## Editor Elements

### 1. Game Window

In this window you can see the mission you are working on, just like it will appear in the game. In fact, this window really is the game, so you can play your mission here almost exactly like the players will.

### 2. Editor Window

This window contains all the controls necessary to edit a mission.

### 3. Menus

The File menu allows you to save and load missions:

New Mission: Creates a new, empty mission.

Open Mission: Opens an existing mission.

Save Mission: Resets mission and saves it to the same file.

Save Mission As: Resets mission and saves it to a new file.

Save Current State As: Saves the current state of the mission to a new file.

The Mission menu allows to access to additional mission options:

Triggers: Opens the Triggers dialog.

### 4. Object Database

The Object Database contains every objects available for you to place in your mission. It is organized by the type of object. Click the plus icons next to items to expand or contract their children. You can add any of these objects to your mission by double clicking on them. Right clicking will bring up the object's properties.

### 5. Scene Tree

The Scene Tree shows you everything currently present in your mission.

- It is organized by player, with cosmological objects appearing separately.

- Click the plus icons next to items to expand or contract their children.

- Selecting an object here will cause it to be selected in the Game Window, and vice versa.

- You can drag and drop ships between squadrons and players to rearrange them.

- The currently selected player and squadron is used for newly added ships.

### 6. Edit Buttons

Props: Brings up the object properties for the selected object (same as right clicking the item).

Add>>: Adds a new instance of this objects to the scene (same as double clicking the item).

Spreadsheet: Brings up the object properties for all objects with checks next to them.

Clear Checks: Clears all the check marks.

Update: Updates the Scene Tree to the current state of the mission. During editing the Scene Tree will update automatically; however, it will not automatically update while the mission is running, so you can use this button to force an update.

Delete: Deletes the currently selected object from the scene. Pressing the <Delete> key as the same effect.

### 7. Game Controls

Time: Show the elapsed game time in minutes and seconds.

Grid: Toggles the full grid on and off. When this toggle is on, each grid square corresponds to 10 units.

Play: Un-pauses the game. The Scene Tree cannot be edited while the game not reset. See Previewing the Mission.

Reset: Resets the mission.