<?xml version="1.0" encoding="utf-8"?>
<globals>
	<WString id="PROFILE_PATH_NAME" value="Realore_Whiterra Adelantado2" />
	<String id="LOCALE_NAME" value="English" />
	
	<WString id="DEFAULT_FONT_NAME" value="FONT_DEFAULT" />
	
	<String id="SCRIPTS" value="game_task;toolz;fsm_state;smgr;smgr_bonus;quest;quest_normal;quest_giveres;quest_tut_build;quest_tut_sublevel;quest_tut_uni;quest_tut_upgrade;quest_tut_break;task_classes;task_walkg;task_walkw;task_walke;task_wc;task_qm;task_callworker;task_build;task_build_place;task_res;task_res_store;task_upgrade;task_attack_barb;ui;base_diff_item;d_boat;d_barbarian_nest;d_boards_helper;d_bonus_altar;d_enabler;d_enter;d_gate;d_lama;d_mais;d_stonegate;d_ind_altar;d_ind_house_br;d_indian_worker;d_item_changer;d_totem_barb;d_grave;d_random_res;d_pot;d_gold;d_granite;d_res;d_chest;d_bog;d_bush;d_letter;d_dr_tree;d_geyser;d_tree;d_bonuskey;d_key;d_ind_bridge;d_inventory;d_stalactite;d_stone;d_test;d_unit_res;d_task_item;d_crater;d_none;base_unit;unit_worker;unit_barb;unit_quest;unit_general;unit_wcutter;unit_quarry;unit_indian_sit;unit_enemy;unit_questman_boat;unit_trader;building_helper;anim_helper;base_building;b_bakery;b_bridge;b_dam;b_farm;b_farm_field;b_forester;b_forester_field;b_fisherman;b_smokery;b_totem;b_shipyard;b_boatyard;b_camp;b_garden;b_granitemine;b_house;b_mint;b_nofog;b_quarry;b_sawmill;b_shoemaker;b_silvermine;b_stonecutter;b_warehouse;b_waterpump;b_well;b_woodcutter;b_workshop;b_tower;b_ind_house;game_helper;tut_helper;mgr_e;mgr_t;mgr_b;mgr_u;mgr_q;level_board;serializer" />
    <String id="UI_SCRIPTS" value="toolz;pmgr;dialog;dlg_new_profile;dlg_edit_profile;dlg_asking;dlg_msg;dlg_profiles;dlg_options;dlg_top_scores;dlg_gamemenu;dlg_mode;dlg_asking;dlg_secret;dlg_main;dlg_loadlevel;dlg_comics;dlg_help;dlg_key;dlg_prizes;dlg_stats;dlg_timeoff;dlg_trade;dlg_book;dlg_exit;dlg_quest;dlg_buildings;dlg_letter;dlg_chest;dlg_start;dlg_mgr" />
    
    <Float id="DEFAULT_UNIT_SPEED" value="12.0" />
    <Float id="UNIT_SPEED" value="19.0" />
    <Float id="GENERAL_SPEED" value="19.0" />
    
    <Float id="DEFAULT_BARB_SPEED" value="11.0" />
    <Float id="BARB_SPEED" value="10.0" />
    <Float id="BARB_RUN_SPEED" value="30.0" />
	
	<Float id="DEFAULT_RAPTOR_SPEED" value="30.0" />
    <Float id="RAPTOR_SPEED" value="25.0" />
    <Float id="RAPTOR_RUN_SPEED" value="50.0" />
    
    <Float id="CELL_NONE" value="-1.0" />
    <Float id="CELL_BUSY" value="1.0" />
    <Float id="CELL_FREE_EARTH" value="1.1" />
    <Float id="CELL_FREE_STONES" value="0.95" />
    <Float id="CELL_FREE_SLOW" value="2.0" />
    <Float id="CELL_FREE_ROAD" value="0.8" />
    <Float id="CELL_FREE_ROAD_STONES" value="0.8" />
    <Float id="CELL_WATER" value="2.0" />
    <Float id="CELL_FREE_BUILDING_ROAD" value="1.1" />
    
    <Float id="CHEAT_BOOST_VALUE" value="4.0" />
	
	<Boolean id="DISABLE_EFFECTS" value="false" />
    <Boolean id="TP_LOG" value="false" />
    <Boolean id="TP_MBOX" value="false" />
    
    <Integer id="MIN_UNITS_COUNT" value="7" />  <!-- критическое число юнитов -->
    <Integer id="REPEAT_UNITS_MSG_TIME" value="10000" />    <!-- с какой периодичностью напоминать о недостатке юнитов -->
    <Integer id="DAY_START_TIME" value="1" />       <!-- НЕ ТРОГАТЬ  -->
    <Integer id="NIGHT_START_TIME" value="1" />  <!-- НЕ ТРОГАТЬ отсчитывается в обратную сторону от конца времени уровня -->
    <Integer id="NIGHT_ALPHA" value="128" />  <!-- степень затемненности ночью [0..255] -->
    
    <Integer id="RESTORE_BUILDING_ENERGY_TIME" value="40000" />  <!-- за сколько миллисекунд восстанавливается жизнь дикаря с нуля -->
    <Integer id="RESTORE_BARBARIAN_ENERGY_TIME" value="20000" />  <!-- за сколько миллисекунд восстанавливается жизнь дикаря с нуля -->
    <Float id="CLICK_POWER" value="7" />  <!-- сколько процентов жизни дикаря снимается одним кликом -->

</globals>