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    <Cell><Data ss:Type="String">&lt;b&gt;Goal&lt;/b&gt;&lt;br&gt;&lt;br&gt;Find and collect all 12 zodiac keys to help your people get back home!</Data></Cell>
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    <Cell ss:StyleID="s66"><Data ss:Type="String">&lt;b&gt;Moving Around&lt;/b&gt;&lt;br&gt;&lt;br&gt;Click and drag to move around.&lt;br&gt;&lt;br&gt;Drag and drop people onto a task to do the task.&lt;br&gt;More than one person can work on a task.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">&lt;b&gt;Resource Collection&lt;/b&gt;&lt;br&gt;&lt;br&gt;Drag a person onto the chopped trees to the south to gather wood.&lt;br&gt;&lt;br&gt;Drag a person onto the stone to the east to gather stone.</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">&lt;b&gt;Research&lt;/b&gt;&lt;br&gt;&lt;br&gt;Drag a person onto the lab in the southeast to gather knowledge points.&lt;br&gt;&lt;br&gt;Spend knowledge points to learn new sciences.&lt;br&gt;&lt;br&gt;You can access them by clicking on the science button.</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">&lt;b&gt;Marriage&lt;/b&gt;&lt;br&gt;&lt;br&gt;Drag a person onto the chapel in the center of the map to see their compatible signs.&lt;br&gt;Ring the bell to bring all villagers to the Chapel&lt;br&gt;Drag a compatible person onto the chapel.&lt;br&gt;Watch them get married and have babies!</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">&lt;b&gt;Building&lt;/b&gt;&lt;br&gt;&lt;br&gt;Drag a person onto an unbuilt building to build it.&lt;br&gt;&lt;br&gt;Buildings require stone and wood.</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">&lt;b&gt;Tools&lt;/b&gt;&lt;br&gt;&lt;br&gt;To build new tools, click on the science button and then click on the tools tab.&lt;br&gt;&lt;br&gt;Tools are required for some tasks you may encounter.</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">&lt;b&gt;Potions&lt;/b&gt;&lt;br&gt;&lt;br&gt;To make a potion, drag a person onto the plant and they will deliver it to the lab. Once you have acquired all the ingredients, drag a person onto the potion lab to make it. Drag the potion onto the person you want to use it on.&lt;br&gt;&lt;br&gt;You can discover new potions by researching knowledge or by playing around with combinations.&lt;br&gt;&lt;br&gt;You can access potion recipes by clicking on the science button and then the potion tab.</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">&lt;b&gt;Map&lt;/b&gt;&lt;br&gt;&lt;br&gt;You can click on the map to move around.&lt;br&gt;&lt;br&gt;Yellow dots = Idle People&lt;br&gt;Blue dots = Working People&lt;br&gt;Teal dots = Children&lt;br&gt;Red dots = Sick People</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">&lt;b&gt;Offline Play&lt;/b&gt;&lt;br&gt;&lt;br&gt;Your people work even when you are not playing! Check back to take care of them!</Data></Cell>
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    <Cell ss:StyleID="s65"><Data ss:Type="String">editname</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Edit Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">selectaplayer</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Select A Player</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">nameinuse</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">That name is already in use. Please choose a different name.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">incorrectname</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">That name is not correct. Please choose a different name.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"/>
    <Cell ss:StyleID="s65"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"/>
    <Cell ss:StyleID="s65"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">quittitle</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Quit Game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">quitconfirm</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Are you sure you want to quit?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">quitmenutitle</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Quit to menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">quitmenuconfirm</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Are you sure you want to quit to menu?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s67"><Data ss:Type="String">play</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Play</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">connectingtoserver</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Connecting to server</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">globalhighscoreinfo</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Global high scores allow you to compare your high scores against people across the globe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">eligible</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Submit your name and score to the global list</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">eligibleasterisk</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">*Global score list maintained by PlayFirst: http://www.playfirst.com/privacypolicy.html  For privacy purposes, you should not use your full name as your player name.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">moreinfo</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">More Info</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">submit</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Submit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">highscorecompleteinfo</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">PlayFirst global high scores allow you to compare your scores with people across the globe.&lt;br&gt; &lt;br&gt;Log scores anonymously or personalize your high score listings by entering your PlayFirst user name and password. PlayFirst members are identified with a P1 icon.&lt;br&gt; &lt;br&gt;If you are not already a PlayFirst member, register for a free account by visiting http://www.playfirst.com. &lt;br&gt; &lt;br&gt;The PlayFirst privacy policy can be viewed at &lt;a id='privacypolicy'&gt;&lt;font size = &quot;18&quot; color '0000ff'&gt;&lt;u&gt;privacy policy page&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">privacy</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">By submitting this form, you acknowledge that this information will be publicly available.  &lt;a id='privacybutton'&gt;&lt;font color '0000ff'&gt;&lt;u&gt;Privacy Policy&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">privacy_info</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">By submitting this form, you acknowledge that this information will be publicly available.  &lt;a id='privacybutton'&gt;&lt;font color '0000ff'&gt;&lt;u&gt;Privacy Info&lt;/u&gt;&lt;/font&gt;&lt;/a&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">privacy_anon</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Please do not include any personal information such as your contact information when you submit your high score.  By submitting, the name you enter and your high score information is transmitted to PlayFirst, Inc.'s servers and will be available for others to see.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">submitglobal</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Submit Global High Score</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">submitglobal_medals</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Submit Medals</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">playerlabel</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Player:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scorelabel</Data></Cell>
    <Cell><Data ss:Type="String">Score:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">yourpfaccount</Data></Cell>
    <Cell><Data ss:Type="String">Your PlayFirst Account</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">namelabel</Data></Cell>
    <Cell><Data ss:Type="String">Name:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">passwordlabel</Data></Cell>
    <Cell><Data ss:Type="String">Password:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">rememberpfaccount</Data></Cell>
    <Cell><Data ss:Type="String">Remember My PlayFirst Account</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">upgrade</Data></Cell>
    <Cell><Data ss:Type="String">Upgrade</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">submitconnect</Data></Cell>
    <Cell><Data ss:Type="String">Connecting to server</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">error_message</Data></Cell>
    <Cell><Data ss:Type="String">Connection failed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">medalsawarded</Data></Cell>
    <Cell><Data ss:Type="String">Medals awarded</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">game_menu</Data></Cell>
    <Cell><Data ss:Type="String">MENU</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">start_new_game</Data></Cell>
    <Cell><Data ss:Type="String">Start a new game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">continue_game</Data></Cell>
    <Cell><Data ss:Type="String">Continue game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">newgametitle</Data></Cell>
    <Cell><Data ss:Type="String">New game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">newgameconfirm</Data></Cell>
    <Cell><Data ss:Type="String">Do you want to throw away your progress and start over?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">newgameconfirm_tip</Data></Cell>
    <Cell><Data ss:Type="String">TIP: Create a new player account&lt;br&gt;to keep your information.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">pause_speed</Data></Cell>
    <Cell><Data ss:Type="String">Pause</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">normal_speed</Data></Cell>
    <Cell><Data ss:Type="String">Normal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">slow_speed</Data></Cell>
    <Cell><Data ss:Type="String">Slow</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">game_speed</Data></Cell>
    <Cell><Data ss:Type="String">Game Speed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">gameover_title</Data></Cell>
    <Cell><Data ss:Type="String">Game Over</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">gameover_text</Data></Cell>
    <Cell><Data ss:Type="String">Game Over</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">offline_title</Data></Cell>
    <Cell><Data ss:Type="String">Select speed for offline mode.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">offline_text</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Pause:&lt;/b&gt; choose this if you won't be playing for a week or more.&lt;br&gt;&lt;b&gt;Slow:&lt;/b&gt; choose this if you won't be playing for a few days.&lt;br&gt;&lt;b&gt;Normal:&lt;/b&gt; choose this if you won't be playing for a day or less.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">repeat_tutorial</Data></Cell>
    <Cell><Data ss:Type="String">Repeat Tutorial Instruction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="113" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String"> </Data></Cell>
    <Cell><Data ss:Type="String"> </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*********  Common panel info */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">healthy</Data></Cell>
    <Cell><Data ss:Type="String">Healthy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">sick</Data></Cell>
    <Cell><Data ss:Type="String">Sick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">tired</Data></Cell>
    <Cell><Data ss:Type="String">Tired</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">hungry</Data></Cell>
    <Cell><Data ss:Type="String">Hungry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">single</Data></Cell>
    <Cell><Data ss:Type="String">Single</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">married</Data></Cell>
    <Cell><Data ss:Type="String">Married</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">satisfied</Data></Cell>
    <Cell><Data ss:Type="String">Satisfied</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">marriedon</Data></Cell>
    <Cell><Data ss:Type="String">Married on</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">none</Data></Cell>
    <Cell><Data ss:Type="String">None</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">any</Data></Cell>
    <Cell><Data ss:Type="String">Any</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">get</Data></Cell>
    <Cell><Data ss:Type="String">Get</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">skills</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Skills&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">&lt;</Data></Cell>
    <Cell><Data ss:Type="String">&lt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">&gt;</Data></Cell>
    <Cell><Data ss:Type="String">&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">goto</Data></Cell>
    <Cell><Data ss:Type="String">Goto</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">select</Data></Cell>
    <Cell><Data ss:Type="String">Select</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">age</Data></Cell>
    <Cell><Data ss:Type="String">Age: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">health</Data></Cell>
    <Cell><Data ss:Type="String">Health</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">game completed</Data></Cell>
    <Cell><Data ss:Type="String">GAME COMPLETED</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">you win!</Data></Cell>
    <Cell><Data ss:Type="String">YOU WIN!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">continue</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Continue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">back to game</Data></Cell>
    <Cell><Data ss:Type="String">Back to game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">help panel</Data></Cell>
    <Cell><Data ss:Type="String">HOW TO PLAY</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">you lose</Data></Cell>
    <Cell><Data ss:Type="String">YOU LOSE</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">nokey panel</Data></Cell>
    <Cell><Data ss:Type="String">Need Keys</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">nokey_text</Data></Cell>
    <Cell><Data ss:Type="String">Find all cave crystals to unlock the door.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">start panel</Data></Cell>
    <Cell><Data ss:Type="String">START PANEL</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">level #level#</Data></Cell>
    <Cell><Data ss:Type="String">Level #LEVEL#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">start!</Data></Cell>
    <Cell><Data ss:Type="String">Start!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">minigame</Data></Cell>
    <Cell><Data ss:Type="String">Minigame</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">shuffle</Data></Cell>
    <Cell><Data ss:Type="String">Shuffle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">text</Data></Cell>
    <Cell><Data ss:Type="String">text</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">music</Data></Cell>
    <Cell><Data ss:Type="String">music</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">sound</Data></Cell>
    <Cell><Data ss:Type="String">sound</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">steps_str</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">#VAL# Steps Left</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chuzzle</Data></Cell>
    <Cell><Data ss:Type="String">Fuzzle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">animals</Data></Cell>
    <Cell><Data ss:Type="String">Animals</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">swamp_bridge</Data></Cell>
    <Cell><Data ss:Type="String">Swamp bridges</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">+</Data></Cell>
    <Cell><Data ss:Type="String">+</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">-</Data></Cell>
    <Cell><Data ss:Type="String">-</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">all</Data></Cell>
    <Cell><Data ss:Type="String">All</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">portal_obstruction</Data></Cell>
    <Cell><Data ss:Type="String">Portal obstruction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">river_cave</Data></Cell>
    <Cell><Data ss:Type="String">River Cave</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">skiptutorial</Data></Cell>
    <Cell><Data ss:Type="String">Skip tutorial</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">tutorialskipconfirm</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Are you sure you want to skip tutorial?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">wingame</Data></Cell>
    <Cell><Data ss:Type="String">Solve</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">?</Data></Cell>
    <Cell><Data ss:Type="String">?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">tutorialskipconfirmtitle</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Skip Tutorial</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_sex</Data></Cell>
    <Cell><Data ss:Type="String">sex</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_stand</Data></Cell>
    <Cell><Data ss:Type="String">Stand</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_walk</Data></Cell>
    <Cell><Data ss:Type="String">Walk</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_run</Data></Cell>
    <Cell><Data ss:Type="String">Run</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_carry</Data></Cell>
    <Cell><Data ss:Type="String">Carry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_think</Data></Cell>
    <Cell><Data ss:Type="String">Think</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_comm</Data></Cell>
    <Cell><Data ss:Type="String">Comm</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_build</Data></Cell>
    <Cell><Data ss:Type="String">Build</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_ework</Data></Cell>
    <Cell><Data ss:Type="String">Ework</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_watering</Data></Cell>
    <Cell><Data ss:Type="String">Watering</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_sit</Data></Cell>
    <Cell><Data ss:Type="String">Sit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_axework</Data></Cell>
    <Cell><Data ss:Type="String">Axework</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_pickwork</Data></Cell>
    <Cell><Data ss:Type="String">Pickwork</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_rakework</Data></Cell>
    <Cell><Data ss:Type="String">Rakework</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_fishing</Data></Cell>
    <Cell><Data ss:Type="String">Fishing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">m_standwork</Data></Cell>
    <Cell><Data ss:Type="String">Standwork</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="183" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">rp_title</Data></Cell>
    <Cell><Data ss:Type="String">Knowledge points: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">farming_lb</Data></Cell>
    <Cell><Data ss:Type="String">Farming</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">construction_lb</Data></Cell>
    <Cell><Data ss:Type="String">Construction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">medicine_lb</Data></Cell>
    <Cell><Data ss:Type="String">Medicine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">handicraft_lb</Data></Cell>
    <Cell><Data ss:Type="String">Handicraft</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">knowlege_lb</Data></Cell>
    <Cell><Data ss:Type="String">Knowledge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">astrology_lb</Data></Cell>
    <Cell><Data ss:Type="String">Astrology</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">horoscope_title</Data></Cell>
    <Cell><Data ss:Type="String">Horoscope</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">workpref_title</Data></Cell>
    <Cell><Data ss:Type="String">Favorite work:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">madepref_title</Data></Cell>
    <Cell><Data ss:Type="String">Mate preferences:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="197" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">name_title</Data></Cell>
    <Cell><Data ss:Type="String">Name:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">zodiac_title</Data></Cell>
    <Cell><Data ss:Type="String">Zodiac:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">action_title</Data></Cell>
    <Cell><Data ss:Type="String">Action:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">status_ttl</Data></Cell>
    <Cell><Data ss:Type="String">Status</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">status_title</Data></Cell>
    <Cell><Data ss:Type="String">Status:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">tools_title</Data></Cell>
    <Cell><Data ss:Type="String">Tools:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">skills_title</Data></Cell>
    <Cell><Data ss:Type="String">Skill&amp;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">highest_prof_title</Data></Cell>
    <Cell><Data ss:Type="String">Highest Skill:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">preferred_prof_title</Data></Cell>
    <Cell><Data ss:Type="String">Favorite work:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cause_of_death_title</Data></Cell>
    <Cell><Data ss:Type="String">Cause of death:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">new_mark</Data></Cell>
    <Cell><Data ss:Type="String">New!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">this_way</Data></Cell>
    <Cell><Data ss:Type="String">This way!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">alchemy_ttl</Data></Cell>
    <Cell><Data ss:Type="String">Known Recipes</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">help_mg_observatory</Data></Cell>
    <Cell><Data ss:Type="String">Align the zodiac symbols until they are all lit up in a line. Drag and align each ring in place. Some rings are attached to one another.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">help_mg_cave</Data></Cell>
    <Cell><Data ss:Type="String">Move the tiles until they match the background image. Click on a tile next to the missing tile to move it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">help_mg_mosaic</Data></Cell>
    <Cell><Data ss:Type="String">Make enough pairs to fill the key's meter on the bottom to activate it. Grab any zodiac key from the bottom row and place it next to one of the same type on the bottom row.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">endgameconfirm</Data></Cell>
    <Cell><Data ss:Type="String">Are you ready to teleport your people home?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="220" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/******************  Character's names **/</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_1</Data></Cell>
    <Cell><Data ss:Type="String">Jonah</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_2</Data></Cell>
    <Cell><Data ss:Type="String">Art</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_3</Data></Cell>
    <Cell><Data ss:Type="String">Jonas</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_4</Data></Cell>
    <Cell><Data ss:Type="String">Marco</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_5</Data></Cell>
    <Cell><Data ss:Type="String">Philip</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_6</Data></Cell>
    <Cell><Data ss:Type="String">Francisco</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_7</Data></Cell>
    <Cell><Data ss:Type="String">Aaron</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_8</Data></Cell>
    <Cell><Data ss:Type="String">Carlin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_9</Data></Cell>
    <Cell><Data ss:Type="String">Doyle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_10</Data></Cell>
    <Cell><Data ss:Type="String">Jeffrey</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_11</Data></Cell>
    <Cell><Data ss:Type="String">Abdul</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_12</Data></Cell>
    <Cell><Data ss:Type="String">Johannas</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_13</Data></Cell>
    <Cell><Data ss:Type="String">Jerold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_14</Data></Cell>
    <Cell><Data ss:Type="String">Garrett</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_15</Data></Cell>
    <Cell><Data ss:Type="String">Alan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_16</Data></Cell>
    <Cell><Data ss:Type="String">Martin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_17</Data></Cell>
    <Cell><Data ss:Type="String">Norbert</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_18</Data></Cell>
    <Cell><Data ss:Type="String">Siegfried</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_19</Data></Cell>
    <Cell><Data ss:Type="String">Simon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_20</Data></Cell>
    <Cell><Data ss:Type="String">Jeremy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_21</Data></Cell>
    <Cell><Data ss:Type="String">Perry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_22</Data></Cell>
    <Cell><Data ss:Type="String">Marvin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_23</Data></Cell>
    <Cell><Data ss:Type="String">Fred</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_24</Data></Cell>
    <Cell><Data ss:Type="String">Mikhail</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_25</Data></Cell>
    <Cell><Data ss:Type="String">Barton</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_26</Data></Cell>
    <Cell><Data ss:Type="String">Oliver</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_27</Data></Cell>
    <Cell><Data ss:Type="String">Donald</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_28</Data></Cell>
    <Cell><Data ss:Type="String">Trevor</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_29</Data></Cell>
    <Cell><Data ss:Type="String">Silas</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_30</Data></Cell>
    <Cell><Data ss:Type="String">Xavier</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_31</Data></Cell>
    <Cell><Data ss:Type="String">Declan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_32</Data></Cell>
    <Cell><Data ss:Type="String">Solomon</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_33</Data></Cell>
    <Cell><Data ss:Type="String">Claudio</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_34</Data></Cell>
    <Cell><Data ss:Type="String">Tomas</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_35</Data></Cell>
    <Cell><Data ss:Type="String">Edward</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_36</Data></Cell>
    <Cell><Data ss:Type="String">Gene</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_37</Data></Cell>
    <Cell><Data ss:Type="String">Harold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_38</Data></Cell>
    <Cell><Data ss:Type="String">Cole</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_39</Data></Cell>
    <Cell><Data ss:Type="String">Ethan</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">male_name_40</Data></Cell>
    <Cell><Data ss:Type="String">Mungo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_1</Data></Cell>
    <Cell><Data ss:Type="String">Lulu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_2</Data></Cell>
    <Cell><Data ss:Type="String">Jem</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_3</Data></Cell>
    <Cell><Data ss:Type="String">Darla</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_4</Data></Cell>
    <Cell><Data ss:Type="String">Gilda</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_5</Data></Cell>
    <Cell><Data ss:Type="String">Belle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_6</Data></Cell>
    <Cell><Data ss:Type="String">Jezebel</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_7</Data></Cell>
    <Cell><Data ss:Type="String">Delila</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_8</Data></Cell>
    <Cell><Data ss:Type="String">Jula</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_9</Data></Cell>
    <Cell><Data ss:Type="String">Dora</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_10</Data></Cell>
    <Cell><Data ss:Type="String">Abby</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_11</Data></Cell>
    <Cell><Data ss:Type="String">Erin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_12</Data></Cell>
    <Cell><Data ss:Type="String">Flora</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_13</Data></Cell>
    <Cell><Data ss:Type="String">Magdalen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_14</Data></Cell>
    <Cell><Data ss:Type="String">Rae</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_15</Data></Cell>
    <Cell><Data ss:Type="String">Kat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_16</Data></Cell>
    <Cell><Data ss:Type="String">Jean</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_17</Data></Cell>
    <Cell><Data ss:Type="String">Catalina</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_18</Data></Cell>
    <Cell><Data ss:Type="String">Katrina</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_19</Data></Cell>
    <Cell><Data ss:Type="String">Kellita</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_20</Data></Cell>
    <Cell><Data ss:Type="String">Sigrid</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_21</Data></Cell>
    <Cell><Data ss:Type="String">Mirabelle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_22</Data></Cell>
    <Cell><Data ss:Type="String">Moira</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_23</Data></Cell>
    <Cell><Data ss:Type="String">Margaret</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_24</Data></Cell>
    <Cell><Data ss:Type="String">Maggie</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_25</Data></Cell>
    <Cell><Data ss:Type="String">Zola</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_26</Data></Cell>
    <Cell><Data ss:Type="String">Zora</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_27</Data></Cell>
    <Cell><Data ss:Type="String">Brenda</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_28</Data></Cell>
    <Cell><Data ss:Type="String">Maria</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_29</Data></Cell>
    <Cell><Data ss:Type="String">Ashley</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_30</Data></Cell>
    <Cell><Data ss:Type="String">Jacquelyn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_31</Data></Cell>
    <Cell><Data ss:Type="String">Shanaynay</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_32</Data></Cell>
    <Cell><Data ss:Type="String">Lily</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_33</Data></Cell>
    <Cell><Data ss:Type="String">Sylvia</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_34</Data></Cell>
    <Cell><Data ss:Type="String">Esther</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_35</Data></Cell>
    <Cell><Data ss:Type="String">Emma</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_36</Data></Cell>
    <Cell><Data ss:Type="String">June</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_37</Data></Cell>
    <Cell><Data ss:Type="String">Ana</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_38</Data></Cell>
    <Cell><Data ss:Type="String">Gertrude</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_39</Data></Cell>
    <Cell><Data ss:Type="String">Penny</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">female_name_40</Data></Cell>
    <Cell><Data ss:Type="String">Deanna</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="305" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************************  Progress info popup **/</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">progress_build</Data></Cell>
    <Cell><Data ss:Type="String">Completed - #PROGRESS#%</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="310" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************************  Skill info popup **/</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">skill_popup</Data></Cell>
    <Cell><Data ss:Type="String">#RESEARCH#&lt;br&gt;Level #LEVEL#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="315" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************************  Laboratory panel **/</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_science_level_0</Data></Cell>
    <Cell><Data ss:Type="String">-</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_science_level_N</Data></Cell>
    <Cell><Data ss:Type="String">Level #LEVEL#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_science_level_buy</Data></Cell>
    <Cell><Data ss:Type="String">Upgrade&lt;br&gt;&lt;b&gt;#SCIENCE#&lt;/b&gt;&lt;br&gt;To Level #LEVEL#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_science_level_up</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_science_hint_info</Data></Cell>
    <Cell><Data ss:Type="String">Mouse over the icon to learn more.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_workshop_build</Data></Cell>
    <Cell><Data ss:Type="String">Make&lt;br&gt;#INVENTORY#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_workshop_level_closed</Data></Cell>
    <Cell><Data ss:Type="String">Handicraft&lt;br&gt;Level #LEVEL#&lt;br&gt;Is Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_workshop_level_open</Data></Cell>
    <Cell><Data ss:Type="String">Handicraft&lt;br&gt;Level #LEVEL#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="327" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************************  Laboratory info panel **/</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_title_farming</Data></Cell>
    <Cell><Data ss:Type="String">Farming</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_title_construction</Data></Cell>
    <Cell><Data ss:Type="String">Construction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_title_medicine</Data></Cell>
    <Cell><Data ss:Type="String">Medicine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_title_handicraft</Data></Cell>
    <Cell><Data ss:Type="String">Handicraft</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_title_knowlege</Data></Cell>
    <Cell><Data ss:Type="String">Knowledge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_title_astrology</Data></Cell>
    <Cell><Data ss:Type="String">Astrology</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_research_farming</Data></Cell>
    <Cell><Data ss:Type="String">This allows more efficient ways to harvest food.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_research_construction</Data></Cell>
    <Cell><Data ss:Type="String">This increases the amount of house lots to build.  Building houses increases the population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_research_medicine</Data></Cell>
    <Cell><Data ss:Type="String">This allows more efficient ways to take care of your people and their health.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_research_handicraft</Data></Cell>
    <Cell><Data ss:Type="String">This will allow you to build more advanced tools to solve puzzles along the way.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_research_knowlege</Data></Cell>
    <Cell><Data ss:Type="String">Knowledge description</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_research_astrology</Data></Cell>
    <Cell><Data ss:Type="String">Astrology description</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_farming_1</Data></Cell>
    <Cell><Data ss:Type="String">This will help your people discover new sources of food and increases your farming skill cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_farming_2</Data></Cell>
    <Cell><Data ss:Type="String">This will help your people discover new sources of food and increases your farming skill cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_farming_3</Data></Cell>
    <Cell><Data ss:Type="String">This will help your people discover new sources of food and increases your farming skill cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_construction_1</Data></Cell>
    <Cell><Data ss:Type="String">This increases the amount of house lots to build.  Building houses increases the population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_construction_2</Data></Cell>
    <Cell><Data ss:Type="String">This increases the amount of house lots to build.  Building houses increases the population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_construction_3</Data></Cell>
    <Cell><Data ss:Type="String">This increases the amount of house lots to build.  Building houses increases the population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_medicine_1</Data></Cell>
    <Cell><Data ss:Type="String">This allows people to live longer and increases the birth rate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_medicine_2</Data></Cell>
    <Cell><Data ss:Type="String">This allows people to live longer and allows you to build a hospital for sick people.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_medicine_3</Data></Cell>
    <Cell><Data ss:Type="String">This allows people to live longer and increases the birth rate.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_handicraft_1</Data></Cell>
    <Cell><Data ss:Type="String">This allows you to build more advanced tools and increases your max worker skill cap to gather more wood and stone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_handicraft_2</Data></Cell>
    <Cell><Data ss:Type="String">This allows you to build more advanced tools and increases your max worker skill cap to gather more wood and stone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_handicraft_3</Data></Cell>
    <Cell><Data ss:Type="String">This allows you to build more advanced tools and increases your max worker skill cap to gather more wood and stone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_knowlege_1</Data></Cell>
    <Cell><Data ss:Type="String">This increases your max scientist skill cap and ability to research knowledge points. New potions are also unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_knowlege_2</Data></Cell>
    <Cell><Data ss:Type="String">This increases your max scientist skill cap and ability to research knowledge points. New potions are also unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_knowlege_3</Data></Cell>
    <Cell><Data ss:Type="String">This increases your max scientist skill cap and ability to research knowledge points. New potions are also unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_astrology_1</Data></Cell>
    <Cell><Data ss:Type="String">This gives your people the knowledge to rebuild the teleporter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_astrology_2</Data></Cell>
    <Cell><Data ss:Type="String">This gives your people the knowledge to activate the teleporter keys.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_astrology_3</Data></Cell>
    <Cell><Data ss:Type="String">This gives your people the knowledge to rebuild the observatory.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_farming_1</Data></Cell>
    <Cell><Data ss:Type="String">Your people's farming skill cap has been increased.  You can now fish and build a fuzzle milking farm.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_farming_2</Data></Cell>
    <Cell><Data ss:Type="String">Your people's farming skill cap has been increased.  You can now harvest wheat and create flour.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_farming_3</Data></Cell>
    <Cell><Data ss:Type="String">Your people's farming skill cap has been increased.  You can now build a bakery for bread and harvest honey.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_construction_1</Data></Cell>
    <Cell><Data ss:Type="String">New houses are available to build that increase your population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_construction_2</Data></Cell>
    <Cell><Data ss:Type="String">New houses are available to build that increase your population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_construction_3</Data></Cell>
    <Cell><Data ss:Type="String">New houses are available to build that increase your population cap.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_medicine_1</Data></Cell>
    <Cell><Data ss:Type="String">The maximum age of your people and their birthrate has been increased.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_medicine_2</Data></Cell>
    <Cell><Data ss:Type="String">The maximum age of your people and their birthrate has been increased.  You can also build a hospital now to cure your sick people.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_medicine_3</Data></Cell>
    <Cell><Data ss:Type="String">The maximum age of your people and their birthrate has been increased.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_handicraft_1</Data></Cell>
    <Cell><Data ss:Type="String">Your worker's max skill cap has been increased to gather more wood and stone. New tools are available in the workshop to build as well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_handicraft_2</Data></Cell>
    <Cell><Data ss:Type="String">Your worker's max skill cap has been increased to gather more wood and stone. New tools are available in the workshop to build as well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_handicraft_3</Data></Cell>
    <Cell><Data ss:Type="String">Your worker's max skill cap has been increased to gather more wood and stone. New tools are available in the workshop to build as well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_knowlege_1</Data></Cell>
    <Cell><Data ss:Type="String">Your people's science skill cap has been increased.  You can also build a school to train your children. New potions are also unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_knowlege_2</Data></Cell>
    <Cell><Data ss:Type="String">Your people's science skill cap has been increased. New potions are also unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_knowlege_3</Data></Cell>
    <Cell><Data ss:Type="String">Your people's science skill cap has been increased. New potions are also unlocked.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_astrology_1</Data></Cell>
    <Cell><Data ss:Type="String">Your people now have the knowledge to rebuild the teleporter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_astrology_2</Data></Cell>
    <Cell><Data ss:Type="String">Your people now have the knowledge to activate the teleporter keys.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_astrology_3</Data></Cell>
    <Cell><Data ss:Type="String">Your people now have the knowledge to rebuild the observatory.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_rod</Data></Cell>
    <Cell><Data ss:Type="String">Your people will need this to fish.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_key</Data></Cell>
    <Cell><Data ss:Type="String">This is used to fetch things in the well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_chuzzle_stuff</Data></Cell>
    <Cell><Data ss:Type="String">This is useful for enticing fuzzles from their hiding spots.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_farmer_stuff</Data></Cell>
    <Cell><Data ss:Type="String">This is used to harvest wheat.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_gaff</Data></Cell>
    <Cell><Data ss:Type="String">This is used to clean the muck off the surface of the lake.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_bee_mask</Data></Cell>
    <Cell><Data ss:Type="String">Your people will need this to harvest honey.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_big_axe</Data></Cell>
    <Cell><Data ss:Type="String">This is used to chop down very large and tough trees.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_stairs</Data></Cell>
    <Cell><Data ss:Type="String">This can be used to climb down treacherous ledges.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_astrocompass</Data></Cell>
    <Cell><Data ss:Type="String">This allows you to access the observatory.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_health</Data></Cell>
    <Cell><Data ss:Type="String">This cures sick people and fills your health meter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_speed_up</Data></Cell>
    <Cell><Data ss:Type="String">Speeds up a character for a brief amount of time.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_slow_down</Data></Cell>
    <Cell><Data ss:Type="String">Slows down a character for a brief amount of time.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_love</Data></Cell>
    <Cell><Data ss:Type="String">Allows a person to be married to anyone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_growth</Data></Cell>
    <Cell><Data ss:Type="String">Ages a child by 18 years and an adult by 1 year.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_youth</Data></Cell>
    <Cell><Data ss:Type="String">Makes any adult 18 years old.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_max_farmer</Data></Cell>
    <Cell><Data ss:Type="String">Maxes a person's farming skill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_max_builder</Data></Cell>
    <Cell><Data ss:Type="String">Maxes a person's building skill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_max_worker</Data></Cell>
    <Cell><Data ss:Type="String">Maxes a person's worker skill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_max_scientist</Data></Cell>
    <Cell><Data ss:Type="String">Maxes a person's scientist skill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_preference_random</Data></Cell>
    <Cell><Data ss:Type="String">Allows you to choose a new favorite profession for a person.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_preference_any</Data></Cell>
    <Cell><Data ss:Type="String">Makes all professions a favorite.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_plant_growth</Data></Cell>
    <Cell><Data ss:Type="String">Drop on a garden and all plants will instantly ripen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_rollover_fishing_lure</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Fish caught by this person are worth 1 more food.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_rod</Data></Cell>
    <Cell><Data ss:Type="String">Your people now have the tool they need to fish.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_key</Data></Cell>
    <Cell><Data ss:Type="String">Try fetching something in the swamp's well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_chuzzle_stuff</Data></Cell>
    <Cell><Data ss:Type="String">Try enticing the fuzzles out of hiding now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_farmer_stuff</Data></Cell>
    <Cell><Data ss:Type="String">You can now harvest wheat.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_gaff</Data></Cell>
    <Cell><Data ss:Type="String">You can now clear the lake of its muck on the surface.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_bee_mask</Data></Cell>
    <Cell><Data ss:Type="String">You can now harvest honey.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_big_axe</Data></Cell>
    <Cell><Data ss:Type="String">You can now chop down any large and tough trees.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_stairs</Data></Cell>
    <Cell><Data ss:Type="String">You can now use the ladder to reach those hard-to-get places.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">lab_info_buy_astrocompass</Data></Cell>
    <Cell><Data ss:Type="String">Try accessing the observatory now.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="417" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************************  BTNS **/</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">details_btn</Data></Cell>
    <Cell><Data ss:Type="String">Details</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">main_menu_btn</Data></Cell>
    <Cell><Data ss:Type="String">Main Menu</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">options_btn</Data></Cell>
    <Cell><Data ss:Type="String">Options</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">artifacts_btn</Data></Cell>
    <Cell><Data ss:Type="String">Trophies</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">help_btn</Data></Cell>
    <Cell><Data ss:Type="String">Help</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">science_btn</Data></Cell>
    <Cell><Data ss:Type="String">Science</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">alchemy_btn</Data></Cell>
    <Cell><Data ss:Type="String">Potions</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">workshop_btn</Data></Cell>
    <Cell><Data ss:Type="String">Tools</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">build_inventory_btn</Data></Cell>
    <Cell><Data ss:Type="String">Build</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="430" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/************  Panel's names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">character_details</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Character Details&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">artefacts_pnl</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Trophies&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">laboratory_pnl</Data></Cell>
    <Cell><Data ss:Type="String">LABORATORY</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">game_map</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;World Map&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">minigame</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">school_pnl</Data></Cell>
    <Cell><Data ss:Type="String">What do you want to train?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">favorite_prof_pnl</Data></Cell>
    <Cell><Data ss:Type="String">Change the favorite prof to:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="441" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*******  Zodiac's names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">aries</Data></Cell>
    <Cell><Data ss:Type="String">Aries</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">taurus</Data></Cell>
    <Cell><Data ss:Type="String">Taurus</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">gemini</Data></Cell>
    <Cell><Data ss:Type="String">Gemini</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cancer</Data></Cell>
    <Cell><Data ss:Type="String">Cancer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">leo</Data></Cell>
    <Cell><Data ss:Type="String">Leo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">virgo</Data></Cell>
    <Cell><Data ss:Type="String">Virgo</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">libra</Data></Cell>
    <Cell><Data ss:Type="String">Libra</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scorpio</Data></Cell>
    <Cell><Data ss:Type="String">Scorpio</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">sagittarius</Data></Cell>
    <Cell><Data ss:Type="String">Sagittarius</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">capricorn</Data></Cell>
    <Cell><Data ss:Type="String">Capricorn</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">aquarius</Data></Cell>
    <Cell><Data ss:Type="String">Aquarius</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">pisces</Data></Cell>
    <Cell><Data ss:Type="String">Pisces</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="456" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*******  Trophy's names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_population_10</Data></Cell>
    <Cell><Data ss:Type="String">10 Population Reached</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_population_20</Data></Cell>
    <Cell><Data ss:Type="String">20 Population Reached</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_population_35</Data></Cell>
    <Cell><Data ss:Type="String">35 Population Reached</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_married</Data></Cell>
    <Cell><Data ss:Type="String">First Couple Married</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_first_building</Data></Cell>
    <Cell><Data ss:Type="String">First Building Built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_12_zodiacs</Data></Cell>
    <Cell><Data ss:Type="String">Teleporter Activated</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="Default"><Data ss:Type="String">trophy_chuzzle</Data></Cell>
    <Cell><Data ss:Type="String">Fuzzles Tamed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_bees</Data></Cell>
    <Cell><Data ss:Type="String">Bees Captured</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_one_skill</Data></Cell>
    <Cell><Data ss:Type="String">One Skill Maxed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_all_skills</Data></Cell>
    <Cell><Data ss:Type="String">All Skills Maxed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_200_food</Data></Cell>
    <Cell><Data ss:Type="String">500 Food Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_200_boards</Data></Cell>
    <Cell><Data ss:Type="String">200 Wood Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_200_bricks</Data></Cell>
    <Cell><Data ss:Type="String">200 Stone Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_all_science</Data></Cell>
    <Cell><Data ss:Type="String">All Sciences Upgraded</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_mg_spider</Data></Cell>
    <Cell><Data ss:Type="String">Spider Quest Completed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_head_in_rock</Data></Cell>
    <Cell><Data ss:Type="String">Stone Face Quest Completed</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_30_fish</Data></Cell>
    <Cell><Data ss:Type="String">30 Fish Caught</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_portal</Data></Cell>
    <Cell><Data ss:Type="String">Teleporter Complete</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_elixir</Data></Cell>
    <Cell><Data ss:Type="String">All Potions Discovered</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_aries</Data></Cell>
    <Cell><Data ss:Type="String">Aries Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_taurus</Data></Cell>
    <Cell><Data ss:Type="String">Taurus Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_gemini</Data></Cell>
    <Cell><Data ss:Type="String">Gemini Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_cancer</Data></Cell>
    <Cell><Data ss:Type="String">Cancer Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_leo</Data></Cell>
    <Cell><Data ss:Type="String">Leo Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_virgo</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Virgo Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_libra</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Libra Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_scorpio</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Scorpio Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_sagittarius</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Sagittarius Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_capricorn</Data></Cell>
    <Cell><Data ss:Type="String">Capricorn Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_aquarius</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Aquarius Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_pisces</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Pisces Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_married_50</Data></Cell>
    <Cell><Data ss:Type="String">25 Couples Married</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_2500_food</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">1500 Food Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_1000_boards</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">2500 Wood Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_1000_bricks</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">2500 Stone Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_100_fish</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">100 Fish Caught</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_10000_rp</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">1500 Knowledge Researched</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_500000_rp</Data></Cell>
    <Cell><Data ss:Type="String">20000 Knowledge Researched</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_30_milk</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">30 Milk Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_150_milk</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">100 Milk Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_100_wheat</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">50 Wheat Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_500_wheat</Data></Cell>
    <Cell><Data ss:Type="String">100 Wheat Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_100_pumpkin</Data></Cell>
    <Cell><Data ss:Type="String">50 Pumpkins Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_300_pumpkin</Data></Cell>
    <Cell><Data ss:Type="String">200 Pumpkins Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_50_honey</Data></Cell>
    <Cell><Data ss:Type="String">50 Honey Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_300_honey</Data></Cell>
    <Cell><Data ss:Type="String">150 Honey Harvested</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_100_bread</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">50 Bread Baked</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_500_bread</Data></Cell>
    <Cell><Data ss:Type="String">200 Bread Baked</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_lake</Data></Cell>
    <Cell><Data ss:Type="String">Lake Cleaned</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_idol_restored</Data></Cell>
    <Cell><Data ss:Type="String">Idol Restored</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_observatory</Data></Cell>
    <Cell><Data ss:Type="String">Observatory Puzzle Solved</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">trophy_rare_bugs</Data></Cell>
    <Cell><Data ss:Type="String">All Rare Bugs Collected</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="512" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/******** Task names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">wait</Data></Cell>
    <Cell><Data ss:Type="String">Waiting for something</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">move</Data></Cell>
    <Cell><Data ss:Type="String">Moving somewhere</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">sowing</Data></Cell>
    <Cell><Data ss:Type="String">Gardening</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">weeding</Data></Cell>
    <Cell><Data ss:Type="String">Gardening</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">watering</Data></Cell>
    <Cell><Data ss:Type="String">Watering</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chopdown</Data></Cell>
    <Cell><Data ss:Type="String">Chopping wood</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">mining</Data></Cell>
    <Cell><Data ss:Type="String">Mining</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">take_item</Data></Cell>
    <Cell><Data ss:Type="String">Take item</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">milking</Data></Cell>
    <Cell><Data ss:Type="String">Milking</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">fake_milking</Data></Cell>
    <Cell><Data ss:Type="String">Milking</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">honey_yield</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Gathering honey</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">make_inventory</Data></Cell>
    <Cell><Data ss:Type="String">Making a tool</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">delivery_item</Data></Cell>
    <Cell><Data ss:Type="String">Delivering item</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">bring_item</Data></Cell>
    <Cell><Data ss:Type="String">Building</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">production</Data></Cell>
    <Cell><Data ss:Type="String">Production</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">build</Data></Cell>
    <Cell><Data ss:Type="String">Building</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research</Data></Cell>
    <Cell><Data ss:Type="String">Researching</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">visit_lab</Data></Cell>
    <Cell><Data ss:Type="String">Visit lab</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">learning</Data></Cell>
    <Cell><Data ss:Type="String">Learning</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">healing</Data></Cell>
    <Cell><Data ss:Type="String">Healing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">eat</Data></Cell>
    <Cell><Data ss:Type="String">Eating</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">sleep</Data></Cell>
    <Cell><Data ss:Type="String">Sleeping</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">communicate</Data></Cell>
    <Cell><Data ss:Type="String">Talking</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">collect_crystal</Data></Cell>
    <Cell><Data ss:Type="String">Collecting</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">collect_petals</Data></Cell>
    <Cell><Data ss:Type="String">Collecting flower petals</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">talk_npc</Data></Cell>
    <Cell><Data ss:Type="String">Talking</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">relax</Data></Cell>
    <Cell><Data ss:Type="String">Relaxing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">harvest</Data></Cell>
    <Cell><Data ss:Type="String">Harvesting</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">manufacturing</Data></Cell>
    <Cell><Data ss:Type="String">Manufacturing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">milling</Data></Cell>
    <Cell><Data ss:Type="String">Milling</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">baking</Data></Cell>
    <Cell><Data ss:Type="String">Baking</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">bees_artifact</Data></Cell>
    <Cell><Data ss:Type="String">Collecting artifact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">bush_artifact</Data></Cell>
    <Cell><Data ss:Type="String">Collecting artifact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">boat_artifact</Data></Cell>
    <Cell><Data ss:Type="String">Collecting artifact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">river_cave_artifact</Data></Cell>
    <Cell><Data ss:Type="String">Collecting artifact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">solve_puzzle</Data></Cell>
    <Cell><Data ss:Type="String">Thinking</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">tree_artifact</Data></Cell>
    <Cell><Data ss:Type="String">Collecting artifact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">animals_tame</Data></Cell>
    <Cell><Data ss:Type="String">Taming animals</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">get_teleport_key</Data></Cell>
    <Cell><Data ss:Type="String">Collecting teleporter key</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">play_minigame_mosaic</Data></Cell>
    <Cell><Data ss:Type="String">Activating artifacts</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">river_cave_artifact</Data></Cell>
    <Cell><Data ss:Type="String">Collecting artifact</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">set_teleport_key</Data></Cell>
    <Cell><Data ss:Type="String">Activating teleporter</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">play_minigame_cave</Data></Cell>
    <Cell><Data ss:Type="String">The Cave minigame</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">play_minigame_observatory</Data></Cell>
    <Cell><Data ss:Type="String">The Observatory minigame</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">fishing</Data></Cell>
    <Cell><Data ss:Type="String">Fishing</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">assemblage</Data></Cell>
    <Cell><Data ss:Type="String">Gathering</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">portal_activate</Data></Cell>
    <Cell><Data ss:Type="String">Activating portal</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="562" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/************** Inventory names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_gardener_stuff</Data></Cell>
    <Cell><Data ss:Type="String">Gardener stuff</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_axe</Data></Cell>
    <Cell><Data ss:Type="String">Axe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_pick</Data></Cell>
    <Cell><Data ss:Type="String">Pick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_hammer</Data></Cell>
    <Cell><Data ss:Type="String">Hammer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_magnifier</Data></Cell>
    <Cell><Data ss:Type="String">Magnifying Glass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_rod</Data></Cell>
    <Cell><Data ss:Type="String">Fishing Rod</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_key</Data></Cell>
    <Cell><Data ss:Type="String">Basket</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_chuzzle_stuff</Data></Cell>
    <Cell><Data ss:Type="String">Stuffed Fuzzle</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_farmer_stuff</Data></Cell>
    <Cell><Data ss:Type="String">Wheat Scythe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12">
    <Cell><Data ss:Type="String">inventory_gaff</Data></Cell>
    <Cell><Data ss:Type="String">Lake Dredger</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_bee_mask</Data></Cell>
    <Cell><Data ss:Type="String">Bee Keeper Mask</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_big_axe</Data></Cell>
    <Cell><Data ss:Type="String">Big Axe</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_stairs</Data></Cell>
    <Cell><Data ss:Type="String">Ladder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">inventory_astrocompass</Data></Cell>
    <Cell><Data ss:Type="String">Astrocompass</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="580" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/************* Potion names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_health</Data></Cell>
    <Cell><Data ss:Type="String">Health Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_speed_up</Data></Cell>
    <Cell><Data ss:Type="String">Speed Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_slow_down</Data></Cell>
    <Cell><Data ss:Type="String">Slow Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_love</Data></Cell>
    <Cell><Data ss:Type="String">Love Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_growth</Data></Cell>
    <Cell><Data ss:Type="String">Character Growth Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_youth</Data></Cell>
    <Cell><Data ss:Type="String">Youth Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_max_farmer</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Farmer Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_max_builder</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Builder Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_max_worker</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Worker Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_max_scientist</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Scientist Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_preference_random</Data></Cell>
    <Cell><Data ss:Type="String">Favorite Profession Change</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_preference_any</Data></Cell>
    <Cell><Data ss:Type="String">Any Profession Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_plant_growth</Data></Cell>
    <Cell><Data ss:Type="String">Plant Growth Potion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">potion_fishing_lure</Data></Cell>
    <Cell><Data ss:Type="String">Fishing Lure</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="598" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/************* Prof names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">farmer</Data></Cell>
    <Cell><Data ss:Type="String">Farmer </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">builder</Data></Cell>
    <Cell><Data ss:Type="String">Builder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">worker</Data></Cell>
    <Cell><Data ss:Type="String">Worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scientist</Data></Cell>
    <Cell><Data ss:Type="String">Scientist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">prof_level1</Data></Cell>
    <Cell><Data ss:Type="String">Novice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">prof_level2</Data></Cell>
    <Cell><Data ss:Type="String">Apprentice</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">prof_level3</Data></Cell>
    <Cell><Data ss:Type="String">Skilled</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">prof_level4</Data></Cell>
    <Cell><Data ss:Type="String">Master</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="610" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/************************ Max Skills */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">farmer1</Data></Cell>
    <Cell><Data ss:Type="String">Novice Farmer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">farmer2</Data></Cell>
    <Cell><Data ss:Type="String">Apprentice Farmer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">farmer3</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Farmer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">farmer4</Data></Cell>
    <Cell><Data ss:Type="String">Master Farmer</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="617" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">builder1</Data></Cell>
    <Cell><Data ss:Type="String">Novice Builder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">builder2</Data></Cell>
    <Cell><Data ss:Type="String">Apprentice Builder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">builder3</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Builder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">builder4</Data></Cell>
    <Cell><Data ss:Type="String">Master Builder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="623" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">worker1</Data></Cell>
    <Cell><Data ss:Type="String">Novice Worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">worker2</Data></Cell>
    <Cell><Data ss:Type="String">Apprentice Worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">worker3</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">worker4</Data></Cell>
    <Cell><Data ss:Type="String">Master Worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="629" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scientist1</Data></Cell>
    <Cell><Data ss:Type="String">Novice Scientist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scientist2</Data></Cell>
    <Cell><Data ss:Type="String">Apprentice Scientist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scientist3</Data></Cell>
    <Cell><Data ss:Type="String">Skilled Scientist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">scientist4</Data></Cell>
    <Cell><Data ss:Type="String">Master Scientist</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="636" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/************* Terrain objects  */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_bakery</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Bakery&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_bakery</Data></Cell>
    <Cell><Data ss:Type="String">This is where you can turn flour into bread.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_bees_hive</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Bee hive&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_bees_hive</Data></Cell>
    <Cell><Data ss:Type="String">A Fuzzle's tough wool might be able to transport these bees to a new home.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_boat</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Raft&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_boat</Data></Cell>
    <Cell><Data ss:Type="String">This raft can sail around the lake.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_bridge</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Bridge&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_bridge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_bush</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Strange Bush&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_bush</Data></Cell>
    <Cell><Data ss:Type="String">Fuzzles may find this bush edible.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_cave</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Cave&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_cave</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_cereal_field</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Wheat field&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_cereal_field</Data></Cell>
    <Cell><Data ss:Type="String">You can plant wheat here with a scythe.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_chest</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Old well&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_chest</Data></Cell>
    <Cell><Data ss:Type="String">You might need a basket to retrieve what's in the well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_church</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Wedding Chapel&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_church</Data></Cell>
    <Cell><Data ss:Type="String">Drag and drop a person here to marry them. Ring the bell to find potential mates.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_dead_tree</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Dead Treel&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_dead_tree</Data></Cell>
    <Cell><Data ss:Type="String">This tree might make a nice bridge…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_drowned_boat</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Sunken Boat&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_drowned_boat</Data></Cell>
    <Cell><Data ss:Type="String">Sunken Boat description</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_eating_place</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Food Stand&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_eating_place</Data></Cell>
    <Cell><Data ss:Type="String">People go here to eat.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_farm</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Fuzzle Farm&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_farm</Data></Cell>
    <Cell><Data ss:Type="String">People milk fuzzles here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_forest</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Logging area&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_forest</Data></Cell>
    <Cell><Data ss:Type="String">People chop timber here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_garden</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Vegetable Garden&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_garden</Data></Cell>
    <Cell><Data ss:Type="String">People water and harvest veggies here to eat.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_gathering_place1</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Mushrooms&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_gathering_place1</Data></Cell>
    <Cell><Data ss:Type="String">A useful ingredient in making potions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_gathering_place2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Fragrant Shrub&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_gathering_place2</Data></Cell>
    <Cell><Data ss:Type="String">A useful ingredient in making potions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_gathering_place3</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Berry Bush&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_gathering_place3</Data></Cell>
    <Cell><Data ss:Type="String">A useful ingredient in making potions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_gathering_place4</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Acorns&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_gathering_place4</Data></Cell>
    <Cell><Data ss:Type="String">A useful ingredient in making potions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_gathering_place5</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Golden Flower&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_gathering_place5</Data></Cell>
    <Cell><Data ss:Type="String">A useful ingredient in making potions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_gathering_place6</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Nightshade Bur&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_gathering_place6</Data></Cell>
    <Cell><Data ss:Type="String">A useful ingredient in making potions.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_hive1</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Bee Hive&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_hive1</Data></Cell>
    <Cell><Data ss:Type="String">People can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_hive2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Bee Hive&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_hive2</Data></Cell>
    <Cell><Data ss:Type="String">People can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_hive3</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Bee Hive&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_hive3</Data></Cell>
    <Cell><Data ss:Type="String">People can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_hospital</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Hospital&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_hospital</Data></Cell>
    <Cell><Data ss:Type="String">Drag sick people here to cure them.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_house1</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Ancient House&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_house1</Data></Cell>
    <Cell><Data ss:Type="String">A small house where people sleep.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_house2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Small House&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_house2</Data></Cell>
    <Cell><Data ss:Type="String">A small house where people sleep.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_house3</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;House&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_house3</Data></Cell>
    <Cell><Data ss:Type="String">A big house where people sleep</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_house4</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;House&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_house4</Data></Cell>
    <Cell><Data ss:Type="String">A big house where people sleep</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_house5</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Small House&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_house5</Data></Cell>
    <Cell><Data ss:Type="String">A small house where people sleep.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_idol</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Idol&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_idol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_laboratory</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Laboratory&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_laboratory</Data></Cell>
    <Cell><Data ss:Type="String">Place people here to accumulate knowledge points.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_mill</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Watermill&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_mill</Data></Cell>
    <Cell><Data ss:Type="String">Place people here to turn wheat into flour.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_npc_big_fish</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Talking Fish&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_npc_big_fish</Data></Cell>
    <Cell><Data ss:Type="String">A strange looking fish that will talk your ear off.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_npc_head_in_rock</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Stone Face&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_npc_head_in_rock</Data></Cell>
    <Cell><Data ss:Type="String">This looks as if it could almost talk…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_npc_hermit</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Hermit&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_npc_hermit</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_npc_spider_web</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Spider Web&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_npc_spider_web</Data></Cell>
    <Cell><Data ss:Type="String">A large spider which might help you out!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_observatory</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Observatory&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_observatory</Data></Cell>
    <Cell><Data ss:Type="String">Once rebuilt, drag and drop a person here to enter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_portal</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Teleporter&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_portal</Data></Cell>
    <Cell><Data ss:Type="String">The Zodiac Teleporter provides our way home.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_portal_obstruction</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Collapsed Teleporter&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_portal_obstruction</Data></Cell>
    <Cell><Data ss:Type="String">The Zodiac Teleporter needs its rubble cleared to become operational again.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_quarry</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Stone Quarry&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_quarry</Data></Cell>
    <Cell><Data ss:Type="String">Place people here to mine and gather stone.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_quest_crystal</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Crystal&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_quest_crystal</Data></Cell>
    <Cell><Data ss:Type="String">This might be useful to the stone face.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_quest_insect</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Insect&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_quest_insect</Data></Cell>
    <Cell><Data ss:Type="String">This might be useful to the spider.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_river_cave</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Rock Ledge&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_river_cave</Data></Cell>
    <Cell><Data ss:Type="String">A precarious ledge.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_school</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;School&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_school</Data></Cell>
    <Cell><Data ss:Type="String">Place people here to train them in a skill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_spring</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Well&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_spring</Data></Cell>
    <Cell><Data ss:Type="String">You'll need this to water your gardens.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_stone_obstruction</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Rubble&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_stone_obstruction</Data></Cell>
    <Cell><Data ss:Type="String">There looks to be some ancient carving behind this rubble.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_swamp_bridge1</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Swamp Bridge&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_swamp_bridge1</Data></Cell>
    <Cell><Data ss:Type="String">Small bridge over the bog.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_swamp_bridge2</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Swamp Bridge&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_swamp_bridge2</Data></Cell>
    <Cell><Data ss:Type="String">Small bridge over the bog.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_swamp_bridge3</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Swamp Bridge&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_swamp_bridge3</Data></Cell>
    <Cell><Data ss:Type="String">Small bridge over the bog.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_swamp_bridge4</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Swamp Bridge&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_swamp_bridge4</Data></Cell>
    <Cell><Data ss:Type="String">Small bridge over the bog.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_water_pollution</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Aquatic Vegetation&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_water_pollution</Data></Cell>
    <Cell><Data ss:Type="String">Some verbose fish despise too much crud on the surface.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_wharf</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Fishing Dock&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_wharf</Data></Cell>
    <Cell><Data ss:Type="String">People can fish off this dock.  You might catch the big one!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_name_workshop</Data></Cell>
    <Cell><Data ss:Type="String">&lt;b&gt;Workshop&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_desc_workshop</Data></Cell>
    <Cell><Data ss:Type="String">People drop off wood and stone here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="748" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************** Research names */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research_farming</Data></Cell>
    <Cell><Data ss:Type="String">Farming</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research_construction</Data></Cell>
    <Cell><Data ss:Type="String">Construction</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research_medicine</Data></Cell>
    <Cell><Data ss:Type="String">Medicine</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research_handicraft</Data></Cell>
    <Cell><Data ss:Type="String">Handicraft</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research_knowlege</Data></Cell>
    <Cell><Data ss:Type="String">Knowledge</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">research_astrology</Data></Cell>
    <Cell><Data ss:Type="String">Astrology</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="758" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************** Cloud messages */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_need_resource</Data></Cell>
    <Cell><Data ss:Type="String">I need:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_not_enough_food</Data></Cell>
    <Cell><Data ss:Type="String">Not enough food</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_excited</Data></Cell>
    <Cell><Data ss:Type="String">My favorite work!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_mate_prefs</Data></Cell>
    <Cell><Data ss:Type="String">mate:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_mate_prefs_any</Data></Cell>
    <Cell><Data ss:Type="String">mate:&lt;br&gt;&lt;br&gt;&lt;b&gt;ANY&lt;/b&gt;</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_young_to_marry</Data></Cell>
    <Cell><Data ss:Type="String">I'm too young to get married</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_already_married</Data></Cell>
    <Cell><Data ss:Type="String">I'm already married</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_hungry</Data></Cell>
    <Cell><Data ss:Type="String">I am hungry</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_tired</Data></Cell>
    <Cell><Data ss:Type="String">I am tired</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_sick</Data></Cell>
    <Cell><Data ss:Type="String">I am sick</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_low_level</Data></Cell>
    <Cell><Data ss:Type="String">I need #RESEARCH# level #LEVEL#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_too_young</Data></Cell>
    <Cell><Data ss:Type="String">I'm too young for this job</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_what_do_here</Data></Cell>
    <Cell><Data ss:Type="String">I don't have everything I need</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_need_laboratory</Data></Cell>
    <Cell><Data ss:Type="String">I need a laboratory for this</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_building_full</Data></Cell>
    <Cell><Data ss:Type="String">There's no vacancies here</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_need_chzl</Data></Cell>
    <Cell><Data ss:Type="String">I need:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_need_hive</Data></Cell>
    <Cell><Data ss:Type="String">You need:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_need_scheme</Data></Cell>
    <Cell><Data ss:Type="String">I need:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cloud_bad_recipe</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">That is not a valid&lt;br&gt;potion recipe!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">house_zzz</Data></Cell>
    <Cell><Data ss:Type="String">z-Z-z</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="782" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************** Causes of death */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cause_of_death_old_age</Data></Cell>
    <Cell><Data ss:Type="String">old age</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cause_of_death_disease</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">disease</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cause_of_death_starvation</Data></Cell>
    <Cell><Data ss:Type="String">starvation</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cause_of_death_exhaustion</Data></Cell>
    <Cell><Data ss:Type="String">exhaustion</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="790" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************** Message boxes */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">msg_title_warning</Data></Cell>
    <Cell><Data ss:Type="String">Warning!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">msg_title_message</Data></Cell>
    <Cell><Data ss:Type="String">Message</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">msg_demo_limit</Data></Cell>
    <Cell><Data ss:Type="String">This feature is not available in the firstpeek demo.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="798" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/****************** Events */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_farm</Data></Cell>
    <Cell><Data ss:Type="String">The farm has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_school</Data></Cell>
    <Cell><Data ss:Type="String">The school has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_house</Data></Cell>
    <Cell><Data ss:Type="String">A house has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_lab</Data></Cell>
    <Cell><Data ss:Type="String">The lab has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_observatory</Data></Cell>
    <Cell><Data ss:Type="String">The observatory has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_boat</Data></Cell>
    <Cell><Data ss:Type="String">Raft has been built.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_hive</Data></Cell>
    <Cell><Data ss:Type="String">Hive has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_all_hives</Data></Cell>
    <Cell><Data ss:Type="String">All hives have been built! Drag a Fuzzle to the tree's beehive.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_mill</Data></Cell>
    <Cell><Data ss:Type="String">Mill has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_bakery</Data></Cell>
    <Cell><Data ss:Type="String">Bakery has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_bridge</Data></Cell>
    <Cell><Data ss:Type="String">Bridge has been restored!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_swamp_bridge</Data></Cell>
    <Cell><Data ss:Type="String">Swamp bridge has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_idol</Data></Cell>
    <Cell><Data ss:Type="String">Idol has been restored!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_build_hospital</Data></Cell>
    <Cell><Data ss:Type="String">The hospital has been built!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_stone_obstruction_cleared</Data></Cell>
    <Cell><Data ss:Type="String">Stone obstruction has been cleared!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_portal_obstruction_cleared</Data></Cell>
    <Cell><Data ss:Type="String">Portal obstruction has been cleared!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_death</Data></Cell>
    <Cell><Data ss:Type="String">#CHAR# is dead from #CAUSE#</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_birth</Data></Cell>
    <Cell><Data ss:Type="String">New baby #CHAR# has been born!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_raft_key_delivered</Data></Cell>
    <Cell><Data ss:Type="String">We've retrieved the key on the island.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_big_fish_rise</Data></Cell>
    <Cell><Data ss:Type="String">A big fish has emerged from the lake.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_strange_bush_eaten</Data></Cell>
    <Cell><Data ss:Type="String">Thorny bush has been eaten.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_rare_bug_collected</Data></Cell>
    <Cell><Data ss:Type="String">You have acquired a bug for the spider.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_crystall_collected</Data></Cell>
    <Cell><Data ss:Type="String">You have acquired a crystal for the stone face.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_tree_felled</Data></Cell>
    <Cell><Data ss:Type="String">Dead tree has been chopped down.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_tree_eaten</Data></Cell>
    <Cell><Data ss:Type="String">Briar patch has been cleared around dead tree</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_happy_end</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_cave_key</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">You found a cave crystal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">event_wharf_key</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">A cave crystal has fallen from the sky.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="834" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*****************  Custom comments */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">comment_drowned_boat_need_handicraft</Data></Cell>
    <Cell><Data ss:Type="String">I don't know how to get there.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">comment_drowned_boat_need_raft</Data></Cell>
    <Cell><Data ss:Type="String">We need to build a raft.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">comment_drowned_boat_need_sailing</Data></Cell>
    <Cell><Data ss:Type="String">How about a nice voyage on sunny day?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">comment_well_dont_know</Data></Cell>
    <Cell><Data ss:Type="String">There is something glittering inside but I can't reach it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">comment_well_need_basket</Data></Cell>
    <Cell><Data ss:Type="String">I will need a basket to get it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">comment_strange_bush_thorns</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I am afraid of thorns!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">comment_chuzzle_need_stuff</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">We need to build the stuffed fuzzle.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">comment_dead_tree_dont_know</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">What a big tree… I can't even feature how to bring it down.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">comment_river_cave_dont_know</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">There is something glittering inside. But how to get this thing?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">comment_river_cave_need_stairs</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I will need a ladder to get it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"/>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:Index="2" ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">/*****************  Object comments */</Data></Cell>
    <Cell ss:StyleID="s63"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_portal_activate</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">The teleporter is ready!&#160; Drag 12 people here to begin teleporting home!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_portal_wait_scheme</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I need the blueprints to rebuild this teleporter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_portal_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can rebuild this teleporter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_portal_minigame</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can active the teleporter keys here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_portal_wait_idol</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I need the idol.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="Default"><Data ss:Type="String">object_hint_portal_observatory</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I need to go to the Observatory first.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_portal_obstruction_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can clear this rubble away.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_animals_find</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Shy fuzzles seem to graze here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_animals_research</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can research what makes these fuzzles tick.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_animals_start_taming</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I could use a stuffed fuzzle to attract them out of hiding.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_animals_taming</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I could learn how to tame fuzzles by studying their interaction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_animals_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Shy fuzzles seem to graze here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bakery_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can build a bakery here to make bread from flour.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bakery_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can make bread here from flour.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bees_hive_frighten</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I am not sure that I want to disturb these bees…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bees_hive_research</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I am not sure that I want to disturb these bees…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bees_hive_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I am not sure that I want to disturb these bees…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bees_hive_migration</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I am not sure that I want to disturb these bees…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bees_hive_artifact</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can now retrieve the key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_boat_build</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">I can build a raft here to sail to the lake's island.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_boat_wait</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Now we can sail to the island.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_boat_artifact</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Now we can get the zodiac key on the island!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_boat_stand</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">This raft looks sturdy enough…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bridge_build</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">We should restore this to get to the teleporter.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bridge_stand</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">The bridge has been rebuilt!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bush_research</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An interesting bush... looks like something is inside it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bush_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A key inside of the bush but these thorns are too sharp.  Perhaps a fuzzle can help…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bush_artifact</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can now retrieve the key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_bush_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Those hungry fuzzles ate this bush!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_cave_minigame</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like a mysterious cave…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_cave_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like a mysterious cave…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_cereal_field_cleaning</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Overgrown wheat field.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_cereal_field_weeding</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can harvest wheat here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_cereal_field_watering</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">I can harvest wheat here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_cereal_field_harvest</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">I can harvest wheat here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_chest_research</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Looks like an ancient well</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_chest_retrieve</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">There is something inside!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_chest_artifact</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_chest_stand</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">An ancient well</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_church</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Our wedding chapel. Click for more info.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_dead_tree_plant</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An old dead tree.  It seems pretty tall...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_dead_tree_felling</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">If only we had a big axe! We could chop the tree down and use it as a bridge.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_dead_tree_key</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! Something strange has fallen from the tree!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_drowned_boat_research</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Sunken boat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_drowned_boat_wait</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Sunken boat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_drowned_boat_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Sunken boat</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_eating_place</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is our food storage. I can eat  food here if I get hungry…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_farm_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An unbuilt Fuzzle stable</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_farm_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is where we milk fuzzles.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_forest</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is where I chop wood.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_garden_cleaning</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An overgrown garden. I can clear the weeds.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_garden_weeding</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can garden here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_garden_watering</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can garden here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_garden_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can garden here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_gathering_place1_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can use these mushrooms in a potion.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_gathering_place2_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can use these shrub leaves in a potion.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_gathering_place3_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can use these berries in a potion.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_gathering_place4_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can use these acorns in a potion.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_gathering_place5_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can use this flower in a potion.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_gathering_place6_harvest</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can use this in a potion.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive1_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt beehive</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive1_wait</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive1_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive2_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt beehive</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive2_wait</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive2_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive3_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt beehive</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive3_wait</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hive3_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can gather honey here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hospital_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt hospital</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_hospital_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Sick people go here to feel better.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house1</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is an ancient house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house2_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An unbuilt house</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house2_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can sleep here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house3_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt house</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house3_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can sleep here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house4_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt house</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house4_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can sleep here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house5_build</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">An unbuilt house</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_house5_work</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">I can sleep here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_idol_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Ruined idol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_idol_artifact</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Idol has created the crystal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_idol_stand</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Reconstructed idol</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_laboratory</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is our Laboratory. Drag someone here to gain knowledge points.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_mill_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An unbuilt flour mill.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_mill_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can turn wheat into flour here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_head_in_rock_talk</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A Stone face.  It looks like it could almost talk…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_head_in_rock_artifact</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Now we can get the key!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_head_in_rock_stand</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">A Stone face.  It looks like it could almost talk…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_big_fish_talk</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A huge fish!  Imagine the stories it could tell…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_big_fish_artifact</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Now we can get the key!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_big_fish_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A huge fish!  Imagine the stories it could tell…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_hermit_thawing</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An old man frozen solid in ice!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_hermit_talk</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An old hermit.  I wonder how long he's been here?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_hermit_wait_idol</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">He told us to build the idol.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_hermit_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">He was a great help to us.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_spider_web_talk</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like one of the teleporter keys lies behind the spider web…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_spider_web_artifact</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Now we can get the key behind the web!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_npc_spider_web_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Just a big spider.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_observatory_ruins</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">A demolished observatory</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_observatory_artifact</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_observatory_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An unbuilt observatory.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_observatory_minigame</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Observatory</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_observatory_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Observatory</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_quarry</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can get stones here…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_quest_crystal</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Crystal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_quest_insect</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Insect.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_river_cave_research</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A cave.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_river_cave_artifact</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A cave.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_river_cave_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">A cave.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_school_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">An unbuilt school.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_school_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">People can raise their skills here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_spring</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is an ancient well.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_stone_obstruction_research</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This stone rubble is blocking something.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_stone_obstruction_work</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This stone rubble is blocking something.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">object_hint_swamp_bridge1_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge1_stand</Data></Cell>
    <Cell><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge2_build</Data></Cell>
    <Cell><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge2_stand</Data></Cell>
    <Cell><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge3_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge3_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge4_build</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_swamp_bridge4_stand</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Looks like an old foot-bridge. I can try to rebuild it…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_water_pollution</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">There's a lot of aquatic vegetation on the surface.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_wharf</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">I can fish from this dock.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_workshop</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">This is a Workshop. We drop off our lumber and stone here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_aries_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_taurus_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_gemini_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_cancer_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_leo_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_virgo_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_libra_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_scorpio_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_sagittarius_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_capricorn_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_aquarius_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_pisces_get</Data></Cell>
    <Cell ss:StyleID="s63"><Data ss:Type="String">Wow! One of the zodiac keys!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_cave_key_green_get</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">A cave crystal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_cave_key_red_get</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">A cave crystal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_cave_key_blue_get</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">A cave crystal!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">object_hint_cave_scroll_get</Data></Cell>
    <Cell><Data ss:Type="String">Portal restoration scheme.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="993" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*****************  Region comments */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_PortalKey</Data></Cell>
    <Cell><Data ss:Type="String">Looks like a teleporter key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_AnimalsPlace</Data></Cell>
    <Cell><Data ss:Type="String">Shy fuzzles seem to graze here.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_BeeTree</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Looks like there's a zodiac key stuck in the tree.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_Boards</Data></Cell>
    <Cell><Data ss:Type="String">This is our reserve of wood.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_Bricks</Data></Cell>
    <Cell><Data ss:Type="String">This is our reserve of stones.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_Lake</Data></Cell>
    <Cell><Data ss:Type="String">The water is too deep for me…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_RegionBush1</Data></Cell>
    <Cell><Data ss:Type="String">It looks like a fuzzle is hiding inside this bush…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_RegionBush2</Data></Cell>
    <Cell><Data ss:Type="String">It looks like a fuzzle is hiding inside this bush…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">region_hint_RegionBush3</Data></Cell>
    <Cell><Data ss:Type="String">It looks like a fuzzle is hiding inside this bush…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">region_hint_RegionBush4</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">It looks like a fuzzle is hiding inside this bush…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">region_hint_RegionBush5</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">It looks like a fuzzle is hiding inside this bush…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"><Data ss:Type="String">region_hint_Skeleton</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Dead animal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"/>
    <Cell ss:StyleID="Default"/>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s72"/>
    <Cell ss:StyleID="Default"/>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*****************  Chuzzle's comments */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chuzzle_hint_bees_hive_work</Data></Cell>
    <Cell><Data ss:Type="String">Hem! What is the small yellow flying sheep? I should try to make friends with them!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chuzzle_hint_bees_hive_migration</Data></Cell>
    <Cell><Data ss:Type="String">Hem! What is the small yellow flying sheep? I should try to make friends with them!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chuzzle_hint_bush_work</Data></Cell>
    <Cell><Data ss:Type="String">Yum-Yum!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chuzzle_hint_dead_tree_plants</Data></Cell>
    <Cell><Data ss:Type="String">Yum-Yum!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">chuzzle_cloud_zzz</Data></Cell>
    <Cell><Data ss:Type="String">Z-z-z…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="1018" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*****************  Cutscenes */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/**  cutscene_text_[scene]_[stage]_[text]</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_01_01</Data></Cell>
    <Cell><Data ss:Type="String">It's getting dark…but it's not night time yet!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_02_01</Data></Cell>
    <Cell><Data ss:Type="String">It's a solar eclipse!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_03_01</Data></Cell>
    <Cell><Data ss:Type="String">Look! The Gemini constellation is aligning with the eclipse!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_03_02</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_04_01</Data></Cell>
    <Cell><Data ss:Type="String">There's a shaft of light coming from over there! Let's go check out the source.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_05_01</Data></Cell>
    <Cell><Data ss:Type="String">It's some ancient wheel with zodiac signs embedded in it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_06_01</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_06_02</Data></Cell>
    <Cell><Data ss:Type="String">Whatever you do, don't touch anything.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_06_03</Data></Cell>
    <Cell><Data ss:Type="String">Oops. Too late...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_07_01</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_07_02</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_07_03</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_08_01</Data></Cell>
    <Cell><Data ss:Type="String">Where are we?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_08_02</Data></Cell>
    <Cell><Data ss:Type="String">This device must be a teleporter of some sort.  It looks like we're on another planet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_08_03</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_09_01</Data></Cell>
    <Cell><Data ss:Type="String">Uh oh...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_09_02</Data></Cell>
    <Cell><Data ss:Type="String">RUN!!!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_12_01</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_12_02</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_01_12_03</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_02_01_01</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_02_02_01</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">cutscene_text_02_03_01</Data></Cell>
    <Cell><Data ss:Type="String">To be continued…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="2"/>
   <Row ss:Index="1047" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*****************  NPC quest clouds */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_cloud_head</Data></Cell>
    <Cell><Data ss:Type="String">Stone Face Wants:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_cloud_spider</Data></Cell>
    <Cell><Data ss:Type="String">Spider Wants:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_cloud_fish</Data></Cell>
    <Cell><Data ss:Type="String">Talking Fish Wants:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_cloud_hermit</Data></Cell>
    <Cell><Data ss:Type="String">Hermit Wants:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_cloud_cave</Data></Cell>
    <Cell><Data ss:Type="String">You need:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Span="1"/>
   <Row ss:Index="1055" ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">/*****************  NPC dialogs */</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_head_page1</Data></Cell>
    <Cell><Data ss:Type="String">Thank you for removing the rubble.&lt;br&gt;During the teleporter explosion,&lt;br&gt;one of the zodiac keys went&lt;br&gt;flying down my throat. </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_head_page2</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Bring me a few gems to pretty myself up with&lt;br&gt;and I'll give you the zodiac key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_head_page3</Data></Cell>
    <Cell><Data ss:Type="String">Fetch me those gems, human&lt;br&gt;and I'll give you this key stuck in my throat!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_head_page4</Data></Cell>
    <Cell><Data ss:Type="String">Thanks, you may take the zodiac key. *cough*</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_head_page5</Data></Cell>
    <Cell><Data ss:Type="String">Hummm-Hummm...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_spider_page1</Data></Cell>
    <Cell><Data ss:Type="String">Hello! I'm awfully hungry.  If you collect these bugs for me, I'll let you have the key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_spider_page2</Data></Cell>
    <Cell><Data ss:Type="String">My stomach is growling, fetch me those bugs!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_spider_page3</Data></Cell>
    <Cell><Data ss:Type="String">Thank you for the bugs! You may now take the zodiac key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_spider_page4</Data></Cell>
    <Cell><Data ss:Type="String">(emits some strange noises)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0"/>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_fish_page1</Data></Cell>
    <Cell><Data ss:Type="String">Ahoy there! I bet you need this shiny zodiac key at the bottom of the lake. All these lily pads are blocking the sun. If you could clear them out, I'd give you the key.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_fish_page2</Data></Cell>
    <Cell><Data ss:Type="String">Try using a lake dredger to clear out these lily pads.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_fish_page3</Data></Cell>
    <Cell><Data ss:Type="String">Oh, thank you! Now wait, I'll bring that zodiac key…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_fish_page4</Data></Cell>
    <Cell><Data ss:Type="String">Here's the zodiac key. And thank you again!&lt;br&gt;Goodbye!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">npc_fish_page5</Data></Cell>
    <Cell><Data ss:Type="String">Thanks again!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s77"/>
   <Row ss:AutoFitHeight="0" ss:StyleID="s77">
    <Cell><Data ss:Type="String">npc_hermit_page1</Data></Cell>
    <Cell><Data ss:Type="String">Looking to get home, eh? Here's one of the zodiac keys and the blueprints for the teleporter. First, you must build the idol next to me to power the teleporter!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s77">
    <Cell><Data ss:Type="String">npc_hermit_page2</Data></Cell>
    <Cell><Data ss:Type="String">Build the idol next to me to power the teleporter.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">npc_hermit_page3</Data></Cell>
    <Cell><Data ss:Type="String">Great job! The idol looks as good as new!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77" ss:Span="2"/>
   <Row ss:Index="1079" ss:StyleID="s77">
    <Cell><Data ss:Type="String">/*****************  Tutorials */</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step1_welcome</Data></Cell>
    <Cell><Data ss:Type="String">Help your people find all the zodiac keys to repair the teleporter and return home!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step1_exploration</Data></Cell>
    <Cell><Data ss:Type="String">Let's learn how to play. Click and hold the mouse button anywhere on the ground and drag the mouse to explore.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step1_move</Data></Cell>
    <Cell><Data ss:Type="String">Good!&lt;br&gt;That's how you scroll the screen.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step2_food</Data></Cell>
    <Cell><Data ss:Type="String">Our people will need food to survive. It doesn't look like there's much left.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step2_garden</Data></Cell>
    <Cell><Data ss:Type="String">Drag-n-drop a character onto the garden to clear it.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step2_time</Data></Cell>
    <Cell><Data ss:Type="String">Good! Let’s give the character time to clear the garden.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_look</Data></Cell>
    <Cell><Data ss:Type="String">Look! One of the zodiac keys! </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_bridge</Data></Cell>
    <Cell><Data ss:Type="String">Let's repair the foot bridge so we can get to the key. Drag-n-drop a character onto the foot-bridge.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_wait</Data></Cell>
    <Cell><Data ss:Type="String">Good! Wait while the character builds. </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_no_wood</Data></Cell>
    <Cell><Data ss:Type="String">We're out of wood! We'll need more to finish building. </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_chop</Data></Cell>
    <Cell><Data ss:Type="String">Drop a character onto these trees to chop more wood. </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_chop_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_mine</Data></Cell>
    <Cell><Data ss:Type="String">Great job! Drop a character onto these rocks to mine more stone.  </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_mine_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_workshop</Data></Cell>
    <Cell><Data ss:Type="String">People will drop off all their wood and stone here. Let's wait until we have enough resources.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_needchar</Data></Cell>
    <Cell><Data ss:Type="String">Great! Now you have enough resources. Drop a character onto foot-bridge again.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_needchar_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_grab_key</Data></Cell>
    <Cell><Data ss:Type="String">The bridge is done! Drag-n-drop someone here to get the Taurus key. </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step3_finish</Data></Cell>
    <Cell><Data ss:Type="String">Great job! Explore the area to find other zodiac keys. You may need more resources to accomplish many of your tasks. </Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_build</Data></Cell>
    <Cell><Data ss:Type="String">Let's learn how to increase our population. One of our eager lovebirds already started building a chapel. Drag someone here to finish it.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_build_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_char</Data></Cell>
    <Cell><Data ss:Type="String">Great! Now you have enough resources. Drop a character onto church again.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_char_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_done</Data></Cell>
    <Cell><Data ss:Type="String">Congrats! The Wedding Chapel is built. Now people can create families!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_dropfirst</Data></Cell>
    <Cell><Data ss:Type="String">Now let's marry someone. Drag-n-drop this character to the Wedding Chapel to create a marriage.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_mate</Data></Cell>
    <Cell><Data ss:Type="String">Good! Now you can see his mate preferences. Ring the bell to gather everyone.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_dropsecond</Data></Cell>
    <Cell><Data ss:Type="String">Here's the perfect match for our Casanova! Let’s drag-n-drop her to the Wedding Chapel as well.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_excellent</Data></Cell>
    <Cell><Data ss:Type="String">Excellent! What a cute couple! Now they will have babies and increase your population.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step4_baby</Data></Cell>
    <Cell><Data ss:Type="String">Congrats! Your first baby was born. Children can gather things but are too young to work.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step5_build</Data></Cell>
    <Cell><Data ss:Type="String">One of our scientists started building a lab.  Drag someone here to finish it.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step5_build_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step5_char</Data></Cell>
    <Cell><Data ss:Type="String">Great! Now you have enough resources. Drop a character onto lab again.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step5_char_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step5_done</Data></Cell>
    <Cell><Data ss:Type="String">Congrats! The Lab is built. Drag someone here to gain knowledge points.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step5_btn</Data></Cell>
    <Cell><Data ss:Type="String">Good! Now open up the science menu to see what you can spend your knowledge points on.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_sick</Data></Cell>
    <Cell><Data ss:Type="String">This character is sick! Sick people move slowly and may not work. Let's make a health potion to cure them.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_basket</Data></Cell>
    <Cell><Data ss:Type="String">Let’s gather some ingredients to make a health potion. People will drop off potion ingredients at this basket.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_berries</Data></Cell>
    <Cell><Data ss:Type="String">Drop someone on this bush to collect berries for the health potion.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_acorns</Data></Cell>
    <Cell><Data ss:Type="String">Good! Drop someone onto these acorns to gather them for the potion.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_plant</Data></Cell>
    <Cell><Data ss:Type="String">Good! Drop someone onto this strange plant to gather it for the potion. </Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_berries_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_acorns_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_plant_good</Data></Cell>
    <Cell><Data ss:Type="String">Good job!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_prepare</Data></Cell>
    <Cell><Data ss:Type="String">Good! Drop someone onto the Lab and wait while the potion is being prepared.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_elixir</Data></Cell>
    <Cell><Data ss:Type="String">Drag-n-drop the potion onto the sick character to heal him/her.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_good</Data></Cell>
    <Cell><Data ss:Type="String">Good! The character is no longer sick.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_btn</Data></Cell>
    <Cell><Data ss:Type="String">Click the Science button to see the recipe for the health potion.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_tab</Data></Cell>
    <Cell><Data ss:Type="String">Now click the Potions tab.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step6_info</Data></Cell>
    <Cell><Data ss:Type="String">Here is where you can view all of your learned potion recipes.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step7_grats</Data></Cell>
    <Cell><Data ss:Type="String">Congrats! You know everything you need to play.  Collect resources, upgrade your sciences, and build new tools and buildings to collect all 12 keys!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step7_offline</Data></Cell>
    <Cell><Data ss:Type="String">Remember, your people work even while you’re not playing.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_handicraft</Data></Cell>
    <Cell><Data ss:Type="String">Everytime you upgrade your handicraft, you can make new tools. Let’s look at the tools to see.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_tool</Data></Cell>
    <Cell><Data ss:Type="String">This task requires a tool that you don’t have. Let's open up the tools to see what you need.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_tool_tab</Data></Cell>
    <Cell><Data ss:Type="String">Click on the Tools tab.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_details</Data></Cell>
    <Cell ss:StyleID="Default"><Data ss:Type="String">Here is where you can view details about each character.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77"/>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_young</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">A child has grown into an adult. Let's put them to work!</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_trophies</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Trophies screen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="15" ss:StyleID="s77">
    <Cell ss:Index="2" ss:StyleID="s78"/>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_upgrade</Data></Cell>
    <Cell><Data ss:Type="String">Now open science menu.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">tutorial_text_step_upgrade_panel</Data></Cell>
    <Cell><Data ss:Type="String">You can try upgrading your construction first. You can hover over the icon to learn more about each upgrade.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77" ss:Span="2"/>
   <Row ss:Index="1154" ss:AutoFitHeight="0" ss:Height="15" ss:StyleID="s77">
    <Cell><Data ss:Type="String">/********************* Tutorial stickers ******/</Data></Cell>
    <Cell ss:StyleID="s78"/>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">sticker_no_wood</Data></Cell>
    <Cell><Data ss:Type="String">Drag-n-drop a character here to chop wood.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">sticker_no_stone</Data></Cell>
    <Cell><Data ss:Type="String">Drag-n-drop a character here to mine stone.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">sticker_swamp_bridge</Data></Cell>
    <Cell><Data ss:Type="String">Drag-n-drop a character here to build this foot-bridge.</Data></Cell>
   </Row>
   <Row ss:StyleID="s77">
    <Cell><Data ss:Type="String">sticker_no_kp</Data></Cell>
    <Cell><Data ss:Type="String">Drag-n-drop a character here to gain Knowledge Points.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_church</Data></Cell>
    <Cell ss:StyleID="s77"><Data ss:Type="String">You can marry characters here.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_stone_wall</Data></Cell>
    <Cell><Data ss:Type="String">You can try to remove these ruins.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_fuzzles</Data></Cell>
    <Cell><Data ss:Type="String">Fuzzles like to hide here.  Maybe you should inspect it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_cave</Data></Cell>
    <Cell><Data ss:Type="String">A mysterious cave.  Maybe you should inspect it.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_bees</Data></Cell>
    <Cell><Data ss:Type="String">Angry bees will make this key hard to get.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_bell</Data></Cell>
    <Cell><Data ss:Type="String">Click the bell to attract people.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_quest_insect</Data></Cell>
    <Cell><Data ss:Type="String">Drop character on insect.</Data></Cell>
   </Row>
   <Row>
    <Cell><Data ss:Type="String">sticker_quest_qrystal</Data></Cell>
    <Cell><Data ss:Type="String">Drop character on crystal.</Data></Cell>
   </Row>
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