[arch_1]
sprite		=arch_1
yPriority		=
shop_spr_1		=arch_1
shop_spr_2		=arch_2
shop_spr_3		=arch_3
shop_spr_4		=arch_4
shop_spr_5		=arch_5
[arch_2]
sprite		=arch_2
yPriority		=
[arch_3]
sprite		=arch_3
yPriority		=
[arch_4]
sprite		=arch_4
yPriority		=
[arch_5]
sprite		=arch_5
yPriority		=

[shield_left]
sprite		=obj_ep2_shield_left
yPriority		=-100
shop_spr_1		=obj_ep2_shield_left
shop_spr_2		=obj_ep2_shield_right
[shield_right]
sprite		=obj_ep2_shield_right
yPriority		=-100


[armor_left]
sprite		=obj_ep2_armor_left
yPriority		=-100
shop_spr_1		=obj_ep2_armor_left
shop_spr_2		=obj_ep2_armor_right
[armor_right]
sprite		=obj_ep2_armor_right
yPriority		=-100

[lamp_left]
sprite		=obj_ep2_lamp_left
yPriority		=
shop_spr_1		=obj_ep2_lamp_left
shop_spr_2		=obj_ep2_lamp_right
[lamp_right]
sprite		=obj_ep2_lamp_right
yPriority		=
[lamp_right_u]
sprite		=obj_ep2_lamp_u_right
yPriority		=
[lamp_left_u]
sprite		=obj_ep2_lamp_u_left
yPriority		=
shop_spr_1		=obj_ep2_lamp_u_left
shop_spr_2		=obj_ep2_lamp_u_right

[tree_left]
path			=data\OBJECTS\episode2\game_objects\tree\sprites.ini
sprite		=tree_left
stroke		=tree_left_a
shadow		=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither		=tree_wither_left
period		=15000
penalty_period	=10000
yPriority		=-230
AccessXS		=90
AccessYS		=250
AreaX1		=0
AreaY1		=0
AreaX2		=70
AreaY2		=280
shop_spr_1		=tree_left
shop_spr_2		=tree_right
[tree_right]
path			=data\OBJECTS\episode2\game_objects\tree\sprites.ini
sprite		=tree_right
stroke		=tree_right_a
shadow		=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither		=tree_wither_right
period		=15000
penalty_period	=10000
yPriority		=-230
AccessXS		=-30
AccessYS		=250
AreaX1		=-10
AreaY1		=0
AreaX2		=70
AreaY2		=270


[knight]
sprite		=obj_ep2_knight
stroke		=obj_ep2_knight_a
AreaX1		=30
AreaY1		=180
AreaX2		=110
AreaY2		=240
AccessXS		=-90
AccessYS		=260
AditionalAccessXS	=-10
AditionalAccessYS	=230
yPriority		=-65
TaskSprite		=wishes_task_photo
ReturningObj	=
ReturningType	=photo
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake
shop_spr_1		=obj_ep2_knight
RepairPosXS		=20
RepairPosYS		=200

[knight_u]
sprite		=obj_ep2_knight_u
stroke		=obj_ep2_knight_u_a
AreaX1		=30
AreaY1		=180
AreaX2		=110
AreaY2		=240
AccessXS		=-90
AccessYS		=260
AditionalAccessXS	=-10
AditionalAccessYS	=230
yPriority		=-65
TaskSprite		=wishes_task_photo
ReturningObj	=
ReturningType	=photo
ReturningState	=1
shop_spr_1		=obj_ep2_knight_u

[vacuum_cleaner]
ReturningObj	=wishes_task_clean
ReturningType	=vacuum_cleaner
ReturningState	=1
TaskSprite		=wishes_task_clean

[fountain]
sprite		=ep2_fountain_old
part_up		=ep2_fountain_old_flowerest
basis_up		=ep2_fountain_old_basis_up
AreaX1		=-10
AreaY1		=10
AreaX2		=190
AreaY2		=140
shop_spr_1		=ep2_shop_fountain_old
shop_spr_2		=ep2_shop_fountain_old_flowerest
shop_spr_3		=ep2_shop_fountain_old_basis_up

[fountain_u]
sprite		=ep2_fountain_basis
part_up		=ep2_fountain_up
basis_up		=ep2_fountain_basis_up
AreaX1		=-10
AreaY1		=10
AreaX2		=190
AreaY2		=140
shop_spr_1		=ep2_fountain_basis_shop
shop_spr_2		=ep2_fountain_up_shop
anim			=ep2_fountain_anim
wave			=ep2_fountain_wave

[table_for_eat]
sprite		=obj_ep2_table_for_eat
stroke		=obj_ep2_table_for_eat_a
AreaX1		=-70
AreaY1		=70
AreaX2		=210
AreaY2		=150
AccessXS		=100
AccessYS		=60
AditionalAccessXS	=100
AditionalAccessYS	=60
yPriority		=-35
BackOffsetX		=77
BackOffsetY		=-36
chair			=obj_ep2_chair
shop_spr_1		=obj_ep2_table_for_eat
shop_spr_2		=obj_ep2_chair_shop
shop_spr_3		=obj_ep2_kitchen
ClientJoyAnimName =joysittable
ClientAngAnimName =angsittable

[table_for_eat_u]
sprite		=obj_ep2_table_for_eat_u
stroke		=obj_ep2_table_for_eat_u_a
AreaX1		=-70
AreaY1		=70
AreaX2		=210
AreaY2		=150
AccessXS		=100
AccessYS		=60
AditionalAccessXS	=100
AditionalAccessYS	=60
yPriority		=-35
BackOffsetX		=77	
BackOffsetY		=-36		
chair			=obj_ep2_chair
shop_spr_1		=obj_ep2_table_for_eat_u
shop_spr_2		=obj_ep2_chair_shop
shop_spr_3		=obj_ep2_kitchen
ClientJoyAnimName =joysittable
ClientAngAnimName =angsittable

[armchair_left]
sprite		=obj_ep2_armchair_left
stroke		=obj_ep2_armchair_left_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=150
AccessXS		=130
AccessYS		=120
yPriority		=0
BackOffsetX		=56
BackOffsetY		=77
shop_spr_1		=obj_ep2_armchair_left
ClientJoyAnimName =joysit
ClientAngAnimName =angsit

[armchair_right]
sprite		=obj_ep2_armchair_right
stroke		=obj_ep2_armchair_right_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=150
AccessXS		=-20
AccessYS		=120
yPriority		=0
BackOffsetX		=56
BackOffsetY		=77
shop_spr_1		=obj_ep2_armchair_right
ClientJoyAnimName =joysit
ClientAngAnimName =angsit


[coffee]
ActivateSound	=pickup_coffee
MaxCupsCount	=1
sprite		=obj_ep2_coffee
stroke		=obj_ep2_coffee_a
sprite2		=obj_ep2_coffee_table
sprite3		=obj_ep2_cup_of_coffee
AreaX1		=-90
AreaY1		=-70
AreaX2		=170
AreaY2		=140
AccessXS		=20
AccessYS		=150
yPriority		=0
TaskSprite		=wishes_task_coffee
ReturningObj	=ret_obj_coffee
ReturningType	=coffee
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake
shop_spr_1		=obj_ep2_coffee_table
shop_spr_2		=obj_ep2_coffee
ClientAnimName	=coffee

RepairAnimFlip	=1
RepairPosXS		=80
RepairPosYS		=150

[coffee_u]
ActivateSound	=pickup_coffee
MaxCupsCount	=2
sprite		=obj_ep2_coffee_upgr
stroke		=obj_ep2_coffee_upgr_a
sprite2		=obj_ep2_coffee_table
sprite3		=obj_ep2_cup_of_coffee
AreaX1		=-90
AreaY1		=-50
AreaX2		=170
AreaY2		=160
AccessXS		=20
AccessYS		=170
yPriority		=0
TaskSprite		=wishes_task_coffee
ReturningObj	=ret_obj_coffee
ReturningType	=coffee
ReturningState	=1
shop_spr_1		=obj_ep2_coffee_table
shop_spr_2		=obj_ep2_coffee_upgr
ClientAnimName	=coffee

[kitchen]
ActivateSound	=action_food
sprite		=obj_ep2_kitchen
stroke		=obj_ep2_kitchen_a
AreaX1		=30
AreaY1		=70
AreaX2		=60
AreaY2		=70
AccessXS		=-85
AccessYS		=140
yPriority		=-10
TaskSprite		=wishes_task_eat
ReturningObj	=ret_obj_dish
ReturningType	=dish
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake_kitchen
shop_spr_1		=obj_ep2_kitchen
ClientAnimName	=eat

RepairAnimFlip	=1
RepairPosXS		=-85
RepairPosYS		=140

[magazine]

sprite		=obj_ep2_magazine
shop_spr_1		=obj_ep2_magazine
yPriority		=200

[news]
ActivateSound	=action_newspaper
sprite		=obj_ep2_news
stroke		=obj_ep2_news_a
AreaX1		=0
AreaY1		=50
AreaX2		=70
AreaY2		=80
ClickX1		=0
ClickY1		=0
ClickX2		=20
ClickY2		=50
AccessXS		=35
AccessYS		=40
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=obj_ep2_news
ClientAnimName	=read
[news_u]
ActivateSound	=action_newspaper
sprite		=obj_ep2_news_u
stroke		=obj_ep2_news_u_a
AreaX1		=0
AreaY1		=50
AreaX2		=70
AreaY2		=80
ClickX1		=0
ClickY1		=0
ClickX2		=20
ClickY2		=50
AccessXS		=35
AccessYS		=40
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=obj_ep2_news_u
ClientAnimName	=read
[phone]
ActivateSound	=action_phone1
sprite		=obj_ep2_phone
stroke		=obj_ep2_phone_a
AreaX1		=0
AreaY1		=60
AreaX2		=70
AreaY2		=90
ClickX1		=-17
ClickY1		=0
ClickX2		=0
ClickY2		=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_phone
ReturningObj	=ret_obj_phone
ReturningType	=phone
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake
shop_spr_1		=obj_ep2_phone
RepairAnimFlip	=1
RepairPosXS		=70
RepairPosYS		=100

[phone_u]
ActivateSound	=action_phone1
sprite		=obj_ep2_phone_u
stroke		=obj_ep2_phone_u_a
AreaX1		=0
AreaY1		=60
AreaX2		=70
AreaY2		=90
ClickX1		=-17
ClickY1		=0
ClickX2		=0
ClickY2		=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_phone
ReturningObj	=ret_obj_phone
ReturningType	=phone
ReturningState	=1
shop_spr_1		=obj_ep2_phone_u


[reception]
sprite		=obj_ep2_reception
stroke		=obj_ep2_reception_a
sqr			=ep2_reception_black_sqr
AreaX1		=10
AreaY1		=70
AreaX2		=190
AreaY2		=100
AccessXS		=60
AccessYS		=110
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority		=-35
TaskSprite		=wishes_task_key
ReturningType	=key
shop_spr_1		=obj_ep2_reception

[reception_u]
sprite		=obj_ep2_reception_u
stroke		=obj_ep2_reception_u_a
sqr			=ep2_reception_black_sqr_u
AreaX1		=-10
AreaY1		=70
AreaX2		=170
AreaY2		=100
AccessXS		=60
AccessYS		=110
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority		=-35
TaskSprite		=wishes_task_key
ReturningType	=key
shop_spr_1		=obj_ep2_reception_u

[reception_left]
sprite		=obj_ep2_reception_add_left
stroke		=obj_ep2_reception_add_left_al
shop_spr_1		=obj_ep2_reception_add_left
yPriority		=-20
[reception_right]
sprite		=obj_ep2_reception_add_right
stroke		=obj_ep2_reception_add_right_ar
yPriority		=-20
shop_spr_1		=obj_ep2_reception_add_right
[reception_u_left]
sprite		=obj_ep2_reception_upgr_add_left
stroke		=obj_ep2_reception_upgr_add_left_al
yPriority		=-20
shop_spr_1		=obj_ep2_reception_upgr_add_left
[reception_u_right]
sprite		=obj_ep2_reception_upgr_add_right
stroke		=obj_ep2_reception_upgr_add_right_ar
yPriority		=-20
shop_spr_1		=obj_ep2_reception_upgr_add_right

[room_1]
sprite		=room_ep2_1
stroke		=room_ep2_1_a
light			=room_light_ep2_1
dnd			=dnd_ep2_1
AccessXS		=50
AccessYS		=200
task_x		=-20
task_y		=40
shop_spr_1		=room_ep2_1
[room_2]
sprite		=room_ep2_2
stroke		=room_ep2_2_a
light			=room_light_ep2_2
dnd			=dnd_ep2_2
AccessXS		=50
AccessYS		=200
task_x		=-30
task_y		=30
shop_spr_1		=room_ep2_2
AreaX1		=0
AreaY1		=0
AreaX2		=160
AreaY2		=190
[room_3]
sprite		=room_ep2_3
stroke		=room_ep2_3_a
light			=room_light_ep2_3
dnd			=dnd_ep2_3
AccessXS		=40
AccessYS		=200
task_x		=-30
task_y		=30
shop_spr_1		=room_ep2_3
AreaX1		=0
AreaY1		=0
AreaX2		=90
AreaY2		=190
[room_4]
sprite		=room_ep2_4
stroke		=room_ep2_4_a
light			=room_light_ep2_4
dnd			=dnd_ep2_4
AccessXS		=30
AccessYS		=200
task_x		=-30
task_y		=30
shop_spr_1		=room_ep2_4
AreaX1		=-100
AreaY1		=0
AreaX2		=90
AreaY2		=190
[room_5]
sprite		=room_ep2_5
stroke		=room_ep2_5_a
light			=room_light_ep2_5
dnd			=dnd_ep2_5
AccessXS		=40
AccessYS		=200
task_x		=-20
task_y		=40
shop_spr_1		=room_ep2_5
[door_jamb_left]
sprite=ep2_door_jamb_left
AreaX1		=180
AreaY1		=-250
AreaX2		=260
AreaY2		=200
shop_spr_1		=ep2_door_jamb_left
[ladder_bottom_left]
sprite=ep2_ladder_bottom_left
AreaX1		=0
AreaY1		=0
AreaX2		=50
AreaY2		=170
yPriority		=-135
shop_spr_1		=ep2_ladder_bottom_left
[ladder_top_left]
sprite=ep2_ladder_top_left
yPriority		=1000
shop_spr_1		=ep2_ladder_top_left
AreaX1		=0
AreaY1		=110
AreaX2		=170
AreaY2		=320

[door_jamb_right]
sprite=ep2_door_jamb_right
shop_spr_1		=ep2_door_jamb_right

[ladder_bottom_right]
sprite=ep2_ladder_bottom_right
AreaX1		=0
AreaY1		=120
AreaX2		=110
AreaY2		=200
yPriority		=-135
shop_spr_1		=ep2_ladder_bottom_right

[ladder_top_right]
sprite=ep2_ladder_top_right
AreaX1		=-50
AreaY1		=-110
AreaX2		=30
AreaY2		=300
yPriority		=1000
shop_spr_1		=ep2_ladder_top_right

[floor]
sprite		=ep2_floor
shop_spr_1		=ep2_floor
yPriority		=-2000
[floor_u]
sprite		=ep2_floor_u
shop_spr_1		=ep2_floor_u
yPriority		=-2000

[walls_u_old]
sprite		=ep2_walls_u_old
shop_spr_1		=ep2_walls_u_old
yPriority		=-1000

[walls_u]
sprite		=ep2_walls_u
shop_spr_1		=ep2_walls_u
yPriority		=-1000

