<?xml version="1.0"?>
<ResourceManifest>

	<Resources id="SOUNDS">
		<SetDefaults path="res/sounds" idprefix="SND_" />
		
            <Sound id="BTN_CLICK" path="menu_click" volume="100" />
            <Sound id="BTN_OVER" path="menu_toggle" volume="100" />
            <Sound id="WINDOW_OPEN" path="window_open" volume="100" />
            <Sound id="CLICK_TASK" path="click_task" volume="100" />
            <Sound id="CLICK_TASK_CANCEL" path="click_task_cancel" volume="100" />
            <Sound id="MESSAGE_IN" path="message_incoming" volume="100" />           
            <Sound id="POT_HIT" path="vase_hit" volume="70" />
            <Sound id="POT_CRASH" path="vase_crash" volume="75" />
            <Sound id="BARREL_HIT" path="barrel_hit" volume="60" />
            <Sound id="BARREL_CRASH" path="barrel_crash" volume="100" />
            <Sound id="STALACTITE_HIT" path="stalactite_hit" volume="60" />
            <Sound id="STALACTITE_CRASH" path="stalactite_crash" volume="100" />
            <Sound id="GRAVE_HIT" path="tomb_hit" volume="80" />
            <Sound id="GRAVE_CRASH" path="tomb_crash" volume="70" />            
            <Sound id="ITEM_FLIGHT" path="item_flight" volume="50" />
            <Sound id="ITEM_GOLD" path="item_gold" volume="100" />
            <Sound id="ITEM_LEVELUP" path="item_levelup" volume="100" />
            <Sound id="LEVELUP" path="levelup" volume="100" />
            <Sound id="ITEM_BAG" path="item_bag" volume="100" />
            <Sound id="NEW_AREA" path="new_area" volume="100" />
            <Sound id="BUILDING_COMPLETE" path="building_complete" volume="100" />
            <Sound id="STONE_HIT" path="rocks_hit" volume="60" />
            <Sound id="BUILDING_SET" path="building_set" volume="60" />
            <!--Sound id="BUILDING_TOGGLE" path="building_toggle" volume="100" channels_count="15" /-->
            <Sound id="CHOP_BUSH" path="chopping_bush" volume="60" />
            <Sound id="CHOP_BUSH_DISAPPEAR" path="chopping_bush_disappear" volume="100" />
            <Sound id="GATHER_BUSH" path="harvest_berries" volume="100" />            
            <Sound id="CHOP_TREE" path="chopping_tree" volume="100" />
            <Sound id="CHOP_TREE_FALL" path="chopping_tree_fall" volume="40" />            
            <Sound id="SAWMILL_WORK" path="sawmill_work" volume="50" />
            <Sound id="ITEM_PICKUP" path="item_pickup" volume="60" />            
            <Sound id="TASK_GET" path="task_getting" volume="100" />
            <Sound id="TASK_END" path="task_end" volume="60" />
            <Sound id="TASK_COMPLETE" path="task_complete" volume="100" />
            <Sound id="NO_EXPERT" path="noexpert" volume="100" />            
            <Sound id="BUILDING_LOOP" path="building_loop" volume="50" />
            <Sound id="STEPS_WATER" path="steps_water" volume="100" channels_count="20" />
            <Sound id="CHEST_HIT" path="chest_hit" volume="70" />
            <Sound id="CHEST_OPEN" path="chest_open" volume="100" />
            <Sound id="FALLEN_TREE_FALL" path="fallen_tree_fall" volume="100" />
            <Sound id="WATER_SPADE" path="water_spade" volume="60" />
            <Sound id="CHEST_UI" path="chest_ui" volume="100" />
            <Sound id="BARB_APPEAR_VOICE" path="barbarian_appear_voice" volume="100" />
            <Sound id="BARBARIAN_HIT" path="barbarian_hit" volume="100" />
            <Sound id="TOWER_SHOT_RIFLE" path="tower_shot_rifle" volume="100" />
            <Sound id="TOWER_SHOT_CANNON" path="tower_shot_cannon" volume="100" />
            <Sound id="BARB_ATTACK_HIT" path="barbarian_attack_hit" volume="100" />
            <Sound id="BARB_ATTACK_VOICE" path="barbarian_attack_voice" volume="100" />
            <Sound id="HAMMER_HIT_ROCK" path="hammer_hit_rock" volume="70" />
            <Sound id="STAMP" path="stamp" volume="100" />            
			<Sound id="ROCKS_FALL" path="rocks_fall" volume="100" />
            <Sound id="GRANITE_MINE_WORK" path="granite_mine_work" volume="60" />
            <Sound id="SILVER_MINE_WORK" path="silver_mine_work" volume="40" />
            <Sound id="MINT_WORK" path="mint_work" volume="100" />
            <Sound id="SMOKERY_WORK" path="smokery_work" volume="100" />
            <Sound id="FISHERMAN_WORK" path="fisherman_work" volume="100" />
            <Sound id="BAKERY_WORK" path="bakery_work" volume="100" />
            <Sound id="STONECUTTER_WORK" path="stonecutter_work" volume="100" />
            <Sound id="FARM_WORK" path="farm_work" volume="100" />
            <Sound id="GRANITEMINE_WHEEL" path="granite_mine_wheel" volume="70" />
            <Sound id="SILVERMINE_CART" path="silver_mine_cart" volume="40" />
            <Sound id="FARM_MOWER" path="farm_mower" volume="65" />
            <Sound id="STONECUTTER_CUTTER" path="stonecutter_cutter" volume="50" />
            <Sound id="BAKERY_BAKER" path="bakery_baker" volume="100" />
            <Sound id="MINT_HAMMER" path="mint_hammer" volume="70" />
            <Sound id="FISHERMAN_ROD" path="fisherman_rod" volume="100" />
            <Sound id="BOATYARD_WORK" path="boatyard_work" volume="100" />
            <Sound id="BOATYARD_HAMMER" path="boatyard_hammer" volume="100" />
            <Sound id="WAREHOUSE_LOADER" path="warehouse_loader" volume="70" />           
            <Sound id="BUILDING_ABANDONED" path="building_abandoned" volume="100" />           
            <Sound id="BARBARIAN_APPEAR" path="barbarian_appear" volume="100" />
                        <Sound id="ACTION_WRONG" path="action_wrong" volume="80" />
            
            <Sound id="BTN_CLICK_PAPER" path="menu_paper_click" volume="100" />
            <Sound id="BTN_OVER_PAPER" path="menu_paper_toggle" volume="70" channels_count="2" />
            <Sound id="BTN_CLICK_GOLD" path="menu_gold_click" volume="50" />
            <Sound id="BTN_OVER_GOLD" path="menu_gold_toggle" volume="35" />
            <Sound id="WINDOW_WOOD" path="window_wood" volume="100" />
            <Sound id="HAMMER_HIT_1" path="hammer_hit1" volume="50" />
            <Sound id="HAMMER_HIT_2" path="hammer_hit2" volume="50" />
            <Sound id="HAMMER_HIT_3" path="hammer_hit3" volume="50" />
            <Sound id="BUILDING_KILLED" path="building_killed" volume="100" />
            <Sound id="WIN_SALUTE_1" path="win_salute1" volume="50" />
            <Sound id="WIN_SALUTE_2" path="win_salute2" volume="50" />
            <Sound id="WIN_SALUTE_3" path="win_salute3" volume="50" />
            <Sound id="SECRET_FOUND" path="secret_found" volume="100" />
            <Sound id="ARTEFACT_ITEM" path="artefact_item" volume="100" />
            <Sound id="CELL_CRASH" path="cell_crash" volume="100" />
            <Sound id="CELL_HIT" path="cell_hit" volume="100" />
            <Sound id="WIN" path="win" volume="80" />
            <Sound id="GEYSER" path="geyser" volume="100" />
            
            <Sound id="BUILDING_OCCUPY" path="building_occupy" volume="60" />
            <Sound id="GARDEN_GATHER" path="garden_gather" volume="100" channels_count="6" />
            <Sound id="SAWMILL_SAW" path="sawmill_saw" volume="65" />
            <Sound id="SMOKERY_SMOKER" path="smokery_smoker" volume="25" />
            <Sound id="STONEDOOR_OPEN" path="stonedoor_open" volume="100" />
            <Sound id="STONEDOOR_SWITCH" path="stonedoor_switch" volume="100" />
            <Sound id="UPGRADE_DONE" path="upgrade_done" volume="100" />
            <Sound id="DROP_GEM" path="drop_gem" volume="100" />
            <Sound id="DROP_GOLD" path="drop_gold" volume="100" />
            <Sound id="DROP_MEAT" path="drop_meat" volume="100" />
            <Sound id="DROP_SILVER" path="drop_silver" volume="100" />
            <Sound id="TARGET_COMPLETE" path="target_complete" volume="100" />
            <Sound id="UFO_OFF" path="ufo_off" volume="100" />
			
			<Sound id="FON_NORMAL" path="ambience1" volume="40" />
            <Sound id="FON_NORMAL_2" path="ambience2" volume="50" />
			<Sound id="FON_NORMAL_3" path="ambience3" volume="100" />
			<Sound id="FON_NORMAL_4" path="ambience4" volume="100" />
            <Sound id="FON_UNDER" path="ambience_caves" volume="100" />
			<Sound id="FON_MENU" path="ambience_menu" volume="40" />
			<Sound id="UFO_AMBIENCE" path="ufo_ambience" volume="60" />
			<Sound id="ALIEN_AMBIENCE" path="alien_ambience" volume="100" />
			
            <Sound id="BUILDING_DESTROY" path="building_destroy" volume="100" />
            <Sound id="ITEM_CHARGE" path="item_charge" volume="100" />
			<Sound id="ITEM_CHARGE_WATER" path="item_charge_water" volume="100" />
            <Sound id="EFFICIENCY_UP" path="efficiency_up" volume="100" />
            <Sound id="ALTAR_ACTIVATE" path="altar_activate" volume="100" />
            <Sound id="ALTAR_EFFICIENCY" path="altar_efficiency" volume="100" />
            <Sound id="ALTAR_EFFICIENCY_END" path="altar_efficiency_end" volume="100" />
            <Sound id="ALTAR_BOX" path="altar_box" volume="70" />
            <Sound id="ALTAR_SKULL" path="altar_skull" volume="100" />
            <Sound id="ALTAR_SPHERE" path="altar_sphere" volume="100" />
            <Sound id="ALTAR_TIME" path="altar_time" volume="100" />
            <Sound id="ALTAR_TIME_END" path="altar_time_end" volume="100" />
            <Sound id="ALTAR_SPEED" path="altar_speed" volume="100" />
            <Sound id="ALTAR_SPEED_END" path="altar_speed_end" volume="100" />
            <Sound id="ALTAR_PRODUCTION" path="altar_production" volume="100" />
            <Sound id="ALTAR_PRODUCTION_END" path="altar_production_end" volume="100" />
            <Sound id="ALTAR_MAGIC_CHARGE" path="altar_magic_charge" volume="100" />
            <Sound id="KEY_UNLOCK" path="key_unlock" volume="100" />
            <Sound id="CHEST_INDIAN" path="chest_indian" volume="100" />
            <Sound id="TOTEM_TORCH" path="totem_torch" volume="100" />
            <Sound id="BOTTLE_CRASH" path="bottle_crash" volume="100" />
            <Sound id="FORESTER_PLANT" path="forester_plant" volume="30" />
            <Sound id="SHOEMAKER_MAKE" path="shoemaker_make" volume="50" />
            <Sound id="BOAT" path="boat" volume="75" />
            <Sound id="LANGUAGE_SLOT" path="language_slot" volume="100" />
            <Sound id="SKULL_SLOT" path="skull_slot" volume="100" />
            <Sound id="DINO_ATTACK_VOICE" path="dinosaur_attack_voice" volume="100" />
			<Sound id="DINO_APPEAR_VOICE" path="dinosaur_appear_voice" volume="100" />
            <Sound id="DINO_ATTACK_HIT" path="dinosaur_attack_hit" volume="100" />
            <Sound id="ENEMY_LAUGH" path="enemy_laugh" volume="100" />
            <Sound id="SWAMP_FLOODING" path="swamp_flooding" volume="70" />
            <Sound id="WOODEN_BRIDGE_HIT" path="wooden_bridge_hit" volume="100" />
            <Sound id="WOODEN_BRIDGE_CRASH" path="wooden_bridge_crash" volume="100" />
            <Sound id="HOE" path="hoe" volume="20" />
            <Sound id="MORTAR" path="mortar" volume="40" />
			
			<Sound id="PYRAMIDE_BUILDING" path="pyramide_building" volume="50" />
            <Sound id="MENU_PLUS" path="menu_plus" volume="100" />
            <Sound id="EXCHANGE" path="exchange" volume="100" />
            <Sound id="DROP_GEM_NEXT" path="drop_gem_next" volume="100" />
            <Sound id="SKELETON" path="skeleton" volume="100" />
            <Sound id="ARTEFACT_DROP" path="artefact_drop" volume="100" />
            <Sound id="STONE_DROP" path="stone_drop" volume="100" />
            <Sound id="DESTROY_COUNTDOWN" path="destroy_countdown" volume="100" />
			<Sound id="WORKSHOP_UNIT_SOUND" path="b_workshop" volume="100" />
			<Sound id="WATERPUMP_UNIT_SOUND" path="b_waterpump" volume="100" />
            <!--Sound id="" path="" volume="100" /-->
	</Resources>



	
	<Resources id="INIT" no_bm="t">
        <SetDefaults path="res/fonts" idprefix="FONT_" /> 
			<Font id="DEFAULT" path="16.xml" />

            <Font id="14" path="14.xml" />
            <Font id="TASK_12" path="Task12.xml" />
            <Font id="16_HINT" path="16_Hint.xml" />
            <Font id="16" path="16.xml" />
            <Font id="16B" path="16Bold.xml" />
            <Font id="16_YELLOW" path="16_Yello.xml" />
            <Font id="21B" path="21Bold.xml" />
            <Font id="21B_BLUE" path="21Bold_Blue.xml" />
            <Font id="21B_LIGHT" path="21Bold_Light.xml" />
            <Font id="DIGIT_20" path="Digit20.xml" />
            <Font id="DIGIT_14" path="Digit14.xml" />
            <Font id="DIGIT_11" path="Digit11.xml" />
            <Font id="DIGIT_17" path="Digit17.xml" />
            <Font id="DIGIT_FLY_20_BOLD" path="DigitFly20Bold.xml" />
            <Font id="START_41_BOLD" path="Start41Bold.xml" />
			
			<!--Font id="INGAME_COUNT_13" path="Ingame_Count_13.xml" />
			<Font id="INGAME_FLY_13" path="Ingame_Fly_13.xml" />
			<Font id="INGAME_BUTT_12" path="Ingame_Butt_12.xml" /!-->
			
		<SetDefaults path="res/images/interface/" idprefix="IMAGE_"/>
			<Image id="CURSOR"				path="Cursor_Main" splice="false" pack="false" />
			<Image id="CURSOR_MOVE"				path="Cursor_Move" splice="false" pack="false" />
			
			<Image id="FIELD"		path="menu/field" splice="false" pack="false"/>
	</Resources>
	
    
	<Resources id="LOADING_SCREEN" no_bm="t" atlas_size="1024" dxt_atlas_size="1024" >
        <SetDefaults path="res/images/interface/menu" idprefix="IMAGE_LOADING_" />
			<Image id="BAR_LOADING"			path="comics_progress" rows="2" pack="atlas" />
            <Image id="LOGO"	            path="main_logo" pack="false" />
			 
			 <Image id="BG"	path="loading_back" pack="atlas" />
			
		<SetDefaults path="res/fonts" idprefix="LFONT_" /> 	
			<Font id="21B" path="21Bold.xml" />
			<Font id="21B_LIGHT" path="21Bold.xml" />
	</Resources>	
    
	<Resources id="COMICS" no_bm="t" atlas_size="2048" dxt_atlas_size="2048" >
        <SetDefaults path="res/images/comics" idprefix="IMAGE_COMICS_" />
			<Image id="START_1_1"	path="start_01_01" pack="dxt5" />
			<Image id="START_1_2"	path="start_01_02" pack="dxt5" />
			<Image id="START_1_3"	path="start_01_03" pack="dxt5" />
			<Image id="START_2_1"	path="start_02_01" pack="dxt5" />
			<Image id="START_2_2"	path="start_02_02" pack="dxt5" />
			<Image id="START_2_3"	path="start_02_03" pack="dxt5" />
			<Image id="START_3_1"	path="start_03_01" pack="dxt5" />
			<Image id="START_3_2"	path="start_03_02" pack="dxt5" />
			<Image id="START_3_3"	path="start_03_03" pack="dxt5" />
			<Image id="START_4_1"	path="start_04_01" pack="dxt5" />
			<Image id="START_4_2"	path="start_04_02" pack="dxt5" />
			<Image id="START_4_3"	path="start_04_03" pack="dxt5" />
			<Image id="START_5_1"	path="start_05_01" pack="dxt5" />
			<Image id="START_5_2"	path="start_05_02" pack="dxt5" />
			<Image id="START_5_3"	path="start_05_03" pack="dxt5" />
			<Image id="START_6_1"	path="start_06_01" pack="dxt5" />
			<Image id="START_6_2"	path="start_06_02" pack="dxt5" />
			<Image id="START_6_3"	path="start_06_03" pack="dxt5" />
			<Image id="START_6_4"	path="start_06_04" pack="dxt5" />
			<Image id="CENTER_1_1"	path="middle_01_01" pack="dxt5" />
			<Image id="CENTER_1_2"	path="middle_01_02" pack="dxt5" />
			<Image id="CENTER_1_3"	path="middle_01_03" pack="dxt5" />
			<Image id="CENTER_1_4"	path="middle_01_04" pack="dxt5" />
			<Image id="CENTER_2_1"	path="middle_02_01" pack="dxt5" />
			<Image id="CENTER_2_2"	path="middle_02_02" pack="dxt5" />
			<Image id="CENTER_2_3"	path="middle_02_03" pack="dxt5" />
			<Image id="CENTER_3_1"	path="middle_03_01" pack="dxt5" />
			<Image id="CENTER_3_2"	path="middle_03_02" pack="dxt5" />
			<Image id="CENTER_3_3"	path="middle_03_03" pack="dxt5" />
			<Image id="FINISH_1_1"	path="finish_01_01" pack="dxt5" />
			<Image id="FINISH_1_2"	path="finish_01_02" pack="dxt5" />
			<Image id="FINISH_1_3"	path="finish_01_03" pack="dxt5" />
			<Image id="FINISH_2_1"	path="finish_02_01" pack="dxt5" />
			<Image id="FINISH_2_2"	path="finish_02_02" pack="dxt5" />
			<Image id="FINISH_2_3"	path="finish_02_03" pack="dxt5" />
			<Image id="FINISH_3_1"	path="finish_03_01" pack="dxt5" />
			<Image id="FINISH_3_2"	path="finish_03_02" pack="dxt5" />
			<Image id="FINISH_3_3"	path="finish_03_03" pack="dxt5" />
			<Image id="FINISH_4_1"	path="finish_04_01" pack="dxt5" />
			<Image id="1_1"	path="01_01" pack="dxt5" /> 
			<Image id="1_2"	path="01_02" pack="dxt5" /> 
			<Image id="1_3"	path="01_03" pack="dxt5" />
			<Image id="1_4"	path="01_04" pack="dxt5" />
			<Image id="2_1"	path="02_01" pack="dxt5" /> 
			<Image id="3_1"	path="03_01" pack="dxt5" />
			<Image id="4_1"	path="04_01" pack="dxt5" /> 
			<Image id="5_1"	path="05_01" pack="dxt5" />
			<Image id="6_1"	path="06_01" pack="dxt5" />
			<Image id="7_1"	path="07_01" pack="dxt5" /> 
			<Image id="7_2"	path="07_02" pack="dxt5" />
			<Image id="7_3"	path="07_03" pack="dxt5" />
			<Image id="8_1"	path="08_01" pack="dxt5" />
			<Image id="8_2"	path="08_02" pack="dxt5" />
			<Image id="8_3"	path="08_03" pack="dxt5" />
			<Image id="9_1"	path="09_01" pack="dxt5" /> 
			<Image id="9_2"	path="09_02" pack="dxt5" />
			<Image id="9_3"	path="09_03" pack="dxt5" />
			<Image id="10_1" path="10_01" pack="dxt5" />
			<Image id="10_2" path="10_02" pack="dxt5" />
			<Image id="10_3" path="10_03" pack="dxt5" />
			<Image id="11_1" path="11_01" pack="dxt5" />
			<Image id="11_2" path="11_02" pack="dxt5" />
			<Image id="11_3" path="11_03" pack="dxt5" />
			<Image id="11_4" path="11_04" pack="dxt5" />
			<Image id="2_2"	path="02_02" pack="dxt5" />
			<Image id="2_3"	path="02_03" pack="dxt5" /> 
			<Image id="3_2"	path="03_02" pack="dxt5" />
			<Image id="3_3"	path="03_03" pack="dxt5" /> 
			<Image id="4_2"	path="04_02" pack="dxt5" />
			<Image id="4_3"	path="04_03" pack="dxt5" /> 
			<Image id="5_2"	path="05_02" pack="dxt5" />
			<Image id="5_3"	path="05_03" pack="dxt5" /> 
			<Image id="6_2"	path="06_02" pack="dxt5" />
			<Image id="6_3"	path="06_03" pack="dxt5" /> 
			<Image id="6_4"	path="06_04" pack="dxt5" />				
	</Resources>
    
    
    <Resources id="MENU" no_bm="t" >
        <SetDefaults path="res/images/interface/menu" idprefix="IMG_MENU_" />
            <Image id="BOOK_DLG_BG"	path="book_back" pack="dxt1" />
            <Image id="STAT_DLG_BG"	path="statistics_back" pack="dxt1" />
			<Image id="STAT_SEAL"	path="statistics_seal" />
			<Image id="STAT_SEAL_UP"	path="statistics_seal_up" />
            <Image id="TIMEOFF_DLG_BG"	path="defeat_back" pack="dxt5" />
            <Image id="KEY_DLG_BG"	path="key_back" pack="dxt5"/>
			<Image id="BOOK_LOGO"	path="book_logo" pack="false"/>
			<Image id="BOOK_SEL"	path="book_sel" rows="2" />
			<Image id="BOOK_POINTS"	path="book_points" rows="4" />
			<Image id="KEY_PART_01"	path="key_part_01" />
			<Image id="KEY_PART_02"	path="key_part_02" />
			<Image id="KEY_PART_03"	path="key_part_03" />
			<Image id="KEY_PART_04"	path="key_part_04" />
			<Image id="KEY_PART_05"	path="key_part_05" />
			<Image id="KEY_PART_06"	path="key_part_06" />
			<Image id="KEY_PART_07"	path="key_part_07" />
			<Image id="KEY_PART_08"	path="key_part_08" />
			<Image id="KEY_PART_09"	path="key_part_09" />
			<Image id="KEY_PART_10"	path="key_part_10" />
            
            <Image id="START_BG"	path="start_back" pack="atlas"/>
			
            <Image id="COMICS_BG"	path="comics_back" pack="dxt5"/>
			<Image id="COMICS_LINE"	path="comics_line_up" />
			<Image id="COMICS_PROGRESS"	path="comics_progress" rows="2" pack="dxt5" />
			<Image id="COMICS_STAR" path="comics_star" rows="2" splice="false" pack="dxt5"/>

			<Image id="MENU_BG"	path="menu_back" />
			<Image id="MENU_BG_SMALL"	path="menu_back_small" />
			<Image id="MENU_BTN"	path="menu_button" rows="3" splice="false" skip_reduce="t" pack="dxt1" />
			<Image id="MENU_SMALL_BTN"	path="menu_button_small" rows="3" splice="false" skip_reduce="t" pack="dxt1" />
            <Image id="MAIN_BTN"	path="main_button" rows="3" skip_reduce="t" splice="false" pack="dxt1" />
			<Image id="MENU_CHECK"	path="menu_check" rows="6" pack="atlas"/>
			<Image id="MENU_FIELD_01"	path="menu_field_01" pack="dxt5" />
			<Image id="MENU_FIELD_02"	path="menu_field_02" pack="dxt5" />
			<Image id="MENU_BTN_BG"	path="menu_button_back" splice="false" pack="atlas"/>
			<Image id="MENU_SMALL_BTN_BG"	path="menu_button_back_small" splice="false" pack="atlas"/>
			<Image id="MENU_SELECT"	path="menu_field_01_select" pack="dxt5"/>
			<Image id="MENU_PTN_01"	path="menu_pattern_01" pack="dxt5" />
			<Image id="MENU_PTN_02"	path="menu_pattern_02" pack="dxt5" />
			<Image id="MENU_PTN_03"	path="menu_pattern_03" pack="dxt5" />
			<Image id="MENU_PTN_04"	path="menu_pattern_04" pack="dxt5" />
			<Image id="MENU_PTN_05"	path="menu_pattern_05" pack="dxt5" />
			<Image id="MENU_PTN_06"	path="menu_pattern_06" pack="dxt5" />
			<Image id="MENU_PTN_07"	path="menu_pattern_07" pack="dxt5" />
			<Image id="MENU_PTN_08"	path="menu_pattern_08" pack="dxt5" />
			<Image id="MENU_SGN_MUSIC"	path="menu_sign_music" pack="atlas" />
			<Image id="MENU_SGN_SOUND"	path="menu_sign_sound" pack="atlas" />
			<Image id="MENU_SLIDER_BG"	path="menu_slider_back" pack="atlas" />
			<Image id="MENU_SLIDER_BTN"	path="menu_slider_button" skip_reduce="t" rows="2" pack="atlas"/>
			<Image id="MENU_NAME_FIELD"	path="menu_name_field" />
            
            <Image id="MAIN_LAYER_1"	path="main_layer01" pack="dxt5" />
            <Image id="MAIN_LAYER_2"	path="main_layer02" pack="atlas" />
            <Image id="MAIN_LAYER_3"	path="main_layer03" pack="dxt5" />
            <Image id="MAIN_WATER"	path="main_water" pack="false" />
            <Image id="LOGO"	                path="main_logo" pack="false"/>
            <Image id="START_BUTTON"  		    path="main_button_big" skip_reduce="t" rows="3" pack="atlas" />


        <SetDefaults path="res/images/interface/ingame" idprefix="IMG_I_" />
            <Image id="SECRET_BG"	path="secret_back" pack="dxt5"/>
            <Image id="SECRET_PLANK"	path="secret_back_cover" pack="dxt5"/>
			
			<Image id="PRIZES_DLG_BG" path="prizes_back" pack="dxt5" />
			<Image id="PRIZES_FRAMES" path="prizes_frames" rows="2" />
			<Image id="PRIZES_ICONS" path="prizes_icons" cols="4" rows="3" mode="ver" />
			
			<Image id="TRADING_BG"	path="trading_back" pack="atlas"/>
			<Image id="TRADING_ICONS"	path="trading_icons_big" rows="9"/>
			<Image id="TRADING_RES"	path="trading_res" rows="5"/>
			<Image id="TRADING_BOAT"	path="trading_res_boat"/>
            
            <Image id="HELP_BG"	path="help_back" pack="atlas" />
			
            <Image id="HELP_BACK_3"	path="help_back3" pack="dxt5" />
            <Image id="HELP_TIP"	path="help_tip" pack="atlas" />
            <Image id="HELP_TIP_2"	path="help_tip2" pack="atlas" />
			<Image id="HELP_SHOT_0"	path="help_00" pack="dxt5" />
            <Image id="HELP_SHOT_1"	path="help_01" pack="dxt5" />
            <Image id="HELP_SHOT_2"	path="help_02" pack="dxt5" />
            <Image id="HELP_SHOT_3"	path="help_03" pack="dxt5" />
            <Image id="HELP_SHOT_4"	path="help_04" pack="dxt5" />
            <Image id="HELP_SHOT_5"	path="help_05" pack="dxt5" />
            <Image id="HELP_SHOT_6"	path="help_06" pack="dxt5" />
			<Image id="HELP_SHOT_7"	path="help_07" pack="dxt5" />
            <Image id="HELP_SHOT_8"	path="help_08" pack="dxt5" />
            <Image id="HELP_SHOT_9"	path="help_09" pack="dxt5" />
            <Image id="HELP_SHOT_10"	path="help_10" pack="dxt5" />

			<Image id="SUN_RAYS"  		path="sun_rays" skip_reduce="t" rows="2" pack="dxt5" />
			
			<Image id="BUILD_BUTTON"  		path="button_house" skip_reduce="t" rows="3" pack="atlas" />
			<Image id="BUILD_BUTTON_RED"  		path="button_house_red" skip_reduce="t" rows="3" pack="atlas" />
			<Image id="MAP_BUTTON"  		path="button_map" skip_reduce="t" rows="3" pack="atlas"/>
			<Image id="BUTTON"  		    path="button_menu" skip_reduce="t" rows="3" pack="dxt1" />
			<Image id="BUTTON_BIG"  		    path="button_big" skip_reduce="t" rows="3" splice="false" pack="dxt1" />
			<Image id="BUTTON_BIG_BACK"  		    path="button_big_back" pack="atlas" />
			<Image id="BUILDINGS_DLG_BG"	path="building_back" pack="dxt5" />
			<Image id="BUILDINGS_ITEM_BTN_BG"	path="building_sel" skip_reduce="t" rows="6" />
			<Image id="BUILDINGS_ITEM_BTN_FLIP_BG"	path="building_sel_flip" rows="6" />
			<Image id="BUILDING_NB_BACK"	path="building_back_nobuild" pack="dxt1"/>
			<Image id="BUILDING_BACK_EMPTY"	path="building_back_empty" pack="dxt1" />	
            
            <Image id="CHEST_DLG_BG"  		    path="chest_back" pack="dxt5" />
			<Image id="CHEST_ST"	path="chest_stones" rows="3" pack="atlas" />
            
            <Image id="LETTER_DLG_BG"	path="letter_back" pack="dxt5" />
            <Image id="LETTER_SEL"	path="letter_sel" />
			<Image id="TASK_BACK_UP"  		path="task_back_up" pack="atlas" /> 
    		<Image id="CROSS_NO"	path="cross_no" pack="atlas" />
            
    		<Image id="CROSS"	path="cross" pack="atlas" />
			
			<Image id="TIP_BG"          path="Tips_Back" splice="false" pack="dxt5" />
            <Image id="TIP_BG_RED"      path="Tips_Back_Red" splice="false" pack="dxt5" />
            
    		<Image id="COMPETITOR_PROGRESS" path="competitor_progress" pack="atlas" />
			<Image id="TIMEBAR_BAR_GOLD" path="timebar_fill_gold" pack="atlas" />
            
        </Resources>
	
    
	<Resources id="LEVELS_SHARED" atlas_size="2048" dxt_atlas_size="2048">
        <SetDefaults path="res/images/interface/ingame" idprefix="IMG_I_" />
            <Image id="RES_SLIDE_FOOD"      path="resource_back_food" pack="atlas"/>
            <Image id="RES_SLIDE_BOARDS"    path="resource_back_boards" pack="atlas"/>
            <Image id="RES_SLIDE_BRICKS"    path="resource_back_bricks" pack="atlas"/>
            <Image id="RES_SLIDE_COINS"     path="resource_back_coins" pack="atlas"/>
			<Image id="RES_SLIDE_FOOD_2"      path="resource_back2_food" pack="atlas"/>
            <Image id="RES_SLIDE_BOARDS_2"    path="resource_back2_boards" pack="atlas"/>
            <Image id="RES_SLIDE_BRICKS_2"    path="resource_back2_bricks" pack="atlas"/>
            <Image id="RES_SLIDE_COINS_2"     path="resource_back2_coins" pack="atlas"/>
			
			<Image id="BUILDING_SEL_NEW" path="building_sel_new" rows="2" /> 
			
			<Image id="COMPETITOR_PORT" path="competitor_port" pack="atlas" />
			
			<Image id="BTN_ENTER"	path="enter_butt" rows="5" cols="8" frames_per_sequence="5" mode="ver" pack="atlas" />
    		<Image id="COMPETITOR_BG" path="competitor_back" />
			
            <Image id="POPUP_NORMAL_BG"     path="building_panel" />
            <Image id="POPUP_OVER_BG"     path="building_panel_blue" />
            <Image id="POPUP_BLOCKED_BG"     path="building_panel_red" />
			<Image id="POPUP_GRAY_BG"     path="building_panel_gray" />
            <Image id="POPUP_HEADER_BG"     path="building_panel_top" />
			
			<Image id="RES_SLIDE_FISH"     path="resource_back3_fish" pack="atlas"/>
			<Image id="RES_SLIDE_SACK"     path="resource_back3_sacks" pack="atlas"/>
			<Image id="RES_SLIDE_SACK_FISH"     path="resource_back3_suck_fish" pack="atlas"/>
			<Image id="RES_SLIDE_WOOD"     path="resource_back3_logs" pack="atlas"/>
			<Image id="RES_SLIDE_ORE"     path="resource_back3_ore" pack="atlas"/>
			<Image id="RES_SLIDE_STONES"     path="resource_back3_stones" pack="atlas"/>
			
            <Image id="GOLD_BAR"            path="gold_back" pack="atlas"/>
            <Image id="GOLD_FLASH"            path="gold_flash" pack="atlas"/>
            
            <Image id="TIMEBAR_BG"             path="timebar_back" pack="atlas"/>
            <Image id="TIMEBAR_BAR_BG"             path="timebar_back_small" pack="atlas"/>
            <Image id="TIMEBAR_BAR"             path="timebar_fill" pack="atlas"/>
            
            <Image id="TIME_BG"             path="workers_back" pack="atlas"/>
            <Image id="TIME_NIGHT_BG"             path="workers_night" pack="atlas"/>
            <Image id="WORKERS_SEL"            path="workers_back_sel" pack="atlas"/>
            <Image id="WORKERS_COUNT_BG"            path="workers_number" pack="atlas"/>
            <Image id="NEWS_BAR"            path="top_button_back" pack="atlas"/>
                <Image id="NEWS_BUTTON"            path="button_letter" skip_reduce="t" rows="3" pack="atlas"/>
                <Image id="CHEST_BUTTON"           path="button_chest" skip_reduce="t" rows="3" pack="atlas"/>
				<Image id="ICONS_BUILD"           path="icons_build" rows="22" pack="atlas"/>
				<Image id="SHOP_LEFT_BUTTON"            path="button_arrow2" skip_reduce="t" rows="3" pack="atlas"/>
				<Image id="SHOP_RIGHT_BUTTON"            path="button_arrow" skip_reduce="t" rows="3" pack="atlas"/>
            <Image id="CHEST_BAR"            path="top_button_back" pack="atlas" />
            <Image id="INVENTORY"           path="bag_back" pack="atlas"/>
            <Image id="INVENTORY_2"           path="bag_back2" pack="atlas"/>
            <Image id="INVENTORY_4"           path="bag_back4" pack="atlas"/>
            <Image id="INVENTORY_4_ARROW"           path="bag_back4_arrow" pack="atlas"/>
            <Image id="INVENTORY_BG_BLUE"           path="bag_back_blue" pack="atlas"/>
            <Image id="GENERAL_BG"          path="general_back" pack="atlas"/>
            <Image id="BAR_RED"        path="bar_red" pack="atlas"/>
			  <Image id="BAR_BONUS"        path="bar_red_bonus" pack="atlas"/>
			  <Image id="BAR_BONUS_CIRCLE"        path="bar_red_bonus2" pack="atlas"/>
            <Image id="BAR_GREEN"        path="bar_green" pack="atlas"/>
            <Image id="BAR_BLUE"        path="bar_blue" pack="atlas"/>
            <Image id="BAR_LIGHT"        path="bar_light" pack="atlas"/>
            <Image id="GENERAL_LEVEL"        path="lvl_back" pack="atlas"/>
            <Image id="GENERAL_PORT"        path="general_port" rows="2" pack="atlas"/>
                <Image id="GENERAL_CIRCLE_RED"        path="general_circle_red" pack="atlas"/>
                <Image id="GENERAL_CIRCLE_BACK"        path="general_circle_back" pack="atlas"/>
                <Image id="GENERAL_CIRCLE_SEL"        path="general_circle_sel" pack="atlas"/>
            <Image id="TASK_WINDOW"         path="task_back" skip_reduce="t" rows="2" pack="atlas" />
                <Image id="TASK_DIGIT"         path="task_digit" pack="atlas"/>
                <Image id="TASK_CHECK"         path="task_check" pack="atlas"/>
            <Image id="HELP_CLOUD"               path="cloud_help" skip_reduce="t" rows="5" pack="atlas"/>
            <Image id="CLOUD"               path="cloud" pack="atlas"/>
			<Image id="CLOUD_BLUE"               path="cloud_blue" pack="atlas"/>
            <Image id="CLOUD_IMPORTANT"               path="cloud_green" pack="atlas"/>
			<Image id="CLOUD_UP"               path="cloud_up" pack="atlas"/>
			<Image id="CLOUD_UP_R"               path="cloud_up_red" pack="atlas"/>
			<Image id="CLOUD_UP_CHEST"               path="cloud_up2" pack="atlas"/>
			<Image id="CAVEMAN_BG"               path="caveman_back" rows="2" pack="atlas"/>
			<Image id="RAPTOR_BG"               path="raptor_back" rows="2" pack="atlas"/>
            <Image id="QUEST_DLG_BG"        path="dialog_back" pack="dxt5" />
            <Image id="QUEST_FLIP_DLG_BG"        path="dialog_back_flip" pack="dxt5" />
            <!--Image id="SELECT_MED"         path="select_medium" rows="2" /-->
            <Image id="SELECT_B_BIG"         path="select_building_01" rows="2" />
            <Image id="SELECT_B_MED"         path="select_building_02" rows="2" />
			<Image id="SELECT_UNDER_B_MED"   path="select_under_02" />
            <Image id="SELECT_B_SMALL"       path="select_building_03" rows="2" />
			<Image id="SELECT_UNDER_B_SMALL" path="select_under_03" />
            <Image id="SELECT_ITEM_BIG"      path="select_object_01" rows="2" />
			<Image id="SELECT_ITEM_MEDIUM"   path="select_object_02" rows="2" />
            <Image id="SELECT_ITEM_SMALL"    path="select_object_03" rows="2" />
			<Image id="SELECT_BR_RIGHT"      path="select_bridge_01" rows="2" />
			<Image id="SELECT_BR_LEFT"       path="select_bridge_02" rows="2" />
			<Image id="SELECT_BR_VERT"       path="select_bridge_03" rows="2" />
			<Image id="SELECT_BR_HOR"        path="select_bridge_04" rows="2" />
			<Image id="SELECT_BIG_IND"        path="select_object_04" rows="2" />
			<Image id="SELECT_ITEM_MEDIUM_2"        path="select_object_05" rows="2" />
            
            <Image id="SIGN_EXCLAMATION"    path="sign_exlam" pack="atlas"/>
            <Image id="SIGN_EXCLAMATION_S"    path="sign_exlam_s" pack="atlas"/>
			<Image id="SIGN_EXCLAMATION_RED"    path="sign_exlam_red" pack="atlas"/>
            <Image id="SIGN_SANDCLOCK"    path="sandclock" rows="16" anim="manual" framedelay="80" pack="dxt5" no_bm="t"/>
			<Image id="SIGN_MONEY"    path="sign_money" pack="atlas"/>
			<Image id="SIGN_MONEY_RED"    path="sign_money_red" pack="atlas"/>

            <Image id="ARROW_TUTORIAL"    path="arrow_tutorial" rows="10" cols="2" frames_per_sequence="10" anim="manual" mode="ver" framedelay="54" no_bm="t" pack="atlas"/>
			<Image id="ARROW_TUTORIAL_UP"    path="arrow_tutorial_up" rows="10" cols="2" frames_per_sequence="10" anim="manual" mode="ver" framedelay="54" no_bm="t" pack="atlas"/> 
			<Image id="ARROW_TUTORIAL_RIGHT"    path="arrow_tutorial_right" rows="10" cols="2" frames_per_sequence="10" anim="manual" mode="ver" framedelay="54" no_bm="t" pack="atlas"/>
            
            <Image id="BUILDING_LOCK"    path="building_lock" no_bm="t" pack="atlas"/>
            
            <Image id="BUILDING_BTN"     path="building_butt" rows="20" pack="atlas"/>
			
			<Image id="TIP_WOOD"        path="Tips_Wood" splice="false" no_bm="t" pack="atlas"/>
			<Image id="TIP_FISH"        path="Tips_Fish" splice="false" no_bm="t" pack="atlas"/>
			<Image id="TIP_ORE"        path="Tips_Ore" splice="false" no_bm="t" pack="atlas"/>
			<Image id="TIP_STONE"        path="Tips_Stone" splice="false" no_bm="t" pack="atlas"/>
			<Image id="TIP_BAG"        path="Tips_Bag" splice="false" no_bm="t" pack="atlas"/>
			<!--Image id="TIP_"        path="Tips_" splice="false" />
			<Image id="TIP_"        path="Tips_" splice="false" /-->
			
            <Image id="TIP_FOOD"        path="Tips_Food" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_SECRET"        path="Tips_secret" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_BRICKS"      path="Tips_Bricks" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_BOARDS"      path="Tips_Boards" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_COINS"      path="Tips_Silver" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_GOLD"      path="tips_gold" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_ARROW"      path="tips_arrow" splice="false" no_bm="t" pack="atlas"/>
            <Image id="TIP_WORKER"    path="tips_worker" cols="2" no_bm="t" pack="atlas"/>
            <Image id="TIP_BAR"    path="tips_progress_bar" skip_reduce="t" rows="4" no_bm="t" pack="atlas"/>
            <Image id="TIP_LIFEBAR"    path="tips_progress_bar_life" skip_reduce="t" rows="4" no_bm="t" pack="atlas"/>
            <Image id="TIP_EFFBAR"    path="tips_progress_bar_efficiency" skip_reduce="t" rows="4" no_bm="t" pack="atlas"/>
            <Image id="TIP_GENBAR"    path="tips_progress_bar_production" skip_reduce="t" rows="4" no_bm="t" pack="atlas"/>
            
<Image id="BUILDING_REMOVE_RBAR"    path="building_butt_bar" no_bm="t" splice="false" pack="false"/>
            <Image id="BUILD_RES"      path="building_res" rows="4" splice="false" pack="atlas"/>
			
			<Image id="AVATARS_R"    path="portrets_right" skip_reduce="t" rows="13" cols="3" total="38" mode="ver" pack="atlas"/>
			<Image id="AVATARS_BG"    path="portrets_right_back" skip_reduce="t" rows="2" pack="atlas"/>
			
			<Image id="BONUS_SLIDE_BG"    path="bonus_back" pack="atlas"/>
			<Image id="BONUS_BAR"    path="bonus_fill" skip_reduce="t" cols="4" no_bm="t" pack="atlas"/>
			<Image id="BONUS_ICONS"    path="bonus_icons" skip_reduce="t" rows="4" no_bm="t" pack="atlas"/>
			
			<Image id="ARTEFACTS_TASK"		            path="quest_items" rows="10" cols="4" total="39" mode="ver" pack="atlas"/>
            
        <SetDefaults path="res/images/interface/ingame" idprefix="AVATAR_" />
            <Image id="GENERAL"      path="dialog_general" splice="false" pack="dxt5" no_bm="t" />
            <Image id="INDIAN_1"      path="dialog_indian_01" splice="false" pack="dxt5" no_bm="t" />
            <Image id="INDIAN_2"      path="dialog_indian_02" splice="false" pack="dxt5" no_bm="t" />
            <Image id="INDIAN_3"      path="dialog_indian_03" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_4"      path="dialog_indian_04" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_5"      path="dialog_indian_05" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_6"      path="dialog_indian_06" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_7"      path="dialog_indian_07" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_8"      path="dialog_indian_08" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_9"      path="dialog_indian_09" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_10"      path="dialog_indian_10" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_11"      path="dialog_indian_11" splice="false" pack="dxt5" no_bm="t" />
			<Image id="SURVIVAL"      path="dialog_survival" splice="false" pack="dxt5" no_bm="t" />
			<Image id="SURVIVAL_2"      path="dialog_survival_2" splice="false" pack="dxt5" no_bm="t" />
			<Image id="SURVIVAL_3"      path="dialog_survival_3" splice="false" pack="dxt5" no_bm="t" />
			<Image id="BOATMAN"      path="dialog_boatman" splice="false" pack="dxt5" no_bm="t" />
			
            <Image id="INDIAN_12"      path="dialog_indian_12" splice="false" pack="dxt5" no_bm="t" />
            <Image id="INDIAN_13"      path="dialog_indian_13" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_14"      path="dialog_indian_14" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_15"      path="dialog_indian_15" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_16"      path="dialog_indian_16" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_17"      path="dialog_indian_17" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_18"      path="dialog_indian_18" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_19"      path="dialog_indian_19" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_20"      path="dialog_indian_20" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_21"      path="dialog_indian_21" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_22"      path="dialog_indian_22" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_23"      path="dialog_indian_23" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_24"      path="dialog_indian_24" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_25"      path="dialog_indian_25" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_26"      path="dialog_indian_26" splice="false" pack="dxt5" no_bm="t" />
			<Image id="INDIAN_27"      path="dialog_indian_27" splice="false" pack="dxt5" no_bm="t" />
			
<Image id="ALTAR_1"      path="dialog_altar_01" splice="false" pack="dxt5" no_bm="t" />
            <Image id="ALTAR_2"      path="dialog_altar_02" splice="false" pack="dxt5" no_bm="t" />
            <Image id="ALTAR_3"      path="dialog_altar_03" splice="false" pack="dxt5" no_bm="t" />
			<Image id="ALTAR_4"      path="dialog_altar_04" splice="false" pack="dxt5" no_bm="t" />
			<Image id="ALTAR_5"      path="dialog_altar_05" splice="false" pack="dxt5" no_bm="t" />
			<Image id="ALTAR_6"      path="dialog_altar_06" splice="false" pack="dxt5" no_bm="t" />
			<Image id="ALTAR_7"      path="dialog_altar_07" splice="false" pack="dxt5" no_bm="t" />
			<Image id="ALTAR_8"      path="dialog_altar_08" splice="false" pack="dxt5" no_bm="t" />
			
        <SetDefaults path="res/images/other" idprefix="IMG_I_" />
            <Image id="GLOBAL_FOG"         path="GlobalFogNoise" splice="false" as32bit="false" pack="false"/>
            <Image id="UNFOG"              path="unfog" splice="false" no_bm="t" pack="false" />
            
		<Image id="TOWER_ZONE"              path="tower_zone" splice="false" pack="dxt5" no_bm="t" />
			<Image id="HQ_ZONE"              path="hq_zone" splice="false" pack="dxt5" no_bm="t" />			
           
            
        <SetDefaults path="res/images/other" idprefix="IMG_SH_" />
            <Image id="FOG_OF_WAR"        path="FogOfWar" splice="false" pack="dxt5" />
        
        <SetDefaults path="res/images/" idprefix="IMG_SH_" />
			<Image id="PERS_SHADOW" path="pers/shadow" no_bm="t" />
        
		<SetDefaults path="res/images/pers/porter" idprefix="IMG_SH_PERS_PORTER_" />
			<Image id="RUN" path="walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="50" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_BAG" path="walk_bag" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_BASKET" path="walk_basket" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_BOARDS" path="walk_boards" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_BRICK" path="walk_brick" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_COIN" path="walk_coin" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_FISH" path="walk_fish" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_ORE" path="walk_ore" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_STONE" path="walk_stone" anim="manual" mode="ver" rows="16" cols="8" framedelay="30" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN_WOOD" path="walk_wood" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
            <Image id="GATHER" path="gather" anim="manual" mode="ver" rows="19" cols="8" framedelay="50" frames_per_sequence="19" pack="dxt5" no_bm="t" />
            <Image id="IDLE" path="idle" anim="manual" mode="ver" rows="4" cols="5" framedelay="100" frames_per_sequence="10" pack="atlas" />			
			<Image id="TALK" path="talk" anim="manual" mode="ver" rows="3" cols="10" framedelay="40" frames_per_sequence="15" pack="dxt5" no_bm="t" />
			<Image id="DIG" path="dig" anim="manual" mode="ver" rows="15" cols="16" framedelay="40" frames_per_sequence="30" pack="dxt5" no_bm="t" />
			<Image id="F_RUN" path="run" anim="manual" mode="ver" rows="10" cols="8" framedelay="95" frames_per_sequence="10" pack="dxt5" no_bm="t" />
			<Image id="STAND" path="stand" mode="ver" rows="1" cols="8" pack="atlas" />
		
		<SetDefaults path="res/images/pers/builder" idprefix="UNIT_BUILDER_" />
            <Image id="BUILD" path="builder_build" anim="manual" mode="ver" rows="8" cols="15" framedelay="50" frames_per_sequence="15" pack="dxt5" no_bm="t" />
            <Image id="WALK" path="builder_walk" anim="manual" mode="ver" rows="10" cols="13" total="128" framedelay="50" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN" path="builder_run" anim="manual" mode="ver" rows="10" cols="8" total="128" framedelay="95" frames_per_sequence="10" pack="dxt5" no_bm="t" />
            
        <SetDefaults path="res/images/objects/items" idprefix="IMG_SH_" />
            <Image id="RES"        path="resources" rows="4" cols="3" total="11" mode="ver" pack="atlas"/>
			<Image id="RES_P"        path="items" rows="3" mode="ver" pack="atlas"/>
			<Image id="IND_PIT"        path="indians_pit_01" rows="6"  cols="3" total="17" anim="manual" mode="ver" framedelay="100" />
			<Image id="IND_PIT_2"        path="indians_pit_02" rows="6" cols="3" total="17" anim="manual" mode="ver" framedelay="100" />
            
            <Image id="GOLD_PIECE"        path="gold_piece"  pack="atlas"/>
        <SetDefaults path="res/images/interface/ingame/" idprefix="ICON_" />
			<Image id="STAR" path="star_house" splice="false" no_bm="t" pack="atlas"/>
			<Image id="CHECK" path="check" splice="false" rows="2" no_bm="t" pack="atlas"/>
            
        <SetDefaults path="res/images/objects/" idprefix="IMG_SH_" />
            <Image id="BPLACE_BIG"        path="buildings/bp_01" mode="ver" splice="false" rows="3" cols="2" frames_per_sequence="3" />
            <Image id="BPLACE_SMALL"        path="buildings/bp_02" mode="ver" splice="false" rows="3" cols="2" frames_per_sequence="3" />			
            <Image id="BPLACE_GRANITE"        path="buildings/bp_granite_mine" splice="false" />
            <Image id="BPLACE_SILVER"        path="buildings/bp_silver_mine" splice="false" />
			<Image id="BPLACE_SILVER_2"        path="buildings/bp_silver_mine_ep2" splice="false" />
			<Image id="BPLACE_FISHER"        path="buildings/bp_03" splice="false" />
			<Image id="BPLACE_COLUMN"        path="buildings/bp_04" splice="false" />
			<Image id="BPLACE_HQ"        path="buildings/bp_hq" mode="ver" rows="2" frames_per_sequence="1" />
            
            <Image id="FARM_FIELD"        path="buildings/farm_field" splice="false" rows="3" />
			<Image id="B_FARM_FIELD"        path="buildings/farm_field_build" splice="false" />
			<Image id="BARBARIAN_NEST"        path="buildings/barbarian_nest" splice="false" rows="2" />
			<Image id="RAPTOR_NEST"        path="buildings/raptor_nest" splice="false" rows="2" />
            <Image id="BOAT_BUILD"        path="buildings/boat_build" splice="false" rows="3"/>
			<Image id="BOATYARD_BUILD"        path="buildings/boatyard_build" anim="manual" rows="4" mode="ver"/>
			<Image id="BOATYARD"        path="buildings/boatyard" rows="5"/>
			
			<Image id="CART_BUILD"        path="buildings/cart_build" anim="manual" rows="4" mode="ver"/>
			<Image id="CARTYARD_BUILD"        path="buildings/carts_workshop_build" anim="manual" rows="4" mode="ver"/>
			<Image id="CARTYARD"        path="buildings/carts_workshop" rows="2"/>
			<Image id="CART"        path="buildings/cart" rows="2"/>
        <SetDefaults path="res/images/other/" idprefix="IMG_ROAD_" />         
            <Image id="TREEZ_ZONE"     path="trees_zone" splice="false" pack="dxt5" no_bm="t" />

        <SetDefaults path="res/images/other/" idprefix="IMG_OTHER_" />
            <Image id="CLOUDS"     path="Clouds" splice="false" pack="false" no_bm="t" />
            
        <SetDefaults path="res/images/" idprefix="IMG_DBG_" />
            <Image id="CELL"        path="cell_rect" splice="false" no_bm="t" />
	
	<!--/Resources>
	
    
	<Resources id="EP01"-->
		
		<SetDefaults path="res/images/objects/" idprefix="EP_B_" />
            <Image id="HQ"		path="buildings/headquarters" rows="2" cols="3" total="5" mode="ver" />
			<Image id="SAWMILL"			path="buildings/sawmill" rows="4" cols="2" mode="ver" />
                <Image id="SAWMILL_BUILD"			path="buildings/sawmill_build" rows="5" mode="ver" anim="manual" />
			<Image id="SILVERMINE"		path="buildings/silver_mine" rows="9" mode="ver" />
                <Image id="SILVERMINE_BUILD"		path="buildings/silver_mine_build" rows="5" mode="ver" anim="manual" />
			<Image id="SILVERMINE_2"		path="buildings/silver_mine_ep2" rows="9" mode="ver" />
                <Image id="SILVERMINE_BUILD_2"		path="buildings/silver_mine_build_ep2" rows="5" mode="ver" anim="manual" />
			<Image id="WAREHOUSE"		path="buildings/warehouse" rows="4" cols="2" mode="ver" />
                <Image id="WAREHOUSE_BUILD"		path="buildings/warehouse_build" rows="5" mode="ver" anim="manual" />
			<Image id="MINT"			path="buildings/mint" rows="4" cols="2" mode="ver" />
                <Image id="MINT_BUILD"			path="buildings/mint_build" rows="5" mode="ver" anim="manual" />              
			
			<Image id="TOWER"		path="buildings/tower" rows="4" cols="3" total="11" mode="ver" />
                <Image id="TOWER_BUILD"		path="buildings/tower_build" rows="5" mode="ver" anim="manual" />
			<Image id="HOUSE"		path="buildings/house" rows="8" mode="ver" />
                <Image id="HOUSE_BUILD"		path="buildings/house_build" rows="5" mode="ver" anim="manual" />
            <Image id="GARDEN"		path="buildings/garden" rows="8" mode="ver" />
                <Image id="GARDEN_BUILD"		path="buildings/garden_build" rows="5" mode="ver" anim="manual" />
            <Image id="QUARRY"		path="buildings/quarry" rows="8" mode="ver" />
                <Image id="QUARRY_BUILD"		path="buildings/quarry_build" rows="3" cols="2" total="5" mode="ver" anim="manual" />				
            <Image id="WOODCUTTER"		path="buildings/woodcutter" rows="8" mode="ver" />
                <Image id="WOODCUTTER_BUILD"		path="buildings/woodcutter_build" rows="5" mode="ver" anim="manual" />
            <Image id="STONECUTTER"		path="buildings/stonecutter" rows="4" cols="2" mode="ver" />
                <Image id="STONECUTTER_BUILD"		path="buildings/stonecutter_build" rows="5" mode="ver" anim="manual" />
            <Image id="HQ_SMALL"		path="buildings/headquarters_small" rows="3" cols="2" total="5" mode="ver" />
            <Image id="GRANITEMINE"		path="buildings/granite_mine" rows="5" cols="2" total="9" mode="ver" />
			<Image id="GRANITEMINE_DP"		path="buildings/granite_mine_dp" rows="2" mode="ver" />
                <Image id="GRANITEMINE_BUILD"		path="buildings/granite_mine_build" rows="5" mode="ver" anim="manual" />            
			<Image id="SMOKERY"		path="buildings/smokery" rows="8" mode="ver" />
                <Image id="SMOKERY_BUILD"		path="buildings/smokery_build" rows="5" mode="ver" anim="manual" />
			<Image id="SHOEMAKER"		path="buildings/shoemaker" rows="8" mode="ver" />
                <Image id="SHOEMAKER_BUILD"		path="buildings/shoemaker_build" rows="5" mode="ver" anim="manual" />
			<Image id="WORKSHOP"		path="buildings/workshop" rows="8" mode="ver" />
                <Image id="WORKSHOP_BUILD"		path="buildings/workshop_build" rows="5" mode="ver" anim="manual" />
			<Image id="FORESTER"		path="buildings/forester" rows="8" mode="ver" />
                <Image id="FORESTER_BUILD"		path="buildings/forester_build" rows="5" mode="ver" anim="manual" />
				<Image id="FORESTER_FIELD"		path="buildings/forester_field" rows="2" mode="ver" />
					<Image id="FORESTER_TREE_1"		path="buildings/forester_tree_01" rows="6" mode="ver" anim="once" splice="false" no_bm="t" />
					<Image id="FORESTER_TREE_2"		path="buildings/forester_tree_02" rows="6" mode="ver" anim="once" splice="false" no_bm="t" />
					<Image id="FORESTER_TREE_3"		path="buildings/forester_tree_03" rows="6" mode="ver" anim="once" splice="false" no_bm="t" />
            
            <Image id="FARM"		path="buildings/farm" rows="8" mode="ver" />
                <Image id="FARM_BUILD"		path="buildings/farm_build" rows="5" mode="ver" anim="manual" />
            
			<Image id="FISHERMAN"		path="buildings/fisherman" rows="9" mode="ver" />
                <Image id="FISHERMAN_BUILD"		path="buildings/fisherman_build" rows="5" mode="ver" anim="manual" />
			<Image id="BAKERY"		path="buildings/bakery" rows="8" mode="ver" />
                <Image id="BAKERY_BUILD"		path="buildings/bakery_build" rows="5" mode="ver" anim="manual" />
			<Image id="BRIDGE_1"		path="buildings/bridge_wood_01" rows="3" mode="ver" />
                <Image id="BRIDGE_1_BUILD"		path="buildings/bridge_wood_01_build" rows="5" mode="ver" anim="manual" />
            <Image id="BRIDGE_2"		path="buildings/bridge_wood_02" rows="3" mode="ver" />
                <Image id="BRIDGE_2_BUILD"		path="buildings/bridge_wood_02_build" rows="5" mode="ver" anim="manual" />
            <Image id="BRIDGE_3"		path="buildings/bridge_wood_03" rows="3" mode="ver" />
                <Image id="BRIDGE_3_BUILD"		path="buildings/bridge_wood_03_build" rows="5" mode="ver" anim="manual" />
            <Image id="BRIDGE_4"		path="buildings/bridge_wood_04" rows="3" mode="ver" />
                <Image id="BRIDGE_4_BUILD"		path="buildings/bridge_wood_04_build" rows="5" mode="ver" anim="manual" />
			<Image id="BRIDGE_S_1"		path="buildings/bridge_suspension_01" rows="3" mode="ver" />
				<Image id="BRIDGE_S_1_BUILD"		path="buildings/bridge_suspension_01_build" rows="5" mode="ver" anim="manual" />
            <Image id="BRIDGE_S_2"		path="buildings/bridge_suspension_02" rows="3" mode="ver" />
                <Image id="BRIDGE_S_2_BUILD"		path="buildings/bridge_suspension_02_build" rows="5" mode="ver" anim="manual" />
            <Image id="BRIDGE_S_3"		path="buildings/bridge_suspension_03" rows="3" mode="ver" />
                <Image id="BRIDGE_S_3_BUILD"		path="buildings/bridge_suspension_03_build" rows="5" mode="ver" anim="manual" />
            <Image id="BRIDGE_S_4"		path="buildings/bridge_suspension_04" rows="3" mode="ver" />
                <Image id="BRIDGE_S_4_BUILD"		path="buildings/bridge_suspension_04_build" rows="5" mode="ver" anim="manual" />
            
			<Image id="BRIDGE_COVER_1"		path="buildings/bridge_wood_01_cover" />
			<Image id="BRIDGE_COVER_2"		path="buildings/bridge_wood_02_cover" />
			<Image id="BRIDGE_COVER_4"		path="buildings/bridge_wood_04_cover" />
			<Image id="BRIDGE_S_COVER_1"		path="buildings/bridge_suspension_01_cover" />
			<Image id="BRIDGE_S_COVER_2"		path="buildings/bridge_suspension_02_cover" />
			<Image id="BRIDGE_S_COVER_4"		path="buildings/bridge_suspension_04_cover" />
			
			
            <Image id="BP_BRIDGE_01"		path="buildings/bp_bridge01"  />
			<Image id="BP_BRIDGE_02"		path="buildings/bp_bridge02"  />
			<Image id="BP_BRIDGE_03"		path="buildings/bp_bridge03"  />
			<Image id="BP_BRIDGE_04"		path="buildings/bp_bridge04"  />
			<Image id="BP_BRIDGE_S_01"		path="buildings/bp_bridge_suspension_01"  />
			<Image id="BP_BRIDGE_S_02"		path="buildings/bp_bridge_suspension_02"  />
			<Image id="BP_BRIDGE_S_03"		path="buildings/bp_bridge_suspension_03"  />
			<Image id="BP_BRIDGE_S_04"		path="buildings/bp_bridge_suspension_04"  />
			
			<Image id="WELL_1"		path="buildings/well" rows="2" mode="ver" />
			
<Image id="CRATER_1"		path="buildings/building_crater_01" />
			
<Image id="RESERVOIR_1"		path="buildings/pumpingstation" rows="2" mode="ver" />
			<Image id="RESERVOIR_1_BUILD"		path="buildings/pumpingstation_build" rows="5" mode="ver" anim="manual" />
			
			<Image id="INDIANS_HOUSE_WOOD_1"		path="buildings/indians_house_wood_01" rows="2" mode="ver" />
            <Image id="INDIANS_HOUSE_WOOD_2"		path="buildings/indians_house_wood_02" rows="2" mode="ver" />
            <Image id="INDIANS_HOUSE_WOOD_3"		path="buildings/indians_house_wood_03" rows="2" mode="ver" />
            <Image id="INDIANS_HOUSE_WOOD_4"		path="buildings/indians_house_wood_04" rows="2" mode="ver" />
            <Image id="INDIANS_HOUSE_WOOD_BIG"		path="buildings/indians_house_wood_big" rows="2" mode="ver" />
			
			<Image id="INDIANS_HOUSE_WOOD_5"		path="buildings/indians_house_wood_05" rows="4" mode="ver" />
			<Image id="INDIANS_HOUSE_WOOD_6"		path="buildings/indians_house_wood_06" rows="4" mode="ver" />
			<Image id="INDIANS_HOUSE_STONE_1"		path="buildings/indians_house_stone_01" rows="4" mode="ver" />
			<Image id="INDIANS_HOUSE_STONE_2"		path="buildings/indians_house_stone_02" rows="4" mode="ver" />
			<Image id="INDIANS_HOUSE_STONE_3"		path="buildings/indians_house_stone_03" rows="4" mode="ver" />
			<Image id="INDIANS_HOUSE_STONE_4"		path="buildings/indians_house_stone_04" rows="5" mode="ver" />
			<Image id="INDIANS_HOUSE_STONE_5"		path="buildings/indians_house_stone_05" rows="4" mode="ver" />
			
			<Image id="INDIANS_HOUSE_TRADER"		path="buildings/indians_house_trader" rows="2" mode="ver" />
			<Image id="INDIANS_HOUSE_BOATMAN"		path="buildings/indians_house_boatman" rows="2" mode="ver" />
			<Image id="INDIANS_HOUSE_BROKEN"		path="buildings/indians_house_wood_broken" rows="3" mode="ver" />
            
        <SetDefaults path="res/images/objects/items/" idprefix="B_" />
            <Image id="TOTEM_WOOD_1"		path="totem_wood_01" rows="2" />
            <Image id="TOTEM_WOOD_2"		path="totem_wood_02" rows="2" />
			<Image id="TOTEM_STONE_BIG_1"		path="totem_stone_01" rows="2"  />
			<Image id="TOTEM_STONE_BIG_2"		path="totem_stone_02" rows="2"  />
			<Image id="TOTEM_STONE_BIG_3"		path="totem_stone_03" rows="2"  />
			<Image id="TOTEM_STONE_BIG_4"		path="totem_stone_04" rows="2"  />
			<Image id="TOTEM_STONE_CLR_1"		path="totem_stone_05" rows="2"  />
			<Image id="TOTEM_STONE_CLR_2"		path="totem_stone_06" rows="2"  />
			<Image id="TOTEM_STONE_CLR_3"		path="totem_stone_07" rows="2"  />
			<Image id="TOTEM_STONE_CLR_4"		path="totem_stone_08" rows="2"  />
			<Image id="TOTEM_BARBARIAN"		path="barbarian_totem" rows="2" />
			<Image id="TOTEM_BARBARIAN_2"		path="barbarian_totem_02" rows="2" />			
			<Image id="CAGE_BARBARIAN"		path="barbarian_cage" rows="2" />
			<Image id="DOOR_BARBARIAN_1"		path="barbarian_cage_door_01" rows="2" />
			<Image id="DOOR_BARBARIAN_2"		path="barbarian_cage_door_02" rows="2" />			 	
			 
       <SetDefaults path="res/images/objects/items/" idprefix="B_" />            
			<Image id="TRAP_INDIANS"		path="indians_trap" rows="2" />

        <SetDefaults path="res/images/animation/" idprefix="EP_B_PERS_" />
            <Image id="HQ_FLAG"		path="hq_flag" rows="19" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="HQ_FLAG_BLUE"		path="hq_flag_blue" rows="19" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
            <Image id="GARDEN_GATHER"	path="garden_gather" rows="5" cols="8" mode="ver" anim="manual" framedelay="50" frames_per_sequence="20" pack="dxt5" no_bm="t" />
            <Image id="MINT"	    path="mint" rows="5" cols="3" mode="ver" anim="manual" framedelay="70" pack="dxt5" no_bm="t" />
            <Image id="MINT_IDDLE"	    path="mint_iddle" rows="9" mode="ver" anim="manual" framedelay="200" no_bm="t" />
			<Image id="SILVERMINE_IN"	    path="silvermine_in" rows="12" mode="ver" anim="manual" framedelay="150" pack="dxt5" no_bm="t" />
			<Image id="SILVERMINE_OUT"	    path="silvermine_out" rows="8" cols="4" total="31" mode="ver" anim="manual" framedelay="150" pack="dxt5" no_bm="t" />
			<Image id="SILVERMINE_IDDLE"	    path="silvermine_iddle" rows="9" mode="ver" anim="manual" framedelay="300" no_bm="t" />
			<Image id="SILVERMINE_CAR"		path="silvermine_car" no_bm="t" />
            <Image id="STONECUTTER"	    path="stonecutter" rows="5" cols="2" mode="ver" anim="manual" framedelay="100" pack="dxt5" no_bm="t" />
			<Image id="STONECUTTER_IDDLE"	    path="stonecutter_iddle" rows="9" cols="1" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="STONECUTTER_SAW"		path="stonecutter_saw" no_bm="t" />
            <Image id="STONEMINE"	    path="stonemine" rows="5" cols="3" mode="ver" anim="manual" framedelay="100" pack="dxt5" no_bm="t" />
			<Image id="STONEMINE_IDDLE"	    path="stonemine_iddle" rows="4" cols="3" mode="ver" anim="manual" framedelay="250" no_bm="t" />
			<Image id="STONEMINE_RING"		path="stonemine_ring" no_bm="t" />
            <Image id="WAREHOUSE"	    path="warehouse" rows="8" cols="5" total="39" mode="ver" anim="manual" framedelay="200" pack="dxt5" no_bm="t" />
			<Image id="WAREHOUSE_IDDLE"	    path="warehouse_iddle" rows="4" cols="6" mode="ver" anim="manual" framedelay="100" pack="dxt5" no_bm="t" />
			<Image id="WAREHOUSE_HOOK"		path="warehouse_hook" no_bm="t" />
            <Image id="SAWMILL"	    path="sawmill" rows="6" cols="4" mode="ver" anim="manual" framedelay="80" pack="dxt5" no_bm="t" />
			<Image id="SAWMILL_IDDLE"	    path="sawmill_iddle" rows="11" mode="ver" anim="manual" perframedelay="200,200,200,200,200,200,200,200,200,200,4000" no_bm="t" />
			<Image id="FISHERY"	    path="fishery" rows="5" cols="4" mode="ver" anim="manual" perframedelay="80,80,6000,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80" pack="dxt5" no_bm="t" />
			<Image id="FISHERY_BOAT"	    path="fishery_boat" rows="5" cols="2"  mode="ver" anim="manual" framedelay="200" pack="dxt5" />
			<Image id="FISHERY_BOAT_BROKEN"		path="fishery_boat_brocken"/>
			<Image id="FISHERY_IDDLE"	    path="fishery_iddle" rows="4" cols="2" mode="ver" anim="manual" framedelay="200" />
			<Image id="BAKERY"	    path="bakery" rows="7" cols="5"  total="33" mode="ver" anim="manual" perframedelay="80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,2500,80,80,80,80,80,80,80,80,80,80,80," pack="dxt5" no_bm="t" />
			<Image id="BAKERY_IDDLE"	    path="bakery_iddle" rows="4" cols="4" mode="ver" anim="manual" perframedelay="100,100,100,100,100,100,100,100,100,100,100,100,100,2500,100,100" no_bm="t" />
            <Image id="GARBUSH"		path="garden_bush" rows="4" mode="ver" anim="once" splice="false" />
            <Image id="FARM_FARMER_SLEEP"		path="farm_farmer_sleep" rows="3" cols="2" mode="ver" anim="manual" framedelay="300" no_bm="t" />
			<Image id="FARM_MILL"		path="farm_mill" rows="2" cols="7" mode="ver" anim="manual" framedelay="100" pack="dxt5" no_bm="t" />
			<Image id="FARM_FARMER"		path="farm_farmer" rows="4" cols="4" total="13" mode="ver" anim="manual" framedelay="100" pack="dxt5" no_bm="t" />
			<Image id="BOATYARD"	    path="boatyard" rows="3" cols="5"  mode="ver" anim="manual" framedelay="80" pack="dxt5" no_bm="t" />
			<Image id="SAWMILL_SAW"		path="sawmill_saw" no_bm="t" />
			<Image id="FARM_WHEAT"		path="farm_wheat" rows="5" mode="ver" anim="once" splice="false" no_bm="t" />
			<Image id="SMOKERY"	    path="smokery" rows="19"  mode="ver" anim="manual" framedelay="50" pack="dxt5" no_bm="t" />
			<Image id="WOODCUTTER_IDDLE"	    path="woodcutter_iddle" rows="4" cols="3" mode="ver" anim="manual" framedelay="100" no_bm="t" />						
            <Image id="SMOKERY_IDDLE"	    path="smokery_iddle" rows="9" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="WORKSHOP_IDDLE"	    path="workshop_iddle" rows="12" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="WORKSHOP_WORK"	    path="workshop_work" rows="12" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="WORKSHOP_BR"		path="workshop_broken" no_bm="t" />
			<Image id="WORKSHOP_RING"		path="workshop_ring" no_bm="t" />
			<Image id="PUMPINGSTATION_IDDLE"	    path="pumpingstation_idle" rows="13" mode="ver" anim="manual" perframedelay="2200,100,100,100,100,100,2200,100,100,100,100,100,100" no_bm="t" />
			<Image id="PUMPINGSTATION_WORK"	    path="pumpingstation_work" rows="11" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="PUMPINGSTATION_BR"		path="pumpingstation_pump_broken" no_bm="t" />
			<Image id="PUMPINGSTATION_PUMP"		path="pumpingstation_pump" no_bm="t" />
			<Image id="SHOEMAKER_IDDLE"	    path="shoemaker_idle" rows="14" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="SHOEMAKER_WORK"	    path="shoemaker_work" rows="9" mode="ver" anim="manual" framedelay="100" no_bm="t" />
			<Image id="SHOEMAKER_BR"		path="shoemaker_place_broken" no_bm="t" />
			<Image id="SHOEMAKER_P"		path="shoemaker_place" no_bm="t" />
						
			<Image id="FISHES"	    path="fishes" rows="9" cols="4"  mode="ver" anim="manual" framedelay="80" pack="dxt5" no_bm="t" />
						
            <Image id="TOWER_SHOT_1"		path="tower_rifle_shot_01" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_SHOT_2"		path="tower_rifle_shot_02" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_SHOT_3"		path="tower_rifle_shot_03" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_SHOT_4"		path="tower_rifle_shot_04" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_RIFLE_1"		path="tower_rifle_01" rows="34" mode="ver" anim="manual" framedelay="200" pack="dxt5" no_bm="t" />
			<Image id="TOWER_RIFLE_2"		path="tower_rifle_02" rows="34" mode="ver" anim="manual" framedelay="200" pack="dxt5" no_bm="t" />
			<Image id="TOWER_CANNON_1"		path="tower_cannon_01" rows="7" cols="5" total="34" mode="ver" anim="manual" framedelay="200" pack="dxt5" no_bm="t" />
			<Image id="TOWER_CANNON_2"		path="tower_cannon_02" rows="7" cols="5" total="34" mode="ver" anim="manual" framedelay="200" pack="dxt5" no_bm="t" />
			<Image id="TOWER_3_SHOT_1"		path="tower_cannon_shot_01" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_3_SHOT_2"		path="tower_cannon_shot_02" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_3_SHOT_3"		path="tower_cannon_shot_03" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
			<Image id="TOWER_3_SHOT_4"		path="tower_cannon_shot_04" rows="4" cols="4" mode="ver" anim="manual" framedelay="40" pack="dxt5" no_bm="t" />
						
			<Image id="LAMA_EAT"		path="lama_eat" rows="5" cols="2" mode="ver" anim="manual" framedelay="200" frames_per_sequence="5" />
			<Image id="LAMA_UP"		path="lama_up" rows="8" cols="4" mode="ver" anim="manual" frames_per_sequence="16" framedelay="150" />
						
        <SetDefaults path="res/images/pers/woodcutter/" idprefix="UNIT_WOODCUTTER_" />
            <Image id="ACTION"      path="woodcutter_action" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
            <Image id="WALK"      path="woodcutter_walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16"  pack="dxt5" no_bm="t" />
            <Image id="WALK_WOOD"      path="woodcutter_walk_wood" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN"      path="woodcutter_run" anim="manual" mode="ver" rows="10" cols="8" framedelay="95" frames_per_sequence="10"  pack="dxt5" no_bm="t" />
			<Image id="PLANT"      path="woodcutter_tree" anim="manual" mode="ver" rows="9" cols="4" framedelay="80" frames_per_sequence="9"  pack="dxt5" no_bm="t" />
            
        <SetDefaults path="res/images/pers/barbarian/" idprefix="UNIT_BARB_" />
            <Image id="RUN" path="barb_run" anim="manual" mode="ver" rows="8" cols="16" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
            <Image id="WALK" path="barb_walk" anim="manual" mode="ver" rows="11" cols="12" total="128" framedelay="36" frames_per_sequence="16"  pack="dxt5"/>
            <Image id="HIT" path="barb_hit" anim="manual" mode="ver" rows="14" cols="8" framedelay="40" frames_per_sequence="14" pack="dxt5" />
            <Image id="JUMP" path="barb_jump" anim="manual" mode="ver" rows="8" cols="14" framedelay="40" frames_per_sequence="14" pack="dxt5" no_bm="t" />
            <Image id="OUT" path="barb_enter" anim="manual" mode="ver" rows="12" cols="12" framedelay="40" frames_per_sequence="18" no_bm="t" />
			
		 <SetDefaults path="res/images/pers/raptor/" idprefix="UNIT_DINO_" />
            <Image id="RUN" path="run" anim="manual" mode="ver" rows="12" cols="8" framedelay="40" frames_per_sequence="12" />            
            <Image id="HIT" path="hit" anim="manual" mode="ver" rows="15" cols="8" framedelay="40" frames_per_sequence="15" />            
			<Image id="IDLE"  path="stand_idle" anim="manual" mode="ver" rows="10" cols="4" framedelay="200" frames_per_sequence="10" />
            <Image id="IDLE_2" path="stand_idle2" anim="manual" mode="ver" rows="8" cols="4" framedelay="200" frames_per_sequence="8" />
			<Image id="OUT" path="enter" anim="manual" mode="ver" rows="9" cols="2" framedelay="40" frames_per_sequence="9" />
			<Image id="JUMP" path="jump" anim="manual" mode="ver" rows="6" cols="2" framedelay="40" frames_per_sequence="6" />
			<Image id="WALK" path="walk" anim="manual" mode="ver" rows="13" cols="8" framedelay="128" frames_per_sequence="13"  />
            
        <SetDefaults path="res/images/pers/quarryman/" idprefix="UNIT_QUARRYMAN_" />
            <Image id="KIRK"      path="kirk_hit" anim="manual" mode="ver" rows="16" cols="8" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="KIRK_IDDLE"      path="kirk_iddle" anim="manual" mode="ver" rows="11" framedelay="200" frames_per_sequence="16" no_bm="t" />
            <Image id="WALK"      path="kirk_walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16"  pack="dxt5" no_bm="t" />
            <Image id="WALK_STONE"      path="kirk_walk_stone" anim="manual" mode="ver" rows="10" cols="13" total="128" framedelay="40" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="RUN"      path="kirk_run" anim="manual" mode="ver" rows="10" cols="8" framedelay="95" frames_per_sequence="10"  pack="dxt5" no_bm="t" />
            
        <SetDefaults path="res/images/pers/general/" idprefix="UNIT_GENERAL_" />
            <Image id="HIT"      path="hit" anim="manual" mode="ver" rows="15" cols="8" framedelay="40" frames_per_sequence="15" pack="dxt5" no_bm="t" />
            <Image id="PICKUP"     path="pickup" anim="manual" mode="ver" rows="13" cols="8" framedelay="40" frames_per_sequence="13" pack="dxt5" no_bm="t" />
            <Image id="IDLE"       path="stand_idle" anim="manual" mode="ver" rows="11" cols="8" framedelay="200" frames_per_sequence="11" pack="atlas" />
            <Image id="WALK"       path="walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="50" frames_per_sequence="16" pack="dxt5" no_bm="t" />            
            <Image id="MAGIC" path="magic" anim="manual" mode="ver" rows="4" cols="1" framedelay="1000" frames_per_sequence="1" no_bm="t" />
			<Image id="RUN"       path="run" anim="manual" mode="ver" rows="10" cols="8" framedelay="95" frames_per_sequence="10" pack="dxt5" no_bm="t" />
			<Image id="BOAT_RUN"       path="boat_run" anim="manual" mode="ver" rows="15" cols="8" framedelay="40" frames_per_sequence="15" pack="dxt5" no_bm="t" />
			<Image id="BOAT_IDLE"       path="boat_idle" anim="manual" mode="ver" rows="10" cols="8" framedelay="250" frames_per_sequence="10" pack="dxt5" no_bm="t" />
        
		<SetDefaults path="res/images/pers/enemy_general/" idprefix="UNIT_ENEMY_GENERAL_" />            
            <Image id="WALK"       path="walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16" pack="dxt5" no_bm="t" />
			<Image id="TALK"       path="talk" anim="manual" mode="ver" rows="8" cols="2" framedelay="70" frames_per_sequence="8" pack="dxt5" no_bm="t" />
			
		<SetDefaults path="res/images/pers/indian_trader/" idprefix="UNIT_INDIANTRADER_" />            
            <Image id="SIT_IDLE"       path="seat_idle" anim="manual" mode="ver" rows="11" cols="2" perframedelay="4500,150,150,1800,150,150,150,2500,100,100,100,4500,150,150,1800,150,150,150,2500,100,100,100" frames_per_sequence="11" pack="dxt5" no_bm="t" />
			<Image id="SIT_TALK"       path="seat_talk" anim="manual" mode="ver" rows="9" cols="2" framedelay="100" frames_per_sequence="9" pack="dxt5" no_bm="t" />	
        		
        <SetDefaults path="res/images/pers/indian_lider/" idprefix="UNIT_INDIANLIDER_" />
            <Image id="WALK"          path="walk" anim="manual" mode="ver" rows="8" cols="16" framedelay="36" frames_per_sequence="16" pack="dxt5" />
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="5" cols="6" framedelay="180" frames_per_sequence="10" pack="atlas" />
            <Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="5" cols="9" framedelay="180" frames_per_sequence="15" pack="atlas" />            
            <Image id="SIT_IDLE"      path="sit_idle" anim="manual" mode="ver" rows="5" cols="6" framedelay="100" frames_per_sequence="10" pack="atlas" />            
            <Image id="SIT_SPEAK"      path="sit_speak" anim="manual" mode="ver" rows="5" cols="9" framedelay="100" frames_per_sequence="15" pack="dxt5" />

	<SetDefaults path="res/images/pers/indian_warrior/" idprefix="UNIT_INDIANWARRIOR_" />
            <Image id="STAND"         path="stand" anim="manual" mode="ver" rows="7" cols="20" total="136" framedelay="200" frames_per_sequence="17" pack="atlas" />
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="8" cols="10" framedelay="200" frames_per_sequence="10" pack="atlas" />
            <Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="12" cols="10" framedelay="40" frames_per_sequence="15" pack="dxt5" />            
            <Image id="WALK"      path="walk" anim="manual" mode="ver" rows="8" cols="16" framedelay="36" frames_per_sequence="16" pack="dxt5" />
			
<Image id="SIT_IDLE"    path="seat_idle" anim="manual" mode="ver" rows="10" cols="2" framedelay="200" frames_per_sequence="10" />
			<Image id="SIT_SPEAK"    path="seat_speak" anim="manual" mode="ver" rows="5" cols="2" framedelay="200" frames_per_sequence="5" />
			
	<SetDefaults path="res/images/pers/indian_shaman/" idprefix="UNIT_INDIANSHAMAN_" />            
            <Image id="SIT_IDLE"    path="sit_idle" anim="manual" mode="ver" rows="20" cols="2" framedelay="100" frames_per_sequence="20" pack="atlas"/>
            <Image id="SIT_SPEAK"   path="sit_speak" anim="manual" mode="ver" rows="15" cols="2" framedelay="150" frames_per_sequence="15" pack="dxt5"/> 

	<SetDefaults path="res/images/pers/indian_boy/" idprefix="UNIT_INDIANBOY_" />            
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="11" cols="2" framedelay="200" frames_per_sequence="11" pack="atlas"/> 
			<Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="6" cols="5" framedelay="150" frames_per_sequence="15" pack="dxt5" />

	<SetDefaults path="res/images/pers/indian_worker/" idprefix="UNIT_INDIANWORKER_" />            
            <Image id="WORKER_ANIM"    path="work" anim="manual" mode="ver" rows="8" cols="2" framedelay="100" frames_per_sequence="8" />
			<Image id="SIT_IDLE"    path="seat_idle" anim="manual" mode="ver" rows="10" cols="2" framedelay="100" frames_per_sequence="10" />
			<Image id="SIT_SPEAK"    path="seat_speak" anim="manual" mode="ver" rows="5" cols="2" framedelay="200" frames_per_sequence="5" />

	<SetDefaults path="res/images/pers/indian_woman/" idprefix="UNIT_INDIANWOMAN_" />            
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="10" cols="2" framedelay="200" frames_per_sequence="10" pack="atlas"/>  		
			<Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="15" cols="2" framedelay="150" frames_per_sequence="15" pack="dxt5" />
			<Image id="WORK"    path="work" anim="manual" mode="ver" rows="6" cols="2" frames_per_sequence="6" perframedelay="130,130,130,750,250,250,130,130,130,750,250,250" />
	
	<SetDefaults path="res/images/pers/indian_princess/" idprefix="UNIT_INDIANWOMAN_P_" />            
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="12" cols="2" framedelay="200" frames_per_sequence="12" pack="atlas"/>  		
			<Image id="STAND_SPEAK"   path="stand_speak" anim="manual" mode="ver" rows="16" cols="2" framedelay="150" frames_per_sequence="16" pack="dxt5" />
	
	<SetDefaults path="res/images/pers/indian_builder/" idprefix="UNIT_INDIANBUILDER_" />            
            <Image id="STAND_IDLE"    path="stand_idle" anim="manual" mode="ver" rows="16" cols="2" framedelay="100" frames_per_sequence="16" pack="atlas"/>
			<Image id="BUILD"    path="build" anim="manual" mode="ver" rows="16" cols="4" framedelay="60" frames_per_sequence="16" />
	
	<SetDefaults path="res/images/pers/indian_lider_old/" idprefix="UNIT_INDIANLIDER_OLD_" />   
			<Image id="STAND_IDLE"    path="stay_idle" anim="manual" mode="ver" rows="10" cols="2" framedelay="200" frames_per_sequence="10" pack="atlas"/>  		
			<Image id="STAND_SPEAK"   path="stay_talk" anim="manual" mode="ver" rows="9" cols="2" framedelay="150" frames_per_sequence="15" pack="dxt5" />
            <Image id="SIT_IDLE"    path="seat_idle" anim="manual" mode="ver" rows="10" cols="2" framedelay="200" frames_per_sequence="10" pack="atlas"/>  		
			<Image id="SIT_SPEAK"   path="seat_talk" anim="manual" mode="ver" rows="9" cols="2" framedelay="150" frames_per_sequence="15" pack="dxt5" />
			<Image id="WAKE_UP"    path="wake_up" anim="manual" mode="ver" rows="7" framedelay="200" pack="dxt5" />
			<Image id="SICK"    path="sick" />
	
	<SetDefaults path="res/images/pers/soldier/" idprefix="UNIT_SOLIDER_" />
            <Image id="WALK"       path="soldier_walk" anim="manual" mode="ver" rows="16" cols="8" framedelay="36" frames_per_sequence="16" pack="dxt5" no_bm="t" />
            
        <SetDefaults path="res/images/objects/" idprefix="EP_I_" />
            <Image id="TREES"		path="items/trees_palms" rows="9" cols="2" total="17" mode="ver" splice="false" pack="dxt5" />
			<Image id="TREES_LEAF"		path="items/trees_01" rows="4" cols="3" total="12" mode="ver" splice="false" pack="dxt5" />
			<Image id="TREES_2"		path="items/trees_02" rows="9" mode="ver" splice="false" pack="dxt5" />
			<Image id="TREES_SECRET"		path="items/trees_secrets" rows="3" mode="ver" />
			<Image id="TREES_DRY"		path="items/trees_dry" rows="7" mode="ver" />
            <Image id="DRY_TREE"		path="items/dry_tree01" rows="4" mode="ver" splice="false" pack="true" />
            
        <Image id="GRASS_1"		path="items/grass_01" rows="5" mode="ver" splice="false" pack="dxt5" />
		<Image id="GRASS_2"		path="items/grass_02" rows="5" mode="ver" splice="false" pack="dxt5" />
		<Image id="GRASS_3"		path="items/grass_03" rows="5" mode="ver" splice="false" pack="dxt5" />
		<Image id="BUSH_1"		path="items/bush_01" rows="2" cols="5" mode="ver" splice="false" />
		<Image id="BUSH_2"		path="items/bush_02" rows="11" mode="ver" splice="false" />
		<Image id="BUSH_3"		path="items/bush_03" rows="7" mode="ver" splice="false" />
		<Image id="BUSH_BIG"		path="items/bush_big" rows="2" mode="ver" splice="false" />
		<Image id="BOG"		path="items/bog_01" rows="2"  mode="ver" splice="false" pack="true" />
		<Image id="BOG_R"		path="items/bog_02" rows="2"  mode="ver" splice="false" pack="true" />
		<Image id="CANE"		path="items/cane" rows="6"  mode="ver" splice="false" />
		<Image id="CRACK"		path="items/crack_01" rows="1"  mode="ver" splice="false" />
        <Image id="CRACK_2_1_01"		path="items/crack_2_1_01" />
        <Image id="CRACK_2_1_02"		path="items/crack_2_1_02" />        
        <Image id="CRACK_2_2_01"		path="items/crack_2_2_01" />
		<Image id="CRACK_2_2_02"		path="items/crack_2_2_02" />		
		<Image id="CRACK_2_5_01"		path="items/crack_2_5_01" />
		<Image id="CRACK_2_6_01"		path="items/crack_2_6_01" />
		<Image id="CRACK_2_6_02"		path="items/crack_2_6_02" />
		<Image id="CRACK_2_6_03"		path="items/crack_2_6_03" />
		<Image id="CRACK_2_6_04"		path="items/crack_2_6_04" />
		        
            
        <SetDefaults path="res/images/objects/items" idprefix="ITEM_" />
            <Image id="POT"		path="pot_01" rows="4" mode="ver" pack="atlas" />
			<Image id="POT2"		path="pot_02" rows="1" mode="ver" pack="atlas" />
			<Image id="BURREL"		path="burrel_01" rows="4" mode="ver" pack="atlas" />
			<Image id="BURREL2"		path="burrel_02" rows="1" mode="ver" pack="atlas" />
            <Image id="CHEST"		path="chest" rows="4" cols="1" mode="ver" frames_per_sequence="2" anim="manual" pack="atlas" />
			<Image id="INDIAN_CHEST"		path="indians_chest" rows="4" />
            <Image id="GEMS"		path="gems" rows="3" mode="ver" pack="atlas" />
            <Image id="INDIANS_ALTAR_1"		path="indians_altar_01" rows="1" mode="ver" />
            <Image id="INDIANS_ALTAR_2"		path="indians_altar_02" rows="1" mode="ver" />
			<Image id="INDIANS_ALTAR_3"		path="indians_altar_03" rows="4" mode="ver" />
			<Image id="INDIANS_ALTAR_4"		path="indians_altar_04" rows="4" cols="2" mode="ver" />
			<Image id="INDIANS_ALTAR_5"		path="indians_altar_05" rows="1" mode="ver" />
			<Image id="INDIANS_ALTAR_5_2"		path="indians_altar_05_2" rows="1" mode="ver" />
			<Image id="INDIANS_ALTAR_6"		path="indians_altar_gifts" rows="8" mode="ver" />
			<Image id="INDIANS_ALTAR_7"		path="indians_altar_07" rows="8" mode="ver" />
			<Image id="INDIANS_ALTAR_8"		path="indians_altar_08" rows="2" mode="ver" />
			<Image id="INDIANS_ALTAR_8_2"		path="indians_altar_08_2" rows="2" mode="ver" />
			<Image id="INDIANS_ALTAR_8_COLUMN"		path="indians_altar_08_column" rows="2" mode="ver" />
			<Image id="INDIANS_ALTAR_9"		path="indians_altar_09" rows="4" mode="ver" />
			<Image id="INDIANS_ALTAR_WATER"		path="indians_altar_gifts_water" rows="8" mode="ver" />
			<Image id="INDIANS_ALTAR_LAND"		path="indians_altar_gifts_land" rows="12" mode="ver" />
			<Image id="INDIANS_ALTAR_FOG"		path="indians_altar_gifts_fog" rows="8" mode="ver" />
			<Image id="INDIANS_ALTAR_COLOR_1"		path="indians_altar_01_color" />
			<Image id="INDIANS_ALTAR_COLOR_2"		path="indians_altar_02_color" />
			<Image id="INDIANS_ALTAR_BONUS_DOUBLE"		path="indians_altar_bonus_double" rows="4" mode="ver" />
			<Image id="INDIANS_ALTAR_BONUS_TIME"		path="indians_altar_bonus_time" rows="8" mode="ver" />
			<Image id="INDIANS_ALTAR_BONUS_RESTORE"		path="indians_altar_bonus_restore" rows="8" mode="ver" />
			<Image id="INDIANS_ALTAR_BONUS_SPEED"		path="indians_altar_speed" rows="12" mode="ver" />
			<Image id="INDIANS_ALTAR_SAVE"		path="indians_altar_save" rows="4" mode="ver" />
			<Image id="INDIANS_ALTAR_ENERGY"		path="indians_altar_energy" rows="2" mode="ver" />
			<Image id="INDIANS_WELL"		path="indians_well" rows="4" mode="ver" />
			<Image id="INDIANS_STONEGATE_1"		path="indians_stonegate_01" rows="5" cols="3" total="13" mode="ver" anim="manual" framedelay="100" />
			<Image id="INDIANS_STONEGATE_2"		path="indians_stonegate_02" rows="5" cols="3" total="13" mode="ver" anim="manual" framedelay="100" />
			<Image id="INDIANS_COLUMN"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="100" />
			<Image id="INDIANS_COLUMN_1"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="80" />
			<Image id="INDIANS_COLUMN_2"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="90" />
			<Image id="INDIANS_COLUMN_3"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="50" />
			<Image id="INDIANS_COLUMN_4"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="110" />
			<Image id="INDIANS_COLUMN_5"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="60" />
			<Image id="INDIANS_COLUMN_6"		path="indians_column" rows="14" mode="ver" anim="manual" framedelay="120" />
			<Image id="INDIANS_COLUMN_WATER"		path="indians_column_water" rows="4" mode="ver" anim="manual" framedelay="100" />
			<Image id="INDIANS_GRAVE_04"		path="indians_grave_04" />
			<Image id="INDIANS_GRAVE_IN_1"		path="indians_grave_in_01" rows="2" mode="ver" />
			<Image id="INDIANS_GRAVE_IN_DOOR_1"		path="indians_grave_in_01_door_01" rows="9" mode="ver" anim="manual" framedelay="100" />			
			<Image id="INDIANS_GRAVE_IN_DOOR_3"		path="indians_grave_in_01_door_03" rows="10" mode="ver" anim="manual" framedelay="100" />			
			<Image id="INDIANS_GRAVE_IN_2"		path="indians_grave_in_02" rows="4" mode="ver" />
			<Image id="INDIANS_GRAVE_IN_3"		path="indians_grave_in_03" rows="4" mode="ver" />
			
			<Image id="INDIANS_POTS"		path="indians_pots" rows="8" />
			<Image id="INDIANS_TENT"		path="indians_tent" rows="4" />
            <Image id="INDIANS_TENT_2"		path="indians_tent_02" rows="2" cols="2" mode="ver" />
			<Image id="INDIANS_TENT_3"		path="indians_tent_03" rows="2" cols="2" mode="ver" />
			<Image id="INDIANS_TENT_4"		path="indians_tent_04" rows="4" /> 
			<Image id="INDIANS_FLAGS_1"		path="indians_flags_01" rows="12" /> 			
						<Image id="LEVER_GATE_3"		path="indians_stonegate_lever_03"  rows="14"/>			
			<Image id="FLOVERS"		path="flowers" rows="5" cols="3" mode="ver" />
			<Image id="GRAVE_IN_1"		path="indians_grave_01" rows="6" cols="2" total="11" mode="ver" />
			<Image id="INDIANS_GRAVE_1"		path="indians_grave_02" rows="4" mode="ver" pack="true" />
			<Image id="INDIANS_GRAVE_2"		path="indians_grave_03" rows="2" mode="ver" pack="true" />
            <Image id="BONFIRE"		        path="bonfire" pack="atlas" />
            <Image id="STONE_1"		        path="stone_01_ep01" rows="5" pack="true" anim="manual" />
			<Image id="GRANITE_1"		        path="granite" rows="11" pack="true" anim="manual" />
            <Image id="SCULL"		            path="scull" pack="atlas"/>
                <Image id="SHELL"		            path="shell" rows="4" mode="ver" pack="atlas" />
                <Image id="BAG"           path="bag_items" rows="11" mode="ver"/>
				<Image id="BAG_2"           path="bag_items2" rows="10" cols="4" total="40" mode="ver"/>
            <Image id="BUSH"		path="bush_berry" splice="false" pack="atlas"/>
			<Image id="BUSH_1"		path="bush_berry_02" rows="2" pack="atlas"/>
            <Image id="BUSH_GROWTH"		path="bush_berry_growth" rows="3" mode="ver" anim="once" splice="false" pack="atlas"/>
			<Image id="BUSH_2"		path="bush_berry_02" splice="false" pack="atlas"/>
			 <Image id="BUSH_GROWTH_2"		path="bush_berry_02_growth" rows="3" mode="ver" anim="once" splice="false" pack="atlas"/>
			<Image id="ARTEFACTS"		            path="artefacts" rows="7" cols="4" total="28" mode="ver" />
			<Image id="ARTEFACTS_2"		            path="artefacts2" rows="9" cols="4" total="36" mode="ver" />			
			<Image id="STALACTITE_SMALL"		            path="stalactite_small" rows="6" />
			<Image id="STALACTITE_MEDIUM"		            path="stalactite_medium" rows="6" />
			<Image id="STALACTITE_BIG"		            path="stalactite_big" rows="6" />
			<Image id="STALACTITE_SMALL_2"		            path="stalactite_small_ep2" rows="6" />
			<Image id="STALACTITE_MEDIUM_2"		            path="stalactite_medium_ep2" rows="6" />
			<Image id="STALACTITE_BIG_2"		            path="stalactite_big_ep2" rows="6" />
			<Image id="STALACTITE_POWER"		            path="stalactite_extra" rows="4" />
			<Image id="SMALLBRIDGE"		            path="indians_smallbridge_01" rows="16" />			
			<Image id="FIRE_CUP"		path="indians_fire_01" pack="atlas"/>
			<Image id="FIRE_CUP_2"		path="indians_fire_02" />
			<Image id="MUSHROOM"		path="mushrooms" rows="3" pack="atlas"/>           
			<Image id="UFO_CRYSTAL"		path="2_6_3_crystal" />
			<Image id="UFO_LIGHTS"		path="2_6_3_rays" not_bm="t"/>
			<Image id="UFO_PYRAMID"		path="2_6_3_pyramide" rows="2" />
			<Image id="UFO_PYRAMID_1"		path="2_6_3_pyramide1" rows="2" />
			<Image id="UFO_PYRAMID_2"		path="2_6_3_pyramide2" rows="2" />
			<Image id="UFO_PYRAMID_3"		path="2_6_3_pyramide3" rows="2" />
			<Image id="TREE_PEAR"		path="tree_pear" />
			<Image id="STATUE_GODDESS"		path="statue_goddess" />
			<Image id="INDIAN_PYRAMID"		path="indians_pyramid_build" rows="2" />
			<Image id="BOTTLE"		path="bottlest" rows="6" />
			<Image id="SECRET_STONE"		path="stone_02" rows="2" cols="2" mode="ver" />
			
			<Image id="CROCO"	    path="crocodile_emersion" rows="7" cols="2" mode="ver" anim="manual" framedelay="200" />
			<Image id="CROCO_CATCH"	    path="crocodile_caught" rows="7" cols="2" mode="ver" anim="manual" perframedelay="100,100,100,100,100,100,100,100,100,100,100,100,100,100" />
			<Image id="CROCODILES"	    path="crocodiles" rows="12" cols="4" frames_per_sequence="12" mode="ver" anim="manual" perframedelay="4000,200,200,200,200,1500,200,200,200,200,200,200,4000,200,200,200,200,1500,200,200,200,200,200,200,4000,200,200,200,200,1500,200,200,200,200,200,200,4000,200,200,200,200,1500,200,200,200,200,200,200" />
			
			<Image id="INDIAN_BOX"		path="indians_container" rows="4" />
			<Image id="RAFT"		path="raft" rows="11" />
			<Image id="UFO_MODULE_SCULLS"		path="2_6_3_sculls" rows="3" />
			<Image id="2_4_COLUMN_FIRE"		path="indians_altar_2_4" />
			
<Image id="CORPSE"		path="corpse" rows="2" />
			
<Image id="CACTUS_1"		path="cactus_01" rows="6" />
			<Image id="CACTUS_2"		path="cactus_02" rows="2" />
			
<Image id="LV1_2_BOG"		path="level1_2_bog" rows="7" mode="ver" anim="manual" framedelay="450" />
			
<Image id="INDIANS_BOAT"		path="indians_boat" rows="8" />
			
                         
	<Image id="MAIS_1"    path="mais_01" />
	<Image id="MAIS_2"    path="mais_02" />
	<Image id="MAIS_3"    path="mais_03" />
	<Image id="MAIS_4"    path="mais_04" />
	<Image id="MAIS_5"    path="mais_05" />
	<Image id="MAIS_6"    path="mais_06" />
	<Image id="MAIS_BG"   path="mais_back" />
	<Image id="MAIS_BROKEN"		path="mais_broken" rows="2" />
	
	<SetDefaults path="res/images/backs/" idprefix="COVER_BG_" />			 
            <Image id="1_3_2" path="ep01/level1_3_2_cover" />
			
			<Image id="1_5_2_1" path="ep01/level1_5_2_cover" />
			<Image id="1_5_2_2" path="ep01/level1_5_2_cover2" />			
			
			<Image id="2_1_3_1" path="ep02/level2_1_3_cover" />
			<Image id="2_1_3_2" path="ep02/level2_1_3_cover2" />
			<Image id="2_1_3_3" path="ep02/level2_1_3_cover3" />
						
			<Image id="2_2_3" path="ep02/level2_2_3_cover" />			
			<Image id="2_2_2" path="ep02/level2_2_2_cover" />
						
			<Image id="2_4_2" path="ep02/level2_4_cover2" />
			<Image id="2_4_2_2" path="ep02/level2_4_2_cover" />
			
			<Image id="2_4_3" path="ep02/level2_4_3_cover" />
			<Image id="2_4_3_2" path="ep02/level2_4_3_cover2" />
			<Image id="2_5_2" path="ep02/level2_5_2_cover" />
			<Image id="2_5_3" path="ep02/level2_5_3_cover" />
			<Image id="2_5_3_2" path="ep02/level2_5_3_cover2" />
			<Image id="2_5_3_3" path="ep02/level2_5_3_cover3" />
			<Image id="2_6_1" path="ep02/level2_6_1_cover" />
			<Image id="2_6_1_2" path="ep02/level2_6_1_cover2" />
			<Image id="1_4" path="ep01/level1_4_cover" />
			<Image id="1_41" path="ep01/level1_4_1_cover" />
			<Image id="1_4_1" path="ep01/level1_4_cover1" />
			<Image id="1_4_2" path="ep01/level1_4_cover2" />
			<Image id="1_4_3" path="ep01/level1_4_cover3" />
			<Image id="1_4_4" path="ep01/level1_4_cover4" />
			<Image id="1_42" path="ep01/level1_4_2_cover" />
			<Image id="1_42_2" path="ep01/level1_4_2_cover2" />
			
			<Image id="2_43" path="ep02/level2_4_cover3" />
			
			<Image id="2_4_1" path="ep02/level2_4_1_cover" />
	
	</Resources>
		
	<Resources id="EP1_L1" pack="false">
		<SetDefaults path="res/images" idprefix="EP1_L1_" />
		<Image id="BG"			path="backs/EP01/level1_1" />
		<Image id="1_BG"			path="backs/EP01/level1_1_1" />
		<Image id="BG_ALPHA"			path="backs/EP01/level1_1_water" />
		<Image id="1_BG_ALPHA"			path="backs/EP01/level1_1_1_water" />		
	</Resources>
    
    <Resources id="EP1_L2" pack="false">
		<SetDefaults path="res/images" idprefix="EP1_L2_" />
		<Image id="BG"			path="backs/EP01/level1_2" />			
		<Image id="1_BG"			path="backs/EP01/level1_2_1" />
		<Image id="BG_ALPHA"			path="backs/EP01/level1_2_water" />
		<Image id="1_BG_ALPHA"			path="backs/EP01/level1_2_1_water" />		
	</Resources>
	
    <Resources id="EP1_L3" pack="false">
		<SetDefaults path="res/images" idprefix="EP1_L3_" />
		<Image id="BG"			path="backs/EP01/level1_3" /> 
		<Image id="BG_ALPHA"			path="backs/EP01/level1_3_water" />
		<Image id="1_BG"			path="backs/EP01/level1_3_1" />	
		<Image id="2_BG"			path="backs/EP01/level1_3_2" />	
		<Image id="3_BG"			path="backs/EP01/level1_3_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP01/level1_3_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP01/level1_3_2_water" />
		<Image id="3_BG_ALPHA"			path="backs/EP01/level1_3_3_water" />		
	</Resources>
    
    <Resources id="EP1_L4" pack="false">
		<SetDefaults path="res/images" idprefix="EP1_L4_" />
		<Image id="BG"			path="backs/EP01/level1_4" />
		<Image id="BG_ALPHA"			path="backs/EP01/level1_4_water" />
		<Image id="1_BG"			path="backs/EP01/level1_4_1" />	
		<Image id="2_BG"			path="backs/EP01/level1_4_2" />
		<Image id="3_BG"			path="backs/EP01/level1_4_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP01/level1_4_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP01/level1_4_2_water" />		
	</Resources>	
    
    <Resources id="EP1_L5" pack="false">
		<SetDefaults path="res/images" idprefix="EP1_L5_" />
		<Image id="BG"			path="backs/EP01/level1_5" />
		<Image id="BG_ALPHA"			path="backs/EP01/level1_5_water" />
		<Image id="1_BG"			path="backs/EP01/level1_5_1" />	
		<Image id="2_BG"			path="backs/EP01/level1_5_2" />
		<Image id="1_BG_ALPHA"			path="backs/EP01/level1_5_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP01/level1_5_2_water" />	
	</Resources>	
		
	<Resources id="EP2_L1" pack="false">
		<SetDefaults path="res/images" idprefix="EP2_L1_" />
		<Image id="BG"			path="backs/EP02/level2_1" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_1_water" />
		<Image id="1_BG"			path="backs/EP02/level2_1_1" />	
		<Image id="2_BG"			path="backs/EP02/level2_1_2" />
		<Image id="3_BG"			path="backs/EP02/level2_1_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP02/level2_1_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP02/level2_1_2_water" />		
	</Resources>		
	
	<Resources id="EP2_L2" pack="false">
		<SetDefaults path="res/images" idprefix="EP2_L2_" />
		<Image id="BG"			path="backs/EP02/level2_2" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_2_water" />
		<Image id="1_BG"			path="backs/EP02/level2_2_1" />	
		<Image id="2_BG"			path="backs/EP02/level2_2_2" />
		<Image id="3_BG"			path="backs/EP02/level2_2_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP02/level2_2_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP02/level2_2_2_water" />
		<Image id="3_BG_ALPHA"			path="backs/EP02/level2_2_3_water" />		
	</Resources>	
	
	<Resources id="EP2_L3" pack="false">
		<SetDefaults path="res/images" idprefix="EP2_L3_" />
		<Image id="BG"			path="backs/EP02/level2_3" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_3_water" />
		<Image id="1_BG"			path="backs/EP02/level2_3_1" />	
		<Image id="2_BG"			path="backs/EP02/level2_3_2" />
		<Image id="1_BG_ALPHA"			path="backs/EP02/level2_3_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP02/level2_3_2_water" />		
	</Resources>	
	
	<Resources id="EP2_L4" pack="false">
		<SetDefaults path="res/images" idprefix="EP2_L4_" />
		<Image id="BG"			path="backs/EP02/level2_4" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_4_water" />
		<Image id="1_BG"			path="backs/EP02/level2_4_1" />	
		<Image id="2_BG"			path="backs/EP02/level2_4_2" />
		<Image id="3_BG"			path="backs/EP02/level2_4_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP02/level2_4_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP02/level2_4_2_water" />
	</Resources>		
	
	<Resources id="EP2_L5" pack="false">
		<SetDefaults path="res/images" idprefix="EP2_L5_" />
		<Image id="BG"			path="backs/EP02/level2_5" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_5_water" />
		<Image id="1_BG"			path="backs/EP02/level2_5_1" />	
		<Image id="2_BG"			path="backs/EP02/level2_5_2" />
		<Image id="3_BG"			path="backs/EP02/level2_5_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP02/level2_5_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP02/level2_5_2_water" />
		<Image id="3_BG_ALPHA"			path="backs/EP02/level2_5_3_water" />
	</Resources>	

	<Resources id="EP2_L6" pack="false">
		<SetDefaults path="res/images" idprefix="EP2_L6_" />
		<Image id="BG"			path="backs/EP02/level2_6" />
		<Image id="BG_ALPHA"			path="backs/EP02/level2_6_water" />
		<Image id="1_BG"			path="backs/EP02/level2_6_1" />	
		<Image id="2_BG"			path="backs/EP02/level2_6_2" />
		<Image id="3_BG"			path="backs/EP02/level2_6_3" />
		<Image id="1_BG_ALPHA"			path="backs/EP02/level2_6_1_water" />
		<Image id="2_BG_ALPHA"			path="backs/EP02/level2_6_2_water" />		
	</Resources>	
	
</ResourceManifest>

