/1 Warrior
#The warriors shine when it comes to trading blows. They have the strongest health among all heroes, and are able to wield heaviest armor and weapons.#

/2 Scout
#The scouts are professional marksmen. They can use all kinds of ranged weapons. However, they can only use light armor and can't employ shields. Scouts have the greatest selection of various non-combat skills.#

/3 Commander
#Commanders can lead large armies, and their skills are focused on improving the attributes of their soldiers. Commanders can use medium armor and shields.#

/4 Wizard
#The wizards possess the greatest amount of spells. Their skills are focused on enhancing the power of their incantations. They can use wands, but no armor, shields, or melee weapons.#

/5 Berserker
#Having completed the path of the Warrior, the hero becomes a Berserker, able to fall into battlerage, becoming immune to wounds and gaining increased attack strength.#

/6 Slayer
#A Warrior who has mastered scouting skills becomes a Slayer, able to poison his weapons with deadly venom and strike his enemy's most vulnerable spots.#

/7 Holy Knight
#A Warrior who has mastered the art of command becomes a Holy Knight, able to crush the forces of the dark with his strikes and to heal his wounds as well.#

/8 Dark Knight
#A Warrior who has mastered the basics of dark magic becomes a Dark Knight, able to drink the souls of the enemies he defeats.#

/9 Adventurer
#A Scout who has mastered the art of fighting becomes an Adventurer, able to instantly change weapons in battle and to obtain better rewards while searching special locations and performing quests.#

/10 Archer
#Once the path of the Scout is completed, the hero becomes an Archer, able to take two shots per turn.#

/11 Ringleader
#A Scout who has mastered command skills becomes a Ringleader, able to loot more trophies after the battles and to receive more riches while plundering. The troops under the Ringleader possess increased Mobility.#

/12 Ranger
#A Scout who has mastered the secrets of conjuring becomes a Ranger, able to explore provinces faster and sabotage enemies more efficiently.#

/13 Warlord
#A Commander who has mastered the art of fighting becomes a Warlord, able to efficiently increase the defense of his units.#

/14 Tactician
#A Commander who has mastered scouting skills becomes a Tactician, gaining higher initiative and becoming able to increase the ranged attack of his missile troops.#

/15 General
#Once the path of the Commander is completed, the hero becomes a General, able to increase the attack of his units.#

/16 Priest
#A Commander who has mastered the secrets of magic becomes a Priest, able to increase the morale and resistance of his units.#

/17 Battlemage
#A Wizard who has mastered the art of fighting becomes a Battlemage, gaining higher resistance to hostile magic and becoming able to overcome the enemy resistance more efficiently.#

/18 Necromancer
#A Wizard who has mastered the secrets of scouting becomes a Necromancer, able to summon more powerful creatures and spend fewer gems while casting spells. The Necromancer can make stronger undead than the skill usually allows to remain with his army.#

/19 Enchanter
#A Wizard who has mastered the basics of command becomes an Enchanter, able to extend the effects of his spells.#

/20 Mage
#Having completed the path of the Wizard, the hero becomes a Mage, gaining an increase to the power of his spells.#

/21 Chieftain
#Having attained the mastery on the path of the Berserker, the hero becomes a Chieftain, whose battle fury is incomparable.#

/22 Master Slayer
#Having mastered the path of the Slayer, the hero becomes a Master Slayer, a superior maker of poisons and a peerless master of the blade.#

/23 Champion
#After perfecting his mastery of the path of the Holy Knight, the hero becomes a Champion, the terror of dark forces and a master of healing wounds. A fallen Champion is resurrected by the gods once per battle.#

/24 Death Knight
#Having mastered the path of the Dark Knight, the hero becomes a Death Knight, able to consume the souls of the slain whole.#

/25 Mercenary
#Having attained the mastery on the path of the Adventurer, the hero becomes a Mercenary, able to perform sudden attacks, move with blazing speed in a battle, and find twice as much gold and gems when searching.#

/26 Sharpshooter
#Having reached the apex of the Archer mastery, the hero becomes a Sharpshooter, able to perform a Double Shot without spending any additional energy.#

/27 Raider
#Once the hero achieved perfection as a Ringleader, he becomes a Raider, able to reap enormous rewards from trophies and plunder. The Raider's gang moves with unbelievable speed on the map.#

/28 Pathfinder
#Having mastered the path of the Ranger, the hero becomes a Pathfinder, a master of scouting and sabotage.#

/29 Battlemaster
#After achieving perfection on the path of the Warlord, the hero becomes a Battlemaster, whose soldiers are believed to be invulnerable.#

/30 Strategist
#After mastering the path of the Tactician, the hero becomes a Strategist, whose skill of command over missile troops is unmatched.#

/31 Marshal
#Having mastered the path of the General, the hero becomes a Marshal, whose soldiers can crush any enemy.#

/32 High Priest
#Having reached the apex of the Priest mastery, the hero becomes a High Priest, whose soldiers are protected best from the hostile magic, and know no fear.#

/33 Warwizard
#Having mastered the art of the Battlemage, the hero becomes a Warwizard, unmatched in magic duels.#

/34 Master Necromancer
#Once the hero mastered the path of the Necromancer, he becomes a Master Necromancer, able to cast spells spending next to none gems, and to command the most powerful creatures ever summoned.#

/35 Master Enchanter
#Having mastered the art of the Enchanter, the hero becomes a Master Enchanter, whose spells do not wear off even in the longest battles.#

/36 Archmage
#Having perfected the art of the Mage, the hero becomes an Archmage, able to cast two spells every turn.#

