GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     241 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Completed reload, in  0.082 seconds
Platform assembly: D:\boot\乐游网打包\乐游网打包\game\Little Things Forever\littlethingsforever_Data\Managed\System.dll (this message is harmless)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/Misc/Player.cpp Line: 1595)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
FlowControllerScript+PatchworkUnlockInfo
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

clownfish
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

