<?xml version="1.0" encoding="utf-8"?>

<settings>
   
   <boardWidth>9</boardWidth>
   <boardHeight>5</boardHeight>
   <boardMaxDistanceWidthScale>0.89</boardMaxDistanceWidthScale>
   
   <tileRackWidth>6</tileRackWidth>
   
   <actionPointsPerTurn>5</actionPointsPerTurn>   <!-- resources used to deploy tiles -->

   <!-- Default action point costs for the various action types -->
   <defaultActionCost type='Place'>1</defaultActionCost>
   <defaultActionCost type='Deploy'>1</defaultActionCost>
   <defaultActionCost type='Move'>1</defaultActionCost>
   <defaultActionCost type='Attack'>1</defaultActionCost>
   <defaultActionCost type='Heal'>1</defaultActionCost>
   <defaultActionCost type='Equip'>1</defaultActionCost>
   <defaultActionCost type='CastPower'>1</defaultActionCost>
   <defaultActionCost type='AllyAbility'>1</defaultActionCost>
   <defaultActionCost type='UseItem'>1</defaultActionCost>
   <defaultActionCost type='Swap'>1</defaultActionCost>

   <knockoutDeathThreshold>1</knockoutDeathThreshold>   <!-- number of turns while in "knocked out" state before a unit dies for good -->
   <initialUnitWeighting>3</initialUnitWeighting>       <!-- how many units are forced into each player's starting tile rack -->
   
   <scoring>
      <deploy>1</deploy>       <!-- points scored for deploying a tile (per resource spent) -->
      <damage>2</damage>       <!-- points for dealing damage -->
      <knockout>3</knockout>   <!-- points for knocking out an enemy unit (per target's resource worth) -->
      <equip>1</equip>         <!-- points for equipping gear -->
      <heal>2</heal>           <!-- points for healing -->
      <revive>2</revive>       <!-- points for reviving -->
      <scoreTile>6</scoreTile> <!-- standing on a score tile -->
   </scoring>
   
   <scoreToWin>0</scoreToWin>
   <useVictoryHealthPool>true</useVictoryHealthPool>
   <victoryHealOnKnockout>0</victoryHealOnKnockout>  <!-- when a unit is knocked out, heal up the victor by this amount -->

   <splitTileChest/>

   <!--<restrictedTargeting/>-->
   <!--<rangedAttackBlocking/>-->
   
   <rangedAttackBlockingVersion2/>
   
   <premiumTile type="Power">
      <amount>100</amount>
      <gridSlotOverlay>PremiumTile_Sword.png</gridSlotOverlay>
      <TF2GridSlotOverlay>Civ/TF2/PremiumTile_SwordTF2.png</TF2GridSlotOverlay>
      <activationSound>sound/Game_Land_Sword.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_SwordRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="Defense">
      <amount>20</amount>
      <gridSlotOverlay>PremiumTile_Shield.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_Shield.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_ShieldRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="VictoryDamageAdd">
      <amount>300</amount>
      <gridSlotOverlay>PremiumTile_VictoryDamageMultiplier.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_X.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_CrystalRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="Speed">
      <amount>1</amount>
      <gridSlotOverlay>PremiumTile_Speed.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_Sword.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_SwordRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="VictoryDamageSubtract">
      <amount>-200</amount>
      <gridSlotOverlay>PremiumTile_Heal.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_Sword.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_SwordRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="Teleporter">
      <amount>1</amount>
      <gridSlotOverlay>PremiumTile_Teleport.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_Sword.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_Teleport.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="CrystalSpikes">
      <amount>50</amount>
      <gridSlotOverlay>PremiumTile_Speed.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_Sword.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_SwordRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="Resist">
      <amount>20</amount>
      <gridSlotOverlay>PremiumTile_Resist.png</gridSlotOverlay>
      <activationSound>sound/Game_Land_Shield.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_ResistRune.jpg</tooltipPortrait>
   </premiumTile>
   <premiumTile type="SendTrain">
      <amount>1</amount>
      <gridSlotOverlay>PremiumTile_TrainSwitch.png</gridSlotOverlay>
      <puppet>Effects/Train/TrainSwitch01</puppet>
      <activationSound>sound/Game_Land_Sword.mp3</activationSound>
      <tooltipPortrait>UI/Avatars/Avatar_TrainSwitch.jpg</tooltipPortrait>
   </premiumTile>

   <!-- Auras -->
   <Aura type="Power">
      <Effect>Effects/ScrollUpgrade01</Effect>
      <ZOrder>-1</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="KnockedOut">
      <Effect>Effects/KO01</Effect>
      <ZOrder>100</ZOrder>
      <OffsetY>15</OffsetY>
   </Aura>
   <Aura type="Weaken">
      <Effect>Effects/Weaken01</Effect>
      <ZOrder>-1</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="Shields">
      <Effect>Civ/Dwarf/Effects/EngineerShield01</Effect>
      <ZOrder>90</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="PowerSmall">
      <Effect>Effects/MeatUpgrade01</Effect>
      <ZOrder>-1</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="SpottingBuff">
      <Effect>Effects/SpottingBuff01</Effect>
      <ZOrder>95</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="Beer">
      <Effect>Civ/Dwarf/Effects/BeerBubbles01</Effect>
      <ZOrder>93</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="Bloodrage">
      <Effect>Effects/MeatUpgrade01</Effect>
      <ZOrder>-10</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="ArmorDebuff">
      <Effect>Civ/Dwarf/Effects/ArmorDebuff01</Effect>
      <ZOrder>95</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="PremiumSquarePower">
      <Effect>Effects/PremiumTileSword01</Effect>
      <UpgradedEffect>Civ/Dwarf/Effects/DwarfPremiumTileSword01</UpgradedEffect>
      <ZOrder>1000</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="PremiumSquareDefense">
      <Effect>Effects/PremiumTileShield01</Effect>
      <UpgradedEffect>Civ/Dwarf/Effects/DwarfPremiumTileShield01</UpgradedEffect>
      <ZOrder>1000</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="PremiumSquareVictoryDamageAdd">
      <Effect>Effects/PremiumTileCrystal01</Effect>
      <UpgradedEffect>Civ/Dwarf/Effects/DwarfPremiumTileCrystal01</UpgradedEffect>
      <ZOrder>1000</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="PremiumSquareCrystalSpikes">
      <Effect>Effects/PremiumTileCrystal01</Effect>
      <UpgradedEffect>Civ/Dwarf/Effects/DwarfPremiumTileCrystal01</UpgradedEffect>
      <ZOrder>1000</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="PremiumSquareResist">
      <Effect>Effects/PremiumTileMagicResist01</Effect>
      <UpgradedEffect>Civ/Dwarf/Effects/DwarfPremiumTileMagicResist01</UpgradedEffect>
      <ZOrder>1000</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="Defiance">
      <Effect>Civ/Dwarf/Effects/PaladinAura01</Effect>
      <ZOrder>-10</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="UberchargeInvincibility">
      <Effect>Civ/TF2/Effects/UberchargeShield01</Effect>
      <ZOrder>90</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="JarateDebuff">
      <Effect>Civ/TF2/Effects/Jarate</Effect>
      <ZOrder>100</ZOrder>
      <OffsetY>-10</OffsetY>
   </Aura>
   <Aura type="Ubercharge">
      <Effect>Civ/TF2/Effects/Kritzkrieg</Effect>
      <ZOrder>100</ZOrder>
      <OffsetY>0</OffsetY>
   </Aura>
   <Aura type="Highlight">
      <Effect>Effects/MouseoverFlare</Effect>
      <ZOrder>-10</ZOrder>
      <OffsetY>25</OffsetY>
   </Aura>
</settings>