep4_curtains_3
yPriority		=-1400
[curtains_4]
sprite		=ep4_curtains_4
yPriority		=-1400
[curtains_5]
sprite		=ep4_curtains_5
yPriority		=-1400
[curtains_6]
sprite		=ep4_curtains_6
yPriority		=-1400
[curtains_7]
sprite		=ep4_curtains_7
yPriority		=-1400


[tree_left]
path			=data\OBJECTS\episode4\game_objects\tree\sprites.ini
sprite			=tree_left
stroke			=tree_left_a
shadow			=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither			=tree_wither_left
period			=15000
penalty_period	=10000
yPriority		=-35
AccessXS		=90
AccessYS		=120
AreaX1			=0
AreaY1			=0
AreaX2			=70
AreaY2			=120
shop_spr_1		=tree_left
shop_spr_2		=tree_right
[tree_right]
path			=data\OBJECTS\episode4\game_objects\tree\sprites.ini
sprite			=tree_right
stroke			=tree_right_a
shadow			=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither			=tree_wither_right
period			=15000
penalty_period	=10000
yPriority		=-35
AccessXS		=-30
AccessYS		=120
AreaX1			=-10
AreaY1			=0
AreaX2			=70
AreaY2			=120

___________________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________________


[shield_left]
sprite		=ep4_shield_left
yPriority		=-100
shop_spr_1		=ep4_shield_left
shop_spr_2		=ep4_shield_right
[shield_right]
sprite		=ep4_shield_right
yPriority		=-100


[armor_left]
sprite		=ep4_armor_left
yPriority		=-100
shop_spr_1		=ep4_armor_left
shop_spr_2		=ep4_armor_right
[armor_right]
sprite		=ep4_armor_right
yPriority		=-100











[coffee_u]
ActivateSound	=pickup_coffee
MaxCupsCount	=2
sprite		=ep4_coffee_upgr
stroke		=ep4_coffee_upgr_a
sprite2		=ep4_coffee_table
sprite3		=ep4_cup_of_coffee
AreaX1		=-90
AreaY1		=-50
AreaX2		=170
AreaY2		=160
AccessXS		=20
AccessYS		=170
yPriority		=0
TaskSprite		=wishes_task_coffee
ReturningObj	=ret_obj_coffee
ReturningType	=coffee
ReturningState	=1
shop_spr_1		=ep4_coffee_table
shop_spr_2		=ep4_coffee_upgr
ClientAnimName	=coffee


[magazine]
sprite		=ep4_magazine
shop_spr_1		=ep4_magazine
yPriority		=200






