[lamp_1]
sprite		=ep1_lamp_1
stroke		=ep1_lamp_1_a
active		=ep1_lamp_1_activ
penalty_period	=10000
yPriority		=1000
AccessXS		=0
AccessYS		=0
shop_spr_1		=ep1_lamp_1
shop_spr_2		=ep1_lamp_2
TaskSprite		=wishes_task_lamp

[lamp_2]
sprite		=ep1_lamp_2
stroke		=ep1_lamp_1_a
active		=ep1_lamp_1_activ
penalty_period	=10000
yPriority		=1000
AccessXS		=0
AccessYS		=0
TaskSprite		=wishes_task_lamp

[umbrella_1]
sprite		=ep1_umbrella_1
stroke		=ep1_umbrella_1_a
open			=ep1_umbrella_1_open
open_a		=ep1_umbrella_1_open_a
AccessXS		=10
AccessYS		=150
TaskSprite		=wishes_task_umbrella

[umbrella_2]
sprite		=ep1_umbrella_2
stroke		=ep1_umbrella_2_a
open			=ep1_umbrella_2_open
open_a		=ep1_umbrella_2_open_a
AccessXS		=150
AccessYS		=150
TaskSprite		=wishes_task_umbrella

[tree_left]
path			=data\OBJECTS\episode1\game_objects\tree\sprites.ini
sprite		=tree_left
stroke		=tree_left_a
shadow		=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither		=tree_wither_left
period		=15000
penalty_period	=10000
yPriority		=-40
AccessXS		=90
AccessYS		=130

shop_spr_1		=tree_left
shop_spr_2		=tree_right
[tree_right]
path			=data\OBJECTS\episode1\game_objects\tree\sprites.ini
sprite		=tree_right
stroke		=tree_right_a
shadow		=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither		=tree_wither_right
period		=15000
penalty_period	=10000
yPriority		=-40
AccessXS		=-20
AccessYS		=130

[news]
ActivateSound	=action_newspaper
sprite		=ep1_news
stroke		=ep1_news_a
AreaX1		=0
AreaY1		=50
AreaX2		=70
AreaY2		=80
ClickX1		=0
ClickY1		=0
ClickX2		=20
ClickY2		=50
AccessXS		=35
AccessYS		=40
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=ep1_news
ClientAnimName	=read



[phone]
ActivateSound	=action_phone1
sprite		=ep1_phone
stroke		=ep1_phone_a
AreaX1		=0
AreaY1		=60
AreaX2		=70
AreaY2		=80
ClickX1		=-17
ClickY1		=0
ClickX2		=0
ClickY2		=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_phone
ReturningObj	=ret_obj_phone
ReturningType	=phone
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake
shop_spr_1		=ep1_phone
RepairAnimFlip	=1
RepairPosXS		=70
RepairPosYS		=100


[armchair_left]
sprite		=ep1_armchair_left
stroke		=ep1_armchair_left_a
AreaX1		=0
AreaY1		=30
AreaX2		=110
AreaY2		=150
AccessXS		=120
AccessYS		=120
yPriority		=0
BackOffsetX		=48
BackOffsetY		=82
shop_spr_1		=ep1_umbrella_1_open
shop_spr_2		=ep1_armchair_left
ClientJoyAnimName =joysit
ClientAngAnimName =angsit

[armchair_right]
sprite		=ep1_armchair_right
stroke		=ep1_armchair_right_a
AreaX1		=0
AreaY1		=30
AreaX2		=110
AreaY2		=150
AccessXS		=-10
AccessYS		=120
yPriority		=0
BackOffsetX		=48
BackOffsetY		=82
shop_spr_1		=ep1_umbrella_2_open
shop_spr_2		=ep1_armchair_right
ClientJoyAnimName =joysit
ClientAngAnimName =angsit

[vacuum_cleaner]
ReturningObj	=wishes_task_clean
ReturningType	=vacuum_cleaner
ReturningState	=1
TaskSprite		=wishes_task_clean

[coffee]
ActivateSound	=action_coctail
MaxCupsCount	=1
sprite		=ep1_coffee
stroke		=ep1_coffee_a
sprite2		=ep1_coffee_table
sprite3		=ep1_cup_of_coffee
AreaX1		=-90
AreaY1		=-70
AreaX2		=170
AreaY2		=140
AccessXS		=20
AccessYS		=150
yPriority		=0
TaskSprite		=wishes_task_cocktail
ReturningObj	=ret_obj_cocktail
ReturningType	=coffee
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake
shop_spr_1		=ep1_coffee_table
shop_spr_2		=ep1_coffee
ClientAnimName	=cocktail

RepairAnimFlip	=1
RepairPosXS		=80
RepairPosYS		=150

[coffee_u]
ActivateSound	=action_coctail
MaxCupsCount	=2
sprite		=ep1_coffee_upgr
stroke		=ep1_coffee_upgr_a
sprite2		=ep1_coffee_table
sprite3		=ep1_cup_of_coffee
AreaX1		=-90
AreaY1		=-50
AreaX2		=170
AreaY2		=160
AccessXS		=20
AccessYS		=180
yPriority		=0
TaskSprite		=wishes_task_cocktail
ReturningObj	=ret_obj_cocktail
ReturningType	=coffee
ReturningState	=1
shop_spr_1		=ep1_coffee_table
shop_spr_2		=ep1_coffee_upgr
ClientAnimName	=cocktail


[reception]
sprite		=ep1_reception
stroke		=ep1_reception_a
sqr			=ep1_reception_black_sqr
AreaX1		=10
AreaY1		=70
AreaX2		=190
AreaY2		=100
AccessXS		=60
AccessYS		=120
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority		=-35
TaskSprite		=wishes_task_key
ReturningType	=key
shop_spr_1		=ep1_reception

[reception_left]
sprite		=ep1_reception_add_left
stroke		=ep1_reception_add_left_al
shop_spr_1		=ep1_reception_add_left
yPriority		=-20
[reception_right]
sprite		=ep1_reception_add_right
stroke		=ep1_reception_add_right_ar
yPriority		=-20
shop_spr_1		=ep1_reception_add_right


[floor]
sprite		=ep1_beach
shop_spr_1		=ep1_beach
yPriority		=-2000
[bungalo_1]
sprite		=ep1_bungalo_1
yPriority		=-1502
AreaX1		=0
AreaY1		=0
AreaX2		=350
AreaY2		=350
shop_spr_1		=ep1_bungalo_2
shop_spr_2		=ep1_bungalo_1
shop_spr_3		=ep1_bungalo_3
shop_spr_4		=ep1_bungalo_4
shop_spr_5		=ep1_room_1
shop_spr_6		=ep1_room_2
shop_spr_7		=ep1_room_3
shop_spr_8		=ep1_room_4
[bungalo_2]
sprite		=ep1_bungalo_2
yPriority		=-1502
AreaX1		=0
AreaY1		=0
AreaX2		=300
AreaY2		=350
[bungalo_3]
sprite		=ep1_bungalo_3
yPriority		=-1502
AreaX1		=0
AreaY1		=0
AreaX2		=300
AreaY2		=350
[bungalo_4]
sprite		=ep1_bungalo_4
yPriority		=-1502
AreaX1		=-50
AreaY1		=0
AreaX2		=300
AreaY2		=350

[bungalo_u_1]
sprite		=ep1_bungalo_u_1
yPriority		=-1502
AreaX1		=0
AreaY1		=0
AreaX2		=350
AreaY2		=350
shop_spr_1		=ep1_bungalo_u_2
shop_spr_2		=ep1_bungalo_u_1
shop_spr_3		=ep1_bungalo_u_3
shop_spr_4		=ep1_bungalo_u_4
shop_spr_5		=ep1_room_u_1
shop_spr_6		=ep1_room_u_2
shop_spr_7		=ep1_room_u_3
shop_spr_8		=ep1_room_u_4
[bungalo_u_2]
sprite		=ep1_bungalo_u_2
yPriority		=-1502
AreaX1		=0
AreaY1		=0
AreaX2		=300
AreaY2		=350
[bungalo_u_3]
sprite		=ep1_bungalo_u_3
yPriority		=-1502
AreaX1		=0
AreaY1		=0
AreaX2		=300
AreaY2		=350
[bungalo_u_4]
sprite		=ep1_bungalo_u_4
yPriority		=-1502
AreaX1		=-50
AreaY1		=0
AreaX2		=300
AreaY2		=350


[room_1]
sprite		=ep1_room_1
stroke		=ep1_room_a_1
dnd			=ep1_dnd_1
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_2]
sprite		=ep1_room_2
stroke		=ep1_room_a_2
dnd			=ep1_dnd_2
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_3]
sprite		=ep1_room_3
stroke		=ep1_room_a_3
dnd			=ep1_dnd_3
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_4]
sprite		=ep1_room_4
stroke		=ep1_room_a_4
dnd			=ep1_dnd_4
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_u_1]
sprite		=ep1_room_u_1
stroke		=ep1_room_a_1
dnd			=ep1_dnd_1
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_u_2]
sprite		=ep1_room_u_2
stroke		=ep1_room_a_2
dnd			=ep1_dnd_2
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_u_3]
sprite		=ep1_room_u_3
stroke		=ep1_room_a_3
dnd			=ep1_dnd_3
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10
[room_u_4]
sprite		=ep1_room_u_4
stroke		=ep1_room_a_4
dnd			=ep1_dnd_4
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=10

[arch_l]
sprite		=ep1_arch_l
AreaX1		=0
AreaY1		=0
AreaX2		=60
AreaY2		=280
yPriority		=-250
shop_spr_1		=ep1_arch_l
[arch_r]
sprite		=ep1_arch_r
AreaX1		=0
AreaY1		=0
AreaX2		=60
AreaY2		=280
yPriority		=-250
shop_spr_1		=ep1_arch_r
[jamb_arch_l]
sprite		=ep1_jamb_arch_l
yPriority		=1500
[jamb_arch_r]
sprite		=ep1_jamb_arch_r
yPriority		=1500

[flowers_arch_l]
sprite		=ep1_flowers_arch_l
yPriority		=-50
[flowers_arch_r]
sprite		=ep1_flowers_arch_r
yPriority		=-50
[flowers_jamb_arch_l]
sprite		=ep1_flowers_jamb_arch_l
yPriority		=3000
[flowers_jamb_arch_r]
sprite		=ep1_flowers_jamb_arch_r
yPriority		=3000
shop_spr_1		=ep1_flowers_arch_r
shop_spr_2		=ep1_flowers_arch_l
shop_spr_3		=ep1_flowers_1
shop_spr_4		=ep1_flowers_2
shop_spr_5		=ep1_flowers_3
shop_spr_6		=ep1_flowers_4
shop_spr_7		=ep1_flowers_5
shop_spr_8		=ep1_flowers_6
shop_spr_9		=ep1_flowers_7
shop_spr_10		=ep1_flowers_8

[torch_1]
sprite		=ep1_torch_1
yPriority		=-1400
shop_spr_1		=ep1_torch_1
shop_spr_2		=ep1_torch_2
shop_spr_3		=ep1_torch_3
shop_spr_4		=ep1_torch_4
shop_spr_5		=ep1_torch_5
shop_spr_6		=ep1_torch_6
shop_spr_7		=ep1_torch_7
shop_spr_8		=ep1_torch_8
[torch_2]
sprite		=ep1_torch_2
yPriority		=-1400
[torch_3]
sprite		=ep1_torch_3
yPriority		=-1400
[torch_4]
sprite		=ep1_torch_4
yPriority		=-1400
[torch_5]
sprite		=ep1_torch_5
yPriority		=-1400
[torch_6]
sprite		=ep1_torch_6
yPriority		=-1400
[torch_7]
sprite		=ep1_torch_7
yPriority		=-1400
[torch_8]
sprite		=ep1_torch_8
yPriority		=-1400

[stone_1]
sprite		=ep1_stone_1
yPriority		=-1875
shop_spr_1		=ep1_stone_1
shop_spr_2		=ep1_stone_2
shop_spr_3		=ep1_stone_3
shop_spr_4		=ep1_stone_4
shop_spr_5		=ep1_stone_5
shop_spr_6		=ep1_stone_6
shop_spr_7		=ep1_stone_7
[stone_2]
sprite		=ep1_stone_2
yPriority		=-1800
[stone_3]
sprite		=ep1_stone_3
yPriority		=-1800
[stone_4]
sprite		=ep1_stone_4
yPriority		=-1800
[stone_5]
sprite		=ep1_stone_5
yPriority		=-1800
[stone_6]
sprite		=ep1_stone_6
yPriority		=-1800
[stone_7]
sprite		=ep1_stone_7
yPriority		=-1800


[flowers_1]
sprite		=ep1_flowers_1
yPriority		=-1000
[flowers_2]
sprite		=ep1_flowers_2
yPriority		=-1000
[flowers_3]
sprite		=ep1_flowers_3
yPriority		=-1000
[flowers_4]
sprite		=ep1_flowers_4
yPriority		=-1000
[flowers_5]
sprite		=ep1_flowers_5
yPriority		=-1000
[flowers_6]
sprite		=ep1_flowers_6
yPriority		=-1000
[flowers_7]
sprite		=ep1_flowers_7
yPriority		=-1000
[flowers_8]
sprite		=ep1_flowers_8
yPriority		=-1000


[palm_1]
sprite		=ep1_palm_1
yPriority		=-1300
shop_spr_1		=ep1_palm_1
shop_spr_2		=ep1_palm_2
shop_spr_3		=ep1_palm_3
[palm_2]
sprite		=ep1_palm_2
yPriority		=-1300
[palm_3]
sprite		=ep1_palm_3
yPriority		=-1300
[palm_4]
sprite		=ep1_palm_4
yPriority		=-800
shop_spr_1		=ep1_palm_4
shop_spr_2		=ep1_palm_5
[palm_5]
sprite		=ep1_palm_5
yPriority		=-800

