<?xml version="1.0" encoding="utf-8"?>
<GameParameters FindTreasureChance="10" LearnSkillDays="30" LearnStuntDays="60" LearnTitleDays="90" FollowedLeaderOffenceRateIncrement="0.2" FollowedLeaderDefenceRateIncrement="0.2" InternalRate="1.0" TrainingRate="1.0" RecruitmentRate="1.0" FundRate="1.0" FoodRate="1.0" TroopDamageRate="1.0" ArchitectureDamageRate="1.0" DefaultPopulationDevelopingRate="0.00005" BuyFoodAgriculture="500" SellFoodCommerce="500" FundToFoodMultiple="50" FoodToFundDivisor="200" InternalFundCost="5" RecruitmentFundCost="20" RecruitmentDomination="50" RecruitmentMorale="100" ChangeCapitalCost="5000" HireNoFactionPersonCost="100" ConvincePersonCost="200" RewardPersonCost="100" SendSpyCost="200" DestroyArchitectureCost="200" InstigateArchitectureCost="200" GossipArchitectureCost="200" ClearFieldFundCostUnit="50" ClearFieldAgricultureCostUnit="3" SurroundArchitectureDominationUnit="2" FireDamageScale="0.5" AIFundRate="1.0" AIFoodRate="1.0" AITroopOffenceRate="1.0" AITroopDefenceRate="1.0" AIArchitectureDamageRate="1.0" AITrainingSpeedRate="1.0" AIRecruitmentSpeedRate="1.0" AIFundYearIncreaseRate="0.0" AIFoodYearIncreaseRate="0.0" AITroopOffenceYearIncreaseRate="0.0" AITroopDefenceYearIncreaseRate="0.0" AIArchitectureDamageYearIncreaseRate="0.0" AITrainingSpeedYearIncreaseRate="0.0" AIRecruitmentSpeedYearIncreaseRate="0.0" AIBackendArmyReserveCalmBraveDifferenceMultiply="5" AIBackendArmyReserveAmbitionMultiply="10" AIBackendArmyReserveAdd="50" AIBackendArmyReserveMultiply="1" AITradePeriod="10" AITreasureChance="10" AITreasureCountMax="2" AITreasureCountCappedTitleLevelAdd="0" AITreasureCountCappedTitleLevelMultiply="1" AIGiveTreasureMaxWorth="40" AIFacilityFundMonthWaitParam="8" AIFacilityDestroyValueRate="3" AIBuildHougongUnambitionProbWeight="2" AIBuildHougongSpaceBuiltProbWeight="0.5" AIBuildHougongMaxSizeAdd="0" AIBuildHougongSkipSizeChance="80" AINafeiUncreultyProbAdd="-1" AILeaveFrontlineForHougongChance="10" AIFrontlineHougongChance="30" AILeaveHostilelineForHougongChance="5" AIHostilelineHougongChance="10" AINafeiAbilityThresholdRate="30000" AINafeiStealSpouseThresholdRateAdd="0.5" AINafeiStealSpouseThresholdRateMultiply="1" AINafeiMaxAgeThresholdAdd="30" AINafeiMaxAgeThresholdMultiply="1" AINafeiSkipChanceAdd="25" AINafeiSkipChanceMultiply="15" AIChongxingChanceAdd="10" AIChongxingChanceMultiply="20" AIRecruitPopulationCapMultiply="90" AIRecruitPopulationCapBackendMultiply="0.5" AIRecruitPopulationCapHostilelineMultiply="1.2" AIRecruitPopulationCapStrategyTendencyMulitply="0.2" AIRecruitPopulationCapStrategyTendencyAdd="0.2" AINewMilitaryPopulationThresholdDivide="30000" AINewMilitaryPersonThresholdDivide="5" AIExecuteMaxUncreulty="4" AIExecutePersonIdealToleranceMultiply="15" FireStayProb="20" FireSpreadProbMultiply="1" MinPregnantProb="1" InternalExperienceRate="1" AbilityExperienceRate="1" ArmyExperienceRate="0.5" AIAttackChanceIfUnfull="5" AIObeyStrategyTendencyChance="90" AIOffendMaxDiplomaticRelationMultiply="20" AIOffendReserveAdd="0.8" AIOffendReserveBCDiffMultiply="0.1" AIOffendDefendingTroopRate="0.75" AIOffendDefendTroopAdd="1.2" AIOffendDefendTroopMultiply="0.1" AIOffendIgnoreReserveProbAmbitionMultiply="5" AIOffendIgnoreReserveProbAmbitionAdd="-2" AIOffendIgnoreReserveProbBCDiffMultiply="2" AIOffendIgnoreReserveProbBCDiffAdd="10" AIOffendIgnoreReserveChanceTroopRatioAdd="-0.8" AIOffendIgnoreReserveChanceTroopRatioMultiply="100.0">
</GameParameters>