Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\P31RestKit.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.193 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Saturday_Morning_RPG-VACE\SMRPG_Data\Managed\System.dll (this message is harmless)
UnloadTime: 206.869400 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6090.
Total: 14.267678 ms (FindLiveObjects: 0.871249 ms CreateObjectMapping: 0.226985 ms MarkObjects: 5.805631 ms  DeleteObjects: 5.018434 ms)

Selected object is null
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Has Not
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6049.
Total: 6.636774 ms (FindLiveObjects: 0.904103 ms CreateObjectMapping: 0.141226 ms MarkObjects: 4.724035 ms  DeleteObjects: 0.037973 ms)

Selected object is null
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Selected object is null
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Selected object is null
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Total Enemies in PlayerPrefs: 17
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Total Enemies in PlayerValues: 17
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Total Enemies in PlayerPrefs: 17
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Total Enemies in PlayerValues: 17
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 10.078681 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 1521.
Total: 5.181846 ms (FindLiveObjects: 0.283305 ms CreateObjectMapping: 0.115199 ms MarkObjects: 1.335034 ms  DeleteObjects: 2.580470 ms)

UnloadTime: 1.217275 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 6778.
Total: 6.778427 ms (FindLiveObjects: 0.904956 ms CreateObjectMapping: 0.178772 ms MarkObjects: 4.447982 ms  DeleteObjects: 0.317012 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 6780.
Total: 8.703539 ms (FindLiveObjects: 1.010342 ms CreateObjectMapping: 0.320852 ms MarkObjects: 5.706644 ms  DeleteObjects: 0.767570 ms)

UnloadTime: 11.572434 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 713 unused Assets to reduce memory usage. Loaded Objects now: 4270.
Total: 15.429914 ms (FindLiveObjects: 0.758183 ms CreateObjectMapping: 0.442451 ms MarkObjects: 4.783341 ms  DeleteObjects: 8.582793 ms)

UnloadTime: 4.255130 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 6786.
Total: 11.811793 ms (FindLiveObjects: 0.893436 ms CreateObjectMapping: 0.251732 ms MarkObjects: 4.209050 ms  DeleteObjects: 5.567978 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 6793.
Total: 9.356337 ms (FindLiveObjects: 1.481380 ms CreateObjectMapping: 0.363945 ms MarkObjects: 5.512512 ms  DeleteObjects: 1.227515 ms)

UnloadTime: 10.544171 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 4232.
Total: 8.981725 ms (FindLiveObjects: 1.143462 ms CreateObjectMapping: 0.281598 ms MarkObjects: 3.576732 ms  DeleteObjects: 3.116361 ms)

Cutoff = 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 3965.
Total: 7.567330 ms (FindLiveObjects: 0.759037 ms CreateObjectMapping: 0.231252 ms MarkObjects: 3.892891 ms  DeleteObjects: 1.808206 ms)

UnloadTime: 4.977047 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 12.363472 ms (FindLiveObjects: 0.867410 ms CreateObjectMapping: 0.289278 ms MarkObjects: 5.901630 ms  DeleteObjects: 4.299930 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 6793.
Total: 8.088288 ms (FindLiveObjects: 0.895569 ms CreateObjectMapping: 0.261545 ms MarkObjects: 5.776191 ms  DeleteObjects: 0.366505 ms)

UnloadTime: 12.522618 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 653 unused Assets to reduce memory usage. Loaded Objects now: 4237.
Total: 9.532551 ms (FindLiveObjects: 0.759037 ms CreateObjectMapping: 0.282452 ms MarkObjects: 4.024731 ms  DeleteObjects: 3.479453 ms)

Cutoff = 0.8772727
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 4012.
Total: 7.067706 ms (FindLiveObjects: 0.767570 ms CreateObjectMapping: 0.235519 ms MarkObjects: 3.722652 ms  DeleteObjects: 1.493754 ms)

UnloadTime: 5.407125 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 6800.
Total: 12.093820 ms (FindLiveObjects: 0.893009 ms CreateObjectMapping: 0.325545 ms MarkObjects: 5.377686 ms  DeleteObjects: 4.628035 ms)

