Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     239 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-03199408 (this message is harmless)
Non platform assembly: data-08240048 (this message is harmless)
Non platform assembly: data-08254458 (this message is harmless)
Non platform assembly: data-03200420 (this message is harmless)
Non platform assembly: data-03202628 (this message is harmless)
Platform assembly: D:\xczs\Managed\System.Core.dll (this message is harmless)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 408.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
launch counter is 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ReviewReminder:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Start IAPUnlocker
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
IAPUnlocker:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Campaign is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GlobalData:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Manager`1:get_Instance()
<ChangeTrack>c__Iterator1C:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
MusicMixer:Play(MusicTrack)
MainMenu:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 438.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
Fade complete
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainMenu:OnFade()
CameraFader:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 354.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
Start IAPUnlocker
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
IAPUnlocker:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Platform assembly: D:\xczs\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\xczs\Managed\System.dll (this message is harmless)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 784.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
PubSub is awake
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PubSub:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Manager`1:get_Instance()
WaitIndicator:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Start IAPUnlocker
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
IAPUnlocker:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 412.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
Set skybox to 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SkyboxChooser:SetSkybox()
SkyboxChooser:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 22868.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
Set skybox to 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SkyboxChooser:SetSkybox()
SkyboxChooser:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Set skybox to 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SkyboxChooser:SetSkybox()
SkyboxChooser:Awake()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Start IAPUnlocker
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
IAPUnlocker:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Start hints
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TutorialSystem:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
PathFinder::Start()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
GridX 64 GridY 64
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Scenario 1 : Nautilid Value is 25. Max HumanValue is  37
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:ConfigureCampaignShips()
BattleManager:Initialise()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Added 0 saved ships...current value is 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:ConfigureCampaignShips()
BattleManager:Initialise()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Finished making ships. There are 5, costing 46
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:ConfigureCampaignShips()
BattleManager:Initialise()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Generating asteroids without regions
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:GenerateAsteroids()
BattleManager:Initialise()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 28,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 22,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
End turn : ChooseAction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
InputManager:EndTurn()
BattleManager:OnRequestEndTurn()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:DoMissileUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Attack, Desirability 0.8083099, Target HumanFighter 28,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 33,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Attack, Desirability 0.7970001, Target HumanFighter 28,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 30,24
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Swarm, Desirability 0.5, Target HumanFighter 28,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 33,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidSentinel' Goal : FireMissile, Desirability 0.8345689, Target HumanFighter 28,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
detonating missile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveMissile>c__IteratorA:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Starting missile detonate explosion
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Missile:Detonate()
<_MoveMissile>c__IteratorA:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:Regenerate()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 6
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 7
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 26,23
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 8
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 28,28
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 23,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 22,32
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Show page 9
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_ShowNextPage>c__Iterator2B:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 32,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 36,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
End turn : ChooseAction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
InputManager:EndTurn()
BattleManager:OnRequestEndTurn()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Krill
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Krill
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:DoMissileUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Attack, Desirability 0.8824013, Target HumanFighter 36,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 35,21
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Attack, Desirability 0.9514077, Target HumanFighter 36,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 36,21
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidSentinel' Goal : Attack, Desirability 0.7059406, Target HumanFighter 36,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 34,19
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Fighter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Fighter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:Regenerate()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 29,26
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 24,26
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 30,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 29,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
End turn : ChooseAction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
InputManager:EndTurn()
BattleManager:OnRequestEndTurn()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:DoMissileUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Attack, Desirability 0.5074013, Target HumanFighter 29,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 29,24
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidFighter' Goal : Attack, Desirability 0.679142, Target HumanFighter 30,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 31,24
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidSentinel' Goal : Attack, Desirability 0.5219753, Target HumanFighter 30,25
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
unable to create attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:Regenerate()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 27,24
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 28,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
End turn : ChooseAction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
InputManager:EndTurn()
BattleManager:OnRequestEndTurn()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Krill
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Krill
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Krill : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Krill
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Krill
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:DoMissileUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidSentinel' Goal : Attack, Desirability 0.75, Target HumanCorvette 28,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 32,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:MoveActiveShip(Point, Boolean)
BattleManager:ProcessMove(AIMove)
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:Regenerate()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 30,20
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
No path found
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
PathFinder:FindPath(Vector2, Vector2, PathHeuristicTestDelegate)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
FindPath returned null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
PathFinder:FindPath(Int32, Int32, Int32, Int32, PathHeuristicTestDelegate, Int32)
BattleManager:OnDragShipDestinationChanged(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 32,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Following Path to 33,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<_MoveActiveShip>c__Iterator4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:OnDragEnd(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:HandleDragShip()
InputManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
End turn : ChooseAction
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
InputManager:EndTurn()
BattleManager:OnRequestEndTurn()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
InputManager:OnGUI()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Sentinel : 5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Sentinel : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Sentinel : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Sentinel : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Fighter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Fighter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Sentinel : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Sentinel : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
StartTurn
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:StartTurn()
BattleManager:SetStageTeamUpdates(Boolean)
BattleManager:NextStage()
BattleManager:DoMissileUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
'NautilidSentinel' Goal : Attack, Desirability 0.75, Target HumanCorvette 28,22
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
creating an attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
too many enemies!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
unable to create attack move
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AIBrain:CreateAttackMove(ShipInfo, ShipInfo, AIMove&)
<Evaluate>c__Iterator2:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Active ship is null
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
BattleManager:SetActiveShip(GameObject, Boolean)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Attacker count is 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
waiting for camera to stop
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
camera has stopped...setting up
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
scrolling to destination
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleManager:CheckForCombat()
BattleManager:DoTeamUpdates()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
zomming
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
>>> begin combat!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:BeginCombat()
<ResolveCombat>c__Iterator9:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Corvette : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Corvette
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Corvette
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Fighter : 3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Fighter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Fighter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Heavy Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Heavy Fighter : 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Damaged! : Heavy Fighter : 2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Ship Killed! : Sentinel
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
OnShipDestroyed event received
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
dealing with a dead Sentinel
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:KillShip(ShipInfo)
BattleManager:OnShipDestroyed(Object)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
PubSub:Publish(GameEvent, Object)
CombatResolver:Resolve(ShipInfo, ShipInfo)
<DoCombat>c__Iterator14:MoveNext()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Game Over, Humans Win
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:GameOver()
BattleManager:NextStage()
BattleManager:EndTurn()
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Saving human ships...
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
BattleManager:HumansWin()
BattleManager:GameOver()
BattleManager:NextStage()
BattleManager:EndTurn()
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

Failed to postprocess stacktrace
Increment and save campaign scenario
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
GlobalData:IncrementCampaign()
BattleManager:HumansWin()
BattleManager:GameOver()
BattleManager:NextStage()
BattleManager:EndTurn()
BattleManager:CheckForCombat()
BattleManager:Update()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)


Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 1635.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Failed to postprocess stacktrace
Start IAPUnlocker
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
IAPUnlocker:Start()
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

