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/1 Humans
#Humans are the race most widespread on all shards. They are known for their ability to adapt to any living conditions. They can survive in virtually any landscape and, as a rule, will serve loyally a cruel tyrant and a benevolent lord alike. It is for that reason most Masters choose humans as their servants. Of all the sentient races, only humans can blindly believe the fairness of their Master's decisions and obey all his orders without question.#

/2 Elves
#A proud ancient race still inhabiting the forests on some Shards. Elves live in harmony with nature. They try not to interfere in other people's affairs, and they are wary of letting strangers into their sacred groves. Elves are freedom-loving creatures who will only serve a Master whose deeds and thoughts are in line with their understanding of justice and goodness.
Elves live a very long life - so long that some ignorant peoples consider them immortal. Yet there are just a handful of them remaining, for new elves are hardly ever born. Elves are experts in magic, they grow magic gems in the depths of their forests.#

/3 Dwarves
#An ancient race of miners that dwells in the hills and underground chambers of Eador. Dwarves are extremely ill-tempered and stubborn. They detest outsiders, and so they are difficult to govern. They will only serve someone who's proven himself worthy of ruling over the dwarves.
The dwarven population grows very slowly, but they live much longer than humans. Every dwarf considers it his sacred duty to multiply his wealth. No other race is as skilled as dwarves in procuring gold and gems from the caverns and mines deep underground.#

/4 Goblins
#These small green-skinned folks are notorious for being mean and treacherous. Not blessed with great physical strength, goblins are used to getting their way through cunning and deceit. Moral values are nothing but an empty phrase for the goblins. The only way to maintain the reign over them is brutal tyranny. The goblins' relatively short lifespan is balanced out by extremely high fertility rate.
Goblins detest working. Even if they do work, they try to steal and hide as much as they can, so income from the goblin settlements is quite low.#

/5 Orcs
#Orcs are violent and brutish by nature. Their low intellect is compensated for by their strength, and the lack of good weapons by their sheer force of numbers. The only law the orcs recognize is the law of brute force. Orcs are poor workers - a warrior is the only profession they hold in esteem, and plundering neighbors is their main source of income. Work is left for the weakest and the dumbest of orcs, and their working efficiency is extremely low.#

/6 Halflings
#Halflings are a peaceful race that appreciates hearty meals and honest labor. Troublemakers among them are very few. Halflings have a reputation of being excellent farmers. They have an ancient friendship with the dwarves - halflings supply them with food, getting excellent dwarven-made tools and jewelry in return.#

/7 Centaurs
#A semi-savage tribe that values freedom and independence above all else. Centaurs are virtually impossible to conquer, and it is extremely hard to earn their trust. They make a living by hunting and see no value in gold, trading by bartering alone.#

/8 Lizardmen
#These sentient reptiles have long inhabited the swamps, rainforests and lowlands of Eador. Lizardmen worship their own ancient gods. Religion is an important part of everyday life for them, so it's extremely difficult to establish new ways in lizardmen lands - the reptiles are highly reluctant to recognize an outsider's reign. Even if one of the Masters does manage to form an alliance with lizardmen chieftains, the common reptiles will never support the power of a stranger.#

