<?xml version="1.0" encoding="UTF-8"?>
<screen type="static">
	<zones>
		<zone name="zone_back" cursor="return 'down'" allowed_inv_obj="" poly="0 614 -1 768 1025 768 1026 614" />
		<zone name="zone_pin01" cursor="return 'gear'" allowed_inv_obj="" poly="478 147 478 176 509 176 509 147" />
		<zone name="zone_pin02" cursor="return 'gear'" allowed_inv_obj="" poly="479 230 508 230 508 256 479 256" />
		<zone name="zone_pin03" cursor="return 'gear'" allowed_inv_obj="" poly="604 299 604 329 639 329 639 299" />
		<zone name="zone_pin04" cursor="return 'gear'" allowed_inv_obj="" poly="348 300 348 330 375 330 375 300" />
		<zone name="zone_pin05" cursor="return 'gear'" allowed_inv_obj="" poly="474 456 474 488 508 488 508 456" />
		<zone name="zone_pin06" cursor="return 'gear'" allowed_inv_obj="" poly="475 384 475 413 509 413 509 384" />
		<zone name="zone_hint" cursor="return 'hover'" allowed_inv_obj="" poly="523 23 260 60 192 211 414 606 695 600 796 421" />
		<zone name="zone_back_game" cursor="return 'down'" allowed_inv_obj="" poly="-2 688 0 768 1025 768 1025 686" />
	</zones>
	<zooms />
	<element name="SCREEN" type="dummy">
		<element name="hilight_zone_pin01" unique_name="hilight_zone_pin01" type="dummy" pos="492 160" effects="fade_appear_fast">
			<element name="emitter" type="emitter" emitter_id="ps_single_sparkle" binded="1" start_time_point="0.4" />
		</element>
		<element name="hilight_zone_pin02" unique_name="hilight_zone_pin02" type="dummy" pos="492 238" effects="fade_appear_fast">
			<element name="emitter" type="emitter" emitter_id="ps_single_sparkle" binded="1" />
		</element>
		<element name="hilight_zone_pin05" unique_name="hilight_zone_pin05" type="dummy" pos="494 471" effects="fade_appear_fast">
			<element name="emitter" type="emitter" emitter_id="ps_single_sparkle" binded="1" start_time_point="0.8" />
		</element>
		<element name="dummy_game_win" unique_name="win_shine" type="dummy">
			<element name="emitter_star" unique_name="win_shine_00" type="emitter" pos="495 321" effects="emitter_activation" emitter_id="ps_z_loc09_game01_star" binded="1" start_on_load="0" />
			<element name="emitter_shine_1" unique_name="win_shine_01" type="emitter" pos="491 312" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_2" unique_name="win_shine_02" type="emitter" pos="624 314" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_3" unique_name="win_shine_03" type="emitter" pos="364 313" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_4" unique_name="win_shine_04" type="emitter" pos="492 239" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_5" unique_name="win_shine_05" type="emitter" pos="493 398" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_6" unique_name="win_shine_06" type="emitter" pos="493 160" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_7" unique_name="win_shine_07" type="emitter" pos="491 75" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_8" unique_name="win_shine_08" type="emitter" pos="494 470" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
			<element name="emitter_shine_9" unique_name="win_shine_09" type="emitter" pos="490 554" effects="emitter_activation" emitter_id="ps_z_loc09_game01_shine" binded="1" start_on_load="0" />
		</element>
		<element name="light" ps_name="tex/loc09_game01/light" type="sprite" pos="512 384" anchor="128 96" scale="4 4" size="256 192" blendmode="additive" ignore_on_mouse="1" img="tex/loc09_game01/light.png" />
		<element name="emitter_snow" type="emitter" pos="233 -21" emitter_id="ps_snow_lg_03" binded="1" />
		<element name="paper" unique_name="paper" ps_name="tex/loc09_game01/paper" type="sprite" pos="855 204" anchor="166 204" size="332 408" img="tex/loc09_game01/paper.png" />
		<element name="rune" ps_name="tex/loc09_game01/rune" type="dummy">
			<element name="01" unique_name="rune1" ps_name="tex/loc09_game01/rune/01" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/01/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/01/light.png" />
				<element name="01" ps_name="tex/loc09_game01/rune/01/01" type="sprite" anchor="36 36.5" size="72 73" cursor="take" img="tex/loc09_game01/rune/01/01.png" />
			</element>
			<element name="02" unique_name="rune2" ps_name="tex/loc09_game01/rune/02" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/02/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/02/light.png" />
				<element name="02" ps_name="tex/loc09_game01/rune/02/02" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/02/02.png" />
			</element>
			<element name="03" unique_name="rune3" ps_name="tex/loc09_game01/rune/03" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/03/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/03/light.png" />
				<element name="03" ps_name="tex/loc09_game01/rune/03/03" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/03/03.png" />
			</element>
			<element name="04" unique_name="rune4" ps_name="tex/loc09_game01/rune/04" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/04/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/04/light.png" />
				<element name="04" ps_name="tex/loc09_game01/rune/04/04" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/04/04.png" />
			</element>
			<element name="05" unique_name="rune5" ps_name="tex/loc09_game01/rune/05" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/05/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/05/light.png" />
				<element name="05" ps_name="tex/loc09_game01/rune/05/05" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/05/05.png" />
			</element>
			<element name="06" unique_name="rune6" ps_name="tex/loc09_game01/rune/06" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/06/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/06/light.png" />
				<element name="06" ps_name="tex/loc09_game01/rune/06/06" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/06/06.png" />
			</element>
			<element name="07" unique_name="rune7" ps_name="tex/loc09_game01/rune/07" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/07/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/07/light.png" />
				<element name="07" ps_name="tex/loc09_game01/rune/07/07" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/07/07.png" />
			</element>
			<element name="08" unique_name="rune8" ps_name="tex/loc09_game01/rune/08" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/08/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/08/light.png" />
				<element name="08" ps_name="tex/loc09_game01/rune/08/08" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/08/08.png" />
			</element>
			<element name="09" unique_name="rune9" ps_name="tex/loc09_game01/rune/09" type="dummy">
				<element name="light" ps_name="tex/loc09_game01/rune/09/light" type="sprite" anchor="34.5 34.5" size="69 69" visible="0" blendmode="additive" ignore_on_mouse="1" effects="loc09_game01_rune_glow" img="tex/loc09_game01/rune/09/light.png" />
				<element name="09" ps_name="tex/loc09_game01/rune/09/09" type="sprite" anchor="36 36" size="72 72" cursor="take" img="tex/loc09_game01/rune/09/09.png" />
			</element>
			<element name="09_sh" unique_name="rune9_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="08_sh" unique_name="rune8_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="07_sh" unique_name="rune7_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="06_sh" unique_name="rune6_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="05_sh" unique_name="rune5_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="04_sh" unique_name="rune4_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="03_sh" unique_name="rune3_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="02_sh" unique_name="rune2_sh" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="01_sh" unique_name="rune1_sh" ps_name="tex/loc09_game01/rune/01/shadow" type="sprite" pos="4 2" anchor="39 39" size="78 78" img="tex/loc09_game01/rune/01/shadow.png" />
			<element name="slot13" unique_name="slot13" type="dummy" pos="620 553" />
			<element name="slot12" unique_name="slot12" type="dummy" pos="619 473" />
			<element name="slot11" unique_name="slot11" type="dummy" pos="363 398" />
			<element name="slot10" unique_name="slot10" type="dummy" pos="360 75" />
			<element name="slot9" unique_name="slot9" type="dummy" pos="625 313" />
			<element name="slot8" unique_name="slot8" type="dummy" pos="363 311" />
			<element name="slot7" unique_name="slot7" type="dummy" pos="491 554" />
			<element name="slot6" unique_name="slot6" type="dummy" pos="492 470" />
			<element name="slot5" unique_name="slot5" type="dummy" pos="492 396" />
			<element name="slot4" unique_name="slot4" type="dummy" pos="492 313" />
			<element name="slot3" unique_name="slot3" type="dummy" pos="492 242" />
			<element name="slot2" unique_name="slot2" type="dummy" pos="492 159" />
			<element name="slot1" unique_name="slot1" type="dummy" pos="492 75" />
		</element>
		<element name="pin" unique_name="pin" ps_name="tex/loc09_game01/pin" type="dummy">
			<element name="01" ps_name="tex/loc09_game01/pin/01" type="sprite" pos="494 162.5" anchor="6 6.5" size="12 13" img="tex/loc09_game01/pin/01.png" />
			<element name="02" type="sprite" pos="494 240.5" anchor="6 6.5" size="12 13" img="tex/loc09_game01/pin/01.png" />
			<element name="03" type="sprite" pos="624 315.5" anchor="6 6.5" size="12 13" img="tex/loc09_game01/pin/01.png" />
			<element name="04" type="sprite" pos="365 315.5" anchor="6 6.5" size="12 13" img="tex/loc09_game01/pin/01.png" />
			<element name="05" type="sprite" pos="496 472.5" anchor="6 6.5" size="12 13" img="tex/loc09_game01/pin/01.png" />
			<element name="06" type="sprite" pos="494 399.5" anchor="6 6.5" size="12 13" img="tex/loc09_game01/pin/01.png" />
		</element>
		<element name="back" ps_name="tex/loc09_game01/back" type="sprite" pos="512 384" anchor="512 384" size="1024 768" img="tex/loc09_game01/back.png" />
	</element>
</screen>
