/0 Empty
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/1 Logistics
#Logistics is the ability to supply troops with provisions and to arrange the sieges efficiently.

Level 1: Army Upkeep -10~, Siege +5
Level 2: Army Upkeep -10~, Siege +5
Level 3: Army Upkeep -10~, Siege +5
Level 4: Army Upkeep -10~, Siege +10
Level 5: Army Upkeep -10~, Siege +10#

/2 Discipline
#The skill of discipline increases the units' vitality and raises their magic resistance.

Level 1: Hit Points +1, Resistance +1
Level 2: Hit Points +1
Level 3: Hit Points +1, Resistance +1
Level 4: Hit Points +2
Level 5: Hit Points +1, Resistance +1#

/3 Offensive Tactics
#Proper offensive tactics improve the units' attack and counterattack.

Level 1: Attack +1
Level 2: Counterattack +1
Level 3: Attack +1
Level 4: Counterattack +1
Level 5: Attack +1, Counterattack +1#

/4 Defensive Tactics
#Skillful defensive tactics decrease the damage taken by units.

Level 1: Ranged Defense +1
Level 2: Defense +1
Level 3: Ranged Defense +1
Level 4: Defense +1
Level 5: Defense +1, Ranged Defense +1#

/5 Ranged Tactics
#Knowledge of ranged tactics improves the missile troops' combat efficiency. This does not affect healers or the units using Magic Shot. Does not affect the ammo capacity of barbarians and spearmen, either.

Level 1: Ranged Attack +1
Level 2: Ammo +1
Level 3: Ranged Attack +1
Level 4: Ammo +1
Level 5: Range +1#

/6 Maneuvering
#The ability to maneuver not only increases the initiative of the army, but favorably affects the stamina of the troops and speeds up the global map movement as well.

Level 1: Initiative +1, Stamina +1
Level 2: Initiative +1, Stamina +1
Level 3: Initiative +1, Stamina +1, Mobility +1
Level 4: Initiative +1, Stamina +2
Level 5: Initiative +1, Stamina +2, Mobility +1#

/7 Leadership
#The troops under a competent leader train faster in their skills, and possess higher morale, as well.

Level 1: Experience Gained +5~, Morale +1
Level 2: Experience Gained +5~, Morale +1
Level 3: Experience Gained +5~, Morale +1
Level 4: Experience Gained +5~, Morale +2
Level 5: Experience Gained +5~, Morale +2#

/8 Weapon Master
#A Weapon Master inflicts greater damage on the enemy.

Level 1: Attack +1, Counterattack +1
Level 2: Attack +2, Counterattack +1
Level 3: Attack +1, Counterattack +2
Level 4: Attack +2, Counterattack +2
Level 5: Attack +2, Counterattack +2#

/9 Armor Master
#An Armor Master increases his defense against physical damage.

Level 1: Defense +1, Ranged Defense +1
Level 2: Defense +1, Ranged Defense +1
Level 3: Defense +1, Ranged Defense +1
Level 4: Defense +1, Ranged Defense +2
Level 5: Defense +2, Ranged Defense +1#

/10 Constitution
#Constitution increases the hero's hit points and stamina.

Level 1: Hit Points +2, Stamina +1
Level 2: Hit Points +2, Stamina +1
Level 3: Hit Points +3, Stamina +1, Regeneration +1
Level 4: Hit Points +4, Stamina +2
Level 5: Hit Points +5, Stamina +2, Regeneration +1#

/11 Willpower
#Willpower increases the hero's morale and magic resistance.

Level 1: Resistance +1, Morale +1
Level 2: Resistance +1, Morale +1
Level 3: Resistance +1, Morale +1
Level 4: Resistance +1, Morale +2
Level 5: Resistance +1, Morale +2#

/12 Athletics
#Athletics increases the hero's initiative and his movement speed in battle.

Level 1: Initiative +1, Forced March 3
Level 2: Initiative +1, Recuperation +3
Level 3: Initiative +1, Speed +1
Level 4: Initiative +1, Charge
Level 5: Initiative +1, Speed +1#

/13 Combat
#This skill improves the hero's attack accuracy and parry rating.

Level 1: Precise Strike +1, Parry +1
Level 2: Precise Strike +1, Parry +1
Level 3: Precise Strike +1, Parry +1
Level 4: Precise Strike +2, Parry +2
Level 5: Precise Strike +2, Round Attack#

/14 Blacksmithing
#Blacksmithing slows down the degradation of the hero's equipment, and increases the gold income as well.

Level 1: Item Wear -10~, Income +5
Level 2: Item Wear -10~, Income +5
Level 3: Item Wear -10~, Income +10
Level 4: Item Wear -10~, Income +20
Level 5: Item Wear -10~, Income +30#

/15 Magic Power
#Magic Power increases the spellpower of the hero.

Level 1: Spellpower +1
Level 2: Spellpower +1
Level 3: Spellpower +1
Level 4: Spellpower +1
Level 5: Spellpower +2#

/16 Concentration
#Concentration increases the duration of the spells cast by the hero, and helps him to restore more energy while resting.

Level 1: Spell Duration +1, Recuperation +1
Level 2: Spell Duration +1, Recuperation +1
Level 3: Spell Duration +1, First Aid +1
Level 4: Spell Duration +1, Recuperation +2
Level 5: Spell Duration +1, First Aid +2#

/17 Summoning
#Summoning increases power of the summoned creatures and the maximum range of summoning spells.

Level 1: Strength of Summoned Creatures +2, Summoning Range +1
Level 2: Strength of Summoned Creatures +2, Summoning Range +1
Level 3: Strength of Summoned Creatures +2, Summoning Range +1
Level 4: Strength of Summoned Creatures +2, Summoning Range +1
Level 5: Strength of Summoned Creatures +2, Summoning Range +1#

/18 Thaumaturgy
#Thaumaturgy increases the hero's magic resistance and his ability to overpower the resistance of the enemy.

Level 1: Hero Resistance +1, Target Resistance -1
Level 2: Hero Resistance +1, Target Resistance -1
Level 3: Hero Resistance +1, Target Resistance -1
Level 4: Hero Resistance +1, Target Resistance -1
Level 5: Hero Resistance +1, Target Resistance -1#

/19 Wisdom
#Wisdom increases the experience earned by the hero and allows him to learn additional spells.

Level 1: Experience Gained +10~, 1st circle Spell
Level 2: Experience Gained +10~, 1st circle Spell
Level 3: Experience Gained +10~, 2nd circle Spell
Level 4: Experience Gained +10~, 3rd circle Spell
Level 5: Experience Gained +10~, 4th circle Spell#

/20 Wand Master
#Wand Mastery not only improves the efficiency of using wands but also increases the hero's initiative.

Level 1: Initiative +1, Wand Firing +1
Level 2: Initiative +1, Wand Firing +1
Level 3: Initiative +1, Wand Firing +1
Level 4: Initiative +1, Wand Firing +2, Ammo +2
Level 5: Initiative +1, Wand Firing +2, Range +1#

/21 Necromancy
#Necromancy allows the undead raised in battle to stay with the hero's army, their strength is increased as well. Speeds up the hit points restoration for the undead on the hero's service.

Level 1: Allows to subdue a Skeleton, Strength of Undead +1, +10~ hit points per turn
Level 2: Allows to subdue a Zombie, Strength of Undead +1, +10~ hit points per turn
Level 3: Allows to subdue a Ghoul, Strength of Undead +1, +10~ hit points per turn
Level 4: Allows to subdue a Ghost, Strength of Undead +1, +10~ hit points per turn
Level 5: Allows to subdue a Vampire, Strength of Undead +3, +10~ hit points per turn#

/22 Marksmanship
#Marksmanship increases the power and range of the hero's ranged attacks.

Level 1: Ranged Attack +1
Level 2: Ranged Attack +1
Level 3: Ranged Attack +1, Range +1
Level 4: Ranged Attack +2
Level 5: Ranged Attack +2, Range +1#

/23 Reaction
#Reaction increases the hero's initiative, speed, and defense.

Level 1: Initiative +1, Ranged Defense +1, Resistance +1
Level 2: Initiative +1, Ranged Defense +1, Defense +1
Level 3: Initiative +1, Speed +1, Resistance +1
Level 4: Initiative +1, Ranged Defense +1, Defense +1
Level 5: Initiative +1, Speed +1, Resistance +1#

/24 Scouting
#Scouting increases the speed of the province exploration, and allows the hero to spy on the enemy's forces and perform the acts of sabotage before attacking.

Level 1: Exploration +5, Enables scouting
Level 2: Exploration +5, Allows to raise a false alarm
Level 3: Exploration +5, Allows to poison water supplies
Level 4: Exploration +10, Allows to create panic
Level 5: Exploration +10, Scouting and Sabotage 50~ cheaper#

/25 Archery
#Archery increases the hero's shooting accuracy and spare ammo. It also helps him to bypass some of the enemy's defense while shooting.

Level 1: Precise Shot +1, Ammo +1
Level 2: Precise Shot +1, Ammo +1
Level 3: Precise Shot +1, Ammo +1
Level 4: Precise Shot +2, Ammo +1
Level 5: Precise Shot +2, Ammo +1#

/26 Pathfinding
#Pathfinding gives the hero and his army a knowledge of the countryside. Speeds up the global map movement of the army.

Level 1: Forest Knowledge +1
Level 2: Hills Knowledge +1
Level 3: Swamp Knowledge +1, Mobility +1
Level 4: Terrain Knowledge +3
Level 5: Terrain Knowledge +4, Mobility +1#

/27 Diplomacy
#Diplomacy increases the rewards for completing quests and winning arena battles. It decreases the prices in province stores and guard bribery costs, as well. Opens additional opportunities during negotiations.

Level 1: Rewards +10~, Prices -10~
Level 2: Rewards +10~, Prices -10~
Level 3: Rewards +20~, Prices -10~
Level 4: Rewards +30~, Prices -10~
Level 5: Rewards +30~, Prices -10~#

/28 Looting
#The Looting skill increases the number of battle trophies and increases a chance of acquiring items from the fallen enemies.

Level 1: Spoils +10~
Level 2: Spoils +10~
Level 3: Spoils +10~
Level 4: Spoils +20~
Level 5: Spoils +20~#

