<?xml version="1.0" encoding="utf-8"?>

<database>
   <entity name="knight">
      <Type>unit</Type>
      <Class>Fighter</Class>
      <Portrait>UI/Avatars/Knight_v1.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Fighter-hd.png</LargePortrait>
      <Puppet>Civ/Human/Fighter/Hum-Fi</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>1000</Hitpoints>
      <Defense>20</Defense>
      <Power>200</Power>
      <AttackInfo knockback="1"/>
      <ShowMeleeSlashEffect/>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange> <!-- move to class file? -->
      <MaxRange>1</MaxRange> <!-- move to class file? -->
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <MoveCost>1</MoveCost>
      <ActionCost>1</ActionCost>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="archer">
      <Type>unit</Type>
      <Class>Shooter</Class>
      <Portrait>UI/Avatars/Archer_v1.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Archer-hd.png</LargePortrait>
      <Puppet>Civ/Human/Archer/Human-Archer</Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <SpriteSheet>ArcherAnim.png</SpriteSheet>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>300</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <AttackInfo meleeDamageMultiplier="0.5" meleeAnim="AttackMelee"/>
      <ShowMeleeSlashEffect/>
      <ProjectileInfo>
         <Art>Projectile_Arrow.png</Art>
         <MoveType>Arc</MoveType>
         <ArcHeight>10.0f</ArcHeight>
         <OrientType>Direction</OrientType>
         <Speed>450.0</Speed>
         <HideForBigAttack/>
      </ProjectileInfo>
      <EffectOverride category="ImpactRanged" timeOffset="-0.1">Effects/FX-ImpactPiercingAtk01</EffectOverride>
      <EffectOverride category="ImpactRangedBig" timeOffset="-0.1">Effects/FX-ImpactPiercingAtkBig01</EffectOverride>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <MoveCost>1</MoveCost>
      <ActionCost>1</ActionCost>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="wizard">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Portrait>UI/Avatars/Wizard_v1.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Wizard-hd.png</LargePortrait>
      <Puppet>Civ/Human/Wizard/Human-Wizard</Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Resist>10</Resist>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>0.0</RoleBonus>
      <AttackInfo chainRadius="1" chainJumps="2" chainFalloff="0.75"/>
      <ProjectileInfo>
         <Art>Projectile_LightningBlam.png</Art>
         <Art2>Projectile_LightningBlam.png</Art2>
         <LaunchArt>Projectile_Lightning.png</LaunchArt>
         <LaunchArt2>Projectile_Lightning2.png</LaunchArt2>
         <MoveType>Chain</MoveType>
         <Speed>100.0</Speed>
      </ProjectileInfo>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <MoveCost>1</MoveCost>
      <ActionCost>2</ActionCost>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="cleric">
      <Type>unit</Type>
      <Class>Support</Class>
      <Portrait>UI/Avatars/Cleric_v1.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Cleric-hd.png</LargePortrait>
      <Puppet>Civ/Human/Cleric/Human-Cleric</Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>3.0</RoleBonus>
      <DamageType>Magic</DamageType>
      <EffectOverride category="ImpactMagic">Effects/FX-ImpactClericAtk01</EffectOverride>
      <EffectOverride category="ImpactMagicBig">Effects/FX-ImpactClericAtkBig01</EffectOverride>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <CanHeal/>
      <CanRevive hpMultiplier="0.66667"/>
   </entity>
   <entity name="ninja">
      <Type>unit</Type>
      <Class>Super Unit</Class>
      <Portrait>UI/Avatars/Ninja_v1.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Ninja-hd.png</LargePortrait>
      <Puppet>Civ/Human/Ninja/Human-Ninja</Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>3</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <CanDualWield/>
      <AttackInfo meleeDamageMultiplier="2.0" meleeAnim="Attack" rangedAnim="AttackThrow"/>
      <ShowMeleeSlashEffect/>
      <ProjectileInfo>
         <Art>Projectile_Shuriken.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Spin</OrientType>
         <SpinSpeed>4.0</SpinSpeed>
         <Speed>400.0</Speed>
      </ProjectileInfo>
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <MoveCost>2</MoveCost>
      <ActionCost>3</ActionCost>
      <DimX>2</DimX>
      <DimY>2</DimY>
      <KeepsPlayerInGame/>
      <AllyAbility>TeleportSwap
         <SwapWithAlly/>
         <RangeModifier>100</RangeModifier>
         <Cost>0</Cost>
         <RequiredTargetState>DeployedToGameBoard</RequiredTargetState>
      </AllyAbility>
   </entity>
   <entity name="weapon">
      <Type>gear</Type>
      <Class>Gear: Weapon</Class>
      <Puppet>Gear/Sword</Puppet>
      <Portrait>UI/Avatars/Avatar_Sword01.jpg</Portrait>
      <LargePortrait>UI/RaceStats_Sword-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <HelperIconInfo offsetX="-22.0" offsetY="2.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Game_Equip_Sword.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Touch_Sword.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipCategory>weapon</EquipCategory>
      <EquipAnim>UpgradeWeapon</EquipAnim>
      <CanDualWield/>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">1.5</Effect>
      </BuffInfo>
   </entity>
   <entity name="armor">
      <Type>gear</Type>
      <Class>Gear: Armor</Class>
      <Puppet>Gear/Shield</Puppet>
      <Portrait>UI/Avatars/Avatar_Shield01.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Shield-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <HelperIconInfo offsetX="-22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Deploy_Shield.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Touch_Shield.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipCategory>armor</EquipCategory>
      <EquipAnim>UpgradeArmor</EquipAnim>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="multiply">1.1</Effect>
         <Effect type="modifyStat" target="Defense" relativity="absolute">20</Effect>
      </BuffInfo>
   </entity>
   <entity name="resistHelm">
      <Type>gear</Type>
      <Class>Gear: Aux</Class>
      <Puppet>Gear/Helmet</Puppet>
      <Portrait>UI/Avatars/Avatar_Helm01.jpg</Portrait>
      <LargePortrait>UI/RaceStats_Helm-hd.png</LargePortrait>
      <AnchorPoint x="0.25" y="0.25"/>
      <HelperIconInfo offsetX="-22.0" offsetY="-32.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Deploy_Ring.mp3</DeploySound>
      <SelectSound>sound/Touch_Ring.mp3</SelectSound>
      <PickUpSound>sound/Touch_Ring.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipAnim>UpgradeTrinket</EquipAnim>
      <EquipCategory>trinket</EquipCategory>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="multiply">1.1</Effect>
         <Effect type="modifyStat" target="Resist" relativity="absolute">20</Effect>
      </BuffInfo>
   </entity>
   <entity name="potion">
      <Type>buff</Type>
      <Class>Consumable</Class>
      <Puppet>Gear/Potion</Puppet>
      <Portrait>UI/Avatars/Avatar_Potion01.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Potion-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <DeployInfo damaged="" relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Deploy_Potion.mp3</DeploySound>
      <SelectSound>sound/Touch_Potion.mp3</SelectSound>
      <PickUpSound>sound/Touch_Potion.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <CanHeal/>
      <CanRevive hpMultiplier="0.1"/>
      <BuffInfo>
         <Effect type="heal" target="Hitpoints" relativity="absolute">1000</Effect>
         <ConsumeType>Use</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="scroll">
      <Type>buff</Type>
      <Class>Buff</Class>
      <Puppet>Gear/Scroll</Puppet>
      <Portrait>UI/Avatars/Avatar_Scroll01.jpg</Portrait>
      <LargePortrait>UI/RaceStats_Scroll-hd.png</LargePortrait>
      <AnchorPoint x="0.25" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="2.0" scale="0.7"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Game_Use_Scroll.mp3</DeploySound>
      <PickUpSound>sound/Game_Touch_Scroll.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipAnim>UpgradeScroll</EquipAnim>
      <EquipCategory>Scroll</EquipCategory>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">3</Effect>
         <Aura>Power</Aura>
         <ConsumeType>PowerUsingAction</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="inferno">
      <Type>power</Type>
      <Class>Spell</Class>
      <Puppet>Gear/Inferno</Puppet>
      <Portrait>UI/Avatars/Avatar_Inferno01.jpg</Portrait>
      <LargePortrait>UI/HUM-RaceStats_Inferno-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <Power>350</Power>
      <AOERadius>1</AOERadius>
      <DamageType>Magic</DamageType>
      <DeployInfo>GameBoard</DeployInfo>
      <DeployEffect>Effects/FX-Inferno</DeployEffect>
      <PickUpSound>sound/Game_FireBomb_Grab_Tile.mp3</PickUpSound>
      <DeploySound>sound/Game_FireBomb_Activate.mp3</DeploySound>
      <Vaporize/>
   </entity>
   <entity name="charge">
      <Type>buff</Type>
      <Class>Buff</Class>
      <Art>Charge.png</Art>
      <AnchorPoint x="0.5" y="0.2"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeployCost>1</DeployCost>
      <BuffInfo>
         <Effect type="heal" target="Charge" relativity="absolute">1</Effect>
         <ConsumeType>Use</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="fireball">
      <Type>projectile</Type>
      <Art>Inferno.png</Art>
   </entity>
   <entity name="arrow">
      <Type>projectile</Type>
      <Art>Inferno.png</Art>
   </entity>
   <entity name="redirectBuff">
      <Type>buff</Type>
      <Art>Redirect.png</Art>
      <BuffInfo>
         <Effect type="redirect">1.0</Effect>
         <ConsumeType>Damaged</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="physicalEvasionBuff">
      <Type>buff</Type>
      <Art>SmokeBomb.png</Art>
      <BuffInfo>
         <Effect type="physicalEvasion">1.0</Effect>
         <ConsumeType>Triggered</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="rangeBuff">
      <Type>buff</Type>
      <Art>AimAssist.png</Art>
      <BuffInfo>
         <Effect type="rangeIncrease">2</Effect>
         <ConsumeType>Action</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="Crystal">
      <Type>unit</Type>
      <Class>VictoryUnit</Class>
      <Portrait>UI/Avatars/Avatar_Crystal01.jpg</Portrait>
      <Puppet>Civ/Human/Crystal/CrystalLarge</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>9000</Hitpoints>
      <MoveRange>0</MoveRange>
      <MinRange>1000</MinRange> <!-- move to class file? -->
      <MaxRange>0</MaxRange> <!-- move to class file? -->
      <DimX>1</DimX>
      <DimY>1</DimY>
      <VictoryUnit/>
      <NotSelectable/>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
   </entity>
   <entity name="MediumCrystal">
      <Type>unit</Type>
      <Class>VictoryUnitM</Class>
      <Portrait>UI/Avatars/Avatar_Crystal01.jpg</Portrait>
      <Puppet>Civ/Human/Crystal/CrystalMedium</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>4500</Hitpoints>
      <MoveRange>0</MoveRange>
      <MinRange>1000</MinRange> <!-- move to class file? -->
      <MaxRange>0</MaxRange> <!-- move to class file? -->
      <DimX>1</DimX>
      <DimY>1</DimY>
      <VictoryUnit/>
      <NotSelectable/>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
   </entity>
   <entity name="paladin">
      <Type>unit</Type>
      <Class>Fighter</Class>
      <Puppet>Civ/Dwarf/Paladin/Dwf-Paladin</Puppet>
      <Portrait>UI/Avatars/Paladin_v1.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Paladin-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>1000</Hitpoints>
      <Defense>10</Defense>
      <Resist>10</Resist>
      <Power>200</Power>
      <AttackInfo/>
      <ShowMeleeSlashEffect/>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange> <!-- move to class file? -->
      <MaxRange>1</MaxRange> <!-- move to class file? -->
      <AOERadius>0</AOERadius>
      <RoleBonus>2.0</RoleBonus>
      <PremiumBonus>1.2</PremiumBonus>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <CanHeal bindingHeal="0.5"/>
      <CanRevive hpMultiplier="0.25"/>
      <HealRangeMultiplier>2</HealRangeMultiplier>
      <BuffInfo Range="1">
         <Aura>Defiance</Aura>
         <Effect type="modifyStat" target="Defense" relativity="absolute">5</Effect>
         <Effect type="modifyStat" target="Resist" relativity="absolute">5</Effect>
         <Effect type="modifyStat" target="Power" relativity="multiply">1.05</Effect>
      </BuffInfo>
   </entity>
   <entity name="gunner">
      <Type>unit</Type>
      <Class>Shooter</Class>
      <Puppet>Civ/Dwarf/Gunner/Dwf-Gunner</Puppet>
      <Portrait>UI/Avatars/Gunner_v1.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Gunner-hd.png</LargePortrait>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <SpriteSheet>ArcherAnim.png</SpriteSheet>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>300</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>1</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <PremiumBonus>1.2</PremiumBonus>
      <CanDualWield/>
      <AttackInfo meleeAnim="Attack" rangedDamageMultiplier="0.66667" AOEOnlyAtRange="true" AOEReplaceWithBlockers="true"/>
      <ProjectileInfo>
         <Art>Civ/Human/Fighter/Textures/BlankTexture.png</Art>
         <LaunchArt>Civ/Dwarf/Effects/Textures/Shotgun_Arc.png</LaunchArt>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>800.0</Speed>
      </ProjectileInfo>
      <EffectOverride category="ImpactRanged">Civ/Dwarf/Effects/FX-ImpactShotgun01</EffectOverride>
      <EffectOverride category="ImpactRangedBig">Civ/Dwarf/Effects/FX-ImpactShotgun01</EffectOverride>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="grenadier">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Puppet>Civ/Dwarf/Grenadier/Dwf-Grenadier</Puppet>
      <Portrait>UI/Avatars/Grenadier_v1.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Grenadier-hd.png</LargePortrait>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AOERadius>1</AOERadius>
      <RoleBonus>0.0</RoleBonus>
      <PremiumBonus>1.2</PremiumBonus>
      <AttackInfo meleeAnim="AttackMelee" AOEDamageConservation="0.5" ignoresBlockers="true" AOEOnlyAtRange="true" meleeDamageMultiplier="0.5"/>
      <ShowMeleeSlashEffect/>
      <ProjectileInfo>
         <Puppet>Civ/Dwarf/Grenade</Puppet>
         <MoveType>Arc</MoveType>
         <ArcHeight>50.0f</ArcHeight>
         <OrientType>Spin</OrientType>
         <SpinSpeed>1.95</SpinSpeed>
         <Speed>200.0</Speed>
         <ImpactEffect>Civ/Dwarf/Effects/Grenadier01</ImpactEffect>
         <ImpactEffectBig>Civ/Dwarf/Effects/Grenadier02</ImpactEffectBig>
      </ProjectileInfo>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="engineer">
      <Type>unit</Type>
      <Class>Support</Class>
      <Puppet>Civ/Dwarf/Engineer/Dwf-Engineer</Puppet>
      <Portrait>UI/Avatars/Engineer_v1.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Engineer-hd.png</LargePortrait>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <AOERadius>0</AOERadius>
      <AttackInfo/>
      <ShowMeleeSlashEffect/>
      <RoleBonus>0.0</RoleBonus>
      <PremiumBonus>1.4</PremiumBonus>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <CanHeal AttachHealProto="shield" allowCrystalHealing="true"/>
      <HealRangeMultiplier>3</HealRangeMultiplier>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="bazooka">
      <Type>unit</Type>
      <Class>Super Unit</Class>
      <Puppet>Civ/Dwarf/Annihilator/Dwf-Annihilator</Puppet>
      <Portrait>UI/Avatars/Annihilator_v1.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Annihilator-hd.png</LargePortrait>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>650</Hitpoints>
      <Defense>0</Defense>
      <Power>300</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AttackInfo AOEDamageConservation="0.2" knockback="1" radialKnockback="true" arcingKnockback="true" AttachProto="physicalWeaknessDebuff"/>
      <ProjectileInfo>
         <Puppet>Civ/Dwarf/Bazooka</Puppet>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>300.0</Speed>
         <AccelerationRate>850.0f</AccelerationRate>
         <ImpactEffect>Civ/Dwarf/Effects/Annihilator01</ImpactEffect>
         <ImpactEffectBig>Civ/Dwarf/Effects/Annihilator02</ImpactEffectBig>
      </ProjectileInfo>
      <AOERadius>1</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <PremiumBonus>1.2</PremiumBonus>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="shatter">
      <Type>power</Type>
      <Class>Spell</Class>
      <Puppet>Civ/Dwarf/Gear/Shatter</Puppet>
      <Portrait>UI/Avatars/Avatar_DWF-Shatter.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Shatter-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <Power>600</Power>
      <AOERadius>1</AOERadius>
      <AttackInfo AOEDamageConservation="0.33333" AOEOnlyAgainstCrystals="true" DestroyInventoryClass="Gear: Armor"/>
      <DamageType>physical</DamageType>
      <DeployInfo relation="enemy">Unit</DeployInfo>
      <DeployEffect alternateAnimVersusCrystal="">Civ/Dwarf/Effects/FX-Drill01</DeployEffect>
      <PickUpSound>sound/DWF_Item_Pickup_Drill.mp3</PickUpSound>
      <DeploySound>sound/DWF_Item_Drill.mp3</DeploySound>
   </entity>
   <entity name="spider">
      <Type>unit</Type>
      <Class>Fighter</Class>
      <!--Puppet>Civ/ProtoMonster/Spider/Spider</Puppet-->
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>1200</Hitpoints>
      <Defense>30</Defense>
      <Power>200</Power>
      <AttackInfo knockback="1"/>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange> <!-- move to class file? -->
      <MaxRange>1</MaxRange> <!-- move to class file? -->
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <MoveCost>1</MoveCost>
      <ActionCost>1</ActionCost>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="impactPhysical">
      <Type>effect</Type>
      <Puppet>Effects/Impact01</Puppet>
   </entity>
   <entity name="reviveBackEffect">
      <Type>effect</Type>
      <Puppet>Effects/ReviveBack01</Puppet>
   </entity>
   <entity name="reviveFrontEffect">
      <Type>effect</Type>
      <Puppet>Effects/ReviveFront01</Puppet>
   </entity>
   
   
   <entity name="voidmonk">
      <Type>unit</Type>
      <Class>Fighter</Class>
      <Puppet>Civ/DarkElf/VoidMonk/DE-VoidMonk</Puppet>
      <Portrait>UI/Avatars/VoidMonk_v1.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_VoidMonk-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>20</Defense>
      <Resist>20</Resist>
      <Power>200</Power>
      <DamageType>physical</DamageType>
      <AttackInfo leechPercentage="0.333" rangedDamageMultiplier="0.33" AOEDamageConservation="0.66667" AOEUsesGridDistance="true"/>
      <ShowMeleeSlashEffect/>
      <EffectOverride category="Impact">Effects/FX-MonkFX01</EffectOverride>
      <EffectOverride category="ImpactBig">Effects/FX-MonkFX01</EffectOverride>
      <AOERadius>1</AOERadius>
      <MoveRange>3</MoveRange>
      <MinRange>1</MinRange> <!-- move to class file? -->
      <MaxRange>1</MaxRange> <!-- move to class file? -->
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="impaler">
      <Type>unit</Type>
      <Class>Shooter</Class>
      <Puppet>Civ/DarkElf/Impaler/DE-Impaler</Puppet>
      <Portrait>UI/Avatars/Impaler_v1.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Impaler-hd.png</LargePortrait>
      <AnchorPoint x="0.43" y="0.22"/>
      <SpriteSheet>ArcherAnim.png</SpriteSheet>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>300</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AttackInfo leechPercentage="0.333" knockback="-1" meleeAnim="AttackMelee"/>
      <ShowMeleeSlashEffect/>
      <EffectOverride category="ImpactRanged">Effects/FX-ImpalerAtkImpact01</EffectOverride>
      <EffectOverride category="ImpactRangedBig">Effects/FX-ImpalerAtkImpact01</EffectOverride>
      <ProjectileInfo>
         <Art>HarpoonProjectile.png</Art>
         <MoveType>Arc</MoveType>
         <ArcHeight>2.0f</ArcHeight>
         <OrientType>Direction</OrientType>
         <Speed>450.0</Speed>
         <HideForBigAttack/>
      </ProjectileInfo>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="necromancer">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Puppet>Civ/DarkElf/Necro/DE-Necro</Puppet>
      <Portrait>UI/Avatars/Necro_v0.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Necro-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <AttackInfo leechPercentage="0.333"/>
      <ProjectileInfo>
         <Art>Effects/Textures/NecroFX_Deathbolt.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>400.0</Speed>
      </ProjectileInfo>
      <EffectOverride category="ImpactMagic">Effects/FX-ImpactNecroAtk01</EffectOverride>
      <EffectOverride category="ImpactMagicBig">Effects/FX-ImpactNecroAtkBig01</EffectOverride>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AOERadius>0</AOERadius>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <RaiseDead>phantom</RaiseDead>
   </entity>
   <entity name="priestess">
      <Type>unit</Type>
      <Class>Support</Class>
      <Puppet>Civ/DarkElf/Heretic/DE-Heretic</Puppet>
      <Portrait>UI/Avatars/Priestess_v0.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Heretic-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <AttackInfo leechPercentage="0.333" AttachProto="weakenBuff"/>
      <EffectOverride category="ImpactMagic">Effects/FX-ImpactHereticAtk01</EffectOverride>
      <EffectOverride category="ImpactMagicBig">Effects/FX-ImpactHereticAtkBig01</EffectOverride>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>2.0</RoleBonus>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <CanHeal/>
      <CanRevive hpMultiplier="0.25"/>
      <HealRangeMultiplier>1.5</HealRangeMultiplier>
   </entity>
   <entity name="wraith">
      <Type>unit</Type>
      <Class>Super Unit</Class>
      <Puppet>Civ/DarkElf/Wraith/DE-Wraith1<Upgrade>Civ/DarkElf/Wraith/DE-Wraith2</Upgrade>
                                           <Upgrade>Civ/DarkElf/Wraith/DE-Wraith3</Upgrade>
                                           <Upgrade>Civ/DarkElf/Wraith/DE-Wraith4</Upgrade>
      </Puppet>
      <Portrait>UI/Avatars/Wraith_v1.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Wraith-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.35"/>
      <Hitpoints>650</Hitpoints>
      <Defense>0</Defense>
      <Resist>10</Resist>
      <Power>250</Power>
      <AttackInfo leechPercentage="0.333"/>
      <ShowMeleeSlashEffect/>
      <MoveRange>3</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <SoulLeech/>
      <DeployToEntityState>KnockedOut</DeployToEntityState>
   </entity>
   <entity name="phantom">
      <Type>unit</Type>
      <Class>Summoned</Class>
      <Portrait>UI/Avatars/Phantom_v1.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Phantom-hd.png</LargePortrait>
      <Puppet>Civ/DarkElf/Phantom/DE-Phantom</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>100</Hitpoints>
      <Defense>0</Defense>
      <Resist>0</Resist>
      <Power>100</Power>
      <AttackInfo leechPercentage="0.333"/>
      <ShowMeleeSlashEffect/>
      <MoveRange>3</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <AOERadius>0</AOERadius>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <NotEquippable/>
      <DiesOnKnockOut/>
      <CanBeDeployedTo/>
   </entity>
   <entity name="arealeech">
      <Type>power</Type>
      <Class>Spell</Class>
      <Puppet>Gear/DE-SoulHarvest</Puppet>
      <Portrait>UI/Avatars/Avatar_DE-SoulHarvest.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_SoulHarvest-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <Power>100</Power>
      <AOERadius>1</AOERadius>
      <DamageType>Magic</DamageType>
      <DeployInfo>GameBoard</DeployInfo>
      <DeployEffect>Effects/FX-Inferno_DE</DeployEffect>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <DeploySound>sound/Civ_DarkElf_Inferno_Explosion.mp3</DeploySound>
      <DeployCost>1</DeployCost>
      <TransferToAllies>1.0</TransferToAllies>
      <SoulLeech/>
      <CanRevive hpMultiplier="1.0"/>
   </entity>
   <entity name="runicThreading">
      <Type>gear</Type>
      <Class>Gear: Armor</Class>
      <Puppet>Gear/DE-SoulStone</Puppet>
      <Portrait>UI/Avatars/Avatar_DE-Soulstone.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Soulstone-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.25"/>
      <HelperIconInfo offsetX="-22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Deploy_Ring.mp3</DeploySound>
      <SelectSound>sound/Touch_Ring.mp3</SelectSound>
      <PickUpSound>sound/Touch_Ring.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipCategory>armor</EquipCategory>
      <EquipAnim>UpgradeArmor</EquipAnim>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="multiply">1.1</Effect>
         <Effect type="modifyStat" target="TeamBonus" relativity="multiply">2.0</Effect>
      </BuffInfo>
   </entity>
   <entity name="weakenBuff">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">0.5</Effect>
         <Aura>Weaken</Aura>
         <ConsumeType>PowerUsingAction</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="manaVial">
      <Type>buff</Type>
      <Class>Consumable</Class>
      <Puppet>Gear/DE-Potion</Puppet>
      <Portrait>UI/Avatars/Avatar_DE-Potion.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Potion-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Deploy_Potion.mp3</DeploySound>
      <SelectSound>sound/Touch_Potion.mp3</SelectSound>
      <PickUpSound>sound/Touch_Potion.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <CanHeal/>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="absolute">50</Effect>
         <Effect type="heal" target="Hitpoints" relativity="absolute">1000</Effect>
      </BuffInfo>
      <ReplaceEquip/>
   </entity>
   <entity name="shield">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <BuffInfo>
         <Effect type="barrier">1</Effect>
         <Aura>Shields</Aura>
         <ConsumeType>Triggered</ConsumeType>
         <OnePerCaster/>
         <DiesWithCaster/>
      </BuffInfo>
      <OverrideEquippableFlag/>
   </entity>
   <entity name="beer">
      <Type>buff</Type>
      <Class>Consumable</Class>
      <Puppet>Civ/Dwarf/Gear/Ale</Puppet>
      <Portrait>UI/Avatars/Avatar_DWF-Ale.jpg</Portrait>
      <LargePortrait>UI/Dwf-RaceStats_Ale-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/DWF_Item_Pickup_Beer.mp3</DeploySound>
      <SelectSound>sound/Touch_Potion.mp3</SelectSound>
      <PickUpSound>sound/Touch_Potion.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <CanHeal/>
      <BuffInfo>
         <Effect type="modifyStat" target="Defense" relativity="absolute">50</Effect>
         <Effect type="modifyStat" target="Resist" relativity="absolute">50</Effect>
         <Effect type="heal" target="Hitpoints" relativity="absolute">1000</Effect>
         <ConsumeType>Damaged</ConsumeType>
         <Aura>Beer</Aura>
      </BuffInfo>
      <ReplaceEquip/>
   </entity>
   <entity name="warrior">
      <Type>unit</Type>
      <Class>Fighter</Class>
      <Puppet>Civ/Orcs/Warrior/Orc-Warrior<Upgrade>Civ/Orcs/Warrior/Orc-WarriorBloodRage</Upgrade>
      </Puppet>
      <Portrait>UI/Avatars/Warrior_v0.jpg</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Warrior-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>20</Defense>
      <Power>200</Power>
      <AttackInfo execute=""/>
      <ShowMeleeSlashEffect/>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange> <!-- move to class file? -->
      <MaxRange>1</MaxRange> <!-- move to class file? -->
      <AOERadius>0</AOERadius>
      <RoleBonus>2.0</RoleBonus>
      <Bloodrage></Bloodrage>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="axethrower">
      <Type>unit</Type>
      <Class>Shooter</Class>
      <Puppet>Civ/Orcs/AxeThrower/Orc-AxeThrower<Upgrade>Civ/Orcs/AxeThrower/Orc-AxeThrowerBloodRage</Upgrade>
      </Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <Portrait>UI/Avatars/AxeThrower_v1.jpg</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Axethrower-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <AttackInfo cutdownBonus="200"/>
      <ProjectileInfo>
         <Puppet>Civ/Orcs/AxeThrower/Orc-Axe</Puppet>
         <MoveType>Arc</MoveType>
         <ArcHeight>10.0f</ArcHeight>
         <OrientType>Spin</OrientType>
         <SpinSpeed>1.5</SpinSpeed>
         <Speed>90.0</Speed>
      </ProjectileInfo>
      <Bloodrage></Bloodrage>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="witch">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Puppet>Civ/Orcs/Witch/Orc-Witch<Upgrade>Civ/Orcs/Witch/Orc-WitchBloodRage</Upgrade>
      </Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <Portrait>UI/Avatars/Witch_v1.jpg</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Witch-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Resist>0</Resist>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AOERadius>1</AOERadius>
      <RoleBonus>0.0</RoleBonus>
      <AttackInfo corpseExplosion="0.5"/>
      <Bloodrage></Bloodrage>
      <DamageType>Magic</DamageType>
      <EffectOverride rotate="false" offsetZ="-10" timeOffset="-0.3" category="ImpactMagic">Civ/Orcs/Effects/FX-WitchAtk01</EffectOverride>
      <EffectOverride rotate="false" offsetZ="-10" timeOffset="-0.4" category="ImpactMagicBig">Civ/Orcs/Effects/FX-WitchAtkBig01</EffectOverride>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="shaman">
      <Type>unit</Type>
      <Class>Support</Class>
      <Puppet>Civ/Orcs/Shaman/Orc-Shaman<Upgrade>Civ/Orcs/Shaman/Orc-ShamanBloodRage</Upgrade>
      </Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <Portrait>UI/Avatars/Shaman_v1.jpg</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Shaman-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Resist>10</Resist>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <AttackInfo chainRadius="2" chainJumps="2" chainFalloff="0.5" chainHealOnly="" AOEUsesGridDistance="true"/>
      <ProjectileInfo>
         <Art>Civ/Orcs/Effects/Textures/ChainHealBlam_01.png</Art>
         <Art2>Civ/Orcs/Effects/Textures/ChainHealBlam_02.png</Art2>
         <LaunchArt>Civ/Orcs/Effects/Textures/ChainHeal_01.png</LaunchArt>
         <LaunchArt2>Civ/Orcs/Effects/Textures/ChainHeal_02.png</LaunchArt2>
         <MoveType>Chain</MoveType>
         <Speed>0.0</Speed>
      </ProjectileInfo>
      <RoleBonus>2.0</RoleBonus>
      <Bloodrage></Bloodrage>
      <DamageType>Magic</DamageType>
      <EffectOverride category="ImpactMagic">Effects/FX-ImpactClericAtk01</EffectOverride>
      <EffectOverride category="ImpactMagicBig">Effects/FX-ImpactClericAtkBig01</EffectOverride>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <CanHeal AllowFullHealthTarget="true"/>
      <CanRevive hpMultiplier="0.25"/>
   </entity>
   <entity name="chieftain">
      <Type>unit</Type>
      <Class>Super Unit</Class>
      <Puppet>Civ/Orcs/Chieftain/Orc-Chieftain<Upgrade>Civ/Orcs/Chieftain/Orc-ChieftainBloodRage</Upgrade>
      </Puppet>
      <!--<AnchorPoint x="0.35" y="0.22"/>-->
      <Portrait>UI/Avatars/Chieftain_v1.jpg</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Chieftain-hd.png</LargePortrait>
      <AnchorPoint x="0.3" y="0.22"/>
      <Hitpoints>1000</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <AttackInfo whirlwind="" AOEDamageConservation="0.66667" knockback="-1" MagnetRange="2" Intercept="4"/>
      <ShowMeleeSlashEffect/>
      <AOERadius>1</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <Bloodrage></Bloodrage>
      <IgnoresEquipClassRestrictions/>
      <DamageType>physical</DamageType>
      <EffectOverride rotate="true" offsetZ="0" timeOffset="0.0" damagedOnly="false" category="Impact">Civ/Orcs/Effects/FX-WhirlwindPull01</EffectOverride>
      <EffectOverride rotate="true" offsetZ="0" timeOffset="0.0" damagedOnly="false" category="ImpactBig">Civ/Orcs/Effects/FX-WhirlwindPull01</EffectOverride>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="typhoon">
      <Type>power</Type>
      <Class>Spell</Class>
      <Puppet>Civ/Orcs/Gear/Warhorn</Puppet>
      <Portrait>UI/Avatars/Avatar_ORC-Typhoon.png</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Typhoon-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <Power>0</Power>
      <AOERadius>10</AOERadius>
      <AttackInfo knockback="2"/>
      <DamageType>Magic</DamageType>
      <DeployInfo>GameBoard</DeployInfo>
      <!--DeployEffect>Effects/FX-Inferno</DeployEffect-->
      <DeploySound>sound/ORC_Horn_Deploy.mp3</DeploySound>
      <PickUpSound>sound/ORC_Horn_Pickup.mp3</PickUpSound>
   </entity>
   <entity name="meat">
      <Type>buff</Type>
      <Class>Consumable</Class>
      <Puppet>Civ/Orcs/Gear/Meat</Puppet>
      <Portrait>UI/Avatars/Avatar_ORC-Mutton.png</Portrait>
      <LargePortrait>UI/Orc-RaceStats_Mutton-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <EquipAnim>UpgradeScroll</EquipAnim>
      <DeploySound>sound/ORC_Meat_Deploy.mp3</DeploySound>
      <!--SelectSound>sound/Touch_Potion.mp3</SelectSound-->
      <PickUpSound>sound/ORC_Meat_Pickup.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <CanHeal/>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">2.75</Effect>
         <Effect type="heal" target="Hitpoints" relativity="absolute">700</Effect>
         <Aura>PowerSmall</Aura>
         <ConsumeType>PowerUsingAction</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="spottingBuff">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <BuffInfo>
         <Aura>SpottingBuff</Aura>
         <ConsumeType>Triggered</ConsumeType>
         <OnePerCaster/>
         <DiesWithCaster/>
      </BuffInfo>
      <OverrideEquippableFlag/>
   </entity>
   <entity name="physicalWeaknessDebuff">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <BuffInfo>
         <Aura>ArmorDebuff</Aura>
         <Effect type="modifyStat" target="Defense" relativity="absolute">-50</Effect>
         <ConsumeType>DamagedPhysical</ConsumeType>
      </BuffInfo>
      <OverrideEquippableFlag/>
   </entity>
   <entity name="bloodrageBuff">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <EquipCategory>bloodrage</EquipCategory>
      <EquipAnim>GainBloodRage</EquipAnim>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">1.5</Effect>
         <ConsumeType>PowerUsingAction</ConsumeType>
         <ConsumesAllOthers/>
      </BuffInfo>
   </entity>
   <entity name="spikePlate">
      <Type>gear</Type>
      <Class>Gear: Armor</Class>
      <Puppet>Civ/Orcs/Gear/SpikeArmor</Puppet>
      <Portrait>UI/Avatars/Avatar_ORC-SpikeArmor.png</Portrait>
      <LargePortrait>UI/Orc-RaceStats_SpikeArmor-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <HelperIconInfo offsetX="-22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Orc_Shield_Deploy.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Orc_Shield_Select.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipCategory>spikearmor</EquipCategory>
      <EquipAnim>UpgradeArmor</EquipAnim>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="multiply">1.1</Effect>
         <Effect type="modifyStat" target="Spikes" relativity="absolute">33</Effect>
      </BuffInfo>
   </entity>
   <entity name="blastPlate">
      <Type>gear</Type>
      <Class>Gear: Armor</Class>
      <Puppet>Civ/Orcs/Gear/SpikeArmor</Puppet>
      <Portrait>UI/Avatars/Avatar_DE-Soulstone.jpg</Portrait>
      <LargePortrait>UI/DE-RaceStats_Soulstone-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.25"/>
      <HelperIconInfo offsetX="-22.0" offsetY="-32.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Orc_Shield_Deploy.mp3</DeploySound>
      <SelectSound>sound/Touch_Ring.mp3</SelectSound>
      <PickUpSound>sound/Orc_Sword_Select.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipCategory>blastarmor</EquipCategory>
      <EquipAnim>UpgradeArmor</EquipAnim>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="multiply">1.1</Effect>
         <Effect type="modifyStat" target="RangedSpikes" relativity="absolute">50</Effect>
      </BuffInfo>
   </entity>
   <entity name="SmallCrystal">
      <Type>unit</Type>
      <Class>VictoryUnitS</Class>
      <Portrait>UI/Avatars/Avatar_Crystal01.jpg</Portrait>
      <Puppet>Civ/Human/Crystal/CrystalSmall</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>3000</Hitpoints>
      <MoveRange>0</MoveRange>
      <MinRange>1000</MinRange> <!-- move to class file? -->
      <MaxRange>0</MaxRange> <!-- move to class file? -->
      <DimX>1</DimX>
      <DimY>1</DimY>
      <VictoryUnit/>
      <NotSelectable/>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
   </entity>
   <entity name="bloodrageStrongBuff">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <EquipCategory>bloodrage</EquipCategory>
      <EquipAnim>GainBloodRage</EquipAnim>
      <BuffInfo>
         <Aura>Bloodrage</Aura>
         <Effect type="modifyStat" target="Power" relativity="multiply">1.5</Effect>
         <ConsumeType>PowerUsingAction</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="SpikyMediumCrystal">
      <Type>unit</Type>
      <Class>VictoryUnitM</Class>
      <Portrait>UI/Avatars/Avatar_BarbedCrystal.jpg</Portrait>
      <Puppet>Civ/Orcs/BarbedCrystal/BarbedCrystal</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>3000</Hitpoints>
      <MoveRange>0</MoveRange>
      <MaxRange>3</MaxRange>
      <MaxCharge>1</MaxCharge>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <VictoryUnit/>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
      <Power>300</Power>
      <AttackInfo ChargeCost="1"/>
      <AOERadius>0</AOERadius>
      <DamageType>physical</DamageType>
      <ProjectileInfo>
         <Art>CrystalProjectile.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>500.0</Speed>
      </ProjectileInfo>
   </entity>
   <entity name="tf2a-scout">
      <Type>unit</Type>
      <Class>Fighter</Class>
      <Puppet>Civ/TF2/Scout/TF2-Scout</Puppet>
      <Portrait>UI/Avatars/Scout_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Scout-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>650</Hitpoints>
      <Defense>0</Defense>
      <Power>100</Power>
      <AttackInfo/>
      <ShowMeleeSlashEffect/>
      <MoveRange>4</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <DamageType>physical</DamageType>
      <AutoKnockback/>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DeployCost>0</DeployCost>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Scout.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="tf2a-soldier">
      <Type>unit</Type>
      <Class>Shooter</Class>
      <Puppet>Civ/TF2/Soldier/TF2-Soldier</Puppet>
      <Portrait>UI/Avatars/Soldier_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Soldier-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>300</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AttackInfo knockback="1" rangedOnlyKnockback="" arcingKnockback="true" meleeAnim="AttackMelee"/>
      <ProjectileInfo>
         <Art>Civ/TF2/Soldier/Textures/TF2-Soldier_Rocket.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>300.0</Speed>
         <AccelerationRate>850.0f</AccelerationRate>
         <ImpactEffect>Civ/TF2/Effects/DemoExplosion01</ImpactEffect>
         <ImpactEffectBig>Civ/TF2/Effects/DemoExplosion02</ImpactEffectBig>
      </ProjectileInfo>
      <AOERadius>0</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Soldier.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="tf2a-pyro">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Puppet>Civ/TF2/Pyro/TF2-Pyro</Puppet>
      <Portrait>UI/Avatars/Pyro_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Pyro-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Resist>0</Resist>
      <Power>300</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <RoleBonus>0.0</RoleBonus>
      <AttackInfo pierceMultiplier="1.0" ignoresBlockers="" piercesPast=""/>
      <ProjectileInfo>
         <Art>Civ/Human/Fighter/Textures/BlankTexture.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>200.0</Speed>
         <LaunchArt>Civ/TF2/Effects/PyroImpact.Puppet</LaunchArt>
      </ProjectileInfo>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Pyro.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <CanTargetStealthedUnits/>
   </entity>
   <entity name="tf2a-demoman">
      <Type>unit</Type>
      <Class>Support</Class>
      <Puppet>Civ/TF2/Demo/TF2-Demo</Puppet>
      <Portrait>UI/Avatars/Demo_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Demo-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AOERadius>1</AOERadius>
      <RoleBonus>0.0</RoleBonus>
      <AttackInfo meleeAnim="AttackMelee" AOEDamageConservation="0.5" ignoresBlockers="true" AOEOnlyAtRange="true" assaultBoost="1.25"/>
      <ShowMeleeSlashEffect/>
      <ProjectileInfo>
         <Art>Civ/TF2/Demo/Textures/TF2-Demo_GrenadeProjectile.png</Art>
         <MoveType>Arc</MoveType>
         <ArcHeight>50.0f</ArcHeight>
         <OrientType>Spin</OrientType>
         <SpinSpeed>1.95</SpinSpeed>
         <Speed>200.0</Speed>
         <ImpactEffect>Civ/TF2/Effects/DemoExplosion01</ImpactEffect>
         <ImpactEffectBig>Civ/TF2/Effects/DemoExplosion02</ImpactEffectBig>
      </ProjectileInfo>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DamageType>Magic</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/Game_Place_CharacterTile.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="tf2a-heavy">
      <Type>unit</Type>
      <Class>Super Unit</Class>
      <Puppet>Civ/TF2/Heavy/TF2-Heavy</Puppet>
      <Portrait>UI/Avatars/Heavy_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Heavy-hd.png</LargePortrait>
      <AnchorPoint x="0.3" y="0.22"/>
      <Hitpoints>1200</Hitpoints>
      <Defense>0</Defense>
      <Power>100</Power>
      <AttackInfo meleeDamageMultiplier="2.0" RepeatedAttackBonus="50" AOEOnlyAtRange="true" AOEReplaceWithBlockers="true"/>
      <ProjectileInfo>
         <Art>Civ/Human/Fighter/Textures/BlankTexture.png</Art>
         <LaunchArt>Civ/TF2/Effects/Textures/Minigun_Gunfire1.png</LaunchArt>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>800.0</Speed>
      </ProjectileInfo>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <EffectOverride category="ImpactRanged" timeOffset="-0.4">Civ/TF2/Effects/FX-HeavyImpact</EffectOverride>
      <EffectOverride category="ImpactRangedBig" timeOffset="-0.4">Civ/TF2/Effects/FX-HeavyImpact</EffectOverride>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>3</MaxRange>
      <AOERadius>1</AOERadius>
      <RoleBonus>1.0</RoleBonus>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Heavy.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="tf2a-engineer">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Puppet>Civ/TF2/Engie/TF2-Engie</Puppet>
      <Portrait>UI/Avatars/Engie_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Engie-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Resist>0</Resist>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <RoleBonus>0.0</RoleBonus>
      <AttackInfo meleeAnim="AttackMelee"/>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Engineer.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <CanHeal AttachHealProto="tf2-gun"/>
   </entity>
   <entity name="tf2a-medic">
      <Type>unit</Type>
      <Class>Support</Class>
      <Puppet>Civ/TF2/Medic/TF2-Medic</Puppet>
      <Portrait>UI/Avatars/Medic_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Medic-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>800</Hitpoints>
      <Defense>0</Defense>
      <Resist>10</Resist>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>2</MaxRange>
      <AOERadius>0</AOERadius>
      <AttackInfo meleeAnim="AttackMelee"/>
      <RoleBonus>2.0</RoleBonus>
      <DamageType>Magic</DamageType>
      <ProjectileInfo>
         <Art>Civ/TF2/Effects/Textures/Needle.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>500.0</Speed>
      </ProjectileInfo>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Medic.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <Ongoing OngoingMultiplier="0.0" Heal="true" Range="3" StopOnAttack="true" StopOnMove="false" DontStopOnLinkTarget="true" LinkArt="Effects/Textures/MedicHealFX_4xBeam01.png" LinkArt2="Effects/Textures/MedicHealFX_4xBeam02.png"/>
      <CanHeal AllowFullHealthTarget="true" AllowFullHealthLinkedTarget="false" bindingHeal="0.5" LinkedFullHealthAttachProtoID="tf2-ubercharge"/>
      <HealRangeMultiplier>1.0</HealRangeMultiplier>
      <CanRevive hpMultiplier="0.25"/>
   </entity>
   <entity name="tf2a-sniper">
      <Type>unit</Type>
      <Class>Caster</Class>
      <Puppet>Civ/TF2/Sniper/TF2-Sniper<Upgrade>Civ/TF2/Sniper/TF2-SniperCrouched</Upgrade></Puppet>
      <Portrait>UI/Avatars/Sniper_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Sniper-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>650</Hitpoints>
      <Defense>0</Defense>
      <Resist>0</Resist>
      <Power>100</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <BonusRange X="7"/>
      <AOERadius>0</AOERadius>
      <RoleBonus>0.0</RoleBonus>
      <AttackInfo meleeAnim="AttackMelee" assaultBoost="0.5"/>
      <AutoAttach attachProto="tf2a-snipeBuff" endOfMyTurn="true" endOfOpponentTurn="false"/>
      <ProjectileInfo>
         <Art>Civ/Human/Fighter/Textures/BlankTexture.png</Art>
         <MoveType>Direct</MoveType>
         <OrientType>Direction</OrientType>
         <Speed>800.0</Speed>
      </ProjectileInfo>
      <EffectOverride category="ImpactRanged" timeOffset="-0.1">Effects/FX-ImpactPiercingAtk01</EffectOverride>
      <EffectOverride category="ImpactRangedBig" timeOffset="-0.1">Effects/FX-ImpactSniperAtkBig01</EffectOverride>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Sniper.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
   </entity>
   <entity name="tf2a-snipeBuff">
      <Type>buff</Type>
      <Class>Buff</Class>
      <EquipAnim>Ability</EquipAnim>
      <UnequipAnim>Ability2</UnequipAnim>
      <BlendAnimFromEquip></BlendAnimFromEquip>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">2</Effect>
         <UpgradesPuppet/>
         <ConsumeType>ActionOrMoveOrDamage</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="tf2a-spy">
      <Type>unit</Type>
      <Class>Support</Class>
      <Puppet>Civ/TF2/Spy/TF2-Spy</Puppet>
      <Portrait>UI/Avatars/Spy_v0.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Spy-hd.png</LargePortrait>
      <AnchorPoint x="0.35" y="0.22"/>
      <Hitpoints>650</Hitpoints>
      <Defense>0</Defense>
      <Resist>0</Resist>
      <Power>200</Power>
      <MoveRange>2</MoveRange>
      <MinRange>1</MinRange>
      <MaxRange>1</MaxRange>
      <AOERadius>0</AOERadius>
      <APForStomp/>
      <BigAttackMultiplierThreshold>1.6</BigAttackMultiplierThreshold>
      <AttackInfo BackstabMultiplier="4"/>
      <DamageType>physical</DamageType>
      <DeployInfo>DeployZone</DeployInfo>
      <DeploySound>sound/TF2_Deploy_Spy.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Game_Pickup_CharacterTile_Generic.mp3</PickUpSound>
      <KeepsPlayerInGame/>
      <BuffInfo>
         <Effect type="untargettableAtRange"/>
      </BuffInfo>
   </entity>
   <entity name="tf2a-spyBuff">
      <Type>buff</Type>
      <Class>Buff</Class>
      <EquipAnim>Taunt</EquipAnim> <!-- TODO mdaly - hook up a cloaking anim -->
      <BuffInfo>
         <Effect type="untargettable"/>
         <UpgradesPuppet/>
         <ConsumeType>ActionOrDamage</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="tf2-gun">
      <Type>gear</Type>
      <Class>Gear: Weapon</Class>
      <Puppet>Civ/TF2/TF2-Bullets</Puppet>
      <Portrait>UI/Avatars/Avatar_Sword01.jpg</Portrait>
      <LargePortrait>UI/RaceStats_Sword-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <HelperIconInfo offsetX="-22.0" offsetY="2.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Game_Equip_Sword.mp3</DeploySound>
      <SelectSound>sound/Game_Select_Character.mp3</SelectSound>
      <PickUpSound>sound/Touch_Sword.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipCategory>weapon</EquipCategory>
      <EquipAnim>UpgradeWeapon</EquipAnim>
      <CanDualWield/>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">1.3</Effect>
      </BuffInfo>
   </entity>
   <entity name="tf2-hat">
      <Type>gear</Type>
      <Class>Gear: Aux</Class>
      <Puppet>Gear/Helmet</Puppet>
      <Portrait>UI/Avatars/Avatar_Helm01.jpg</Portrait>
      <LargePortrait>UI/RaceStats_Helm-hd.png</LargePortrait>
      <AnchorPoint x="0.25" y="0.25"/>
      <HelperIconInfo offsetX="-22.0" offsetY="-32.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Deploy_Ring.mp3</DeploySound>
      <SelectSound>sound/Touch_Ring.mp3</SelectSound>
      <PickUpSound>sound/Touch_Ring.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipAnim>UpgradeTrinket</EquipAnim>
      <EquipCategory>trinket</EquipCategory>
      <BuffInfo>
         <Effect type="modifyStat" target="MaxHitpoints" relativity="multiply">1.1</Effect>
         <Effect type="modifyStat" target="Resist" relativity="absolute">20</Effect>
      </BuffInfo>
   </entity>
   <entity name="tf2-jarate">
      <Type>buff</Type>
      <Class>Consumable</Class>
      <Puppet>Civ/TF2/TF2-Jarate</Puppet>
      <Portrait>UI/Avatars/Avatar_Jarate.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Jarate-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.2"/>
      <DeployInfo relation="enemy">Unit</DeployInfo>
      <DeploySound>sound/TF2_Jarate_Deploy.mp3</DeploySound>
      <SelectSound>sound/TF2_Jarate_Pickup.mp3</SelectSound>
      <PickUpSound>sound/TF2_Jarate_Pickup.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipAnim>DamagedUpgrade</EquipAnim>
      <BuffInfo>
         <Aura>JarateDebuff</Aura>
         <Effect type="modifyStat" target="Defense" relativity="absolute">-175</Effect>
         <Effect type="modifyStat" target="Resist" relativity="absolute">-175</Effect>
         <Effect type="UnequipProto" target="tf2a-spyBuff">1</Effect>
         <ConsumeType>Damaged</ConsumeType>
      </BuffInfo>
   </entity>
   <entity name="tf2-bombcart">
      <Type>power</Type>
      <Class>Spell</Class>
      <Puppet>Civ/Orcs/Gear/Warhorn</Puppet>
      <AnchorPoint x="0.5" y="0.2"/>
      <Power>100</Power>
      <AOERadius>10</AOERadius>
      <AttackInfo knockback="2"/>
      <DamageType>Magic</DamageType>
      <DeployInfo>GameBoard</DeployInfo>
      <!--DeployEffect>Effects/FX-Inferno</DeployEffect-->
      <DeploySound>sound/ORC_Horn_Deploy.mp3</DeploySound>
      <PickUpSound>sound/ORC_Horn_Pickup.mp3</PickUpSound>
   </entity>
   <entity name="tf2-sandwich">
      <Type>buff</Type>
      <Class>Consumable</Class>
      <Puppet>Civ/TF2/TF2-Sandvich</Puppet>
      <Portrait>UI/Avatars/Avatar_Sandvich.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Sandvich-hd.png</LargePortrait>
      <AnchorPoint x="0.5" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="-15.0" scale="0.5"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/TF2_Sandvich_Deploy.mp3</DeploySound>
      <SelectSound>sound/Touch_Potion.mp3</SelectSound>
      <PickUpSound>sound/TF2_Sandvich_Pickup.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <CanHeal/>
      <BuffInfo>
         <Effect type="modifyStat" target="MoveRange" relativity="absolute">2</Effect>
         <Effect type="heal" target="Hitpoints" relativity="absolute">500</Effect>
         <ConsumeType>Move</ConsumeType>
      </BuffInfo>
      <ReplaceEquip/>
   </entity>
   <entity name="tf2-ubercharge">
      <Type>buff</Type>
      <Class>Buff</Class>
      <Puppet>Civ/TF2/TF2-Ubercharge</Puppet>
      <Portrait>UI/Avatars/Avatar_Kritzkrieg.jpg</Portrait>
      <LargePortrait>UI/RaceStats_Scroll-hd.png</LargePortrait>
      <AnchorPoint x="0.25" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="2.0" scale="0.7"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/Game_Use_Scroll.mp3</DeploySound>
      <PickUpSound>sound/Game_Touch_Scroll.mp3</PickUpSound>
      <DeployCost>1</DeployCost>
      <EquipAnim>UpgradeScroll</EquipAnim>
      <EquipCategory>Scroll</EquipCategory>
      <MultiEquip/>
      <BuffInfo>
         <Effect type="modifyStat" target="Power" relativity="multiply">1.5</Effect>
         <Aura>Ubercharge</Aura>
         <UnequipWithOngoingEnd/>
      </BuffInfo>
   </entity>
   <entity name="tf2-UberchargeInvincibility">
      <Type>buff</Type>
      <Art>Effects/Textures/ShadowyEffect01.png</Art>
      <BuffInfo>
         <Effect type="barrier">1</Effect>
         <Aura>Ubercharge</Aura>
         <ConsumeType>EndOfEnemyTurn</ConsumeType>
         <UnequipWithOngoingEnd/>
         <EquipWithOngoingBegin/>
      </BuffInfo>
      <OverrideEquippableFlag/>
   </entity>
   <entity name="tf2-RespawnToken">
      <Type>power</Type>
      <Class>Spell</Class>
      <Puppet>Civ/TF2/TF2-RespawnToken</Puppet>
      <Portrait>UI/Avatars/Avatar_Respawn.jpg</Portrait>
      <LargePortrait>UI/TF2-RaceStats_Respawn-hd.png</LargePortrait>
      <AnchorPoint x="0.25" y="0.25"/>
      <HelperIconInfo offsetX="22.0" offsetY="2.0" scale="0.7"/>
      <DeployInfo relation="ally">Unit</DeployInfo>
      <DeploySound>sound/TF2_Respawn_Deploy.mp3</DeploySound>
      <PickUpSound>sound/TF2_Respawn_Pickup.mp3</PickUpSound>
      <DeployCost>0</DeployCost>
      <DeployInfo dead="" relation="ally">Unit</DeployInfo>
      <DeployEffect>Civ/TF2/Effects/FX-Respawn</DeployEffect>
      <CanRevive RespawnRevive="" hpMultiplier="1.0"/>
   </entity>
   <entity name="tf2-Dispenser">
      <Type>unit</Type>
      <Class>Structure</Class>
      <Portrait>UI/Avatars/Avatar_BarbedCrystal.jpg</Portrait>
      <Puppet>Civ/TF2/Dispenser/TF2-Dispenser</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>2000</Hitpoints>
      <MoveRange>0</MoveRange>
      <MaxRange>1</MaxRange>
      <RoleBonus>1.0</RoleBonus>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
      <Power>200</Power>
      <AttackInfo ChargeCost="1"/>
      <AOERadius>0</AOERadius>
      <DamageType>Magic</DamageType>
      <CanHeal AttachHealProto="tf2-gun" AllowFullHealthTarget="true"/>
      <DeployInfo relation="ally" TEMP_TF2_structureRemoteDeploy="">RemoteDeploy</DeployInfo>
   </entity>
   <entity name="tf2-Sentry">
      <Type>unit</Type>
      <Class>Structure</Class>
      <Portrait>UI/Avatars/Avatar_BarbedCrystal.jpg</Portrait>
      <Puppet>Civ/TF2/Sentry/TF2-Sentry</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>2000</Hitpoints>
      <MoveRange>0</MoveRange>
      <MaxRange>3</MaxRange>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
      <Power>200</Power>
      <AttackInfo/>
      <AOERadius>0</AOERadius>
      <DamageType>physical</DamageType>
      <DeployInfo relation="ally" TEMP_TF2_structureRemoteDeploy="">RemoteDeploy</DeployInfo>
   </entity>
   <entity name="TrainHazard">
      <Type>unit</Type>
      <Class>Hazard</Class>
      <Portrait>UI/Avatars/Avatar_BarbedCrystal.jpg</Portrait>
      <Puppet>Effects/Train/Train01</Puppet>
      <AnchorPoint x="0.5" y="0.22"/>
      <Hitpoints>1000</Hitpoints>
      <MoveRange>0</MoveRange>
      <MaxRange>1</MaxRange>
      <RoleBonus>1.0</RoleBonus>
      <DimX>1</DimX>
      <DimY>1</DimY>
      <NotHealable/>
      <NotKnockbackable/>
      <CantTeleportWith/>
      <NotEquippable/>
      <Power>400</Power>
      <AttackInfo knockback="1" AOEFriendlyFire="true"/>
      <AutoStomp/>
      <Vaporize/>
      <BonusRange X="0" Y="2"/>
      <AOERadius>0</AOERadius>
      <DamageType>physical</DamageType>
   </entity>
</database>
