
# KAG Map Generator Config File
# map size is set in a console variables: m_width; m_height
# in Scripts/dedicated_autoconfig.gm or Scripts/autoconfig.gm

# Most noise variables (like persistence, lacunarity) are explained in the libnoise tutorial : http://libnoise.sourceforge.net/tutorials/tutorial4.html


baseline = 65					# vertical percentage of map; vertical base line of ground; the higher percentage the lower the map starts

noise_smoothness = 3.0   # 1.0 smoothest; 2 - 2 tile blocks; 3 - 3 tiles blocks ...
min_noise_smoothness = 1.0

ground_noise_frequency = 21.0
ground_noise_lacunarity = 0.9              # less = less spikes
ground_noise_octaves = 6
ground_noise_persistence = 0.35

hill_height_max = 3                     # in tiles

mountain_concentration =        # horizontal percentage of map
mountain_width = 6		                   # horizontal percentage of map
mountain_height = 35					   # in tiles
mountain_shape = 0							# 0 - straight; 1 - convex; 2 - concave

hole_concentration =                 # horizontal percentage of map
hole_width = 3		                   # horizontal percentage of map
hole_height = 4					   # in tiles
hole_shape = 1							# 0 - straight; 1 - convex; 2 - concave

respawn_spots = 12; 88;					   # horizontal percentage of map

cave_noise_frequency = 1.3
cave_noise_lacunarity = 2.1             
cave_noise_octaves = 5
cave_noise_persistence = 1.90
cave_turbulence_power = 0.1
cave_turbulence_roughness = 14.0
cave_turbulence_frequency = 3.0
cave_thickness = 1    				# size of cave

stone_noise_frequency = 80.0
stone_noise_lacunarity = 3.0
stone_noise_octaves = 5
stone_noise_persistence = 0.7
stone_multiplier_mountain = 0
stone_multiplier_hole = 5
stone_cave_thickness = 1     	 # thickness of stone around caves; 0 - stone does not concentrate on caves

gold_concentration = 40; 50; 60;				   # horizontal percentage of map
gold_concentration_width = 124;

gold_noise_frequency = 246.0
gold_noise_lacunarity = 0.0             
gold_noise_octaves = 3
gold_noise_persistence = 0.0
gold_turbulence_power = 5.1
gold_turbulence_roughness = 1.0
gold_turbulence_frequency = 1.3

wood_tree_maxheight = 10
wood_tree_variation = 10   				
wood_noise_frequency = 40.0
wood_noise_lacunarity = 2.6
wood_noise_octaves = 5
wood_noise_persistence = 1.35

bedrock_noise_frequency = 69.0
bedrock_noise_lacunarity = 0.9             
bedrock_noise_octaves = 5
bedrock_noise_persistence = 0.3
bedrock_turbulence_power = 0.85
bedrock_turbulence_roughness = 19.99
bedrock_turbulence_frequency = 1.0