## Action Types

Add Resources

- Adds the specified resource to the specified player.

- Select Player 0 to give to every player.

Animation

- Plays an animation on the selected object.

- Select the object in the Game Window or Scene Tree and click Set Object.

- Select the desired animation from the drop-down.

Camera Movement

- Camera Movement allows pre-defined camera movement for cut-scenes.

- Use Insert and Delete to add keyframes.

- Select a keyframe and click Set to set it to the current view in the Game Window.

- Select a keyframe and click Goto to see the keyframe in the Game Window.

- Names are for convienence only.

- Length is the time (in milliseconds) from the previous keyframe to this one.

- Delay causes the keyframe to be ignored but a delay of equal length to be used.

- View Lock locks the camera to face the focus object throughout the length of the keyframe.

- Interpolation selects how the transition from this keyframe to the next.

  - Instant switched the view immediately, then waits for the length

  - Linear makes a straight linear transition from the previous keyframe to this one

  - Cushioned is like linear but eases the camera velocity in and out

  - Curve attempt to make a smooth curve between keyframes but currently doesn't work too well

  - Ease In is like Cushioned but only eases the camera velocity in

  - Ease out is like Cushioned but only eases the camera velocity out

Enable Trigger

- Enables or disables another top-level trigger.

Enable/disable UI

- Enables or disables given User Interface commands.

- This is mainly useful for tutorials.

Face

- Show the specified face portrait in the specified location.

Goto Trigger

- Reroutes execution to another trigger in this trigger chain.

New Mission

- Loads a new mission file, specified in the text field.

- Use this to chain missions together.

Order: Attack, Berserk, Fire, Goto, Orbit

- Order the specified ships to perform the given command, on the specified target, if applicable.

- Select the objects in the Game Window or Scene Tree and click Set Objects.

- Select the target in the Game Window or Scene Tree and click Set Target.

Play Music

- Plays the specified music file.

Play Sound

- Plays the specified sound file.

Set AI Strategy

- Set the AI strategy for the given player.

Spawn

- Spawns a new object from the specified parent.

- Set the player and squad you with the new object to join.

- Set the parent (usually a wormhole) with the Set Parent button.

- The first spawned object from this action can be used in other triggers.

- If a single Spawn action is executed more than once, the additional spawned objects cannot be used in other triggers.

Text

- Displays the specified text at the specified location.

Toggle Chatter

- Toggles unit chatter on and off.

- Animate does nothing

Toggle Cut-Scene

- Toggles a cut-scene on and off. Turns off the interface and HUD, disables the UI, and turns on the letterboxing.

- Animate selects where the transitions happened immediately or fades in.

Toggle HUD

- Toggled the HUD.

- Animate selects where the transitions happened immediately or fades in.

Toggle Interface

- Toggles the Interface Panels.

- Animate selects where the transitions happened immediately or fades in.

Toggle Letterbox

- Toggles the letterboxing.

- Animate selects where the transitions happened immediately or fades in.

Toggle Objectives

- Toggles the mission objectives.

- Animate selects where the transitions happened immediately or fades in.

Toggle Sound

- Toggled the sound effects.

- Animate selects where the transitions happened immediately or fades in.