<!-- 

Each <Item> represents one localizable text in the game.

Each <Item> has two MANDATORY tags:
 - <key> must not be changed under any circumstances - it must remain the same for all language mutations as it is now.
 - <value> represents the text itself which will be used in the game - this is the text which should be localized. Please note that it will be used as written in this .xml file. See examples below.

Each <Item> has following OPTIONAL tags:
 - <baseFontSize> defines the absolute size of the font. It overrides the absolute size of the font defined by the developers. Do not use if absolute sizes are not necessary. Use <fontSizeMult> instead - it is relative - it is much more easier to adjust font sizes in relative way. Usual values are 30, 45, 28, ...
 - <fontSizeMult> defines the relative size of the font. Font's absolute size (defined either by developer or your overriding <baseFontSize>) is multiplied by this number. It is probably the most useful tag of all. Very handy for font size tweaking. Usual values are .5, .9, 1.1, 1.5, ...
 - <xScale> defines the horizontal scale of the word/sentence. It can be used for shortening the word/sentence. However letters become non-uniformely scaled (deformed). Usual values are .7, .9, 1.1, 1.3, ...
 - <xOffset> defines the offset of the text along the x-axis. 0 means no change. -1 means shift to the left by one unit. 1 means shift to the right by one unit. Usual values are -80, 20, 55, 240, ...
 - <yOffset> defines the offset of the text along the y-axis. 0 means no change. -1 means shift to the bottom by one unit. 1 means shift to the top by one unit. Usual values are -80, 20, 55, 240, ...
 - <zOffset> defines the offset of the text along the z-axis. 0 means no change. -1 means shift frontward by one unit. 1 means shift backward by one unit. Usual values are -2, -1, 1, ...
 - <hidden> defines whether this text will be shown or not. If true then the text will not be visible at all. It can be used in situations where certain languages needs different word order. In such cases two or more texts are created to satisfy all possible word orders of all languages. Then only one correct word order is shown while the others are all hidden.

You can use any of these optional tags or none. If optional tag is not used then some default value is used.



Example #1
<Item>
<key>reallyReplay</key>
<value>Do you really want to
reset all progress
in this chapter?</value>
</Item>

Example #2
<Item>
<key>reallyReplay</key>
<value>
Do you really want to
reset all progress
in this chapter?
</value>
</Item>

Example #1 is correct because in Example #2 there will be 5 rows in game instead of 3. That is because of one NewLine symbol right after <value> and one right before </value>. Both of these NewLine symbols will be used in the game.
This, however, can be in some cases exploited for shifting text lower or higher. Although tag <yOffset> is preferred because it can give you arbitrary precision.


******ADVANCED******
- Global tweaking
Special key '_Global' can be used for global modification. It has only two usefull tags - <fontSizeMult> and <xScale>. These number affects all other texts. E.g. if <fontSizeMult> of '_Global' is set to 0.9, then all texts will be at 90% of their size. So if there is a text with its own <fontSizeMult> set at 0.5 then this particular text's font size will be 0.45 (= 0.5 * 0.9).
This global tweaking is rarely necessary. Usually leave it as it is.

- Font tinting
Localized text in <value> tag can be tinted by arbitrary color. Colors are put right into the text in '[' , ']' in hexadecimal code.
For hexadecimal color codes see	: http://html-color-codes.com/

Example: 
<value>Do you [FF0000]really[-] want 
to delete player?</value>

In this example word 'really' will be red while the rest of the sentence will be left untouched. 
Symbol [-] ends the color change started by symbol [FF0000]

You can even nest these symbols like following: 
[FF0000]red word[00FF00]green word[-]red word[-]original color word
But that is probably useless anyway
 -->


<LanguageDataPool>
<items>


<!-- START Setup - DO NOT TRANSLATE -->
<Item>
<key>_Global</key>
<value>_Global</value>
<fontSizeMult>1</fontSizeMult><!-- FontSizeMult of all texts are multiplied by this number-->
<xScale>1</xScale>
</Item>
<!-- END Setup - DO NOT TRANSLATE -->

<!-- START Congratulations -->
<Item>
<key>gratz_gratz</key>
<value>Congratulations!</value>
</Item>
<Item>
<key>gratz_finish</key>
<value>You have successfully finished the game</value>
</Item>
<Item>
<key>gratz_thanx</key>
<value>Thank you for playing</value>
</Item>
<!-- END Congratulations -->

<!-- START Book -->
<Item>
<key>book_clikToOpen</key>
<value>Click to Open !</value>
</Item>

<Item>
<key>book_mm_play</key>
<value>Play</value>
</Item>
<Item>
<key>book_mm_options</key>
<value>Options</value>
</Item>
<Item>
<key>book_mm_exit</key>
<value>Exit</value>
</Item>
<Item>
<key>book_mm_hello</key>
<value>Story of</value>
</Item>
<Item>
<key>book_mm_ifNotYou</key>
<value>(If not you, click here)</value>
</Item>


<Item>
<key>book_newPlayer_def_name</key>
<value>type name</value>
</Item>
<Item>
<key>book_newPlayer_createNewStory</key>
<value>Write a
new story</value>
</Item>
<Item>
<key>book_newPlayer_setName</key>
<value>Set the name of
new hero</value>
</Item>
<Item>
<key>book_newPlayer_create</key>
<value>Create</value>
</Item>
<Item>
<key>book_newPlayer_cancel</key>
<value>Cancel</value>
</Item>
<Item>
<key>book_newPlayer_relaxedMode</key>
<value>Relaxed mode</value>
</Item>
<Item>
<key>book_newPlayer_relaxedMode_on</key>
<value>Levels can be completed even after you run out of the time.</value>
</Item>
<Item>
<key>book_newPlayer_relaxedMode_off</key>
<value>If you run out of the time, levels will end and you must repeat them in order to get further in the game.</value>
</Item>

<Item>
<key>book_players_select</key>
<value>Select</value>
</Item>
<Item>
<key>book_players_thisIsStory</key>
<value>This is a story
of</value>
</Item>
<Item>
<key>book_players_storiesToTell</key>
<value>Stories to tell</value>
</Item>
<Item>
<key>book_players_new</key>
<value>New</value>
</Item>
<Item>
<key>book_players_delete</key>
<value>Delete</value>
</Item>

<Item>
<key>book_options_title</key>
<value>Options</value>
</Item>
<Item>
<key>book_options_music</key>
<value>Music</value>
</Item>
<Item>
<key>book_options_sound</key>
<value>Sound</value>
</Item>
<Item>
<key>book_options_fullscreen</key>
<value>Fullscreen</value>
</Item>
<Item>
<key>book_options_apply</key>
<value>Apply</value>
</Item>
<Item>
<key>book_credits_title</key>
<value>Credits</value>
</Item>
<Item>
<key>book_credits_artist</key>
<value>Artist</value>
</Item>
<Item>
<key>book_credits_coder</key>
<value>Coder</value>
</Item>
<Item>
<key>book_credits_musician</key>
<value>Music by</value>
</Item>
<Item>
<key>book_credits_narrator</key>
<value>Narrator</value>
</Item>
<Item>
<key>book_credits_thanks</key>
<value>Special thanks</value>
</Item>

<Item>
<key>book_cinematics_skip</key>
<value>Skip</value>
</Item>


<Item>
<key>book_player_trait_0</key>
<value>brave</value>
</Item>
<Item>
<key>book_player_trait_1</key>
<value>mighty</value>
</Item>
<Item>
<key>book_player_trait_2</key>
<value>noble</value>
</Item>
<Item>
<key>book_player_trait_3</key>
<value>knightly</value>
</Item>
<Item>
<key>book_player_trait_4</key>
<value>crazy</value>
</Item>
<Item>
<key>book_player_trait_5</key>
<value>charming</value>
</Item>
<Item>
<key>book_player_trait_6</key>
<value>courageous</value>
</Item>
<Item>
<key>book_player_trait_7</key>
<value>honourable</value>
</Item>
<Item>
<key>book_player_trait_8</key>
<value>respected</value>
</Item>
<Item>
<key>book_player_trait_9</key>
<value>foolish</value>
</Item>
<Item>
<key>book_player_trait_10</key>
<value>famous</value>
</Item>
<Item>
<key>book_player_trait_11</key>
<value>admirable</value>
</Item>

<!-- START Cinematics -->
<Item>
<key>subtitles_1</key>
<value>Once upon a time, far far away, there was a peaceful kingdom high up in the mountains, surrounded by nothing but nature.</value>
</Item>
<Item>
<key>subtitles_2</key>
<value>The king and all his people loved nature and its beauty,and took care of it so lovingly that they were entrusted to guard its most precious secret.</value>
</Item>
<Item>
<key>subtitles_3</key>
<value>The four elements of the world itself. Fire, water, air and earth.</value>
</Item>
<Item>
<key>subtitles_4</key>
<value>The Elements were kept in a sacred Diamond mountain guarded by little creatures called Gremlins.</value>
</Item>
<Item>
<key>subtitles_5</key>
<value>One day a cunning wizard learnt about this cave, and decided that he wanted the Elements for himself.</value>
</Item>
<Item>
<key>subtitles_6</key>
<value>At night he went to the cave, put the Gremlins to sleep by spell, and took possession of the Elements.</value>
</Item>
<Item>
<key>subtitles_7</key>
<value>The wizard now commanded a tremendous power through these elements, but he could not handle it. His mind was consumed by the power and he fell into insanity.</value>
</Item>
<Item>
<key>subtitles_8</key>
<value>He destroyed the entire kingdom and stole the king's treasure.</value>
</Item>
<Item>
<key>subtitles_9</key>
<value>Nature, and the kingdom that loved it, had been twisted from peaceful and loving into dark and dreadful.</value>
</Item>
<Item>
<key>subtitles_10</key>
<value>The king was beside himself when he saw his kingdom in flames, so he decided to call for all heroes of his kingdom to help him find the Elements.</value>
</Item>
<Item>
<key>subtitles_11</key>
<value>Many heroes answered from all corners of the kingdom. However, every single one had their own needs and demands which the king could not satisfy.</value>
</Item>
<Item>
<key>subtitles_12</key>
<value>The entire kingdom was destroyed, treasure stolen, and the princess was still just a little tyke, who none of the heroes wanted to wait for as a reward.</value>
</Item>
<Item>
<key>subtitles_13</key>
<value>It seemed that all hope was lost. But just as it seemed that the doors to the kingdom would finally crumble, they burst open! And there he was.</value>
</Item>
<Item>
<key>subtitles_14</key>
<value>The shepherd of the forest, the ancient shaman. A Troll.</value>
</Item>
<Item>
<key>subtitles_15</key>
<value>"I will help you to find the stolen Elements and restore the kingdom. I cannot see all this suffering on this world and do nothing" he said.</value>
</Item>
<Item>
<key>subtitles_16</key>
<value>He smiled upon the Gremlins and added, "And these little sleepers will come with me".</value>
</Item>
<Item>
<key>subtitles_17</key>
<value>"The wizard hid the Elements in his dark dungeons. We should hurry before it's too late".</value>
</Item>

<Item>
<key>subtitles_outro_1</key>
<value>The troll and his fellow gremlins retrieved the last Element from the dungeon of the evil wizard and returned all of them unharmed to the Diamond mountain.</value>
</Item>
<Item>
<key>subtitles_outro_2</key>
<value>The balance of nature was restored, and the Kingdom soon flourished once more with life and joy. Since then, no one has yet to see the evil wizard return.</value>
</Item>
<Item>
<key>subtitles_outro_3</key>
<value>It is said that despite his evil acts, nature showed its all-embracing love, and gave his body and soul a place to rest after all.</value>
</Item>

<!-- END Cinematics -->

<!-- END Book -->


<!-- START Map -->
<Item>
<key>Map_Back</key>
<value>Back</value>
</Item>
<Item>
<key>Map_Play</key>
<value>Play</value>
</Item>
<Item>
<key>Map_Shop</key>
<value>Salon</value>
</Item>

<Item>
<key>Map_ClickHere</key>
<value>Click here</value>
</Item>

<Item>
<key>chapter1_title</key>
<value>Chapter I: The Mystic Forest</value>
</Item>
<Item>
<key>chapter2_title</key>
<value>Chapter II: The Frozen Lands</value>
</Item>
<Item>
<key>chapter3_title</key>
<value>Chapter III: The Spooky Grounds</value>
</Item>
<Item>
<key>chapter4_title</key>
<value>Chapter IV: The Mushroom Land</value>
</Item>

<Item>
<key>Map_lowPerformance</key>
<value>Game runs slow on your computer. Setting lower details automatically for better performance.</value>
</Item>

<!-- END Map -->

<!-- START LoadingMap -->
<Item>
<key>LoadingMap_loading</key>
<value>Loading..</value>
</Item>
<!-- END LoadingMap -->

<!-- START Salon -->
<Item>
<key>Salon_gui_back</key><!-- Context: go BACK to map-->
<value>Back</value>
</Item>
<Item>
<key>Salon_gui_revert</key><!-- Context: revert all changes made in salon-->
<value>Revert</value>
</Item>
<Item>
<key>Salon_newLabel</key>
<value>New</value>
</Item>
<Item>
<key>Salon_tooltipStarsUnlock</key>
<value>Flowers to unlock :</value>
</Item>

<Item>
<key>Salon_gemlin_head</key><!-- Context: Title of the equipment category in salon-->
<value>Head</value>
</Item>
<Item>
<key>Salon_gemlin_shoulders</key><!-- Context: Title of the equipment category in salon-->
<value>Shoulders</value>
</Item>
<Item>
<key>Salon_gemlin_skin</key><!-- Context: Title of the equipment category in salon-->
<value>Skin</value>
</Item>
<Item>
<key>Salon_gemlin_walk</key><!-- Context: Title of the equipment category in salon-->
<value>Walk</value>
</Item>

<Item>
<key>Salon_troll_head</key><!-- Context: Title of the equipment category in salon-->
<value>Head</value>
</Item>
<Item>
<key>Salon_troll_back</key><!-- Context: Title of the equipment category in salon-->
<value>Back</value>
</Item>
<Item>
<key>Salon_troll_hands</key><!-- Context: Title of the equipment category in salon-->
<value>Hands</value>
</Item>
<Item>
<key>Salon_troll_skin</key><!-- Context: Title of the equipment category in salon-->
<value>Skin</value>
</Item>


<Item>
<key>speechBubble_gremlin_0</key>
<value>Wow.. I look great!</value>
</Item>
<Item>
<key>speechBubble_gremlin_1</key>
<value>Amazing outfit!</value>
</Item>
<Item>
<key>speechBubble_gremlin_2</key>
<value>Prettiest gremlin in the house.. Yeah, that's me!</value>
</Item>
<Item>
<key>speechBubble_gremlin_3</key>
<value>Look at me! I look awesome!</value>
</Item>
<Item>
<key>speechBubble_gremlin_4</key>
<value>I've always wanted to look this good!</value>
</Item>
<Item>
<key>speechBubble_gremlin_5</key>
<value>That's what I call the fashion!</value>
</Item>
<Item>
<key>speechBubble_gremlin_6</key>
<value>Now, I've got style!</value>
</Item>

<Item>
<key>speechBubble_troll_0</key>
<value>These clothes rock!</value>
</Item>
<Item>
<key>speechBubble_troll_1</key>
<value>Pretty, pretty, pretty!</value>
</Item>
<Item>
<key>speechBubble_troll_2</key>
<value>I feel great in these clothes!</value>
</Item>
<Item>
<key>speechBubble_troll_3</key>
<value>Finally something which suits me!</value>
</Item>
<Item>
<key>speechBubble_troll_4</key>
<value>I am a really pretty troll now.</value>
</Item>
<Item>
<key>speechBubble_troll_5</key>
<value>These clothes make me feel great!</value>
</Item>
<Item>
<key>speechBubble_troll_6</key>
<value>That looks surprisingly good!</value>
</Item>

<!-- END Salon -->

<!-- START Tutorial -->

<!-- START Salon -->
<Item>
<key>tutorial_salon_welcome</key>
<value>Welcome to the famous forge shop!
Here you can design the outfit of your gremlins and shaman troll.</value>
</Item>
<Item>
<key>tutorial_clickGremlin</key>
<value>Now click on the gremlin to check out a new gremlin stuff you've got.</value>
</Item>
<Item>
<fontSizeMult>1</fontSizeMult>
<key>tutorial_tryNewGear</key>
<value>Look you've got a new hat for gremlins! Try it out now.</value>
</Item>
<Item>
<key>tutorial_rotateGremlin</key>
<value>Great!
You can even [FF3000]click and drag[-] on gremlin to rotate him to see how elegant it looks.</value>
</Item>
<Item>
<fontSizeMult>1</fontSizeMult>
<key>tutorial_unlock</key>
<value>Excellent!
As you can see most of the stuff is locked. You unlock it by getting more [0060FF]Flowers[-] from levels you play.</value>
</Item>
<Item>
<fontSizeMult>.9</fontSizeMult>
<key>tutorial_visualOnly</key>
<value>All changes here are just visual and have no negative effect on your teams' productivity, but you know what they say "Clothes make the man". Err.. the gremlin.</value>
</Item>
<Item>
<fontSizeMult>1</fontSizeMult>
<key>tutorial_tutorialDone</key>
<value>So this is it. Now you can go back to the map or Click on gremlin again to look around here a little bit more.</value>
</Item>

<!-- End Salon -->

<!-- START Level1 -->
		
<Item>
<key>tutorial_harvestPumpkin</key>
<value>Gremlins need food to work. Click on the pumpkin farm to harvest a pumpkin for some food.</value>
</Item>

<Item>
<key>tutorial_goals</key>
<value>Here are your goals. Complete the goals to finish each level.</value>
</Item>	

<Item>
<key>tutorial_clock</key>
<value>Here is the game clock. You will gain a [0060FF]Flower[-] if you manage to finish the level in expert time.</value>
</Item>				

<Item>
<key>tutorial_lumberTree</key>
<value>Click on the tree to lumber some wood. You'll need it to build houses.</value>
</Item>

<Item>
<key>tutorial_buildHouse</key>
<value>Build a house to get a new gremlin.</value>
</Item>

<Item>
<key>tutorial_houseBuilt</key>
<value>Excellent work!
Now try to build other houses on your own.</value>
</Item>

<Item>
<key>tutorial_removeDebris</key>
<value>Clear a path to get to the next building spot.</value>
</Item>		
<!-- END Level1 -->

<!-- Level2 -->	
<Item>
<key>tutorial_doGlobalSelection</key>
<value>Press and hold [FF0000]Spacebar[-] to highlight all reachable tasks. Remember tasks are not highlighted until they become reachable.</value>
</Item>
<Item>
<key>tutorial_explainGlobalSelection</key>
<value>Tasks with green selections can be done right now. Red ones mean you do not have enough resources yet to cope with the task right now.</value>
</Item>		
<Item>
<key>tutorial_castSpell</key>
<value>Click here to cast a "Faster harvest spell". This spell makes your gremlins harvest pumpkins faster and new pumpkins are ripe sooner. All spells require mana.</value>
</Item>		
<!-- Level2 -->	
<!-- Level3 -->	
<Item>
<key>tutorial_harvestGold</key>
<value>Click here to mine this gold pile.</value>
</Item>		
<Item>
<key>tutorial_evilPlant1</key>
<value>Look! This is an evil plant blocking the entrance. You need to get rid of it.</value>
</Item>		
<Item>
<key>tutorial_evilPlant2</key>
<value>Now we can get rid of the evil plant. Send a shaman troll to take care of it.</value>
</Item>		
		
<Item>
<key>tutorial_killSlime</key>
<value>Beware! An evil slime is about to attack our main building. If it gets there it will steal some of your time. Click on it to send a shaman troll to prevent it from happening.</value>
</Item>		
<!-- Level3 -->	
<!-- Level4 -->	
<Item>
<key>tutorial_woodcutter</key>
<value>Build a woodcutter here. The woodcutter doubles the amount of wood you lumber.</value>
</Item>	
<Item>
<key>tutorial_upgradehouse</key>
<value>Upgrade the house to recruit additional gremlin.</value>
</Item>	
<Item>
<key>tutorial_killTroll</key>
<value>Oh no! We have awaken the Cave Ogre. Get rid of him fast before he gets to your hut and steals your time!</value>
</Item>			
<!-- Level4 -->				

<!-- Level5 -->	
<Item>
<key>tutorial_altar</key>
<value>Click to send a Gremlin to the Altar. He will begin to pray for more mana!</value>
</Item>	
<Item>
<key>tutorial_mint</key>
<value>Build a mint to double the amount of gold you mine.</value>
</Item>	
<Item>
<key>tutorial_frogs</key>
<value>Purge these poisonous frogs to cleanse the water supply.</value>
</Item>			
<Item>		
<key>tutorial_acceleration</key>
<value>Click here to cast an acceleration spell to speed up your gremlins.</value>
</Item>				
<!-- Level5 -->			

<!-- Level6 -->	
<Item>
<key>tutorial_wasp</key>
<value>Beware of these evil wasps! As soon as you unblock the path they will attack your main hut!</value>
</Item>	
<Item>
<key>tutorial_freezeSpell</key>
<value>The Mother nature aid spell will help you to root the wasps in place. However the spell has limited duration so use it wisely.  </value>
</Item>					
<!-- Level6 -->				

<!-- Level7 -->	
<Item>
<key>tutorial_coruptedfarm</key>
<value>This farm is corrupted! Send a gremlin to cleanse it so you can start farming delicious pumpkins.</value>
</Item>	
<Item>
<key>tutorial_cheaperRessoruces</key>
<value>This spell cuts the cost of all requirements by half! Cast it when you need to deal with expensive obstacles.</value>
</Item>			
<Item>
<key>tutorial_evilplants</key>
<value>These evil plants are poisoning the land. Purge them to restore the balance. Consider to use [FF3000]cheaper requirements[-] spell before engaging those evil plants.</value>
</Item>					
<!-- Level7 -->	

<!-- Level8 -->	
<Item>		
<key>tutorial_RejuveationSpell</key>
<value>This spell restores chopped trees. Use this spell when you run out of wood.</value>
</Item>							
<!-- Level8 -->	

		
<!-- Level9 -->	
<Item>
<key>tutorial_towerIntro</key>
<value>In this level you must build a tall tower. It takes a long time to build and it needs a lot of wood. Be ready for it.</value>
</Item>	
<Item>
<key>tutorial_buildTower</key>
<value>Click on the tower to start building it. You do not need all the wood it requires. It will be built gradually.</value>
</Item>
<Item>
<key>tutorial_sendAnotherGremlin</key>
<value>You can send more gremlins to work on the tower to speed the work up. Try it now.</value>
</Item>
<Item>
<key>tutorial_removeGremlin</key>
<value>You can recall any gremlin working on the tower by clicking on him.</value>
</Item>	
<Item>
<key>tutorial_buildWoodcutter</key>
<value>As you may have noticed, this tower requires a lot of wood. It is highly advisable to build a woodcutter.</value>
</Item>	
<!-- Level9 -->	

<!-- Level Dung Air -->	
<Item>
<key>tutorial_welcomeDung</key>
<value>Welcome in dungeon level. In these levels you must explore wizard's dungeons in order to find stolen Elements.</value>
</Item>	
<Item>
<key>tutorial_welcomeDung_2</key>
<value>In this particular dungeon you must find the [0060FF]Air Element[-].</value>
</Item>	
<Item>
<key>tutorial_welcomeDung_3</key>
<value>In dungeon levels you control just one Gremlin.</value>
</Item>	
<Item>
<key>tutorial_controls</key>
<value>Just [FF0000]click on the ground[-] where you want to go. Try it now!</value>
</Item>
<Item>
<key>tutorial_controls2</key>
<value>To look around just hold [FF0000]Left Mouse button[-] and move the mouse. Good luck!</value>
</Item>		
<Item>
<key>tutorial_hint</key>
<value>And just one more thing. Here is the hint which sends Gremlin to work. It refills with time. So don't be shy and use it often. Try it now!</value>
</Item>	
<!-- Level Dung Air -->	
		
<!-- Level11 -->			
<Item>
<key>tutorial_harvestBerries</key>
<value>During the winter these berries will become handy to feed your Gremlins. Click to harvest them for some food.</value>
</Item>
<!-- Level11 -->	
		
<!-- END Tutorial -->



<!-- START GUI -->
<Item>
<key>GUI_menu</key>
<value>Menu</value>
</Item>

<Item>
<key>GUI_tapToPlay</key>
<value>Click to Play</value>
</Item>

<Item>
<key>GUI_summary_title</key>
<value>Summary</value>
</Item>

<Item>
<key>GUI_summary_nowTime</key>
<value>Time spent:</value>
</Item>

<Item>
<key>GUI_summary_bestTime</key>
<value>Best time:</value>
</Item>

<Item>
<key>GUI_summary_devTime</key>
<value>Developer's time:</value>
</Item>

<Item>
<key>GUI_summary_close</key>
<value>Close</value>
</Item>

<Item>
<key>GUI_infoTable_continue</key>
<value>(Click to continue)</value>
</Item>

<Item>
<key>GUI_hint_ready</key>
<value>Hint</value>
</Item>

<Item>
<key>GUI_hint_not_ready</key>
<value>Wait</value>
</Item>

<Item>
<key>GUI_timer_paused</key>
<value>Paused</value>
</Item>

<Item>
<key>GUI_devTimeBeaten</key>
<value>Beaten!</value>
</Item>

<Item>
<key>GUI_timeIsUp</key>
<value>Time is up!</value>
</Item>
<Item>
<key>GUI_timeIsUp_considerRelaxed</key>
<value>(Consider relaxed mode)</value>
</Item>

<Item>
<key>GUI_menu_exitToMap</key>
<value>Exit to map</value>
</Item>
<Item>
<key>GUI_menu_backToGame</key>
<value>Back to game</value>
</Item>


<!-- END GUI -->

<!-- START ToolTips -->
<Item>
<key>tooltip_income</key>
<value>Income:</value>
</Item>
<Item>
<key>tooltip_need</key>
<value>Need:</value>
</Item>

<Item>
<key>tooltip_developersTime</key>
<value>Developer:</value>
</Item>

<Item>
<key>tooltip_title_bestTimes</key>
<value>Level</value>
</Item>
<Item>
<key>tooltip_title_pumpkin</key>
<value>Pumpkin</value>
</Item>
<Item>
<key>tooltip_title_berries</key>
<value>Blue Berries</value>
</Item>		
<Item>
<key>tooltip_title_meat</key>
<value>Meat</value>
</Item>		
<Item>
<key>tooltip_title_goldBag</key>
<value>Gold Bag</value>
</Item>
<Item>
<key>tooltip_title_goldChest</key>
<value>Gold Chest</value>
</Item>
<Item>
<key>tooltip_title_wood</key>
<value>Wood</value>
</Item>
<Item>
<key>tooltip_title_gate</key>
<value>Gate</value>
</Item>		
<Item>
<key>tooltip_title_iglo</key>
<value>Igloo</value>
</Item>		
<Item>
<key>tooltip_title_tree</key>
<value>Tree</value>
</Item>
<Item>
<key>tooltip_title_altar</key>
<value>Altar</value>
</Item>
<Item>
<key>tooltip_title_goldStone</key>
<value>Gold</value>
</Item>
<Item>
<key>tooltip_title_goldDebris</key>
<value>Gold rock</value>
</Item>		
<Item>
<key>tooltip_title_stone</key>
<value>Stone</value>
</Item>
<Item>
<key>tooltip_title_smallBridge</key>
<value>Small Bridge</value>
</Item>
<Item>
<key>tooltip_title_largeBridge</key>
<value>Large Bridge</value>
</Item>		
<Item>
<key>tooltip_title_manaPotion</key>
<value>Mana Potion</value>
</Item>
<Item>
<key>tooltip_title_corruptedFarm</key>
<value>Corruped Farm</value>
</Item>
<Item>
<key>tooltip_title_buildHouse</key>
<value>House</value>
</Item>	
		
<Item>
<key>tooltip_title_buildMint</key>
<value>Mint</value>
</Item>	
<Item>
<key>tooltip_title_buildTavern</key>
<value>Tavern</value>
</Item>			
<Item>
<key>tooltip_title_buildWoodcutter</key>
<value>Woodcutter</value>
</Item>		
<Item>
<key>tooltip_title_upgradeHouse</key>
<value>House</value>
</Item>
<Item>
<key>tooltip_title_tower</key>
<value>Tower</value>
</Item>
<Item>
<key>tooltip_title_ShroomVillage</key>
<value>Mushroom Village</value>
</Item>		
<Item>
<key>tooltip_title_DamnedKing</key>
<value>Damned King</value>
</Item>		
<Item>
<key>tooltip_title_portal</key>
<value>Portal of Dead</value>
</Item>		
<Item>
<key>tooltip_title_bandit_plant</key>
<value>Evil Plant</value>
</Item>
<Item>
<key>tooltip_title_bandit_frog</key>
<value>Poisonous Frog</value>
</Item>		
<Item>
<key>tooltip_title_bandit_spiderweb</key>
<value>Evil Spider</value>
</Item>		
<Item>
<key>tooltip_title_bandit_turtle</key>
<value>Hungry Turtle</value>
</Item>		
<Item>
<key>tooltip_title_bandit_golem</key>
<value>Golem</value>
</Item>
<Item>
<key>tooltip_title_bandit_cocon</key>
<value>Spider Cocon</value>
</Item>		
<Item>
<key>tooltip_title_bandit_skeleton</key>
<value>Skeleton</value>
</Item>		
<Item>
<key>tooltip_title_bandit_slime</key>
<value>Evil Slime</value>
</Item>	
<Item>
<key>tooltip_title_bandit_Ogre</key>
<value>Cave Ogre</value>
</Item>			
<Item>
<key>tooltip_title_bandit_raptor</key>
<value>Raptor</value>
</Item>			
<Item>
<key>tooltip_title_bandit_wasp</key>
<value>Wasp</value>
</Item>	
<Item>
<key>tooltip_title_bandit_spider</key>
<value>Spider</value>
</Item>			
<Item>
<key>tooltip_title_spell_fastHarvest</key>
<value>Fast Harvest
Spell</value>
</Item>
<Item>
<key>tooltip_title_spell_motherNatureAid</key>
<value>Mother Nature
Aid Spell</value>
</Item>
<Item>
<key>tooltip_title_spell_acceleration</key>
<value>Acceleration
Spell</value>
</Item>
<Item>
<key>tooltip_title_spell_rejuvenation</key>
<value>Tree rejuvenation
Spell</value>
</Item>		
<Item>
<key>tooltip_title_spell_resources</key>
<value>Cheaper resources
Spell</value>
</Item>		

<Item>
<key>tooltip_title_elementAir</key>
<value>Air element</value>
</Item>			
<Item>
<key>tooltip_title_elementWater</key>
<value>Water element</value>
</Item>			
<Item>
<key>tooltip_title_elementFire</key>
<value>Fire element</value>
</Item>			
<Item>
<key>tooltip_title_elementEarth</key>
<value>Earth element</value>
</Item>			
		
<!-- END ToolTips -->

<!-- START Level Goals -->
<Item>
<key>goal_collect100food</key>
<value>Collect 100 food</value>
</Item>
<Item>
<key>goal_collect200food</key>
<value>Collect 200 food</value>
</Item>
<Item>
<key>goal_collect300food</key>
<value>Collect 300 food</value>
</Item>	
<Item>
<key>goal_collect400food</key>
<value>Collect 400 food</value>
</Item>		
<Item>
<key>goal_collect500food</key>
<value>Collect 500 food</value>
</Item>			
<Item>
<key>goal_collect1000food</key>
<value>Collect 1000 food</value>
</Item>		
<Item>
<key>goal_collect100gold</key>
<value>Collect 100 gold</value>
</Item>
<Item>
<key>goal_collect200gold</key>
<value>Collect 200 gold</value>
</Item>
<Item>
<key>goal_collect250gold</key>
<value>Collect 250 gold</value>
</Item>				
<Item>
<key>goal_collect300gold</key>
<value>Collect 300 gold</value>
</Item>		
<Item>
<key>goal_collect350gold</key>
<value>Collect 350 gold</value>
</Item>			
<Item>
<key>goal_collect500gold</key>
<value>Collect 500 gold</value>
</Item>	
<Item>
<key>goal_collect1000gold</key>
<value>Collect 1000 gold</value>
</Item>			
<Item>
<key>goal_collect100wood</key>
<value>Collect 100 wood</value>
</Item>	
<Item>
<key>goal_collect150wood</key>
<value>Collect 150 wood</value>
</Item>			
<Item>
<key>goal_collect200wood</key>
<value>Collect 200 wood</value>
</Item>	
<Item>		
<key>goal_collect200mana</key>
<value>Collect 200 mana</value>
</Item>
<Item>		
<key>goal_collect300mana</key>
<value>Collect 300 mana</value>
</Item>				
<Item>
<key>goal_collect250wood</key>
<value>Collect 250 wood</value>
</Item>		
<Item>
<key>goal_collect350wood</key>
<value>Collect 350 wood</value>
</Item>	
<Item>
<key>goal_collect1000wood</key>
<value>Collect 1000 wood</value>
</Item>	
<Item>
<key>goal_collect500wood</key>
<value>Collect 500 wood</value>
</Item>			
<Item>
<key>goal_collect1500wood</key>
<value>Collect 1500 wood</value>
</Item>			
	
<Item>
<key>goal_have3workers</key>
<value>Have 3 workers</value>
</Item>
<Item>
<key>goal_have4workers</key>
<value>Have 4 workers</value>
</Item>
<Item>
<key>goal_have5workers</key>
<value>Have 5 workers</value>
</Item>
<Item>
<key>goal_have6workers</key>
<value>Have 6 workers</value>
</Item>
<Item>
<key>goal_have7workers</key>
<value>Have 7 workers</value>
</Item>		
<Item>
<key>goal_have8workers</key>
<value>Have 8 workers</value>
</Item>
<Item>			
<key>goal_have7workers</key>
<value>have 7 workers</value>
</Item>

<Item>
<key>goal_build2houses</key>
<value>Build 2 houses</value>
</Item>
<Item>
<key>goal_build3houses</key>
<value>Build 3 houses</value>
</Item>
<Item>
<key>goal_build4houses</key>
<value>Build 4 houses</value>
</Item>
<Item>
<key>goal_build5houses</key>
<value>Build 5 houses</value>
</Item>

<Item>
<key>goal_purge1evilLand</key>
<value>Purge evil land</value>
</Item>		
<Item>
<key>goal_purge2evilLands</key>
<value>Purge 2 evil lands</value>
</Item>
<Item>
<key>goal_purge3evilLands</key>
<value>Purge 3 evil lands</value>
</Item>
<Item>
<key>goal_purge4evilLands</key>
<value>Purge 4 evil lands</value>
</Item>
<Item>
<key>goal_purge5evilLands</key>
<value>Purge 5 evil lands</value>
</Item>
<Item>
<key>goal_cleanseWater</key>
<value>Cleanse water supply</value>
</Item>			

<Item>
<key>goal_buildTower</key>
<value>Build a tower</value>
</Item>

<Item>
<key>goal_build2Towers</key>
<value>Build 2 towers</value>
</Item>		

<Item>		
<key>goal_buildPortal</key>
<value>Destroy Portal of Dead</value>
</Item>	

<Item>		
<key>goal_buildKing</key>
<value>Destroy the Damned King</value>
</Item>			
	
<Item>		
<key>goal_buildVillage</key>
<value>Rebuild Mushroom Village</value>
</Item>	
		
<Item>
<key>goal_findElementAir</key>
<value>Find Air element</value>
</Item>
<Item>
<key>goal_findElementWater</key>
<value>Find Water element</value>
</Item>
<Item>
<key>goal_findElementFire</key>
<value>Find Fire element</value>
</Item>
<Item>
<key>goal_findElementEarth</key>
<value>Find Earth element</value>
</Item>

<Item>
<key>goal_rescue1worker</key>
<value>Rescue 1 worker</value>
</Item>
<Item>
<key>goal_rescue2workers</key>
<value>Rescue 2 workers</value>
</Item>
<Item>
<key>goal_rescue3workers</key>
<value>Rescue 3 workers</value>
</Item>
<Item>
<key>goal_rescue4workers</key>
<value>Rescue 4 workers</value>
</Item>
<Item>
<key>goal_rescue5workers</key>
<value>Rescue 5 workers</value>
</Item>
<Item>
<key>goal_rescue6workers</key>
<value>Rescue 6 workers</value>
</Item>		

<Item>
<key>goal_upg2HousesLvl2</key>
<value>Upgrade 2 houses (lvl 2)</value>
</Item>
<Item>
<key>goal_upg3HousesLvl2</key>
<value>Upgrade 3 houses (lvl 2)</value>
</Item>
<Item>
<key>goal_upg4HousesLvl2</key>
<value>Upgrade 4 houses (lvl 2)</value>
</Item>

<Item>
<key>goal_upg2HousesLvl3</key>
<value>Upgrade 2 houses (lvl 3)</value>
</Item>
<Item>
<key>goal_upg3HousesLvl3</key>
<value>Upgrade 3 houses (lvl 3)</value>
</Item>
<Item>
<key>goal_upg4HousesLvl3</key>
<value>Upgrade 4 houses (lvl 3)</value>
</Item>

<Item>
<key>goal_mint</key>
<value>Build mint</value>
</Item>
<Item>
<key>goal_woodcutter</key>
<value>Build woodcutter</value>
</Item>
<Item>
<key>goal_tavern</key>
<value>Build tavern</value>
</Item>
<Item>
<key>goal_shrine</key>
<value>Build shrine</value>
</Item>

<Item>
<key>goal_purge1corruptedFarm</key>
<value>Purge 1 corrupted farm</value>
</Item>
<Item>
<key>goal_purge2corruptedFarms</key>
<value>Purge 2 corrupted farms</value>
</Item>
<Item>
<key>goal_purge3corruptedFarms</key>
<value>Purge 3 corrupted farms</value>
</Item>

<Item>
<key>goal_defeat4EvilSlimes</key>
<value>Fend 4 evil slimes off</value>
</Item>


<Item>
<key>goal_saveTurtle</key>
<value>Help starving turtles</value>
</Item>
				
		
<!-- END Level Goals -->

<!-- START LoadingScreen -->
<Item>
<key>loadingLevelPlayKey</key>
<value>Play</value>
<baseFontSize>65</baseFontSize>
<fontSizeMult>1</fontSizeMult>
<xScale>1</xScale>
<xOffset>0</xOffset>
<yOffset>0</yOffset>
<zOffset>0</zOffset>
<hidden>false</hidden>
</Item>

<Item>
<key>loadingTip_1</key>
<value>TIP: Press [FF0000]Spacebar[-] on your keyboard to see all accessible spots.</value>
</Item>

<Item>
<key>loadingTip_2</key>
<value>TIP: Use Mouse [FF0000]Right-Click[-] to cancel tasks given to gremlins.</value>
</Item>

<Item>
<key>loadingTip_3</key>
<value>TIP: Keep your gremlins busy to achieve great times and [0060FF]Flowers[-] with it!</value>
</Item>

<Item>
<key>loadingTip_4</key>
<value>TIP: Collect [0060FF]Flowers[-] and unlock stuff for your team in salon.</value>
</Item>



<!-- END LoadingScreen -->


<!-- START Dialogs -->

<!-- Level1 -->
<Item>
<key>dialog_lvl1_troll_1</key>
<value>OK, little friends, let's get to work! There's a long road ahead of us!</value>
</Item>
<Item>
<key>dialog_lvl1_gremlin_1</key>
<value>ZzzzZ...ZzZZ.....ZzZZ</value>
</Item>
<Item>
<key>dialog_lvl1_troll_2</key>
<value>What...?! You must be kidding me! Did you fall asleep again?</value>
</Item>
<Item>
<key>dialog_lvl1_gremlin_2</key>
<value>(startled awake) W-what? Whe..Who?!...Errr, no! I was just joking!</value>
</Item>
<Item>
<key>dialog_lvl1_troll_3</key>
<value>Joking, huh? This is gonna be interesting.</value>
</Item>		
<!-- Level1 -->

<!-- Level2 -->
<Item>
<key>dialog_lvl2_gremlin_1</key>
<value>Hmmm, that huge pumpkin looks delicious!</value>
</Item>
<Item>
<key>dialog_lvl2_troll_1</key>
<value>No! This is not for eating! It is a holy pumpkin. Prepare for some miracles!</value>
</Item>		
<Item>
<key>dialog_lvl2_gremlin_2</key>
<value>Ah! Finally, we'll see your mojo in action!</value>
</Item>
<Item>
<key>dialog_lvl2_troll_2</key>
<value>My biggest mojo is just keeping you awake. There is no miracle greater than that.</value>
</Item>
<!-- Level2 -->		
		
<!-- Level4 -->
<Item>
<key>dialog_lvl4_ogre_1</key>
<value>AAhhh...I smell fresh meat! Time for breakfast - I'm gonna eat you one by one!</value>
</Item>			
<Item>
<key>dialog_lvl4_gremlin_1</key>
<value>Uaaahhh, did you hear that? Where did that voice come from?</value>
</Item>	
<Item>
<key>dialog_lvl4_troll_1</key>
<value>Calm down! It might have just been a merchant. Let us get to work my little morsels-...er, I mean gremlins!</value>
</Item>
<!-- Level4 -->	

<!-- Level5 -->
<Item>
<key>dialog_lvl5_gremlin_1</key>
<value>The water here has a strange taste. It tastes like a seasoned meat or matured cheese....or... </value>
</Item>	
		
<Item>
<key>dialog_lvl5_troll_1</key>
<value>...or death and rotten flesh? Thank the Troll God that Gremlins can eat and drink basically anything, or you would already be dead.</value>
</Item>
	
<Item>
<key>dialog_lvl5_gremlin_2</key>
<value>Don't make a mountain out of a molehill! This water is quite fine. However, I prefer pumpkin juice anyway.</value>
</Item>	

<Item>
<key>dialog_lvl5_troll_2</key>
<value>I do not know what to say...</value>
</Item>	
		
<!-- Level5 -->		
		
<!-- Level7 -->	
<Item>
<key>dialog_lvl7_gremlin_1</key>
<value>Oh man, this land definitely needs some cleansing!</value>
</Item>	
		
<Item>
<key>dialog_lvl7_turtle_1</key>
<value>Heeeelp! Over here! I got stuck here with my family. Don't let us starve to death. Please help!</value>
</Item>	

<Item>
<key>dialog_lvl7_gremlin_2</key>
<value>Oh no, poor turtles. Let's help them! Fast!</value>
</Item>			

<Item>
<key>dialog_lvl7_troll_1</key>
<value>Do not be so hasty, my little friend! We need to purge our farm first. You cannot feed them with your charming sleepy eyes.</value>
</Item>					
<!-- Level7 -->				

<!-- Level10 -->	
<Item>
<key>dialog_lvl10_wizard_1</key>
<value>Stay where you are mortals! You will never find the water element here!</value>
</Item>
		
<Item>
<key>dialog_lvl10_troll_1</key>
<value>Who are you? And what is this about a water element?</value>
</Item>	
		
<Item>
<key>dialog_lvl10_wizard_2</key>
<value>Eeee...No! No element here! These woods are TOTALLY element-free.</value>
</Item>	

<Item>
<key>dialog_lvl10_troll_2</key>
<value>I see... so you would not mind if my gremlins take a look around here.</value>
</Item>			

<Item>
<key>dialog_lvl10_wizard_3</key>
<value>O-Of course not! Just tell them to stay away from dark hallways. They are very dangerous!</value>
</Item>		

<Item>
<key>dialog_lvl10_troll_3</key>
<value>That is OK. I have plenty of gremlins to spare.</value>
</Item>			
		
<!-- Level10 -->			


		
<!-- Level11 -->	
<Item>
<key>dialog_lvl11_gremlin_1</key>
<value>Brr-rr-r...It's cold down here. We should hurry before my friends freeze to death in these igloos.</value>
</Item>	
<Item>
<key>dialog_lvl11_troll_1</key>
<value>Well, I told ya to dress up! But noooo, you are just always running around like little naked monkeys.</value>
</Item>			
<!-- Level11 -->

<!-- Level14 -->	
<Item>
<key>dialog_lvl14_gremlin_1</key>
<value>I can't see anything here. Mist is everywhere.</value>
</Item>	
<Item>
<key>dialog_lvl14_troll_1</key>
<value>Sounds to me like you are falling asleep again.</value>
</Item>
<Item>
<key>dialog_lvl14_gremlin_2</key>
<value>Not this time. Take a look around. Which way we should go?</value>
</Item>
<Item>
<key>dialog_lvl14_troll_2</key>
<value>Ah, you are right. I will drive away these evil plants so we can move on. No worries!</value>
</Item>		
<!-- Level14 -->		

<!-- Level16 -->
<Item>
<key>dialog_lvl16_troll_1</key>
<value>These slimes are dangerously close.</value>
</Item>		
<Item>
<key>dialog_lvl16_gremlin_1</key>
<value>That's the first time I've seen you scared like this.</value>
</Item>	
<Item>
<key>dialog_lvl16_troll_2</key>
<value>Well, you are the one to be scared. As far as I know they find gremlin ears to be delicious.</value>
</Item>		
<Item>
<key>dialog_lvl16_gremlin_2</key>
<value>Stop scaring me! You're doing that all the time!</value>
</Item>	
<Item>
<key>dialog_lvl16_troll_3</key>
<value>Sorry! I cannot help myself. I must enjoy your presence while you are awake...these moments are very rare, you know!</value>
</Item>	
<Item>
<key>dialog_lvl16_gremlin_3</key>
<value>Yeah, yeah, we get it, sleepy. Could you please stop joking about it all the time?</value>
</Item>	
<Item>
<key>dialog_lvl16_troll_4</key>
<value>No.</value>
</Item>			
<!-- Level16 -->		

<!-- Level18 -->
<Item>
<key>dialog_lvl18_troll_1</key>
<value>See that portal? We need to destroy it fast. It is summoning creatures from the underworld.</value>
</Item>		
<Item>
<key>dialog_lvl18_gremlin_1</key>
<value>You don't really think I'm getting close to that thing, do you? You're the macho one here, YOU take care of it.</value>
</Item>	
<Item>
<key>dialog_lvl18_troll_2</key>
<value>We could argue here all day long but I am not the one who will be eaten by the undead.</value>
</Item>	
<Item>
<key>dialog_lvl18_gremlin_2</key>
<value>Okay, that argument works for me. Let's get to work, fast!</value>
</Item>
	
<!-- Level18 -->	

<!-- Level20 --> 
 <Item>
<key>dialog_lvl20_gremlin_1</key>
<value>I think we're getting closer to the second element. Should I take a look around here?</value>
</Item>	
<Item>
<key>dialog_lvl20_wizard_1</key>
<value>..cough..cough..No, let's go back. I feel there isn't any element here.</value>
</Item>		
<Item>
<key>dialog_lvl20_gremlin_2</key>
<value>Is that you Shaman?</value>
</Item>		
<Item>
<key>dialog_lvl20_troll_1</key>
<value>No, it is that strange old man. And he seems to not have a good sense for finding magical elements.</value>
</Item>	
<Item>
<key>dialog_lvl20_wizard_2</key>
<value>Not a good sense for finding magical elements?! I have them all, puny mortals! I possess a tremendous power through them!</value>
</Item>			
<Item>
<key>dialog_lvl20_troll_2</key>
<value>Well, as far as I know I have one element here with me. So I guess your tremendous power is not as tremendous as it used to be, Evil Wizard!</value>
</Item>		
<Item>
<key>dialog_lvl20_wizard_3</key>
<value>It is still tremendous enough to wipe you from the face of the earth!</value>
</Item>		
<Item>
<key>dialog_lvl20_gremlin_3</key>
<value>Well we've got one of the four already, right? You're only at 75% tremendousness now. And as soon as we find the next element you'll be at 50%. Not a good trend, if you ask me.</value>
</Item>	
<Item>
<key>dialog_lvl20_troll_3</key>
<value>Yes, I would definetely not buy any shares of your tremendousness.</value>
</Item>	
<Item>
<key>dialog_lvl20_wizard_4</key>
<value>I am not a salesman!</value>
</Item>	
<Item>
<key>dialog_lvl20_troll_4</key>
<value>So do not behave like one, and leave us alone. Let us get to work, my little friends! Let us make it fifty-fifty!</value>
</Item>			
<!-- Level20 --> 
		
<!-- Level21 -->	
<Item>
<key>dialog_lvl21_gremlin_1</key>
<value>I don't like this place. So many spiders and other ugly things.</value>
</Item>	
<Item>
<key>dialog_lvl21_troll_1</key>
<value>Bring them on! I will show them my mushroom powah! Yeahh baby come to me.</value>
</Item>	
<Item>
<key>dialog_lvl21_gremlin_2</key>
<value>I've got a bad feeling that those elements are starting to have side effects on you. I can carry 'em for ya, if you wish!</value>
</Item>		
<Item>
<key>dialog_lvl21_troll_2</key>
<value>No! They are mine. My prrr-recious!.</value>
</Item>	
<Item>
<key>dialog_lvl21_gremlin_3</key>
<value>Ok, ok, calm down, Frodo. Let's move on.</value>
</Item>		
<!-- Level21 -->	

<!-- Level23 -->
<Item>
<key>dialog_lvl23_troll_1</key>
<value>That cave looks very suspicious.</value>
</Item>		
<Item>
<key>dialog_lvl23_gremlin_1</key>
<value>I like it, actually! Reminds me of our beloved Diamond mountain.</value>
</Item>	
<Item>
<key>dialog_lvl23_troll_2</key>
<value>Let's hope that whatever lives inside is doing the same thing you were in your Diamnond mountain...</value>
</Item>	
<!-- Level23 -->		

<!-- Level26 --> 
<Item>
<key>dialog_lvl26_gremlin_1</key>
<value>Umm....hel...p...gump...buuuhmmm</value>
</Item>		
<Item>
<key>dialog_lvl26_troll_1</key>
<value>Can you hear that? Sounds like a gremlin with his head stuck in the ground.</value>
</Item>		
<Item>
<key>dialog_lvl26_gremlin_2</key>
<value>Oh no...these are my friends caught in the spider webs! Let's help them out of the cocoons!</value>
</Item>
<Item>
<key>dialog_lvl26_troll_2</key>
<value>But there are so many of them... We must choose carefully.</value>
</Item>	
<!-- Level26 -->	

<!-- Level28 --> 
<Item>
<key>dialog_lvl28_gremlin_1</key>
<value>Ahhh, these skeletons again. I hate them. They are just standing there scaring everyone with their ugly big heads.</value>
</Item>		
<Item>
<key>dialog_lvl28_troll_1</key>
<value>Well, they could say the same thing about you.... Move on!</value>
</Item>		
<!-- Level28 -->			

<!-- Level30 --> 

<Item>
<key>dialog_lvl30_wizard_1</key>
<value>Hello puny mortals, I have an offer for you.</value>
</Item>	
<Item>
<key>dialog_lvl30_troll_1</key>
<value>Aaah. Our salesman again.</value>
</Item>		
<Item>
<key>dialog_lvl30_wizard_2</key>
<value>Listen to me, Shaman. I have two elements, you have two elements. Let us rule this world together! Join me! </value>
</Item>		
<Item>
<key>dialog_lvl30_gremlin_1</key>
<value>Again with the element deals? I'm tired of this already!</value>
</Item>			
<Item>
<key>dialog_lvl30_troll_2</key>
<value>Well, let the Gremlins decide.</value>
</Item>		
<Item>
<key>dialog_lvl30_wizard_3</key>
<value>Fine then. Let's hear their opinion. </value>
</Item>	
<Item>
<key>dialog_lvl30_gremlin_2</key>
<value>ZzZzzZ...Zzz...ZzZZZz</value>
</Item>	
<Item>
<key>dialog_lvl30_wizard_4</key>
<value>Huh? Hey! Wake up, you cretins!</value>
</Item>
<Item>
<key>dialog_lvl30_troll_3</key>
<value>Well, seems like no deal for today.</value>
</Item>	

<!-- Level30 --> 		

<!-- Level32 -->  
<Item>
<key>dialog_lvl32_troll_1</key>
<value>Those evil plants are corrupting these lands. Clear the path my gremlins so I can purge them!</value>
</Item>			
<Item>
<key>dialog_lvl32_gremlin_1</key>
<value>Whisper: Oh.. so they are evil?</value>
</Item>	
<Item>
<key>dialog_lvl32_gremlin_2</key>
<value>Whisper: I told ya not to water them.</value>
</Item>	
<Item>
<key>dialog_lvl32_gremlin_3</key>
<value>Whisper: Ops!</value>
</Item>	
<Item>
<key>dialog_lvl32_troll_2</key>
<value>What are you whispering there my little pumpkin heads?</value>
</Item>	
<Item>
<key>dialog_lvl32_gremlin_4</key>
<value>Nothing! Just...regular gremlin stuff!</value>
</Item>	
<!-- Level32 --> 		

<!-- Level34 -->
<Item>
<key>dialog_lvl34_gremlin_1</key>
<value>I have a question.</value>
</Item>	
<Item>
<key>dialog_lvl34_troll_1</key>
<value>Listening.</value>
</Item>		
<Item>
<key>dialog_lvl34_gremlin_2</key>
<value>How did we get onto this island?</value>
</Item>		
<Item>
<key>dialog_lvl34_troll_2</key>
<value>Hmmm, strange indeed. No boat and no path to here, only destroyed bridges. I guess we should stop making those midnight parties. </value>
</Item>	
<!-- Level34 -->	

<!-- Level37 -->
<Item>
<key>dialog_lvl37_gremlin_1</key>
<value>No, not that cave again!</value>
</Item>	
<Item>
<key>dialog_lvl37_troll_1</key>
<value>Still reminds you of your diamond mountain?</value>
</Item>		
<Item>
<key>dialog_lvl37_gremlin_2</key>
<value>No, not at all. I'd feel much better if you stood in front of it and repelled everything that comes out.</value>
</Item>		
<Item>
<key>dialog_lvl37_troll_2</key>
<value>Well, that is actually pretty good advice...</value>
</Item>	
<!-- Level37 -->		

<!-- Level39 --> 
<Item>
<key>dialog_lvl39_ogre_1</key>
<value>Ahh, that smell again! Can't wait to finally taste whatever it is!</value>
</Item>			
<Item>
<key>dialog_lvl39_gremlin_1</key>
<value>Aahhh no, I've heard that voice before! Not that smelly ogre again, please!</value>
</Item>	
<Item>
<key>dialog_lvl39_troll_1</key>
<value>Well, it really may be a merchant nearby this time.</value>
</Item>		
<Item>
<key>dialog_lvl39_gremlin_2</key>
<value>NO! It's definitely NOT a merchant! The last time you said that I nearly got eaten by that fatty ogre!</value>
</Item>		
<Item>
<key>dialog_lvl39_troll_2</key>
<value>Well, maybe this time it will happen. Haha.</value>
</Item>	
<Item>
<key>dialog_lvl39_ogre_2</key>
<value>Haha, nice one!</value>
</Item>		
<Item>
<key>dialog_lvl39_gremlin_3</key>
<value>I don't find it funny..</value>
</Item>			 
			
<!-- Level39 -->			
<!-- Level40 --> 
<Item>
<key>dialog_lvl40_wizard_1</key>
<value>I must admit I am impressed by your courage, puny mortals. You made it so far. I didn't expect that. But your journey ends here!</value>
</Item>	
<Item>
<key>dialog_lvl40_troll_1</key>
<value>Why? We are just warming up.</value>
</Item>		
<Item>
<key>dialog_lvl40_wizard_2</key>
<value>The dungeon that lies in front of you is an impassable maze. None of you will ever find a way to the last element. You will get lost, and never return back.</value>
</Item>	
<Item>
<key>dialog_lvl40_troll_2</key>
<value>Hmm, sounds scary.</value>
</Item>			
<Item>
<key>dialog_lvl40_gremlin_1</key>
<value>Not at all.</value>
</Item>			
<Item>
<key>dialog_lvl40_wizard_3</key>
<value>What?!</value>
</Item>	
<Item>
<key>dialog_lvl40_troll_3</key>
<value>Are you sure? Even I am scared to be honest.</value>
</Item>		
<Item>
<key>dialog_lvl40_gremlin_2</key>
<value>Not me. See that little questionmark on the upper-right corner? Problem solved! Hahaha.</value>
</Item>	
<Item>
<key>dialog_lvl40_wizard_4</key>
<value>Drat it all to hell! Who put that there?! I curse you, developers! You won't see me in the sequel until you get rid of it, THAT'S for sure!</value>
</Item>
	

<!-- Level40 --> 		
		
<!-- END Dialogs -->


</items>
</LanguageDataPool>