0. Empty
#No description#

1. Sawmill
#Income +5.
Redwood income +2.
Can only be built in a forest.#

2. Mine
#Income +5.
Iron income +2.
Marble income +4.
Mithril income +6.
Can only be built on a hill.#

3. Mill
#Income +5.
Can only be built on a plain.#

4. Brewery
#Mill Upgrade.
Income +8.
Population Mood +1.
Increases the morale of province defenders by 2.#

5. Storehouse
#Income +1.
Access to the stronghold's shops and treasury from this province.#

6. Mall
#Storehouse Upgrade.
Income +5.
Access to the stronghold's shops and treasury from this province.#

7. Market
#Mall Upgrade.
Income +10.
Access to the stronghold's shops and treasury from this province.#

8. Granary
#Increases population growth. Reduces the risk of famine in this province.#

9. Stable
#Granary Upgrade.
Significantly increases population growth.
Income +2.
Income from Horses +5.
Increases the mobility of a hero staying in this province by 1.
A hero spends only 1 mobility point to cross this province.#

10. Shipyard
#Can only be built in a coastal province.
Income +2.
Allows a hero to cross a neighboring sea province.#

11. Port
#Shipyard Upgrade.
Can only be built in a coastal province.
Income +7.
Allows a hero to cross a neighboring sea province.#

12. Lighthouse
#Port Upgrade.
Can only be built in a coastal province.
Income +10.
Allows a hero to cross two neighboring sea provinces.#

13. Arena
#Population Mood +2. 
Income +3.
Improves population mood by 1 and increases Income by 3 if there is a Traveling Circus built in the stronghold.#

14. Pub
#Income +1.
Improves population mood by 1 if there is a Theater built in the stronghold.
Increases the morale of province defenders by 1.#

15. Tavern
#Pub Upgrade.
Income +3.
Improves population mood by 1 if there is a Theater built in the stronghold.
Increases the morale of province defenders by 2.#

16. Inn
#Tavern Upgrade.
Income +6.
Improves population mood by 1 if there is a Theater built in the stronghold.
Increases the morale of province defenders by 3.#

17. Library
#Access to the stronghold's library from this province.#

18. Magic Tower
#Library Upgrade.
Access to the stronghold's library from this province.
Yields 1 gem per turn.
Fires Magic Shots at the enemies when defending this province in battle.
Increases spotting range.#

19. Outpost
#Fortification.
First rank garrison.
Allows heroes to recruit troops in this province.
Guards in this province are incorruptible.#

20. Fort
#Outpost Upgrade.
Fortification.
1 Tower.
Second rank garrison.
Increases spotting range.
Increases the morale of province defenders by 2.
Allows heroes to recruit troops in this province.
Guards in this province are incorruptible.#

21. Citadel
#Fort Upgrade.
Fortification.
2 Towers.
Third rank garrison.
Increases spotting range.
Increases the morale of province defenders by 4.
Allows heroes to recruit troops in this province.
Guards in this province are incorruptible.#

22. Fortress
#Citadel Upgrade.
Fortification.
3 Towers.
Fourth rank garrison.
Increases spotting range.
Increases the morale of province defenders by 6.
Allows heroes to recruit troops in this province.
Guards in this province are incorruptible.#

23. Castle
#Fortress Upgrade.
Fortification.
4 Towers.
Full fourth rank garrison.
Increases spotting range.
Increases the morale of province defenders by 10.#

24. Infirmary
#Increases population growth.
Speeds up restoration of unit hit points by 10~.
Reduces the risk of an epidemic in this province.#

25. Pharmacy
#Infirmary Upgrade.
Greatly increases population growth.
Speeds up restoration of unit hit points by 15~.
Mandrake income +7.
Reduces the risk of an epidemic in this province.#

26. Deputy's House
#Increases gold income from this province by 10~.
Reduces corruption in this province by 30~.#

27. Judge's House
#Deputy's House Upgrade.
Increases gold income from this province by 10~.
Slows down unrest growth rate.
Reduces corruption in this province by 50~.#

28. Town Council
#Judge's House Upgrade.
Increases gold income from this province by 20~.
Slows down unrest growth rate.
Reduces corruption in this province by 70~.#

29. Tax Collector
#Town Council Upgrade.
Increases gold income from this province by 40~.
Slows down unrest growth rate.
Population Mood -1. 
Reduces corruption in this province by 100~.#

30. Secret Monastery
#Yields 2 gems per turn.
Access to the stronghold's library from this province.
Speeds up restoration of unit hit points by 15~.#

31. Dark Tower
#Yields 3 gems per turn.
Access to the stronghold's library from this province.
Population Mood -1.
Increases spotting range.#

32. Tower of Lightning
#Yields 5 gems per turn.
Access to the stronghold's library from this province.
Fires Lightning at the enemies when defending this province in battle.
Increases spotting range.#

33. Golden Sphere
#Income +15. 
Population Mood +1.#

34. Enchanted Well
#Yields 1 gem per turn.
Significantly increases population growth.
Speeds up restoration of unit hit points by 10~.
Population Mood +2.#

35. Ancient Pyramid
#Doubles gem income from this province.#

36. Ancient Shrine
#Income +5. 
Yields 2 gems per turn.
Population Mood +5. 
Increases the morale of province defenders by 3.#

37. Ancient Temple
#Income +3. 
Yields 3 gems per turn.
Increases population growth.
Speeds up restoration of unit hit points by 15~.
Population Mood +3.#

38. Ancient Vault
#Income +20. 
Access to the stronghold's shops and treasury from this province.#

39. Ancient Mine
#Income +10. 
Iron income +4.
Marble income +8.
Mithril income +12.
Can only be built on a hill.#

40. Shaman's Hut
#Yields 3 gems per turn.
Speeds up restoration of unit hit points by 10~.
Can only be built in a swamp.#

