[suitcase]
ReturningObj	=
sprite		=ep3_suitcase
ReturningType	=suitcase
ReturningState	=1
TaskSprite		=wishes_task_suitcase
AccessXS		=40
AccessYS		=100

[armchair_left]
sprite			=ep3_armchair_left
stroke			=ep3_armchair_left_a
AreaX1			=-10
AreaY1			=50
AreaX2			=120
AreaY2			=150
AccessXS		=130
AccessYS		=120
yPriority		=-10
BackOffsetX		=61
BackOffsetY		=59
shop_spr_1		=ep3_armchair_left
ClientJoyAnimName =joysit
ClientAngAnimName =angsit


[armchair_right]
sprite			=ep3_armchair_right
stroke			=ep3_armchair_right_a
AreaX1			=-10
AreaY1			=50
AreaX2			=120
AreaY2			=150
AccessXS		=-20
AccessYS		=120
yPriority		=-10
BackOffsetX		=61
BackOffsetY		=59
shop_spr_1		=ep3_armchair_right
ClientJoyAnimName =joysit
ClientAngAnimName =angsit


[knight]
sprite			=ep3_knight
stroke			=ep3_knight_a
AreaX1			=-10
AreaY1			=70
AreaX2			=110
AreaY2			=130
AccessXS			=-110
AccessYS			=120
AditionalAccessXS	=-20
AditionalAccessYS	=90
yPriority		=-14
TaskSprite		=wishes_task_photo
ReturningObj	=
ReturningType	=photo
ReturningState	=1
isBreakAble=1
smoke			=smoke_breake
shop_spr_1		=ep3_knight
RepairPosXS		=-20
RepairPosYS		=110

[knight_u]
sprite			=ep3_knight_u
stroke			=ep3_knight_u_a
AreaX1			=-10
AreaY1			=80
AreaX2			=110
AreaY2			=140
AccessXS			=-110
AccessYS			=130
AditionalAccessXS	=-20
AditionalAccessYS	=100
yPriority		=-14
TaskSprite		=wishes_task_photo
ReturningObj	=
ReturningType	=photo
ReturningState	=1
shop_spr_1		=ep3_knight_u

[kitchen]
ActivateSound	=action_food
sprite			=ep3_kitchen
stroke			=ep3_kitchen_a
AreaX1			=-50
AreaY1			=40
AreaX2			=100
AreaY2			=140
AccessXS		=-60
AccessYS		=160
yPriority		=-10
TaskSprite		=wishes_task_eat
ReturningObj	=ret_obj_dish
ReturningType	=dish
ReturningState	=1
isBreakAble		=1
smoke			=smoke_breake_kitchen
shop_spr_1		=ep3_kitchen
ClientAnimName	=eat
RepairAnimFlip	=1
RepairPosXS		=-10
RepairPosYS		=160

[kitchen_u]
ActivateSound	=action_food
sprite			=ep3_kitchen_u
stroke			=ep3_kitchen_u_a
AreaX1			=-50
AreaY1			=40
AreaX2			=100
AreaY2			=140
AccessXS		=-60
AccessYS		=160
yPriority		=-10
TaskSprite		=wishes_task_eat
ReturningObj	=ret_obj_dish
ReturningType	=dish
ReturningState	=1

shop_spr_1		=ep3_kitchen_u
ClientAnimName	=eat
RepairAnimFlip	=1
RepairPosXS		=-10
RepairPosYS		=160

[table_for_eat]
sprite			=ep3_table_for_eat
stroke			=ep3_table_for_eat_a
AreaX1			=-70
AreaY1			=70
AreaX2			=210
AreaY2			=150
AccessXS		=100
AccessYS		=60
AditionalAccessXS	=100
AditionalAccessYS	=60
yPriority		=-40
BackOffsetX			=78
BackOffsetY			=-25
chair			=ep3_chair
shop_spr_1		=ep3_chair_shop
shop_spr_2		=ep3_table_for_eat
ClientJoyAnimName =joysittable
ClientAngAnimName =angsittable

[table_for_eat_u]
sprite			=ep3_table_for_eat_u
stroke			=ep3_table_for_eat_u_a
AreaX1			=-70
AreaY1			=70
AreaX2			=210
AreaY2			=150
AccessXS		=100
AccessYS		=60
AditionalAccessXS	=100
AditionalAccessYS	=60
yPriority		=-35
BackOffsetX			=78
BackOffsetY			=-25	
chair			=ep3_chair
shop_spr_1		=ep3_chair_shop
shop_spr_2		=ep3_table_for_eat_u
ClientJoyAnimName =joysittable
ClientAngAnimName =angsittable

[coffee]
ActivateSound	=pickup_coffee
MaxCupsCount	=1
sprite			=ep3_coffee
stroke			=ep3_coffee_a
sprite2			=ep3_coffee_table
sprite3			=ep3_cup_of_coffee
AreaX1			=-10
AreaY1			=70
AreaX2			=110
AreaY2			=140
AccessXS		=20
AccessYS		=170
yPriority		=0
TaskSprite		=wishes_task_coffee
ReturningObj	=ret_obj_coffee
ReturningType	=coffee
ReturningState	=1
shop_spr_1		=ep3_coffee_table
shop_spr_2		=ep3_coffee
ClientAnimName	=coffee

[coffee_u]
ActivateSound	=pickup_coffee
MaxCupsCount	=2
sprite			=ep3_coffee_u
stroke			=ep3_coffee_u_a
sprite2			=ep3_coffee_table
sprite3			=ep3_cup_of_coffee
AreaX1			=-10
AreaY1			=70
AreaX2			=110
AreaY2			=140
AccessXS		=20
AccessYS		=170
yPriority		=0
TaskSprite		=wishes_task_coffee
ReturningObj	=ret_obj_coffee
ReturningType	=coffee
ReturningState	=1
shop_spr_1		=ep3_coffee_table
shop_spr_2		=ep3_coffee_u
ClientAnimName	=coffee

[news]
ActivateSound	=action_newspaper
sprite			=ep3_news
stroke			=ep3_news_a
AreaX1			=0
AreaY1			=0
AreaX2			=0
AreaY2			=0
ClickX1			=0
ClickY1			=0
ClickX2			=20
ClickY2			=50
AccessXS		=35
AccessYS		=40
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=ep3_news
ClientAnimName	=read

[news_u]
ActivateSound	=action_newspaper
sprite			=ep3_news_u
stroke			=ep3_news_u_a
AreaX1			=0
AreaY1			=50
AreaX2			=70
AreaY2			=80
ClickX1			=0
ClickY1			=0
ClickX2			=20
ClickY2			=50
AccessXS		=35
AccessYS		=40
yPriority		=50
TaskSprite		=wishes_task_magazine
ReturningObj	=ret_obj_magazine
ReturningType	=magazine
ReturningState	=1
shop_spr_1		=ep3_news_u
ClientAnimName	=read

[phone]
ActivateSound	=action_phone1
sprite			=ep3_phone
stroke			=ep3_phone_a
AreaX1			=0
AreaY1			=60
AreaX2			=70
AreaY2			=90
ClickX1			=-17
ClickY1			=0
ClickX2			=0
ClickY2			=50
AccessXS		=35
AccessYS		=50
yPriority		=50
TaskSprite		=wishes_task_phone
ReturningObj	=ret_obj_phone
ReturningType	=phone
ReturningState	=1
isBreakAble=1
smoke			=smoke_breake
shop_spr_1		=ep3_phone
RepairAnimFlip	=1
RepairPosXS		=70
RepairPosYS		=100

[phone_u]
ActivateSound	=action_phone1
sprite				=ep3_phone_u
stroke				=ep3_phone_u_a
AreaX1				=0
AreaY1				=60
AreaX2				=70
AreaY2				=90
ClickX1				=-17
ClickY1				=0
ClickX2				=0
ClickY2				=50
AccessXS			=35
AccessYS			=50
yPriority			=50
TaskSprite			=wishes_task_phone
ReturningObj		=ret_obj_phone
ReturningType		=phone
ReturningState		=1
shop_spr_1			=ep3_phone_u

[vacuum_cleaner]
ReturningObj		=wishes_task_clean
ReturningType		=vacuum_cleaner
ReturningState		=1
TaskSprite			=wishes_task_clean

[dry_clean]
ReturningObj	=wishes_task_dry_clean
ReturningType	=dry_clean
ReturningState	=1
TaskSprite		=wishes_task_dry_clean

[pillow]
ReturningObj		=wishes_task_pillow
ReturningType		=pillow
ReturningState		=1
TaskSprite			=wishes_task_pillow

[floor]
sprite				=ep3_floor
shop_spr_1			=ep3_floor
yPriority			=-2000

[floor_u]
sprite				=ep3_floor_u
shop_spr_1			=ep3_floor_u
yPriority			=-1000

[reception]
sprite				=ep3_reception
stroke				=ep3_reception_a
sqr					=ep3_reception_black_sqr
AreaX1				=-40
AreaY1				=70
AreaX2				=190
AreaY2				=100
AccessXS			=60
AccessYS			=110
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority			=-35
TaskSprite			=wishes_task_key
ReturningType		=key
shop_spr_1			=ep3_reception

[reception_u]
sprite				=ep3_reception_u
stroke				=ep3_reception_u_a
sqr					=ep3_reception_black_sqr_u
AreaX1				=-20
AreaY1				=70
AreaX2				=190
AreaY2				=100
AccessXS			=60
AccessYS			=110
AditionalAccessXS	=90
AditionalAccessYS	=30
yPriority			=-30
TaskSprite			=wishes_task_key
ReturningType		=key
shop_spr_1			=ep3_reception_u


[reception_left]
sprite		=ep3_reception_add_left
stroke		=ep3_reception_add_left_al
shop_spr_1	=ep3_reception_add_left
yPriority	=-20
[reception_right]
sprite		=ep3_reception_add_right
stroke		=ep3_reception_add_right_ar
yPriority	=-20
shop_spr_1	=ep3_reception_add_right
[reception_u_left]
sprite		=ep3_reception_upgr_add_left
stroke		=ep3_reception_upgr_add_left_al
yPriority	=-20
shop_spr_1	=ep3_reception_upgr_add_left
[reception_u_right]
sprite		=ep3_reception_upgr_add_right
stroke		=ep3_reception_upgr_add_right_ar
yPriority	=-20
shop_spr_1	=ep3_reception_upgr_add_right


[room_1]
sprite		=ep3_room_1
stroke		=ep3_room_1_a
dnd			=ep3_dnd_1
AreaX1			=-120
AreaY1			=-50
AreaX2			=150
AreaY2			=220
AccessXS	=70
AccessYS	=230
task_x		=-20
task_y		=13
shop_spr_1	=ep3_room_1
yPriority	=-300
[room_2]
sprite		=ep3_room_2
stroke		=ep3_room_2_a
dnd			=ep3_dnd_2
AreaX1			=-40
AreaY1			=-50
AreaX2			=130
AreaY2			=180
AccessXS	=50
AccessYS	=200
task_x		=-30
task_y		=15
shop_spr_1	=ep3_room_2
yPriority	=-300
[room_3]
sprite		=ep3_room_3
stroke		=ep3_room_3_a
dnd			=ep3_dnd_3
AreaX1			=-40
AreaY1			=-50
AreaX2			=140
AreaY2			=190
AccessXS	=40
AccessYS	=200
task_x		=-30
task_y		=0
shop_spr_1	=ep3_room_3
yPriority	=-300
[room_4]
sprite		=ep3_room_4
stroke		=ep3_room_4_a
dnd			=ep3_dnd_4
AreaX1			=-40
AreaY1			=-50
AreaX2			=130
AreaY2			=180
AccessXS	=30
AccessYS	=200
task_x		=-30
task_y		=10
shop_spr_1	=ep3_room_4
yPriority	=-300
[room_5]
sprite		=ep3_room_5
stroke		=ep3_room_5_a
dnd			=ep3_dnd_5
AreaX1			=-40
AreaY1			=-50
AreaX2			=120
AreaY2			=220
AccessXS	=30
AccessYS	=230
task_x		=-20
task_y		=10
shop_spr_1	=ep3_room_5
yPriority	=-300


[stone_1]
sprite			=ep3_walls_u1
shop_spr_1		=ep3_walls_u1
shop_spr_2		=ep3_walls_u2
shop_spr_3		=ep3_walls_u3
shop_spr_4		=ep3_walls_u4
shop_spr_5		=ep3_walls_u5
shop_spr_6		=ep3_walls_u6
shop_spr_7		=ep3_walls_u7
shop_spr_8		=ep3_walls_u8
yPriority		=-350
[stone_2]
sprite			=ep3_walls_u2
yPriority		=-350
[stone_3]
sprite			=ep3_walls_u3
yPriority		=-350
[stone_4]
sprite			=ep3_walls_u4
yPriority		=-350
[stone_5]
sprite			=ep3_walls_u5
yPriority		=-350
[stone_6]
sprite			=ep3_walls_u6
yPriority		=-350
[stone_7]
sprite			=ep3_walls_u7
yPriority		=-350
[stone_8]
sprite			=ep3_walls_u8
yPriority		=-350

[tree_left]
path			=data\OBJECTS\episode3\game_objects\tree\sprites.ini
sprite			=tree_left
stroke			=tree_left_a
shadow			=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither			=tree_wither_left
period			=15000
penalty_period	=10000
yPriority		=-385
AccessXS		=90
AccessYS		=170
AreaX1			=0
AreaY1			=0
AreaX2			=70
AreaY2			=120
shop_spr_1		=tree_left
shop_spr_2		=tree_right
[tree_right]
path			=data\OBJECTS\episode3\game_objects\tree\sprites.ini
sprite			=tree_right
stroke			=tree_right_a
shadow			=shadow
leaves_green	=green_leaves
leaves_orange	=orange_leaves
wither			=tree_wither_right
period			=15000
penalty_period	=10000
yPriority		=-335
AccessXS		=20
AccessYS		=170
AreaX1			=-10
AreaY1			=0
AreaX2			=70
AreaY2			=120

[lamp_left]
sprite			=ep3_lamp_left
yPriority		=-250
shop_spr_1		=ep3_lamp_left
shop_spr_2		=ep3_lamp_right

[lamp_right]
sprite			=ep3_lamp_right
yPriority		=-250

[stone_9]
sprite			=ep3_katana
yPriority		=-350
shop_spr_1		=ep3_katana
[stone_10]
sprite			=ep3_picture_1
yPriority		=-350
shop_spr_1		=ep3_picture_1
shop_spr_2		=ep3_picture_2
[stone_11]
sprite			=ep3_picture_2
yPriority		=-350


____________________________________________________________________________________
____________________________________________________________________________________








[floor_u]
sprite			=ep3_floor_u
shop_spr_1		=ep3_floor_u
yPriority		=-2000

[walls_u]
sprite			=ep3_walls_u
shop_spr_1		=ep3_walls_u
yPriority		=-1600



[shopwindow]
sprite			=ep3_shopwindow
stroke			=ep3_shopwindow_a
AreaX1			=-10
AreaY1			=90
AreaX2			=110
AreaY2			=150
AccessXS		=10
AccessYS		=160
AditionalAccessXS	=90
AditionalAccessYS	=160
yPriority		=-65
TaskSprite		=wishes_task_shop
ReturningObj	=
ReturningType	=shop
ReturningState	=1
isBreakAble		=1
shop_spr_1		=ep3_shopwindow
RepairPosXS		=10
RepairPosYS		=160



[armchair_left_u]
sprite		=ep3_armchair_left_u
stroke		=ep3_armchair_left_u_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=150
AccessXS		=130
AccessYS		=120
yPriority		=0
BackOffsetX		=56
BackOffsetY		=77
shop_spr_1		=ep3_armchair_left_u
shop_spr_2		=ep3_armchair_right_u
ClientJoyAnimName =joysit
ClientAngAnimName =angsit

[armchair_right_u]
sprite		=ep3_armchair_right_u
stroke		=ep3_armchair_right_u_a
AreaX1		=-10
AreaY1		=50
AreaX2		=120
AreaY2		=150
AccessXS		=-20
AccessYS		=120
yPriority		=0
BackOffsetX		=56
BackOffsetY		=77
ClientJoyAnimName =joysit
ClientAngAnimName =angsit
shop_spr_1		=ep3_armchair_right_u

[door_jamb_left]
sprite		=ep3_door_jamb_left
shop_spr_1		=ep3_door_jamb_left
AreaX1		=0
AreaY1		=210
AreaX2		=80
AreaY2		=360

[door_jamb_right]
sprite=ep3_door_jamb_right
shop_spr_1		=ep3_door_jamb_right
AreaX1		=0
AreaY1		=210
AreaX2		=80
AreaY2		=360





[curtains_1]
sprite			=ep3_curtains_1
yPriority		=-1400
shop_spr_1		=ep3_curtains_1
shop_spr_2		=ep3_curtains_2
shop_spr_3		=ep3_curtains_3
shop_spr_4		=ep3_curtains_4
shop_spr_5		=ep3_curtains_5
shop_spr_6		=ep3_curtains_6
shop_spr_7		=ep3_curtains_7
[curtains_2]
sprite			=ep3_curtains_2
yPriority		=-1400
[curtains_3]
sprite			=ep3_curtains_3
yPriority		=-1400
[curtains_4]
sprite		=ep3_curtains_4
yPriority		=-1400
[curtains_5]
sprite		=ep3_curtains_5
yPriority		=-1400
[curtains_6]
sprite		=ep3_curtains_6
yPriority		=-1400
[curtains_7]
sprite		=ep3_curtains_7
yPriority		=-1400




___________________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________________


[shield_left]
sprite		=ep3_shield_left
yPriority		=-100
shop_spr_1		=ep3_shield_left
shop_spr_2		=ep3_shield_right
[shield_right]
sprite		=ep3_shield_right
yPriority		=-100


[armor_left]
sprite		=ep3_armor_left
yPriority		=-100
shop_spr_1		=ep3_armor_left
shop_spr_2		=ep3_armor_right
[armor_right]
sprite		=ep3_armor_right
yPriority		=-100














[magazine]
sprite		=ep3_magazine
shop_spr_1		=ep3_magazine
yPriority		=200






