# Material config file
# $ string
# @ array

# sprite

$sprite_factory                        = generic_sprite

@$sprite_scripts                       = Materials.as
$sprite_texture                        = Materials.png
s32_sprite_frame_width                 = 16
s32_sprite_frame_height                = 16
f32 sprite_offset_x                    = 0
f32 sprite_offset_y                    = -3

	$sprite_gibs_start                 = *start*
	
	$gib_type                          = predefined
	$gib_style                         = wood
	u8_gib_count                       = 4
	@u8_gib_frame                      = 4; 5; 6; 7;
	f32 velocity                       = 10.0
	f32 offset_x                       = 0.0
	f32 offset_y                       = 0.0
	
	$sprite_gibs_end                   = *end*
									 
  $sprite_animation_start              = *start*
  
  # default
  $sprite_animation_default_name       = default
  u16 sprite_animation_default_time    = 0
  u8_sprite_animation_default_loop     = 0
  @u16 sprite_animation_default_frames = 3; 11; 19; 27;
  
  $sprite_animation_end                = *end*
  
$shape_factory                         = box2d_shape

@$shape_scripts                        =
f32 shape_mass                         = 1.0
f32 shape_radius                       = 4
f32 shape_friction                     = 0.8
f32 shape_elasticity                   = 0.3
f32 shape_buoyancy                     = 0.76
f32 shape_drag                         = 0.4
bool shape_collides                    = yes
bool shape_ladder                      = no
bool shape_platform                    = no
 #block_collider
@f32 verticesXY                        =
u8 block_support                       = 0
bool block_background                  = no
bool block_lightpasses                 = no
bool block_snaptogrid                  = no

$movement_factory                      = 
$brain_factory                         =

$attachment_factory                    = box2d_attachment

@$attachment_scripts                   = 
# name; pixel offset (from center) X; offset Y; socket/plug 0/1; controller; radius
@$attachment_points                    = PICKUP; 0; 0; 1; 0; 0;

$inventory_factory                     = 

# general

$name                                  = mat_arrows
@$scripts                              = 
										 IgnoreDamage.as;
									     DecayInWater.as;
										 DecayQuantity.as;
										 Merges.as;
										 Materials.as;
										 MaterialCollision.as
										 
f32_health                             = 1.0
# looks & behaviour inside inventory
$inventory_name                        = Arrows
$inventory_icon                        = MaterialIcons.png
u8 inventory_icon_frame                = 3
u8 inventory_icon_frame_width          = 16
u8 inventory_icon_frame_height         = 16
u8 inventory_used_width                = 1
u8 inventory_used_height               = 1
u8 inventory_max_stacks                = 0
