<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<!--
    External String Table: VV3 by Last Day of Work

    Note: line breaks in the strings below are represented by the character sequence \n
    actual linebreak characters (linefeed and return characters) will be ignored when the file is read
    and can be used to make this document more manageable and readable
 -->
<Text id="eTIME_STOPPED">
TIME STOPPED
</Text>
<Text id="eSayFood">
Food
</Text>
<Text id="eSayBetterFarming">
This villager improved at farming.
</Text>
<Text id="eSayVillagerSelected">
Villager selected.
</Text>
<Text id="eSayClickToZoom">
Click anywhere on the map to zoom in.
</Text>
<Text id="eSayClickToContinue">
Click anywhere...
</Text>
<Text id="eSayTryingToLearn">
The villager is trying to learn...
</Text>
<Text id="eSayEatingHealed">
Your villager feels healthier after eating.
</Text>
<Text id="eSayWelcome">
Welcome to Virtual Villagers: The Secret City.
</Text>
<Text id="eSayBetterAlchemy">
This villager improved at alchemy!
</Text>
<Text id="eSayTryingToResearch">
Attempting research.
</Text>
<Text id="eSayBetterResearch">
This villager improved at research!
</Text>
<Text id="eSayMasteredHerb">
Your villagers now understand this herb!
</Text>
<Text id="eSayFailedResearch">
The villager wasn't successful this time.
</Text>
<Text id="eSayOuch">
Ouch! The villager was injured doing this task.
</Text>
<Text id="eSayFailedSkill">
The villager wasn't successful this time.
</Text>
<Text id="eSayBetterBreeding">
This villager improved at parenting.
</Text>
<Text id="eSayAlreadyMaster">
This villager already mastered this skill!
</Text>
<Text id="eSayBetterConstruction">
This villager improved at construction!
</Text>
<Text id="eSayConfusedTech">
Additional research may be necessary.
</Text>
<Text id="eSayLearnFailed">
This villager needs more practice.
</Text>
<Text id="eSayBetterHealing">
This villager improved at healing!
</Text>
<Text id="eSayNeedFirewood">
There is no firewood her.
</Text>
<Text id="eSayNeedSpecialFish">
Through advanced food technology,\n
your villagers have determined that\n
special algae-eating fish are needed\n
to restore the ocean to its former\n
pristine beauty.\n
\n
These fish must be located at once!\n
</Text>
<Text id="eSayNeedKindling">
Some dry grass would help the fire ignite.
</Text>
<Text id="eSayOnlyChildren">
Only children can see collectibles.
</Text>
<Text id="eSayOnlyScientist">
Maybe a skilled scientist would understand these.
</Text>
<Text id="eSayOnlyScientistCanPolish">
This villager lacks the skills to finish this object.
</Text>
<Text id="eSayOnlyChiefCanTouchPearl">
Only a tribal chief can touch such a magnificent object!
</Text>
<Text id="eSayDiamondTooHotToPickup">
Ouch! The gem is too hot to pick up!
</Text>
<Text id="eSayFoodLevel">
Food available to villagers:
</Text>
<Text id="eSayBriarProgress">
Percentage of thorns cleared:
</Text>
<Text id="eSayConcernedFood">
They're too hungry to think about this!
</Text>
<Text id="eSaySickCannotMate">
They're not feeling well enough for this!
</Text>
<Text id="eSayUnknown">
???
</Text>
<Text id="eSayAlreadyPregnant">
She's nursing a baby!
</Text>
<Text id="eSaySameGender">
These villagers are both the same gender.
</Text>
<Text id="eSayNoClick">
That didn't go too well.
</Text>
<Text id="eSayNoNoFruit">
That tree has no fruit now.
</Text>
<Text id="eSayConcernedHousing">
There isn't enough housing to support more population!
</Text>
<Text id="eSayAlreadyDoneToday">
The chief can only do this once every 24 hours.
</Text>
<Text id="eSayWellWaterGarden">
Perhaps with better water...
</Text>
<Text id="eSayTooYoung">
This villager is still too young!
</Text>
<Text id="eSayTooOld">
This villager is elderly and not interested.
</Text>
<Text id="eSayGameOver">
Your tribe has been lost! Game over.
</Text>
<Text id="eSayNoFruit">
It looks like it could produce fruit...
</Text>
<Text id="eSaySkillSet">
Preferred skill chosen.
</Text>
<Text id="eSayFullyResearched">
This is fully researched!
</Text>
<Text id="eSayTooDirty">
There's too much debris to swim here.
</Text>
<Text id="eSayInsufficientTechPts">
You don't have enough tech points!
</Text>
<Text id="eSayDaughterOf">
Daughter of 
</Text>
<Text id="eSaySonOf">
Son of 
</Text>
<Text id="eSayChiefDontWork">
Your chief does not need a preference.
</Text>
<Text id="eSayOnlyRegistered">
Only available in the full version!
</Text>
<Text id="eSayNoFishing">
Your villagers don't know how to fish!
</Text>
<Text id="eSayIsDead">
That villager is dead!
</Text>
<Text id="eSayFoundCrab">
This villager found a crab!
</Text>
<Text id="eSayGamePaused">
GAME PAUSED
</Text>
<Text id="eTechPointsAvailable">
Tech Points Available: %i
</Text>
<Text id="eTechNotAvailableInDemo">
The next level of this Tech is not available in the demo version!\n
You can purchase the full version from the main menu.
</Text>
<Text id="eSayTechPoints">
Tech Points 
</Text>
<Text id="eSayTechPointsTable">
Tech Points
</Text>
<Text id="eSayHoneyAvailable">
Honey Available:
</Text>
<Text id="eSayBlockageProgress">
Percentage of blockage cleared:
</Text>
<Text id="eSayIdolProgress">
Percentage carving progress:
</Text>
<Text id="eSayHoneyRemaining">
Honey remaining in hive:
</Text>
<Text id="eSayHut1Progress">
Percentage construction completed:
</Text>
<Text id="eSayHut2Progress">
Percentage construction completed:
</Text>
<Text id="eSayHut3Progress">
Percentage construction completed:
</Text>
<Text id="eSayVinesProgress">
Percentage vines removed:
</Text>
<Text id="eSayLoveshackProgress">
Percentage repair completed:
</Text>
<Text id="eSayHospitalProgress">
Percentage construction completed:
</Text>
<Text id="eSayClothingHutProgress">
Percentage construction completed:
</Text>
<Text id="eSayFireProgress">
Time remaining for fire:
</Text>
<Text id="eSayDamProgress">
Percentage construction completed:
</Text>
<Text id="eSayMosaicProgress">
Percentage restoration completed:
</Text>
<Text id="eSayFarmStatus">
Crops remaining:
</Text>
<Text id="eSayTempleProgress">
Percentage construction completed:
</Text>
<Text id="eSayTimeUntilMature">
Time Until Mature:
</Text>
<Text id="eSayStatueNeedsRepairing">
The statue looks too splendid to leave broken.
</Text>
<Text id="eSayTimeUntilRepaired">
Time Until Repaired:
</Text>
<Text id="eSayStatueRepaired">
It's a beautiful princess!
</Text>
<Text id="eSayBathNeedsRepairing">
The bath needs some repair.
</Text>
<Text id="eSayBathProgress">
Percentage repair completed:
</Text>
<Text id="eSayBathRepaired">
The bath is repaired.
</Text>
<Text id="eSayBrokenLift">
The machine is broken.
</Text>
<Text id="eSayLiftRepaired">
It's a primitive lift!
</Text>
<Text id="eSayFruitRemaining">
Fruit on tree:
</Text>
<Text id="eSayNotEnoughToHarvest">
There is not enough to harvest.
</Text>
<Text id="eSayRuins">
There is a cave entrance here.
</Text>
<Text id="eSayRuinsProgress">
Percentage of rubble removed:
</Text>
<Text id="eSayRoster">
The Roster of the Dead.
</Text>
<Text id="eSayRosterProgress">
Percentage of leaves removed:
</Text>
<Text id="eSayChalkBoard">
The chalkboard could be used for drawing plans.
</Text>
<Text id="eSayChalkBoardPlans">
The chalkboard contains detailed plans.
</Text>
<Text id="eSayTechPointsAvail">
Tech Points Available:
</Text>
<Text id="eSayKidsCantSwim">
Children can't swim!
</Text>
<Text id="eSaySeesBeeHive">
{name} sees a bee hive.
</Text>
<Text id="eSayOnlyAdeptBuilder">
Only an adept builder can attempt this.
</Text>
<Text id="eSayOnlyMasterBuilder">
Only a master builder can attempt this.
</Text>
<Text id="eSayNeedPlans">
This project is too difficult without plans.
</Text>
<Text id="eSayAlreadyContainsPlans">
This plan needs to be followed first.
</Text>
<Text id="eSayNoRepairNeeded">
This hut is still in good repair.
</Text>
<Text id="eSayConfirmDelete">
Are you sure you want to delete this player?
</Text>
<Text id="eSayConfirmRestart">
Are you sure you want to restart the current game?
</Text>
<Text id="eSayGoodDrag">
Good! Try dragging the map some more!
</Text>
<Text id="eSayGoodVillagerDrag">
Good! Drag that villager a bit more!
</Text>
<Text id="eSayOnlyMasterFarmer">
It is not clear to this villager what to do.
</Text>
<Text id="eSayPuzzleIncomplete">
This milestone has not been completed!
</Text>
<Text id="eSayCommonTurtleShells">
 of 4 common turtle shells found.
</Text>
<Text id="eSayUncommonTurtleShells">
 of 4 uncommon turtle shells found.
</Text>
<Text id="eSayRareTurtleShells">
 of 4 rare turtle shells found.
</Text>
<Text id="eSayCommonCoral">
 of 4 common coral found.
</Text>
<Text id="eSayUncommonCoral">
 of 4 uncommon coral found.
</Text>
<Text id="eSayRareCoral">
 of 4 rare coral found.
</Text>
<Text id="eSayCommonTablet">
 of 4 common tablet pieces found.
</Text>
<Text id="eSayUncommonTablet">
 of 4 uncommon tablet pieces found.
</Text>
<Text id="eSayRareTablet">
 of 4 rare tablet pieces found.
</Text>
<Text id="eSayCommonFeathers">
 of 4 common feathers found.
</Text>
<Text id="eSayUncommonFeathers">
 of 4 uncommon feathers found.
</Text>
<Text id="eSayRareFeathers">
 of 4 rare feathers found.
</Text>
<Text id="eSayKeysFound">
 of 3 keys found.
</Text>
<Text id="eSayInternalError">
Internal Error. No Available String
</Text>
<Text id="eSayOK">
OK
</Text>
<Text id="eSayHelp">
Help
</Text>
<Text id="eSayMenu">
Menu
</Text>
<Text id="eSayCredits">
Credits
</Text>
<Text id="eSayPuzzles">
Puzzles
</Text>
<Text id="eSayCollections">
Collections
</Text>
<Text id="eSayMap">
Map
</Text>
<Text id="eSayTech">
 Tech
</Text>
<Text id="eSayDetail">
Detail
</Text>
<Text id="eSayYes">
Yes
</Text>
<Text id="eSayNo">
No
</Text>
<Text id="eSaySkipIntro">
Skip All
</Text>
<Text id="eSayExpired">
EXPIRED VERSION: CONTACT DEVELOPER
</Text>
<Text id="eSayLoading">
Loading...
</Text>
<Text id="eSayPopulation">
Population
</Text>
<Text id="eSayName">
Name
</Text>
<Text id="eSaySkill">
Skill
</Text>
<Text id="eSayAction">
Action
</Text>
<Text id="eSayUntrained">
Untrained
</Text>
<Text id="eSayNovice">
Novice 
</Text>
<Text id="eSayApprentice	">
Apprentice 
</Text>
<Text id="eSayTrainee">
Trainee 
</Text>
<Text id="eSayAdept">
Adept 
</Text>
<Text id="eSayMaster">
Master 
</Text>
<Text id="eSayElder">
Esteemed Elder
</Text>
<Text id="eSayChief">
Tribal Chief
</Text>
<Text id="eSayFarmer">
Farmer
</Text>
<Text id="eSayParent">
Parent
</Text>
<Text id="eSayBuilder">
Builder
</Text>
<Text id="eSayScientist">
Scientist
</Text>
<Text id="eSayDoctor">
Doctor
</Text>
<Text id="eSayDone">
Done
</Text>
<Text id="eSaySeesMushroom">
 sees a mushroom!
</Text>
<Text id="eSayLookingExcitedly">
{name} is looking excitedly at everything.
</Text>
<Text id="eSaySeesClothingHutSite">
{He/She} sees where they are building the clothing hut.
</Text>
<Text id="eSayRestHospital">
Recovering at the hospital
</Text>
<Text id="eSayCannotBuyClothes">
Not enough tech points to make new clothes!
</Text>
<Text id="eSaySeesOcean">
{name} sees the ocean.
</Text>
<Text id="eSaySeesSomething">
 sees something.
</Text>
<Text id="eSayTryWork">
 could try to work here.
</Text>
<Text id="eSayCouldTryResearch">
 could try to work on research here.
</Text>
<Text id="eSaySeesTheFirePit">
This might be a good spot for a fire.
</Text>
<Text id="eSaySeesTheFire">
{name} sees the warm fire.
</Text>
<Text id="eSaySeesTheStewBeingMade">
 sees an unfinished stew.
</Text>
<Text id="eSaySeesKindling">
{name} sees very dry grass.
</Text>
<Text id="eSaySeesBrokenLift">
{name} sees a broken machine.
</Text>
<Text id="eSaySeesLift">
{name} sees a lift.
</Text>
<Text id="eSaySeesFirewood">
{name} sees dry wood.
</Text>
<Text id="eSaySeesHerb1">
{name} sees a Tiger Lily.
</Text>
<Text id="eSaySeesHerb2">
{name} sees a Cactus.
</Text>
<Text id="eSaySeesHerb3">
{name} sees a Lotus.
</Text>
<Text id="eSaySeesHerb4">
{name} sees a Black Orchid.
</Text>
<Text id="eSaySeesHerb5">
{name} sees a Rose plant.
</Text>
<Text id="eSaySeesHerb6">
{name} sees a Pitcher Plant.
</Text>
<Text id="eSaySeesHerb7">
{name} sees a Berry plant.
</Text>
<Text id="eSaySeesHospital">
{name} sees the hospital.
</Text>
<Text id="eSaySeesClothingHut">
{name} sees the sewing hut.
</Text>
<Text id="eSaySeesLoveShack">
{name} sees the love shack.
</Text>
<Text id="eSaySeesSomethingHanging">
{name} sees something up high.
</Text>
<Text id="eSaySeesBath">
{name} sees a bath.
</Text>
<Text id="eSaySeesBrokenBath">
{name} sees a bath, but it needs repairs.
</Text>
<Text id="eSaySeesStonePile">
{name} sees a pile of loose stones.
</Text>
<Text id="eSaySeesRubble">
{name} sees a pile of rubble.
</Text>
<Text id="eSaySeesCaveEntrance">
{name} sees a cave entrance.
</Text>
<Text id="eSaySeesLeaves">
{name} sees a pile of leaves.
</Text>
<Text id="eSaySeesRoster">
{name} sees the Roster of the Dead.
</Text>
<Text id="eSaySeesFoodbin">
{name} sees the food bin.
</Text>
<Text id="eSaySeesLowFoodbin">
{name} sees very little food in the food bin!
</Text>
<Text id="eSaySeesAbundantFoodbin">
{name} sees the food bin is packed with delicious food.
</Text>
<Text id="eSaySeesEmptyFoodbin">
{name} sees the food bin is empty!
</Text>
<Text id="eSaySeesClam">
{name} sees a giant clam.
</Text>
<Text id="eSaySeesClamClosing">
{name} sees a giant clam snapping at {his/her} feet.
</Text>
<Text id="eSaySeesPearl">
{name} sees the giant pearl.
</Text>
<Text id="eSaySeesAlchemyPot">
{name} sees the alchemy pot.
</Text>
<Text id="eSaySeesBrokenAlchemyPot">
{name} sees a broken pot.
</Text>
<Text id="eSaySeesAlchemyTable">
{name} sees the alchemy table.
</Text>
<Text id="eSaySeesBrokenTable">
{name} sees a broken table.
</Text>
<Text id="eSaySeesCorpse">
{name} sees the remains of {name2}.
</Text>
<Text id="eSaySeesVillager">
{name} sees {name2}.
</Text>
<Text id="eSaySeesVillagerWithBaby">
{name} sees {name2} with her baby.
</Text>
<Text id="eSaySeesShark">
{name} sees a shark.
</Text>
<Text id="eSaySeesSharks">
{name} sees sharks.
</Text>
<Text id="eSaySeesAmphitheatre">
{name} sees the amphitheater.
</Text>
<Text id="eSaySeesAmphitheatreCape">
{name} sees an amphitheater, and a splendid robe!
</Text>
<Text id="eSaySeesStatueStart">
{name} sees a good place to anchor the statue!
</Text>
<Text id="eSaySeesClifftree">
{name} sees fruit in a tree, up high.
</Text>
<Text id="eSaySeesResearchEquipment">
{name} sees research equipment.
</Text>
<Text id="eSaySeesResearchTable">
{name} sees the research table.
</Text>
<Text id="eSaySeesDebris">
{name} sees debris.
</Text>
<Text id="eSaySeesDiskRoom">
{name} sees the sun disk room.
</Text>
<Text id="eSaySeesMountain">
{name} sees mountaineous terrain.
</Text>
<Text id="eSaySeesSunDisk">
{name} sees the sun disk.
</Text>
<Text id="eSaySeesHouse">
{name} sees a hut.
</Text>
<Text id="eSaySeesDamagedHouse">
{name} sees a house that needs to be repaired.
</Text>
<Text id="eSaySeesSignificantlyDamagedHouse">
{name} sees a ruined hut of some kind.
</Text>
<Text id="eSaySeesSeverelyDamagedHouse">
{name} sees what might have been a hut once.
</Text>
<Text id="eSaySeesStatue">
{name} sees the princess statue.
</Text>
<Text id="eSaySeesFallenStatue">
{name} sees a fallen statue.
</Text>
<Text id="eSaySeesPuddle">
{name} sees a puddle.
</Text>
<Text id="eSaySeesTree">
{name} sees a fruit tree.
</Text>
<Text id="eSaySeesYoungTree">
{name} sees something growing.
</Text>
<Text id="eSaySeesGrave">
{name} sees the grave of {name2}.
</Text>
<Text id="eSaySeesChalkBoard">
{name} sees a chalkboard.
</Text>
<Text id="eSaySeesChalkBoardPlans">
{name} sees plans on the chalkboard.
</Text>
<Text id="eSaySeesSacredArea">
{name} sees the sacred area for the dead.
</Text>
<Text id="eSaySomeonesRemains">
's remains
</Text>
<Text id="eSayPlay">
Play
</Text>
<Text id="eSayStartOver">
Start Over
</Text>
<Text id="eSayOptions">
Options
</Text>
<Text id="eSayQuit">
Quit
</Text>
<Text id="eSayBuyNow">
BUY NOW!
</Text>
<Text id="eSayChangePlayer">
Change Tribe
</Text>
<Text id="eSayCurrentPlayer">
Current Tribe:
</Text>
<Text id="eSayBuy">
Buy
</Text>
<Text id="eSayTechPointsCln">
Tech Points:
</Text>
<Text id="eSayTechnologies">
Technologies
</Text>
<Text id="eSayLevel1">
Level 1
</Text>
<Text id="eSayLevel2">
Level 2
</Text>
<Text id="eSayLevel3">
Level 3
</Text>
<Text id="eSayFaction">
Faction
</Text>
<Text id="eSayLeadership">
Leadership
</Text>
<Text id="eSayFarming">
Farming
</Text>
<Text id="eSayMedicine">
Medicine
</Text>
<Text id="eSayExploration">
Exploration
</Text>
<Text id="eSayConstruction">
Engineering
</Text>
<Text id="eSayScience">
Science
</Text>
<Text id="eSayCulture">
Culture
</Text>
<Text id="eSayHereLies">
Here Lies 
</Text>
<Text id="eSayJob">
Job
</Text>
<Text id="eSayAge">
Age
</Text>
<Text id="eSortBy">
Sort By:
</Text>
<Text id="eSayHealth">
Health
</Text>
<Text id="eSayDecomposing">
Decomposing
</Text>
<Text id="eSayNothing">
Nothing
</Text>
<Text id="eSayGoingVlgCenter">
Going to village center
</Text>
<Text id="eSayMeditating">
Meditating
</Text>
<Text id="eSayNatureCalling">
Nature is calling!
</Text>
<Text id="eSayGettingNewClothes">
Getting new clothes!
</Text>
<Text id="eSayStrolling">
Strolling
</Text>
<Text id="eSayExercising">
Exercising
</Text>
<Text id="eSayCuriousCreek">
Playing in the very narrow stream
</Text>
<Text id="eSayCuriousDryGrass">
Looking at the dry grass
</Text>
<Text id="eSayCuriousRoster">
Looking at the bush
</Text>
<Text id="eSayCuriousCoconuts">
Trying to reach coconuts
</Text>
<Text id="eSayCuriousVines">
Curious about the vines
</Text>
<Text id="eSayCuriousDrySoil">
Curious about the patch of soil
</Text>
<Text id="eSayCuriousFire">
Looking at the fire
</Text>
<Text id="eSaySeesUnusual">
Sees something unusual...
</Text>
<Text id="eSayRainDancing">
Rain dancing
</Text>
<Text id="eSayLaundry">
Doing laundry
</Text>
<Text id="eSayChatting">
Chatting
</Text>
<Text id="eSayTellingJoke">
Telling a joke
</Text>
<Text id="eSayArguing">
Arguing
</Text>
<Text id="eSayComplaining">
Complaining
</Text>
<Text id="eSayPraising">
Praising
</Text>
<Text id="eSayTeaching">
Teaching
</Text>
<Text id="eSayNotFeelWell">
Not feeling well
</Text>
<Text id="eSayAgitated">
Jumpy!
</Text>
<Text id="eSayForaging">
Foraging
</Text>
<Text id="eSayBuildingHut">
Building small hut
</Text>
<Text id="eSayBuildingHospital">
Building a hospital
</Text>
<Text id="eSayBuildingClothingHut">
Building a sewing hut
</Text>
<Text id="eSayHarvestingCoconuts">
Harvesting coconuts
</Text>
<Text id="eSayBuilgingHospital">
Building a hospital
</Text>
<Text id="eSayExaminingHut">
Examining hut
</Text>
<Text id="eSayFixingHut">
Fixing hut
</Text>
<Text id="eSayHonoringMosaic">
Admiring the ancient mosaic
</Text>
<Text id="eSayChiseling">
Chiseling
</Text>
<Text id="eSayRebuildingLoveshack">
Rebuilding broken hut
</Text>
<Text id="eSayResearching">
Researching
</Text>
<Text id="eSayEnjoyingGarden">
Enjoying the garden
</Text>
<Text id="eSayGoingIndoors">
Going indoors
</Text>
<Text id="eSayGatheringFirewood">
Gathering firewood
</Text>
<Text id="eSayStartingFire">
Starting a fire
</Text>
<Text id="eSayMakingCuttingTool">
Creating cutting tools
</Text>
<Text id="eSayRetrievingPot">
Retrieving a cauldron
</Text>
<Text id="eSayGatheringKindling">
Gathering dry grass
</Text>
<Text id="eSayRunningAway">
Running away
</Text>
<Text id="eSayNotEnoughLeadership">
Your chief needs more leadership to do this.
</Text>
<Text id="eSayRunningFromSharks">
Sharks! Eek!
</Text>
<Text id="eSayCuriousAboutField">
Curious about the field
</Text>
<Text id="eSayNeedAdeptResearcher">
It would be best to leave this for an adept scientist.
</Text>
<Text id="eSayfuitlessPlant">
Studying fruitless plant
</Text>
<Text id="eSayEnjoyMagicFruit">
Enjoying magic fruit
</Text>
<Text id="eSayStudyCactus">
Studying strange herb
</Text>
<Text id="eSayStudyLily">
Studying strange lily
</Text>
<Text id="eSayStudyRose">
Studying rare rose
</Text>
<Text id="eSayStudyPlant">
Studying strange plant
</Text>
<Text id="eSayBuryDead">
Burying the dead
</Text>
<Text id="eSayPlantingCrops">
Planting crops
</Text>
<Text id="eSayHarvestCrops">
Harvesting crops
</Text>
<Text id="eSayHonoringStatue">
Admiring the ancient gong encasement
</Text>
<Text id="eSayCelebrating">
Celebrating
</Text>
<Text id="eSayHonoring">
Honoring
</Text>
<Text id="eSayRestoreRuins">
Uncovering ancient ruins
</Text>
<Text id="eSayNoFood">
The tribe has too little food for that!
</Text>
<Text id="eSayNoFire">
There is no fire burning!
</Text>
<Text id="eSayNeedsMoreIngredients">
 more herbs needed
</Text>
<Text id="eSayStewIsReady">
A hot stew is ready!
</Text>
<Text id="eSayRemovingBriars">
Cutting away briar thorns
</Text>
<Text id="eSayPickingMushroom">
Picking a mushroom
</Text>
<Text id="eSayPickingCollectable">
Collecting a new item!
</Text>
<Text id="eSayPickingUncommonCollectable">
Collecting a new uncommon item!
</Text>
<Text id="eSayPickingRareCollectable">
Collecting a new rare item!
</Text>
<Text id="eSayPickingOldCollectable">
Collecting an item for the scientists
</Text>
<Text id="eSayEnoughHerbs">
This potion already has plenty of herbs
</Text>
<Text id="eSayRobeWontFit">
The robe does not fit
</Text>
<Text id="eSayNeedMoreHerbs">
Still need %d additional herbs!
</Text>
<Text id="eSayHerbsReady">
The herbs are ready to make a potion
</Text>
<Text id="eSayLabInRuins">
The alchemy lab is in ruins!
</Text>
<Text id="eSayAlchemistPresent">
Too many cooks spoil the broth!
</Text>
<Text id="eSayLeftBurnedTorch">
Someone left some burned-out torches here
</Text>
<Text id="eSaySwimming">
Going swimming
</Text>
<Text id="eSayDiving">
Diving into the pond
</Text>
<Text id="eSayHuntingFish">
Catching algae-eating fish!
</Text>
<Text id="eSayTellStory">
Telling a story
</Text>
<Text id="eSayListenStory">
Listening to a story
</Text>
<Text id="eSayWateringCrops">
Watering crops
</Text>
<Text id="eSayWaterStrangePatch">
Trying to water strange patch
</Text>
<Text id="eSayWaitingSomeone">
Waiting for someone
</Text>
<Text id="eSayEmbracing">
Embracing
</Text>
<Text id="eSayHealing">
Healing someone
</Text>
<Text id="eSayCuriousCactus">
Curious about the strange flower
</Text>
<Text id="eSayCaringForBaby">
Caring for baby
</Text>
<Text id="eSayGoToSchool">
Attending lecture
</Text>
<Text id="eSayLecture">
Lecturing
</Text>
<Text id="eSayWired">
Working enthusiastically
</Text>
<Text id="eSayWiredMale">
Working 'til he drops!
</Text>
<Text id="eSayWiredFemale">
Working 'til she drops!
</Text>
<Text id="eSayPlayInLab">
Playing in the lab
</Text>
<Text id="eSayStompAnts">
Stomping ants
</Text>
<Text id="eSayHidingInHut">
Hiding in hut
</Text>
<Text id="eSayDoMagicDance">
Performing ceremonial dance
</Text>
<Text id="eSayReturningWithPrize">
Bringing back a prize
</Text>
<Text id="eSayRunToRescue">
Running to the rescue
</Text>
<Text id="eSayDrinkingRain">
Drinking rain
</Text>
<Text id="eSayDoingLaundry">
Washing the laundry
</Text>
<Text id="eSayActingEvil">
Acting sinister
</Text>
<Text id="eSayDayOfHonor">
Honoring the dead
</Text>
<Text id="eSayBlessingsDay">
Honoring the guiding hand
</Text>
<Text id="eSayIsolaDay">
Celebrating Isola Day
</Text>
<Text id="eSayUnsure">
Unsure what to do
</Text>
<Text id="eSayShakingHead">
Shaking head
</Text>
<Text id="eSayItsRaining">
It's raining!
</Text>
<Text id="eSayLikesList">
 ants, crowds, resting, laundry, medicine, turnips, butterflies, flowers, bees, the
 dark, caves, herbs, berries, snakes, wind, rocks, heights, the ocean, playing, exploring,
 blue, green, red, yellow, drums, bushes, bananas, coconuts, sand, sunlight, wood,
 crab meat, whale meat, fish, fruit, papaya, flies, swimming, running, learning, dancing,
 monkeys, parrots, work, lifting, surprises, jokes, sleeping, jumping, cooking, fire,
 eating, dragonflies, owls, dreaming, children, talking, holidays, vegetables, quiet,
 clouds, dirt, alchemy, potions, magic, plants, rain, fog, sitting, sharks, honey,
 stories, coral, thunder, lightning, pearls, stars, mango, nature
</Text>
<Text id="eSayDislikesList">
 ants, crowds, resting, laundry, medicine, turnips, butterflies, flowers, bees, the
 dark, caves, herbs, berries, snakes, wind, rocks, heights, the ocean, playing, exploring,
 blue, green, red, yellow, drums, bushes, bananas, coconuts, sand, sunlight, wood,
 crab meat, whale meat, fish, fruit, papaya, flies, swimming, running, learning, dancing,
 monkeys, parrots, work, lifting, surprises, jokes, sleeping, jumping, cooking, fire,
 eating, dragonflies, owls, dreaming, children, talking, holidays, vegetables, quiet,
 clouds, dirt, alchemy, potions, magic, plants, rain, fog, sitting, sharks, honey,
 stories, coral, thunder, lightning, pearls, stars, mango, nature
</Text>
<Text id="eSayVillagerDetail">
Villager Detail
</Text>
<Text id="eSaySkills">
Skills
</Text>
<Text id="eSayResearch">
Research
</Text>
<Text id="eSayBreeding">
Parenting
</Text>
<Text id="eSayBuilding">
Building
</Text>
<Text id="eSayHealingDetail">
Healing
</Text>
<Text id="eSayGender">
Gender
</Text>
<Text id="eSayStatus">
Status
</Text>
<Text id="eSayLikes">
Likes
</Text>
<Text id="eSayDislikes">
Dislikes
</Text>
<Text id="eSayWeaningIn">
Weaning in:
</Text>
<Text id="eSayMale">
Male
</Text>
<Text id="eSayFemale">
Female
</Text>
<Text id="eSayDead">
Dead
</Text>
<Text id="eSaySick">
Sick
</Text>
<Text id="eSayWeakened">
Weakened
</Text>
<Text id="eSayElderly">
Elderly
</Text>
<Text id="eSayHealthy">
Healthy
</Text>
<Text id="eSayNursingFor">
Nursing for:
</Text>
<Text id="eSayMin">
min
</Text>
<Text id="eSayGuidingHand">
Greeting the guiding hand
</Text>
<Text id="eSayCoolFeet">
Cooling feet in stream
</Text>
<Text id="eSayTeachChildren">
Teaching children
</Text>
<Text id="eSayFailedPotion">
The potion blew up!
</Text>
<Text id="eSayAttendLessons">
Attending lessons
</Text>
<Text id="eSayPlayTag">
Playing tag
</Text>
<Text id="eSayPlayTagIt">
Playing tag - "It" 
</Text>
<Text id="eSayHonorTotem">
Honoring totem
</Text>
<Text id="eSayHe">
He
</Text>
<Text id="eSayShe">
She
</Text>
<Text id="eSayHeSmall">
he
</Text>
<Text id="eSaySheSmall">
she
</Text>
<Text id="eSayHimSmall">
him
</Text>
<Text id="eSayHerSmall">
her
</Text>
<Text id="eSayHisSmall">
his
</Text>
<Text id="eSayNext">
Next
</Text>
<Text id="eSayPrev">
Previous
</Text>
<Text id="eSayChooseClothes">
Choose an outfit for your villager!
</Text>
<Text id="eSayTastesBitter">
Nasty! It's bitter.
</Text>
<Text id="eSayHic">
Oh no, hiccups!
</Text>
<Text id="eSayYikes">
Yikes!
</Text>
<Text id="eSayWoah">
Whoa!
</Text>
<Text id="eSayYummy">
Yummy!
</Text>
<Text id="eSayBurns">
Oh, it burns!
</Text>
<Text id="eSayFeelsBetter">
{He/She} feels better.
</Text>
<Text id="eSayLearnsFaster">
{He/She} feels smarter.
</Text>
<Text id="eSayTechBonus">
{He/She} has scientific clarity.
</Text>
<Text id="eSayFeelsLikeNew">
{He/She} feels much healthier!
</Text>
<Text id="eSayCantDrinkAgain">
That villager can't drink another potion so soon.
</Text>
<Text id="eSayHealedButStarving">
This potion works better when the tribe is eating well.
</Text>
<Text id="eSayFeelsLight">
{He/She} feels light and springy!
</Text>
<Text id="eSayFeelsRomantic">
{He/She} feels romantic!
</Text>
<Text id="eSayFeelsHungry">
{He/She} suddenly feels very hungry!
</Text>
<Text id="eSayFeelsItchy">
{He/She} is all itchy!
</Text>
<Text id="eSayFeelsFertile">
{He/She} feels fertile.
</Text>
<Text id="eSayFeelsDown">
{He/She} feels kind of down.
</Text>
<Text id="eSayFeelsSleepy">
So sleepy...
</Text>
<Text id="eSayFeelsATrance">
{He/She} feels a trance coming on.
</Text>
<Text id="eSayFeelsVeryFertile">
{He/She} feels very fertile.
</Text>
<Text id="eSayFeelsTired">
{He/She} feels tired...
</Text>
<Text id="eSayFeelsFaint">
{He/She} feels woozy.
</Text>
<Text id="eSayFeelsHappy">
{He/She} has happy feet!
</Text>
<Text id="eSayNeedsWarming">
{He/She} is freezing!
</Text>
<Text id="eSayNeedsCooling">
{He/She} is way too hot!
</Text>
<Text id="eSayHasStomachAche">
{He/She} has a stomachache.
</Text>
<Text id="eSayAwfulPotion">
That potion was awful.
</Text>
<Text id="eSayCantMove">
...can't move...
</Text>
<Text id="eSayGotToGo">
{He/She} has got to go!
</Text>
<Text id="eSayIsEveryoneSlow">
Is everyone else slowing down?
</Text>
<Text id="eSayMustExercise">
Must exercise!
</Text>
<Text id="eSayFunPotion">
Whee! What a fun potion!
</Text>
<Text id="eSayTooHot">
Trying to cool off
</Text>
<Text id="eSayNoPotion">
There is no potion ready!
</Text>
<Text id="eSayTooCold">
Trying to get warm
</Text>
<Text id="eSayTrance">
In a trance
</Text>
<Text id="eSaySprituality">
Having an epiphany
</Text>
<Text id="eSayParalyzed">
Paralyzed
</Text>
<Text id="eSayBadDancingChief">
Leading a dance poorly
</Text>
<Text id="eSayBadDancing">
Dancing poorly
</Text>
<Text id="eSayGarlicBreath">
Stinky breath!
</Text>
<Text id="eSayBubbleBreath">
That tasted soapy
</Text>
<Text id="eSayHiccups">
Hic!
</Text>
<Text id="eSayPlayInDirt">
Playing in the dirt
</Text>
<Text id="eSayBlind">
Who turned out the lights?!
</Text>
<Text id="eSayCrazy">
Blannesamagawa loomajoobamooga!!
</Text>
<Text id="eSayGoingToSweetPotion">
Something smells YUMMY!
</Text>
<Text id="eSayTeachingBabyToTalk">
Teaching baby words
</Text>
<Text id="eSayCleaningUpMud">
Cleaning up after the rain
</Text>
<Text id="eSayPlayingInSand">
Making sandcastles
</Text>
<Text id="eSayPotionReady">
This potion will evaporate in %dm %02ds
</Text>
<Text id="eSayItchy">
Itchy
</Text>
<Text id="eSayFaint">
Feeling faint
</Text>
<Text id="eSayTryToReachKey">
Trying to reach the key
</Text>
<Text id="eSayClearingRubble">
Clearing rubble
</Text>
<Text id="eSayScareBees">
Calming the bees
</Text>
<Text id="eSayHarvestFruit">
Harvesting fruit
</Text>
<Text id="eSayPlantingTree">
Planting a tree
</Text>
<Text id="eSayPushingStatue">
Pushing statue
</Text>
<Text id="eSayBuildingScaffolding">
Building scaffolding
</Text>
<Text id="eSayGatherHerbs">
Gathering herbs
</Text>
<Text id="eSayGetOutOfRain">
Getting out of the rain
</Text>
<Text id="eSayTryOnRobe">
Trying on the robe
</Text>
<Text id="eSayInspectingFood">
Inspecting the food
</Text>
<Text id="eSayWeatherDancing">
Doing a weather dance
</Text>
<Text id="eSayContemplateTribe">
Contemplating the tribe
</Text>
<Text id="eSayRetrievingDoorkey">
Retrieving a door key
</Text>
<Text id="eSayProudOfTribe">
Proud of the tribe
</Text>
<Text id="eSaySpawnRare">
Pointing out a rare collectible
</Text>
<Text id="eSayThinking">
Thinking
</Text>
<Text id="eSayConcernedSick">
Concerned about the sick
</Text>
<Text id="eSayCuringTribe">
Curing the tribe!
</Text>
<Text id="eSayCreateMagicFood">
Creating magic food!
</Text>
<Text id="eSayInspectLabs">
Inspecting the labs
</Text>
<Text id="eSayPlaying">
Playing
</Text>
<Text id="eSayStomping">
Stomping
</Text>
<Text id="eSayStungByJFish">
Stung by jellyfish
</Text>
<Text id="eSayWashFace">
Washing face
</Text>
<Text id="eSayWashHands">
Washing hands
</Text>
<Text id="eSayBathing">
Bathing
</Text>
<Text id="eSayLookAtFishies">
Looking at fishies
</Text>
<Text id="eSayLookForMushrooms">
Looking for mushrooms
</Text>
<Text id="eSayLookForCollectibles">
Looking for collectibles
</Text>
<Text id="eSayStumbling">
Running around
</Text>
<Text id="eSayDoingExercise">
Doing exercise
</Text>
<Text id="eSaySwimWithFish">
Swimming with fish
</Text>
<Text id="eSayCuriousClothes">
Curious about the robe
</Text>
<Text id="eSayAmazedStatue">
Amazed at the statue
</Text>
<Text id="eSayCuriousStatue">
Curious about the statue
</Text>
<Text id="eSayAdmiringRoom">
Admiring the hidden room
</Text>
<Text id="eSayCuriousDoor">
Curious about the door
</Text>
<Text id="eSayCuriousGiantClam">
Curious about the giant clam
</Text>
<Text id="eSayCuriousBeehive">
Curious about the bee hive
</Text>
<Text id="eSayCuriousMachine">
Curious about the machine
</Text>
<Text id="eSayCuriousRubble">
Curious about the rubble
</Text>
<Text id="eSayCuriousRuins">
Interested in the ruins
</Text>
<Text id="eSayCuriousBath">
Curious about the bath
</Text>
<Text id="eSaySoopingAlchemy">
Snooping around the alchemy room
</Text>
<Text id="eSayCuriousThisRoom">
Curious about this room
</Text>
<Text id="eSayCuriousHangingThing">
Curious about the thing up there
</Text>
<Text id="eSayEnjoyOrchard">
Enjoying the orchard
</Text>
<Text id="eSayCuriousDarkSoil">
Curious about the dark soil
</Text>
<Text id="eSayCuriousHerb1">
Curious about the Tiger Lily
</Text>
<Text id="eSayCuriousHerb2">
Curious about the Cactus
</Text>
<Text id="eSayCuriousHerb3">
Curious about the Lotus
</Text>
<Text id="eSayCuriousHerb4">
Curious about the Black Orchid
</Text>
<Text id="eSayCuriousHerb5">
Curious about the Rose
</Text>
<Text id="eSayCuriousHerb6">
Curious about the Pitcher Plant
</Text>
<Text id="eSayCuriousHerb7">
Curious about the Berry Plant
</Text>
<Text id="eSayLookRoster">
Looking at the Roster of the Dead
</Text>
<Text id="eSayHarvestHoney">
Harvesting honey
</Text>
<Text id="eSayRepairBath">
Repairing the bath
</Text>
<Text id="eSayPlaySeesaw">
Playing seesaw
</Text>
<Text id="eSayLonely">
A little bit lonely
</Text>
<Text id="eSayShowBabyReef">
Showing baby the reef
</Text>
<Text id="eSayWashBaby">
Washing baby
</Text>
<Text id="eSayChangeBaby">
Changing baby
</Text>
<Text id="eSayWatchPeopleWork">
Watching people work
</Text>
<Text id="eSayRepairLift">
Repairing the lift
</Text>
<Text id="eSayStandLift">
Standing on the lift
</Text>
<Text id="eSayDoAlchemy">
Doing alchemy
</Text>
<Text id="eSayEmptyPot">
Emptying the pot
</Text>
<Text id="eSayUsePotion">
Using potion
</Text>
<Text id="eSayDirectWork">
Directing work
</Text>
<Text id="eSayRefusing">
Refusing
</Text>
<Text id="eSayBuildScaffold">
Building scaffolding
</Text>
<Text id="eSayPushStatue">
Pushing statue
</Text>
<Text id="eSayPlantTree">
Planting tree
</Text>
<Text id="eSayPuttingWaterOnFire">
Putting water on the firepit
</Text>
<Text id="eSayShapingPearl">
Shaping an irregular pearl
</Text>
<Text id="eSayPolishingPearl">
Polishing a rough pearl
</Text>
<Text id="eSayTryIdea">
Trying an idea...
</Text>
<Text id="eSayClearRubble">
Clearing rubble
</Text>
<Text id="eSayClearLeaves">
Clearing leaves
</Text>
<Text id="eSayReachKey">
Trying to reach the key
</Text>
<Text id="eSayNeedLieDown">
Needs to lie down
</Text>
<Text id="eSayNeedSitDown">
Needs to sit down
</Text>
<Text id="eSayCarryVialToOcean">
Carrying vial to ocean
</Text>
<Text id="eSayLookForGrownup">
Looking for mommy
</Text>
<Text id="eSayLookForGrownup2">
Looking for daddy
</Text>
<Text id="eSayPlayPuddles">
Playing in puddles
</Text>
<Text id="eSayShowBees">
Showing baby the bees
</Text>
<Text id="eSayInspectHut">
Inspecting hut
</Text>
<Text id="eSayShowHerbs">
Showing baby the herbs
</Text>
<Text id="eSayHidingSomething">
Hiding something
</Text>
<Text id="eSaySpringCleaning">
Spring cleaning
</Text>
<Text id="eSayShowBabyOrchards">
Showing baby the orchard
</Text>
<Text id="eSayShowBabyAmp">
Showing baby the amphitheater
</Text>
<Text id="eSaySunBaby">
Enjoying the beach with baby
</Text>
<Text id="eSayPracticeDance">
Secretly practicing a dance
</Text>
<Text id="eSayTryGetWarm">
Trying to get warm
</Text>
<Text id="eSayDrawPlans">
Drawing plans
</Text>
<Text id="eSayAromatherapy">
Doing aromatherapy
</Text>
<Text id="eSayLightBurners">
Lighting burners
</Text>
<Text id="eSaySwapPearl">
Swapping the pearl
</Text>
<Text id="eSayDepositFood">
Depositing food
</Text>
<Text id="eSayReconstructLab">
Reconstructing alchemy lab
</Text>
<Text id="eStatisicsLabel">
Statistics
</Text>
<Text id="eAchievementsLabel">
Awards
</Text>
<Text id="eSTotemSuffix">
's totem
</Text>
<Text id="eSRemainsSuffix">
's remains
</Text>
<Text id="eCollectFishSuffix">
collected some fish.
</Text>
<Text id="eIntroPage1Line1">
There was once a mysterious island called Isola,\n
</Text>
<Text id="eIntroPage1Line2">
home to a tribe of lost refugees.\n
</Text>
<Text id="eIntroPage2Line1">
After finally achieving prosperity, the villagers\n
</Text>
<Text id="eIntroPage2Line2">
were running out of space on their isolated shore.\n
</Text>
<Text id="eIntroPage2Line3">
A group, selected to represent the tribe, ventured out\n
</Text>
<Text id="eIntroPage2Line4">
in search of a new part of the island to populate.\n
</Text>
<Text id="eIntroPage3Line1">
As they reached\n
</Text>
<Text id="eIntroPage3Line2">
the north shore,\n
</Text>
<Text id="eIntroPage3Line3">
a storm, violent and filled\n
</Text>
<Text id="eIntroPage3Line4">
with intent, materialized!\n
</Text>
<Text id="eIntroPage5Line1">
The storm drove them in, breaking their raft against a\n
</Text>
<Text id="eIntroPage5Line2">
shallow reef. A new part of the island... a secret city.\n
</Text>
<Text id="eIntroPage5Line3">
Do you need help?\n
</Text>
<Text id="eMidGamePage1Line1">
Underneath a collapsed building, the villagers discover a room \n
</Text>
<Text id="eMidGamePage1Line2">
filled with history: scrolls and wall coverings depicting a city as it was years before.\n
</Text>
<Text id="eMidGamePage1Line3">
With trembling hands they read the writings, which say...\n
</Text>
<Text id="eMidGamePage2Line1">
For eons, nature and magic have\n
</Text>
<Text id="eMidGamePage2Line2">
coexisted on Isola in perfect harmony.\n
</Text>
<Text id="eMidGamePage2Line3">
Two factions maintain this delicate\n
</Text>
<Text id="eMidGamePage2Line4">
balance: the naturalists and the \n
</Text>
<Text id="eMidGamePage2Line5">
magicians of the island. The symbol\n
</Text>
<Text id="eMidGamePage2Line6">
of their peace is the traditional\n
</Text>
<Text id="eMidGamePage2Line7">
union of a young prince of magic\n
</Text>
<Text id="eMidGamePage2Line8">
and a young princess of nature, \n
</Text>
<Text id="eMidGamePage2Line9">
selected for marriage by \n
</Text>
<Text id="eMidGamePage2Line10">
the tribal elders.\n
</Text>
<Text id="eMidGamePage2Line11">
\n
</Text>
<Text id="eMidGamePage2Line12">
\n
</Text>
<Text id="eMidGamePage2Line13">
\n
</Text>
<Text id="eMidGamePage3Line1">
Working together, these two groups have accomplished \n
</Text>
<Text id="eMidGamePage3Line2">
many wonders, the greatest of which were the\n
</Text>
<Text id="eMidGamePage3Line3">
Magic Fish and Magic Plants of Isola. It is feared that should\n
</Text>
<Text id="eMidGamePage3Line4">
this balance ever be betrayed, all of their work and peace could become undone.\n
</Text>
<Text id="eEndGamePage1Line1">
Do not be alarmed, you who bring us before you.\n
</Text>
<Text id="eEndGamePage1Line2">
We are strangers to you, but you are not strangers to us.\n
</Text>
<Text id="eEndGamePage1Line3">
We will tell you our sad story, for this is why you are here.\n
</Text>
<Text id="eEndGamePage2Line1">
Our love was forbidden.\n
</Text>
<Text id="eEndGamePage2Line2">
To preserve the balance of Isola, the elders demanded a union  \n
</Text>
<Text id="eEndGamePage2Line3">
between one naturalist and one magician.\n
</Text>
<Text id="eEndGamePage2Line4">
Instead we were both from the same faction.\n
</Text>
<Text id="eEndGamePage2Line5">
We married in secret in a moonlit grove.\n
</Text>
<Text id="eEndGamePage2Line6">
It was our hope that the fragile balance between nature \n
</Text>
<Text id="eEndGamePage2Line7">
and magic would endure our forbidden union, but...\n
</Text>
<Text id="eEndGamePage2Line8">
one cannot choose love, it is love that chooses.\n
</Text>
<Text id="eEndGamePage2Line9">
\n
</Text>
<Text id="eEndGamePage3Line1">
Our betrayal undid everything.\n
</Text>
<Text id="eEndGamePage3Line2">
There was great unrest and for many moons \n
</Text>
<Text id="eEndGamePage3Line3">
the city has been deserted and forgotten.\n
</Text>
<Text id="eEndGamePage4Line1">
We have waited so long for you\n
</Text>
<Text id="eEndGamePage4Line2">
and what you have done to rebuild our beloved city gives\n
</Text>
<Text id="eEndGamePage4Line3">
us hope that the balance may yet, someday, be restored.\n
</Text>
<Text id="eEndGamePage4Line4">
You, and your children, have brought us hope.\n
</Text>
<Text id="eEndGamePage4Line5">
Perhaps we can finally rest. Please never\n
</Text>
<Text id="eEndGamePage4Line6">
let it be forgotten that what we did, we did for love.\n
</Text>
<Text id="eEndGamePage4Line7">
\n
</Text>
<Text id="eEndGamePage4Line8">
\n
</Text>
<Text id="eReplayTutorialInstruction">
Replay Tutorial Instruction
</Text>
<Text id="eTTipInstruct1					">
Let's explore the area...\n
click  and  hold  the  mouse  button \n
anywhere on the ground and drag the \n
mouse to  move around  the  village.\n
</Text>
<Text id="eTTipInfo2">
Good! This is how you move about \n
the island. Feel free to explore your\n
little village.\n
</Text>
<Text id="eTTipInstruct3">
Let's get to know one of the villagers...\n
find and click a villager to select them.\n
</Text>
<Text id="eTTipInfo4">
Perfect! A white circle shows which \n
villager is  selected.  See important   \n
details about this villager, like their \n
name, at the bottom of the screen.\n
</Text>
<Text id="eTTipInstruct5">
Let's move a villager...\n
click and hold the mouse button \n
on a villager and drag the mouse\n
to move them.\n
</Text>
<Text id="eTTipInfo6">
Excellent! Moving villagers influences their \n
behavior. Drag and drop villagers anywhere  \n
you like to help them  explore useful or  \n
interesting places in the village.\n
</Text>
<Text id="eTTipInstruct7">
Your villagers interact with many\n
locations around the map. Let's\n
start by dragging one of them to this\n
hut that needs some repair. \n
</Text>
<Text id="eTTipInfo8">
Excellent! Dragging a villager to this\n
broken structure in the village encourages \n
progress. New structures allow a larger\n
population and many other things.
</Text>
<Text id="eTTipInstruct9">
Your villagers would benefit from a \n
warm and cozy fire. First, drag an \n
adult villager to this pile of \n
driftwood, so they can gather wood.\n
</Text>
<Text id="eTTipInfo10">
Well done. There is a stack of dry firewood in\n
the fire pit.\n
</Text>
<Text id="eTTipInstruct11">
Kindling is also needed to start a fire.\n
Drag your villager to this patch of dry grass.\n
</Text>
<Text id="eTTipInfo12">
Good. Your villager put an armful of dry grass into the fire pit.\n
</Text>
<Text id="eTTipInstruct13">
With dry firewood and kindling, all that's\n
necessary to start the fire is to\n
drag a villager to the fire pit.\n
</Text>
<Text id="eTTipInfo14">
Well done! Your tribe can now enjoy\n
the benefits of a hot, crackling\n
fire on those chilly nights.\n
</Text>
<Text id="eTTipInstruct15">
Your little villagers must be hungry.\n
There must be some delicious honey up \n
in the beehive. Drag a villager to the\n
dark stick on the ground... maybe there is\n
a way to take care of those angry bees.\n
</Text>
<Text id="eTTipInfo16">
Wonderful! Your villager calmed the bees \n
using smoke, and the bees are no longer a \n
problem.\n
</Text>
<Text id="eTTipInstruct17">
Now that you've calmed the bees, \n
you can safely drag a villager to the \n
hive to gather honey.\n
</Text>
<Text id="eTTipInfo18">
Great! Your villagers now have a source\n
of food. They will discover more sources \n
of food later.\n
</Text>
<Text id="eTTipInstruct19">
Let's teach a villager to research...\n
drag an adult villager to the large \n
table at the center of the big structure.\n
</Text>
<Text id="eTTipInfo20">
Great!  This  villager is  learning  to \n
research. As research  skills improve, \n
you  gain  tech  points  that  can be  \n
spent like money on new technologies.\n
</Text>
<Text id="eTTipInstruct21">
Let's check out the Technologies screen...\n
click the 'Tech' button on the left side of \n
the screen.\n
</Text>
<Text id="eTTipInfo22">
Welcome to the Technologies screen.\n
Use the tech points gained from research\n
to upgrade a variety of different technologies.\n
Click a '?' to learn more about a technology. \n
</Text>
<Text id="eTTipInstruct23">
Let's make some babies...\n
drag an adult male villager onto an \n
adult female villager or vice versa. \n
Note that dragging an adult to a child\n
causes the adult to entertain the child\n
with a story.\n
</Text>
<Text id="eTTipInfo24">
Good!  They get along and  want  to\n
go indoors for some privacy. With any \n
luck, the stork may bring a new baby.\n
</Text>
<Text id="eTTipInstruct25">
Children can also contribute to village life.\n
Their keen eyes can spot mushrooms and small\n
collectibles that adults might overlook.\n
Drag a child to this collectible before it\n
disappears.\n
Don't worry, though, collecting items\n
is optional.\n
</Text>
<Text id="eTTipInfo26">
Ooooh, the child found a collectible!\n
Your villagers can collect Isola's small and\n
beautiful treasures, but only when found by\n
a child. The same collectible found more than\n
once is converted into tech points.\n
</Text>
<Text id="eTTipInstruct27">
Let's check out the Collections screen.\n
Click the 'Collections' button on the left\n
side of the screen. \n
</Text>
<Text id="eTTipInfo28">
Welcome to the Collections screen.\n
Here you can see which collectibles your\n
village children gathered. You can also check\n
your progress on finding the keys that open the\n
mysterious door.\n
</Text>
<Text id="eTTipInstruct29">
Oh no!  One of  your little villagers is \n
sick.  Let's train a healer. Find the sick \n
villager, then drag a second villager onto  \n
the sick one.\n
</Text>
<Text id="eTTipInfo30">
Wonderful! The sick villager is better.\n
Your  healer also gained  healing skill,\n
which is essential  for your  villagers \n
to lead long and healthy lives.\n
</Text>
<Text id="eTTipInstruct31">
Let's learn more about a villager...\n
click the 'Detail' button at the \n
bottom of the screen.\n
</Text>
<Text id="eTTipInfo32">
Welcome to the Detail screen.\n
Learn more about each villager, such \n
as age, health and skills. Check the \n
box to the right of a skill to set a \n
skill preference. Click 'Done' to return\n
to the main screen.\n
</Text>
<Text id="eTTipInstruct33">
Finally, let's check out the Puzzles and Milestones \n
screen. Click the 'Puzzles' button on the left  \n
side of the screen. \n
</Text>
<Text id="eTTipInfo34">
Welcome to the Puzzles and Milestones screen.\n
The island is full of puzzles and hidden secrets\n
waiting to be discovered. Your goal is to solve\n
Isola's sixteen puzzles while helping your tribe\n
survive.\n
</Text>
<Text id="eTTipStandAloneWelcome">
Welcome to Virtual Villagers: The Secret City!\n
\n
After their perilous, storm-tossed journey on\n
a tiny raft, this small band of villagers gazes\n
in amazement at what appears to be the ruins of\n
what must have once been a wonderful city.  They\n
sense something, or someone, beckoning them . . .\n
</Text>
<Text id="eTTipStandAloneDragFail">
Almost! Click and hold the mouse button \n
anywhere  on the  ground and  drag  the  \n
mouse to move around the village.\n
</Text>
<Text id="eTTipStandAloneHoneyWait">
Good! Let's wait while the villager gathers honey. \n
If they succeed, they will bring the honey to\n
the food bin near the center of the village. \n
</Text>
<Text id="eTTipStandAloneHoneyFail">
Darn! The villager didn't succeed.\n
Sometimes it takes a few tries, so drag\n
the same villager to the bee hive again.\n
</Text>
<Text id="eTTipStandAloneResearchWait">
Good! Let's give the villager a \n
moment to  research.  If they \n
succeed, you will earn tech points.\n
</Text>
<Text id="eTTipStandAloneResearchFail">
Oh, well! The villager was unsuccessful \n
at research. Drag the same villager to \n
the table again.\n
</Text>
<Text id="eTTipStandAloneBreedFail">
Too bad! They didn't get along or \n
aren't in the mood. Try again with  \n
the same couple or try a different  \n
pair to see if love blossoms.
</Text>
<Text id="eTTipStandAloneFirstPreg">
Congratulations!  The stork  brought \n
a  baby. Be  careful! A  mother  \n
cares for her child until age two and \n
won't do much else.\n
</Text>
<Text id="eTTipStandAloneHealFail">
Shoot! The villager is still sick.\n
Drag  the same  villager onto \n
the sick one again.\n
</Text>
<Text id="eTTipStandAloneFirstDeath">
I'm sorry. One of your little villagers is dead.\n
Villagers die of old age, but they can also die \n
from disease and starvation. Buying medicine \n
technology  helps your  villagers live  longer \n
and have fewer diseases.\n
</Text>
<Text id="eTTipStandAloneMiniMap">
Welcome to the Overview Map. \n
Enjoy a  bird's-eye  view of your village,\n
then click anywhere on the map to zoom\n
in to that spot.\n
</Text>
<Text id="eTTipStandAloneRealTime">
Virtual Villagers is a true real-time game.\n
Your tribe continues to do what they have learned,\n
even when the computer is off or you stop playing,\n
but  remember to  check  back  often  to care for \n
your little villagers! Have fun!\n
</Text>
<Text id="eTTipStandAloneFinal">
You have mastered the basics!\n
How you manage your tribe now is up to you!\n
Decide wisely who will do what. Your villagers \n
will slowly learn to do the tasks you show them.\n
Once survival is no longer an issue, you can\n
help them uncover the hidden secrets of Isola!\n
</Text>
<Text id="eTTipStandAloneConfused">
Hmmm... this  villager is  confused.\n
Sometimes villagers need more skill \n
or more advanced technology before \n
they understand what to do.\n
</Text>
<Text id="eTTipStandAloneSkillPref">
Great! You set a villager's skill preference.\n
From now on, they prefer this type of work \n
and gain skill the more they practice.\n
</Text>
<Text id="eTTipStandAloneChildrenNoWork">
Nice try, but children don't work. They\n
love to play and won't do what you ask \n
until they grow up. They can still help\n
out though, as they  sometimes find\n
delicious mushrooms or collectibles.\n
</Text>
<Text id="eTTipStandAloneMommiesNoWork">
Nursing mothers don't work while they \n
are caring for an infant. \n
</Text>
<Text id="eTipFirstTrainee">
Congratulations! One of your villager's \n
reached  the  `Trainee`  level  in a skill \n
category.\n
</Text>
<Text id="eTipFirstAdept">
Congratulations! One of your villager's \n
reached  the  `Adept`  level  in a skill \n
category.\n
</Text>
<Text id="eTipFoodOk">
Good job! Your villagers aren't worried about\n
food anymore. Now you can focus on research\n
and increasing the population of the village.\n
</Text>
<Text id="eTipFirstAdult">
One of the young children of your tribe is now\n
old enough to work! Your tribe needs every\n
able-bodied person to help out, so find that\n
villager and keep everyone productive.\n
</Text>
<Text id="eTipFirstMaster">
One of your villagers is a master in a skill!\n
This is a great accomplishment. Making any one\n
villager a master in at least three skills grants\n
that villager the prestigious title of Elder.\n
</Text>
<Text id="eTipFirstAlchemyFailure">
A potion blew up while it was being brewed!\n
This kind of dangerous accident becomes less\n
common if you research alchemy tech.\n
</Text>
<Text id="eTipPopMilestoneSmall">
Congratulations! Your village reached its \n
first  population  milestone of 15 people!\n
</Text>
<Text id="eTipPopMilestoneMed">
Congratulations! Your village reached its \n
second population milestone of 25 people!\n
</Text>
<Text id="eTipPopMilestoneLarge">
Congratulations! Your village reached its \n
third population  milestone of 50 people!\n
</Text>
<Text id="eTipAbsPopCap">
Congratulations! Your village reached\n
its  maximum  sustainable  population!\n
</Text>
<Text id="eTipNewRecipe">
Your villagers found an interesting new\n
recipe!\n
</Text>
<Text id="eTipYouLose">
Alas, the fates were not kind to your village.\n
All of your little  villagers  died. The island \n
of Isola  remains a  myth  and its  mysteries \n
unsolved.\n
</Text>
<Text id="eTipPuzzleBeehiveCleared">
The Bee Hive\n
\n
Your villagers have cleverly calmed\n
the bees with smoke, so now they \n
will be enjoying delicious honey!\n
</Text>
<Text id="eTipPuzzleAlchemyLabRestored">
The Alchemy Lab\n
\n
Recovering all the scattered pieces,\n
your villagers have restored what appears \n
to have once been some kind of alchemy lab.\n
By finding hidden herbs, they can now\n
start creating interesting and potent potions!\n
\n
 
</Text>
<Text id="eTipPuzzleRainLiftRestored">
The Lift\n
\n
Your villagers have succeeded in setting\n
upright an ancient lift from the pre-\n
cursors of this city. It is clearly\n
designed to let them reach the tree high\n
above on the cliff.\n
\n
</Text>
<Text id="eTipPuzzleChiefCreated">
The First Chief\n
\n
The robe fits! The chosen one has been found.\n
Your tribal chief does not actually work,\n
but when set to a task, others nearby are\n
more effective. The chief also has other \n
powers, yet to be discovered.\n
\n
</Text>
<Text id="eTipPuzzlePotionsMade">
Potion Made need teeeeext\n
\n
Potion Made\n
\n
</Text>
<Text id="eTipPuzzleAncientBathsRestored">
The Ancient Bath\n
\n
Your village builders have repaired an ancient\n
bath, and the clean rains have filled it!\n
What a wonderful place to meet, swim, and\n
stay clean and fit!\n
\n
</Text>
<Text id="eTipPuzzleOrchardStarted">
The Orchard\n
\n
It must have been many years since the orchard\n
has thrived and prospered on this part\n
of the island. It will produce much food\n
for the tribe.\n
\n
</Text>
<Text id="eTipPuzzleRainDanceMastered">
Weather Dancing\n
\n
With your chief leading, your villagers\n
have discovered that they can influence\n
the weather.\n
\n
</Text>
<Text id="eTipPuzzleDigRestored">
The Ruins\n
\n
By digging and clearing, your builders have found\n
a collapsed building and a concealed room.\n
It seems to be an archiving room and, hopefully,\n
will shed some light on the history of this\n
mysterious island.\n
</Text>
<Text id="eTipPuzzlePrincessRestored">
The Statue\n
\n
This tremendous statue was too beautiful\n
to leave broken, and your builders know\n
no task too great. It appears to be in honor\n
of a princess...\n
</Text>
<Text id="eTipPuzzleSharksCleared">
The Sharks\n
\n
With a masterful mix of herbs, and the skill of\n
your great alchemists, a way has been found to\n
deal with the sharks, so that they will no longer\n
bother your villagers. Let the fishing begin!\n
</Text>
<Text id="eTipPuzzleRosterDeadCleared">
The Roster of the Dead\n
\n
Hidden behind vines and growth, your villagers\n
have found a great plaque for recording the\n
lives of those who have passed on.\n
</Text>
<Text id="eTipPuzzleTreeKeyFound">
The Cliff Key\n
\n
Your villagers have found one of the keys to the\n
strange door at the end of the cliff path.\n
</Text>
<Text id="eTipPuzzleAshKeyFound">
The Ash Key\n
\n
Your villagers have found one of the keys to the\n
strange door amid the ashes of the fire.\n
</Text>
<Text id="eTipPuzzleClamKeyFound">
The Clam Key\n
\n
Your villagers have found one of the keys to the\n
strange door in the big clam in the ocean.\n
</Text>
<Text id="eTipPuzzleSundiskMastered">
The Chief and the Princess\n
\n
Using the strange machine in the hidden antechamber,\n
your villagers have somehow enabled communication\n
with some of the original inhabitants of this part\n
of the island! This is a great achievement, and your\n
tribe stands in awe and wonder!\n
</Text>
<Text id="eTipPuzzleAromatherapyMastered">
Aromatherapy\n
\n
Your villagers have mastered aromatherapy, \n
which reduces the chance of disease.\n
</Text>
<Text id="eTipPuzzleHut1Built">
A New Hut!\n
\n
Your villagers have restored one of the\n
broken huts! Your tribe can now support a\n
larger population.\n
</Text>
<Text id="eTipPuzzleClothingHutBuilt">
The Clothing Hut\n
\n
Your villagers can now spend extra tech\n
points to customize their outfits.\n
</Text>
<Text id="eTipPuzzleFireStarted">
Fire!\n
\n
When a fire is burning, your villagers\n
are happier and less vulnerable to disease.\n
</Text>
<Text id="eTipPuzzleTurtleShellCollectionComplete">
Turtle Shell Collection\n
\n
Your children collected all of the\n
different types of turtle shells found\n
on Isola! Your village population maximum \n
is increased by 5.\n
</Text>
<Text id="eTipPuzzleCoralCollectionComplete">
Coral Collection\n
\n
Your children collected all of the\n
different types of coral found on \n
Isola! Your village population maximum \n
is increased by 5.\n
</Text>
<Text id="eTipPuzzleTabletCollectionComplete">
Tablet Collection\n
\n
Your children collected all of the\n
different tablet pieces found on \n
Isola! Your village population maximum \n
is increased by 5.\n
</Text>
<Text id="eTipPuzzleFeatherCollectionComplete">
Feather Collection\n
\n
Your children collected all of the\n
different types of feathers found on \n
Isola! Your village population maximum \n
is increased by 5.\n
</Text>
<Text id="eTipPuzzleAllCollectionsComplete">
All Collections Complete!\n
\n
Well done! Your children completed all\n
four of the collections. In addition to\n
keeping the collections, your village\n
population maximum is increased by 5!\n
</Text>
<Text id="eEulogyDefault">
Respected Citizen
</Text>
<Text id="eEulogyTextFarmer1">
Child Of the Earth
</Text>
<Text id="eEulogyTextFarmer2">
Nature's Friend
</Text>
<Text id="eEulogyTextResearcher1">
Dedicated Student
</Text>
<Text id="eEulogyTextResearcher2">
Inspired Inventor
</Text>
<Text id="eEulogyTextBreeder1">
Parent, Teacher, Friend
</Text>
<Text id="eEulogyTextBreeder2">
Dedicated to Children
</Text>
<Text id="eEulogyTextDoctor1">
Guardian of Health
</Text>
<Text id="eEulogyTextDoctor2">
Dedicated to Others
</Text>
<Text id="eEulogyTextBuilder1">
Inspired Architect
</Text>
<Text id="eEulogyTextBuilder2">
Strong Arms, Big Heart
</Text>
<Text id="eEulogyTextChild1">
Curious and Playful
</Text>
<Text id="eEulogyTextChild2">
Loving and Special
</Text>
<Text id="eEulogyTextElder1">
Esteemed Elder
</Text>
<Text id="eEulogyTextChief">
Wise and Beloved Chief
</Text>
<Text id="eStringCauseOfDeathUnknown">
Unknown causes
</Text>
<Text id="eStringCauseOfDeathDisease">
Disease
</Text>
<Text id="eStringCauseOfDeathStarvation">
Starvation
</Text>
<Text id="eStringCauseOfDeathOldAge">
Old age
</Text>
<Text id="eStringCauseOfDeathVocationalInjury">
Work accident
</Text>
<Text id="eStringCauseOfDeathActOfNature">
Act of Nature
</Text>
<Text id="eStringCauseOfDeath">
Cause of Death
</Text>
<Text id="eStringRosterOfTheDead">
Roster of the Dead
</Text>
<Text id="eEventTsunamiTitle">
The Tsunami
</Text>
<Text id="eEventTsunamiDesc">
One morning, the villagers noticed that the beach looked very wrong.  The waves had
 ceased their normal rhythm, and the water had receded so far that it almost looked
 as though the ocean itself was drying up.  Their apprehension became alarm as a powerful
 tsunami crashed down upon the village, obliterating structures, and, sadly, sweeping
 many villagers to a watery end.
</Text>
<Text id="eEventPlagueOfAntsTitle">
The Plague Of Ants
</Text>
<Text id="eEventPlagueOfAntsDesc">
One morning, the villagers noticed that there were ants crawling on absolutely everything.
 They were in the orchard, on the plates and bowls, and they were completely infesting
 the granary. The frantic villagers do their best to save the food, but they can't
 save it all...
</Text>
<Text id="eEventScienceFairTitle">
The Science Fair
</Text>
<Text id="eEventScienceFairDesc">
Today is the village science fair. The children spend the day learning about what
 the researchers and alchemists do, and they will even enter their own little experiments
 in a contest.
</Text>
<Text id="eEventAllergySeasonTitle">
The Allergy Season
</Text>
<Text id="eEventAllergySeasonDesc">
It's springtime, and all the flowers are in bloom. Many of the villagers suffer a
 temporary bout of hay fever.
</Text>
<Text id="eEventIsolaDayTitle">
Isola Day Celebration
</Text>
<Text id="eEventIsolaDayDesc">
Today is the day that the villagers commemorate their arrival on the island of Isola
 with dancing, celebration, and feasts!
</Text>
<Text id="eEventTheChiefsAddressTitle">
The Chief's Address
</Text>
<Text id="eEventTheChiefsAddressDesc">
Today {name}, the tribal chief, has called all of the villagers together to give {his/her}
 "State of the Village" address. 
</Text>
<Text id="eEventTheRainySeasonTitle">
The Rainy Season
</Text>
<Text id="eEventTheRainySeasonDesc">
Today is the first day of the rainy season, marked by the first afternoon monsoon.
 Wow! It's really coming down! 
</Text>
<Text id="eEventTheColdSnapTitle">
The Cold Snap
</Text>
<Text id="eEventTheColdSnapDesc">
It's unseasonably cold today, and the villagers huddle around the fire to  stay warm
 until the weather improves. 
</Text>
<Text id="eEventTheSwarmOfBeesTitle">
The Swarm of Bees
</Text>
<Text id="eEventTheSwarmOfBeesDesc">
The bees have started to swarm again. Soon they will build a new hive and make lots
 of honey, but for now, they are nervous and defensive and the honey is off limits.
 They will need to be domesticated again. 
</Text>
<Text id="eEventTheSaltyAirTitle">
The Salty Air
</Text>
<Text id="eEventTheSaltyAirDesc">
A freak wind has come up, filling the air with salt laden sand, apparently from some
 nearby salt flat. The salty dust is stifling and burning the villagers' eyes, and
 they all have to hide until things settle down. 
</Text>
<Text id="eEventTheOppressiveHumidityTitle">
The Oppressive Humidity
</Text>
<Text id="eEventTheOppressiveHumidityDesc">
It's much too hot and humid today. The poor villagers can barely get any work done.
 
</Text>
<Text id="eEventFoggyHeadedTitle">
"Thick as Pea Soup"
</Text>
<Text id="eEventFoggyHeadedDesc">
An amazingly thick fog has enveloped the village. The villagers can barely see where
 they are going. This is certainly going to make it hard for them to get their chores
 done today.
</Text>
<Text id="eEventTheStingingJellyfishTitle">
The Stinging Jellyfish
</Text>
<Text id="eEventTheStingingJellyfishDesc">
There was a jellyfish invasion overnight. Unaware of the unwelcome visitors, the villagers
 were splashing around in the water. Many villagers have been stung.
</Text>
<Text id="eEventTheMushroomCelebrationTitle">
The Mushroom Celebration
</Text>
<Text id="eEventTheMushroomCelebrationDesc">
Today the villagers celebrate collecting their 500th mushroom! Such industry from
 those little youngsters is indeed worthy of praise. There will be dancing and cake
 for the children.
</Text>
<Text id="eEventTheYellowGeckosTitle">
The Yellow Geckos
</Text>
<Text id="eEventTheYellowGeckosDesc">
The villagers have been seeing a lot of cute, little yellow geckos in the huts recently.
 Everyone likes them because they lick up all the bedbugs and other pests in the huts.
 They are generally considered to be good luck, as well. Everyone has been feeling
 a little healthier and much less itchy since they arrived.
</Text>
<Text id="eEventCanoeFromOtherSideTitle">
The Canoe from the Other Side
</Text>
<Text id="eEventCanoeFromOtherSideDesc">
A canoe has just landed on the beach, piloted by a villager from another part of Isola.
 
</Text>
<Text id="eEventMysteriousFogFoodBonusTitle">
The Mysterious Fog
</Text>
<Text id="eEventMysteriousFogFoodBonusDesc">
A mysterious fog has swept across the village. After it clears, the villagers discover
 that a wealth of honeycombs have appeared out of nowhere.                    \n
\n
Your village gains {award} food.
</Text>
<Text id="eEventMysteriousFogFoodPenaltyTitle">
The Mysterious Fog
</Text>
<Text id="eEventMysteriousFogFoodPenaltyDesc">
A mysterious fog has swept across the village. After it clears, the villagers discover
 that someone or something has stolen some food.\n
\n
Your village has lost {award} food.
</Text>
<Text id="eEventMysteriousFogTechBonusTitle">
The Mysterious Fog
</Text>
<Text id="eEventMysteriousFogTechBonusDesc">
A mysterious fog has swept across the village. After it clears, the villagers discover
 a number of very useful scientific instruments that seem to have come out of nowhere,
 as though they simply fell from the sky.\n
\n
Your village has gained {award} tech points.
</Text>
<Text id="eEventMysteriousFogTechPenaltyTitle">
The Mysterious Fog
</Text>
<Text id="eEventMysteriousFogTechPenaltyDesc">
A mysterious fog has swept across the village. After it clears, the villagers discover
 that someone or something has stolen some important research tools.\n
\n
Your villagers have lost {award} tech points.
</Text>
<Text id="eEventDayOfHonorTitle">
Day of Honor
</Text>
<Text id="eEventDayOfHonorDesc">
Today is the day that the villagers pay their respects to those who have passed on.
 
</Text>
<Text id="eEventBlessingsDayTitle">
Blessings Day Celebration
</Text>
<Text id="eEventBlessingsDayDesc">
Today is the day that the villagers give thanks to those that guide their fate and
 for all the blessings they enjoy on the island of Isola. There will be dancing and
 ceremonies, followed by a sumptuous feast!
</Text>
<Text id="eEventMiraculousBloomTitle">
The Miraculous Bloom
</Text>
<Text id="eEventMiraculousBloomDesc">
A great many flowers have blossomed over the last few days. The colors are magnificent,
 and the bees are very happy and are making a lot of honey.
</Text>
<Text id="eEventTheReflectionInTheWaterTitle">
The Reflection in the Water
</Text>
<Text id="eEventTheReflectionInTheWaterDesc">
One of the villagers is looking at his own reflection in some calm water, when to
 his astonishment, a handsome couple appears in the reflection. They are dressed in
 royal colors, adorned with feathers. They look... sad. He spins around, but nobody
 is there, and the reflection is, once again, his alone. 
</Text>
<Text id="eEventAnotherBarrelOBabiesTitle">
Another One of Those Barrels 
</Text>
<Text id="eEventAnotherBarrelOBabiesDesc">
The villagers have spotted a barrel bobbing in the surf this morning. On any other
 island, a mere barrel in the sea would not arouse much interest, but this is no ordinary
 island! For, on Isola, bobbing barrels can be found brimming with babies! The villagers
 leap into action to retrieve the container, which, sure enough, is occupied by giggling
 kiddies in blankets!
</Text>
<Text id="eEventDaredevilTitle">
The Daredevil
</Text>
<Text id="eEventDaredevilDesc">
{name} is teasing a group of sharks hovering near the beach. As a crowd of village
 women gathers to thrill at his daring,  he gets the idea that he should show off
 further by swimming with the sharks and trying to ride one by grabbing onto its fin.
</Text>
<Text id="eEventDaredevilChoiceA">
He swims with sharks
</Text>
<Text id="eEventDaredevilChoiceB">
He rethinks his "plan"
</Text>
<Text id="eEventDaredevilResultA1">
The ladies marvel and swoon at his bravery, and he becomes extremely popular with
 the tribe's women. 
</Text>
<Text id="eEventDaredevilResultA2">
At first, the ladies marvel and swoon at his bravery.However, just as he leaves the
 water, a little crab clamps down hard on his toe! {name} lets out a high pitched
 yelp and hops around madly, making quite a spectacle of himself. The ladies are unable
 to hold back their laughter.
</Text>
<Text id="eEventDaredevilResultB">
{name} realizes that he has pushed his luck enough for one day and finds a plausible
 excuse to head back to the village. While the ladies are a bit disappointed, they
 also share a collective sigh of relief, as none of them wanted to see him get hurt.
</Text>
<Text id="eEventGhostlyNatureDreamTitle">
The Ghostly Dream
</Text>
<Text id="eEventGhostlyNatureDreamDesc">
One night, as {name} is just falling asleep, {he/she} starts hearing the gentle, whispering
 voice of a beautiful lady clad in white gossamer.  She whispers, "When the heart
 and the mind are one, the spirit and the body are in balance. Seek your inner harmony,
 my child!" What a strange dream! What can this mean?
</Text>
<Text id="eEventGhostlyNatureDreamChoiceA">
Study the ways of nature
</Text>
<Text id="eEventGhostlyNatureDreamChoiceB">
Study the healing arts
</Text>
<Text id="eEventGhostlyNatureDreamResultA">
{name} puzzles over the cryptic message spoken by the strange visitor.  {He/She} believes
 that the answers can be found by examining the subtleties of the living, natural
 world. \n
\n
Your villager gains Farming skill.
</Text>
<Text id="eEventGhostlyNatureDreamResultB">
{name} puzzles over the cryptic message spoken by the strange visitor.  {He/She} believes
 that the answers can be found by examining the mysteries of the healing arts. \n
\n
Your villager gains Healing Skill.
</Text>
<Text id="eEventGhostlyMagicDreamTitle">
The Ghostly Dream
</Text>
<Text id="eEventGhostlyMagicDreamDesc">
One night, as {name} is falling asleep, {he/she} hears the gentle, whispering voice
 of a wizened old man, bearded and clad in luminous white robes. He whispers: "Believe
 in yourself, my child!  Focus your mind but be tempered by your heart. Seek the power
 of your will, for through your will made manifest are great works forged!" Oh, it
 was a dream! What can this mean?
</Text>
<Text id="eEventGhostlyMagicDreamChoiceA">
Become preoccupied with research
</Text>
<Text id="eEventGhostlyMagicDreamChoiceB">
Become inspired by architecture
</Text>
<Text id="eEventGhostlyMagicDreamResultA">
{name} puzzles over the cryptic message left by the strange visitor.  {He/She} believes
 that the answers can be found through the inner journey of focusing one's mind on
 the pursuit of knowledge.  \n
\n
Your villager gains Research Skill.
</Text>
<Text id="eEventGhostlyMagicDreamResultB">
{name} puzzles over the cryptic message left by the strange visitor. {He/She} believes
 that the man's advice means that {he/she} should seek fulfillment through working
 with {his/her} hands. \n
\n
Your villager gains Building Skill.
</Text>
<Text id="eEventXtalOfReflectionsTitle">
The Crystal of Reflections
</Text>
<Text id="eEventXtalOfReflectionsDesc">
{name} has found a crystal of intoxicating beauty wedged in a small fissure in a rock
 wall. {He/She} quietly slips off to a private place to enjoy it undisturbed. Its
 allure is so strong that {he/she} can scarcely bear to put it down, yet there is
 something comforting and strangely familiar about it.
</Text>
<Text id="eEventXtalOfReflectionsChoiceA">
Keep the crystal
</Text>
<Text id="eEventXtalOfReflectionsChoiceB">
Dispose of the crystal
</Text>
<Text id="eEventXtalOfReflectionsResultA">
As {name} gazes into the many facets of the stone, {he/she} feels {himself/herself}
 becoming increasingly calm and serene. Negative emotions begin to fade until {he/she}
 gradually becomes aware that there is now another hand also holding the crystal.
 {He/She} is shocked to look up and see what appears to be a twin of {himself/herself},
 grinning back at {him/her}.
</Text>
<Text id="eEventXtalOfReflectionsResultB">
{name} realizes that this kind of temptation usually comes with a very high cost.
 {He/She} breaks its grasp on {his/her} mind and hurls the crystal at the nearest
 rock with all {his/her} might. The crystal breaks into a thousand pieces. 
</Text>
<Text id="eEventBitterBrownBeansScience1Title">
The Bitter Brown Beans
</Text>
<Text id="eEventBitterBrownBeansScience1Desc">
One morning, {name}  finds a large, wooden crate beached on the north shore. The crate
 is easily opened and is packed full of strange, shiny, dark brown "beans" that look
 like they've been cooked somehow. {He/She} thinks that they look perfectly edible,
 but wonders if they are really meant as food. {He/She} knows that certain berries
 can be made into paints and dyes, as well as other useful concoctions. 
</Text>
<Text id="eEventBitterBrownBeansScience1ChoiceA">
Taste some beans
</Text>
<Text id="eEventBitterBrownBeansScience1ChoiceB">
Use beans for dye
</Text>
<Text id="eEventBitterBrownBeansScience1ResultA">
{name} pops a couple of the beans into {his/her} mouth. They are crunchy and bitter,
 but not at all unpleasant in flavor. Soon after, {name} experiences a sudden burst
 of energy and begins hurrying around the village doing bits of chores here and there
 with great enthusiasm, if not precision. {name} shares {his/her} discovery with the
 rest of the village. They all get a lot done that day, even if many villagers later
 suffer from headaches and stomach cramps. 
</Text>
<Text id="eEventBitterBrownBeansScience1ResultB">
{name} brings the crate to the attention of the other villagers. Together, they experiment
 with the strange beans and discover that by employing traditional methods, this bean
 can be used to produce a lovely, rich, brown dye for their clothing. Being something
 of a trend setter, {name} is the first to try the new dye.
</Text>
<Text id="eEventBitterBrownBeansScience2Title">
The Bitter Brown Beans
</Text>
<Text id="eEventBitterBrownBeansScience2Desc">
One morning, {name}  finds a large, wooden crate beached on the north shore. The crate
 is easily opened and is packed full of strange, shiny, dark brown "beans!" {name}
 recognizes that they have been roasted and decides to bring them back for further
 examination. The villagers believe that they were either meant to be brewed into
 some kind of infusion, or were meant to provide nutrients for crops. 
</Text>
<Text id="eEventBitterBrownBeansScience2ChoiceA">
Try to brew the beans
</Text>
<Text id="eEventBitterBrownBeansScience2ChoiceB">
Use the beans as fertilizer
</Text>
<Text id="eEventBitterBrownBeansScience2ResultA">
The villagers sip gingerly at the robust, steaming brew. While somewhat bitter, the
 adult villagers soon develop a taste for it. Shortly thereafter, the villagers experience
 a sudden burst of energy and begin hurrying around the village doing bits of chores
 here and there with great enthusiasm, if not precision. They all get a lot done that
 day. 
</Text>
<Text id="eEventBitterBrownBeansScience2ResultB">
The villagers begin to crush the strange beans and work the rough powder into the
 soil around the fruit bearing trees. The clever villagers prove to be wise in the
 ways of agriculture, as the trees respond very favorably to the precious nutrients
 and produce a lot of extra fruit this season.
</Text>
<Text id="eEventAncientTabletScience1Title">
The Ancient Tablet
</Text>
<Text id="eEventAncientTabletScience1Desc">
One morning, {name}  was combing the beach for useful items, when {he/she} uncovered
 a square tablet of exceptionally smooth, hard stone. Engraved in the tablet's surface
 are a multitude of intricate glyphs and strange markings. {He/She} takes it back
 to the others to try to determine what to do with it.
</Text>
<Text id="eEventAncientTabletScience1ChoiceA">
Use it for doing laundry
</Text>
<Text id="eEventAncientTabletScience1ChoiceB">
Use it for decoration
</Text>
<Text id="eEventAncientTabletScience1ResultA">
Using the tablet for scrubbing the laundry was a pretty good idea! It's just about
 the right size and texture for the job. Now, with their whites looking their whitest,
 and not a trace of "ring around the collar" in sight, our little villagers are very
 pleased with themselves. Unfortunately, using the tablet this way quickly wears down
 the writing, but they don't seem too worried about that. 
</Text>
<Text id="eEventAncientTabletScience1ResultB">
{name} finds a prominent location to display the tablet. The villagers find its enigmatic
 symbols inspiring, and many endeavor to someday unlock its mysteries. In the mean
 time, {name} feels inspired to learn about it, and about everything. 
</Text>
<Text id="eEventAncientTabletScience2Title">
The Ancient Tablet
</Text>
<Text id="eEventAncientTabletScience2Desc">
One morning, {name}  was combing the beach for useful items, when {he/she} uncovered
 a square tablet of exceptionally smooth, hard stone. Engraved in the tablet's surface
 are a multitude of intricate glyphs and strange markings. When {he/she} brings it
 back, the villagers conclude that the tablet might be important. They debate whether
 to suspend other research and study  the tablet, or to display it publicly for the
 villagers to ponder. 
</Text>
<Text id="eEventAncientTabletScience2ChoiceA">
Focus research on tablet
</Text>
<Text id="eEventAncientTabletScience2ChoiceB">
Put it on display
</Text>
<Text id="eEventAncientTabletScience2ResultA">
The villagers decide to suspend other research in order to focus on the mysteries
 of the tablet. Finally, they discover that it tells of ancient procedures, using
 ingredients that are often inedible, to prepare something that most closely translates
 to "stews." \n
\n
Your villagers have attained a higher level of alchemy, but at the expense of {award}
 tech points.
</Text>
<Text id="eEventAncientTabletScience2ResultB">
The villagers find a prominent location to display the tablet. They find its enigmatic
 symbols alluring and inspiring. Many endeavor to someday unlock its mysteries, growing
 wise in the ways of science along the way.
</Text>
<Text id="eEventTheLowTideTitle">
The Low Tide
</Text>
<Text id="eEventTheLowTideDesc">
Little {name} awoke one morning to find that the tide had receded very far down the
 beach, with areas normally under several feet of water exposed to the open air. {He/She}
 notices that there are some fish flopping around on the damp sand and immediately
 tries to grab some. Others move to follow, but one of the older adults warns that
 this is a dangerous sign and begs the villagers to move to higher ground. 
</Text>
<Text id="eEventTheLowTideChoiceA">
Grab the fish
</Text>
<Text id="eEventTheLowTideChoiceB">
Move to high ground
</Text>
<Text id="eEventTheLowTideResultA1">
The villagers excitedly run down the beach to gather up as many fish as they can.
 Shortly after the last of them marches up the beach with their bounty, a large wave
 comes out of nowhere and pounds down on the beach. Maybe that wasn't such a good
 idea, but they got away with it... this time. \n
\n
Your villagers have gathered {award} bonus food.
</Text>
<Text id="eEventTheLowTideResultA2">
As the villagers are running about trying to pick up the slippery fish, a mighty wave
 rises up out of the ocean. The villagers panic and try to run back to shore, but
 it is much too late. The wave breaks and pounds down upon them with a tremendous
 crash. Being islanders, they are fantastic swimmers, and some of them manage to avoid
 much of the wave's impact. Neverthe- less, several of the villagers come up missing.
</Text>
<Text id="eEventTheLowTideResultB">
A fairly large wave does eventually come in rather suddenly, flooding the exposed
 area. There was disagreement among the villagers as to how dangerous the wave had
 actually been and whether they should have risked an attempt at gathering the precious
 bounty of fish.
</Text>
<Text id="eEventAntsAndGranaryTitle">
The Ants and the Granary
</Text>
<Text id="eEventAntsAndGranaryDesc">
{name} has noticed a line of little black ants leading to the village granary. It
 seems like they have been there as long as {he/she} can remember. It's really not
 that many ants, and they aren't eating all that much, but {he/she} finds them distasteful
 nevertheless. 
</Text>
<Text id="eEventAntsAndGranaryChoiceA">
Sweep the ants away
</Text>
<Text id="eEventAntsAndGranaryChoiceB">
Let them be
</Text>
<Text id="eEventAntsAndGranaryResultA">
{name} manages to disrupt the line of little black ants with a broom, so that they
 lose their way to the granary. Unfortunately, {he/she} finds that the granary is
 now under siege by legions of starving red ants. {He/She} realizes that they were
 better off with the little black ants that, being well fed, were far less greedy
 than the new red ones, which are much hungrier. \n
\n
Your villagers lose {award} food.
</Text>
<Text id="eEventAntsAndGranaryResultB">
{name} realizes that it's sometimes better to leave well enough alone. The little
 black ants are only a minor nuisance, and their presence may actually discourage
 other more voracious pests. {name} will remember this lesson, as it will be useful
 in farming.\n
\n
Your villagers lose {award} food.
</Text>
<Text id="eEventTheGreenPearlTitle">
The Green Pearl
</Text>
<Text id="eEventTheGreenPearlDesc">
{name} has found an especially lovely pearl today. It has a decidedly green shade
 to it, and {name} is very fond of it. {He/She} wonders what do with such a treasure.
 
</Text>
<Text id="eEventTheGreenPearlChoiceA">
Grind it into powder
</Text>
<Text id="eEventTheGreenPearlChoiceB">
Mount it on a bracelet
</Text>
<Text id="eEventTheGreenPearlResultA">
{name} has heard that if one drinks a cocktail of coconut milk and pearl powder it
 will promote robust health. {He/She} decides to give it a try and carefully grinds
 the pearl into a fine powder. The resulting mixture just tastes like sandy coconut
 milk. Hours later however, {he/she} feels especially healthy and energetic. In fact,
 {he/she} feels like going for a brisk run.
</Text>
<Text id="eEventTheGreenPearlResultB">
{name} decides to mount the little pearl onto one of {his/her} bracelets. {He/She}
 spends quite a bit of time on it, and the result is truly lovely. The sparkling pearl
 catches everyone's eye, and {he/she} becomes popular  with the other adults, as well
 as with the children of the tribe.
</Text>
<Text id="eEventTheBluePearlTitle">
The Blue Pearl
</Text>
<Text id="eEventTheBluePearlDesc">
{name} has found an especially lovely pearl today. It has a decidedly blue shade to
 it. {name} is very fond of it, but {he/she} wonders what to do with such treasure.
</Text>
<Text id="eEventTheBluePearlChoiceA">
Grind it into powder
</Text>
<Text id="eEventTheBluePearlChoiceB">
Examine it more closely
</Text>
<Text id="eEventTheBluePearlResultA">
{name} sprinkles the powder on a table. A moment later, the powder begins to shine
 and sparkle. Tiny points of light begin to form patterns similar to the constellations
 in the sky, yet somehow different. As {he/she} contemplates it, {he/she} begins to
 understand things {he/she} never understood before. {He/She} feels inspired to go
 to the lab at once and see where these new ideas might lead. 
</Text>
<Text id="eEventTheBluePearlResultB">
Upon closer inspection, {name} realizes that the pearl has some extremely unusual
 properties. {He/She} knows this specimen must be brought to the lab. Once in the
 lab, {name} sees three small marks on the pearl that seem to correspond to alchemy
 herbs. It appears to be three Lotuses.
</Text>
<Text id="eEventTheLazyApprenticeTitle">
The Lazy Apprentice
</Text>
<Text id="eEventTheLazyApprenticeDesc">
Little {name} is an apprentice. Lately, {he/she} has been longing to find a new master
 to study with, because little {name} believes that {name2} is too mean. 
</Text>
<Text id="eEventTheLazyApprenticeChoiceA">
Stay with the current teacher
</Text>
<Text id="eEventTheLazyApprenticeChoiceB">
Find a new teacher
</Text>
<Text id="eEventTheLazyApprenticeResultA">
{name} decides to tough it out and continues studying under the strict teacher. {He/She}
 is pouty and stubborn, but {he/she} eventually learns {his/her} lessons, as well
 as the value of perseverance, and grows to love learning in general. 
</Text>
<Text id="eEventTheLazyApprenticeResultB">
{name} realizes that {he/she} should have left well enough alone, because {his/her}
 new master is much meaner than the last one. {He/She} is miserable and finally runs
 away. The stubborn little villager stays in hiding for days, worrying the rest of
 the villagers. Upon {his/her} return home, {he/she} no longer has a great love for
 study, but has at least learned a great deal about surviving in the wild.
</Text>
<Text id="eEventTheOmenInTheCloudsTitle">
The Omen in the Clouds
</Text>
<Text id="eEventTheOmenInTheCloudsDesc">
{name} has noticed a very strange formation in the clouds. {He/She} is convinced that
 this is an omen of ill fortune. {He/She} must decide if {he/she} should try to warn
 the villagers about this ominous sign in the sky. What will the other villagers think
 of {him/her} if {he/she} is wrong? Perhaps {he/she} should perform {his/her} trusty
 "dance of happy good luck!" Then again, what if the dance doesn't work?
</Text>
<Text id="eEventTheOmenInTheCloudsChoiceA">
Warn the villagers
</Text>
<Text id="eEventTheOmenInTheCloudsChoiceB">
Perform the dance
</Text>
<Text id="eEventTheOmenInTheCloudsResultA1">
{name} goes back to the other villagers with news of {his/her} prediction. {name}
 has a reputation among the villagers for being level headed, so they take {his/her}
 warning seriously and begin moving people and resources to higher ground. Sure enough
 there's a terrible storm, but the people and resources have been saved. The villagers
 celebrate {name} as a hero.
</Text>
<Text id="eEventTheOmenInTheCloudsResultA2">
Although {name} has a reputation for wise counsel among the villagers, they simply
 don't see any evidence for {his/her} claims.  Worse still, they become worried about
 {his/her} mental health, and various rumors begin to float through the village. However,
 before too long, a major storm does land upon the village, causing a significant
 flood.  No one is hurt, but they lose a lot of food. The villagers vow never to doubt
 {name} again. 
</Text>
<Text id="eEventTheOmenInTheCloudsResultA3">
The villagers give {name} the benefit of the doubt, since {he/she} has always enjoyed
 a reputation for wise counsel. They all set to work evacuating all the supplies and
 packing up lab equipment. Days go by and nothing happens. The villagers are very
 irritated by all the wasted time and effort, not to mention the lost productivity.
 \n
\n
Your villagers lose {award} tech points.
</Text>
<Text id="eEventTheOmenInTheCloudsResultA4">
Even though the disaster never happens, the other villagers decide not to embarrass
 {him/her} about it, since {he/she} was willing to risk {his/her} reputation for the
 sake of the village. Nevertheless, {name} believes that there is some significance
 in what {he/she} saw in the clouds. {He/She} becomes very curious and decides to
 study science, developing a genuine affinity  for it.\n
\n
{name} gains research skill.
</Text>
<Text id="eEventTheOmenInTheCloudsResultB">
{name} decides to perform the "dance of happy good luck!" {He/She} dutifully makes
 {his/her} way to the sacred place, and begins to perform the elaborate and rather
 ludicrous dance. {He/She} dances and dances all day long, even though it rains very
 hard that day. {name} catches a nasty cold, but {he/she}'s filled with satisfaction,
 believing that {he/she} has secretly saved the village.
</Text>
<Text id="eEventThePlayfulOttersTitle">
The Playful Otters
</Text>
<Text id="eEventThePlayfulOttersDesc">
One fine day, the children spot a group of playful otters splashing and darting about
 in the nearby surf. They are very amusing to watch, and {name} thinks that it might
 be fun to throw them some food. 
</Text>
<Text id="eEventThePlayfulOttersChoiceA">
Throw them some food
</Text>
<Text id="eEventThePlayfulOttersChoiceB">
Just keep watching them
</Text>
<Text id="eEventThePlayfulOttersResultA">
{name} gets a bit of food from the village stores and throws it out to the happy otters.
 Naturally, they enthusiastically chase after the food. However, before long, they
 figure out where the food is coming from and develop a habit of coming ashore and
 begging for morsels from the villagers. Eventually, the villagers have to discourage
 the pesky otters, who have discovered where the villagers store their food.\n
\n
Your villagers lose {award} food.
</Text>
<Text id="eEventThePlayfulOttersResultB">
The children watch the otters with delight. After a while, they notice that the otters
 very cleverly open shellfish on their stomachs with a stone. This gives the children
 ideas, and soon they have found a rare new delicacy.
</Text>
<Text id="eEventTheAntHillTitle">
The Ant Hill
</Text>
<Text id="eEventTheAntHillDesc">
Little {name} has found a busy little ant hill while exploring the outskirts of the
 village. For a while, {he/she} sits transfixed, fascinated by the busy little creatures.
 At some point {he/she} feels compelled to interact with them somehow. 
</Text>
<Text id="eEventTheAntHillChoiceA">
Poke the ant hill with a stick
</Text>
<Text id="eEventTheAntHillChoiceB">
Drop some bits of food
</Text>
<Text id="eEventTheAntHillResultA">
{name} starts to gently prod the ant hill with a stick to see what will happen. {name}
 is very amused to see a great many ants rush out of the top of the ant hill, until
 some of them start biting {his/her} toes! Startled, {name} runs away as fast as {he/she}
 can. 
</Text>
<Text id="eEventTheAntHillResultB">
{name} drops some little crumbs of food for the ants. {He/She} is very amused indeed
 to see how the clever little ants work to get the crumbs back to their home. {He/She}
 watches for a very long time and develops a taste for observation and learning. Unfortunately,
 {his/her} little ant experiment has led a trail of ants to the food bin, and, of
 course, nothing good can come of that!\n
\n
Your villagers lose {award} food.
</Text>
<Text id="eEventTheRedStarfishTitle">
The Red Starfish
</Text>
<Text id="eEventTheRedStarfishDesc">
{name} has found a strange and beautiful red star fish in a tide pool.
</Text>
<Text id="eEventTheRedStarfishChoiceA">
Pick it up
</Text>
<Text id="eEventTheRedStarfishChoiceB">
Leave it alone
</Text>
<Text id="eEventTheRedStarfishResultA">
{name} feels a little prick on {his/her} finger and drops the creature back in the
 pool. {He/She} feels no immediate ill effects, but later realizes that {he/she} has
 become a bit of a klutz and has lost some skill in certain activities. 
</Text>
<Text id="eEventTheRedStarfishResultB">
{name} decides that it's enough just to enjoy the starfish by looking at it. "Why
 disturb the poor thing?" {he/she} thinks to {himself/herself}. 
</Text>
<Text id="eEventTheBlueStarfishTitle">
The Blue Starfish
</Text>
<Text id="eEventTheBlueStarfishDesc">
{name} has found a strange and beautiful blue star fish in a tide pool.
</Text>
<Text id="eEventTheBlueStarfishChoiceA">
Pick it up
</Text>
<Text id="eEventTheBlueStarfishChoiceB">
Leave it alone
</Text>
<Text id="eEventTheBlueStarfishResultA">
{name} feels a little prick on {his/her} finger and drops the creature back in the
 pool. {He/She} feels no immediate ill effects, but later realizes that {he/she} has
 become unusually agile and seems to have gained some skill in certain activities.
 
</Text>
<Text id="eEventTheBlueStarfishResultB">
{name} decides that it's enough just to enjoy the starfish by looking at it. "Why
 disturb the poor thing?" {he/she} thinks to {himself/herself}. 
</Text>
<Text id="eEventTheAntInTheBedTitle">
Bed Bugs
</Text>
<Text id="eEventTheAntInTheBedDesc">
One evening, {name} is just drifting off to sleep when {he/she} is roused to alertness
 by a stinging sensation on {his/her} foot. {He/She} can feel that it's some kind
 of insect crawling around down there. 
</Text>
<Text id="eEventTheAntInTheBedChoiceA">
Swat it
</Text>
<Text id="eEventTheAntInTheBedChoiceB">
Have a closer look
</Text>
<Text id="eEventTheAntInTheBedResultA">
{name} blindly swats at the crawling thing on {his/her} foot, and is immediately bitten
 once again, only this time it really hurts, and {he/she} develops a fever and tremors.
</Text>
<Text id="eEventTheAntInTheBedResultB">
{name} notices that the sting {he/she} received was probably accidental, as {he/she}
 sees that the large ant is in fact engaged in combat with a poisonous spider. {He/She}
 holds perfectly still to avoid being stung again. The little ant manages to defeat
 the spider and is soon on its way again, leaving {name} in peace. {name} learns to
 better appreciate the role ants play in the grander scheme of things.
</Text>
<Text id="eEventTheLoversFemaleTitle">
The Lovers
</Text>
<Text id="eEventTheLoversFemaleDesc">
{name} has a crush on one of the village men. She is continually courting him at his
 favorite spot on the reef. She thinks she knows what would be the perfect gift. 
</Text>
<Text id="eEventTheLoversFemaleChoiceA">
Carve a knife for him
</Text>
<Text id="eEventTheLoversFemaleChoiceB">
Give him a shark-tooth necklace
</Text>
<Text id="eEventTheLoversFemaleResultA">
{name} quietly approaches the object of her attentions, surprising him a bit, and
 then, with a broad smile on her face, she produces a lovingly hand crafted flint
 knife. He is extremely pleased by the thoughtful gift, especially since he has always
 secretly admired {name}. They will look back fondly on this day, as it marks the
 beginning of their great romance.
</Text>
<Text id="eEventTheLoversFemaleResultB">
{name} quietly approaches him, surprising him a bit, and then, with a broad smile,
 produces a striking necklace of shark teeth and shells. He graciously accepts the
 gift, but, sensing the intent behind it, he gently explains that, although he likes
 her as a friend, he is fated for another. 
</Text>
<Text id="eEventTheLoversMaleTitle">
The Lovers
</Text>
<Text id="eEventTheLoversMaleDesc">
{name} has a crush on one of the village women. He is continually courting her at
 her favorite spot on the reef. He thinks he knows what would be the perfect gift.
 
</Text>
<Text id="eEventTheLoversMaleChoiceA">
Give her a shell necklace
</Text>
<Text id="eEventTheLoversMaleChoiceB">
Give her flowers
</Text>
<Text id="eEventTheLoversMaleResultA">
{name} quietly approaches the object of his attentions, surprising her a bit, and
 then, with a broad smile on his face, he produces an elaborate  shell necklace, made
 from a great many unusual shells that he had been collecting. She graciously accepts
 the unique gift, but, sensing the intent behind the gift, she gently explains to
 him that, although she respects and admires him, she doesn't feel that they are a
 match romantically.
</Text>
<Text id="eEventTheLoversMaleResultB">
{name} quietly approaches her, surprising her a bit, and then, with a broad smile,
 produces a lovely selection of fresh island flowers, which {name} has carefully chosen
 and arranged to suit his love's tastes. She is overwhelmed by the splendor of the
 gorgeous bouquet, and leaps into {name}'s arms...
</Text>
<Text id="eEventTheDroughtTitle">
The Drought--completely wrong
</Text>
<Text id="eEventTheDroughtDesc">
Isola has been plagued by a withering drought of late. {name} is becoming very worried.
 {He/she} feels that the time for action has arrived. A rain dance would be the traditional
 method, but lately the villagers have become more enlightened regarding the ways
 of nature, and {name} is worried that the rain dance, though a time honored tradition,
 may not be a reliable way to handle the situation.
</Text>
<Text id="eEventTheDroughtChoiceA">
Perform the rain dance
</Text>
<Text id="eEventTheDroughtChoiceB">
Give her flowers
</Text>
<Text id="eEventTheDroughtResultA1">
{name} quietly approaches the object of his attentions, surprising her a bit, and
 then with a broad smile on his face, he produces an elaborate  shell necklace, made
 from a great many unusual shells the he had been collecting. She graciously accepts
 the unique gift, but sensing the intent behind the gift, she gently explains to him
 that although she respects and admires him, she doesn't feel that they are a match
 romantically.
</Text>
<Text id="eEventTheDroughtResultA2">
{name} quietly approaches the object of his attentions, surprising her a bit, and
 then with a broad smile on his face, he produces an elaborate  shell necklace, made
 from a great many unusual shells the he had been collecting. She graciously accepts
 the unique gift, but sensing the intent behind the gift, she gently explains to him
 that although she respects and admires him, she doesn't feel that they are a match
 romantically.
</Text>
<Text id="eEventTheDroughtResultB">
{name} quietly approaches him surprising her a bit and then with a broad smile produces
 a lovely selection of fresh island flowers, which {name} has carefully chosen and
 arranged to suit his love's tastes. She is overwhelmed by the splendor of the gorgeous
 bouquet, and leaps into {name}'s arms....
</Text>
<Text id="eEventTheMedicalEmergencyTitle">
The Medical Emergency
</Text>
<Text id="eEventTheMedicalEmergencyDesc">
{name} has been having very bad abdominal pains all morning. By afternoon, {he/she}
 is overcome by  pain and high fever. The villagers  have been able to partially translate
 an ancient scroll, left by Isola's original inhabitants, that describes this illness
 exactly. The medical procedure is extremely dangerous and is barely within the villagers'
 technical reach.
</Text>
<Text id="eEventTheMedicalEmergencyChoiceA">
Attempt the procedure
</Text>
<Text id="eEventTheMedicalEmergencyChoiceB">
Let the illness take its course
</Text>
<Text id="eEventTheMedicalEmergencyResultA1">
The villagers give {name} some special leaves and bark to chew for a while to help
 control pain. The procedure takes longer than expected, but, to the great relief
 of all concerned, {name} eventually makes a complete recovery. {name}, as a sign
 of gratitude towards the villagers, is inspired to study the medical arts and improve
 the medical knowledge of the tribe.
</Text>
<Text id="eEventTheMedicalEmergencyResultA2">
The villagers give {name} some special leaves and bark to chew for a while to help
 control pain. Shortly after the start of the procedure, grave complications arise
 and {name} worsens until {he/she} quietly passes away. The villagers grieve very
 much for {name} and reflect on their attempt to meddle with the natural order of
 things.
</Text>
<Text id="eEventTheMedicalEmergencyResultB">
The villagers feel that the procedure is still out of their reach. Thanks to their
 years of research, though, they know that recovery can occur through the use of a
 regimen of herbal preparations. {name} survives, even though {his/her} health never
 fully returns. {name} has chronic stomach pains and finds it difficult to walk very
 far or stand up for long periods of time.
</Text>
<Text id="eEventTheQuartzPhialTitle">
The Mysterious Vial
</Text>
<Text id="eEventTheQuartzPhialDesc">
{name} has found an exquisite vial carved from solid crystal on the beach today.  It
 contains a very sweet-smelling, fragrant liquid. {name} thinks it must be an herbal
 preparation that someone lost. {He/She} is thinking about having a taste to see if
 {he/she} can figure out what it is.
</Text>
<Text id="eEventTheQuartzPhialChoiceA">
Taste it
</Text>
<Text id="eEventTheQuartzPhialChoiceB">
Bring it back to the village
</Text>
<Text id="eEventTheQuartzPhialResultA1">
{name} tastes the strange liquid. While the flavor is elegant, {he/she} begins to
 feel strange almost immediately. Within moments {name} feels very different indeed!
 {name} has suddenly become a wizened {old master/old crone}.
</Text>
<Text id="eEventTheQuartzPhialResultA2">
 {name} tastes the strange liquid.  While the flavor is elegant, {he/she}  begins
 to feel unusual almost immediately. Within moments {name} feels very different indeed!
  {He/She} starts feeling very energetic and is having a hard time keeping {his/her}
 attention focused  on the practical matters of village life. Before long, little
 {name} is running around the village, laughing  and playing with the other children!
</Text>
<Text id="eEventTheQuartzPhialResultA3">
 {name} tastes the strange liquid.  Apart from the sweet, elegant flavor {he/she}
 notices nothing special. However, {name} later passes by a puddle and notices {his/her}
 reflection. "Oh dear!"  {he/she} thinks, "What has happened to my clothes?!?"
</Text>
<Text id="eEventTheQuartzPhialResultB">
{name} decides it would be better to bring the vial back to the village so that someone
 with more experience can determine its nature. It turns out that no one has ever
 seen this particular potion before, let alone a vial carved with this level of craftsmanship.
 With some study, the villagers are able to determine some of the key ingredients.
 Although they can't recreate the exact potion, they do develop a strong healing potion
 using Cactus, Lotus and more Lotus.
</Text>
<Text id="eEventTheObsidianPhialTitle">
The Mysterious Vial
</Text>
<Text id="eEventTheObsidianPhialDesc">
{name} has found an exquisite vial carved from solid crystal on the beach today.  It
 contains a very sweet-smelling, fragrant liquid. {name} thinks it must be an herbal
 preparation that someone lost. {He/She} is thinking about having a taste to see if
 {he/she} can figure out what it is.
</Text>
<Text id="eEventTheObsidianPhialChoiceA">
Taste it
</Text>
<Text id="eEventTheObsidianPhialChoiceB">
Bring it back to the village
</Text>
<Text id="eEventTheObsidianPhialResultA1">
{name} tastes the strange liquid. While the flavor is pleasing and palatable, {he/she}
 begins to feel an odd sensation almost immediately. Within moments {name} feels very
 different indeed! "Oh dear!"  {he/she} thinks, "This isn't right at all... "
</Text>
<Text id="eEventTheObsidianPhialResultA2">
{name} tastes the strange liquid.  While the tangy flavor is pleasing and palatable,
 {he/she} begins to feel something odd almost immediately. Within moments {name} feels
 very different indeed! {He/She} starts having trouble concentrating and seems to
 have become clumsy at certain tasks. It would appear that poor {name} has suffered
 a loss of some skills.
</Text>
<Text id="eEventTheObsidianPhialResultA3">
{name} tastes the strange liquid.  While the tangy flavor is pleasing and palatable,
 {he/she} begins to sense something unusal happening. Within moments {name} feels
 very different indeed! {He/She} starts having remarkable insights into certain matters
 and seems to have suddenly become more skilled in certain pursuits.
</Text>
<Text id="eEventTheObsidianPhialResultB">
{name} decides it would be better to bring the vial back to the village. It turns
 out that no one has ever seen this particular potion before, let alone a vial carved
 with this level of craftsmanship. With some study, the villagers are able to determine
 some of the key ingredients.  Although they cannot recreate the exact potion, they
 do discover a fertility potion using Rose, Lotus and more Lotus.
</Text>
<Text id="eEventTheAmberPhialTitle">
The Mysterious Vial
</Text>
<Text id="eEventTheAmberPhialDesc">
{name} has found an exquisite vial carved from solid crystal on the beach today.  It
 contains a very sweet-smelling, fragrant liquid. {name} thinks it must be an herbal
 preparation that someone lost. {He/She} is thinking about having a taste to see if
 {he/she} can figure out what it is.
</Text>
<Text id="eEventTheAmberPhialChoiceA">
Taste it
</Text>
<Text id="eEventTheAmberPhialChoiceB">
Bring it back to the village
</Text>
<Text id="eEventTheAmberPhialResultA1">
{name} tastes the strange liquid. The bitter-sweet flavor is unexpectedly intriguing.
 {He/She} seems to be experiencing  flashes of insight in matters of science. Inspired,
 {name} runs straight to the research facilities and starts to work feverishly. Eventually,
 {he/she} has devised some rather clever inventions. \n
\n
 Your villagers gain tech points.
</Text>
<Text id="eEventTheAmberPhialResultA2">
{name} tastes the strange liquid. While the bitter-sweet flavor is unexpectedly intriguing,
 {he/she} also begins to feel very healthy indeed! In fact, {name} hasn't felt this
 good in years! 
</Text>
<Text id="eEventTheAmberPhialResultA3">
{name} tastes the strange liquid. While the bitter-sweet flavor is unexpectedly intriguing,
 {he/she} begins to feel very dizzy and faints. {name} wakes up a few moments later
 and walks off. Soon after, {he/she} has the strangest feeling of walking in three
 directions at once and has a flash of triple vision. As {name} decides to look behind
 {him/her}, three {name}s turn to meet each other's gaze!
</Text>
<Text id="eEventTheAmberPhialResultB">
{name} decides it would be better to bring the vial back to the village. It turns
 out that no one has ever seen this particular potion before, let alone a vial carved
 with this level of craftsmanship. With some study, the villagers are able to determine
 some of the key ingredients.  Although they cannot recreate the exact potion, they
 do discover an energy potion using Black Orchid, Tiger Lily, and Cactus
</Text>
<Text id="eEventTheMangoAndThePapayaTitle">
The Mango and the Papaya
</Text>
<Text id="eEventTheMangoAndThePapayaDesc">
{name} has found a lovely, ripe mango while combing the beach for useful resources.
 However, just as  {he/she} sets off to bring it back to the village, {he/she} notices
 a massive papaya bobbing in the nearby surf. To get it, {name} realizes that {he/she}
 will have to risk trying to hastily stash the mango somewhere.  {He/She} is not sure
 what to do.
</Text>
<Text id="eEventTheMangoAndThePapayaChoiceA">
Swim out after the papaya
</Text>
<Text id="eEventTheMangoAndThePapayaChoiceB">
Be satisfied with the mango
</Text>
<Text id="eEventTheMangoAndThePapayaResultA1">
"A massive papaya like that would be a tasty meal for the whole village!" {name} thinks.
 Acting quickly, {he/she} finds a nearby spot to stash the precious mango and swims
 towards the floating fruit. Yuck! It turns out that the papaya is swarming with bugs
 that have devoured most of the fruit from the inside! Now worried about the mango,
 {name} hurries back to shore only to discover that the darn thing is already gone!
 
</Text>
<Text id="eEventTheMangoAndThePapayaResultA2">
"A massive papaya like that would be a tasty meal for the whole village!" {name} thinks.
 {He/She} finds a nearby spot to stash the precious mango and swims towards the floating
 fruit. "Such a scrumptious prize!" {name} exclaims, admiring the gorgeous sun-kissed
 papaya. {He/She} rushes back to the village with both of the delicious fruit, to
 the delight of the whole tribe.\n
\n
Your villagers gain {award} food.
</Text>
<Text id="eEventTheMangoAndThePapayaResultB">
{name} remembers a fable {he/she} was once told. Even though {he/she} can't exactly
 recall how it went, the moral was that one shouldn't gamble a good thing for the
 possibility of a greater prize. So, {name} decides to just be happy with the nice
 mango {he/she} found.\n
\n
Your villagers gain {award} food.
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasTitle">
The Mysterious Crate
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasDesc">
One fine morning, {name} finds a large wooden crate washed up on the beach. It seems
 to be in good repair, so {he/she} imagines that whatever is inside is probably still
 good. {He/She} wonders whether {he/she} should try to get it open.
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasChoiceA">
Open the crate
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasChoiceB">
Shove it back out to sea
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasResultA1">
With a little persistence, {name} eventually manages to pry open the crate and is
 delighted to find that it is chock full of ripe coconuts. "They must have been sent
 here from the western side!" {he/she} exclaims. {He/She} brings them back to the
 village for all the villagers to enjoy. 
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasResultA2">
{name} manages to pry open the crate and is delighted to find that it is chock full
 of coconuts. What {name} hasn't noticed is that some tarantulas have managed to get
 inside the crate to nest. Before {name} even has a chance to notice the creepy stowaways,
 one of them delivers a painful bite. {name} cries out, and the other villagers rush
 to {name}'s rescue. Some rescue poor {name} and get rid of the remaining tarantulas,
 while others gather up what fruit they can.
</Text>
<Text id="eEventTheCrateOfMangosPapayasAndBananasResultB">
{name} remembers a fable {he/she} was once told about mysterious crates and sacks
 that have been known to wash up on other parts of the island. {He/She} can't remember
 exactly how the fable goes, but {he/she} remembers it had to do with angry, biting
 rats or something like that. Not wanting to meet any angry biting rats, {name} decides
 to push the crate back out to sea.
</Text>
<Text id="eEventTheBeeTitle">
Vanity and the Bee
</Text>
<Text id="eEventTheBeeDesc">
One fine day, {name} is sitting near the beach admiring her lovely and luxurious hair,
 but lamenting her long skinny legs. "Oh why must I have such skinny legs? Legs such
 as these are not befitting of a lovely young woman with glorious locks such as mine!"
 she wails. Just then, a very pesky bee decides to buzz around her head angrily. She
 is afraid she might be stung. What is she to do?
</Text>
<Text id="eEventTheBeeChoiceA">
Run to the water
</Text>
<Text id="eEventTheBeeChoiceB">
Swat at the bee
</Text>
<Text id="eEventTheBeeResultA">
{name} decides that enough is enough, and makes her move. In one swift motion, she
 is on her feet and sprinting at full speed towards the water, leaving the bee far
 behind. Realizing how much faster she had been than the bee, she smiles broadly.
 "That was fun!" she exclaims. "Perhaps these long legs of mine aren't such a bad
 thing after all!" Thereafter, {name} can often be seen running around the village
 just for the fun of it.
</Text>
<Text id="eEventTheBeeResultB">
{name} is truly getting tired of the pesky bee. She doesn't want to run, since that
 would not be ladylike. "What business does that filthy bee have buzzing around my
 glorious hair, anyway?" she thinks. {name} swats and slaps at the bee in a futile
 attempt to knock it away. Finally, the bee gets tangled in her elaborately styled
 hair. Trapped and panicking, the bee stings her. Worse still, it seems that {name}
 is allergic and becomes ill.
</Text>
<Text id="eEventTheNoisyBirdTitle">
The Noisy Bird
</Text>
<Text id="eEventTheNoisyBirdDesc">
One day, while conducting research, {name} is relentlessly harassed by a noisy, squawking
 bird. So persistent is the bird, that it would almost seem that it is deliberately
 trying to disrupt research! What is {he/she} to do?
</Text>
<Text id="eEventTheNoisyBirdChoiceA">
Scare the bird away
</Text>
<Text id="eEventTheNoisyBirdChoiceB">
Leave the bird alone
</Text>
<Text id="eEventTheNoisyBirdResultA">
{name} has had enough of the pesky bird. Now completely irritated, {he/she} chases
 the bird around the lab, shouting and flailing {his/her} arms, until {he/she} finally
 manages to drive the stubborn thing away.
</Text>
<Text id="eEventTheNoisyBirdResultB">
Being a trained scientist, {name} possesses keen powers of observation and notices
 that the bird seems to have something deliberately attached to its leg. The bird
 allows {name} to retrieve a tiny scroll that was tied to its leg. "Hmm... this bird
 must have been trained to deliver messages," {name} surmises. Unrolling the scroll,
 {name} finds an alchemical recipe for "Energy" consisting of "Black Orchid, Tiger
 Lily, Cactus." 
</Text>
<Text id="eEventTheHoleInTheHutTitle">
The Hole in the Hut
</Text>
<Text id="eEventTheHoleInTheHutDesc">
{name} has been feeling a chilly draft in the hut lately. Fed up with freezing at
 night, {he/she} searches for leaks, finally finding the pesky hole that is letting
 all that cold air in. Now that {he/she} has found the hole, {he/she} just has to
 find a way to fix it. 
</Text>
<Text id="eEventTheHoleInTheHutChoiceA">
Use beeswax
</Text>
<Text id="eEventTheHoleInTheHutChoiceB">
Use tree sap
</Text>
<Text id="eEventTheHoleInTheHutResultA">
{name} heads to the nearby bee hive where {he/she} retrieves a large chunk of the
 honey comb. "This ought to be enough wax," {he/she} thinks, and proceeds to patch
 the hole. What {name} failed to consider is that depriving the hive of such a large
 piece of honeycomb forces the bees to rebuild rather than making honey. \n
\n
Your village loses food.
</Text>
<Text id="eEventTheHoleInTheHutResultB">
{name} knows that tree sap is often used by builders to seal things from water and
 wind. The trouble is, {he/she} doesn't remember the exact procedure for harvesting
 it. Doing {his/her} best to remember the correct technique, {he/she} starts cutting
 into the bark of one of the trees in the orchard. Using the sticky sap, {he/she}
 makes a fine patch for the hole in the hut, but {he/she} has unwittingly damaged
 the tree.
</Text>
<Text id="eEventTheRoyalJellyTitle">
The Royal Jelly
</Text>
<Text id="eEventTheRoyalJellyDesc">
One morning, {name} notices that the bees, aside from creating honey, create another
 yellowish substance that looks more like jelly. The bees seem very fond of it, especially
 the queen bee. {name} wonders if {he/she} should try it on {his/her} morning banana
 sandwich. The only problem is how to bring it home. There are lots of vials in the
 lab, and {name} isn't sure which kind to use. 
</Text>
<Text id="eEventTheRoyalJellyChoiceA">
Use a clear vial
</Text>
<Text id="eEventTheRoyalJellyChoiceB">
Use a dark vial
</Text>
<Text id="eEventTheRoyalJellyResultA">
{name} selects a clear vial from the lab and heads off to obtain a sample. Once in
 the hut, {he/she} gets a banana leaf and spreads the jelly over the leaf. Yuck! It
 tastes bitter, and it's not fit to eat!  It must have been sensitive to sunlight.
</Text>
<Text id="eEventTheRoyalJellyResultB">
{name} selects a dark vial from the lab and heads off to obtain a sample. Once in
 the hut, {he/she} gets a banana leaf and spreads the jelly over the leaf. Yummy!
 Not only does the strange jelly taste delicious, but {he/she} also seems to have
 lost that cold that has been bothering {him/her} for days.
</Text>
<Text id="eEventTheShootingStarTitle">
The Shooting Star
</Text>
<Text id="eEventTheShootingStarDesc">
Little {name} is lying on the beach one night and notices a shooting star streak across
 the sky. "Oh my!" {he/she} gasps. "What can this mean?  Should I get the others?
 Should I keep watching in case it happens again?"
</Text>
<Text id="eEventTheShootingStarChoiceA">
Tell the others
</Text>
<Text id="eEventTheShootingStarChoiceB">
Stay and watch
</Text>
<Text id="eEventTheShootingStarResultA">
The villagers reassure little {name} that it's nothing to worry about, and that there
 is an ancient belief that a shooting star grants wishes. Grateful for the villagers'
 wise counsel, {name} wishes for {his/her} village to have plenty to eat. As it happens,
 the next morning they find that there is more food in storage than they thought they
 had. 
</Text>
<Text id="eEventTheShootingStarResultB">
{He/She} decides to continue watching the sky. Watching and waiting,  {his/her} patience
 is eventually rewarded when {he/she} sees another one! "Astonishing!" {he/she} gasps.
 The next night {he/she} resumes {his/her} silent vigil. Night after night {he/she}
 studies the sky and develops extraordinary patience and observational skill. {He/She}
 will surely be a master scientist when {he/she} grows up.
</Text>
<Text id="eEventTheReturnOfBigglesTitle">
The Return of Biggles
</Text>
<Text id="eEventTheReturnOfBigglesDesc">
Late one night, {name} spots a mysterious figure working in the lab...
</Text>
<Text id="eEventTheReturnOfBigglesChoiceA">
Confront him
</Text>
<Text id="eEventTheReturnOfBigglesChoiceB">
Watch him work
</Text>
<Text id="eEventTheReturnOfBigglesResultA">
"Hello. My name is Biggles.  Nice to meet you! Alas, I'm afraid you've seen too much."
 Biggles smiles, and raises a jeweled talisman. There is a flash of light. When {name}
 wakes up, {he/she} can't seem to remember anything, even {his/her} own name! Oddly,
 {name} seems to have somehow gained uncanny insights into matters of science.
</Text>
<Text id="eEventTheReturnOfBigglesResultB">
Using ordinary equipment from the lab, the man performs a number of miraculous procedures
 far beyond the villager's knowledge. He knows he's being watched, and, without turning
 around, he says, "My name is Biggles. I am here to correct certain errors. You'll
 thank me later!" He puts some glowing objects in his pockets and vanishes in a blinding
 light. He has left behind some of his amazing improvised devices. \n
\n
Your village gains {award} tech points.
</Text>
<Text id="eTechScienceLabel">
Science
</Text>
<Text id="eTechMedicineLabel">
Medicine
</Text>
<Text id="eTechAlchemyLabel">
Alchemy
</Text>
<Text id="eTechRestorationLabel">
Restoration
</Text>
<Text id="eTechLeadershipLabel">
Leadership
</Text>
<Text id="eTechNatureLabel">
Nature
</Text>
<Text id="eTechMagicLabel">
Magic
</Text>
<Text id="eTechScienceInfo">
           Science Technology\n
 \n
Advancements in science enable your\n
villagers to accumulate tech points\n
faster.\n
\n
</Text>
<Text id="eTechMedicineInfo">
            Medicine Technology\n
 \n
Advancements in medicine reduce the\n
frequency of disease on the island and\n
significantly increase longevity and\n
fertility rates.\n
\n
At level 2 you can train doctors in the\n
medical area.\n
\n
</Text>
<Text id="eTechAlchemyInfo">
          Alchemy Technology\n
 \n
Advancements in alchemy reduce the \n
chance of dangerous accidents that \n
can harm your villagers. \n
\n
</Text>
<Text id="eTechRestorationInfo">
          Restoration Technology\n
 \n
Advancements in restoration enable \n
your villagers to rebuild and restore \n
ruined structures.\n
\n
</Text>
<Text id="eTechFarmingInfo">
           Leadership Technology\n
\n
This tech increases the influence of your\n
chief on work that he or she is supervising.\n
It also gives your chief powers that can be\n
used once per day:\n
\n
Level 1 lets your chief grant food.\n
Level 2 lets your chief educate children.\n
Level 3 lets your chief help a child locate\n
a rare collectible when you place the chief at\n
the top of the path!\n
\n
</Text>
<Text id="eTechNatureInfo">
                     Faction of Nature\n
 \n
Embracing Nature in daily life will bring unique\n
benefits to your tribe.\n
\n
Level 1 will replenish your food sources more quickly.\n
Level 2 will introduce a special natural herb. \n
Level 3 will increase your villagers' longevity.\n
\n
</Text>
<Text id="eTechMagicInfo">
                     Faction of Magic\n
 \n
Understanding Magic and its role on Isola\n
will unlock special benefits for your tribe.\n
\n
Level 1 will increase your scientists' productivity.\n
Level 2 will introduce a special magical herb. \n
Level 3 will increase your villagers' max population.\n
\n
</Text>
<Text id="eTechLevel">
Your villagers have Level 
</Text>
<Text id="eTechNextLevel">
.\n
The next level costs: 
</Text>
<Text id="eTechCost">
Cost:
</Text>
<Text id="eTechPts">
pts
</Text>
<Text id="eTechResearchedNoPrice">
Fully Researched
</Text>
<Text id="eTechFullyResearched">
Your villagers have fully mastered\n
this technology!
</Text>
<Text id="eTechConfirmPath">
             Are you sure?\n
  Once you choose a faction for\n
your tribe, you cannot change it.\n
</Text>
<Text id="eTechPathAlreadyChosen">
You have already chosen your faction!
</Text>
<Text id="eRandomTip1">
Certain herbs on the island can be used in alchemy.
</Text>
<Text id="eRandomTip2">
One male villager can father many children.
</Text>
<Text id="eRandomTip3">
There are many useful spots to which you can drag villagers.
</Text>
<Text id="eRandomTip4">
Children can inherit some skill from their parents.
</Text>
<Text id="eRandomTip5">
Researching medicine reduces disease and extends longevity.
</Text>
<Text id="eRandomTip6">
Children can start working around age 14.
</Text>
<Text id="eRandomTip7">
Pause the game if you go away for very long.
</Text>
<Text id="eRandomTip8">
If your healer is sick, who is healing your villagers?
</Text>
<Text id="eRandomTip9">
Sick or nursing villagers do not work.
</Text>
<Text id="eRandomTip10">
Bored villagers tend to hang around the center of the village.
</Text>
<Text id="eRandomTip11">
A villager prefers the skill type you set.
</Text>
<Text id="eRandomTip12">
Sometimes villagers stubbornly do what they want.
</Text>
<Text id="eRandomTip13">
Likes and dislikes can affect a villager's behavior.
</Text>
<Text id="eRandomTip14">
Where is Isola?
</Text>
<Text id="eRandomTip15">
The chief has some powers that can be used only once a day.
</Text>
<Text id="eRandomTip16">
The bigger the tribe, the more influence your chief has.
</Text>
<Text id="eRandomTip17">
Villagers can die of old age, disease, or starvation.
</Text>
<Text id="eRandomTip18">
M displays the map. SPACE toggles pause on and off.
</Text>
<Text id="eRandomTip19">
Adult villagers are naturally excellent swimmers.
</Text>
<Text id="eRandomTip20">
Time passes whether you're playing the game or not.
</Text>
<Text id="eRandomTip21">
Success at a task may entail meeting key requirements first.
</Text>
<Text id="eRandomTip22">
Reaching a milestone can benefit your villagers.
</Text>
<Text id="eRandomTip23">
Gently selecting villagers doesn't disrupt what they're doing.
</Text>
<Text id="eRandomTip24">
It can take several tries to teach something to a villager.
</Text>
<Text id="eRandomTip25">
Safe and happy villagers attempt new things.
</Text>
<Text id="eRandomTip26">
Master scientists produce more tech points than others.
</Text>
<Text id="eRandomTip27">
A villager's skill preference can be set on the Detail Screen.
</Text>
<Text id="eRandomTip28">
Your village can grow to a large population.
</Text>
<Text id="eRandomTip29">
Building more huts supports a larger population.
</Text>
<Text id="eRandomTip30">
Sick villagers tend to hang around the medical area.
</Text>
<Text id="eRandomTip31">
If your hand gets tired, give it a rest!
</Text>
<Text id="eRandomTip32">
Empty the pot by dropping a villager on a table full of herbs.
</Text>
<Text id="eRandomTip33">
What happened to the city?
</Text>
<Text id="eRandomTip34">
Fire assists researchers.
</Text>
<Text id="eRandomTip35">
Alchemy can be hazardous to your villagers.
</Text>
<Text id="eRandomTip36">
Skills can be learned by performing various tasks.
</Text>
<Text id="eRandomTip37">
Add wood to your fire, so that you don't have to relight it.
</Text>
<Text id="eRandomTip38">
Duplicate collectibles are turned into tech points.
</Text>
<Text id="eRandomTip39">
Having children pick up collectibles is optional.
</Text>
<Text id="eRandomTip40">
Keep a fire burning to reduce disease.
</Text>
<Text id="eRandomTip41">
Medicine improves fertility.
</Text>
<Text id="eRandomTip42">
Different combinations of herbs make different potions.
</Text>
<Text id="eRandomTip43">
Different potions have different effects on villagers.
</Text>
<Text id="eRandomTip44">
Children can gather herbs to bring to the lab.
</Text>
<Text id="eRandomTip45">
You can zip around the island with your numeric keys.
</Text>
<Text id="eRandomTip46">
Children will tend to look like their parents.
</Text>
<Text id="eRandomTip47">
Older villagers start to slow down.
</Text>
<Text id="eRandomTip48">
A chief does not work, but enhances the work of others.
</Text>
<Text id="eRandomTip49">
Kids can't swim.
</Text>
<Text id="eRandomTip50">
Different herbs have different properties in potions.
</Text>
<Text id="ePoints">
points.
</Text>
<Text id="eAge">
Age: 
</Text>
<Text id="eStatus">
Status: 
</Text>
<Text id="ePregnant">
Nursing
</Text>
<Text id="eSick">
Sick
</Text>
<Text id="eDead">
Dead
</Text>
<Text id="eOverviewSceneLabel">
Overview Map
</Text>
<Text id="ePuzzlesSceneLabel">
Puzzles and Milestones
</Text>
<Text id="eCollectionsSceneLabel">
Collections
</Text>
<Text id="eCollectionsTurtleShellsLabel">
Turtle Shells
</Text>
<Text id="eCollectionsCoralLabel">
Coral
</Text>
<Text id="eCollectionsTabletLabel">
Tablet
</Text>
<Text id="eCollectionsFeathersLabel">
Feathers
</Text>
<Text id="eCollectionsKeysLabel">
Keys
</Text>
<Text id="eCollectionsOf">
 of 
</Text>
<Text id="ePuzzlesButton">
Puzzles
</Text>
<Text id="eStatisticsButton">
Statistics
</Text>
<Text id="eCompletedIn">
Completed in 
</Text>
<Text id="eHours">
hours
</Text>
<Text id="eIsolaYears">
Isola years
</Text>
<Text id="eUnknown">
Unknown
</Text>
<Text id="eYourCash">
Your cash: $
</Text>
<Text id="ePlayer">
Tribe: 
</Text>
<Text id="ePleaseEnterANickName">
Please name your tribe...
</Text>
<Text id="eChangePlayer">
CHANGE TRIBE
</Text>
<Text id="eNewPlayer">
NEW PLAYER
</Text>
<Text id="eOK">
OK
</Text>
<Text id="eCancel">
Cancel
</Text>
<Text id="eDelete">
Delete
</Text>
<Text id="eRefresh">
Refresh
</Text>
<Text id="eDeletePlayerConfirm">
Are you sure you want to delete the player?
</Text>
<Text id="eChangeClothesConfirm">
Do you want to spend 5000 tech points to change this villager's clothes?
</Text>
<Text id="eAttemptingConnect">
Sending and receiving stats...
</Text>
<Text id="eStatsUpdated">
Statistics successfully updated!
</Text>
<Text id="eUpdateFailed">
Update failed. Can't connect to server.
</Text>
<Text id="eNoStats">
No stats to update yet!
</Text>
<Text id="eCaringBaby">
Caring for baby
</Text>
<Text id="eWorriedFood">
Worried about food
</Text>
<Text id="eStudyingMedicine">
Studying medicine
</Text>
<Text id="eWorriedHousing">
Worried about housing
</Text>
<Text id="eThinking">
Thinking
</Text>
<Text id="eBored">
Bored
</Text>
<Text id="eDancing">
Dancing
</Text>
<Text id="eRelaxingBeach">
Relaxing at the beach
</Text>
<Text id="eSitting">
Sitting
</Text>
<Text id="eWatchingClouds">
Watching the clouds
</Text>
<Text id="eFishing">
Fishing
</Text>
<Text id="eLeavingWater">
Leaving the water
</Text>
<Text id="eEating">
Eating
</Text>
<Text id="eReflecting">
Reflecting
</Text>
<Text id="eCoolingFeet">
Cooling feet in stream
</Text>
<Text id="eGettingDrink">
Getting a drink
</Text>
<Text id="eWateringField">
Watering the field
</Text>
<Text id="eClearingBlockage">
Clearing blockage
</Text>
<Text id="eEnjoyingBath">
Enjoying the bath
</Text>
<Text id="eConfused">
Confused
</Text>
<Text id="eHonoringDead">
Honoring the Dead
</Text>
<Text id="eSayNoRoom">
There is no more room to help out.
</Text>
<Text id="eSayNeedLeader">
This project requires a leader to be present.
</Text>
<Text id="eSayOnlyBuilders">
Only skilled builders can help push this.
</Text>
<Text id="eNeedMoreToRepairLift">
It is too hard to do alone.
</Text>
<Text id="eAdmiringTreasure">
Admiring the treasure
</Text>
<Text id="eMakingParty">
Making a party
</Text>
<Text id="eObserving">
Observing
</Text>
<Text id="eDigging">
Digging
</Text>
<Text id="eFixingHut">
Fixing hut
</Text>
<Text id="eFoundingSchool">
Founding a school
</Text>
<Text id="eTryingToPushBoulder">
Trying to push the boulder
</Text>
<Text id="eRelaxing">
Relaxing
</Text>
<Text id="eDemo">
Demo version has a max population of 9!
</Text>
<Text id="eYourStatistics">
YOUR STATISTICS
</Text>
<Text id="eInternetStatistics">
INTERNET STATISTICS
</Text>
<Text id="eRealHoursPlayed">
Real Hours Played
</Text>
<Text id="eYourRank">
Your rank:
</Text>
<Text id="ePressRefresh">
Press Refresh
</Text>
<Text id="ePointsEarned">
Points Earned
</Text>
<Text id="eBabiesMade">
Babies Made
</Text>
<Text id="eFoodGathered">
Food Gathered
</Text>
<Text id="ePeepsCured">
People Cured
</Text>
<Text id="eCrabsFound">
Mushrooms Found
</Text>
<Text id="eMaxPop">
Highest Population
</Text>
<Text id="eTotemsMade">
Village Elders
</Text>
<Text id="eOldestVillager">
Oldest Villager
</Text>
<Text id="eNumCrisis">
Island Events Seen
</Text>
<Text id="eTwinsBirthed">
Special Stews Found
</Text>
<Text id="eTripletsBirthed">
Triplets Birthed
</Text>
<Text id="ePuzzlesSolved">
Puzzles Solved
</Text>
<Text id="eAverage">
Average:
</Text>
<Text id="eAbundantSecurity">
Abundant Security
</Text>
<Text id="eAbundantSecurityDesc">
You accumulated 20,000\n
food in the granary
</Text>
<Text id="eAncientElder">
Ancient Elder
</Text>
<Text id="eAncientElderDesc">
You had a villager live\n
to the age of 80
</Text>
<Text id="eAlchemyRUs">
Alchemy R Us
</Text>
<Text id="eAlchemyRUsDesc">
You have concocted 50\n
unique alchemy recipes
</Text>
<Text id="eChildProdigy">
Child Prodigy
</Text>
<Text id="eChildProdigyDesc">
You had a master\n
before the age of 18
</Text>
<Text id="eFertile">
Jack of All Trades
</Text>
<Text id="eFertileDesc">
One of your villagers\n
mastered all 5 skills
</Text>
<Text id="eFungusAmongUs">
Fungus Among Us
</Text>
<Text id="eFungusAmongUsDesc">
You retrieved 100\n
mushrooms
</Text>
<Text id="eLegendaryLeader">
Legendary Leader
</Text>
<Text id="eLegendaryLeaderDesc">
A chief has ruled your\n
tribe for 50 years
</Text>
<Text id="eProlificProcreation">
Prolific Procreation
</Text>
<Text id="eProlificProcreationDesc">
One of your tribe women\n
produced triplets!
</Text>
<Text id="eTechWonders">
Tech Wonders
</Text>
<Text id="eTechWondersDesc">
You accumulated\n
1,000,000 tech points
</Text>
<Text id="eTheDoctorIsIn">
The Doctor Is In
</Text>
<Text id="eTheDoctorIsInDesc">
30 Villagers were\n
cured of disease
</Text>
<Text id="eSounds">
Sounds
</Text>
<Text id="eMusic">
Music
</Text>
<Text id="eVoiceover">
Voiceovers
</Text>
<Text id="eMusicTracks">
Music Tracks
</Text>
<Text id="eEnabled">
Enabled
</Text>
<Text id="eDisabled">
Disabled
</Text>
<Text id="eDifficulty">
Difficulty
</Text>
<Text id="eEasy">
Easy
</Text>
<Text id="eMedium">
Medium
</Text>
<Text id="eHard">
Hard
</Text>
<Text id="eGameSpeed">
Game Speed
</Text>
<Text id="eStopTime">
Paused
</Text>
<Text id="eNormal">
Normal
</Text>
<Text id="eHalfSpeed">
Slow
</Text>
<Text id="e2xSpeed">
Fast
</Text>
<Text id="eFullscreen">
Fullscreen
</Text>
<Text id="eOn">
On
</Text>
<Text id="eOff">
Off
</Text>
<Text id="eGameExpired">
This game has expired.\n
\n
Contact www.LDW.com
</Text>
<Text id="eAskReturnToFullScreen">
Restored from sleep mode.\n
\n
Return to full screen game play?
</Text>
</root>
