<?xml version="1.0"?>
<object>
	<name>bomb</name>
	<name_desc>Амулет</name_desc>
	<type>bomb</type>
	
	<inventory_slot>1</inventory_slot>
	
	<animation_descs size="1">
		<animation>
			<name>base_default</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>base_block</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>base_block_no_image</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
			<states_second size="1">
				<action>violet_base_block_no_image</action>
			</states_second>
		</animation>
		<animation>
			<name>idle</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>selected</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>over_artefact</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>		
		<animation>
			<name>over</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>blocked</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>blocked_free</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
		<animation>
			<name>blocked_no_image</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
			<states_second size="1">
				<action>violet_blocked_no_image</action>
			</states_second>	
		</animation>
		<animation>
			<name>blocked_no_image_free</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
			<states_second size="1">
				<action>violet_blocked_free</action>
				<action>red_selected</action>				
			</states_second>
		</animation>
		<animation>
			<name>accepted</name>			
			<states size="1">
				<action>bomb_base_default</action>
			</states>
		</animation>
	</animation_descs>
	
	<animation_base_default>bomb_base_default</animation_base_default>
	<animation_base_block>bomb_base_default</animation_base_block>
	<animation_base_block_ni>bomb_base_default</animation_base_block_ni>
	<animation>bomb_base_default</animation>	
	<animation_selected>bomb_base_default</animation_selected>		
	<animation_block>bomb_base_default</animation_block>
	<animation_block_free>bomb_base_default</animation_block_free>
	<animation_no_image>bomb_base_default</animation_no_image>
	<animation_no_image_free>bomb_base_default</animation_no_image_free>
	<animation_accepted>bomb_base_default</animation_accepted>	
	<sprite_icon>bomb_spt</sprite_icon>
	<sprite_icon_back>bomb_spt_back</sprite_icon_back>
	<drag_spt>bomb-drag_spt</drag_spt>
	<layer>1</layer>
	<decor>1</decor>
	<hide_alpha>128</hide_alpha>		
	<fallen_down>0</fallen_down>
	<mutex>0</mutex>
	<radius_effect>0</radius_effect>
	

</object>
