# config file for game rules
# rules name: WAR    
# rules description:
    
    teams = team1.cfg; team2.cfg;
    
    gamemode_name = Team Deathmatch
    gamemode_info = Two teams spawn and fight each other to the death
    
    scripts = SimpleRules.as;
			  RequestSpawnOnDeath.as;
			  ChatCommands.as;
			  Editor.as;
              TeamMenuJustSpectator.as; 
			  SetCameraOnPlayer.as;
    
    daycycle_speed = 0 			# 1 day = X minutes; / 0 no cycle
    daycycle_start = 0.3        # 0.0 midnight; 0.5 - midday; 1.0 midnight
  
    minimum_players_inteam = 1
    
    autoassign_teams = no #team allocation is smart in this gamemode
    
    auto_bots = no
    
    playerrespawn_seconds = 10.0
    nearspawn_multiplier = 1.0
    switch_teams_onrestart = no   # doesn't work yet
      
    death_points = 0 
    kill_points = 10
    selfkill_points = -25    
    
    attackdamage_modifier = 0.5
    friendlydamage_modifier = 0.0

# map resources
    mapresource_thickstone = 4
    mapresource_stone = 2
    mapresource_tree = 6
    mapresource_arrow = 1
    mapresource_gold = 2
# end map resources

    restartmap_onlastplayer_disconnect = yes    
    mirrormap = yes
    
    coins_death_drop_percentage = 30
    coins_damage_enemy = 5
    coins_build_percentage = 10
    coins_bomb_cost = 20
    coins_arrows_cost = 1
    coins_heal_cost = 2
    coins_unit_cost = 50
    
    room_config = 

    waiting_for_respawn_message = "Wait to spawn on your team-mates...";

	support_factor = 24
	support_added_vertical = 1
	support_cost_castle = 4
	support_cost_wood = 3
    
    
    
