Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.3062]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     682 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\ex2D.Runtime.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\ex2D.Runtime.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\clipper_library.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Elixis.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\Elixis.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\ES2.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\ES2.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\xie\Desktop\Save The Prince\Save_The_Prince_Data\Managed\System.dll (this message is harmless)
UnloadTime: 1.841839 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 558.
Total: 2.257123 ms (FindLiveObjects: 0.040685 ms CreateObjectMapping: 0.053147 ms MarkObjects: 0.414917 ms  DeleteObjects: 0.354439 ms)

High FPS Detected, Set Screen to 1680 1050
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

High FPS Detected, Set Screen to 1680 1050
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.998808 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 635.
Total: 1.786125 ms (FindLiveObjects: 0.027123 ms CreateObjectMapping: 0.026023 ms MarkObjects: 0.387794 ms  DeleteObjects: 0.443507 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 646.
Total: 5.353612 ms (FindLiveObjects: 0.039585 ms CreateObjectMapping: 0.048382 ms MarkObjects: 0.528910 ms  DeleteObjects: 3.866946 ms)

UnloadTime: 4.194995 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 590.
Total: 2.606065 ms (FindLiveObjects: 0.039952 ms CreateObjectMapping: 0.038486 ms MarkObjects: 0.530376 ms  DeleteObjects: 0.632639 ms)

UnloadTime: 2.074589 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 3191.
Total: 19.543655 ms (FindLiveObjects: 0.129386 ms CreateObjectMapping: 0.093099 ms MarkObjects: 14.628052 ms  DeleteObjects: 3.235772 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 3249.
Total: 13.997612 ms (FindLiveObjects: 0.133785 ms CreateObjectMapping: 0.054980 ms MarkObjects: 8.667091 ms  DeleteObjects: 3.935121 ms)

UnloadTime: 1.013469 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 3191.
Total: 16.211483 ms (FindLiveObjects: 0.132319 ms CreateObjectMapping: 0.082836 ms MarkObjects: 14.336657 ms  DeleteObjects: 0.256941 ms)

UnloadTime: 91.274223 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 437 unused Assets to reduce memory usage. Loaded Objects now: 3197.
Total: 14.784197 ms (FindLiveObjects: 0.114725 ms CreateObjectMapping: 0.089068 ms MarkObjects: 9.461372 ms  DeleteObjects: 4.291394 ms)

UnloadTime: 116.732666 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1510 unused Assets to reduce memory usage. Loaded Objects now: 7564.
Total: 83.862518 ms (FindLiveObjects: 0.309722 ms CreateObjectMapping: 0.235315 ms MarkObjects: 75.065308 ms  DeleteObjects: 7.375421 ms)

UnloadTime: 80.719849 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4539 unused Assets to reduce memory usage. Loaded Objects now: 3464.
Total: 64.318497 ms (FindLiveObjects: 0.277467 ms CreateObjectMapping: 0.152478 ms MarkObjects: 55.449806 ms  DeleteObjects: 7.608537 ms)

