# KAG Map Generator Config File

# map size is set in a console variables: m_width; m_height

# in Scripts/dedicated_autoconfig.gm or Scripts/autoconfig.gm



# Most noise variables (like persistence, lacunarity) are explained in the libnoise tutorial : http://libnoise.sourceforge.net/tutorials/tutorial4.html



baseline = 55					# vertical percentage of map; vertical base line of ground; the higher percentage the lower the map starts



noise_smoothness = 4.0   # 1.0 smoothest; 2 - 2 tile blocks; 3 - 3 tiles blocks ...

min_noise_smoothness = 2.0



ground_noise_frequency = 21.0

ground_noise_lacunarity = 0.9              # less = less spikes

ground_noise_octaves = 6

ground_noise_persistence = 0.35



hill_height_max = 15                     # in tiles



mountain_concentration =  45; 50; 55;  	# horizontal percentage of map

mountain_width = 15		                   # horizontal percentage of map

mountain_height = 10					   # in tiles

mountain_shape = 0							# 0 - straight; 1 - convex; 2 - concave



hole_concentration = 33; 37; 63; 67;                 # horizontal percentage of map

hole_width = 15		                   # horizontal percentage of map

hole_height = 5					   # in tiles

hole_shape = 0							# 0 - straight; 1 - convex; 2 - concave



respawn_spots = 10; 90;					   # horizontal percentage of map



cave_noise_frequency = 1.3

cave_noise_lacunarity = 2.1             

cave_noise_octaves = 5

cave_noise_persistence = 1.90

cave_turbulence_power = 0.1

cave_turbulence_roughness = 14.0

cave_turbulence_frequency = 3.0

cave_thickness = 1    				# size of cave



stone_noise_frequency = 80.0

stone_noise_lacunarity = 3.0

stone_noise_octaves = 5

stone_noise_persistence = 0.7

stone_multiplier_mountain = 2

stone_multiplier_hole = 5

stone_cave_thickness = 1     	 # thickness of stone around caves; 0 - stone does not concentrate on caves



gold_concentration = 40; 50; 60;				   # horizontal percentage of map
gold_concentration_width = 124;

gold_noise_frequency = 246.0
gold_noise_lacunarity = 0.0             
gold_noise_octaves = 3
gold_noise_persistence = 0.0
gold_turbulence_power = 5.1
gold_turbulence_roughness = 1.0
gold_turbulence_frequency = 1.3



wood_tree_maxheight = 12

wood_tree_variation = 10   				

wood_noise_frequency = 35.0

wood_noise_lacunarity = 2.6

wood_noise_octaves = 5

wood_noise_persistence = 1.35



bedrock_noise_frequency = 39.0

bedrock_noise_lacunarity = 1.9             

bedrock_noise_octaves = 5

bedrock_noise_persistence = 1.0

bedrock_turbulence_power = 0.85

bedrock_turbulence_roughness = 19.99

bedrock_turbulence_frequency = 1.0